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Imperial Artisans => The Brush and Palette => Topic started by: ZeroTwentythree on June 14, 2014, 05:47:52 AM

Title: Pandemonium Multi-PLog (OWAC Sea Elves)
Post by: ZeroTwentythree on June 14, 2014, 05:47:52 AM
ACHTUNG!

This PLog has been Photobucketed! Many pics missing, but they pick back up on an alternate host around here: http://warhammer-empire.com/theforum/index.php?topic=48972.950









ZeroTwentythree's Pandemonium Multi-PLog Shadow Show

So... I've more or less fallen out of the wargaming hobby. Selling the last of my armies, haven't played games in ages, etc. But I still enjoy painting, and the lack of wargaming means that I can just paint whatever catches my attention, and it also doesn't have to be "tournament legal" as the saying goes. I figure this calls for a new PLog.

For those not familiar, my old Marienburg and terrain PLogs:

http://warhammer-empire.com/theforum/index.php?topic=20815.0
http://warhammer-empire.com/theforum/index.php?topic=37395.0

What will you be posting here?

Random stuff. Sort of like the tail end of the Marienburg PLog, which had already started to lose focus. Some of it will still be Empire related stuff. Some will be remainders from the Marienburg project. Some of it will just be miniatures that I really want to paint. Some of it will probably be some crazy kitbashed or sculpted stuff. Probably none of it at a consistently fast pace.

The past few years, I feel like my interests & experience in both wargaming/modeling and art sort of merged as I got into the designer & custom art-toy scene. So it's not Warhamer, or miniatures at all, but would anyone be interested in seeing me post some of that here -- or is that way off topic? To see what I'm talking about, here's my art site, which has more or less been taken over by toys the past year or two: http://www.infiniterabbits.com/

(On a related note, I recently bought a bunch of equipment to start resin production for original sculptures/toys, but may end up doing some original gaming miniatures at some point.)


So, what's new (in miniatures) ZeroTwentythree?

OK, so some of the first things I will post here are probably going to look like a continuation of unfinished stuff from my Marienburg PLog. I think I will be painting up some more giants, for example. And then there is this guy, who I threatened to paint (for fun.) A mercenary giant snail knight -- useful in those swamps of the Wasteland! He's on a Demigriff sized base, FYI.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/snkn01_zps42003dbb.jpg) (http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/snkn02_zps137d7986.jpg)



... and in a completely different direction, I can't remember if I posted this here before...



(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minis/dbot023a_zps8c376b77.jpg)


I honestly can't even remember who made this anymore. The original producer sold it to someone else. Maybe someone else knows. I think it was called a Demobot when I bought it. I really like the design of the figure. A hassle to pin, but fun to paint!

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Bishmeister on June 14, 2014, 06:20:18 AM
Beautiful paintwork on the snail shell, very realistic. Great weathering on the pew pew model.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: b0007452 on June 14, 2014, 09:15:10 AM
Just had a look at your toy website man and it all looks amazing, pretty creepy; but amazing.

Nice little website as well. Good layout and that.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: GamesPoet on June 14, 2014, 10:21:12 AM
I like the snail and his rider, as well as the robot.  Well done! :eusa_clap: :::cheers:::

On your art site, are those figures all hand made by yourself?  Granted the painting is excellent, but is it just the painting that is making them look highly detailed or is it also the scuplting, too?
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: The Ol Perfesser on June 14, 2014, 10:47:27 AM
All great stuff.  Thanks for sharing!   :::cheers::: :::cheers::: :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Shadespyre on June 14, 2014, 11:06:23 AM
Great stuff! One of my colleagues is into the custom toy scene, it's a really interesting art form which overlaps with our miniatures hobby. The main differences seem to be down to the much larger size of the toys and the large smooth areas to paint on. And as you say the freedom from making your art compatible with a game.

Really impressed with your work there. The fact that GamesPoet isn't sure if the detail is painted or sculpted (it's mostly painted in my experience) shows just how good your painting is.  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: zak on June 14, 2014, 02:09:35 PM
wow, love it sir  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Darknight on June 14, 2014, 04:59:41 PM
Excellent work - and I would love to see any kind of painting and modelling here, of whatever sort.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on June 15, 2014, 03:36:24 PM
Thanks!

I'm trying to decide what to paint next, and I'm thinking about one of the big giants (as redundant as that sounds.) I pulled out the one from Ultraforge, but noticed some annoying things about the casting...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ultracast001_zpsb581852f.jpg)

There are gates/vents right along some of the detail. These are the two most annoying ones -- right on the chin and the details on the necklaces. That means both of these areas will have to be cut away, filed down and re-sculpted. The one on top of the neck isn't bad. The best spot really would have been on a flat spot on the back/shoulder and maybe the top of the head -- areas with the least detail and least amount of re-sculpting required.

So now I'm debating about whether to do this one or something else.  I should probably just make up my mind on what to do for the Pleasant Surprises and work on that!



Great stuff! One of my colleagues is into the custom toy scene, it's a really interesting art form which overlaps with our miniatures hobby. The main differences seem to be down to the much larger size of the toys and the large smooth areas to paint on. And as you say the freedom from making your art compatible with a game.

Really impressed with your work there. The fact that GamesPoet isn't sure if the detail is painted or sculpted (it's mostly painted in my experience) shows just how good your painting is.  :::cheers:::

As far as the designer & vinyl toys, I do a lot of sculpting, but the details are really a mix of sculpting and painting. The sculpted details are generally not as small as miniatures. I should take a pic of a toy next to a Warhammer miniature later to compare. There's really a lot of variety in what people do in terms of style, technique, subject matter, etc. That's another part of what I enjoy about it.

People I've met come from a big variety of backgrounds. I have come across a few other people from a miniatures/Warhammer background. But even among those who aren't, even the tools are shared. Like a lot of people who have never touched a miniature use GW, Vallejo, etc. paints, for example. It's also interesting seeing how people's backgrounds influence what they do -- and being able to pick out some of the miniatures influence.

I've personally had a lot of crossover of ideas. After taking a bit of a break from miniatures, I've now been thinking about all the new ideas & techniques I'd like to work with, and just having a fresh perspective has lit a bit of a fire for miniatures again. This is sort of like some advice one of my teachers gave me in architecture school. I spent most of my time working on school projects, and was getting frustrated/blocked on one. He told me to go out, have a few drinks, do something else, and forget about architecture for a bit.

At any rate, I've been playing around outside of the usual "designer" toys, and recently pulled out one of my own vintage toys. I had originally repainted this for use in 40k, but it was a poor paint job and the SM army that it went with is looooong gone (original plastic beekee marines!) One day, on my long commute home from a museum I work for the idea popped in my head. A couple days later I was working on this bit of blasphemy...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/ed209-23-b_zpsdc910166.jpg)

It's an old 1988 plastic toy from Kenner.  ::heretic::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on June 25, 2014, 05:34:36 PM
Some old Warmachine figures I dug out and finally finished. Getting rid of them. Although the game seemed cool in concept, I was never really able to get into it.



(http://i11.photobucket.com/albums/a195/ZeroTwentythree/cryx/cryx01_zps800263d2.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/cryx/cryx02_zps2b423e84.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/cryx/cryx03_zpsc6bbd092.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/cryx/cryx04_zpsd1d85a94.jpg)



Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: zak on June 25, 2014, 07:13:59 PM
SNAP!  :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Novogord on June 26, 2014, 07:31:55 AM
Great work! :happy:
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: GamesPoet on June 26, 2014, 10:03:14 AM
The Warmachine figures look excellent!
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: The Ol Perfesser on June 26, 2014, 10:32:46 PM
Very well painted!!   :::cheers::: :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Realjuan on June 27, 2014, 06:29:10 AM
Nice to see unique work. Looking forward to see more.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on August 02, 2014, 02:57:41 AM
No toy soldiers lately. Been pouring my efforts into more designer toy shows, including one that I've organized at a local gallery. After that's over, I still have more shows to prep for, but should have time for some overdue mini-painting. I do have my Pleasant Surprise project on the table!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/tbcwebgr01_zps1fae48ac.jpg)

I'll probably post some pics after the show.



This guy, below, ("Earth") is currently part of a show in NY. He was a pain to try to photograph, because it ended up so tall I had to rework my lighting & backdrop, which is really set up for miniatures and only somewhat larger stuff. So there are shadows, color & focus problems, etc.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/earth06_zpsd843496b.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/earth02_zpsb75f8398.jpg)


Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Sig on August 02, 2014, 03:11:40 AM
That's amazing. Love the concept.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on August 23, 2014, 03:06:38 PM

"Miniatures are back on the menu, boys!"

I've finally started painting my "Pleasant Surprise" after losing the first one (seriously, it disappeared) and much indecisiveness. I am also painting a few odds & ends to fill out a HE army I had previously painted. After that, it looks like I may have landed a commission for a full, "studio-quality" 40k army that I'm very excited about. Soon I will have some actual gaming miniatures to post. I think I'm going to pick out something to paint for myself, for fun, too.

I have noticed that my aging eyes now take a while to adjust and focus on small miniatures. Especially just now, as I was painting eyes on a bunch of them. In fact, I ended up having to take off my glasses (for seeing far) which also helped a lot. Growing up is no fun.


In the meantime, I had been putting most of my "free time" into the toy show I previously posted about (see above.) That was mostly administrative & prep work, though I did actually put a few of my own toys in the show, like...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/tbc2014/fhtagndroid-ghi_zps8612f899.jpg)

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: liuzheng on August 25, 2014, 08:37:57 AM
Very cool!
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on September 25, 2014, 09:12:06 PM

Tonight the two vinyl toys below will be at the Vinyl Thoughts Art Show in Dallas. Big show. I'm jealous that it's so far away.

http://www.vinylthoughtsartshow.com/

I am painting some WFB figures now and will have some pics soon.


Eye Meat

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/vtas5-02_zps0cn5uj9n.jpg) (http://s11.photobucket.com/user/ZeroTwentythree/media/toys/vtas5-02_zps0cn5uj9n.jpg.html)


Javier

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/vtas5-03_zps0av37dsb.jpg) (http://s11.photobucket.com/user/ZeroTwentythree/media/toys/vtas5-03_zps0av37dsb.jpg.html)
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on November 07, 2014, 10:22:38 PM
Working on some minis. These are some late additions to the High Elf army I painted for someone a while ago. Still WIP, but I got a new phone and was looking for an excuse to try out the camera on some minis. (Looks like it does OK, but with a limited range of focus. I bet it will be great at photographing single figures. Will need to tinker with it a bit...)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/jhe_helmsWIP01_zps1f64b734.jpg)


I'm also continuing to keep busy with the designer toys. I'm going to try not to spam this thread with too many of those pics. BUT.... One of the toy news blogs interviewed me for their monthly artist feature. Note I credited my time spent painting minis & exposure to certain artists in developing my skills & style.  :mrgreen:

http://www.vinylpulse.com/2014/10/reactor-88s-custom-corner-infinite-rabbits.html

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: zak on November 08, 2014, 02:31:45 PM
congratz dude, great article  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on December 05, 2014, 04:58:53 AM
The Silver Helms were out on campaign for a while, but have been back with me recently and I've been trying to finish painting the details. I have concluded the following:



Skullz : Everyone Else in Warhammer :: Gemz : Elves



Hope to be done soon, and also have some other surprise pics...
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: zak on December 05, 2014, 02:31:35 PM
haha true  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: Lateksimajava on December 05, 2014, 03:41:20 PM
Some very cool stuff you've got here!  :eusa_clap:
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog Shadow Show
Post by: ZeroTwentythree on January 02, 2015, 03:29:13 AM
Random WIP figure. This was a free figure from painting event at a convention. Sort of pirateyi-ish? Felt like painting it up. Feel like painting up some more misc. figures soon, too. This one is so fiddly it slowed me down. Nice figure, though. Sorry the pics are a little out of focus.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minis/pecfrb01_zpsd48a0419.jpg)


And the most recent set of vinyl toys I've done.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/dunniel01_zps7d891aed.jpg)
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 04, 2015, 08:09:54 PM
Made a little progress on the mini above, will post a pic when done.

Got distracted. Going to try finishing up some figures I started long, long ago. Here's the first batch of WIP...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/miscfin01_zpsf3027330.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/brbink_zpsea9482fd.jpg)
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 08, 2015, 04:09:46 AM
While waiting for the basing material on the figures above to dry, I started digging through some boxes in the darkest, cobwebbiest part of the attic and came across some unfinished oddities from way, way back....

Goblin bat rider! I may have another one of these still sealed in its box, though if it wasn't in the bin I found this guy in, I may have already gotten rid of it.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dug_gobbat_zps81067d05.jpg)


I believe this is supposed to be a frost dragon. Wings are bent out of shape, and it needs some putty work at the joints, but otherwise not a bad model given how old it probably is.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dug_frdrag_zpsb13ba6a4.jpg)



Speaking of old.... (like crushed in the bottom of a box for the past 20 years, old...) I think these are a pair of Ral Partha giant bees that I glued some 15mm historical knights on as part of a never-completed fairy themed Hordes of the Things army.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dug_pbeez_zps3137319a.jpg)

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: zak on January 08, 2015, 02:47:25 PM
so awesomely weird  :::cheers::: :::cheers::: :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 08, 2015, 05:03:46 PM
Found another box of figures, both painted and unpainted. I think I've unearthed everything at this point, so no second bat rider. BUT, I do still have the Forest Dragon Spirit from the same series, which is sort of like a tree dragon. Still in the box, but that might do in my pile of random things to paint.

I also found my Visions in Putty #2 set of castings! When I first wanted to learn to sculpt, I joined a miniature sculpting mailing list, which I think later moved to Yahoo Groups. They did a few of these VIP things, where everyone would sculpt something to a theme, and then get critiqued. VIP was unique in that we all sent our greens to a caster, along with a nominal fee, and then everyone who participated got a full set. It was really cool to see everything go from green to cast figure. The experience of the participants (and the list members) was really diverse, and included professionals, some amateurs who have since become professionals, and then the total beginners like myself. It was a great place to get advice and feedback, and I'm grateful that I found it during it's peak. Here's the page with everyone's greens: http://miniature-painting.net/visions-putty-2

So here's a painted casting of my figure, a Tokugawa era handgunner sculpted (and painted) from an illustration. Not sure where his gun went. Looks pretty bad, but I'm OK with that given it was my first time trying to sculpt something from scratch rather than just filling gaps or adding a detail to a converted figure! I did it the tedious way... I actually sculpted a skully face, added eyeballs, then sculpted the flesh over that. I sculpted a plain body form, then added each layer of clothing on top of that, one after the other. It was tedious, and caused a lot of problems for me. But it was a great learning experience (as people like to say about their bad first attempts...  :wink: )

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vip2mine_zpsf199ccdc.jpg)

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: Shadespyre on January 08, 2015, 09:04:14 PM
Great to see that VIP project. I've done very little sculpting, but I've tried working in layers a bit like that and although you "waste" some work it did seem to help get a better final result.

The bee knights were actually a thing, I'm sure I've seen them kicking around on ebay before. Those 15mm riders may actually be true 25mm halflings in armour, or faerie knights or something like that.

And that is indeed a frost dragon, the Ral Partha Fearless Frost Dragon by the great Nick Bibby, no less. I would love to see you paint that!
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 08, 2015, 10:15:26 PM
The bee knights were actually a thing, I'm sure I've seen them kicking around on ebay before. Those 15mm riders may actually be true 25mm halflings in armour, or faerie knights or something like that.

And that is indeed a frost dragon, the Ral Partha Fearless Frost Dragon by the great Nick Bibby, no less. I would love to see you paint that!

My bees had no riders, so I do know that those are 15mm knights. But you're still right, I think they have little saddles on them. I think I've seen an old RP catalog where they also had some flies or mosquitoes or something. Speaking of, I do have some other goodies along those lines that I just dug out, too. More photos to come...

I looked and Iron Wind Metals still cast the dragon. Even better, they still sell the Black Dragon of Fire and Darkness, which was awesome except that when I got it, they were still using (soft) lead and it couldn't support the weight of its own wings. So every few months, the wings would sag and end up resting on the shelf. After bending them back into their proper position too many times over a period of years, metal fatigue gave in and the wings started cracking/breaking. I got rid of mine, but would love to paint another one. The body looked like it was modeled on a real world lizard crawling along the ground.

And thanks for the vote of confidence. Maybe I will paint this one up at some point.  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 09, 2015, 04:07:09 AM
Finished that small batch of figures from before.

I think I need a new camera, I just can't get crisp photos, and mine has started randomly shutting down as I'm trying to use it. Maybe I'll try my phone next time, it's better for general purposes but loses some detail at the macro level. (Phone is a Galaxy S5, camera is a ten year old Finepix E510.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/miscfin02_zps3f6cce81.jpg)
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: undivided.capital on January 09, 2015, 04:22:06 AM
Great miniatures! Love the one far left.  :::cheers:::
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: Commander Bernhardt on January 09, 2015, 11:59:51 AM
love thos models! especially the bat-riding goblin is way to cool!
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 09, 2015, 09:25:58 PM
Thanks!  :::cheers:::

Wrapped up a couple more figures that were previously half finished. I'm not terribly fond of either of them, which is why they were set aside in the first place. They will serve as back rank emergency recruits in the mercenary greatswords.

Took this pic with my phone. Maybe slightly better image quality? I'll try it again on the next figures... as soon as I decide what to paint.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gsbrankers_zpsfe892d51.jpg)

Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: Darknight on January 09, 2015, 10:09:05 PM
That female swordswoman is one of my favorite old school Citadel models.
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: Shadespyre on January 10, 2015, 06:43:08 PM
Much as I love your Infinite Rabbits models, it's nice to see you working on some miniatures, and classics at that.

I'm interested that you "aren't fond" of these and left them incomplete. Do you go off them after you start painting them, or are you just not keen in the first place I only ask because I have a few minis that I bought specially for armies, and then just can't get painted!
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 11, 2015, 06:15:45 AM
In the case of those two...

