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Author Topic: Dark Stars OOC (RT RPG)  (Read 85997 times)

Offline Captain Dob Van Dwi

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Re: Time to fish the waters for an rpg...
« Reply #50 on: March 05, 2016, 11:01:12 PM »
She Looks good DS. May I ask what her Oddities and Histories are?
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Offline Demonslayer

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Re: Time to fish the waters for an rpg...
« Reply #51 on: March 06, 2016, 05:44:21 PM »
I'm leaving those up to you, since we need to roll for those, and all rolling is done by the GM ;).

Which reminds me, did you get around to rolling for my character's stats and mutation, or should I go ahead and do that?
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Offline Captain Dob Van Dwi

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Re: Time to fish the waters for an rpg...
« Reply #52 on: March 06, 2016, 11:56:43 PM »
 :Ohmy: I never even noticed! I'll get on that.

As for the ship I'll roll those soon.
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Offline Captain Dob Van Dwi

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Re: Time to fish the waters for an rpg...
« Reply #53 on: March 07, 2016, 11:42:04 PM »
@Demonslayer: All right DS you have the "Eyes Dark as the Void" mutation. This grants you dark sight.

@Xath: I have given you two Bolt pistols and a falchion with the mono edge upgrade. This list ain't perfect but I'll fix it as we go along.


Player Name: Xath

Character Name: Icarus Bane

Home World: Prys' World (Imperial World)

Career Path: Arch-militant Rank- 1

Motivation: Vengeance

Quote: “The taste of battle is sweet upon my tongue. I desire far more. Wherever Master Hasarian sheds blood, I shall follow”

Description: As an Ex-Guardsmen of the Prys 152 Light Infantry,  You are a well trained, deadly, stone-cold killer. No remorse, no pity, (& almost) no fear. Fanatically loyal to Hasarian.

After your friends were killed in a friendly fire incident, you were released from the Regiment to pursue them. The Honour of a Regiment of Prys is paramount above all else!

Using your blood thirsty nature and tracking skills, you have discovered the scum are hiding in the Kronus Expanse. You joined Hasarian's crew in the hope of finding them.

Also, back up never hurts!

 Weapon Skill/ Ballistic Skill/ Strength/ Toughness/ Agility/ Intelligence/ Perception/ Will Power/ Fellowship
45 35 33 41 43 43 37 35 43 

Skills:

                                     Basic  Skilled  +10   +20
Awareness (Per)           X      X
Common Lore (Int)†
Imperium                      X       X
War                              X       X
Dodge (Ag)                   X       X
Intimidate (S)               X       X         X
Medicae (Int)                X       X
Scholastic Lore (Int)†
Tactica Imperialis         X       X
Search (Per)                 X       X

TALENTS AND SPECIAL RULES-
Special Ability: Icarus possesses the Weapon Master special ability. With any Basic-class weapon (such as a Locke-pattern Boltgun), he gains a +10% bonus to hit, +2 to Damage (already added in), and +2 initiative.

Combat Formation: Icarus can direct comrades to be prepared for danger. Before rolling initiative, any group involving "Bane Guy" can choose to use his Intelligence Bonus (4) for all initiative rolls rather than their individual Agility bonuses. Remember that "Bane Guy" (and only "Bane Guy"!) gains a +2 bonus to him initiative when using (Basic Weapon) in combat.


WOUNDS
Total: 15
Current_______________
Fatigue_______________

FATE POINTS
Total: 3
Current_______________

MOVEMENT
Half Action: 4m Full Action: 8m
Charge: 12m Run: 24m

ARMOUR: Enforcer Light Crapace


Weapons: Two Bolt Pistols, Good-craftsmanship Falchion with monoedge

Gear: Micro-bead, void-breather, bolt shell keepsake, medikit, manacles, Arms Coffer


Writers note:
The three most important things to know about playing Icarus are:
• You are a master of close combat and excel at attacking with
your chosen weapon, (Name Weapon)

• You have the Medicae Skill and possess some talent and sewing
up wounds.

• You live for the thrill of battle and enjoy the hot-blooded rush




@ Everyone: Right, the ships O&H are- "A Nose for Trouble" & "Death Cult", If you would be so kind as to add this too the Ships list Demonslayer?



