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Author Topic: The Minotaurs: End Times?... or Good Times?!  (Read 500610 times)

Offline Finlay

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1375 on: January 05, 2010, 04:00:52 PM »
Come to think of...
That shaved ass Ungor...

I don't care about the rules.

Pass the machete.

Offline Siberius

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1376 on: January 05, 2010, 04:58:16 PM »
I'm gonna try and stay calm till I see more.
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Offline Shadowlord

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1377 on: January 05, 2010, 05:28:57 PM »
I'm gonna try and stay calm till I see more

Try?  :icon_lol:

I read over at Warseer there is a reason the minotaurs looks like Belgian Blue according to some new/old fluff.

I am just irking for some steak myself.
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Offline Pyre

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1378 on: January 05, 2010, 07:32:16 PM »
I hadn't seen this over here, it's from the Herdstone, so I figured I'd paste it over.

Quote
Herds have split, both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)

Chariots STILL CORE

Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.

Pyre

Here the link to the thread: http://z2.invisionfree.com/herdstone/index.php?showtopic=18242&st=0

Offline Gneisenau

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1379 on: January 05, 2010, 07:38:57 PM »
Thanks!

I hadn't seen this over here, it's from the Herdstone, so I figured I'd paste it over.

Herds have split, both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Not very fluffy, but okay

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Um, what? Sounds cooked up

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack!

Stocking boni? Welcome to Warhammer: The Gathering

Chariots STILL CORE

Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

Determining this for the whole game... don't like

New unit Harpies

Fine, I like harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Why not, could work. May actually be fluffy

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.

Offline Shadowlord

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1380 on: January 05, 2010, 09:23:52 PM »
I think those rumours are bunk...
My hood is my castle...

Offline Moxer

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1381 on: January 06, 2010, 06:51:21 PM »
The herdstone is exploding with rumours, apparently two people have seen the book, they tell of the same stuff so it might be true.
Bestigors seem to be a letdown whilst minos and big monsters are powerfull
Just another imperial minotaur.

Offline Siberius

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1382 on: January 06, 2010, 07:48:06 PM »
I'm still crying about the no skirmish herds thing. Ungor army here I come!

And harpies? I have enough of those with my Dark Elves. They seem like a weird choice for beasts. I always think of them as coastal and mountainous rather than woodland.

The rest of the rumours are just kinda weird.
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic. 

Offline Odominus

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Beastmen of Chaos Gets a Boost!
« Reply #1383 on: January 06, 2010, 08:32:27 PM »
Was reading about this over at Herdstone
http://z2.invisionfree.com/herdstone/index.php?showtopic=18242&st=0

New BoC looks interesting. Any thoughts on Empire strategy against them?

Check out their spells and a few noteworthy items:


Quote
Cyclops giant thing. Anti magic in a basket, not only does every wizard within 24"? need to pass a leadership check to cast spell that turn, any they fail to meet the casting value of, count as miscasts?!?! Seems insane to me.

this one seems pretty insane. 25pts. bound one use only power level 5. All enemy arcane items within 18" are destroyed. The bearer of each item that is destroyed takes d6S4 hits

Blade-blunter armour (Heavy) - end of combat phase, d6 for each magic weapon that hit bearer, 2+ weapon now mundane

We've got that Bonecrusher mace back, this time Stonecrusher, +3S and not a GW. S10 vs Steamtanks, Chariots

Magic - Lore of the Wild (7 spells!) 0-6 like the old Tzeentch
0- Bestial Surge - 7+ movement spell, doesn't make you charge though, might be faq'd

1- Viletide - 7+ 5d6 S1 24" magic missles

2 - Devolve, 9+, enemy units within 12" take ld, amount failed = # of wounds with no AS

3 - bray-scream, 10+, one character within 12" makes a breath weapon attack at s3 with no AS (I like this one)

4 - Traitor-kin, 10+, all enemy models within 12" riding a mount of any kind suffer number of attacks = mounts attacks w/ same S. same for monsters & handlers and chariots. no AS bonus for mounted or barding, etc. (Hello Hydras!   )

5 - mantle of ghorok, 13+, friendly character within 6", model gains +d6 S and +d6 S (max 10), if 1 or more 6's rolled, model suffers a wound with no saves of any kind (Interesting one, and can be potentially devastating)


6 - Savage dominion, 16+, 'summon' a giant, gorghon or jabberslythe, place at any point on table edge and move as if returning from pursuing an enemy off the table
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline Siberius

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1384 on: January 06, 2010, 08:45:59 PM »
This just all sounds too weird... I dunno if it's viable to talk about how to counter it yet when all the various rumours are flying around. As it is, there is a bunch of rumours down in the Counts Tavern too, some of which also seem pretty insane.

This should almost be merged in with that.
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic. 

