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Author Topic: The Minotaurs: End Times?... or Good Times?!  (Read 500610 times)

Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #650 on: December 11, 2008, 10:47:38 PM »
It isn't as bad as it seems, since they will mostly be used to facilitate ambushers.  If they are the ambushers, they are coming on the board with LD5.  Not good odds.  Likewise, they are panic causers with a bullet.  Easily paniced, and hard to rally, they can cause vast portions of the army to freak.

But they are so cheap and easy to field.  30 point units!

Phil
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #651 on: December 12, 2008, 08:05:46 AM »
Ah the hounds. I do love me some hounds.

But I have semi-officially given up getting any more stuff for my beasts until I know what we are likely to be facing in terms of our new army book.

With the strengthening of my Dark Elves and the gradual building of my Empire, they are going to have to be on the back burner somewhat till the new book. I fear that ogres might not be there anymore and after all the hard work I put in, that's a little heartbreaking. I do not wish anymore such incidents.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #652 on: December 12, 2008, 11:53:04 AM »
I can see that.  But who wouldn't let you use your ogres as Minotaurs?

Back to the hounds:  The one issue I have is the tremendous gap running right down their middle.  They are split in two, sort of like horses.  THat makes for alot of greenstuff work to make the gap disappear.

Still, they remind me of the Death Dogs from Willow.

Phil
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Offline rufus sparkfire

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Re: Minotaurs (and all things Beastly)
« Reply #653 on: December 12, 2008, 12:10:19 PM »
Back to the hounds:  The one issue I have is the tremendous gap running right down their middle.  They are split in two, sort of like horses.  THat makes for alot of greenstuff work to make the gap disappear.

Do they? I wanted to get some to use as VC wolves (because the actual ones are the worst miniatures ever). But they don't stick together properly? Why not? The cold ones do. They are in four pieces each, and you can't see a join when they are stuck together.

If only everything was as perfect as the cold ones. They should sack everyone except the guy who made those.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #654 on: December 12, 2008, 12:19:21 PM »
Well, it is most obvious along the bristled back, because I think they thought they would hid the gap by burying it in the fur.  But the fur is bisected by the the two halves and it is obvious to anyone looking.  It isn't that there is an actual gap because they don't fit snuggly, they do, it is the way they chose to try to hid the gap.  Let me get a picture of them.

They are still the best dog type model they have made.  I think they would make awesome VC wolves if you greenstuff the horn holes.

Phil
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Offline rufus sparkfire

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Re: Minotaurs (and all things Beastly)
« Reply #655 on: December 12, 2008, 02:18:16 PM »
Thanks for the information Philly. I might get some at some point.

It would be interesting to see a picture of them though (assembled but unpainted).
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #656 on: December 12, 2008, 05:36:02 PM »
I am hoping to use the ogres as extra minos if it comes to the loss of the ogres. They were near identical anyways, with a few minor differences. Course if they bring out some new beautiful mino minis then there could be trouble...
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #657 on: December 12, 2008, 05:47:00 PM »
I am hoping to use the ogres as extra minos if it comes to the loss of the ogres. They were near identical anyways, with a few minor differences. Course if they bring out some new beautiful mino minis then there could be trouble...

Well... new Minotaurs are ABSOLUTELY going to happen.  When they hocked all of their old minotaurs in the 25th anniversary army deals, you knew it was going to happen.  They have also mentioned it on warseer.  I just hope they are plastic!

I just lost power for 5 hours, so I put all of the hounds together.  I'll post a picture shortly.  I am trying to get GTA IV for PC installed and working.   :dry:

Phil
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #658 on: December 13, 2008, 09:09:24 AM »
I hope they are plastic too. The fact that the new Krox were metal worries me a bit. But then, Minos are a much more integral part of the beasts set up, especially if they drop a load of the other stuff that was in WoC.

Started me off thinking last night. What might they bring in or invent to give beasts a bit more diversity back. It was tough to come up with anything but I couldn't help but wonder about a powered up unit of minos able to be taken as Special. Inner Core minos you could say.

