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Author Topic: So, about this new Chaos Daemons book...  (Read 47525 times)

Offline Outrider

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Re: So, about this new Chaos Daemons book...
« Reply #25 on: March 29, 2008, 08:40:19 PM »
Don't the three books work together as one?
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Offline Crimsonsphinx

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Re: So, about this new Chaos Daemons book...
« Reply #26 on: March 29, 2008, 09:20:43 PM »
I hope so Outrider... If not I will be very upset!
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Offline Siberius

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Re: So, about this new Chaos Daemons book...
« Reply #27 on: March 29, 2008, 11:09:39 PM »
I'm a little confused about that Spearhead... it seems like on the front they have guaged it towards 40k... ie the models are mostly on round bases and the box and all... but the box-set comes with the Fantasy rules for them... I don't know why but I feel like they should have a seperate box for each. Or am I just you know... wrong?
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Offline offroadfury88

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Re: So, about this new Chaos Daemons book...
« Reply #28 on: March 30, 2008, 12:27:57 AM »
I'm a little confused about that Spearhead... it seems like on the front they have guaged it towards 40k... ie the models are mostly on round bases and the box and all... but the box-set comes with the Fantasy rules for them... I don't know why but I feel like they should have a seperate box for each. Or am I just you know... wrong?

Well the 40k box comes with the Soul Grinder.

So I would guess that the box in question has both round and square bases.
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Offline Syn Ace

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Re: So, about this new Chaos Daemons book...
« Reply #29 on: March 30, 2008, 03:03:57 AM »
With it being GW, the box will come with round bases only so you'll have to order the square ones separately so you'll have to buy a bunch of the packs of assorted bases.  :icon_razz:  (maybe I'm getting cynical?)
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Offline sandman

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Re: So, about this new Chaos Daemons book...
« Reply #30 on: March 30, 2008, 03:17:13 AM »
I would guess that this book is not going to resolve the issue of whether or not mortals can take demons, since it is the demon book.  The best we can hope for is some indication of how the other two armies can be used with this one, if you know what I mean.
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Offline CaptScott

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Re: So, about this new Chaos Daemons book...
« Reply #31 on: March 30, 2008, 04:43:08 AM »
I'm a little confused about that Spearhead... it seems like on the front they have guaged it towards 40k... ie the models are mostly on round bases and the box and all... but the box-set comes with the Fantasy rules for them... I don't know why but I feel like they should have a seperate box for each. Or am I just you know... wrong?

hmmmm, a dual WFB/40K army.... I guess it saves on painting.
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Offline offroadfury88

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Re: So, about this new Chaos Daemons book...
« Reply #32 on: March 30, 2008, 07:26:20 AM »
How is this new book going to work with the old chaos book? Do the rest of the chaos armies use the rules for daemons in this book or in the Hordes of Chaos book?

They should have released the new Hordes of Chaos book first to explain all the rules for them.
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Offline Siberius

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Re: So, about this new Chaos Daemons book...
« Reply #33 on: March 30, 2008, 02:37:47 PM »
It's all so confusing!!  :cry: :icon_cry: :icon_neutral:
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Offline Qrab

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Re: So, about this new Chaos Daemons book...
« Reply #34 on: March 30, 2008, 03:51:49 PM »
Daemons of Chaos is a stand alone book. The units & gifts within it cannot be used by Hordes of Chaos or Beasts of Chaos. For the time being, Hordes and Beasts work the same as they always have.

The Hordes of Chaos book is slated to be re-done in November.

Apparently, this summer there will be a "get you by" article in the White Dwarf that deals with HoC/DoC. Speculation is that it will contain rules on combining the two books, but that won't be confirmed until the magazine comes out. (This is mentioned in either the 'Ard Boyz or GT rules pack [or both]).

As far as the DoC book goes, it seems to be in stores on the east coast and people are posting what they've seen. From the Daemonic Legion website:

Quote from: lokigod

Army rules
+5 True ward no requirements that I saw
Daemons no longer poof they crumble

Lords (get 75 to 100 points of gifts if I remember right)
All greater daemons range between 400 and 450 points
Thirster - 7 at and nice ws and str
LOC - didn’t look
GUO- w 10, str 6, t6, at 4, mv 6 you can make him lvl 4 wizard for 120 more points starts as lvl 1
KOS mv 10 nice stats
Daemon prince- 300 points and can be marked for 35 points, same stats almost as hoc version
Named greater daemons(the ones I can remember)
Named guo- ability is to throw nurglings like stone thrower always wounds on +2 and allows no armour saves, only 1 wound per target under template
Named blood thirster type hero (has frenzy and this is only frenzy I saw in the book)
Named lord of change (has access to 8 spells but is only lvl 4 in dice generation)

