You don't need an entire army to be immune to psychology. And you deal with it like most normal armies - use the general's leadership.
And hounds are more useful for the purpose of cross-fire. They can still lose a few models and be useful - unlike raiders who need all 5 to be there to do it.
They aren't bad Phil. They just aren't as great as they used to be, and raiders are cool too. They have their place though, and not all armies have access to the same kind of useful, cheap throw away units that Beastmen do.
I do think the list will struggle, though it is worrying to hear Beastmen players agree though. I think a lot of the effective options for the list have disappeared, and really players are stuck using a chariot and monster heavy list if they want to be super-competitive. And even that, depending on the enemy can be neutralised.
I know its early, but the fixes the book needs are:
Drop in points for Gors (2 pts)
Free (or half points) Spears for Ungors
Ambushing hounds
Centigor cost drop
Centigor Hero (not just a champ upgrade - no idea why they didn't do that in this one)
Reduce cost of Wargor, Beastlord, and Bray Shamans
Cheaper magic items. So many are overpriced for what they do, and there are not enough cheaper items in the book.
These IMO are the main changes needed, as the book has so much potential - it just stumbles at some of the basics (cost of characters and rank and file)