Warhammer-Empire.com

Galactic Conflict & Historical Games ... => To the Galaxy and Beyond => Topic started by: Aldaris on August 13, 2017, 01:23:13 PM

Title: Necromunda returns
Post by: Aldaris on August 13, 2017, 01:23:13 PM
https://www.warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/
Title: Re: Necromunda returns
Post by: Finlay on August 13, 2017, 06:55:41 PM
huh, thats kinda weird with shadow wars armageddon.

I wonder if they'll just use that new ruleset.

honestly the gang/hive aspect of it appeals to me more than "choose 6 random models from your 40k army"
Title: Re: Necromunda returns
Post by: Midaski on August 13, 2017, 06:58:57 PM
Well it would seem Shadow War Armageddon went well enough to encourage them.

You would think the rules sets on both would have to be pretty much the same - maybe more interior hive multi-level rules with Necromunda added to the SW-A set.
Title: Re: Necromunda returns
Post by: Sig on August 13, 2017, 09:14:27 PM
Fantastic - Necromunda and Epic are the only ways GW could tempt me back. I've got loads of terrain ready from Infinity, even if the theme is a bit different.

The new models lack charm but there's no reason we can't use the old ones. Exciting times.
Title: Re: Necromunda returns
Post by: neverness on August 14, 2017, 12:30:16 AM
I'm excited about this as well. I think GW was a bit overwhelmed with how popular Shadow War: Armageddon turned out to be, and with 8th ed 40K around the corner they probably had their whole PR / ad revenue slotted for that release and saw SW as a release spot filler. Regardless, I am truly excited to see this come back. Those new plastics look sweet!

-Neverness
Title: Re: Necromunda returns
Post by: Finlay on August 14, 2017, 09:41:49 AM
I definitely wanted the box, more for the terrain than anything else!
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 14, 2017, 12:00:38 PM
The minis look great, but they will be 32 mm scale. So not compatible with the old figurines. I'm still hyped - have a Goliath and Orlock gangs, so will definetly use them. BTW I consider the old Necromunda models to be some of the best from GW.
Title: Re: Necromunda returns
Post by: Aldaris on August 14, 2017, 12:24:17 PM
They will? Where are you getting that from? I didn't see that referenced in the article.

I do have a Delaque gang painted and ready to go.
 :-D
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 14, 2017, 12:28:36 PM
They will? Where are you getting that from? I didn't see that referenced in the article.

I do have a Delaque gang painted and ready to go.
 :-D

Someone compared the models and base sizes on one of the FB Necromunda groups. Of course I might be wrong, but GW generally has a boner for 32 mm now. Primaris and all.

Would love to play against your Serpents. :biggriin:
Title: Re: Necromunda returns
Post by: Captain Dob Van Dwi on August 14, 2017, 05:30:04 PM
I have been thinking about getting back in to Necromunda. How cool is this. Now if only they would bring back Inquisitor...
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 14, 2017, 09:14:06 PM
I have been thinking about getting back in to Necromunda. How cool is this. Now if only they would bring back Inquisitor...

From what I understood, this game had horrible rules (but awesome minis). Is it true? I also know that it worked as a basis for the Dark Heresy RPG.
Title: Re: Necromunda returns
Post by: Captain Dob Van Dwi on August 15, 2017, 09:30:38 AM
Inquisitor had som funky and sometimes very hard rules yes. It was a warband skirmish game, crossed with an rpg. Overall it is a cornerstone for my gameing experience, as it was one of tge first table tob games I was ever interested in and it got me in too rpgs. Without it, I doubt we would have the Dark Stars game right right now.

And yes the minis were pretty great.

Take a look on this forum http://www.the-conclave.co.uk/forum/index.php it has a lost of great stuff about the game. And yes I was on this forum for alittlr while. I am sure if you dig deep enough you will fine some of my stuff.
Title: Re: Necromunda returns
Post by: Mathi Alfblut on August 16, 2017, 07:55:02 AM
I am happy too. Will get some more people into the hobby.

Having grabbed Shadow war: Armageddon just because of the appeal for a low mini count game I will get Necromunda aswell.
Title: Re: Necromunda returns
Post by: Darknight on August 17, 2017, 11:12:17 AM
I have heard (I think I remember it coming from GW themselves on a FB page) saying the Necromunda ruleset would be based on 7th ed, just as the original Necromunda (now Shadow War) was based on the 2nd ed.
Title: Re: Necromunda returns
Post by: Aldaris on August 17, 2017, 12:11:16 PM
Pretty sure it will be based on 8th edition, not 7th.
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 17, 2017, 01:06:07 PM
Pretty sure it will be based on 8th edition, not 7th.

