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The Brush and Palette / Re: Mikes 25mm WFB Stuff
« Last post by Zygmund on Today at 01:18:47 PM »
Love the models. Looking forward to this project!

-Zyg
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The Brush and Palette / Mikes 25mm WFB Stuff
« Last post by Mike Stockin on Today at 11:42:39 AM »
Whilst I will still post my WFB 3rd edition in 10/12mm stuff in an attempt to educate you heathen lot to its benefits, I have decided to gather my Mordheim models and spares and start putting together a WFB 3rd edition mini army in 25mm.

I don't much like painting 25mm as it takes an age, but I figured if I aim for about 50 figures total for the force, then I should be able to get it all done in about a year at 1 model per week.
Also I have been putting off BOYL as I feel like a bit of a fraud for doing 3rd edition in 10/12mm, and I do want to go to BOYL at some point, but just not with unofficial models in a teeny scale. etc.

So, I am still playing Mordheim but when that is done (maybe before) I will rebase them so I can have some extra models.

The plan is a unit of Helblitzen, a unit of Armbrustschutzen and a unit of Ersatzsolder with swords and shields.
Then a general type, and a wizardy type (which may be a drunk priest of Taal).

I have cobbled together the spares into the starts of a Helblitzen unit and have about 5 more on the way from a dude on FB:



Plus I shall be integrating these dudes:



So there we go, a combination of nostalgia and the posts from you lot has worn me down into doing some 25mm oldhammer.
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The Brush and Palette / Re: The Stir River Patrol
« Last post by Mike Stockin on Today at 10:34:05 AM »
As a fellow Stirlander myself, these are glorious.
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The Old World Cometh Again !!! / Re: Empire of Man feedback
« Last post by Tiberius on Today at 05:26:31 AM »
It's worth noting that I think most Empire players like taking characters to lead their squads. Now they aren't superhumans or grail knights so their attack/damage output doesn't need to be high, but they NEED TO LEAD and inspire their squads.  Leadership 7 is not leading. Extremely situational buffs or 50/50(58% on weak prayers) is not very inspiring.

Heck, I'd add impetuous to warrior priest if it meant he brought some kahonas to the table.

I could not agree more.

The Old World Warrior Priests are bad fluff wise and rule wise.  They used to be a character that had a little bit of fight, a little bit of buffing allies, and a little bit of magic. Not as personally powerful as a Captain, but could give Hatred (against some or all enemies depending on the edition) and throw in a Dispel Dice to help your Magic.  I loved all those things.  They could be on the front line, make your state troopers a little better, and help out in the magic department.  The Prayers were an added bonus and usually just used up a enemy dispel die.  Fluff wise they were tough as nails devotees of Sigmar, and the rules made it feel like that. Fluffwise and rulewise, my favorite characters by far.

Now all of that as been removed.  They have their same mediocre combat, but now they give no automatic buffs to your troops, they give very little to magic defense, and the prayers and worse though I suppose likely more likely to get off.  Sadly, their leadership means I am never going to take a Lector, because their is no way I'm going to use a Ld. 8 general.  There is nothing great I can depend on with this guys, there are just some OK things I can hope I get at the right time. 

The Leadership lose hurts so much because that is Lorewise what matters!  I know someone in another thread said they don't have the strategic thinking of a professional soldier.  But that's not what Leadership is representing.  It's representing willpower, inspiration and determination, which they should have more of than a professional soldier.  It makes me so annoyed every time I think about it.
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The Old World Cometh Again !!! / Re: Results from a tournament.
« Last post by ChaosReigns on Today at 04:53:47 AM »
On the other hand last two weeks:
Squares@TTW                                     An Empire player came second of 14  (with quite alot of infantry)
Battles in the Border Princes                 7th of 56 (demi heavy with a war altars, no wizards)
Fantasia fanatic                                    12 of 28 (my result, not fantastic but not bad)
OLD WORLD RTT by SQUARE HAMMER   Empire player won, 24 players (Balanced army with a focus on the knights side)


Then there is a lot of bad results from the empire, not saying we are a strong army. But you can play the empire and get good results.

Is it possible to see these lists, or at least to see approximate summaries of them? It would be very helpful to me as a new Empire player. :)
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The Old World Cometh Again !!! / Re: Empire of Man feedback
« Last post by Clymer on Today at 02:08:42 AM »
Ok, since we’re wishlisting, I came up with one I really want to see: Flagellants gain access to skirmishers and open order at no additional cost.

