For those playing age of sigmar I've got a few house rules that have worked out and I'm interested in hearing about any others. My club and myself have been playing AoS a bit and we found that the game just doesn't work.
However, through a series of house rules the game has been strengthened greatly, at least for me.
1) measure from the bases. No base humping. It makes it flow better, and saves a lot of time and shenanigans in the combat phase. Anything on a 25mm base or smaller is going to be fighting in two ranks so you don't have to check every damn model like you do normally. Again, no base humping either way, it's not cool.
2) shooting into or out of combat incurs a -1 penalty to hit. These are cumulative. Shooting isn't as OP as I originally thought but shooting into other combats can be... Frustrating. This encourages a new layer of tactics where you can mostly lock down a shooting unit in combat to lessen its threat to your units.
3) summoned units cannot perform any actions in the hero phase of the turn they are summoned. The purpose here is to prevent a summoned unit from summoning another unit and so on. Like shooting, summoning isn't as OP as I thought assuming you are playing to a reasonable turn or time limit. Since they count as casualties if killed but don't count as part of your starting army, it's easy to pull off a minor victory against someone summoning lots of stuff.
4) Nagash is broken, filthy broken. If you want to retain some kind of balance in this game it's better not to use him. At least, house rule out the book that gives him all the extra spells per turn, 3 is more than enough.
5) been making lists using azyr comp system. Not perfect but the club has been using it. The games are much more engaging when you feel like there is some parity. For sudden death try this: each player can write down if they want to play with less points in the hope of achieving a sudden death victory. Both players write it down and reveal it at the same time. If both players chose to play at a lower point value then use the original. Otherwise the player using less points can use the sudden death mechanic. The ratio is 50%. So if you're playing a 15 point game you can opt to use only 10 points of your army.
6) did I mention no base humping? Seriously, just don't do it even if it means losing attacks.
So, I'd honestly rather be playing WfB but have been playing AoS since there is a group trying real hard to make it work. These rules have made the game much more enjoyable for myself. I encourage you to try them if they interest you and I'd love to hear what you guys have been doing if you're playing AoS.