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I love the BSB too. And the marauder horse looks excellent!
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The Brush and Palette / Re: They pay, I paint, they play
« Last post by Warlord on Today at 02:23:03 AM »
Are they elf knights? What manufacturer? Really cool.
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The Brush and Palette / Re: The Gates of Kislev painting project
« Last post by Naitsabes on October 22, 2017, 09:19:33 PM »
A is for Altdorf. And, done! Keep on trucking, looking forward to the Ostland banners. Something you might want to consider when going to the less advanced parts of the Empire is less organization, e.g. less numbering and categorizing on the standards. Instead the regiments could be named after their leader or the location they are from. Just a thought, you'll come up with something good, I am sure.

The skulls on the banner are outstanding. And I really like the lettering, the fine double lines sell it. The only part I am not in love with is the torch on the leader. I mean, okay, it doesn't always have to be a mighty magic sword, sometimes less is more, maybe a staff of command would fit. But, a torch? There better be a great, colorful backstory to explain that away. I am listening  :icon_wink:
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The Brush and Palette / Re: The Gates of Kislev painting project
« Last post by GamesPoet on October 22, 2017, 08:30:21 PM »
Excellent Altdorf army, and love the explanation for the banners. :eusa_clap: :::cheers:::
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The Brush and Palette / Re: Grabblecast: NEW Bags and Boxes set!
« Last post by fp on October 22, 2017, 06:52:44 PM »
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"I wouldn't have any objection to that," Mortus says.
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Nothing like an adventure in dark spooky ruins at night. Now we will be emerging into a city amid riot and unrest. We might have to make our way back through it to our inn?
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Admund fights back a smirk at Heinrich, and nods. He gathers his things back into his sling bag. With the others, he back tracks up through the ruins. He walks slowly scanning about, incase more of those things should appear.

When they climb back up to wear Groenwoud's body lays, he pauses and takes a swig from his waterskin. "What do we do with this cunt? Should we just torch this den of darkness, eh? Then back to the inn?"

The din of the riots and commotion creep back in. Admund is unsure of what awaits him outside.
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The Count's Tavern / Re: Ghost Archipelago - Frostgrave II
« Last post by Henerius on October 22, 2017, 09:51:48 AM »
I like the idea of the setting.
Not sure about the need to replace wizards though.

No wizards, the leaders are called heritors and wardens. Captain of a ship or expedition leader you might call them. Seems they are less strong then the wizard apprentice combo from coregame frostgrave.

The crewmen are also weaker then FG core. In frostgrave you can use 8 specialists in the game. In ghost archipelago you can take 4 specialists the rest is standard (thugs) crew who are customizable. If you lose thugs/crew you can replace them normally from the cree of your ship(base). If you loose a specialist it will take a trip to the mainland ( where are markets etc) to replace the specialist. You can continue with a normal 8 henchmen crew but instead of 4 specialists and 4 thugs/crew you play with the remaining specialists and standard crew. For example 3 specialists and 5 thugs/crew.
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The Count's Tavern / Re: Ghost Archipelago - Frostgrave II
« Last post by Henerius on October 22, 2017, 09:47:35 AM »
You need only small boats. Ships are just youre base and have no use in the game.

I bought the book for a friend yesterday. Did some reading in it just because I had the chance.
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