Yup. Supposedly there will be no "I movie, you move" system, but we shall see about that.
Title: Re: Necromunda returns
Post by: Aldaris on August 17, 2017, 01:08:54 PM
Yeah, that was another rumor - that it'll work with activations, so not clasically turn-based.
Title: Re: Necromunda returns
Post by: phillyt on August 18, 2017, 01:29:12 PM
I can't wait!  I am pumped to start my Goliaths over again!
Title: Re: Necromunda returns
Post by: Sig on August 18, 2017, 01:35:26 PM
Hopefully they have better rules this time! I really liked the Goliath models. The whole lot had a really great bad 80s sci-fi vibe.
Title: Re: Necromunda returns
Post by: phillyt on August 18, 2017, 01:37:08 PM
Exactly!  I used to say you couldn't use them unless you were playing old Metallica or Iron Maiden.
Title: Re: Necromunda returns
Post by: Warlord on August 21, 2017, 02:57:08 AM
I liked a lot of the ideas of necormunda. It was the only part of 40k that appealed to me properly.
I believe I have orlock, esher and redemptionist gangs, as well as a spyder. Will be keen to see how they flesh it out, or if it is just going to be standalone esher and goliath.
Title: Re: Necromunda returns
Post by: Sharkbelly on August 21, 2017, 04:11:33 AM
I have to imagine they'd add the other gangs, like they did with Blood Bowl. I still have my Van Saar gang!
Title: Re: Necromunda returns
Post by: Sig on August 21, 2017, 04:21:46 AM
Necromunda got me into GW and mini wargaming in general.
Title: Re: Necromunda returns
Post by: phillyt on August 21, 2017, 12:32:26 PM
I sold all of my gangs back in the mid 2000's when they were going for CRAZY money (well what passed for crazy money - $100 for a 8 man gang).

All of the gangs will be supported I think.  Starting with Goliath and Escher in the box, but they said gangs will get multipart plastic kits.
Title: Re: Necromunda returns
Post by: patsy02 on August 21, 2017, 01:49:52 PM
Were they OOP already in the mid-2000s? I thought they even still sold bits back then.

Edit: New models look good, but they also look huge and not very compatible with old stuff.
Title: Re: Necromunda returns
Post by: phillyt on August 21, 2017, 07:15:56 PM
Yeah, they were no longer producing those models in 2007.  I sold the book for something like $60!
Title: Re: Necromunda returns
Post by: AdamWales on August 21, 2017, 07:36:29 PM
I have a crate upstairs, treated myself to the original boxed game that i think had Outlanders scenery even if not the book (printed pdf) and a whole load of bric a brac to make my own scenery. Only had Orlocks, Goliaths (plastic) and a few Spryers. Might be time to dust it off. And a new gang might be enough to get me into a GW.

Adam
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 23, 2017, 12:30:48 PM
In Poland you can actually get Necro models for a very reasonable prices, but occasionaly some dude will try and sell his gang for a kidney or liver. Still, I will be hunting for more Orlocks, Goliaths and Spyrers, as well as some mercs.
Title: Re: Necromunda returns
Post by: Sig on August 23, 2017, 10:20:59 PM
So glad I backed the mad terrain kickstarter with news of Necromunda coming back. Infinity terrain is fine for Necromunda, it might be bright and anime style but the models are very cartoony and you don't need to tie yourself to the grimdark at all if you don't want to.
Title: Re: Necromunda returns
Post by: Xathrodox86 on August 24, 2017, 06:29:35 AM
So glad I backed the mad terrain kickstarter with news of Necromunda coming back. Infinity terrain is fine for Necromunda, it might be bright and anime style but the models are very cartoony and you don't need to tie yourself to the grimdark at all if you don't want to.

Interesting! Any chances for showing pics or sending up a link? :smile2:
Title: Re: Necromunda returns
Post by: Sig on August 24, 2017, 07:05:09 AM
https://www.kickstarter.com/projects/1988679138/the-hab-block-phase-ii-28mm-modular-wargaming-terr/description (https://www.kickstarter.com/projects/1988679138/the-hab-block-phase-ii-28mm-modular-wargaming-terr/description)

Haven't received that one yet. Also backed:

https://www.kickstarter.com/projects/2097161002/undertown-the-seedier-side-of-the-sphere/updates (https://www.kickstarter.com/projects/2097161002/undertown-the-seedier-side-of-the-sphere/updates) and

https://www.kickstarter.com/projects/1008762441/infinity-terminus-segments (https://www.kickstarter.com/projects/1008762441/infinity-terminus-segments) (just the mats and buses)

Both of which I've received but not had time to make yet. Hoping to move house this year and then have time and a proper space to do it.
Title: Re: Necromunda returns
Post by: Sharkbelly on August 29, 2017, 12:15:38 AM
Those look great!

