Greetings, fellow Empire generals.
I used to snoop around this forum during 8th edition, and I even posted occasionally with another account. Back then I never played a lot, but I really enjoyed Warhammer as a tactical game. And now with the Old World I’m getting hooked again. I think the ruleset has a lot of potential for great games full of interesting tactical decisions.
I read around here the idea of using the Bretonnian Exiles army of infamy rules for an «Empire» TVI list and I was intrigued. I don’t really have all the required models for this, or a regular playing group for that matter, but I love this kind of challenges: can I make a certain kind of list work?
And well, after checking out the Bretonnian Exiles army, my impression is that, if there is a tool that can pull off a working TVI-like list, it’s probably this one. Essentially, it’s a bretonnian army with less elite options, but with improved core. And with canons! And that just happens to be the kind of stuff that a TVI list needs: good core infantry and cavalry units, and a touch of gunpowder. Add to that the Border Princes setting, and it feels only natural to use Empire models to represent this army.
So what the hell is that TVI thing? What makes a TVI army?
Most of you reading this probably already know better than me. I don’t have a definitive answer, but I’ll try to summarize my idea of it.
Whereas most armies tend to concentrate a lot of power in a few units, trying to outperform the opponent’s own powerful units, the TVI (The Village Idiot) strategy goes the other way around. It forms a more or less uniform, «soft» battle line from side to side of the battlefield, avoiding any big concentration of power (and points) in a single unit, and outnumbering the enemy both in units and in models. The idea is to divert the opponent’s main units and sink them in combats that will provide few points for their side, while getting points elsewhere by killing support and mid-sized units.
That means using Multiple Small Units rather than big blocks, and everything should be lowcost: one should only take the characters, upgrades and equipment that are most cost-efficient and useful for the job at hand.
Oh, and there’s also an element of ‘combined arms’. It’s not just about taking cheap units, but also units that bring something to every phase of the game, and combining them for synergies.
Easier said than done, but trying to keep that in mind, this is the 2000pt list I came up with:
Characters
Paladin, Exile’s Vow, morning star, Charmed Shield, Ruby Ring 98
Paladin, BSB, Exile’s Vow, morning star, Charmed Shield, Falcon-horn of Fredmund 108
Outcast wizard, level 3, Elementalism, Lore Familiar 135
Outcast wizard, level 3, Daemonology, Earthing Rod 110
Core
24 Yeomen Guard, thrusting spears, standard, musician, champion, grail monk 145
24 Yeomen Guard, thrusting spears, standard, musician, champion, grail monk 145
24 Yeomen Guard, thrusting spears, standard, musician, champion, grail monk 145
5 Mounted Knights of the Realm, Exile’s Vow, musician, champion 134
5 Mounted Knights of the Realm, Exile’s Vow, musician, champion 134
5 Mounted Knights of the Realm, Exile’s Vow, musician, champion 134
5 Mounted Knights of the Realm, Exile’s Vow, musician, champion 134
Special
8 Squires, scouts, musician, standard 74
5 squires 35
Rare
10 Border Princes Brigands, skirmish, ambush, additional hand weapon x1, champion 69
Border Princes Bombard 100
Border Princes Bombard 100
Field Trebuchet 100
Field Trebuchet 100
Total: 2000
I took the three “basic” characters: a general, a BSB and a wizard, and I kitted them sparingly. I added a second wizard so one of them can prioritize the dispels and the other tries to stay out of dispel range and act offensive. It’s too bad we can’t have a level 4 wizard with this army list, but at least we get level 3s for dirt cheap.
The only “expensive” items I took should be of great value: the banner that shuts down flying (I am told the meta favors dragons and the like), the lore familiar and the fireball ring. I feel kind of confident in not giving the characters too much protection. The units in the list are quite independent leadership-wise, and should any of the characters die, it’s no huge loss in terms of points either.
The bulk of the list is made of core units. The Yeomen Guard is a great cheap infantry; the warband rule means it starts with Ld 10, and even if the characters die it will be Ld 9 as long as it keeps its rank bonus.
The knights come with Exile’s Vow, which gives them stubborn, veteran and immunity to panic from leavies or peasants. And that’s pretty much everything I was missing from them, making them reliable and independent. They should be deployed alternating with the infantry blocks: I think those units work best as hammer and anvil, so having them side by side is the logical option.
Bombards and Trebuchets are cheap enough, and with two of each plus the magic missiles, our side should have a chance to outshoot the enemy army and force it towards our lines.
The strategy should be quite adaptable. One may want to rush forward or wait for the enemy, depending on the opponent’s shooting. Other than that, one should try to identify the combats that can be won and the ones that can’t, and use all the tools at hand to get those favourable fights and avoid or delay the bad ones. In the meantime, shoot the hell out of enemy units with warmachines and magic.
Well, that’s the theory at least. No one said it would be easy.
So that’s the TVI ‘Empire in Exile’ list I made. I think of the "exile" not only as a literal one (having fled to the Border Princes), but also as a metaphorical one: with our current Empire list we can’t do our TVI thing properly, so we need to outsource our troops to the bretonnians.
Any thoughts? Do you think this could work? Would you do anything differently?