The plastic guy -- I bought a set of the 8th ed. plastics to start making some halberdiers. I got about half way through and just couldn't stand the look of the new plastics. But I liked this guy (sergeant?) as a militia or back rank greatsword. So I kept him. But he was still a second-rate figure, so I never finished him til now.

The classic lead lady -- The figure itself  is decent, especially as a great reflection of the old 80s artwork. But it really didn't fit my Marienburgers. She's more like a grizzled veteran of the 80s, where my Marienburgers are mostly the parade ground 90's look.


----


Today I'm building a unit of halberdiers using the old 5th ed. multi-piece plastics and I've really got to say that these have stood the test of time. I'd still buy more of these if they were available. My stash is running low...  :-(

Also painting a few more old, half-finished figures. More pics soon...
Title: Re: ZeroTwentythree's Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 15, 2015, 03:00:31 AM
Finally working on finishing an old standard bearer. I lost the sketches I had for his old standard, so I will come back to that idea at a later time. Still sticking with something sort of fantasy-landsknechty-Marienburgy. Was thinking about adding an anchor symbol, but after putting one on the pic in photoshop, I'm not certain if I should...

WIP

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mbgstd_zps9b4248cf.jpg)
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: ZeroTwentythree on January 16, 2015, 07:25:40 PM

No opinions on the standard (anchor or no anchor) above?

Wrapped up a couple of other old figures that have been sitting half-painted for years.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/artcrew2_zpsf84b7da9.jpg)
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: Shadespyre on January 16, 2015, 09:25:21 PM
Well, I like the anchor. It's a bit like a Swedish Union Jack as it stands, perhaps!

I love the way your miniature afterthoughts are nicer than my best paint jobs. Perhaps if I hated it I would paint better?  :smile2:
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: steveb on January 16, 2015, 11:08:12 PM
the anchor is not bad, painted it would probably look even better. None the less I prefer the standard without it.  Maybe try devoting one quadrant to the anchor alone on a bed of gold and silver coins.  I really and truly like those artillerymen, I need about another 120 crewmen for the rest of my guns, i wished that they could all look like that, or at least look that good.   steveb
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: Midaski on January 17, 2015, 11:41:46 AM
If you use the anchor it needs to stand out more and the flag colours are too vibrant or strong.

You would need to paint it in a much brighter colour, and/or tone down the background.
I actually like the anchor, but it is muted by the blue, yellow and orange.
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: ZeroTwentythree on January 18, 2015, 05:46:27 AM
Thanks for the feedback. I think I agree, the anchor is OK but I think it will be better left off. I will save that motif for another standard.

As far as the artillery crew, I have a few more I am finishing up and when I am done, I think I will have enough for 6 artillery pieces, if I include the (Imperial) dwarfs. Speaking of which... at some point in this "lost figures" painting spree, I hope to get to that old dwarf swivel gun! I never even started that one, though, and I'm trying to wrap up the odds & ends I started but never completed before moving on to new stuff.

Another project I started long ago was a modular wagon, based on the war-wagon. I previously posted pics of it in use as a "Steamless Tank." I've also used it in games as a War Altar, but never actually made the altar bits. I usually just (lamely) stuck a priest in the otherwise empty wagon. (Sort of like in the pic above.) But that will be augmented soon! I have started working on the golden statue for my War Altar of Manann! I swapped out the bendy trident for something with a little more, uh, vigor, and have begun coating the big guy with gesso as a primer.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/walterwip01_zps5e9b8ff0.jpg)

I think it's going to be a bit of gold overload. But Marienburg. In fact, maybe I should sculpt up some money bags and drape them over the sides...

Maybe someday I will do a dedicated War Altar that's more in theme and more detailed. I've seen a lot of really great War Altars of different Imperial faiths. But this project was mostly an excuse to make use of the War Wagon, and get the most mileage out of it. At some point I will even paint up the original crew!
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: steveb on January 18, 2015, 05:50:30 PM
I like that war wagon and the stank platform designed to go in it, nothing like versatility, and so well painted.  I love war wagons almost as much as I like stanks, and I love stanks almost as much as I like cannons!  so with this one model you have hit a tri-fecta,  win place and show.  good job!  steveb
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: ZeroTwentythree on January 19, 2015, 04:10:06 AM
Thanks! I appreciate the compliment coming from the king of the tank & artillery corps!

Since digging this out for the belated WAlter conversion, I've been thinking about adding an armoured roof for the STank configuration. Something along the lines of siege equipment. So this might be seeing further revisions.

In the meantime: Manann in gold.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/waltermanann02_zps5ccd966f.jpg)

I thought about a bit of weathering, but figured it's Marienburg. They pay people to polish something as important as that. It would never look weathered.  :mrgreen:


I finished one more artillery crew, this time a classic lead figure...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/artcrew3_zpsecf05b8b.jpg)

...and I ran up to one of the local game stores to take advantage of their Endhammer sale. Basically, everything pre-End of Times is on sale. I was hoping to get some militia & zombies, but came home with...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/unded_zps20309455.jpg)

Why? Well, thinking about some solo  gaming and thought Undead would be a good robo-match to play against my Marienburgers. For the method behind such heretical madness, see:

http://warhammer-empire.com/theforum/index.php?topic=49972.0

 ::heretic:: ::heretic:: ::heretic::
Title: Re: Pandemonium Multi-PLog (art. crew & war altar of Manann)
Post by: zak on January 19, 2015, 03:17:43 PM
 :eusa_clap: :eusa_clap: :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (standard & art. crew)
Post by: Jon Kerr on January 19, 2015, 03:30:31 PM
Manann in gold.

Your Nan must be very proud you made a model of her. She's a bit funny looking though......


Joking apart, fantastic work! Love this theme, love the original Mannan's Blades (My Nan's Daggers? LOL) and the execution of the conversions and paintjob is awesome!!!!!
Title: Re: Pandemonium Multi-PLog (art. crew & war altar of Manann)
Post by: GamesPoet on January 19, 2015, 08:49:26 PM
I like the warwagon/steam tank/war altar! :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (art. crew & war altar of Manann)
Post by: Shadespyre on January 20, 2015, 12:38:43 AM
Seagulls!!?

Just a thought, looks great though.
Title: Re: Pandemonium Multi-PLog (art. crew & war altar of Manann)
Post by: ZeroTwentythree on January 23, 2015, 02:29:31 PM
Not too much new. Finished cleaning the bits for my first 16 halberds. I need to decide if I will continue the multi-color mercenary look with them, or if I should do a uniform unit for a change. ::heretic:: Still making slow progress on some of the old artillery crew, finished this old one...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/artcrew4_zpsw6lbip9b.jpg)


I have also started talking to a couple of the guys I used to game with about starting up again. They're interested in playing some historicals, so I might be switching gears to ancients in the future.
Title: Re: Pandemonium Multi-PLog (art. crew & war altar of Manann)
Post by: ZeroTwentythree on January 24, 2015, 03:17:19 AM
Trying to clean/organize things a bit. So I got a count of my artillery crew. At some point, not too long ago I was short-handed for regular games. For whatever reason, I just wasn't into painting crew. But at this point, once I finish the last two half-painted guys that are on my desk, I will have:

24 Artillery Crew
4 Engineers

That includes a full set of 3 crew, and one engineer, that I received as Pleasant Surprises. That also includes old Imperial dwarfs (5.) So it looks like I could field 8 pieces of artillery with full crew. I still have about 9 more bare plastic/metal crew (and one engineer) that I could conceivably paint at some point in the future.

I also have one hotpot and two incomplete Dwarf swivelguns. I have all the important parts for the latter (like the crew!) Just missing parts of the "wood" frame, which should be easy to fabricate.

 :dry:  We need a cannon emoji.  :dry:

Title: Re: Pandemonium Multi-PLog (Latest: art. crew)
Post by: ZeroTwentythree on January 27, 2015, 08:16:38 PM
Over in the Counts Tavern I've been rambling about some gaming ideas. Related to that, I've painted a few quick test pics for an idea I've got for humans who are technically living but magically bound & enslaved to a dark/evil/necromantic power. Some of the inspiration is from the Brothers of the Pines from Moorcock's Chronicles of Corum. Or maybe a bit like the slave Podlings from the Dark Crystal, too.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/draintest01_zpskmssnqsj.jpg)

Obviously a limited color palette. But rather than the warmer color of skeletons/bone, this is more of a cool grey. I think it will be a good contrast against my colorful Marienburgers.

Title: Re: Pandemonium Multi-PLog (Latest: test figures, undeadish)
Post by: ZeroTwentythree on January 31, 2015, 05:44:17 AM
First batch of 24 enslaved/bound. Still need to base them up.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/draintest02_zpsqjf743pw.jpg)

Deciding what to work on next. If I'm going to do some solo gaming, I should continue to work on opponents like this. But there are still many Marienburg troops calling to me.... paint us! paint us!

Title: Re: Pandemonium Multi-PLog (Latest: test figures, undeadish)
Post by: Shadespyre on January 31, 2015, 10:31:38 AM
Those are gorgeous!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Latest: test figures, undeadish)
Post by: zak on January 31, 2015, 02:37:13 PM
wow very neat  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Latest: undead lead)
Post by: ZeroTwentythree on February 02, 2015, 04:07:42 AM
Thanks! I'm working on getting them based up now.

I'm continuing my Warhammer archaeology and digging up more old figures I can make use of. I found some old undead with really old paint on them. Going to get them in a nice Simple Green bath. I don't have use for two vampires at the moment, but I think I can put the other two (both from the older LotR range?) to use once they have some new paint on them.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ogund01_zpsgew0eccz.jpg)


I also have this newer Confrontation mini that I'm possibly going to put to use as well...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/cmd01_zpso5lsw8qe.jpg)
Title: Re: Pandemonium Multi-PLog (Latest: undead lead)
Post by: ZeroTwentythree on February 02, 2015, 10:28:24 PM
As long as I'm finishing long forgotten miniatures, I spent all of 30 minutes or so putting the final bits of paint on these (mostly) snotlings, which I had been painting up as "Lesser Goblins" long ago. (I couldn't stand the way the 5th ed. gobbos got so big.) I will finish the remaining bases when I catch up on all the other basing I need to do.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gobsml01_zpsuxcsvrbd.jpg)


I also dropped the above undeadlies into some Simple Green, along with my regiment of Golgfag's Ogres v.2.

http://www.solegends.com/citrr/rr08golgfags.htm

They will serve as mercenaries either for or against the Marienburgers.
Title: Re: Pandemonium Multi-PLog (Latest: gobbos?!?)
Post by: ZeroTwentythree on February 03, 2015, 04:04:11 AM
I just spent 45 minutes clipping all of the bits off of a box of 5th ed. skeletons. I still have to clean all of the clip points and mold lines, which will take at least an equal amount of time, then assemble them. In some ways, I prefer old fashioned metal figures to plastic. But each really does have it's pros & cons.

Also, why the hell would skeleton regiments need musicians or embossed shield devices? I would really prefer flat shields, but they all have small raised rings on them to accept the tiny peg in the back of one of three optional embossed devices (two are skulls, the third is a pair of crossed bones.) Standards I can understand from a C&C standpoint. The commander needs to know where their troops are. But the rest seems odd.

As I was clipping plastic off spues, I started thinking about the identification and decoration of battlefield undead. Why not just paint the skeletons up in different colors? Like a unit or brigade of red skeletons on the left flank, and some dark blue ones on the right. Hell, if the undead are going to attack at night (which seems logical, since living mortals will generally be at a disadvantage due to visibility) why not paint them all black?

Title: Re: Pandemonium Multi-PLog (Latest: gobbos?!?)
Post by: Galafreed on February 03, 2015, 05:31:20 AM
Love the lesser goblins, where did you get hold of the toadstool's? really make the base.
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: ZeroTwentythree on February 04, 2015, 08:00:02 PM
Love the lesser goblins, where did you get hold of the toadstool's? really make the base.

Thanks. I made them. Whenever I have any putty left from sculpting or conversions, I try to do something with it, either using it on bases or making little mushroom caps. The stem is usually just a bit of leftover wire or plastic rod/tube.


I'm making my rounds to some of the local & not-so-local stores when I end up near them. Sometimes you never know what you will find. Today I picked up the "Colossal Skeleton" from Reaper Miniatures. Or as I call him, the giant boner.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giantboner01_zpsadcoqjab.jpg)


I don't have much experience with them yet, but I'm thinking that Reaper's "Bones" line of figures is pretty awesome. At least for larger figures. Man sized figures are still inexpensive, but don't seem like quite as much of a bargain. This guy was only $15.

http://www.reapermini.com/Miniatures/Bones/latest/77116
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: Shadespyre on February 04, 2015, 08:57:17 PM
Reaper Bones are an awesome concept. Some work better than others - the weapons on man-size models can be a bit wobbly and overly chunky, I've replaced a few with GW plastic bits and you end up with a very nice model very cheap. They are massively convertible too, you can hack off huge bits with nothing more than a sharp knife. Top marks to Reaper for using this to bring us cheap models and affordable large models rather than just to gouge extra profits out of people (they probably make more profit per mini sold, but you know what I mean). Read the advice on the Reaper website about working with the Bones polymer - mind you, it might be similar to the vinyl toys you work with?

Interesting point about command groups for skeletons. I guess it depends how you think Necromancy work. If it reanimates dead bodies and brings back a shadow of the former self, then you might expect undead soldiers to slavishly follow the patterns set in their lives and obey an officer, flag and drum. It also seems more practical for the reanimator to directly control the command group and the others follow, rather than send specific magical signals to dozens of undead puppets. Just an idea.

I like the painted undead idea. You could just have them dunk themselves in a vat, save on the effort of brush painting them all. Could look interesting. Psychologically, I wonder if it might detract from the Terror a bone-toned walking skeleton causes?

Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: steveb on February 04, 2015, 10:06:12 PM
color of bones can be quite varied as in mineral seeps from the ground vs. sun bleaching, vs. moldy. Red skeletons would be very funny specially if you are an old gamer who remembers the red Skelton comedy night show.    steveb
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: GamesPoet on February 05, 2015, 01:22:45 AM
I like the enslaved/bound humans.  Also like the older GW undead figures.  And the snotlings are awesome! :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: ZeroTwentythree on February 05, 2015, 05:00:55 PM
Reaper Bones are an awesome concept. Some work better than others - the weapons on man-size models can be a bit wobbly and overly chunky, I've replaced a few with GW plastic bits and you end up with a very nice model very cheap. They are massively convertible too, you can hack off huge bits with nothing more than a sharp knife. Top marks to Reaper for using this to bring us cheap models and affordable large models rather than just to gouge extra profits out of people (they probably make more profit per mini sold, but you know what I mean). Read the advice on the Reaper website about working with the Bones polymer - mind you, it might be similar to the vinyl toys you work with?

I saw that. Yeah, the vinyl toys don't always take well to aerosol primer. I think it's the solvents. I usually use brush on gesso, which is what I may use on Boner. I do plan on converting this guy, I think I would like to repose him, at the very least.

I agree, it's great to see that they are offering affordable alternatives. Once figures get to a certain size, metal just isn't practical, either.


I like the painted undead idea. You could just have them dunk themselves in a vat, save on the effort of brush painting them all. Could look interesting. Psychologically, I wonder if it might detract from the Terror a bone-toned walking skeleton causes?

color of bones can be quite varied as in mineral seeps from the ground vs. sun bleaching, vs. moldy. Red skeletons would be very funny specially if you are an old gamer who remembers the red Skelton comedy night show.    steveb

A friend used to talk about creating a diorama with a big vat of bleach, with a necromancer directing a line of skeletons to walk into it, coming out the other side all nice & white-ish colored, the way most armies depict them. The same could probably be done with paint or dye.

As far as the terror, I think that having barely visible, nearly silent, animated, black skeletons attacking in the dark would be pretty creepy. There's a lot of room for more humorous ideas, too, I guess.

Then there's this bit of awesomeness someone did:  :ph34r:

http://redearthterrain.deviantart.com/art/Molten-Colossal-Skeleton-Front-444946055

(http://fc08.deviantart.net/fs70/f/2014/093/a/f/molten_colossal_skeleton_front_by_redearthterrain-d7cwqkn.jpg)

Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: Syphon on February 05, 2015, 06:17:55 PM
That is blooming amazing! Think he painted it or, god forbid, put in LEDS? :D
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: steveb on February 06, 2015, 03:25:23 PM
amen!, flaming boner indeed, awesome does not adequately describe it.  good work whoever you are.       It just dawned on me that these bones figures, the larger ones, ought to be super easy to convert/reposition.  I know that you can cut through easily, then use a little wire in the joints etc creating whole new figures.  Has anyone done this yet with bone's large pieces yet?    At the price these could be cut up for bits to use elsewhere.  just a thought.  steveb
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: Shadespyre on February 06, 2015, 05:17:55 PM
So far I have only worked with the smaller models - the big ones are my reward for when I have Been Good and painted some more rank and file!

Darknight built his pleasant surprise Dragon Ogre Shaggoth from a Bones Giant and Dragon, seemed to go rather well. I have seen tutorials elsewhere for the big skeletal dragons, so yes, it is very much possible.
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: Darknight on February 06, 2015, 08:40:36 PM
Bones is lovely to work with - easy to cut, easy to glue. Just make sure you give it a good wash beforehand and make sure the primer is absolutely bone (lol) dry before you start painting.
Title: Re: Pandemonium Multi-PLog (I've got a giant boner)
Post by: Syphon on February 08, 2015, 08:06:00 AM
Bones is lovely to work with - easy to cut, easy to glue. Just make sure you give it a good wash beforehand and make sure the primer is absolutely bone (lol) dry before you start painting.

