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The Empire at War ... The Gamers Guild => WHFB The Electors' Forum => Topic started by: Fandir Nightshade on October 29, 2010, 09:37:29 AM
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I had this situation during a game of mine Empire vs Darkelves
He scouted some shades into my flank and I moved the War Altar right in front of them to block them.
I wasn´t so sure if he is allowed to skim past my unit and charge the war machines that are placed behind him, and as it was quite important we looked it up.
So no skirmishers CAN´T charge past any of your units any more so it is quite easy to block them with a unit of yours.
I thought I share this one.
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How nice that would've been to know last week. Then again, my spear elves killed the silly plague censor bearers anyway so.
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If your opponent asks for the actual rule, in the skirmisher section it is described that the skirmishers move together into formation BEFORE the Charge move.
I wasn´t sure to post it as it is trivial if you read the rules but the other guy was so certain he could charge around my war altar I thought I point it out.
So thanks that you assure me that it made sense.
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As soon as I saw you post I looked it up, discovered it and then posted. It's page 77 in the little book.
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At the pyramid vault they have a thread with easy missed rules and I think some people stick to relics from former edition.
On another German Forum they have a kfka kurze Fragen kurze Antworten short questions short answers thread who deals with stuff like this too
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i had a friend with fast cav, not charge past my units but more reform into a single line and literally slip between my war machine defence. we made him measure it out for each model and he still managed to get through with them all :( so thats something to be careful of too
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Yeah skirmishers have a formation now with half an inch in between each model--- no more free form movement.
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you can avoid this eighty if your gaps in your battleline are only 2 " wide. he can´t move in between as he has to stay away 1 "
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You can move within 1 inch. Just not end your movement within one inch.
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no as long as they are not charging they are not allowed to move within 1 " of impassable terrain or enemy units page 13 / at least in the German rulebook.
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Same in english rulebook, you cannot approach closer than 1 inch of another unit, friend or foe, or impassble terrain.
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So yes you can prevent enemy light cav to move behind your battle line as you can block the approach of lone heroes to move past your solid blocks if your battleline is in proper formation.
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So many easily missed rules - I played a good chunk of 8th ed games with my Lizardmen before I knew I could march and shoot with skirmishers, and my friend had been "moving into combat" for a few months until we finally looked it up and found the 1" apart rule.
The skirmishers moving around units is definitely not carried over into 7th. One of the things I miss sometimes is with magic, once you fail to cast a spell, your phase is over and I always forget.
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I know I read it somewhere but where does it say that the first rank of normal troops (5 models wide) counts as steadfast against skirmisher troops?
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good one talben, it is not only skirmishers but everything that doesn´t have a full rank of five models so a dragon, greater demon, infantry with less than 5 models.
Moopy I think skink skirmishers with throwing spear are better now because of this.
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One of the things I miss sometimes is with magic, once you fail to cast a spell, your phase is over and I always forget.
Well, your phase isn't over (unless you have only 1 wizard), you just can't cast with that particular wizard as he has broken his concentration.
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Skirmishers can also reform any number of times during the move in the same way as Fast Cav.
I'm pretty sure I saw that one while reading through the book last night - I may be mistaken, I'm running on very minimal sleep at the moment.
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I am not sure if I got this one right here but are fleeing units seriously destroyed as soon a charging unit reaches them and they don´t even run the additional 2d6 " any more?
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I've been playing that if you charge a fleeing enemy they get a typical flee move and then if you catch them they are destroyed.
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But when I checked on the weekend we could find that extra movement...this would make pegasus captains extremely dangerous. And could lead to TVI again.
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I believe that if you charge a fleeing unit they automatically make a flee reaction. However if you come into contact with them from pursuit/over run they no longer get to flee, the are destroyed.
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Yeah they flee as a charge reaction (only one they can take). I thought that too at first, but it's kind of scattered in different places in the rules and weirdly worded.
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skirmishers are stubborn in woods. that's hot.
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Handlers die with their monster.
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skirmishers are stubborn in woods. that's hot.
What is worse: Lone infantry characters are also stubborn in woods. A "Tank" BSB in a wood with his general nearby can hold out pretty long against low str. blocks.
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This one is actually great. Thanks Moxer for the pointer.
I am not 100 % sure right now but as far as I know solid rank and file never is stubborn in woods.
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Are charactrers stubborn in woods? I know they used to behave like skirmishers in 7th, but not in 8th (no -1 to hit).
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Hes right. Lone infantry character (not monsters or monstrous infanty) and skirmishers ARE Stubborn in woods.
But remember, woods arent what they use to be. He will die if he stays there too long.
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Yeah, characters aren't skirmishers anymore, though they become skirmishers if they join a unit of skirmishers (p.77) -- unless there's a rule I'm missing somewhere.
*edit. Dur, under forests (p.119) -- lone characters get stubborn. What was throwing me was me thinking you were calling them skirmishers. Carry on!
I really need to make a set of notes cross referencing things. Pain in the ass looking in multiple spots for things (especially in the middle of a game).