Actually, dH. I really like the idea for grenadoes. At X points a unit can purchase grenadoes: as a stand and shoot reaction, the missile unit may throw grenadoes: artillery dice number of hits, S4 AP (
). Misfire does d6 S4 AP to the throwing unit.
I like the veteran handgunners idea, and it would be +2 points or more, otherwise they are categorically more effective than the other missile troops. It makes them feel more like 'state troops'. That said, it becomes inconsistent if we don't give other state troops similar options, which I am not willing to entertain until the entire army is fleshed out.
Agree with Warlord: scouts should not go down to 5. That would cost way too little (as much as a detachment!) especially with a point reduction... nuh-uh.
Engineering teams would be cool, and could probably make great artillery hill defenders. I'm thinking 3+ models, skirmished, with a ton of move or fire weapons, access to all the engineer equipment, light armour, special choice, or possibly rare, and BS 4 This is one of the few occasions where I think bringing in a completely new unit is a good idea. I have no idea how many points this should cost, though. I will think on it more, and open up a new thread probably tomorrow.
I am in favour of longbows if there is no point reduction. Pavises I think should remain Bretonnian-only: it fits their medieval character much better than our renaissance one.