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Author Topic: Tactical Decision Game 3.1: Shadow Swamp  (Read 14882 times)

Offline commandant

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #100 on: November 06, 2012, 11:18:01 PM »
Also find out the angle and whether or not fleeing will take us off the table.

Is the keeper of secrets the demon's army general?   Having our general flee off the table would not be good if his general is still on the table.

Offline zakalwe

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #101 on: November 06, 2012, 11:38:30 PM »
Does the KoS regain wounds from the spell too?

Offline Windelov

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Sv: Tactical Decision Game 3.1: Shadow Swamp
« Reply #102 on: November 06, 2012, 11:57:16 PM »
The keeper only regains from cc wounds. It doesnt have swiftstride in the faq, and since it doesnt have flying or is cavalry, i dont think it has it.

Offline Holy Hand Grenade

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #103 on: November 06, 2012, 11:58:09 PM »
Wow.  I wake up in the morning and you guys have been busy!

The Keeper is 11.5 inches away from the Knights.  It does not have Swiftstride.  We have a 1.5 inch advantage on the roll...plus we have Swiftstride.

Fleeing will not take us off the table-  even if we roll a 12.  When I moved the Knights, they did a swift reform and pushed backwards away from the edge-  so the Keeper's center point and their center point are pretty much parallel to the edge.  If the Knights Flee, they pivot directly away from the Keeper and so will not inadvertently run off the table.

Personally, I think no matter what, the Knights have to run.  Can't have the Keeper regaining any wounds at this point.

Does the KoS regain wounds from the spell too?

No-  only regains wounds in close combat.

If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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Offline TCWarroom

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #104 on: November 07, 2012, 12:33:42 AM »
Advantage us in with the flee should mean a dead KoS with any luck. It could still run them down but doughtful.

Offline MrAbyssal

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #105 on: November 07, 2012, 02:00:46 AM »
Advantage us in with the flee should mean a dead KoS with any luck. It could still run them down but doubtful.

That was the plan  :biggriin:
There are three things each man judges another man by;

1. The size of his codpiece
2. The amount of skulls he carries
3. The length of his feather

Offline librisrouge

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #106 on: November 07, 2012, 04:02:00 AM »
Wow.  I wake up in the morning and you guys have been busy!

The Keeper is 11.5 inches away from the Knights.  It does not have Swiftstride.  We have a 1.5 inch advantage on the roll...plus we have Swiftstride.

Fleeing will not take us off the table-  even if we roll a 12.
All I needed to hear sir. We run.
Much like Communism, a level three wizard is a waste of everyone's time and will, in due course, fail miserably.

Offline Fandir Nightshade

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #107 on: November 07, 2012, 06:28:22 AM »
Hhg put on iron maidens run to the hills before you roll.

Offline Holy Hand Grenade

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Re: Tactical Decision Game 3.1: Shadow Swamp
« Reply #108 on: November 07, 2012, 11:04:17 AM »
Hhg put on iron maidens run to the hills before you roll.

Wow.  I used to listen that song in my long-haired High School days.  What a blast from the past.


I didn't have to play the song, however, as you will see in TDG 3.2:  Daemons on the March!
If at first you don't succeed...you either don't have enough faith or you need to bring more explosives

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