It also makes me glad I jumped on GW's Imperial City a few years back.
Title: Re: Necromunda returns
Post by: StealthKnightSteg on August 31, 2017, 11:22:46 AM
https://www.warhammer-community.com/2017/08/31/a-closer-look-at-necromundagw-homepage-post-2/

and some info in the general post:

https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/
Title: Re: Necromunda returns
Post by: Midaski on October 28, 2017, 12:53:24 PM

https://necromunda.com/the-game/

Title: Re: Necromunda returns
Post by: GamesPoet on October 28, 2017, 02:50:24 PM
Interesting, so it seems it'll be a board game with figures.
Title: Re: Necromunda returns
Post by: Gankom on October 28, 2017, 05:54:48 PM
Likely just like Shadespire and that gladiator game they put out. (Gorechosen?) They've had a fair bit of good interest with those.
Title: Re: Necromunda returns
Post by: Sig on October 28, 2017, 10:12:54 PM
It's two games, the board game and an updated version of the old skirmish game.

As an Infinity player I'm hoping it goes big, inject more players into the sci-fi skirmish scene. Plenty of crossover with terrain and whatnot.
Title: Re: Necromunda returns
Post by: Xathrodox86 on October 31, 2017, 01:02:39 PM
The prices seem fairly decent and the quality of the models is top notch. Shame that they are a bit bigger than the old ones.
Title: Re: Necromunda returns
Post by: Mathi Alfblut on October 31, 2017, 03:33:14 PM
I cannot find the prices for Necromunda yet. Gorechosen was fairly priced. Shame the game itself was not something I wanted to buy.
Title: Re: Necromunda returns
Post by: Darknight on November 06, 2017, 11:05:46 AM
They are in WD; $125 US, 750dkr, 900skr, 830nkr, 100 Euros

(I am sorry - I know you are in Scandinavia, but I cannot remember which country you are in.)
Title: Re: Necromunda returns
Post by: Sig on November 06, 2017, 11:16:22 AM
Probably 175-200 Aus. A bit expensive for the content, will need to see more.
Title: Re: Necromunda returns
Post by: Mathi Alfblut on November 11, 2017, 10:48:50 AM
900 swedish is a bit much  :Ohmy:

I was hoping for something I could buy and star playing with my 8-year old but I guess we will stick with basic 8th 40K.

I love the Escher and Goliath gangs! My son love the brutish looking Goliaths who remind him a bit about orks. Would make for some nice alternative Catachans. At the very least getting one Goliath to construct your own Sgt Harker should appeal to catachan fans.

I am considering the Eshers to make a Guards veteran squad, since they got lasguns and you can mix in a shotgun. A Goliath as a heavy weapon trooper in Try Bragg style maybe. Or make a sergeant for my Tanith minis from the Eschers as Tona Criid.
Title: Re: Necromunda returns
Post by: Rowsdower on November 11, 2017, 12:10:35 PM
I've heard a rumor about the scale of these. Does anyone know if they're the same as the old ones? I'm only interested in getting them for conversion reasons. I'll be irked if they are larger than any of the current IG kits.
Title: Re: Necromunda returns
Post by: Mathi Alfblut on November 11, 2017, 01:04:34 PM
If they are out of scale it would irk me too, Rows.

The Goliaths could still work as catachans but the Eshers would not work.

Let us both pray to the Emperor the scale matches the present scale of the IG
Title: Re: Necromunda returns
Post by: Midaski on November 11, 2017, 02:13:59 PM
It looks like the separate Rulebook is £17 English - which is where I think I will go.
Not sure how they will introduce other gangs either - I have some IG Veterans I built years ago using old Necromunda metal backpacks and guns with plastic bodies - mainly Catachans, which could easily be usable.

The blurb suggests that it is slightly different to the one in the box, as it says something about 'Building a Gang' is different, but it also allows for 3D gaming so if you have any buildings for say Mordheim you could probably utilise those for some form of cityscape.

What I am interested in is how it differs from, or is compatible with, Shadow War
Title: Re: Necromunda returns
Post by: Mathi Alfblut on November 11, 2017, 02:36:05 PM
I think the basic rules in the box will be needed. Gang warfare is a supplement adding 3D and other advanced features.

It seems to be a more modern ruleset with unit cards etc so I do not think it is compatible with Shadow war:Armageddon at all. That game was based on the old Necromunda rules and the new ones are different.

