http://www.corehammer.com/self-reflection-in-the-age-of-sigmar-brinton-williams/
I've played one game and I've watched one game.
Initially I thought it was going to be horrendous. Now, I'm really not sure.
Take a step back, is what I say.
Take the lord of change (or the model which can disappear and auto-win the game). So broken it's laughable.
Who's going to use it?
Say you have a tournament... And you use it and win your first prize. Are you really going to feel like a winner?
See?
Now, I really don't know if the concept can work. But, something deep in me (the human resource management part of me... As HR's was initially introduced; ie placing responsibility as far down the work ladder as possible) does like the idea of placing the responsibility of game balance with the players.
Why do the thinking for us?
And in this, I have to admit it's a balsy choice.
So, instead of whining like a little brat (which I'm actually quite good at), I've decided to reserve judgement, play it a bit and see how it pans out. Who knows? Maybe giving players room can lead to something genuinly epic?
Edit: what I should add is that I am by no means a GW fanboy. Half the models I use are not GW and I've never cared for any of their fluff.