Sounds like you are talking about actual bone. Are you trying to tell us something, dr. Lecter?
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: ZeroTwentythree on February 15, 2015, 04:10:17 PM
Painted a witch to go with the not-quite-undead-yet. Also rebased a great orc mercenary to fit with the others. Need to get at least one more & paint it up for the min unit size.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wtch01_zpsug0hrtw4.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs01_zpsbeaqrhtd.jpg)
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: Shadespyre on February 15, 2015, 04:22:08 PM
Once again, I love the work with the limited palette on that witch. Do you have a basing plan for the undead force? Will you maintain the look or emphasise it by using brighter materials?
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: steveb on February 16, 2015, 02:35:39 AM
witch and orcs are top notch,    steveb
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: ZeroTwentythree on February 17, 2015, 02:50:21 AM
Thanks guys.  :::cheers:::

As far as the bases, I will probably stick with something generally similar to my other figures & terrain, so it will all match. I'm planning on building another table too, so would like to keep it somewhat consistent. However, I've got some ideas for some minor changes & details for the undead bases that might tie them to the figures a bit. I need to do a bit of experimenting, though.
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: zak on February 17, 2015, 02:57:49 AM
 :icon_eek: :icon_eek: :icon_eek: wow
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: steveb on February 18, 2015, 09:51:50 PM
the undead are among us, maybe you should have a ghost whisperer  communicating with the spirits,  some could be guardian spirits in a unit as filler/fighter,  like old Griswald put in 30 years of service and never missed a muster the whole time, now he shows up for roll call even though he is dead,    dang it I think I am going to have to use this one for myself.  steveb
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: ZeroTwentythree on February 21, 2015, 06:13:23 AM
Ooh, I like that. I was thinking that as my solo narrative campaign progresses, I may want to do some Empire style troops like this, representing the spread of the sinister influence as the battle moves into home territory. That would be a good way to start.


I have painted up a prototype for some Ogres that have also been turned.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gfgprotowip_zpsraqxtdso.jpg)


I was just digging around for my WFB 3rd ed. rulebook and I'm really annoyed/upset that I can't seem to find it.
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: Derg on February 21, 2015, 06:21:24 AM
Just fantastic love the bone giant :::cheers::: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Unconventional mercenaries & a witch)
Post by: zak on February 21, 2015, 01:40:25 PM
Ooh, I like that. I was thinking that as my solo narrative campaign progresses, I may want to do some Empire style troops like this, representing the spread of the sinister influence as the battle moves into home territory. That would be a good way to start.


I have painted up a prototype for some Ogres that have also been turned.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gfgprotowip_zpsraqxtdso.jpg)


I was just digging around for my WFB 3rd ed. rulebook and I'm really annoyed/upset that I can't seem to find it.

that's so awesome I just got this guy off of eBay  :eusa_clap: :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Ogre)
Post by: ZeroTwentythree on February 21, 2015, 08:56:49 PM
Thanks! Yeah, I like this edition of the ogres, but the casting on some of mine is a bit rough.


Rulebook update: I found my 3rd ed. book, along with all of the older Empire army books, 1/2 of the 5th ed. rules, plus 6th & 7th, and How to Build Wargames Terrain! But not before I rushed off and put a hasty bid in on a 3rd ed. book on eBay...  :|
Title: Re: Pandemonium Multi-PLog (Ogre)
Post by: zak on February 21, 2015, 11:34:10 PM
I'm glad you painted him, give me some idea's ...my Ogre will be called,  Little Mike  :-P
Title: Re: Pandemonium Multi-PLog (Ogre)
Post by: ZeroTwentythree on February 22, 2015, 03:07:35 AM

More old & unfinished projects discovered as I dig through old boxes o' stuff. This was a good find, as my mind has been into the idea of trying my hand at sculpting again lately. These are all pretty old. In fact, I quit using green Kneadatite quite a while ago.



This one was intended to be an unarmored samurai being taken by surprise.  I think this was only the second or third attempt at sculpting from scratch. He's a bit smaller, more like the old 25mm figures than bigger "heroic" scale guys. Never finished the bottom half nor his sword. A lot of things wrong with the sculpting, but it's kind of tempting to finish the rest & paint it up, since it's mostly done anyway.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/samwip01_zpsfowox049.jpg)




Next is a set of 5 ratmen, intended to be roughly in scale with the original range of Jes Goodwin sculpts. Obviously I never got very far with them.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rtmnwil01_zpsqdglqdeb.jpg)



And lastly, the third of a set of vulture men I had been working on. The other two are finished, and one was even cast in metal. After the second one was cast, I cut this guys arms off and started working on repositioning them so he would also be suitable for casting. I can't remember my intentions -- if I meant the arms to stay separate or if I was going to permanently attach them -- but as it stands, they be cast separately and be glued on if I finished the hands & other details.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/g3wip01_zpslyxrpfip.jpg)
Title: Re: Pandemonium Multi-PLog (Ogre)
Post by: Shadespyre on February 22, 2015, 12:43:28 PM
Oooh, I like the Vulture man. And there are three of them, designed to be cast, you say?
Title: Re: Pandemonium Multi-PLog (Ogre)
Post by: ZeroTwentythree on February 24, 2015, 10:02:11 PM
Oooh, I like the Vulture man. And there are three of them, designed to be cast, you say?

Well, one was a one-off. The second was cast and had been for sale, but the manufacturer seems to be AWOL. This one was going to be a one-off, but then I started to re-work it to be able to be cast after the previous one was cast -- but I don't think I've got much reason (nor ability) for casting it anymore.




I'm still digging out old figures & going through my collection. I've also started (sloooowly) putting together a Marienbug Gallery (http://zerotwentythree.blogspot.com/p/army-of-marienburg.html) on my blog/site. I will do the same with the Undeadish when I get more done. I'm pretty sure most of these mages have been posted here before, but here they are together in a new pic:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mage01_zpsaeswde96.jpg)

...and some familiars, many of which need repainted, rebased, or both!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/faml01_zpssijzxywg.jpg)


Title: Re: Pandemonium Multi-PLog (Old Mages & Familiars)
Post by: steveb on February 25, 2015, 02:50:51 PM
going through old boxes and finding old/new stuff is one of my favorite pastimes, and discovering old unfinished projects that can be repurposed is my second most favorite things........... I am now glad that I saved some of this stuff that I had no use for way back when (when I was  an Orc and goblin player) Now I am amazed when I find a box that has not been opened for decades,   steveb
Title: Re: Pandemonium Multi-PLog (Old Mages & Familiars)
Post by: zak on February 26, 2015, 07:52:22 PM
going through old boxes and finding old/new stuff is one of my favorite pastimes, and discovering old unfinished projects that can be repurposed is my second most favorite things........... I am now glad that I saved some of this stuff that I had no use for way back when (when I was  an Orc and goblin player) Now I am amazed when I find a box that has not been opened for decades,   steveb

hahah me to Steveb  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Old Mages & Familiars)
Post by: ZeroTwentythree on February 27, 2015, 05:34:32 PM
Well, some of this has only been in storage for a few years. Other bits have been away for a lot longer.


I should probably see if I can merge my "conceptual" (wordy) thread in the Counts Tavern with this, but I figured it was best to stick with mostly photos or direct discussion of painting/modeling stuff here. I guess that's probably still best. But at any rate, I've had a few more thoughts about going forward with my new altMarienburg army and the idea of putting together a narrative campaign. Specifically, I think I've decided to restructure and (gasp!) possibly expand the altMarienburg army within this context.


Mercenaries: The bulk of the field army. This encompasses most of what I've done so far, all the puff & slash troops, etc.

Urban Militia: Defend the city itself. Decently equipped, but only moderately skilled. These will be represented by the Perry WotR figures, as well as a few left-over Grenadier and Front Rank figures that I still have.

Rural Militia: Militia of the outlying towns & villages. Irregular equipment, but no worse skilled than the Urban Militia. Maybe better, since they are more likely to have to deal with bandits, raiders, etc.? Free Company and similar miniatures, plus halflings.

Allies & "Other" Mercenaries: Everything else. Various elves, giants, and anything else that doesn't fit into the other three groups, and probably doesn't fit within the usual defense structure.
Title: Re: Pandemonium Multi-PLog (Old Mages & Familiars)
Post by: ZeroTwentythree on February 27, 2015, 06:09:05 PM
Another thought....

One of my complaints about a lot of fantasy settings is the two dimensional nature of most non-human races. That's why I've always liked the idea of having a diverse army of mercenaries -- including wanting to add more orcs. I like the idea of different races still remaining different than humans, but still having an "internal diversity" of their own. So as I've been increasingly been plotting out my own altHammer setting, I've been wanting to push at that idea more.

That said, I'm wondering about the idea of a small number of ogres that have settled down in a pastoral setting. At least in the altMarienburg area of influence. Maybe not so much in other, less accepting, areas. Their size & strength would be valuable on a farm, or in many trades, just as it would be valuable as a bandit or mercenary. With that in mind, maybe I should go full circle and consider ogres in the Rural Militia.
Title: Re: Pandemonium Multi-PLog (Undeadish WIP)
Post by: ZeroTwentythree on February 28, 2015, 04:30:05 AM
I've been working on 800 things at once, so I've got some more figures started, but nothing quite finished yet. But a lot of the undeadish are coming together on the painting table...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/biguishwip02_zpsuoaagjhz.jpg)

After I finish this batch, I will do a small group of cavalry to go with them, followed by a boatload of basing. Then I believe I will wrap up some odds & ends.

Title: Re: Pandemonium Multi-PLog (Undeadish WIP)
Post by: zak on March 01, 2015, 02:20:33 AM
crazy cool sir  :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Undeadish WIP)
Post by: ZeroTwentythree on March 01, 2015, 03:11:34 PM
I went to a resin toy sculpting & casting class yesterday. This is what I did. The original is on the left (grey) and my three casts are on the more colorful ones. They still haven't been cleaned up yet, but came out pretty nice. I definitely learned some tricks and now that I've had someone walk me through, I'm ready to try a bit of my own! I bought the casting equipment a while ago, but haven't set it up yet. Now I'm even more motivated. For what it's worth, I've got ideas/plans for casting both designer toy stuff and gaming stuff. If I can make some time...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/2015-02-28%2022.41.00_zpsx6bnqnrp.jpg)
Title: Re: Pandemonium Multi-PLog (Undeadish WIP & Casting Lesson)
Post by: ZeroTwentythree on March 08, 2015, 06:11:15 PM
Mostly finished the giant, though I think I may go back and clean up that awful mold line I missed (and one other small one that's not visible) and then touch up the paint. She's a Reaper Bones figure, and the first I've worked on. The figures seem nice, but my two complaints are the mold lines -- which seem more numerous and prominent than on metal or traditional plastic figures -- and the bendy weapons. I did fix the latter, but somehow one end slowly bent itself back out of shape.

I'm including three figures for scale comparison. I had initially thought the Reaper giants were a bit small. They are smaller than many of the competition. But after painting this one, I'm actually thinking I prefer their size & proportions to many of the others. I might have to pick up some others. The sculpts look really good.

Again... basing will be done in a big lot, after I've finished some more figures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/deadish3lv_zpsvjoxdk5q.jpg)

Finished more of the undeadish horde, this is a shot of all of the infantry I've got so far. Twelve 40mmx40mm bases worth. Most with 4 figures, a couple only fit 3. Sorry, not the best pic.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/draintest03_zpsnkxkcset.jpg)



Title: Re: Pandemonium Multi-PLog (Undeadish Infantry & Giant)
Post by: zak on March 08, 2015, 08:22:59 PM
I love the color pallet used here  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Undeadish Infantry & Giant)
Post by: Shadespyre on March 08, 2015, 11:25:12 PM
Interesting to contrast your giantess with the one that Warhammer-Weib painted

(http://i61.tinypic.com/6hhn9c.jpg)

Pretty sure I've got this model too, perhaps we should all paint one and start a gallery of them... I'm thinking that the only cure for the bendy spear is a brass rod along its length, perhaps a tricky bit of work though.

The sensible size of the Reaper Bones giants is because they are all based on metal castings. Also, Reaper's history is all about (A)D&D, where giants were relatively small - I think 1st Ed AD&D giants started at about 10' tall.
Title: Re: Pandemonium Multi-PLog (Skeletest)
Post by: ZeroTwentythree on March 13, 2015, 05:30:15 PM
I've seen quite a few different paint schemes on the Reaper giants, and that one in particular. All have looked great. I just think the figures are really good. I started thinking about the scale of giants and realized that the Reaper sized giants would be pretty f'ing terrifying to face on a battlefield once I visualized their height in comparison to me. That's why I included the other figures in the photo. She's better than twice the height of a human, muscular, and well armed/armored.  :ph34r:


Got a little distracted and skipped ahead of my own plans/schedule. Tested out a few paint & wash combos on some skeletons.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skeletest01_zpseuycwzxg.jpg)


I'm looking for some armored skeletons to use for elites. Preferably heavily armored.

If there aren't any actual undead to fit what I'm looking for, I've been contemplating a few different historical ranges and then swapping some of the helmets for skulls and "roughing up" some of the other equipment.
Title: Re: Pandemonium Multi-PLog (Skeletest)
Post by: zak on March 13, 2015, 08:23:07 PM
looks good  :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Skeletest)
Post by: ZeroTwentythree on March 14, 2015, 12:31:15 AM
Thanks!

Speaking of armored skeletons, I recently won some old plastic skeletons on eBay. I wanted to bump up the numbers I already had. There were a few bonus metal minis in the box, an old mounted skeleton hero/knight, a necromancer with a busted sword, and these five guys.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skels_zpssr6fpiux.jpg)

Pretty cool. Though now I want a full unit of oldschool metal skeletons. (And more variety...)
Title: Re: Pandemonium Multi-PLog (Skeletest)
Post by: ZeroTwentythree on March 17, 2015, 05:55:30 AM
Painting. Deadline. Adepticon. Nosleep.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/993e4a07-29f8-4494-a32d-0cc971cf6bfe_zpskmt0xgl4.jpg)
Title: Re: Pandemonium Multi-PLog (Sleep deprived painting)
Post by: Midaski on March 17, 2015, 01:59:14 PM
Nice looking new skele - love the hood  :engel:
Title: Re: Pandemonium Multi-PLog (Sleep deprived painting)
Post by: Victor on March 17, 2015, 02:15:41 PM
It's Jordan Rudess!  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Sleep deprived painting)
Post by: ZeroTwentythree on March 18, 2015, 02:07:14 PM
I had no idea who that was, so I had to look him up on Google to make sure that wasn't an insult.  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Skeletons)
Post by: ZeroTwentythree on March 19, 2015, 03:37:42 AM
First batch of skeletons mostly done. I need to finish the standard (stuck for an idea) and add one more skeleton to that same base, just behind the standard bearer. And basing, of course.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skele01_zpsk7k1wsad.jpg)
Title: Re: Pandemonium Multi-PLog (Skeletons)
Post by: zak on March 19, 2015, 12:39:46 PM
 :::cheers::: :::cheers::: :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Skeletons)
Post by: Shadespyre on March 19, 2015, 12:47:08 PM
Interesting change that the skeletons are more colourful than your "live" guys.
Title: Re: Pandemonium Multi-PLog (Skeletons)
Post by: Dotification on March 25, 2015, 06:46:57 AM
Keep up the good work, 023.  I love the "Shadowfell" look of that dark army, especially on the giant, which *is* a nice sculpt.

Any ideas on what you want to cast??
Title: Re: Pandemonium Multi-PLog (Skeletons)
Post by: ZeroTwentythree on March 28, 2015, 02:16:16 AM
Finished up a few more skeletons, and an overdue mercenary ogre for the Good Guys.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mog01b_zpspsenwnm0.jpg)

Gave him some ridiculously bright (more than usual) colors to break up the unit, which has a lot of reds & greens already. This makes six, which is what a good unit size for gaming. BUT, it's still one ogre short of having the full set.
Title: Re: Pandemonium Multi-PLog (Ogre Mercenary)
Post by: zak on March 28, 2015, 12:49:36 PM
dude, nice ogre absolutely love the old marauder ogres  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Ogre Mercenary)
Post by: ZeroTwentythree on March 29, 2015, 03:48:29 AM
Thanks again! I'm a huge fan of those old ogres.

Speaking of ogres....

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gfo01_zpsmoqfffl5.jpg)

Done painting. Once the bases are done, they should stand out a bit more.

Also finished a few more skeletons again, so here's a pic of the entire group so far.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skel02_zpsqbdzjsaj.jpg)
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: ZeroTwentythree on March 29, 2015, 04:44:53 AM
I'm still indecisive about the elite/armored skeletons. The two ideas at the top of my list are to either use Perry WotR Foot Knights and pack them 4 to a base like the regular infantry, or get some of those Warmachine Bane Thralls and put them 2 or 3 to a base, depending on how many will fit.

Neither is exactly what I am looking for, but I could work with them. I would prefer if the Perry figures were a little bigger (or I could find some beefier/"heroic"/fantasy equivalents at a similarly affordable price.) My biggest concern with the size is that they will be in the army with those giant GW skeletons I just posted. (I suppose I could trade those in for some smaller ones, in the future...) The Banethralls might be OK if I could tone down some of the more ridiculous design elements, like the giant shoulder plates and the iron fences they seem to be wearing on their backs. Since they are plastic, this might not be too hard to deal with.

The deciding factor may be the number of figures per base and the total number of bases I will get for the money. I would prefer the look of densely packed infantry, though I am willing to make concessions on that for the Thralls. However, if I can fit 3 per base, and my minimum unit size is 4 bases, I'm still short by 2 figures for just a single unit. On the other hand, a box of Perry figures will get me 8 bases with 4 figures each, and I would still have some left-overs for other projects.


Something else I'm thinking more seriously about now is a group of non-human skeletons. I made a few skeletal beastmen with the GW kit (not in pics yet) and just received a few of the old Cursed Company figures. I could even mix in a few "normal" skeletons as some non-humans might still look pretty similar to humans when all their meat is removed. I still like those Ral Partha skeletal beastmen & ogres suggested elsewhere. But I'm still on a tight budget and looking to "get the most bang for my buck," so I am focusing on the things I can do with smaller cash outlay.


What I should really finish next is some cavalry. I have some Undeadish (more Germans) and some GW Black Knights to clean, assemble, and paint. I'd also like to paint that Colossal Skeleton from Reaper, but I haven't decided if/how to replace the big weapon (like a hammer made from a gravestone) and possibly do a bit of re-posing.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: Shadespyre on March 29, 2015, 10:51:41 AM
Hmmmm, you're left with a problem as soon as you plump for the old GW skeletons (which I also rather like). You're pretty much stuck with using one of the "heroic" scale manufacturers for your armoured guys then. If you want full armour and skull faces, couldn't you pick up older GW plastics fairly cheaply? Maybe chaos warriors.

