Rather late then never. We finished the campaign a month ago. The last few scenarios written from a very faint memory.
Maze of Malcor 9 - The Astracarnum
The table represents the entirety of the astracarnum. Main figure is Tuvith Reginold who we encountered before but now we enter this shades realm.
The six pillars in the middle are representing 6 telescopes, which have a healing ability towards constructs and can shoot some magic missiles towards mine and Joosts warband. We rush for the telescopes to destroy them and with the shade showing up we start hunting him across the table. That took us a great 3 hours of playimng time and a grand protion of our nerves as well. AI has found her way in the game.
We had to hunt the darn shade across the plaing area, but in the end we could pull the trigger...
Maze of Malcor 10 - The Bender
The entire table is the hall called the bender. A maze in a maze with shifting walls that change the maze every turn.
The AI pressed Joosts warband last time more then mine although both of us had to get a few warbandmembers to the nurse. This time it should be my turn, but as an elementalist is an easy trick of mine to change the architecture of the building a I want. Adding walls where giants are rushing towards you and stopping them, looking amazed at the just appearing wall.
We killed the shade and then went our merry way.
Maze of Malcor 11 - The Necropolis
The entire table represents the vast crypt of the necorpolis. Alentha Lemedes is the main antagonist in this scenario.
It was not my day this day, I was already satified with the fact that our opponent shade would survive and ready to leave the table. Joost was determined to hunt the shade down while the numbers of monsters outnumbered us almost from the start of the game.
So I turned around and joined the hunt for the shade that eventually cost me my apprentices health and a Sky gondola, from now on half off my warband shall walk into battle...
Maze of Malcor 12 - The Headmaster's Office.
The centre of the room is a raised platform (a daise according to the book?)
Our AI was already enjoying the moment that we might start with this level, what a deseption it was.
While other scenarios took us more then 3 hours this one was a whole other story. we rushed in from two sides toward she centre where the wraith (shade) of Malcor was standing(floating). While we did so we managed to shoot a couple of magic missiles on Malcor, wounding him in the proces. At the end of turn one the AI could trigger 2 boobytraps causing 2 deaths and wounding several of Joosts warband members.
Start of turn two I was wondering how to get my hand on treasure and keep my momentum towards the centre going, when Joost remarked that I should try to end it, because his warband was pretty torn up already.
My apprentice took aim, cast the spell and after 20 minutes of play Malcor crumbled to the floor. game over.
Conclusion; The maze is one of the best books in the series sofar. The random encounter table is also a very good one, not many fast creatures, but tough and durable. Several creatures explode after dying so the choice off weapon becomes a puzzle. a joy to play!
A little twist in the rules. We play the game cooperative. So instead of a dice each to roll on the random encounter table we roll four each. the players and the AI. This gives the AI in a very short order enough troops to haunt the warbands across the table. Not standard and you need more monsters then you initially would have but the games are more tence then I ever played in normal mode. My personal recommendation for a house rule.