For each General/Elector Count in the army, 1 unit of Greatswords to be core.
General can be upgraded to Elector Count (18" Leadership) +20pts. Only Elector Count can carry Runefang (75pts), but cannot ride a Griffon.
Halberd, Crossbow and Brace of Pistols options also.
For each GM in army, 1 unit of IC knights to be core.
For each High Priest (renamed Arch Lector) in the army, 1 unit of Flagellants to be core.
War Altar = 140pts, not 0-1
BSB to get normal equipment options
Captain to get Crossbow and Brace of Pistols option also.
Captain can be upgraded to Hunt Master, Witch Hunter or Seneschual (Do a search in the Imperial Office for my ideas on these)
Warrior Priest to be able to choose from various gods.
Warrior Priest to be able to be equipped with 'Talismans'
Engineer changes (also listed in the same thread as above in the Imperial Office) including equipment.
State Troop Options:
4pts, light armour, hand weapon. Champion upgrade gives better stats (+1 WS, BS, S, I, A). Command =20pts total. Must choose at least one, maximum of two from the following list:
Veterans: +1WS, +1I (1pt)
Armour: Shield or Heavy Armour (1pt)
Weapon: Halberd or Spear (1pt)
Missile Weapon: Handgun or Crossbow (if chosen, cannot take another option) (4pts)
State Troops can take any banner with a value up to 25pts.
Militia Options:
4pts, hand weapon. Unit can be ranked or skirmishers (but cannot change throughout the game. Skirmishers can only get champion upgrade). Must choose one from the following list:
Weapon: Extra Hand Weapon (1pt) or Great Weapon (2pts)
Missile Weapon: Pistol or Bow (4pts)
Huntsmen have Longbows, are 9pts each, and min unit size of 8. Can swap longbows for handguns at no additional cost.
Knightly Orders to use 6th ed WD traits system (or simpler version of)
Greatswords can take any banner up to 50pts.
Pistoliers may swap one pistol for a lance at no additional cost.
Helblaster back to 6th ed rules, 125pts
Flagellants 'Hatred' martyr rule re-write to avoid confusion. (9pts)
Steam tank to have proper rules (rather than poor adaption of steam point system, or alternatively should you roll over the steam point limit, the steam tank suffers 1 wound and -1 steam point to use, for another roll over the limit, suffers 2 wounds and -2 steam points to use, and so on). Can also attack in opponents turn.
Reintroduce the War Wagon. Not Experimental crew - 6 regular state troop crew with halberds and handguns. T5 charriot, 5 wounds, 3+AS vs shooting, 3+AS vs combat normal, 5+AS vs combat against monsters and bigger. (110pts) Mv7. Impact hits D6 S5.
Possibly add Kislev Winged Lancers /Gryphon Legion to the list?
Magic items across the board - some need to be dropped in points, most kept the same, and more banners.
Lots of minor changes, certainly don't break the list, and really only make it more interesting for Empire players. Plus a shiny new War Wagon / Altar kit for GW to sell.