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Author Topic: WK's secret empire project - Empire Dwarf bear cavalry  (Read 322243 times)

Offline King

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #800 on: July 13, 2014, 03:43:58 PM »
Again I repeat....when are the elves going to be out for us????:|
We cannot direct the wind, but we can adjust our sails....

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Offline White Knight

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #801 on: July 13, 2014, 04:50:09 PM »
Last mastermould is due to be made next week. After that I should have all the bits required to lay out the production moulds, so only a little longer.

Offline Midaski

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #802 on: July 13, 2014, 05:23:41 PM »
Again I repeat....when are the elves going to be out for us????:|

Pah - poncey elves - where are the knights horses ..............  :engel:
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Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline White Knight

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #803 on: July 13, 2014, 05:43:05 PM »
Horses are to be mastermoulded at the same time. Once I have the bodies in metal, we can start looking at finishing the barding for them, perhaps a few themed sets. They'll probably have to be cast onto the horses though as separate barding is not very practical in metal or larger quantities.

Offline White Knight

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #804 on: July 13, 2014, 05:44:34 PM »
Also, if you file off the pointy ears on that female elf cleric, she becomes a female human WP.  :engel:

Offline Zjivago

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #805 on: July 13, 2014, 06:52:13 PM »
Also, if you file off the pointy ears on that female elf cleric, she becomes a female human WP.  :engel:
Now we are talking, nice models.
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Offline King

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Re: WK's secret empire project - Sea Elf Clerics (WP) (13/07)
« Reply #806 on: July 13, 2014, 07:42:54 PM »
Again I repeat....when are the elves going to be out for us????:|

Pah - poncey elves - where are the knights horses ..............  :engel:

Mids I am not planning on leaving them as elves but rather using human heads on them instead  :happy: ....also I already have them kniggets to be produced so.........I can wait there  :evil:
We cannot direct the wind, but we can adjust our sails....

Link to my blog http://www.warhammer-empire.com/theforum/index.php?topic=23114.0

Offline White Knight

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Re: WK's secret empire project - 4th zombie green (15/07)
« Reply #807 on: July 15, 2014, 09:29:41 AM »
4th of the zombie greens. The angles on the pictures make the hands appear much bigger than they are, so try to look past that and visualise the figure as it is.


Offline Perforated

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Re: WK's secret empire project - 4th zombie green (15/07)
« Reply #808 on: July 15, 2014, 09:45:22 AM »
You're tempting me to start VC :D
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Offline White Knight

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Re: WK's secret empire project - 4th zombie green (15/07)
« Reply #809 on: July 16, 2014, 02:29:40 PM »
Or use them as an alternative for flagellants ?  :engel:

Offline Zak

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Re: WK's secret empire project - 4th zombie green (15/07)
« Reply #810 on: July 16, 2014, 04:59:59 PM »
Or use them as an alternative for flagellants ?  :engel:

that's not a bad idea ?!?!?!  :::cheers:::
Yes I'm dyslexic so what

Offline White Knight

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #811 on: July 18, 2014, 08:04:56 AM »
Last one to make up the set of 5 human zombies, a (dismounted) reiter zombie by Mick Darpa:


Offline Perforated

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #812 on: July 18, 2014, 08:32:32 AM »
I'm gonna make an allied contingent of VC with lots of zombies :D

How will you price these?
Stirland rabble for life!

Offline White Knight

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #813 on: July 18, 2014, 08:53:26 AM »
Sounds like a plan!  :icon_biggrin:

Not sure yet about pricing, this is my first pack of humansized figures, so I'll have to decide when I get the weight sheet from the mouldmaker after moulding. A bit more than the halfling zombies as the production cost is greater, but I'll try to keep it in check.

Offline Perforated

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #814 on: July 18, 2014, 09:11:08 AM »
Nice, mixing some humans and halflings will produce some nice results I think :)
Any plans on making some zombie sea elves/imperial dwarfs?
Stirland rabble for life!