Another option would be to use your developing casting skills to reproduce something more expensive. Personally, if it's OOP and for my own use I wouldn't have a moral issue with that. I have a few recast 1980s miniatures hiding in the back ranks of one of my armies. My moral stance is reinforced by them being too badly done to sell on anyway! ;)
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: ZeroTwentythree on April 01, 2015, 04:09:01 AM
Another option would be to use your developing casting skills to reproduce something more expensive. Personally, if it's OOP and for my own use I wouldn't have a moral issue with that. I have a few recast 1980s miniatures hiding in the back ranks of one of my armies. My moral stance is reinforced by them being too badly done to sell on anyway! ;)

I've been giving some consideration to the idea of trying to sculpt a few of my own & casting them Even if they look like crap, it may be a good experience and practice. That way I avoid the moral dilemma too.


Still thinking about the other options I mentioned & thought I would do a quick & rough touch-up on the manufacturer's photo to see what some subtle changes might do to those Bane Thrall figures....

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/thrallmod_zps8acv90wc.jpg)

Better, but I'm still undecided. Giant shoulder plates are sooooo '90s. (Seriously, what was with all the giant shoulder plates on fantasu miniatures in the '90s?) Maybe I should just get some anyway, paint them up and if I really don't like them I can sell/trade for a different option.

Further consideration... I will be adding more "regular" skeletons eventually, and they will likely have to be other, smaller figures than those hulking old GW figures. Maybe I am making more out of the scale difference compared to the Perry foot knights than I need to.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: Darknight on April 01, 2015, 06:21:28 PM
Mantic has some armored skeletons which don't look too shabby.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: ZeroTwentythree on April 01, 2015, 09:11:05 PM
I derailed my own plans this afternoon. I to run some errands, and thought I would stop by the local gaming store to check out a few things, such as his asking price for the old metal grave guard ($6/figure, more than I was willing to spend,) those plastic Bane Thralls (only had the older metal ones which were something like $80 for 10,) the Perry foot knights (no,) or anything else (would also like some more non-human skeletons, etc.)

I came home with the Mantic undead army box. The price was just too sweet, and I will now be set with a boatload of rank & file troops. My impression of the figures is that I'm not 100% on board with the aesthetics, but definitely more so than the other Mantic ranges (most of which look horrible.) But again, can't beat the price, and I think the skeletons will grow on me. The ghouls & zombies look great, no complaints. The sculpting & moulding look really good from first my dig through the box. The zombies/ghouls look a bit like someone raised a bunch of dead Warlord Games Celts (poses & the way they're built)

The nice thing is that the smaller size will go well with my oldschool Empire figures and historicals (so Perry foot knights might be back at the top of the menu...) The down side -- and it's about time to admit that this was inevitable -- is that those old GW skeletons are going to look out of place. I'll just have to live with that.  :wink:

The revenants don't look different enough from the basic skeletons for my idea of an "elite" or heavy troop. So they will all get mixed together. My plan is to use 4 bases per unit to start, but with thoughts of bulking that up to 6 bases per unit in the future and/or on bigger tables. So with that in mind, for now I should be able to get 4 units of generic skeletons and 3 units of rotting guys from this box. The depiction on the box, which I assume corresponds to their Kings of War game, shows the set building 5 units on their individual bases.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: Shadespyre on April 01, 2015, 09:59:34 PM
Like many people, sheer economics drove me to the Mantic Skeletons, but I've become quite fond of mine. They have a lot more clothing than the old GW naked bones, so take a bit more painting.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: ZeroTwentythree on April 01, 2015, 10:08:36 PM
I preferred the naked skeleton look. Seems more ancient. Even if scraps of clothing have survived, they're likely to fall off pretty easy, in my opinion.

People are talking & speculating a lot about WFB 9th edition or whatever is coming post-End Times. A lot of that has to do with the difficult (financially) entry into the hobby. But even after you get into it a bit, how many die-hards will spend several thousand dollars on a single army? I think Mantic really has a great model. For $75 I have 5 units of troops. That's a solid start to a decent "battle" army. For GW (and some of their other competitors), that's one unit or maybe one monster/machine.

Unfortunately, I just can't get into Mantic's aesthetics. At least for human alternatives, there's a bunch of historical companies doing inexpensive plastics now. It would be nice if there were more inexpensive fantasy alternatives. (Hrm... maybe that's a business opportunity I should consider...)
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: Darknight on April 01, 2015, 11:52:36 PM
Have you checked out Wargames Factory skeletons? They are inexpensive and I think they look very fine.
Title: Re: Pandemonium Multi-PLog (Ogres & Skeletons)
Post by: ZeroTwentythree on April 02, 2015, 02:34:27 AM
Although I am raising the dead, I'm not going to dig up old grudges. But briefly, I had a professional dispute with the company, it was eventually resolved, though not necessarily in the way I would have liked. I'm not eager to give them my business. The skeletons aren't good enough to melt my bitter, necromantic heart.

Besides, I just bought that giant box o' Mantic stuff...  :mrgreen:
Title: Re: Pandemonium Multi-PLog (Lothar von Richthofen)
Post by: ZeroTwentythree on April 03, 2015, 03:11:01 AM
And now for something completely different...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lothardr1_zpsbqlvzzu5.jpg)

A loooong time (several years) overdue 1/72 plane for a friend. Lothar von Richthofen's DR1. THe model is from Eduard and probably the best 1/72 plane kit I've put together.

I really like Lothar's plane, its colors are even more striking than his more famous brother's. I'm thinking I'd like to do a second one for myself.


Speaking of WWI... I played Wings of Glory for the first time earlier this week. One of my co-workers picked up one of the paired plane sets, along with a couple of single planes, and a game mat. Pretty easy to learn, and along the lines of Blue Max/Canvas Eagles, it's a pre-planning game of trying to predict your opponents actions and plan accordingly. I think I actually like the three move planning better, and the cards really help keep the game moving fast (once we figured everything out.) The planes are very nice.
Title: Re: Pandemonium Multi-PLog (Lothar von Richthofen)
Post by: zak on April 03, 2015, 03:23:57 PM
SNAP! great work on the plane  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Lothar von Richthofen)
Post by: Shadespyre on April 03, 2015, 07:10:57 PM
Not seen that design before, that is cool!
Title: Re: Pandemonium Multi-PLog (Lothar von Richthofen)
Post by: ZeroTwentythree on April 04, 2015, 03:59:03 AM
I painted a couple of test undeadish cavalry. Not sure if I want to go with light horses, dark horses, or a mix of both...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/unishcavtest01_zpsqe89dkzb.jpg)
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: Shadespyre on April 04, 2015, 10:13:09 AM
Both look good, so mix them. I would only do matching horses on an elite unit, I think.
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: mottdon on April 04, 2015, 12:48:15 PM
I keep looking at the dark horse and saying, "Oooo.  I like that one!"  But then I look at the white horse and I say, "Oooo.  I like that one too!"  So based off my indecisiveness, I'd say a mix of both.  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: Siberius on April 04, 2015, 03:45:54 PM
I'm drawn to the white one because it's more striking, but I think a mix of the two would look very cool too.
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: Timbor on April 05, 2015, 04:13:04 AM
It is a tough call... the rider's pants are hard to differentiate from the black horse, yet the rider's skin is hard to differentiate from the white horse  :icon_lol:

Both look great though!
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: ZeroTwentythree on April 05, 2015, 05:13:00 PM
Yeah, they do start to blend together. That's partially intentional. I do think I might need to scale some of the shades of grey for a bit more variety, though.

I'm leaning towards either white horses or a mix of both plus some in-between tones. Still thinking about it though, might work on something else while I decide.
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: ZeroTwentythree on April 07, 2015, 05:04:02 PM
While I make up my mind about the horse colors, I decided to finally base & varnish some of what I've recently painted. I decided to stick with the same style base as almost everything else I've got. At some point I will paint something on the banner.

I have been contemplating whether I want to rebase my individual Marienburg figures onto 40mmx40mm bases like these. I've never been a fan of individual based figures for mass combat games. But I'm also not a fan of extra basing work.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skele01_zpskvzsudwj.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/undeadish01_zpsfabyfhdb.jpg)
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: zak on April 08, 2015, 12:28:09 AM
snaptastic dude  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Cavalry test colors)
Post by: Darknight on April 08, 2015, 01:25:17 AM
Zebras. Undead zebras.
Title: Re: Pandemonium Multi-PLog (Basing Infantry & Draft Map)
Post by: ZeroTwentythree on April 09, 2015, 12:43:22 AM
You know... why not zebras? In  fantasy setting, I suppose horses don't need to be the same color. Or horses.


I am starting to lean towards a medium-low fantasy concept, or at least something less than the Warhammer world. I've actually been thinking about a setting quite a bit and finally did decide to completely part ways with Warhammer. I think the major fantasy elements will be:

Non-human but "humanoid" races. At this point, in the part of the world in which my campaign will be set, it will be mostly humans, with ogres, and small numbers of giants, great orcs, and swamp goblins. There used to be elves, but as far as anyone knows, they're all dead. Rumors of other races in far flung places. Some may be introduced as part of the narrative.

Undead. Obviously. But this is a new & foreign thing, as far as my Marienburgers are concerned.

Magic. Mostly rare and powerful, and manifesting itself through items and creatures rather than mages flinging fireballs at each other on a battlefield.

Fantastic beasts. See previous item.

The divine. Divine intervention will be about as common as in the real world.

Technology will be mixed. I'm still attached to the Empire & renaissance, so gunpowder, pikes, etc. will be around, but I will probably be leaving out any steam tanks or robo-horses. Navigation & ship-building will be slightly less advanced.

I've quickly sketched out a first, (very rough) draft of a map-like thing. The highlighted area is where the action will happen, centering on the city of Marienburg  and the surrounding hinterland.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/Map01e_zpsf92acpqq.jpg)
Title: Re: Pandemonium Multi-PLog (Basing Infantry & Draft Map)
Post by: ZeroTwentythree on April 12, 2015, 04:50:05 AM
I have started putting together a box of the current plastic GW undead black knights. As I’ve been working on them, a few thoughts have crossed my mind. I haven’t put together any of their kits in a long time, so nothing they've done in the past few years or more.

They are really nice models. If the rumors of GW focusing on being a company that produces nice models for hobbyists and collectors first, and a game company second (or fifty-second….) are true, then I think that’s probably not a bad plan. While I have enjoyed a number of their games, I don’t think it’s their strong point. Especially recently, and especially at the insane prices to get the rules.

They take forever to clean & assemble. At least more time than someone like me wants to put into it. By that I mean, someone who wants a table full of nice painted models to play some big battle games, but can’t devote their life to it. I suppose you get out of it what you put into it. As I said, they do look great so far. But I am starting to grow weary of assembling plastic figures.

WTF is with GW and putting flaming braziers on everything, especially HEADS? Are “brazierz” the new “skullz”?

Pics when they're done. That might be a while...
Title: Re: Pandemonium Multi-PLog (Basing Infantry & Draft Map)
Post by: ZeroTwentythree on April 14, 2015, 04:33:40 AM
While digging around through old boxes, I came across this. I had intended to use it for my old Skaven army, but it will work just as well (better?) with the undead!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/callwip01_zpski6uscfy.jpg)

Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 17, 2015, 01:14:17 AM
I stole a series of 5 & 10 minute breaks throughout the last few days to put some paint and a series of washes/glazes on the Caller's beast. This is a bit of a new technique to me -- I've been using it to an extent on all of the undead, but for decades I've been more of layering & blending style painter, and have stayed away from doing many washes. But I'm learning to love it!

However, I've got mixed feelings on how this particular figure turned out. It's not really a subject that should be too colorful, but also felt like it needed a bit more color than the washed out look of most of the rest of what I've done. Hopefully it doesn't look too out of place once the army is filled out.

While I was basing it up, I also finished the base on a previously painted Undeadish giant.

For reference, the giant is on a 50x50 base, the Caller's beast (I need a new name for it) is on a 50x100.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/unbigun01_zpsrdgjuscj.jpg)
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: Shadespyre on April 17, 2015, 12:57:51 PM
I like it. I think I said before that I like the irony of the actually undead units having a little more colour than the undeadish ones.

Btw, I agree with your views on the newer GW plastic kits. I built that box up as Hexwraiths and found them unnecessarily fussy to assemble. The same with the High Elf Dragon Princes I've been converting. It seems a shame that they all have to be assembled "just so", like Airfix planes.
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: steveb on April 17, 2015, 02:12:23 PM
wow, the giant and beast are really nice, the giant is one of my favorite pieces, when I painted mine it almost seemed to paint itself, all I was doing was transfering the paint from the pot to the figure.  How was it for you?  great job so far, and yes I agree the plastics are getting way to fiddly to be enjoyable.   steveb
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 17, 2015, 04:06:35 PM
Btw, I agree with your views on the newer GW plastic kits. I built that box up as Hexwraiths and found them unnecessarily fussy to assemble. The same with the High Elf Dragon Princes I've been converting. It seems a shame that they all have to be assembled "just so", like Airfix planes.

I think that's my problem with how fiddly and time consuming they are -- they are designed to be assembled more or less in only one way. If they were more interchangeable/modular to make conversions or swapping between kits easier, as with many of the older models, it might be worth it. On the other hand, the detail and quality of the recent kits is astounding. I'm fending off the temptation to eventually pick up some of those Wood Elf deer cavalry just because they look really good!


wow, the giant and beast are really nice, the giant is one of my favorite pieces, when I painted mine it almost seemed to paint itself, all I was doing was transfering the paint from the pot to the figure.  How was it for you?

The same, really great figure and maybe because of the size of this one, it really painted up quickly. I'm looking forward to getting some all of the other Reaper giants eventually.
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 19, 2015, 04:58:57 AM
Earlier this week I received a box of Warmachine Bane Thralls. I've been looking for an option for some armored "elite" skeletal troops. I had been considering a few different ideas, and these were on the list but I kept resisting because I think the shoulder plates (pauldron?) look ridiculous, as do the bits of someone's iron fence they are wearing on their backs. The latter are easily left off. I had considered clipping the shoulders, too, as illustrated by my quick photoshoppery to test the idea...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/thrallmod_zps8acv90wc.jpg)


So now that they're in my possession, I can see that the square "pads" on which the separate shoulder plates sit might look like decent, if someone bland, armor plates on their own, with the exception of the "champion" figure who is designed completely differently. I could just leave his on, as above. Honestly, though, I think the plates look less ridiculous in person.


Other observations about these figures.... they are sold as "plastic" but they are not polystyrene. Maybe a lightweight, hard resin? Not sure the shoulder plates will be nearly as easy to trim down & clean up as if they had been polystyrene. The detail seems OK on most of the figure, but the skulls look pretty disappointing. I was already on the fence a bit when I saw close-ups of the skulls in photos. In person they are even more caricatured with pretty soft looking detail. Looks like there will be a little cleanup, hopefully this plastic isn't too tough to work with.

I'll withhold final judgement until I've actually worked on & painted these, but at first unboxing I find them a little disappointing given the regular retail price.
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 19, 2015, 05:14:26 AM
After exploring the Oldhammer forum a bit more this week, I've started thinking about the idea of "remote gaming" as an alternative or supplement to solo gaming.

The concept would be that I would set up the battlefield, the figures, etc. and would play against a remote opponent by keeping a blog with updated photos of the table, use an online random number generator to get dice results, and would get instructions from my opponent that I would carry out on their behalf. This got me reconsidering Hail Caesar as the basis for a fantasy game, since the movement is somewhat loose, based on a verbal description, and partially dependent on dice. There would be little change from playing an in-person opponent other than me moving their figures for them.

So now I'm considering digging up an opponent and giving that a try.


Below is a pic of two older figures I finally based. The figure from the Confrontation range is quite a bit bigger, even when taking into account the larger base. But between that and his proportions, I think he might make a good partner for the old GW "Death Elemental" that I will be painting up sometime (hopefully) soon.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2char01_zpshrbir5r8.jpg)

Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: Shadespyre on April 19, 2015, 11:52:44 AM
Remote wargaming - great idea!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: steveb on April 19, 2015, 04:32:01 PM
avalon Hill board game company used to have a stock market based dicing system for playing their board games by mail, I do not remember all the details as it was over 50 years ago that I used it, but it worked quite well, and could be used for multiple rolls on the same date. 

regards the thralls, new heads and shoulder armor I think are needed, those are way too much, especially for skeletons, but I think the body is an excellent basis for a conversion, good luck.   steveb
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 21, 2015, 03:07:12 AM
I really like the bodies and even the oversized axes. I think I can work out the other details.

The stock market randomizer sounds interesting! But I think there are a number of web sites catering to gamers now. I started looking into it a bit and learned that long distance RPGs are a pretty big thing, and there are a lot of cool tools  for people to make use of. The big difference being that they seem to be based around video conferencing style gaming, where I'm thinking about good old fashioned "play by mail" gaming but with as many modern conveniences as I can make use of.
Title: Re: Pandemonium Multi-PLog (Caller's Beast & Giant)
Post by: ZeroTwentythree on April 22, 2015, 09:25:58 PM
I attempted to clean up and assembled one of the Bane Thralls, sans pauldrons. I set them up next to the figure so you can see how huge they are. They look like pieces from a segmented sewing thimble! You can see that the platforms on which the pauldrons are supposed to sit could look like more modest pauldrons on their own, if I dressed them up a little. So I might just try that.

I need to go back and spend some more time cleaning up mould lines, especially on the fingers. I can't say I am a fan of whatever this material is. It's like they used something that combines the worst qualities of lead/metal and polystyrene. Filing the stuff leaves a lot of texture and "fluff" that needs cleaned off, similar to styrene. Normally I use an knife on the styrene, which did seem to work better with this stuff. But it's a harder plastic/resin, so it doesn't cut/scrape as nicely. This one looked like it had a gate/tab/sprue/whatever on the collar that had been cleaned off, but left behind a pretty rough, chunky surface. That and the fingers were the worst parts to clean.