Right we are ready for play! I'll post the IC Thread soon.
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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #54 on: March 08, 2016, 12:32:10 AM »
Well that should an interesting mix for the ship. Deathcult could lead to some fun roleplay, and nose for trouble some classic dwarf fortress style 'fun'.

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #55 on: March 08, 2016, 09:07:54 AM »
I love the name and the character. Thanks for the help and I can't wait to start playing with you guys. :)
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Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #56 on: March 09, 2016, 03:43:52 PM »
If you have my stats, could you post them? Otherwise I won't know what I'm doing :P!
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #57 on: March 10, 2016, 02:57:28 PM »
Jace "Echo" Siegmund, Navigator

WS 33
BS: 37
S: 29
T: 34
Ag: 28
Int: 39
Per: 40
WP: 57
Fel: 28

Wounds: 10
Fate Points: 3
Insanity: 2
Corruption: 0

Skills
* Awareness
* Common Lore (Tech, Machine Cult, Navis Nobilite)
* Forbidden Lore (Navigators, Warp, Xenos)
* Literacy
* Navigation (Stellar, Warp)
* Psyniscience
* Scholastic Lore (Astromancy)
* Speak Language (High, Low)
* Trade (Astrographer)

Talents
* Navigator
* Pistol Weapon Training (Universal)
* Technical Knock
* Talented (Awareness)
* Talented (Navigation (Warp))
* Unshakeable Faith

Equipment
* Best-craftsmanship hellpistol
* Best-craftsmanship metal staff
* Best-craftsmanship Xeno-mesh armour
* Emperor's Tarot deck
* Silk headscarf
* Nobilite robes
* Charm
* Micro-bead
* Good-craftsmanship Almanac Astrae Divinitus (+10 to Navigation, Pilot, SL(Astromancy), Trade (Astrographer))

Mutations
1 Navigator Mutation

Navigator Powers
- Lidless Stare (Novice)
- Void Watcher (Novice)

List of XP Expenditures
500/500
- Intelligence (100)
- Perception (100)
- Willpower (100)
- Awareness (100)
- Trade (Astrographer) (100)

Special
* -5 on Fel when dealing with Ecclesiarchy, -10 on knowledge of Imperial Creed
* Spend a Fate Point to automatically succeed on a Navigator Power (1d5 successes, 5 = 0)
* -10 Fellowship while dealing with locals on planet






Below is a list of how I ended up with the above, if you want to check whether everything's in order .

Total from Origin Path and Navigator House
* -8 WS
* +5 Int
* +11 WP
* Skills: Common Lore (Tech, Machine Cult), Forbidden Lore (any)
* Talents: Technical Knock, Unshakeable Faith, Talented (any), Talented( Navigation (Warp))
* Insanity: 1d10 + 1d5
* -5 on Fel when dealing with Ecclesiarchy, -10 on knowledge of Imperial Creed
* Spend a Fate Point to automatically succeed on a Navigator Power (1d5 successes, 5 = 0)
* -10 Fellowship while dealing with locals on planet

++ORIGIN PATH++
Homeworld: Forge World
* -5 WS
* +5 Int
* Basic untrained skill: Common Lore (Tech)
* Basic untrained skill: Common Lore (Machine Cult)
* Talent: Technical Knock
* +3 (any Characteristic)
* -10 (knowledge of Imperial Creed)
* -5 Fellowship when dealing formally with Ecclesiarchy
* Starting Wounds: (2*TB) + (1d5+1)
Birthright: Child of the Creed
* Talent: Unshakeable Faith
* +3 Willpower
* -3 WS
Lure: Zealot (Unnerving Clarity)
* +5 Willpower
* 1D10 Insanity OR -5 Fellowship
Trial: Dark Voyage
* Forbidden Lore (any)
* 1D5 Insanity
Motivation: Prestige
* Talented (any one) OR Peer (any one)
Career: Navigator

++Navigator House++
Nomadic house
* Talented( Navigation (Warp))
* Spend a Fate Point to automatically succeed on a Navigator Power (1d5 successes, 5 = 0)
* -10 Fellowship while dealing with locals on planet


Are these not them? There on page 2...
« Last Edit: March 11, 2016, 12:33:12 PM by Captain Dob Van Dwi »
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #58 on: March 10, 2016, 04:02:46 PM »
That's my character sheet, yes, but you still need to roll 2d10 for each Characteristic (and 1d5 for wounds, 1d10 for fate, and 1d10+1d5 for insanity :).