Heros(50 points of gifts)(can have banners for +25 points)
Heralds give special effects to units, around 100 to 115 points , stats varied depending on god
Locus of khorne = hatred
Locus of tzeentch = +4 ward save/ herald of tzeentch is also lvl 2 mage, disc is +20 points, stats for combat are ws 3 str 3
Locus of slaanesh = ASF/ can be upgraded as wizard
Locus of nurgle regeneration/ can be upgraded as wizard,
Named heralds(the ones I can remember)
Epidimus nurgle - he gives you special abilities army wide for kills made by poison
Skull taker khorne- killing blow on +5 anything
Tzeentch herald - cool effect - get one power dice for every spell your enemy casts in his magic phase
All I remember sorry

Core(all core is 12 points)
Blood letters- mv 5,ws 5, str 6, at 1, t3, killing blow
Plague bearers - no longer have cloud of flies, but are t4 and poison attacks
Horrors-as previous stated get better spells with unit size) stats like a human
Daemonettes - mv 6, ws 5, str 3, t3, at 2, armour piercing
Furries- cant remember if there special or core, str 4, at 1, ld 2

Special all specials are +30 points apiece
Nurglings - ws 3,str3,at 3, w 3 scout and skirmish
Screamers
Flesh hounds ws5,str5,w2,mv 8 magic resistance 1
Cant remember slaanesh one

Rare
Crushers- rider gets ws 5 str 6 at 2/ mount gets ws 5 str 5 at2, +3 to riders save from mount, mv 7 I think! Can have command
Beasts- d6+1 at, ws4, t4(I think), poisoned
Flamers- ws 2, bs above 3, str 5, w 2, at 2, d6 str 4 shoots at 18 inch range mv 6
Fiends - str 4 at 4 mv 10 aura of slaanesh- enemy makes break test on 3 dice and discards lowest

Chariots are for heralds only if I remember right
Chariot of khorne - str 5 impact hits juger has ws 5 str 5 2 a
Chariot of tzeentch - fly str 4 imapct hits
Chariot of slaanesh- mv 10 str 5 impact hits

Magic
we have accesses to metal now
Nurgle lore -
Spell 1(cast on +3) - unit in baes to base with char red it str, ws, and like 3 other things to 1.…. Not reduced by one I mean all the way to 1
Spell 2 - flame template everything under it take toughness test or dies

Tzeentch lore
Gleen magic is true
Spell gives d3 dice to caster only to him though
Last spell is +13 and does 2dr str 5 attacks and turn them to horrors forgot rest

Daemonic gifts and banners (there are 8+ banners now and lot are god specific)

Banners
3d6 str 3 magic missile 25 points
All wounds from poison attacks from unit count double for combat res 25 points
+d6 movement first charge
+d3 to combat res I think its 25 points
Power lvl 5 all things in 12 inches take d6 str 6 hits 75 points
3 dice on break test remove lowest
Stubborn on first break test 25 points
All daemons within 12 inches are stubborn 125 points

Daemonic gifts(gifts range from 75 to 15 points)
2 full pages of gifts and banners… also the lords and heros profiles tell what gifts they can have to reduce confusion. They seem priced just right for there effects!
2D6+2 attacks  for 50 points/ note this replaces normal attacks
+2 attacks- name is many arms
Sword does d6 wounds for every wound no armour saves 70 points
Armour +3 save and makes all magic weapons in base non magical 50 points
 Gift that gives you char str 10
Spell breaker same cost and effect
Tzeentch will same effect
A gift that gives access to any lore in brb and you know all spells from lore 25 points

Many of the gifts listed above are god specific. Even Spellbreaker is limited to specific gods/characters.

Some specifics on Nurgle: Cloud of Flies is gone (not even as a gift), replaced with Poison. Regeneration is provided by Heralds joined to Plaguebearer units. Nurglings can Scout. Beasts of Nurgle do not have riders, but due to their slime trail enemies do not get flank/rear bonuses against them.

Single power armies are not going to be as effective as mixed armies. I know that a lot of people are put out by this, but times have changed.


Offline Robert Klemic

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Re: So, about this new Chaos Daemons book...
« Reply #35 on: March 30, 2008, 04:57:55 PM »
One other thing I noticed when I got a brief brief look at it is for Khorne instead of giving extra pool dispel dice,  all Khorne units have some form of MR.  2 for the generic bloodthirster, 1 for most rank and file type units,  3 for flesh hounds.

Offline cubantie

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Re: So, about this new Chaos Daemons book...
« Reply #36 on: March 30, 2008, 05:02:00 PM »
that looks really cool to be honest
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Offline offroadfury88

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Re: So, about this new Chaos Daemons book...
« Reply #37 on: March 30, 2008, 05:37:28 PM »
that looks really cool to be honest

your right!

