This is the thread for those who don't want to complain and rant about past campaigns, want to have fun in the current one and perhaps make some marks on the campaign for ourselves. Without further ado, everything that's I can find about the Nemesis Crown Global Campaign... to be updated regularly.
The Fluff Behind the Nemesis CrownIn the mists of the past, during the times of Sigmar there was a Dwarf Master Runesmith named Alaric the Wise. It was this same Alaric who was commanded by the Dwarfen High King to forge for the budding mankind the Twelve Runefangs, gifts to the followers of Sigmar. And so it came to pass that Alaric completed the Runefangs and moved on to other things.
And so came about the creation of the Nemesis Crown. Forged out of a single piece of Pure Warpstone, the Nemesis Crown became Alarics highest achievement, and so came to be encrusted it with those Master Runes of which were most powerful and unstable. In so doing Alaric the wise crafted a more powerful item than he had ever coneived, and he feared for the world for low its power was so immense it cowed him with fear. And so did Alaric fear it that he took the crown and carried it to a secret place, an elder mine of which was not in use. And he descended to it's bottom most depths, hiding the Crown in it's passages most dark, and so commanded that the shaft in which it laid be filled, and continued with the filling of the lowest systems of the mine, and then the entire mine until there was no trace left that a mine was there at all.
Alaric believed this would hide the Crown forever, but the knowledge of it alone drove his ancient and Wise mind into its darkest recesses, driving his venerable being into decay and insanity. And so it came to pass that Alaric the Wise was wrote down in history as Alaric the Mad.
And so for centuries did the nemesis crown lie dormant below the soils of the Old World. Mankind expanded as the Dwarfen Empire of old began to decline, and it came to pass that the lands upon which one of the elder mines had been located was claimed by the Empire of Man, and this territory was called the Great Forest for on the surface it was a dark and brutal canopy of ancient trees, it's depths full of evil and wicked things such as the Grobbi or the Beastman. It was in this time that a disturbance in the earth created a schism in the land, a quake that revealed the ancient mine to those in the present.
And so did the Dwarf Hold of Zhufbar send out its veteran prospector, Ruggi Redbeard, to re-establish this mine and possibly expand the dwindling Dwarfen Empire. And it came about in a later time that Redbeards expedition was unheard of, and his cousin Thane Grombold did pledge an oath to find his cousin and his dwarfs, or die in the attempt.
And it came about in those days that Thane Grombold reached the Howling Hills, within which rumor claimed thick veins of Gromril lay underneath the Great Forest. And so did Grombold face his first test, attacked within the forest by the Forest Grobbi, riding their Arachnid beasts and screaming cries of bloodcurdling hate. And so did the dwarfs fight and destroy the Grobbi threat at great cost to their own. The dwarfs pressed on, reaching the entrance of the uncovered mine and entering in, taking time only to send for aide from the nearby Humans Empire. And it came to be that Thane Grombold found the six remaining dwarfs within a great cavern in the mines, five dead and the last quivering with insanity. And at this moment were the Dwarfs set upon by their ancient foe, those Grobbi that dwell within the ancient abandoned halls of the Dwarf. And so did a great battle commence, and that dwarf which had been stricken with insanity did escape the clutches of the Grobbi and did run from his rescuers. His brethren did follow him at great cost, escaping onto the surface and searching for him amongst the Great Forest.
And upon finding their brethren did the Dwarfs ally themselves with the their friends of Mankind against the Green Skinned menace, and so did Grombold rescue his lost brethren, and upon the battlefield did he hear the dreaded words which have created a schism in the world, “We found it! In a cavern… opened by an earthquake. By the axes of Valya… The… Nemesis Crown!”
And so did Mankind learn of the ancient Nemesis Crown, as did the hordes of that Green Evil Grimgor Ironhide through his trusted lieutenant Durkol Eye-Gouger. These happenings have been reported all through the world, and already under the command of the High King are the Dwarfs mustering to reclaim their ancient heirloom for good or for worse, and the Empire of Man has already begun it’s search within the Great Forest for the prize. And so have the Hordes of Grimgore Ironhide risen again, ready to battle any who come into the region, for Grimgor has lain claim to the lands of the Great Forest as his own. It has come to pass that every race will search for the Nemesis Crown, for Good or Ill.