In spite of that, I still like the sculpting, aside from the head and pauldrons, and they are nice designs. You can see in the pic that they are much smaller than those old, monstrous Citadel skeletons. But they're bigger than just about anything. I think the Bane Thralls should fit well with the Mantic stuff, which is good since I have a big pile of their skeletons to work on eventually! In fact, I think I will also look into using some of the Mantic skeleton heads on these. If I can get my hands on some of the current GW skeleton heads, those might also fit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelecomp01_zpsdguaoxoc.jpg)

Title: Re: Pandemonium Multi-PLog (experimenting with elite undead)
Post by: Grizzled Hochlander on April 22, 2015, 10:24:36 PM
Really great stuff here! Pardon if I missed it, but what is the manufacturer of your Celtic enslaved guys? I'd love to know, they look really great (especially with that color scheme!)
Title: Re: Pandemonium Multi-PLog (experimenting with elite undead)
Post by: ZeroTwentythree on April 24, 2015, 12:54:15 AM
They are ancient Germans, about 80% from Wargames Foundry, the rest from Crusader Miniatures.

A few other brands that fit well with these are the Grenadier Fantasy Warriors barbarians, now manufactured by Mirliton (same sculptor as the Wargames Foundry figures) and Black Tree Design's ancient Germans. Some of the now OOP Sons of Kronos barbarians from Chronopia might also fit (I'm going to try that for a couple of heroes.)

Title: Re: Pandemonium Multi-PLog (experimenting with elite undead)
Post by: Grizzled Hochlander on April 24, 2015, 02:21:41 AM
Thanks, that really helps!  :::cheers:::
Title: Re: Pandemonium Multi-PLog (experimenting with elite undead)
Post by: ZeroTwentythree on April 24, 2015, 03:36:26 AM
I dug up some old comparison photos from when I was putting together my ancients armies. These include both Germans & Celts.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minicomps/germcomp2.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minicomps/bcomp1.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minicomps/brbcomp02.jpg)


This last one is Renegade Miniatures Celts on both ends, the women are all from the game Celtos, ant the standard bearer is a Foundry German.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/brb/brbwip01.jpg)
Title: Re: Pandemonium Multi-PLog ("barbarian" comparison pics)
Post by: Grizzled Hochlander on April 24, 2015, 08:23:17 PM
Thanks! I've been interested in branching into that genre of wargaming recently, so these are really helpful.  :happy:
Title: Re: Pandemonium Multi-PLog ("barbarian" comparison pics)
Post by: ZeroTwentythree on April 28, 2015, 06:12:21 PM
The Secret Weapon skulls arrived today. They look great! They're a decent size, well sculpted & cast. I just wish some of them had lower jaws. But I think I will still have plenty of use for them. Here's a pic next to an old, huge GW skull, and one of the Warmachine Bane Thrall skulls (has a peg on the bottom.) I think these will work as perfect replacements for the Bane Thralls!

http://www.secretweaponminiatures.com/index.php?main_page=product_info&cPath=47_55&products_id=230

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skullcomp01_zpscsxlpbja.jpg)
Title: Re: Pandemonium Multi-PLog (skulls)
Post by: ZeroTwentythree on April 30, 2015, 03:51:45 AM
Quick paint test for the heavy skeletal infantry. Obviously I did leave the excessive paulrons off, and swapped out the skull from one of those I got from Secret Weapon. Pretty pleased with how it looks.

This was also a bit of a photographic experiment as well. I used my phone and a pretty well rounded online, Flash based image editor called Pixlr for the photo editing.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ggtest02_zpsu1vniqca.jpg)


While I was cropping the photos, I also noticed some of the extra stuff in the perephery of some of the photos and thought I would post this tiny peek at other parts of my desk...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ggtest01_zpszpxf3ae1.jpg)
Title: Re: Pandemonium Multi-PLog (Heavy Skeletal Infantry Test)
Post by: Your Mother on April 30, 2015, 11:54:06 AM
Great work as usual. Always something interesting on your workbench.
Title: Re: Pandemonium Multi-PLog (Heavy Skeletal Infantry Test)
Post by: ZeroTwentythree on May 02, 2015, 03:01:51 AM

The hand & eye were part of a 3d printed design toy I customized for the release show at Rotofugi Gallery in Chicago next week. He's a little bigger scale.  :wink: Just finished him up & put him in the mail.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/nohwitzeses02_zps2bzcfc8b.jpg)



(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/nowhitz_promo_share_600_zpskxgct9kv.jpg)
Title: Re: Pandemonium Multi-PLog (Tricksy Hobbitses)
Post by: ZeroTwentythree on May 05, 2015, 04:12:00 AM
OK, just one hobbitses. Scored this from Westfalia Miniatures. Really cool figure, I think it's jumping to the front of the painting list!

http://westfaliaminiatures.com/

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/westfalhalf-01_zpsvln6wjde.jpg)
Title: Re: Pandemonium Multi-PLog (Tricksy Hobbitses)
Post by: zak on May 05, 2015, 01:18:26 PM
very nice Hobbit  :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Skeletal Elite)
Post by: ZeroTwentythree on May 06, 2015, 06:58:28 PM

Finished the first small unit of skeletal elite. Only two fit on a base, which is fine. As long as they appear to have the same "mass" as the other formed units, I'm OK with that. I ended up going back and "dusting" the bottom of the robes, and giving the the edges of the armor & weapons a bit more detail. I like the way they turned out, and think they will look good with the army. I may do another set like this at some point in the future. But I've still got plenty of other stuff I'd like to get done first.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gg01_zpsq39cqzt3.jpg)


I have been re-thinking the "good guys." I already have some metal (Front Rank, Grenadier, Perry) and plastic (Perry) late 15th century medieval figures that I am considering using as my starting force of militia/levy/men-at-arms instead of my old WFB army. I like this idea for a few different reasons. The landsknecht style figures can still be introduced later on as mercenaries, and I can continue to paint them as my mood dictates.

For now, I should probably finish up the Undeadish and skeletal cavalry that are still sitting on my painting table first, though.
Title: Re: Pandemonium Multi-PLog (Skeletal Elite)
Post by: DaTroll on May 06, 2015, 07:57:06 PM
awesome work. do you mix them up with the good old skelletons shown in the backyard?
Title: Re: Pandemonium Multi-PLog (Skeletal Elite)
Post by: ZeroTwentythree on May 07, 2015, 03:57:33 AM
Two separate troop types/units. But I have a couple extras of the guys in front that may end up as leaders in the regular skeleton units.
Title: Re: Pandemonium Multi-PLog (Undeadish Cavalry)
Post by: ZeroTwentythree on May 08, 2015, 12:59:24 PM
Finished my first group of Undeadish cavalry. It may seem like I've become a painting machine, but they have been mostly done for quite a while. I just quickly (maybe a little too quickly) finished them up whenever I could get a few minutes to work on them recently.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ucav01_zpsnd4uwloo.jpg)
Title: Re: Pandemonium Multi-PLog (Undeadish Cavalry)
Post by: ZeroTwentythree on May 18, 2015, 03:33:52 AM
Since I'm done with the basic table top, I'm going to just post it in this blog instead of the discussion of table construction.

The summary of my decision/design is that I went with something I could put to use quickly, and easily. I can add, upgrade, create modular tiles, etc. later. I ended up going a little oldschool with the paint scheme. I've been digging some of the Oldhammer aesthetics I've been seeing around some of the other fora & blogs lately.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tablewip04_zpsc4dpkj9e.jpg)


One of the collateral benefits of terrain projects is that I get to grind some green paint into cheap brushes, which gives me a new batch of tall grasses to use for bases and other terrain pieces.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/brushterr_zpsm3knwvkz.jpg)



Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 18, 2015, 04:08:43 AM
I've been doing this for a very long time. I should know better. But it's a very humid day, and here on my desk is my first batch of Mantic skeletons & revenants... covered with "fuzzy" primer.
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Siberius on May 18, 2015, 11:25:06 AM
Really like the look of that board. Did you just paint it or is there texture? Kinda looks like some texture from this distance but that might just be the paint style...
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 18, 2015, 01:08:14 PM
Thanks. It's textured (glue & sand), painted & drybrushed.
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Siberius on May 18, 2015, 04:24:53 PM
Hmm nice.

I've been looking for a way to do a board for ages and going back and forth. This looks surprisingly nice considering the simplicity of materials. Maybe I'll bite the bullet and try something similar. I'm fed up of looking at this grass and that etc...
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Siberius on May 19, 2015, 01:32:57 AM
Can I ask some stupid questions? I would love to get a board made in time for a big battle we have coming up in a couple of weeks.

What kinda glue did you use and did you have a glue to sand ratio?

What sorta paints did you use? Did you do mixes of them too, to give more depth?

And did you layer up the grassy areas texture wise anymore or is it all just one layer?

Thanks for any tips. I don't have a lot of time for experimentation and dithering over these kinds of questions always stops me in my tracks so I'm hoping to kinda blitz this when I get going!
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 19, 2015, 04:49:13 AM
The quick version of what I did:

1. I put the doors on top of some milk crates, which were on top of a plastic dropcloth.

2. I used a cheap brush to carefully spread around some Elmer's Glue-All, making sure not to let any drip down the side. (I used a little less than half of the gallon jug of glue I had.)

3. Sprinkle playground sand on the glue. After a while, the sand started sinking into the glue in some places, so I sprinkled some more on all of the "wet" looking spots. I did this a third time a little while later. After about 24 hours it was dry, and I turned the doors on their side and spent quite a while brushing  all of the loose sand off the tables and onto the dropcloth. Then I collected & poured the loose sand back into the bag. Not sure how much sand I used, but the 50 lb. bag was far, far more than enough. (A bunch had already gone into my daughter's sand table.)

(I only did one sand layer, and it did turn out somewhat uneven. I think that looks good. I didn't do an extra layer for the grass, but I hadn't thought of that. Sounds like it could look cool.)

4. The first coat of paint was flat interior latex paint from the hardware store. I painted a bit of cardboard with the paint I use for my mini bases, and asked them to match that. I got a "quart" (which is apparently only 30 oz. these days...) and used about 3/4 of that.

5. The rest of the paint is $1 craft store paint (Americana.) I used about two bottles drybrushing the whole sandy table. Then I used two bottles of a dark greenish for the green areas, and then one bottle of lighter greenish for drybrushing that, and about 1/2 of an even lighter green for a bit more drybrushing. Note: drybrushing the table is much different than doing it on a figure. It was really tricky getting the right amount of paint, the right way of brushing it on, etc. because it's such a huge area, and it's hard to get a balance between having the highlights show up, and getting streaks or blobs (I have some of both on mine, but I think I hid them pretty well.)

6. I haven't done it yet, but I also bought some flat varnish. I might do a small test area, or maybe make a hill (using the same steps as above) and test it out on that first to make sure this will look OK. I'm worried about bubbles, or the varnish looking a bit foggy. I *did* have a previous table that I made in the same glue-sand-latex-craft paint series of steps, and I used Krylon spray varnish that worked very well. But I'm looking to avoid dragging these down three flights of stairs to spray them outside this time.

Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Siberius on May 19, 2015, 12:01:51 PM
Thanks!

That's pretty much exactly what I was looking for. Should be super helpful. Reckon it is actually possible in the time I have left too. Just need to get going soon so I can do each step without rushing over un dried stuff...
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: mottdon on May 19, 2015, 12:37:23 PM
Wow, Zero!  That looks really incredible!  Great job!  I'm impressed with how smooth and seamless it looks.   :eusa_clap: :eusa_clap: :eusa_clap:

If there was but one thing that I might suggest for next time; when you start brushing on the green spaces, start at the seam in the middle where the two boards meet, merge the green spaces as you did, then after you move out from there, swap the board positions so the what was once the outside long edges, are now the middle.  Then brush toward this new middle section.  That way, no matter how you put the boards down, you will always have matching edges in the middle.  Minor point, but a nice bit of subtle touch. 
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Shadespyre on May 19, 2015, 06:30:35 PM
It does look nice. Shows there is no excuse for any of us (as long as you have space to make and then store it, anyway).

Not tried a project this size myself, but my mate complained for weeks of his wrist aching after drybrushing his Citadel battlefield, so I have sympathy over that stage!

When I put sand on bases I pour it on an inch or more deep! I doubt you really need to apply it in multiple layers unless you really want to get different depths. The only worry I have is of causing splashes and ripples in the glue if it is quite deep, as that will definitely leave uneven patches. Did you apply the sand with a sieve or shaker or just by hand?
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: Midaski on May 19, 2015, 06:49:19 PM
Really looks great, and so much quicker than what I did.

Have you done anything about a 'locking system' to keep the two doors together?
I used to use window catches, but from the other thread I assume you will eventually paint the 'undersides' blue?

Maybe a couple of those fold over hooks on the two ends? I always worry about bumping the table and the pieces part.
 
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 20, 2015, 03:02:45 AM
Thanks. This really was a pretty easy project.

I used a small plastic storage container to scoop up sand and shake it out onto the table.

I don't have a locking mechanism on the doors, but there is a layer of 1/2" foam rubber floor material on top of the shelves (under the doors.) That seems to be doing a pretty good job of keeping them from moving. That should also act as a protective pad for the downward facing side too - yes, the opposite side will be blue soon.

Making both sides match up would have been a good idea, it just didn't cross my mind. Luckily I shouldn't have too much trouble matching up just two boards (for the moment.)
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 20, 2015, 03:24:52 AM
I painted a couple of test models from Mantic. Not the best pic, but I think they came out ok. When I'm at a proper keyboard (instead of a phone) I'll type out some comments on the figures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mantskelwip01_zpsuznnqroj.jpg)


I'm still digging around & cleaning out my attic storage. I found this over the weekend.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gd96tape_zps4lqcapyy.jpg)


My plan is to try some big battle games, but when I pulled this out, my mind started to wander off to thoughts of a secondary skirmish project. I've had this since it was new, but have never played it in spite of the fact that I really like some of the mechanics. Have always wanted to give it a try...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bldstrm01_zpsk2spbnwj.jpg)
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: mottdon on May 20, 2015, 12:53:37 PM
*Narrator voice* In a dark and chaotic world...there's BLADESTORM!   :-P
Title: Re: Pandemonium Multi-PLog (New Battlefield)
Post by: ZeroTwentythree on May 20, 2015, 02:09:36 PM
Not everyone can be grim and dark...

I was never able to get into the fluff at all.
Title: Re: Pandemonium Multi-PLog (Mantic Skeletons)
Post by: ZeroTwentythree on May 23, 2015, 05:35:07 AM
Painted up my first group of Mantic skeletons. They are a mix of the regular ones and the Revenants, which I thought look too similar to the regular skeletons to warrant use as some other troop type.

They are OK models for the price. I'm not a huge fan of Mantic's figures in general. But I was more optimistic with the undead after seeing photos online. Once I got them in person, and now after I painted them I am less impressed. Some of the detail is very shallow and just doesn't show up with the paint. Some of the poses are a bit awkward (a few of them reminded me of the Warlord Celts,) including the way some of them were holding their weapons. I'm not really a fan of the "expressive" (cartoon-y?) skulls, either. They're not horrible figures. And they might look better in mass numbers. I'm just not a huge fan so far.


They're also a lot smaller than I expected. They look OK next to the ancient Germans I'm using as "undeadish" and should scale up OK with Perry WotR figures that will end up on the opposite side of the battlefield. But they really look miniscule next to GW and other fantasy figures. This wasn't entirely unexpected, but the difference is more noticeable than I had thought it would be. (At least on the painting/photo table -- I'll have to see how they look on the gaming table.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mantskel01_zpswzlpxisz.jpg)
Title: Re: Pandemonium Multi-PLog (Mantic Skeletons)
Post by: Shadespyre on May 24, 2015, 06:20:43 PM
They look pretty nice in your paint scheme.

I'm quite a fan of the models, to be honest. Yes, the poses are a bit strange at times, and this is very noticeable when you have 80 of them like I do. I'm going to do minor conversions on a few of mine to reduce that. They are smaller than GW skeletons, but I think of it as the GW ones being to big. For example, my old GW graveguards have skulls that are bigger than the heads of most of my Empire models...

To be fair I haven't put mine on a gaming table yet, so I may yet be disappointed. But I don't think so.
Title: Re: Pandemonium Multi-PLog (Mantic Skeletons)
Post by: ZeroTwentythree on May 24, 2015, 06:58:42 PM
I don't think so either.  :wink: I'm thinking that on the table they will read more as a mass of skeletons, and the individual quirks of odd poses & goofy skulls will get lost in the overall appearance.

I do agree, the GW skeletons are too large. But I think I'm more accepting of that because the sculpting, poses, skulls (and if anyone knows skulls, it's GW) and such are better.
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: ZeroTwentythree on May 29, 2015, 06:25:21 AM
I counted up my Mantic skeletons and discovered I will be one base short of having a nice round number of units. So I painted up an old Citadel figure to use with them, as a leader type figure, along with one of the "emerging" skeletons from the Mantic sprues.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/oldhamwraith01_zpsqhipqpha.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mantskelewraith_zps3apvwrxp.jpg)


I also dug out an old (already painted) swarm to accompany the undead.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/swarm01_zpszlvka21j.jpg)
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: mottdon on May 29, 2015, 12:30:00 PM
Wow, Zero!  Those look awesome!  I love what you did with the "leader".  He's set apart from the rest, indicating his importance, yet the addition of the "emerging" skeleton doesn't make him look out of place with the rest of the unit.  Love it!   :::cheers:::
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: GamesPoet on May 29, 2015, 01:49:08 PM
I have really enjoyed catching up on this thread.  The undead force ... barbarians, skeletons, ogres, cavalry, is all a pleasure to see growing.  I also love the idea of your creation of a fantasy althammer world, the map is cool and hoping to see more detail on that, because those types of things create a sense of foundation to the story of what you're building.  All very inspirational, thank you!
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: steveb on May 29, 2015, 02:10:06 PM
zero23, ditto on all the previous comments. steveb
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: ZeroTwentythree on June 02, 2015, 01:08:55 AM
Thanks. I've been getting lost in a lot of ideas in my head lately...