Offline White Knight

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #815 on: July 18, 2014, 09:20:33 AM »
The first of the zombie sea elves are under way. I want to do both zombie goblins and zombie dwarfs too, though that probably won't be for this year, with all the things still on the list.

Offline Perforated

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #816 on: July 18, 2014, 09:26:15 AM »
Oooh :)
I've grown disillusioned with Empire lately but this might bring back some creative spark.
Stirland rabble for life!

Offline White Knight

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #817 on: July 18, 2014, 09:44:18 AM »
Well, live versions of the zombie footknight will also be coming later this year.  :engel:

Offline Victor

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #818 on: July 18, 2014, 04:31:49 PM »
Last one to make up the set of 5 human zombies, a (dismounted) reiter zombie by Mick Darpa:



Looking pretty nice ... for a Zombie! I'd prefer a non-dead version though.  :happy:

Talking about prices - I've had another look through your blog WK and I couldn't find any information regarding prices or how to buy anything. Is this intentional, or am I blind?

Offline White Knight

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #819 on: July 18, 2014, 04:42:01 PM »
Dismounted reiters with pistols and sabers are on the to do list, after foot knights and witch hunters.

As for prices, you are indeed blind and need to check out the "getting some" section on the left side menu on the blog. They are ordered by race and there is a how to get some post that explains the rest.   :-P  :closed-eyes:  :engel:

Offline Victor

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #820 on: July 18, 2014, 04:52:01 PM »
Dismounted reiters with pistols and sabers are on the to do list, after foot knights and witch hunters.

As for prices, you are indeed blind and need to check out the "getting some" section on the left side menu on the blog. They are ordered by race and there is a how to get some post that explains the rest.   :-P  :closed-eyes:  :engel:

I'm off to see an ophthalmologist. I've looked everywhere, except the 'getting some!' part for some reason.  :happy:

Good news about the Reiter!

Offline patsy02

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Re: WK's secret empire project - 5th zombie green (18/07)
« Reply #821 on: July 18, 2014, 06:13:40 PM »
Pistolier zombie looks great.

Idea: Shambling horse zombie with zombie rider still stuck on top.
I agree with the inhumane treatment of animals.

Offline White Knight

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Re: WK's secret empire project - full set of zombie greens (20/07)
« Reply #822 on: July 20, 2014, 09:18:36 AM »

The full set of 5 Renaissance zombies (3 landsknechts, 1 reiter and 1 gen d'armes) in a shocking display of my increasingly bad photography. Sculpted by the talented Mick Darpa and in the mail to Peter Brown shortly.


Offline Shadespyre

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Re: WK's secret empire project - full set of zombie greens (20/07)
« Reply #823 on: July 20, 2014, 12:58:16 PM »
Very nice. I'd given up on adding zombies to my VC army but those tempting.

Offline White Knight

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Re: WK's secret empire project - Foot Knight greens WIP (21/08)
« Reply #824 on: August 21, 2014, 08:06:48 AM »
Now, with all the excitement about the Perry plastic knights on foot, I assume interest for these will be more limited, but I'm still getting on with the human footknights for my project, which will be somewhat closer to the correct bulk and timeperiod than the Perry's and good old classic metal.

Mick Darpa has finished the first of the body dollies, helmet blanks and weapons. The idea is to have the dollies and bits moulded and then have various different knightly orders and command sets sculpted on them. I will probably also make the body dollies available as such, for converters who want to use plastic arms and heads on them.

These are the first three. There will be more body variants (6 in all) and for those concerned about the first body not having fully armoured legs, there will be a fully armoured variant converted after moulding.







The helmets are just blanks at this point. After moulding, these will be decorated with various feathers, plumes and icons to reflect different knightly orders. The first knightly orders will likely reflect the ones I created for my Dwarf knights ("vanilla" Imperial knights, White Boar, Great Bear, Raven & skulls) though others may appear.



These are some of the weapons that will get used in the various sets. Where possible, I will try to make the weapon hand a separate part, so you can mix and match and aren't restricted to specific weapon options for specific knightly orders.