I think I will try Shadow war with my son first. He wants to do Orkz so that is perfect.
Title: Re: Necromunda returns
Post by: Gankom on November 11, 2017, 07:44:30 PM
Ya gang warfare is a different supplement all about the progress of your gang and 3d battles. Not the main rulebook.

I heard a rumour that the models are slightly bigger then the old necromunda, but people have told me they should be the same size as the current range. I hope so, I'd also thought about using them as a veteran squad. The Escher chemical flamer thing would make a fun flamer, not to mention shotguns, autoguns and lasguns.
Title: Re: Necromunda returns
Post by: Sig on November 11, 2017, 10:10:29 PM
You need the box and the supplement to play the Necromunda from the 90s.

$199 AUD for that, like I predicted. The gangs are $70 each which is close to reasonable these days, I mean it's only $1 more than Goldswords from back in the day and these are miles better. As for scale, the Escher are on 25mm bases so they should be fine, but the Goliath are on 32mm so they are likely halfway between space marines and primaris, great if you're playing a world near Ogryn worlds but otherwise useless.

I'll read a review of the new rules before I get anything.
Title: Re: Necromunda returns
Post by: Xathrodox86 on November 13, 2017, 01:02:37 PM
Ya gang warfare is a different supplement all about the progress of your gang and 3d battles. Not the main rulebook.

I heard a rumour that the models are slightly bigger then the old necromunda, but people have told me they should be the same size as the current range. I hope so, I'd also thought about using them as a veteran squad. The Escher chemical flamer thing would make a fun flamer, not to mention shotguns, autoguns and lasguns.

I also heard that the new models will be bigger. Also check out the new Beastmen bounty hunter!

https://www.warhammer-community.com/2017/11/13/coming-soon-beastman-underhive/
Title: Re: Necromunda returns
Post by: Aldaris on November 13, 2017, 05:19:08 PM
Looks amazing! Could fit really well into my Blood Pact IG army. Hmmm!
Title: Re: Necromunda returns
Post by: GamesPoet on November 24, 2017, 05:32:44 PM
Saw a review and it seems like a decent game system.

Rules have been significantly redone, with basic and advanced versions.  Apparently different teams don't have access to the same weapons.  Alternating activation system.  Combat similar to 40K 8th edition.  Morale different.  Tactical cards for each side, and some similar, some not.
Title: Re: Necromunda returns
Post by: Xathrodox86 on November 28, 2017, 12:59:07 PM
So overall it's an improvement over the last edition. Good to know. :)
Title: Re: Necromunda returns
Post by: GamesPoet on November 29, 2017, 01:56:19 AM
I'm more interested in it than before.
Title: Re: Necromunda returns
Post by: GamesPoet on July 26, 2018, 05:00:17 PM
So now after months of this game being out, anyone played it and have a view point regarding it :icon_question:
Title: Re: Necromunda returns
Post by: Gankom on July 26, 2018, 07:19:49 PM
I've had a few small practice games and enjoyed it. I know my store was holding off on a campaign until a few more gangs were out. Now we've got more gangs I think we'll start one soon, likely after one of the current ones ends.

I've heard it can be unbalanced, but I've also heard it's balanced fine. From just my handful of practice games it seems to work okay and I didn't notice anything unbalanced, but we were playing with pretty basic stuff.
Title: Re: Necromunda returns
Post by: patsy02 on March 20, 2019, 08:47:41 AM
Anyone else given it a go? We're using a custom version of Necromund that fixes a lot of the inconsistencies and shoddy work in the GW rules.

https://docs.google.com/presentation/d/1nh6JvJ6HuKQLW_x5Vf5CgY5H04dHQ5Kwv_zJebZaOlE/edit (https://docs.google.com/presentation/d/1nh6JvJ6HuKQLW_x5Vf5CgY5H04dHQ5Kwv_zJebZaOlE/edit)

First game, my ganger lost an eye.

Second game, same ganger loses his second eye.

Now I have a blind dwarf running around with a chainsaw.
Title: Re: Necromunda returns
Post by: GamesPoet on March 20, 2019, 10:44:51 AM
Sounds a little bit like Mordheim.

Thanks for the link to the rules with amendments.  It is a game I haven't yet played, although imagine it's fun.
Title: Re: Necromunda returns
Post by: patsy02 on March 20, 2019, 02:33:07 PM
Well, Mordheim is WHFB's version of Necromunda. The games have always been janky, so you pretty much need house rules/fan rules to have any semblance of balance, even with the latest version.

Only downside is that you need to lug around loads of terrain if you don't have it on premise.