As I’ve been painting Undeadish and building a table, I’ve been thinking about a lot of the other aspects of my current project, and that has been evolving a lot.

I had started writing up a list of pros & cons for an alternative road to take with the “good guys” and had planned on posting that publicly. But the act of writing it out convinced me to just go ahead with the alternative.

The “good guys” or the “definitely living according to common definitions of life” are going to take on a slightly different character. Initially, I was simply going to use my WFB Marienburgers, and cling to a lot of the background. Previously I decided to transpose most of the general concepts of the city to my own setting. My thoughts on this have continued to evolve, and I have decided that although Marienburg and the existing army will most likely be a part of the narrative, I am going to start with some new ideas, background, and figures from the ground up.

I think it boils down to a few  main reasons. One is that I am really getting into the world building and fictional history creation. (Maybe I will try my hand at writing some actual fiction?) The other is that I would like to construct, paint and base a new army from scratch. I think I can also benefit from narrowing the focus of the setting, background, armies, and map(s).

So I have decided to start my campaign in the rural hinterland, and will be using slightly earlier period figures. As much as I enjoy the landsknecht period & style, I’m also (more?) fond of the late 15th century. I also happen to have some unpainted Perry and Front Rank miniatures to form the basis of the army, left over from my abandoned historical Burgundian army. The new focus will also be far more human-centric.

Behind the scenes I have been writing down some outlines & information regarding the setting, and have plotted out some initial battle scenarios. I will be doing these in “chapters,” and don’t want to get too far ahead of actual games, as I’d like the results of the games to determine the narrative and nature of subsequent battles (and further development of the armies.)

I will share some of these details once they are fleshed out some more. At some point, my long term goal is (ideally) to put together an oldschool “campaign pack” with writing, maps, battles. If I can manage -- and this may be a bit of daydreaming -- I wouldn’t mind creating some illustrations and sculpting a few miniatures to go with the campaign.

For now, I have more undeadish to paint, and now some revised planning to do for their opponents’ figures as well. Since I hate to update without a photo of something, here's what my desk currently looks like.



(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150601_010227_zpsgpp1zbca.jpg)


Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: Timbor on June 02, 2015, 03:08:06 AM
Your desk is much cleaner than mine  :engel:

Or did you clean it up just for the picture?


Nice to see the progress on this, I would love to hear some fiction in the future!
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: ZeroTwentythree on June 02, 2015, 03:20:05 AM
The photo is strategically cropped. It is a wide desk, with clutter to each side, and a narrow work & photo clearing in the center portion. I also have a small folding tray to the left, and both a set of shelves and a wheeled taboret to the right, all loaded with paint, tools, and misc. half-baked projects.
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: GamesPoet on June 02, 2015, 03:48:06 AM
I like the approach being taken regarding the development of your project.  Excellent.

This reminds me a bit of a project I started in 2013, although it was more of an Imagi-Nations project based on historical miniatures and time periods.  I've been slowly developing this completely human oriented campaign world with a framework of "history"  to it, yet interested in developing the story in a way that the results of the gaming of the conflict(s) inspire additional story development.  However, I don't want to clutter up this thread with my stuff, yet perhaps I'll start a thread one here on W-E regarding this project.

Keep your imagination flowing, and I'm looking forward to following how this grows. :icon_cool:
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: ZeroTwentythree on June 04, 2015, 08:16:26 PM
I'm thinking about starting a gaming club. I'm chewing on some names like Lonely Attic Wargaming, or Lonely Attic Wargaming Group. The former has the advantage of a great acronym ("I am the LAW!") but the latter has an amusing irony, since I will most likely be the only member.

I may even "rebrand" mu blog with the name. After all these years, it still doesn't have a proper name. I'd like to redesign the layout & graphics anyway. Maybe even come up with a logo...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/LA-logo-01c_zpssi7dycw6.png)
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: steveb on June 04, 2015, 09:12:10 PM
ZeroTwentythree, Remember to close, and lock the door. Since you are the only member, you do not want to be discovered playing with yourself.    Personally I would name a small game group after H.G. Well's book, "Little Wars" i.e., Little Wars game club, or Little War gamers.  Good luck, steveb  (or even small game group)
Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: ZeroTwentythree on June 05, 2015, 05:39:32 AM
ZeroTwentythree, Remember to close, and lock the door. Since you are the only member, you do not want to be discovered playing with yourself.

Zing! :eusa_clap:



I finished up five more bases of Mantic skeletons, and finally based the undeadish ogres (Golgfag v.2.)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mantskel02_zpskfh6jwij.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gfo02_zpso3ndc24u.jpg)
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: Siberius on June 05, 2015, 12:33:16 PM
Those ogres look really good in your paint scheme, they have just the right look for it.
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: mr chumley warner on June 05, 2015, 02:57:01 PM
Those Ogres rock out, undead or otherwise !

Title: Re: Pandemonium Multi-PLog (King of Old and a Swarm)
Post by: GamesPoet on June 05, 2015, 05:07:23 PM
I'm thinking about starting a gaming club. I'm chewing on some names like Lonely Attic Wargaming, or Lonely Attic Wargaming Group. The former has the advantage of a great acronym ("I am the LAW!") but the latter has an amusing irony, since I will most likely be the only member.

I may even "rebrand" mu blog with the name. After all these years, it still doesn't have a proper name. I'd like to redesign the layout & graphics anyway. Maybe even come up with a logo...
The latter's irony could still work with ... "I am the LAW Group".  Sounds like a not for profit legal service, too! :icon_lol:
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: ZeroTwentythree on June 10, 2015, 07:56:09 PM
I just sold some other gaming stuff, so I'm going to take a small portion of the proceeds and treat myself to one last small addition to the Undead. Still undecided what to do, but here's what's under consideration.


That's roughly in order of my current preference.

 

My plan is to wrap up the "first wave" of Unead/ish as soon as possible. I think I'm pretty close to having a decent selection to use for small games. (Should I ever get to the point of actual gaming.) My plan is to use them in "units" of 4 bases. In the future that could get scaled up to 6 bases per unit. I may also add in new troops to the mix, depending on how things evolve.


The next stage of painting will be the Marienburg faction. I'm really anxious to start, but still haven't decided on colors, etc. I did make up my mind to follow through with using the 15th century figures for the militia/rural troops and add the existing (and new!) landsknecht "puff & slash" guys later. I've already got most of the figures I will need, but would like to pick up a few boxes of Perry WotR plastics to round things out a bit. The new light cavalry and a box of dismounted knights are at the top of my list.

Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: Shadespyre on June 10, 2015, 08:32:42 PM
Definitely get the dragon! It's an absolute classic, and I want to see you paint one, please.
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: ZeroTwentythree on June 11, 2015, 04:24:47 AM
OK, I really wanted to order the dragon & ogres, so I went ahead before overthinking it. They're ordered.  :D

Speaking of Tom Meier and his dragons, I've been looking for an excuse (as if I should need one) to repaint one of the others -- a favorite of mine, and another one to fit with the scale of the current project.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/serdrag00_zpsvky44glk.jpg)


This may be a bit overly academic and/or odd, but I've been mentally picturing myself in scale with the figures scale lately. Or, more accurately, imagining them in scale with the real world. Contemporary figures have just been exploding. "Scale creep" to the extreme. It really hit me when I painted up that Reaper giant a few months ago. I was thinking it was a bit on the small side compared to many other recent giants. And that is correct. But in proportion to the regular human figures, she would still be terrifying. Maybe more so, because it's more... I don't know... relatable? personal? I think that a giant the size of a skyscraper becomes more like a force of nature, and less like another creature. A creature that's fighting you with a significant advantage. After a certain size, it's more like a building toppling, or a rockslide, or some other faceless disaster. So I like that these Meier dragons, for example, are more like the size of a school bus rather than the size of a large school. Not sure if this is making any sense or if I've lost everyone at this point.  :ph34r:

I do think there's still a place in my concept/setting for the impersonal force of nature type creatures. But I'm not in a hurry to get there yet, and I'd like to keep that more rare. Maybe better for sieges and similar scenarios?
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: GamesPoet on June 11, 2015, 04:42:57 PM
I like the idea of having dragons that fit the scale your describing. :icon_cool:
Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: Shadespyre on June 11, 2015, 06:01:03 PM
Excellent thoughts on the subject.

Lots of reasons for bigger monsters -

resin and plastic allow for more practical large models
a bigger marketplace makes developing them affordable
scale creep - a 1979 Ral Partha adventurer looks like a child alongside a modern Empire soldier: gamers and collectors are now buying 32mm or 35mm scale models, not 25mm.

I wonder if the shift away from (A)D&D being the driver for fantasy mini sales has made a difference too? The old Monster Manual set Giants (for example) as quite small - I think an average hill giant was only 8 or 9 feet tall! Minis of course reflected this. And freeing Fantasy minis from the dungeon crawl environment means you don't have to worry about your monsters fitting down a 10 foot wide corridor!!!

My Tom Meier zombie dragon is 15cm long, and 3.5cm tall at the shoulder, which is a little taller than an Empire soldier stood upright. Pretty scary!

Title: Re: Pandemonium Multi-PLog (Skeletons & Ogres)
Post by: Bishmeister on June 12, 2015, 11:53:20 AM
I really like your black tones, subtle but obvious highlights without losing the overall blackness, difficult to achieve for many painters.
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 13, 2015, 01:29:57 AM
I wanted to work on something different for a while, so I'm on a terrain sidequest. I got some insulation foam for some hills, but I want them to be a bit rocky. I may cut up some of the foam off-cuts for larger rubble, but for smaller stuff I went to the craft store armed with $5, and came home with $2 and this:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150612_163602_zps8gkuaehi.jpg)

Dumped into some storage for a better look:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150612_163750_zpsobcpzl1g.jpg)


And after I took a hammer to the "deco stones":

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150612_164507_zpsg5u9b1lu.jpg)

Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 13, 2015, 04:06:01 AM
First set...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150612_234447_zpsbobpgv8m.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150612_234557_zpsvcv9t8g9.jpg)


In both of these arrangements, each is 20" wide (so that's about 8" gap in the second photo) and project 18" out. Both the long and short edges match up.

Not exactly what I had pictured in my head. Not digging those top levels. They look like OK gaming hills, but I think I'd like to do something more visually interesting. Hard to make that balance -- not to mention figuring out WTF I am doing. All previous hills I've done have been of the "stepped pleateau" style -- heavy on the gaming practicality, but not too interesting to look at.

Meh, I'll give them a chance. I've still got more foam & hills to make. I think the next one may be a pair of 1/2 hills (as opposed to 1/4 hills above) that can either go on table edges or be put together as a big free standing deal. Or maybe a big "filler" that can go between the two 1/4 hills above, so I can stretch it along one long table edge like a ridge...
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 13, 2015, 05:30:44 AM
OK, one more. I had some 1.5" pink foam left from an older project, so I used that for a big hill. And as I sat carving it, and even after, it gradually warped (cupped) so that the center of both hills lifts off the table a bit. Not sure how to remedy this. :dry:

I made some quickie rock pillars with some of the scraps.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20150613_011430_zpsgz6qvhrz.jpg)
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: steveb on June 14, 2015, 02:12:52 AM
love the black undead color scheme, it is a strong statement and works well.  are you going to rust treat the metal on the ogres, they are really imporessive but I think a little rust on the metal would be terrific.    I have used stone in the past but I went to garden shop and asked for free scraps of shale, slate, and sandstone, also some lose bark chunks, when I explained it was for miniature terrain settings they gave me a grocery sack full of stuff for free including some sphagum moss and some lichens.  I also got some free glass nuggets from an auto glass repair, they ditch the busted windows and a hammer smack yields a lot of useable stuff.    I   hope you or anyone reading this is able to do the same in their town or neighborhood.  steveb
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 17, 2015, 07:58:46 PM
I previously had been using some slate that fell off a roof onto a sidewalk near my old office. Still have a little left, but thought I needed more so when I saw this stuff for cheap, I thought I would try it out. Gives a similar look to the slate. I'm trying to stay away from anything that might decompose, dry out, or get moldy, so I'm avoiding bark, lichen, moss, etc. I've used most of it in the past, though.



Slow going, but I did just a few more skeletons. The photo makes them look a bit darker, but they look like they fit with the previous skeletons in real life.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mantskel03_zpsaxwrzhxq.jpg)
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 18, 2015, 03:50:30 AM
One more for tonight.... a progress shot of the hills. I've got plastic on the table because I'm using it as a work surface. Should have taken it off for the pics so I could see how they look on the actual table surface.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hills02_zpset3ktuib.jpg)
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: steveb on June 20, 2015, 02:10:19 AM
a good shot of spray silicone keeps things from drying out, getting moldy, or decomposing, especially lichen it stays soft and pliable for a long time after spraying with silicone.  another option is to immerse your biodegradable materials in a mixture of flower preservation mix and it will keep for virtually (gamer wise) ever.   I agree thaat some things are more trouble than they are worth in the long run.  steveb
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: GamesPoet on June 20, 2015, 11:36:48 AM
I like how the hills are turning out. :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 20, 2015, 07:28:12 PM
a good shot of spray silicone keeps things from drying out, getting moldy, or decomposing, especially lichen it stays soft and pliable for a long time after spraying with silicone.  another option is to immerse your biodegradable materials in a mixture of flower preservation mix and it will keep for virtually (gamer wise) ever.   I agree thaat some things are more trouble than they are worth in the long run.  steveb


Good tips, thanks. Silicone like the stuff you spray on shoes? (Or tents?)

Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: steveb on June 21, 2015, 01:54:44 AM
yes those both work well, I prefer the shoe spray,   there is also the stuff they dry flowers in, it has a silicone base and is in powder form, just immerse item in it for a day or two and it replaces/substitues for moisture.  steveb
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 21, 2015, 05:32:09 AM

A not terribly clear photo of two of the terrain pieces on the board, with figures for scale.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hills03_zpshx2jtnfk.jpg)

I am currently working on the little rock formations and a few other bits, and testing out some matte varnish on the big round hill set. If the varnish works, then the hills in the pic and the rest of the table top will get a coat or two. (I have also started painting some figures I owe other people.)

When I set up for the pic above, I wanted to put up a backdrop. So now I am thinking about what I can put together for a better movable backdrop (including how to get it up to the table height from the floor.

Also, although I have not noticed any sagging, I am starting to wonder if I should put another shelf unit for support under the middle of the tabletop -- either perpendicular or parallel to the ones on the end -- either might work OK.
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: ZeroTwentythree on June 22, 2015, 03:31:40 AM
Did a test batch of small bits of tall grass. I figure I can use these, and others, to loosely define an area of terrain, or just add scenic background and have no effect on the game. Scattered along river banks, for example. They were made with the green stained bristles from one of the cheap paint brushes I used on the table top.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tallgrass01_zpsdnq6eco5.jpg)

Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: GamesPoet on June 22, 2015, 04:06:29 PM
Yes!  They look great! :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Terrain Sidequest)
Post by: Gankom on June 22, 2015, 10:51:25 PM
They look fantastic. I like the idea of using them to just mark out a rough boundary for something like a swamp for marsh.
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: ZeroTwentythree on June 28, 2015, 05:29:11 AM
A very quick paint job on one of the current Citadel plastic chaos knights. I had this single knight left over from other projects & figured I could use him as a leader of some sort. Stuck with the usual color palette.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/chlord01_zpswxgqhfrp.jpg)



Also, a little behind the scenes photo from when I was painting the horns on his head. I used a few layered washes and hung him (and his magnetic base) upside-down from my light (which is steel.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/upsidedownknight_zps7xu6bm8g.jpg)

Speaking of my light, I finally replaced the two fluorescent lamps in it. They were probably older than I am. I got the same lamps as I had, but the new ones are so nice and bright!



I keep a "wanted" list of miniatures and related items. My budget is extremely small, and I'm trying not to outpace painting too much, so items are only slowly removed from the list. I've recently started feeling nostalgic and have decided that I really need to have two pieces of the past that I honestly can't afford. Unless I find some hidden bargain or manage to arrange some sort of swap for figures or painting services, I'm not sure I will be able to cross these off my list any time in the foreseeable future.

The first is the old Regiments of Renown Nightmare Legion. I had this (painted!) when I was younger and bought minis without much concern for focusing on large armies. I eventually sold or traded it away. But now I am dying to get a set for my current project!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/ske1_zpsayunboac.jpg)



The other item isn't actually miniatures. Long, long, loooong ago I worked in a store and we had a (sealed) copy of Ratspike. I should have bought it. I didn't. I've been thinking about it lately, and would really like to get it.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/51anhMJ0OcL_zpsoxekp1nx.jpg)
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: arjunstc on June 28, 2015, 08:55:20 AM
Ah, didn't realise you on TMP. Love the Chaos Knight.
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: Shadespyre on June 28, 2015, 09:53:02 AM
Nice Knight.

Tell us about the ship sketches stuck on your light. Another project? Coincidentally, I keep all my small magnets stuck to the steel arm of my anglepoise lamp. I hadn't thought of sticking miniatures or notes to it though!

All John Blanche books are highly collectible and thus pricey - something to treat yourself to as a birthday present perhaps. But Nightmare Legion models come up on UK eBay all the time, and you can pick them up for fair prices if they aren't in the original box.

Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: ZeroTwentythree on June 28, 2015, 03:14:22 PM
Ah, didn't realise you on TMP. Love the Chaos Knight.

THanks. I haven't been to TMP in years. Not sure I remember my password. :unsure: Was something posted recently?


Tell us about the ship sketches stuck on your light. Another project?