I’d also love to see the Holy Fervor range on the War Altar expended to 12”. That would make the Altar pretty darn good.
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The Old World Cometh Again !!! / Re: Empire of Man feedback
« Last post by Minsc on Today at 12:52:37 AM »
There can be some discussion about what weak means. None of the prayers (except possibly soulfire) are weak.

Like a 5+ ward save against shooting is strong

Ehh, I wouldn't say strong. The prayers are mediocre at best honestly.
I've seen several people consider them "undispellable spells" (that only work 58% of the time), and they are essentially a mixture of Enchantment- and Assailment-spells, so lets compare them as such:

1) Shield of Faith. A 5++ vs shooting (only).
Good against armies with alot of shooting, terrible against armies with no/little shooting.
Comparable spells are the 5++ from Lore of Battle, the 5++ and defended obstacle but cannot march/charge from Lore of Elementalism, the 6++ against non-magical + Fear from Lore of Necromancy and the 5++ until the end of your turn from High Magic.

Shield of Faith is basically a shooty-equivalent Shield of Saphery from High Magic. I'd rate it one of the lowest of the bunch, because ultimately, generally speaking, melee has a larger impact than shooting, and Shield of Saphery makes you dictate where the benefits are (you are the active part, you give it to a unit and charge in), while Shield of Faith is a reactive power, the opponent can simply shoot at something else.

2) Soulfire. D6 S3 AP2 Flaming Magical hits.
I mean yeah, this is just a bad Assailment spell. Not even bother gonna compare it to the various others.

3) Hammer of Sigmar. Re-roll 1's to hit or wound during the combat phase. If this is *both* to-hit and to-wound rolls I'd consider it one of our best, if not our best prayer. This Prayer is pretty much on par with many buff spells from various lores.

4) Battle Howl: +D3" to charge. Doesn't increase max charge range and doesn't add any M-value so useless unless you charge, so it's kinda mediocre. Comparable spells would be the +1 M/T/I from Daemonology and +D3 M (or even WS or I if you roll high enough) from Lore of Undeath.

5) Winters Chill. This seems really good at first glance, but if you do the math on it, it's inferior to most defensive spells out there + it only works in close combat. If your opponent hits you on 4+, it's the equivalent of having a -0,5 to hit (instead of just flat out -1 to hit) and if they hit on 3+ it's even worse. This prayer does shine against Poisoned Attacks, but other than that, it's a *really* bad version of Glittering Robe.

6) Wrath of Winter: This prayer, just like Hammer of Sigmar, isn't half-bad, depending on how you apply it + it's (strangely enough) not restricted to close combat only. There are no comparable spell, altough I guess at the end of the day, most of the time a spell that grants +1 Attack or similar would be a better option against most targets.

So that leaves 2 decent/mediocre (Wrath of Winter, Hammer of Sigmar), 3 weak* (Shield of Faith, Winters Chill, Battle Howl) and 1 garbage (Soulfire).
(*Weak as in, they are more or less bleak copies of existing spells/abilities.)

All in all, the prayers aren't terrible, but just as with the Empire army as a whole, they leave alot to be desired...
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The Old World Cometh Again !!! / Re: Empire of Man feedback
« Last post by Warlord on May 03, 2024, 10:02:56 PM »
Commandant - have you played with any other army lists than Empire?

Also your experience playing in your meta, at your point values is fine, just like me, but it does not make either of us universally correct.

What do you think is wrong with the armylist then seeing as you seemed to shoot down pretty much any improvement I suggested other than CMs able to also be a BSB? I don’t feel my suggestions were going to push our armylist into overpowered territory though.

Except maybe the war altar prayer suggestion - which I admit wasn’t fully thought out and is pretty powerful.
And regarding priests, maybe all they need is ld8. Or BSB allowing reroll….. actually war altar allowing reroll. THAT would help both units and be thematic.
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The Old World Cometh Again !!! / Re: Empire of Man feedback
« Last post by commandant on May 03, 2024, 09:15:02 PM »
There can be some discussion about what weak means. None of the prayers (except possibly soulfire) are weak.

Like a 5+ ward save against shooting is strong
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The Brush and Palette / Re: The Stir River Patrol
« Last post by Illumini on May 03, 2024, 08:39:31 PM »
The unit with the boat is inspired! Love the mini-dioramas going on
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