I've been thinking a bit about some kind of a list how I personally would update the Empire. On top of that I would love to re write some of the other army books, or at least tweak them out a bit. I just have this tendency of tweaking and doing my own versions of stuff, you know?
Anyways, I won't go into details just now, but just start copy/pasting from my notes and writing stuff. I'll try to cover everything I've been thinking about.
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Below are listed just the changes that would be done to the things mentioned. Anything not mentioned would stay the same.
GotE1. Heirloom: A unit of state troops may choose a magic banner worth 60pts.
2. May choose one of the following:
Military leader - 15pts
+1 Ws and I
Political leader - 30pts
+1 special slot, +1 to minimium core units
Inspirational leader - 25pts
If he is the General units within 15" may use his Ld. If he's not the general, units within 6" may use his Ld.
3. Griffon costs only 140 points.
Grandmaster1. Organisation: For each Grandmaster you must have a unit of Inner Circle Knights. For each Grandmaster one unit of Inner Circle Knights is core instead of special.
Battle Standard Bearer1. Can use all normal equipment as other armies' BSBs can.
The War Altar1. Cost increase to 125.
2. Change Unbreakable to Stubborn and Immune to Psychology.
Engineer1. Increase Bs to 5.
2. Allow magic items up to 25 points.
3. At the start of the battle you may choose a unit of pistoliers, handgunners or outriders. The first time that unit shoots the Strength of their weapons is increased by 1.
War Machines1. The Helblaster does not suffer -1 to hit modifier for shooting skirmishers.
2. The Mortar has -2 armour save modifier.
Handgunners and Crossbowmen1. Have light armour.
Huntsmen1. Have longbows.
2. Cost 9 points.
State TroopsGreatswords, Halberdiers, Spearmen, Swordsmen, Handgunners and Crossbowmen are State Troops.
Greatsword - 11pts
Ws4 Bs3 S4 T3 W1 I3 A1 Ld8
Full plate mail, Greatswords
Stubborn
Swordsmen - 5pts
Ws3 Bs3 S3 T3 W1 I4 A1 Ld7
Light armour, Shield
Spearmen - 5pts
Ws3 Bs3 S3 T3 W1 I3 A1 Ld7
Light armour, Spear
-May have shields for 1pts/model
Halberdiers - 5pts
Ws3 Bs3 S3 T3 W1 I3 A1 Ld7
Heavy armour, Halberd
Handgunner/Crossbowman - 8pts
Ws3 Bs3 S3 T3 W1 I3 A1 Ld7
Light armour, handgun/crossbow
1. Up to half of State Troop units in your army (round up) (detachments do not count) may be upgraded to Veterans for +1 points per model. Veterans have +1 Ws or Bs.
Magic Items:Runefang - 75pts
same
Sword of Justice
No longer allows re-rolls to spells.
Wyrmslayer sword
Now ignores all scaly skin saves, not only those of large targets.
Gilded armour - 35pts
Enemies allocating attacks against the wearer now have to pass a single S test if they want to attack at all.
Helm of Skaven Slaying - 15pts
same
Seal of Destruction - 35pts
Now works on 3+.
The Silver Horn - 30pts
same
Orb of Thunder
Now adds +1 to amount of hits made by Uranor's Thunderbolt and Forked Lightning spells while active.
Banner of Demonslaying
The unit causes fear.
Banner of Duty
Now works even while fleeing.
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That's basically it in all simplicity.
Of course there would be some space for a couple of new magic items, and a few things I wrote down are minor things or something that I kind of came up with while writing. For example the engineer dilemma. And I still don't know if the Helblaster crew should have Bs4 or not. It's not bad as it is, but... You know.
And, I don't know if the veteran rule should be restricted only to half of the units, but to all. But then the BS bonus should be either removed or further restricted.
Any thoughts? I mean, I find that a fairly simple and effective update. But, at the same time I would love to tweak the other armies too, and some a lot. Blodoy ward saves... I'd almost make them all work only against mundane attacks. Honestly.