I had started a series of paintings in the theme of local (I'm in Cleveland, Ohio) "mythology." They were a bit like traditional mythology but given regional flavor. I only finished two of them (and some sketches) before becoming a parent virtually killed my art career. One of the two I did was "The Lake Erie Mermaid" which actually has a Warhammer connection! The original idea came from my Marienburg BSB! There was more to it, but instead of holding a sword and bag of gold, this one held a fish skeleton and a shipping vessel. When I was composing the painting, I wanted to see how the ship would look at different sizes, so I sketched them on individual pieces of paper to find the size that looked best. I still have the painting (the other sold, despite the fact that both of them only hung publicly for a very brief time) and it's hanging in our home.



All John Blanche books are highly collectible and thus pricey - something to treat yourself to as a birthday present perhaps. But Nightmare Legion models come up on UK eBay all the time, and you can pick them up for fair prices if they aren't in the original box.

The Blanche/Miller book seems priced along the lines of other OOP art books I've drooled over. Better than some, in fact. Same with the Nightmare Legion. I've been keeping an eye out on eBay, and it seems that the lower price for a full unit is around $150-$200. If I remember correctly, there were 24 figures in the unit. So again, it seems in line with other OOP figures. It might not have been a huge issue in better times (though I'm still not inclined to pay a lot for most figures...) but out of reach for me now.


I've been considering selling off some other part of my collection to raise funds, but I've already regretted so many much of what I've sold (and I don't have a huge collection left anyway) I'm not sure I can bring myself to do that.
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: ZeroTwentythree on June 29, 2015, 05:59:06 PM
Mail day! Thank you Ral Partha Europe!

I can't seem to take a clear photo with my phone for days now, so it's a bit blury, but the Meier dragon and two skeletal ogres arrived. I'm dying to start on these right away, but have some other things to work on first. I am also thinking about taking a shot at sculpting the ogres a couple of friends before I paint them. Not saying that I will be successful... but I think I'd like to take a shot at it.  ;)

The ogres are a little bigger than the old Golgfags I'm using with the Undeadish, but I'm OK with that. Scale is all over the place in this project, and it still looks OK. The dragon is the perfect size for me. In fact, it's close to the same size as The Caller's mount that I previously painted up. I will post some better pics with other figures for scale at some point.

Also of note, the dragon is in four parts, and they key into each other really well. They need t a bit of filing to get them to fit, but once that's done I shouldn't need to pin the pieces. Very well sculpted. But I suppose that's to be expected. Tom Meier has always been one of the best.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rpeloot01_zps1uc5m4wp.jpg)

Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: Shadespyre on June 29, 2015, 06:46:38 PM
Nice purchases! Must admit I didn't know they still made that dragon - mine is an old, second hand one, pinned in numerous places because it arrived in more pieces than Tom Meier ever intended... sculpting your own ogre skellies would be impressive, I'd love to see you try that.

Interesting story about the ship sketches, thanks for sharing that, perhaps it illustrates (pun intended) the difference between us guys who paint miniatures and proper artists like yourself. I'd love to have art-that-I'd-made hanging on my wall. Maybe in future you'll have more time for such projects again?

Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: ZeroTwentythree on June 30, 2015, 05:59:57 AM
It will be a challenge if I attempt that sculpting, but I feel like I'd like to take a shot at it. Unfortunately, it may take a long time to get to it, and I don't know how long I can resist painting those two from RPE. But I'd like to keep them bare metal for reference.

I just put the dragon together, and it took a bit more work (and will require some filler) than I had anticipated to get the pieces to fit.

I also stumbled upon one last, and very small, dragon from my old collection. Old enough that I had painted it with enamels! It's a Grenadier figure, and I think it was called a young forest dragon or something along those lines. Smaller than the Meier dragons. I'll get a pic sometime soon.



I finally put some varnish on the table, and to celebrate, I set some terrain and many of the recent figures out on the table. The Undeadish are on the march, coming down from the foothills. A small cottage is in their path...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0102_zpsq7tre0ll.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0101_zpsxvml5box.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0103_zpssiiz9jlo.jpg)
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: Syphon on June 30, 2015, 12:27:57 PM
023, can you tell me more about that thar Regiment of Renown? This is not Richter's crew, right?
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: ZeroTwentythree on June 30, 2015, 12:56:26 PM
Nope, it was an older RoR. Betrayed Tilean mercenaries. The fluff & old stats from the box reprinted here: http://www.solegends.com/citrr/rrd02nightmare.htm
Title: Re: Pandemonium Multi-PLog (A Knight and Some Undead Wishing)
Post by: Syphon on June 30, 2015, 01:07:19 PM
Nope, it was an older RoR. Betrayed Tilean mercenaries. The fluff & old stats from the box reprinted here: http://www.solegends.com/citrr/rrd02nightmare.htm

Geez, even the older throwaway regiments are better...Thanks :)
Title: Re: Pandemonium Multi-PLog (Setting the Scene)
Post by: ZeroTwentythree on July 02, 2015, 02:26:55 AM
 4 oldschool dragons prepped & primed. :)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/4dragswip_zpsf3l3vsya.jpg)
Title: Re: Pandemonium Multi-PLog (Setting the Scene)
Post by: steveb on July 02, 2015, 02:00:09 PM
those are great old dragons, cannot wait to see them painted, steveb
Title: Re: Pandemonium Multi-PLog (Setting the Scene)
Post by: Shadespyre on July 02, 2015, 05:30:50 PM
Happy happy happy!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 07, 2015, 01:27:16 AM
I painted up the Undead Dragon in similar colors to the rest of the Undead(ish.) I've got mixed feelings about the results. I think I may end up putting a little more (brush)work into it. I'm trying to find a balance between wanting to add detail, but keeping the simple character and palette of the rest of the Undead. Maybe I should hold off and put that effort into one or two of the living dragons first, and then take another look and see how I feel about this one?

He/she needs a name. For the moment I'm referring to him/her as "Calgon the Black" until I think of something more appropriate.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/calgon01_zps1t1qtdsl.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/calgon03_zpslcfaevsp.jpg)
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Darknight on July 07, 2015, 01:47:17 AM
Mavis.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: steveb on July 07, 2015, 01:55:20 PM
name it Gronk, that being the only noise that it can make now.  steveb
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Shadespyre on July 07, 2015, 06:29:46 PM
I'm not sure a Zombie Dragon needs a name (if it's a zombie rather than a dracolich or similar) but he is looking very nice in that colour scheme. I like the lop-sided head pose and the droopy tongue (which is missing from my own old model.)
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 09, 2015, 08:14:47 PM
Thanks. I'm awful at names. It's the worst part of trying to write up a campaign & scenarios.


A comparison of scale. These two make an interesting, if odd, pair. Seeing them together is making me reconsider my decision to paint the rat-beast meaty instead of black or grey.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/calgon05_zpsyetot8u0.jpg)



While digging through boxes of old figures, I came across this guy and think I should find a spot for him in my current plans. It’s an unreleased (AFAIK) “Bramble Demon” from an also unreleased game called Warlocke: Rise of the Young Kingdoms.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bramble01s_zpshrzf7jsb.jpg)



And sometimes my work table looks like this….

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/desk13s_zpskc6xjjlp.jpg)

(Any guesses what's in the jar?)
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Shadespyre on July 10, 2015, 03:58:06 PM
That Bramble Demon is missing some roses, but is a nice unusual model.

As for what is in the jar, I am more concerned about the thing that has escaped from the jar and is now helping itself to your pharmaceuticals!

(One of the other dragons, I assume?)

I also hate naming things, I would annoy my RPG friends by spending hours thinking up suitable names for my characters.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 10, 2015, 10:46:10 PM
When I started my current project and returned to painting and making plans for doing some gaming (no games yet...) at the beginning of the year, a large part of that decision was as a way to find some peaceful time to deal with a lot of the stress that has been consuming my life. It may seem like a small thing, or an escapist thing, but it's my "meditation," for lack of a better word. It gives me something positive to enjoy and look forward to.

Earlier this week a mystery package arrived at my home from overseas (UK.) When I opened the box, read the enclosed note and saw what carefully packed inside, I was overwhelmed. I had been having a really bad day up until that point. But it was suddenly washed away by the random generosity of someone I know through the online miniatures community, but have never even met in person. Here's what was inside:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nileg00_zpscmkzrngd.jpg)

A couple weeks ago I wrote about my quest for the old Nightmare Legion, and the frustration of a limited budget. Fellow forum-goer and "Undead enthusiast," Shadespyer, had offered to keep an eye out for a more affordable Legion than I had been seeing on eBay. He ended up sending me his own figures.

So now I once again have one of the classic Regiments of Renown from my youth. The presence of this nostalgic unit in my project means a whole lot to me. It's a reminder of better times and the enjoyment of care-free gaming. More than that, it is a representation of the kindness of strangers, a reminder that there are many good people in the world, and how amazing it is to live in a time/world where modern communication creates a worldwide community from those with unique interests. I really can't thank him enough.

Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Shadespyre on July 11, 2015, 06:07:52 PM
You're very welcome - besides, I think painting another two dozen skeletons on top of the sixty odd I'm working my way through now would finish me off. I'm looking forward to seeing these painted in your style.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 11, 2015, 07:13:18 PM
Thanks. I'm trying to decide on shields before I start. If I had a pile of the oldschool coffin shields (from the same era, and which came in the original set) I would use those in an instant. I don't, but I may be able to create a template and cut out a bunch of flat versions of them from plastic sheet. Press-molding might be an option. Not sure that would work so great, but it might be worth a try just to test the technique. And it they look good, then I'm set! Another option which would probably look good is to tap into the stash of old Empire heater shields I've got from the old multi-part state troops & knights.

The coffin shield is the leftmost shield in the pic below.

http://4.bp.blogspot.com/-Lfchezfl5oA/UAQE_oixh4I/AAAAAAAAAas/fS_4YuWeW60/s1600/DSC06984.JPG



Another issue is that I'd like to mount them on the same 40x40 bases I've been using. But to do that, I will clip the "slotta" tabs down to two "points" at the feet. I've done that with other figures before. Seems like blasphemy in this case.  :engel:
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Gankom on July 11, 2015, 09:27:52 PM
That's awesome! And one of the big things that makes this forum so great. Probobly the best online community ever.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Shadespyre on July 11, 2015, 10:09:31 PM
For shields, I'm a big fan of the Empire heater shields which give a nice area to put a design on. The raised edges on those older shields always felt restrictive to me. Mind you, that may well have been what these guys used to have, too.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Gneisenau on July 12, 2015, 09:22:06 PM
I assume this eye monster is one of your own creations?
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Darknight on July 12, 2015, 09:25:11 PM
Could you make some coffin-lid shields from balsa wood?
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: knightofthelance on July 12, 2015, 10:55:57 PM
green stuff and bit of insta mold would work really well for this.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 13, 2015, 04:26:48 AM



green stuff and bit of insta mold would work really well for this.

That's what I was thinking regarding the press mold, except I would probably use Apoxie Sculpt instead of greenstuff.

But... it turns out I don't have any of the coffin shields. But I can still cut some from styrene sheet pretty easily. Below is a comparison of the heater shield vs. a rough coffin shield. If I go that route, I will measure out a nice symmetric template, and probably make it slightly larger. But this was just a 30 second test piece.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ntlg-shieldcomp01_zpsmc1apdit.jpg)



I assume this eye monster is one of your own creations?

Yeah. A prototype for something I've been thinking about casting up in resin.  :mrgreen:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mndfk13s_zpsny2nsmhb.jpg)
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Shadespyre on July 13, 2015, 07:17:04 PM
I've just noticed the label on the medicine bottle.... genius!  :eusa_clap:

There is a certain classic feel about the coffin shield... I wish I'd sent you a couple of those too, now (I don't have 24 of them, else I might have thought to!). I'm actually quite excited seeing those two stood there!  :smile2:
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: Gankom on July 13, 2015, 07:43:42 PM
Coffin shields are really the way to go there. They look awesome with the undead, and that's a pretty sweet regiment to start with.
Title: Re: Pandemonium Multi-PLog (Undead Dragon)
Post by: ZeroTwentythree on July 15, 2015, 04:55:32 AM
Cutting my own coffin shields probably isn't any worse than trying to fill the holes on the old classic plastic shields, to be completely honest. Plus I prefer them without the rim as well.

And now for something completely different...

I came across these while digging around. They were all painted, but half needed the bases finished. One of those long abandoned projects. There's actually more of these, still unpainted, as well as some of the little guys that came with some of the Foundry great orc mercenaries. I had planned on lumping them all together as "lesser goblins." No idea what I will do with them right now. I just felt like it gave me a sense of accomplishment to finish the bases. :)

Apologies for the poor photo quality.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lesgob01_zpsuf3ynwmq.jpg)
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: Novogord on July 16, 2015, 07:32:34 AM
Snotlings!
Lovely old models :)
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: Midaski on July 16, 2015, 10:03:39 AM
Snotlings!
Lovely old models :)

Are they? Too small to be absolutely sure, but given 023's comment about Foundry I assumed they were Orclings.
The Warmonger stand at Salute had a big box of them and Kev let me have a few after I bought some Merc Ogres.
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: ZeroTwentythree on July 16, 2015, 12:59:13 PM
I believe they are all old snotlings or goblins. To be honest, I'm not even sure where they all came from. They're like the debris that collects at the bottom of the bins of old, unsorted miniatures. I do have some of the Foundry orclings but I don't think any of them are painted yet.
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: GamesPoet on July 16, 2015, 02:26:48 PM
I liked seeing the old dragons, and I think Calgon the Black works! :icon_cool:

Also, the colors used on the rat beast are great, and make a good contrast to the rest of the undead army.  The idea that the bramble beast looks similar in color is also good.  Perhaps some sort of mad scientist, evil wizard type has constructed both these mythical beasts, and maybe even has a collection of other minions that he periodically brings to life in his castle deep in the murky, swampy wilderness of your world.

And to Shadespyre ... :::cheers::: ... long live those who give of themselves and make other people's lives happier. :eusa_clap:

Oh, and by the way, the collection of goblinoids looks pricessless to me.  There must be a way ot work them intt the story line at some point. :icon_biggrin:
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: ZeroTwentythree on July 17, 2015, 07:48:16 PM
A Legendary Hero...

...Riding a Noble Steed...

...Wielding an Ancient Hammer...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/aozlo01_zps9vy1q6qx.png)

Coming soon...

 :engel:

Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: GamesPoet on July 17, 2015, 08:04:31 PM
Yes! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Goblins?!)
Post by: Shadespyre on July 17, 2015, 08:57:26 PM
Suddenly I am filled with hope! :happy:
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: steveb on July 19, 2015, 05:35:58 AM
Oldhammer, I love it!

those little guys are snotlings and they used to be based  like nine or ten to a 40x40 base.  they were like swarms for the orcs and goblins.

steveb
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 19, 2015, 05:38:17 AM
In homage to typical post-public GW marketing, I will follow that last post up with a big let-down. ;)

As I continue to work on the big armies of Marienburg vs. the Undeadish (MvU), my mind has recently been wandering into two lines of thought...

One is that I may return to an alternate Warhammer (AltHammer?) setting after all, rather than something entirely new. At least for now. There is still too much of it that I like. However, the "local" setting will be all mine.

The other is that I think I may try delving into some smaller or skirmishy games too. Maybe I will tie these together with my plans for the MvU campaign. Maybe they will just happen in the same setting, but not interact. Who knows. At any rate, I'm looking at what I can put on the table right now -- or with minimal painting or touch-ups. I still have a lot of painting & basing I want to do before MvU, but I'm also itching to play a game soon. Just for fun I'm starting by digging out the stuff I hadn't planned on using in the MvU. Ancient figures. Some painted back in the days of 3rd & 4th ed. WFB. When I pulled out the goblins I previously posted, I also found the half painted model I have now dubbed....

ZOGMAR.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/aoz02_zpss2unrbrw.jpg)

Working on a name for his hammer. Maybe a wyvern upgrade. ;)

I also based a couple of old wolves...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/werf_zps1kajwddg.jpg)

And some more troops to support the gobbos...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/aoz03_zpshlazgkft.jpg)

I painted over the Goblin Green base edges on these relics from ages past. They may be one of Zogmar's first encounters.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/welfoos01_zps67gubnmz.jpg)



As with the big game, I'm a little indecisive about what rules to use. The more I see/read about the Oldhammerers around the internets, the more nostalgic I'm getting for 3rd ed. So maybe I will give that a shot. Or maybe even 2nd, which I've never actually played. Or there are a few other games I might be willing to try.
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: Shadespyre on July 19, 2015, 09:35:07 AM
Old skool stuff! Bright green trolls!! Skarloc's Wood Elves!!! Loving it  :eusa_clap:

I collected a huge pile of those Wood Elves once, I wonder if I still have them...?

<digs in cupboard>

Yes I do, not as many as I thought, maybe 30 ish (though I do have two Skarlocs!)
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 19, 2015, 03:06:09 PM
Sounds identical to my small collection. I have a few more unpainted, so total of like 32 +/- archers, including a duplicate of Scarloc. I think there are about 16 wardancers (10 painted) and the old chariot, which I've wanted to paint for a few decades, but never really had a reason to. Maybe I will add that to the to-do list. But my goal with this side project is really to find small forces for gaming without taking painting time (or maybe just minimal?) away from the Marienburg & Undeadish. Reeeeeaalyyy trying to stay on track with the one project at a time. But like most wargamers, that can be difficult.  :-D


(https://40.media.tumblr.com/tumblr_ll8yjeAUXN1qbyseko1_500.jpg)
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 20, 2015, 03:27:52 AM
Wow. Delving deeper into the boxes in the attic...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/thmp01_zpss42hu16q.jpg)

Thumpers!

Anyone else remember these? I believe they are Tom Meier goblins/orcs re-touched & cast with a new rabbit look. I've got around 40 of them in various states of repair and painting. I had built enough to use with Hordes of the Things and then stopped.

I wonder if I can rebase & find a use for these. :)

There were a few other things in the box/HotT army, like some Fortress Figures "Hareballs." I will get to those later.
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: GamesPoet on July 20, 2015, 05:45:48 AM
Were those made by GW?  I pulled out some older stuff yesterday, 5 GW halflings, 7 GW Goblins, 2 GW Wolves, and 2 GW Ogres.I had previously primed the goblins, wolves and ogres, but primed 3 of the halflings for painting, and hope to trade off, or maybe even sell two of the halflings because they are duplicates, and I'd like to try obtaining some of the other older halflings.  I like seeing your items. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 20, 2015, 02:43:27 PM
Nope, old Ral Partha figures.