Known Dates Within the April White Dwarf the Nemesis Crown Advetisement gives multiple dates set for the campaign…
May 16 – Website Goes Live (Nemesis.Games-Workshop.com)
June 25 – Registration Opens
June 27 – Campaign Begins
Aug. 5 – Campaign Ends
Aug 10 – Results Posted
There were also some general dates for Miniature Releases
May – Orcs – Plastic Black Orcs, Plastic Boss & Standard Set, Gorbad Ironclaw
June – Dwarfs – Plastic Miners, Metal Heroes
July – Empire – Plastic Wizards, Plastic Flagellants, Another Plastic Kit & Metals
The Map The Map and Campaign is being run like the Medusa V campaign for Warhammer 40k. Basically it is split into Regions, each one assigned to different areas in the Real World. Every battle reported from someone in that region, along with special events etc. go to those regions totals.
Regions1. The Draken Downs (Italy)
2. Drakwald Deeps (Spain)
3. The Rek’s Marches (Canada)
4. Howling Heights (North Europe)
5. The Rauberdale (Germany)
6. The Great Confluence (Australia)
7. Talabcland Border (US)
8. The (UK)
9. Taalford Lowlands (France)
How the Campaign Will be Run As stated above, the Campaign will be run like the Medusa V campaign. Here’s what you basically do to participate. I’m going with exactly what you did in the MV campaign, so it may be different in some aspects.
- Register in proper Region (Includes Army Type, Commanders Name etc.)
- Receive a Player Number – Give this number to others, as it allows you to report games against these players. Games reported and confirmed in conjunction with other players are worth more than against unregistered players.
- Battle in any form of Warhammer (Skirmish to 10,000+ points)
- Report Battles – This is basicly very easy. Type in your opponents number, or select unregistered if they don’t have one or you don’t know it. You then select the end result (From Victorious Slaughter on through to Slaughtered). Finally you have a chance to put a small narrative report in on the battle. THIS IS THE MOST IPORTANT. If you really want to leave a mark on the campaign, especially as a group, DO NOT SHIRK THIS. If we can co-ordinate together we can get mentions (both as a group and as individuals).
- Confirm Other Battles. Generally you can only report a single battle a day. You r other battles must be reported by you opponents. Getting someone else to report their loss is hard, but if you can get them to it’s great.
- Read the Weekly Reports. During the Medusa V campaign every race had a weekly report comprised in a fluffy manor what is occurring around the world. This includes a General Report for the entire race in the Campaign, often including a message from their leader. It then includes reports from each of the regions and the races actions within them, and leads into Unit Citations. These are probably some of the best things, as while our reports are read, the best are submitted and reported within. This is where Commanders can win prestige amongst their own kind, as well as be denounced as traitors or grieved in their losses, and might I say it feels great to be in a world wide report. For an example of these reports look at the link below.
http://medusav.ca.games-workshop.com/campaign/factions/imperialguard/imperialguard3.htmNote: I got a special mention in this one (I was Commander Axeus Harkon, mentioned in Unit Citations.)
To 'win' the Campaign, a race must control as many regions as possible. To accomplish this in each region, a race must have one of the highest Win % in the region. The exact equation for this isn't known (to me) but it works out. Trust me.
Why to Get Involved For all you Campaign Nay-Sayers, this is a post from Da-Warpath which basicly sums up why ANYONE should play in this summers campaign from a ‘Past-Campaign’ standing.
Why to Get Involved - Unfortunatly, Da-Warpath is down right now. I'll get the link ASAP.
Empire Players Currently InvolvedJerok - Canada
Lemercenaire - Canada
Brian Lee - Chille (Reporting US)
Guvnor - UK
Warlord - AUS
Lachieo
Helblaster_of_Sigmar
Veldemere
Wissenlander
Reiksmarshal
Tostig
jlutin
Michael W
Ernst Brauer
BingoBongoEmpire