Played another game tonight against John and his Warriors of Chaos.
We set the terrain up and John won roll for dividing and he went for an L shape.I choose the side with the Watchtower.
Chaos army:
Khorne Exalted Hero(KEH)- general
Khorne Lord on Daemonic Mount(KLDM)
Chaos Lord(CL)
Daemon Prine of Tzeentch(DPT)
Sorcerer Lord on Mount(SLM)
Sorcerer Lord
Battle Standard(BSB)
3x10 Khorne Warriors
10 Khorne Chosen
5 Khorne Chosen
5 Khorne Knights
5 Marauder Horsemen
Empire army:
General Battle Standard(BSB)
General on Pegasus(GoP)
Balthazar Gelt(BG)
Amber wizard on horse
Amber wizard
Engineer
20 Swordsmen
10 Swordsmen
20 Hangunners
5 Reiksguard Knights
2x Cannons
1 Hellblaster Volley Gun
John deployed 1st and choose to go 1st
Chaos turn 1:
Hero phase: KEH uses Bloodlord,he mystic shields the DPT and a unit of Warriors who also get Daemonic Power
Movement: SLM,2 units of Warriors and a unit Chosen advance towards my right flank
The rest of the army advances on my artillery bunker
Empire turn 1:
Hero phase:General BSB uses Hold the Line, Mystic shield on the GoP and the Swordsmen protecting the artillery
Movement: Rieksguard move to my right,Handgunners with their Swordsmen shield advance to close the range,General BSB garrisons the Watchtower and the GoP moves into charge position
Swordsmen move to protect the artillery
Shooting: Cannons kill the DPT,Hellblaster puts some wounds on KLDM
Charges: GoP charges the SLM and locks down the Chosen and a unit of Warriors
Combat : GoP fails to wound the SLM and takes 2 wounds in return from all the Khorne dudes
Empire turn 2:
Hero phase: General BSB uses Hold the Line,mystic shield on the 20 strong Swordsmen unit
Movement: Handgunners and Swordsmen move a bit forward to get in range
Shooting:Cannons take out the KLDM,Hellblaster jams,Handgunners put 5 wounds on the Chosen
Combat: GoP kills a Chosen and only takes 1 wound in return
Chaos turn 2:
Hero phase: KEH uses Bloodlord,Orracular Visions on Warrior unit in with my GoP and mystic shield on Warriors on my left.He arcane bolts a handgunner
Movement: John directs everything towards my Handgunners and my General BSB in the Watchtower,Marauders move to harrass my Swordsmen near my artillery
Shooting: The Marauders kill a Swordsman
Charges: The unit of Warriors charges my Swordsmen shield and losses a couple of models to stand and shoot
Combat: GoP kills another Chosen and survives the round unscathed,his Warrior unit in with the Swordsmen fail to wound
Empire turn 3:
Hero phase: General BSB uses Hold the Line,Amber Wiz on horse arcane bolts the last Chosen fighting my GoP
Movement: Swordsmen move to charge the Marauders
Reiksguard move to charge the unit of Warriors on my right flank
Shooting:Cannons and Hellblaster and Handgunners wipe out the Warrior unit in with my Swordsmen and leave the Knights with 1 left.
Charges: Reiksguard charge the Warriors
Swordsmen charge the Marauders
Combat: Swordsmen only do 1 wound on the Marauders,the Rieksguard fair no better against the Warriors and my GoP finally falls
Chaos turn 3:
hero phase:KEH uses Bloodlord and a Daemon Prince of Tzeentch is summoned back to the fight
Movement: Everything that can bears down on my Swordsmen shielding the Hangunners and the last Knight heads towards my artillery.The Marauders retreat from combat only to line up another charge
Shooting: he forgets to
Charges: Swordsmen get charged by everything that can and take out 2 warriors with their stand and shoot
His Marauders charge my Swordsmen and the lone Knight charges 1 cannon
Combat: I loose my Swordsmen and half the Handgunners to the Khorne assault.The Reiksguard loose 2 Knights to the Warriors who loose 2 themselves.I kill 4 Marauder Horsemen and the lone Knight kills 2 cannon crew
Battleshock: I loose my Handgunners
Chaos turn 4:
Hero phase: He fails to summon another 2 Daemon Princes
Movement: he moves his last Chosen unit and his KEH and CL towards my General who is garrisoned in the Watchtower and ultimately towards my artillery.A warrior unit moves to charge my Amber Wizard who is holed up in cover.He retreats the remaining Marauder who lines up a charge into the other cannon crew.
Charges: Warriors charge the Amber Wizard and the KEH and CL charge the Watchtower.Marauder charges the cannon crew.DPT charges the Reiksguard.
Combat: Amber Wizard suffers 2 wounds.My General dies.
The lone Knight fails to kill the last crew of 1 cannon while the Marauder fails to wound any of the other crew who kill him in return.BG can't kill the lone Knight
Empire turn 4:
Hero phase: Amber Wizard on foot arcane bolts the lone Chaos Knight,BG Searing Dooms 2 Chosen
Movement: Amber Wizard on horse retreats
Swordsmen move to protect the artillery and BG moves out to close the distance
Shooting: Cannons and Hellblaster take out 5 Chosen
Empire turn 5:
Hero phase: BG arcane bolts the BSB
Movement: Swordsmen move into a better position to protect the artillery,Amber Wiz on horse runs and joins up with the artillery
Shooting: Cannons and Hellblaster take out the Chosen
Chaos turn 5:
Hero phase: Fails to summon 2 Daemon Princes
Movement: everything hides from artillery
Last Turn
Empire turn 6:
Movement: I move everything back in the woods
Chaos turn 6:
My buddy has realised he's not going to win a minor victory without taking out a couple of my dudes but he only has 2 Hero's in possible range so he trys and manages to get the Chaos Lord in with my Swordsmen!
Combat: He fails to wound!!!! My guys pile in just for the fun
game over and Empire minor victory!
Conclusions:
2nd game with my Empire in AoS and I wanted to try a shooty/infantry army and for a 1st go I think I did pretty well.The artillery is awesome,cannons are much better than they were,the Hellblaster is good but not as good as it was but the 3 together with an Engineer were awesome. The Handgunners were really good too and the Swordsmen shield worked wonders,they really are a tough unit to shift. Rieksguard didn't perform but they were the last unit to go down and I should have probably put another 10 Swordsmen down to help protect the Handgunners instead.
Great game tho and very close..only 1% difference in final scores too