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Offline Caiaphus

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(Another) Fluff Question
« on: July 09, 2007, 09:33:36 AM »
Ok, I have the basic fluff for my army.

Basically, the top chap in the Witch Hunter association, was having some beers with the top chap in the Sigmarite church, and they decided it would be a jolly good idea to have a couple of people out in the areas affected by the SOC, pulling Daemons out of people. These two people were:
Mark Von Elohir, AKA the Blind Hammer, Warrior Priest.
Johaan Carpathia, AKA Johaan Carpathia, Witch Hunter.

So what they do is, travel around the affected (can someone help me out here? My mind has gone blank as to where SOC actually was.) areas, finding possessed people, and exorcising them. Johaan locates them, using his awesome Witch Hunter skills, and Mark pulls the beast out.

The two top chaps, decided that something like that wouldn't be a safe thing to do, so they decided that they would need a body guard. Mainly considered of elite warriors, (Great swordsmen and knights) but Johaan and Mark have also picked up some useful stuff (and people) on their travels. Several influential men, who out of gratitude to the pair of Excorcists, have pledged allegiance to them both. So, theres a couple of spearmen, a number of Militia men, and swordsmen unit or two, and a very old and battered cannon.

So, my questions are:
1. What could this small 'Army' be called, and what could they wear? As in colours.
2. Who are the top chaps in the Witch Hunters, and who is the top chap in the church? Is it the Grand Theogist?
3. Where was the SOC?
4.Is this idea plausible at all?


Thanks!
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Rufas the Ecccentric (R.I.P)

Offline Stolzeuhu

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Re: (Another) Fluff Question
« Reply #1 on: July 09, 2007, 10:09:46 AM »
1. I don't have any ideas for the name, but if the army is a "collection" of small units from many local lords, you could paint every unit in different colour scheme, representing that they are under different nobles, plus giving each regiment a banner with one strong motif - like hammer smiting the demon or something connected to the pair of heroes, to show that each regiment serves them.

2.Church - Grand Theogonist, Witch Hunters - I don,t remember, but Lord Protector :? There was something in the thread about fluff question for the exorcist

3. Middenheim, Middenland, Ostland, Hochland - but in the other way

4. For me -not, because "the bodyguards" would consist of an whole army (well, that's what you are building), and it is much easier to hear about witch hunter if he is travelling with hundreds of other people - so every heretic and demon possessd being would hide or run away, because it would know the rumours about an upcoming army. Maybe a beastmen hunters or remnants of Archaon's army hunters would be better?
"Victory awaits him who has everything in order -- luck, people call it. Defeat is certain for him who has neglected to take the necessary precautions in time; this is called bad luck." - Roald Amundsen, possibly about battlegaming

Offline Caiaphus

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Re: (Another) Fluff Question
« Reply #2 on: July 09, 2007, 10:21:51 AM »
1
1. I don't have any ideas for the name, but if the army is a "collection" of small units from many local lords, you could paint every unit in different colour scheme, representing that they are under different nobles, plus giving each regiment a banner with one strong motif - like hammer smiting the demon or something connected to the pair of heroes, to show that each regiment serves them.

Yeah, but I'm not sure how unifyed that would look...besides the more colours there are, the harder it is to paint.
2.Church - Grand Theogonist, Witch Hunters - I don,t remember, but Lord Protector :? There was something in the thread about fluff question for the exorcist
3. Middenheim, Middenland, Ostland, Hochland - but in the other way
Ok, thanks.



4. For me -not, because "the bodyguards" would consist of an whole army (well, that's what you are building), and it is much easier to hear about witch hunter if he is travelling with hundreds of other people - so every heretic and demon possessd being would hide or run away, because it would know the rumours about an upcoming army. Maybe a beastmen hunters or remnants of Archaon's army hunters would be better?

Yeah, again, I see where you're coming from...perhaps that would be a better idea...
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Offline Stolzeuhu

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Re: (Another) Fluff Question
« Reply #3 on: July 09, 2007, 11:00:57 AM »
You know, I don't want to force a certain fluff for your army, it can always look good on small points games, where pair of demon hunters uses the help of local lords and townsfolk. And as the SOC was only in the northern part of the Empire you could use the help of one noble, like former influential landruler from Ostland who lost most of his wealth and gave the rest to the Mark and Johann to do their job (also a way to introduce a captain/general to the army) - that would help with unifiyng. There are many possibilities, for example if your main enemy is empire or bretonnia player you could assume that his general is possessed by demon, and while Mark and Johann believe in that and try to exorcise him, their noble protector just tries to use them as a tool in an intrigue of getting rid of archenemy...
The key is not to find the possibility and make you like it, but to decide what you like and found some proofs to that idea :icon_smile:
"Victory awaits him who has everything in order -- luck, people call it. Defeat is certain for him who has neglected to take the necessary precautions in time; this is called bad luck." - Roald Amundsen, possibly about battlegaming

Offline FVC

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Re: (Another) Fluff Question
« Reply #4 on: July 09, 2007, 11:10:11 AM »
1. What could this small 'Army' be called

Who says it needs a name? From what you've described it seems to be just two individuals and their entourage. Why would they want to name it?

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and what could they wear? As in colours.

Whatever they like. If they're not a real military force, they don't need to have a uniform - unless your witch hunters are particularly strict about having their henchmen colour-coordinated?

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2. Who are the top chaps in the Witch Hunters, and who is the top chap in the church? Is it the Grand Theogist?

The Witch Hunters are officially a Knightly Order, the Templars of Sigmar. Their leader is called the Lord Protector, and is analogous to a Grand Master. The Lord Protector is elected by the Supreme Council, which consists of twelve Witch Hunters analogous to Knights of the Inner Circle.

The Church of Sigmar is, of course, led by the Grand Theogonist, who is currently Volkmar. He is advised by two Arch-Lectors, currently Kaslain and Aglim, and a variety of other Lectors. The Lectors and Arch-Lectors elect the Grand Theogonist from among their number.

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3. Where was the SOC?

Ostland, the Ostermark, and Hochland were most affected. Middenland got off pretty light, I should think - Archaon's horde stopped at Middenheim, which is on the very northern edge of Middenland. As such, the bulk of Middenland was spared.

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4.Is this idea plausible at all?

It makes sense to me, though it sounds more small-scale. I'd represent it in WFRP or Mordheim to get the scale right, though if there was an Inquisitor scale game for Fantasy I'd recommend it in a shot. Making a WHFB-scale army out of this is.. questionable... but as far as the idea goes, it's both plausible and interesting.

Offline Caiaphus

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Re: (Another) Fluff Question
« Reply #5 on: July 10, 2007, 05:28:24 AM »
Ok, thanks chaps. I might have to rework it a little bit...just out of interest, what character, and weapons would you suggest would be a good mix for a Witch Hunter?
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Offline Stolzeuhu

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Re: (Another) Fluff Question
« Reply #6 on: July 11, 2007, 10:34:04 AM »
Try Mordheim rulebook, you can download it for free from specialist games website:
http://www.specialist-games.com/default.asp
Of course not all choices are possible, and you have more options in wfb with magic equipement, but you can get the general idea. I think that Sigil of Sigmar on captain is a good place to start - captain is better as witch hunter than engineer or wizard (and the warrior priest is probably already taken for exorcist), sigil gives him a magic protection - a must for someone killing witches - and it is connected with cult of Sigmar, as the witch hunters order.
"Victory awaits him who has everything in order -- luck, people call it. Defeat is certain for him who has neglected to take the necessary precautions in time; this is called bad luck." - Roald Amundsen, possibly about battlegaming