Greatswords: 10 Pts/Model
Unit Size: 10+
Wargear: Great Weapon, Full Plate Armor, Hand Weapon
Upgrades: Musician +5 Pts
Champion +10 Pts
Banner +5 Pts
One unit may take a magic banner worth up to 25 Points
Champion may take wargear up to 15 Points
Stats: Mv WS BS S T W I A Ld
4 4 3 4 3 1 3 1 8
Special Rules: Stubborn, State Troops.
The simple addition of adding +1 Str and a little flexibility with the command group should put great swords on par with the elites of other armies. now striking at str 6, making them much more deadly to heavy infantry. Most people are suggesting a WS or T boost, while that would be cool I don't think it goes with the fluff. The greatswords, having to carry around and practice with those heavy swords would inherently get a lot more upper body strength than the average state trooper. With the added options of a magic banner for some extra spice. Also like many other elites (swordmasters, blackguard...) the Champion can take a little bit of magic items. So the big question... HAVE I NAILED THE SWEET STOP WITH THE GREATSWORDS?