I definately want more character variation. If all we have is Beastlords and Shamans, that's really gonna be a bit of a boring choice. Centigor heros and maybe mino heros that aren't doombulls would add interesting options, maybe something else a bit magical too. I just feel like if we lose all those units to WoC something is going to have to give to give us some flexability in our army because seems to me like there is a lot more choice in armies these days, certainly if Dark Elves and WoC books are anything to go by.

I'm kinda excited but also a little scared...
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Offline rufus sparkfire

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Re: Minotaurs (and all things Beastly)
« Reply #659 on: December 13, 2008, 11:05:33 AM »
What might they bring in or invent to give beasts a bit more diversity back.

I know what they need...

The return of the Jabberwock! It's a monster, it wiffles through the  tulgey woods, everybody loves it.


You know it makes sense.
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Offline Crimsonsphinx

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Re: Minotaurs (and all things Beastly)
« Reply #660 on: December 13, 2008, 11:22:39 AM »
Are they to be plastic minotaurs though?  I quite like the current metal ones, I would be very upset if they made a horrible plastic kit that looked, well horrible and plasticy.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #661 on: December 13, 2008, 11:34:27 AM »
If plastic minotaur are anything like the ogres, I think we will be fine.


As for new units, it's a tough sell.  I don't know what they will bring in.  Demon Princes will still be available most likely, and centigor heroes are possible, but a minotaur character would probably end up in the same boat as the ogre brusier.  Nobody would use it.

Phil
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #662 on: December 13, 2008, 12:12:22 PM »
Demon Princes would still be there?

I didn't know Demon Princes were an option right now  :?
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #663 on: December 13, 2008, 12:23:05 PM »
Well they aren't right now.  They did give them back to the WoC though, which would imply they might do the same for us.

Phil
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Offline Merrick

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Re: Minotaurs (and all things Beastly)
« Reply #664 on: December 13, 2008, 12:39:08 PM »
Well they aren't right now.  They did give them back to the WoC though, which would imply they might do the same for us.

Phil

They aren't beasts though... :?

Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #665 on: December 13, 2008, 11:39:44 PM »
They aren't humans either.

Phil
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Offline Merrick

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Re: Minotaurs (and all things Beastly)
« Reply #666 on: December 13, 2008, 11:41:45 PM »
They aren't humans either.

Phil

They were human though.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #667 on: December 14, 2008, 02:16:50 AM »
Could have been one.  Beastmen are equally capable of being the chosen of Chaos, like Gorthor was.  Why not one blessed with full demonhood?  They can become Chaos Spawn in the same manner as Mortals.  Nothing says they cannot become a prince.

Phil

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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #668 on: December 14, 2008, 09:22:14 AM »
I'm just hoping above all hope that it will still be viable to go undivided. Is it viable in the WoC book now? My whole army concept is based around that and it all of a sudden I have to take marks on every single thing I am gonna get a little sad.
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Offline Crimsonsphinx

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Re: Minotaurs (and all things Beastly)
« Reply #669 on: December 14, 2008, 11:02:50 AM »
From my reading of the new warriors book, you can be any god you like, as god doesn't affect your magic item choice now, only what the mark brings you.

So it should be perfectly valid to be undivided if you so wish.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #670 on: December 14, 2008, 11:27:13 AM »
The way they have moved with the fluff, undivided could simply be a lack of marks.  I don't think you need to take marks anyway.  The old Undivided mark is just gone.

Phil
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #671 on: December 14, 2008, 02:45:54 PM »
As that doesn't mean the army sucks (not taking any marks) then I am fine and dandy.
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Offline Crimsonsphinx

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Re: Minotaurs (and all things Beastly)
« Reply #672 on: December 15, 2008, 01:48:56 PM »
In a lot of ways, it means you can choose the god you want, without being shafted if its magic items are not on par with say Khorne or Tzeench who usually get the best combat and spell aiding items.
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Offline Siberius

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Re: Minotaurs (and all things Beastly)
« Reply #673 on: December 15, 2008, 11:10:33 PM »
I'm a little confused by what you say.

I don't want to affiliate myself in any way with any of the gods and want to make sure that is viable.
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Offline phillyt

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Re: Minotaurs (and all things Beastly)
« Reply #674 on: December 16, 2008, 12:13:11 AM »
Just take the marks that work for you, and pretend they are not the marks they are.
It's your fluff.

Phil
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