Offline Molleson

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1385 on: January 06, 2010, 09:08:11 PM »
Some of that stuff seems a little ridiculous. Besides, I doubt they would make a lore with such high casting values.
Hindsight is always 20/20

Offline Mogsam

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1386 on: January 06, 2010, 09:16:31 PM »
I only just saw these models... Theres nothing good about those plastics. I actually prefer Poomba by 200% to those crap fest Minotaurs.

Mogsam
Curse you and your ability to stay within the lines.

Offline Mogsam

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1387 on: January 06, 2010, 09:17:06 PM »
6 just gives you a free giant? That would just be crap..

Mogsam
Curse you and your ability to stay within the lines.

Offline phillyt

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1388 on: January 06, 2010, 09:35:48 PM »
I really like the Minotaurs.  The more I see them, the more I like them.  Only the hoof slippers make me irritated.

Phil
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Offline Union General

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1389 on: January 06, 2010, 09:46:28 PM »
6 just gives you a free giant? That would just be crap..

Mogsam

I sense a powergamer's delight...

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Offline Old Stonebeard

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1390 on: January 06, 2010, 09:56:46 PM »
I'm not sure which is worse, the "insane" rumors or the Herohammer powercreep that makes them plausible...  :closed-eyes:

Damn "target player" nubbishes wanting armies that win the game on a 3+... :eusa_wall:

- S.S.


you know you can just play 8th, right?

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Offline Raulmichile

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1391 on: January 06, 2010, 10:23:59 PM »

I agree, they aren't that bad.  My fear is about beasts army becoming a "Naked Warriors of Chaos" list as others stated instead of a barbarian type of army.
"No 1000 year war veteran demon boom-blasting god-eating lord of the neverdying alwayscheesing can resist a 120 point cannon ball to the gut."

Offline Odominus

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1392 on: January 06, 2010, 10:27:07 PM »
Run 2 Cyclops and you effectively nerf DoC, VC, HE, and anyone else using a lot of PD.

Can spell #6 summon a Cyclops???

Lol this nerfs Nehek spammers BADLY!!


And for a mere 25pts, a chance to destroy all arcane items in an 18" range and does damage?? O U C H.
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline phillyt

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1393 on: January 06, 2010, 10:44:08 PM »
Those minotaurs hit so freaking hard now.  S5 with WS4 and the option for cumulative frenzy is amazing!

Phil
Where did she touch you Eight? Show us on the doll.

Offline der Hurenwiebel

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Re: Beastmen of Chaos Gets a Boost!
« Reply #1394 on: January 06, 2010, 10:54:16 PM »
So when is GW just going to come out with a new book that says "this is the new I win at all times army" with all 10's in all profiles and magic always casts on a 2 plus irresistable force on any doubles removing whole units to the chaos warp per casting, all for only 50 points per caster.  I'm hoping the fantasy game doen't continue it's spiral into power schmoeing.  But I'm sure I'll be shown that I'm wrong to hope so.
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

oh really now.  LOL ROFLMAO oh the irony.

Offline phillyt

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1395 on: January 06, 2010, 11:14:23 PM »
Have you actually read the rumors?  If you honestly think thats a power gaming army, you aren't paying attention.

Phil
Where did she touch you Eight? Show us on the doll.

Offline Shadowlord

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1396 on: January 07, 2010, 12:16:49 AM »
The magic levels is definately a hint that the magic system in 8th will get a complete overhaul.

And I am with PhillyT on the rest.
My hood is my castle...

Offline Union General

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1397 on: January 07, 2010, 01:29:27 AM »

And harpies? I have enough of those with my Dark Elves. They seem like a weird choice for beasts. I always think of them as coastal and mountainous rather than woodland.

They could also be interpreted as some kind of weird flying squirrel from hell...  :icon_eek:

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Offline Siberius

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1398 on: January 07, 2010, 01:41:34 AM »
Ooh the conversion possibilities flooding my brain...
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Magic does not have nearly the same problems with power levels as magic. 

Offline phillyt

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Re: Minotaurs (The Beasts are Back!!)
« Reply #1399 on: January 07, 2010, 02:53:20 AM »
God, the gorgon is really not bad at all.  Look at this:

1. Has straight 6's across the board essentially plus a LD10 stubborn.\
2. Is ItP, terror, and killing blow on 6 attacks.
3.  Can forgo all attacks to make one attack with killing blow 4+ and gains d3 wounds back.

He is a better tarpit than the giant.  He can smash a unit until he gets nipped a little, then just crush some random soldier and gain a couple wounds back.  I still think he is behind the Jabberwocky, which answers beast flying monster problem, and the Cygor, who is an all around monster (shut down magic phase, throws rocks, still has 6 S6 attacks at WS2...).  The Giant is probably there too since he is 65 points cheaper than the others.

The Razorgor sound fantastic too.  Too bad the bestigor will continue to be tit useless.

Phil
Where did she touch you Eight? Show us on the doll.