I might have to check this book out.
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Offline Dendo Star

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Re: So, about this new Chaos Daemons book...
« Reply #38 on: March 30, 2008, 08:12:35 PM »
Furies are Core, but do not count towards your minimal Core choice requirements.
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Offline McKnight

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Re: So, about this new Chaos Daemons book...
« Reply #39 on: March 30, 2008, 08:24:50 PM »
I was told that furies would now have 2 attacks?
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Offline Dendo Star

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Re: So, about this new Chaos Daemons book...
« Reply #40 on: March 30, 2008, 08:26:37 PM »
I did not notice that, but I do know they are Daemonic so they don't care about Fear/Terror.  I need to go back to the store and see the book, didn't get a chance to yesterday at the tourney...
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Offline Qrab

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Re: So, about this new Chaos Daemons book...
« Reply #41 on: March 30, 2008, 09:55:47 PM »
I was told that furies would now have 2 attacks?

I had been told they would have 2 attacks, but now people who've looked at the printed book are reporting only 1 attack. I think they dropped to WS3, too. With some of the other choices available it doesn't seem like there's much of a reason to take them.

Offline offroadfury88

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Re: So, about this new Chaos Daemons book...
« Reply #42 on: March 30, 2008, 10:00:42 PM »
I was told that furies would now have 2 attacks?

I had been told they would have 2 attacks, but now people who've looked at the printed book are reporting only 1 attack. I think they dropped to WS3, too. With some of the other choices available it doesn't seem like there's much of a reason to take them.

Well you could use them as march blockers and war machine killers
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Offline Qrab

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Re: So, about this new Chaos Daemons book...
« Reply #43 on: March 31, 2008, 01:47:17 AM »
Screamers are better for this because they can slash every unit they fly over and fight better if brought into HtH.

Offline Crimsonsphinx

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Re: So, about this new Chaos Daemons book...
« Reply #44 on: March 31, 2008, 07:46:19 AM »
If I can't mix mortals and beasts, are daemons even possible to field as one god only? 

If I wanted to field a slaanesh daemon legion for example, would it be playable?
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Offline phillyt

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Re: So, about this new Chaos Daemons book...
« Reply #45 on: March 31, 2008, 10:47:52 AM »
Why wouldn't it be?  It has good footroops, fast special support units, and some pretty good rare choices (if you can get past the model).  You would need to rely on the characters to deal with tough targets, but the army would be REALLY fast.

That said, why not cut a second god in?  I know it is rough on the fluff, but the army looks like it is sort of set up for that now. One more army wouldn't hurt things, and it would increase variety.

Phil
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Offline Sig

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Re: So, about this new Chaos Daemons book...
« Reply #46 on: March 31, 2008, 12:32:48 PM »
Fluff for Daemons and chaos in general always came across as very weak anyway. Dad, who tends to know these things being an English professor, reckons a lot of it was leftovers from 70s science fiction. Across all the fluff in the game you have struggles between the factions, gods and nations of all the warhammer world, but then along comes the chaos book with their mind-numbingly boring "every god is part of chaos and soon everything will fall". Thereby destroying motivation to have any diversity and adding an element of the inevitable and hopelessness. Boring, unnecessary.

At least the new bloodletters are fantastic.

Offline Crimsonsphinx

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Re: So, about this new Chaos Daemons book...
« Reply #47 on: March 31, 2008, 12:34:15 PM »
Nope, im staying loyal to slaanesh!  I might include some suitably modified furies but that is it.

I love the new fiend model.  Its disturbingly sexual.  Just like all things slaanesh should be!
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Offline phillyt

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Re: So, about this new Chaos Daemons book...
« Reply #48 on: March 31, 2008, 12:55:46 PM »
Nope, im staying loyal to slaanesh!  I might include some suitably modified furies but that is it.

I love the new fiend model.  Its disturbingly sexual.  Just like all things slaanesh should be!

Err... I think it is one of those models that we look back at in 8th and say "What were they thinking?"

As far as staying with one god, I never had just one god except for a few short weeks in 1998 when I only had slaanesh.  I went khorne as well for variety.  I sold my 6th edition bloodletters in order to buy the 7th edition ones.  I still have my Balrog/Blood thirster.  Two gods gives more options.  I will only use one at a time most likely, but if we get to include them in other armies again then thats just a little more fun for me!

Phil
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Offline Crimsonsphinx

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Re: So, about this new Chaos Daemons book...
« Reply #49 on: March 31, 2008, 12:58:55 PM »
I like the old fiends too, I have two of them.  I am very glad they kept the model similar.

I guess it is one of those models you either love or hate.  The new khorne stuff is very nice too, but I suspect my khorne playing friend will buy a lot of those so I could borrow them if needed :)

I am getting really into the new daemons.  Even the daemonettes are growing on me, now I have seen I don't have to have any bald ones.
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