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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #59 on: March 11, 2016, 12:33:35 PM »
Stats updated there ds.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #60 on: March 13, 2016, 10:08:21 AM »
Let me know if the pace of the story is going to slow, I can speed it up. These FFG stories are always slow to start.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

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Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #61 on: March 13, 2016, 05:33:27 PM »
I don't mind a slow start, most game I play like this tend to be like that.

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #62 on: March 14, 2016, 08:48:43 AM »
I don't like rushing things. Story's good and I'm having fun. :-)
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Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #63 on: March 14, 2016, 05:44:39 PM »
Just a heads up; next week and the Monday after I have some vacation time planned. Will probably be around a regardess, except towards the end of the week (Wednesday-Friday). I'll let you know the exact dates when I have them  :-).
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #64 on: March 16, 2016, 12:43:38 PM »
Note that I will be seeing the doctor tomorrow to get my ears cleaned out. So any replies will be late that day.

EDIT: Btw, is everyone ok with Hasarian's character, the way he acts etc?
« Last Edit: March 16, 2016, 01:20:14 PM by Captain Dob Van Dwi »
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Demonslayer

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Re: Dark Stars OOC (RT RPG)
« Reply #65 on: March 16, 2016, 02:38:18 PM »
Good luck mate, nothing to worry about! I've had it done myself a couple of times now (either with water or suction) and it isn't really a big deal or anything :).

Interested to see what direction Hasarian is taking us in!
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #66 on: March 16, 2016, 03:39:36 PM »
In too the frying pan hopefully!  :biggriin:   
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Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #67 on: March 17, 2016, 08:41:50 AM »
Ha! I'm also gettin' my ears cleaned soon. No fuss there mate. ;)

Hassarian is good. A typical Rogue Trader and I like him for that. :eusa_clap:
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Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #68 on: March 17, 2016, 03:22:51 PM »
Got snowed in out here in the middle of nowhere. Updates will go on as normal until mid April when I'll go back in.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #69 on: March 17, 2016, 08:38:29 PM »
Out of curiosity what's our profit factor like? I'm curious how well off our bossman is.

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #70 on: March 17, 2016, 08:46:18 PM »
Well here is Hasarians stats & Warrant


Hasarrian, Rogue Trader

WS: 36
BS: 43
S: 32
T: 31
Ag: 32
Int: 34
Per: 38
WP: 44
Fel: 50

Wounds: 12
Fate Points: 2
Insanity: 5
Corruption: 0

Skills
* Command XX
* Commerce XX
* Charm XX
* Common Lore (Imperium) XX
* Evaluate XX
* Literacy XX
* Pilot (space craft)
* Scholastic Lore (Astromancy)
* Speak Language (High, Low, Trader's Cant) XXX

Talents
* Peer (Nobility)
* Peer (Mercantile)
* Peer (Government)
* Air of Authority
* Pistol WT (universal)
* Melee Weapon Training (universal)

Equipment
* Common craftsmanship plasma pistol
* Common craftsmanship powersword
* Micro-bead
* Void suit
* set of fine clothing
* Xeno-pelt cloak
* Best-craftsmanship enforcer storm trooper carapace

List of XP Expenditures
500/500
- Fellowship (100)
- Pilot (space craft) (100)
- Speak Language (Trader's Cant) (100)

Special
* +10 Interaction skills when dealing with authority/formal
* +1 Profit Factor
* Has a rivalry/ enemy
* +10 on Fel tests when dealing with Xenos
* -5 WP against alien artefacts and alien psychic powers

++CHARACTER GENERATION++
Total from Origin Path
* Talents: Peer (Nobility), Peer (Mercantile), Peer (Any)


++ORIGIN PATH++
Homeworld: Noble Born
* -5 WP
* +5 Fel
* Basic Skills: Literacy (Int), Speak Language (High Gothic) (Int), and Speak Language (Low Gothic) (Int)
* +10 Interaction skills when dealing with authority/formal
* +1 Profit Factor
* Peer (Nobility), Peer (Mercantile)
* Has a rivalry/ enemy

Birthright: Vaunted
* Decadence Talent
* +3 Fel
* -3 Per
* 1d5 Corruption

Lure: Chosen by Destiny (Xenophile)
* +10 on Fel tests when dealing with Xenos
* -5 WP against alien artefacts and alien psychic powers

Trial: Darkness
* +6 to any Characteristic
* 1d5 Insanity

Motivation: Prestige
* Peer (any)


Warrant Power:

Warrant Age: The Forging
Fortune: Stable
Acquisition: Administratrum Trade Mandate
Sanction: Meritech Wars
Contact: Adeptus Mechanicus
Warrant Renown: Unknown

Ship Points: 56
Profit Factor: 36

The rogue trader's dynasty was founded during the Forging, a time of exploration and reconquest, in which the Hasarrian house supported countless efforts to regain what was lost during the Horus Heresy. Its mandate came directly from the Administratum, with the purpose of establishing new trade routes with systems far removed from Holy Terra. For this, the house is well respected among its peers, and has enjoyed great stability over the millenia, as it can call upon ancient pacts and allies in its time of need.

As a dynasty founded during an age of rediscovery, it is no surprise house Hasarrian has close ties with the Adeptus Mechanicus. Exchange of information concerning newly discovered systems allowed both parties to profit; the Explorator fleets passed on the location of systems interesting to the rogue traders, and vice versa. This partnership has continued to this day.

One would think such a prestigious house to have great renown, but in truth, the stability of the House allows it to play a fairly minor role in today's political arena. Where lesser Houses are quick to voice their opinions simply for the sake of being heard, house Hasarrian is secure in its position, and nominally tries to stay away from the upstarts trying to drown each other out. As a result, house Hasarrian is relatively unknown to outsiders, and even among some of the newer Rogue Trader dynasties.

Those who remember the Hasarrian dynasty, however, remember it first and foremost for its role in the Meritech Wars. During this time the house's fleet joined the military campaign aimed at the eradication of all life in the rebellious Merates Cluster. To this day, the ruthlessness with which the Harassian dynasty operated during that conflict gives pause to any would-be rivals.
« Last Edit: July 12, 2016, 12:29:31 AM by Captain Dob Van Dwi »
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #71 on: March 17, 2016, 08:55:09 PM »
For those of you who are interested in the Meritech Wars...

THE MERITECH WARS
In the early years of the third century of M.41, the Calixis Sector faced a threat capable of destabilising the entire region.
In the dark void between the Calixis and Ixaniad Sectors was to be found a small cluster of a dozen or so worlds, ruled by the scavenging Meritech Clans. In 211.M41, the clans declared their secession from the Imperium, and began to amass sizable military might which they deployed against the interests of both of the neighbouring sectors.

The Imperium’s response was to launch an overwhelming assault upon the worlds of the Merates Cluster, smashing the
home worlds of the Meritech Clans. The Sector Governess Myram Harvala mustered a great force, which in addition to the
Imperium’s armies, included a number of Rogue Trader Houses.

Many of these Houses were newly raised, their Warrants of Trade granted thanks to the sponsorship of the Governess, on
the condition of their aid in the forthcoming war.
The ensuing conflict raged for seventeen years, and saw the complete eradication of all life from the worlds of the Merates
Cluster. The Meritech Clans fielded all manner of heretical technology, later found to have been supplied to them by a
heretical tech-cult known as the Logicians. The Rogue Traders were at the forefront of much of the fighting, and although
a great many of them were never to emerge from the wars, many others established the fortunes of future generations,
acting as ruthless and highly dependable mercenaries for the Governess.

Such dynasties are opportunist in nature, highly mercenary and able to bring to bear formidable military force in the pursuance of their fortunes.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Gankom

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Re: Dark Stars OOC (RT RPG)
« Reply #72 on: March 17, 2016, 09:19:33 PM »
Very interesting read!

Offline Captain Dob Van Dwi

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Re: Dark Stars OOC (RT RPG)
« Reply #73 on: March 17, 2016, 09:24:14 PM »
You can understand why making Hasarian mad would not be a great idea! :P
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline Xathrodox86

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Re: Dark Stars OOC (RT RPG)
« Reply #74 on: March 18, 2016, 10:42:22 AM »
Very cool read and background. I like this guy already. ;)
Check out my wargaming blog "It always rains in Nuln". Reviews, rants and a robust dose of wargaming and RPG fun guaranteed. ;)

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