Doing a little research, from what I read, they only appeared in this 1995 catalog (link below.) Thumpers are on pages 13 & 14. The orcs they're based on are on page 12.

http://www.dndlead.com/Catalogs/RalPartha1995.pdf
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: GamesPoet on July 20, 2015, 03:21:10 PM
Don't recall seeing a catalogue like that, but I recall a decent number fo those figures being sold in hobby stores in those days.  One of my giants is the "Hill Giant" on page 2, and the other one is the "Barbarian Giant" on page 18.  Lot's of good things, but it is the first time I am seeing the "Brigand's Treasure Caravan" on page 4, and that would be quite the cool thing to own.  Thanks for posting the link! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: Syphon on July 20, 2015, 04:46:51 PM
Makes me want to go out looking for Ral Partha miniatures. They are quite nice.
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 24, 2015, 04:59:44 AM
I've made some decisions.


I've decided to go with the heater shields on the Nightmare Legion. I filled & sanded the small holes on the face of them, and glued them to the figures. So here they are -- ready for some primer! I would like to put them on 40x40 bases like everything else in this project. Seems a bit heretical. I'll end having to trim the slotta tabs too.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wip072215_zpslu0okhf5.jpg)


Another decision I made was to go back to the Warhammer setting for my (eventual...) narrative campaign. I'm still going to mix it up a bit. I think I will turn the clock back a bit from the early 26th century of the recent official stuff, to somewhere in the neighborhood of the mid 25th century. I may also deny that the Empire was reunited by that point. I will be scribbling out drafts for my own map, and jotting down notes specific to a local campaign plot & local setting. It will probably be in the western Wasteland (Merienburg's hinterland) between the mountains & border with Bretonnia and the city of Marienburg itself. That gives me mountains, plains, swamps, small villages, minor fortifications, trade routes, a mining town, etc.

So I guess this will be closer to Oldhammering it, after all!


Making these decisions will help steer me back on course, after starting to get sidetracked. If you're reading this, chances are you are a painter and/or gamer -- you know how it is, right? I'm still going to work in the other old figures I've dug out, and maybe try to work out some solo skirmish gaming. But I'm going to resist the urge to put painting, modeling, etc. work into those distractions. Even though I will be modifying it, since I will be sticking with an established setting, I will also minimize that distraction as well.



Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: GamesPoet on July 24, 2015, 12:27:07 PM
Having the structure of the Warhammer Olde World can be a good thing.  It helps provide a foundation for creativity, and allows a person to focus time and energy on the details and story development.  Going back in the timeline also seems to be beneficial because it is there already, and if a person's imagination starts from the current, whatever storyline that is moved forward by GW, a person's own track seems less likely to be disturbed by whatever direction GW decides to pursue.
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: Alexis on July 24, 2015, 02:31:10 PM
After browsing this, I almost went and knee-jerk started wood elves (classic models obviously) Always the danger is dabbling with non-empire posts. Brilliant work!
Title: Re: Pandemonium Multi-PLog (Zogmar distraction)
Post by: ZeroTwentythree on July 27, 2015, 07:19:39 PM
After browsing this, I almost went and knee-jerk started wood elves (classic models obviously) Always the danger is dabbling with non-empire posts. Brilliant work!

Thanks!

I intend to get back to painting Empire very soon. I would like to finish at least the Nightmare Legion, a unit of skeletal Cavalry, and possibly one or two more leaders/characters before heading back to the land of the living, though.



So I primed the Nightmare Legion and.... disaster. The dreaded "fuzzy" primer. It's not too bad but still noticeable even after I took a stiff brush to some of the figures to paint up as a test. I painted up a few, and thought they looked OK. You can't tell too much in the photos, or on the gaming table, but I can see the texture in places when I pick the figures up and look closely. Now that I've been contemplating it for another day or so, I'm considering the dreaded task of stripping the remaining figures and re-priming. Here are the test subjects:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nl02_zpstytn1tot.jpg)


Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: Shadespyre on July 27, 2015, 07:38:41 PM
Well they do look lovely from this distance (the other side of the Atlantic! :evil:) but if you're not going to be happy with them, perhaps you should restrip and go again. Mind you, I put up with the same thing on most of my skeletons, but I just daub the paint on thicker! :icon_rolleyes:

The heater shields are a triumph, no doubt about that at least. :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: Alexis on July 28, 2015, 12:07:46 AM
They look swell, shame about the primer (not that you'd even notice!) but it's something that would annoy me too, I think. I once lost £250 worth of Eldar in one 2min spray session.

I think the shield highlighting is very nice, hard to highlight a straight black like that on a flat surface  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: ZeroTwentythree on August 02, 2015, 11:51:54 PM
I ended up stripping the remainder of the fuzzy primer (but unpainted) figures, reprimed them, and just glued them on their temporary painting bases.

I also started going through other figures in various stages of stripping & re-painting.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mediumbeasts01_zpsda4jjmmj.jpg)

To the left is the old Citadel jabberwock, which was the "mystery figure" in the jar in a previous photo. I've had a chance to put a little bit of paint on him the last few weeks, but not much progress. Behind that is the Ral Partha jabberwock, which was too big for the jar since it was cast as a single piece. (I will strip that one when I find a larger jar.) Next to that is a Grenadier "dragon-fly" that just had it's paint removed as well. And on the right is a figure that I think was from either Leviathan or Celtos or Chronopia or one of the other games around that time. He will be remain painted, but I included him in the pic because I dug out a second figure that has the same mount, but different rider. I will be leaving the rider off and using that one as just as a beast.

I'm not sure how soon these will be painted. Now that the Nightmare Legion is ready for paint again, I will be back at those.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: Shadespyre on August 03, 2015, 05:57:26 PM
Wow, love those old Jabberwocks, and the Grenadier Pond Dragon is an old favourite of mine. Not at all familiar with Chronopia miniatures, but that looks creepy!

For paint stripper, I'm a big fan of large pickle jars - but then I'm a big fan of large pickles, too!
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: Gankom on August 04, 2015, 02:52:09 AM
Really like that old citadel jabber. How big is it? Roughly ogre size or a bit smaller? There's something about it's face that just fits so well.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: ZeroTwentythree on August 04, 2015, 07:59:47 PM
Wow, love those old Jabberwocks, and the Grenadier Pond Dragon is an old favourite of mine. Not at all familiar with Chronopia miniatures, but that looks creepy!

I figure it goes with the wasteland, marshy environment. Same with the little dragon. I know the literary Jabberwock was in a tulgey wood, but I figure it's not a stretch to imagine a monstrosity like that burbling through The Wasteland.


For paint stripper, I'm a big fan of large pickle jars - but then I'm a big fan of large pickles, too!

I'm going to refrain from several jokes waiting to be made...  :engel:

I've been using a baby food jar for all the smaller pieces, but just picked up a low, wide jar on the cheap from the craft store and the second Jabber is currently bathing.


Really like that old citadel jabber. How big is it? Roughly ogre size or a bit smaller? There's something about it's face that just fits so well.

Smaller than the current ogres. Maybe closer to the oldschool metal ones, though the Jabber is hunched over quite a bit. He's on a 40mm base, if that gives a sense of scale.



I've also been eyeing this...

(https://www.reapermini.com/graphics/gallery/4/89016_w_1.jpg)

...which is considerably larger. Here's an example of that one painted, for comparison: http://28mmvictorianwarfare.blogspot.com/2015/01/beware-jabberwock-my-son.html
Title: Re: Pandemonium Multi-PLog (Nightmare Legion test)
Post by: ZeroTwentythree on August 05, 2015, 04:53:05 AM
Random update. Brought a smile to my face when I went looking for maps at Gitzmans Gallery and saw two of my campaign maps there. Think I might have to send him the others too.  :biggriin:
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: ZeroTwentythree on August 07, 2015, 09:13:09 PM
Rather than rebase the Marienburgers that are already painted, I've decided to just make some simple trays for them. Here are the first two prototypes, loaded full of sword & buckler men.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nmtray01_zpsyfz9v8b6.jpg)

Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: Alexis on August 08, 2015, 12:22:33 AM
 :eusa_clap: Love them!
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: zak on August 09, 2015, 02:49:21 PM
man those look good  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: GamesPoet on August 09, 2015, 04:33:24 PM
There is definitely good in keeping the figures based inividually and creating movement trays for whatever other games might be played over time.

It's also good to see those Marienburgers again. :icon_cool:
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: Von Kurst on August 09, 2015, 05:29:19 PM
I don't know how much of your old army you kept, but I am happy to see these Marienburgers featured.

 :::cheers:::
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: ZeroTwentythree on August 09, 2015, 11:25:42 PM
Thanks. The only things I got rid of were the painted historical figures and some unpainted DoW.

My plan (inasmuch as I am able to follow plans...) is to finish up the Nightmare Legion and maybe some black knights, then take a break from the undead for a bit and paint some Marienburgers for a while.

Unfortunately not much time for painting recently.
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: ZeroTwentythree on August 13, 2015, 04:04:53 PM
Time has been tight lately, so the things I've been working on are those which I can spend 5-10 minutes on, then step away for a few hours or days, then come back and work on for another 5-10 minutes.


I finally finished a commission that I've been slowly working on for a few months.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jheg02_zpsgz9kjboh.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jheg01_zps4jeqm6kl.jpg)



I also started on some terrain a week or two ago. Finally finished today, with the addition of the grass flock. Inspired to get back to the Marienburg/Wasteland theme a bit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/smmrsh01_zpsqla5zfhj.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rck01_zpsb8arybwk.jpg)

I would really like to do some larger terrain, but can't manage to get the hour or so I need during daylight to go outside and make a mess with a saw, file, and sander outside to make the hardboard bases. Plans include larger marsh/swamps, river & road sections, and a tumulus.


And lastly, more progress on making a few new movement trays at a time.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0201_zps8decdzyl.jpg)

I am starting to regret not putting a metal or magnet-receptive material on the trays as I did with the older WFB sized trays. The standard bearers like to tip over a bit too much.
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: GamesPoet on August 13, 2015, 04:54:19 PM
The High Elf on a griffon is excellent!  Reminds me I still have the HE side of the 8th edition set, and look forward to painting them someday.  I like the small scenic ponds and monoliths, too!
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: ZeroTwentythree on August 13, 2015, 05:23:08 PM
That griffin is a really nice model. I was thinking I should get one and try to convert it to an Empire hero.
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: GamesPoet on August 13, 2015, 06:29:14 PM
Thinking of magnetizing mine inorder to use the griffon for more than one rider, particularly since I'm not a fan of the most recent griffon provided by GW for Karl Franz.  Although I do have the older metal griffon with elector count.
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: ZeroTwentythree on August 14, 2015, 02:35:36 AM
If you mean the one reared up on its hind legs, I love that model too. Mine is assembled (magnetized rider as well!) and primed, but I haven't started painting it yet.



One more pic to add. I finally finished the bases on a couple of quickly painted old townsfolk.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/twotownies01_zpsl2nkln2w.jpg)
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: CarolineWellwater on August 14, 2015, 03:05:04 AM
(( 0-2-3,

Do... those townfolk give "mob" a bad name? 

Sorry... my sense of humor found that idea funny. ))
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: GamesPoet on August 14, 2015, 08:09:44 AM
If you mean the one reared up on its hind legs, I love that model too. Mine is assembled (magnetized rider as well!) and primed, but I haven't started painting it yet.
Yes, that's the one.  My griffon is currently not even primed, but the original rider has been primed and painting to the point of blocking out with color only.  I've used him as a commander on horse, and like the idea of magnetizing that model as well.  Maybe he'll make it into my "100 Days of Painting" effort that is currently ongoing.  Maybe, because there are so many things that this is causing me to want to paint.
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: ZeroTwentythree on August 14, 2015, 04:43:58 PM
Yet one more pic, now that the recipient has seen it. Another project I've been working on for months, this one is part of a trade deal for some old figures. One or two little details I'm still going to add, but just about done.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tmball01_zpsmzsatzv6.jpg)
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: steveb on August 14, 2015, 09:02:58 PM
nice, very nice!  steveb
Title: Re: Pandemonium Multi-PLog (Variety Update)
Post by: Fidelis von Sigmaringen on August 14, 2015, 10:01:37 PM
Indeed. Quite picturesque. The only thing missing is a town or village background.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: ZeroTwentythree on August 17, 2015, 04:18:53 AM
Working on that.  :-D Unfortunately, those figures will be heading back to their home soon. But I have my own collection of townsfolk started. For now, though, a small farm below....




My sleep has been screwed up this week, so I was up late the past few nights. Figured it would be a good time to wrap up enough of the Nightmare Legion to field a basic unit . Still two more 40mm bases to paint, which will have the four command figures and more troops.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nl03_zpsyeil8bna.jpg)


Also, just because I wanted to see how my forces were shaping up, I set up a table. I think this helped boost my spirit a bit regarding gaming. I'm still not sure how/what/when I will do in terms of actual gaming. But at least I can feel like I'm doing something that looks pretty decent on a table.

I'm waiting on the owner of the previously posted elf griffin to stop by to pick it up, so I left it threatening a flank in the meantime.  ;)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0302_zps7app0k4u.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/setup0301_zpscz5opdks.jpg)
Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: GamesPoet on August 17, 2015, 01:44:35 PM
Looks grand! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Trays of Marienburgers)
Post by: mr chumley warner on August 17, 2015, 02:32:36 PM

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nmtray01_zpsyfz9v8b6.jpg)
[/quote]

Your painting rocks,

do you use Vallejo?

Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: ZeroTwentythree on August 17, 2015, 08:07:53 PM
Some Vallejo -- mostly the bright red, yellow, and blue, and the metals. Some Reaper Master Series. Some craft paints (trying more as they seem to be getting much better lately.) GW washes.

Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: Shadespyre on August 17, 2015, 10:12:58 PM
The Legion looks great in your paint scheme!  :eusa_clap: And the table looks very good in these pics. Are those door mat cornfields by any chance?
Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: Baron von Klatz on August 18, 2015, 08:21:23 AM
Really nice! :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Nightmare Legion and Table Set Up)
Post by: ZeroTwentythree on August 19, 2015, 01:53:00 PM
Are those door mat cornfields by any chance?


Yes they are.

I can't believe how difficult they are to find locally! Almost all mats seem to be printed with some design on them. I was never able to find a plain one, and finally bought one that had the least amount of printing I could find. I cut off a few small "raw" parts for the fields, then threw away the rest. Such a waste. :icon_redface: I wouldn't mind having more, and may end up seeing if I can get a plain one shipped cheaply at some point. But it's rather low on my list of priorities.

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on August 20, 2015, 05:23:58 AM


While sorting out the Marienburg figures for use in my planned basing scheme, I noticed a couple of cases where I could paint up just a few figures to round out a unit so it would be ready for the battlefield. In most cases, that means 16 infantry, 8 cavalry, or 4 big critters for the basic unit building blocks.

So I painted up one more pistolier, and started on four more dwarf pikemen as a quick break from the undead.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwfwippst01_zpsyccuqwwa.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Alexis on August 20, 2015, 08:58:17 AM
Lovely skin! It's loveliness really stands out with the black undercoat remaining around it.  :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on August 20, 2015, 10:19:59 PM
That horse looks fantastic. I have a huge problem with horses. They all end up just brown, or black.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on August 20, 2015, 10:28:55 PM
Always a treat to see what 023 is doing with his painting. :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on August 21, 2015, 06:21:55 PM
Lovely skin! It's loveliness really stands out with the black undercoat remaining around it.  :eusa_clap:

Thanks! I defy those who say that you can't paint bright colors with a black undercoat!  :-D


That horse looks fantastic. I have a huge problem with horses. They all end up just brown, or black.

Thanks. The best thing I did for learning how to paint horses was to buy a cheap photo book of horses from a used book shop. I ignored the "how to paint a horse" tutorials and photos of other people's horses and just tried to paint miniatures according to the photos. Through trial and error I think I've done OK. (That was before the internets were as big as they are now -- you can do the same for free online now.)


Always a treat to see what 023 is doing with his painting. :icon_biggrin: :::cheers:::

 :icon_redface: Thanks!





Stuff! In the mail!

I should never need to buy another flight stand in my life after today.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/clrfly_zpsr6qqhbb4.jpg)

Hmmm... I've always wanted to try one of those floating terrain projects. Maybe I should give it a try.... :ph34r:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on August 25, 2015, 02:30:48 PM

With these four dwarfs finished, I can now field a full unit. (Maybe a unit photo next update?) Disappointed that the camera really flattened the colors. I'm quite proud of the bright highlights on these guys. ;)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mmdwfsp01_zpsarmvioki.jpg)



And just to prove that I've finally started painting that Westfalia sample halfling....

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wstfhobwip01_zpsehlbhhbr.jpg)



While waiting for paint to dry on the above figures, I worked on the Citadel jabberwock. Again, the camera sort of washed out the color. Hard to tell, but I added some nice sickly purples & yellows on this, rather than sticking with the usual  neutral greys of most of the undeadish.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jabber01_zpsfax0wksq.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: knightofthelance on August 25, 2015, 04:30:31 PM
Quote
And just to prove that I've finally started painting that Westfalia sample halfling....

I like it. Now I'll want to pick up a couple from that range. One as a Bret, and one for the Witch Hunters.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on August 26, 2015, 11:45:59 PM
Here's the rest of the unit of old dwarf spear/pike:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mmdwspear02_zpspfsg1rks.jpg)



And the now completed Westfalia halfling:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wfhbt02_zpstxp6rwnx.jpg)



I've been experimenting with more terrain. This was done with a bit of pulled apart steel wool, glued to a base, sprayed with brown primer, and then glued with some clump foliage. 

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/shrb01_zpsn8udl39c.jpg)



As posted elsewhere, I picked up this "Lord of the Feast" from Hordes.

(https://battlecollege.wikispaces.com/file/view/lord_feast.jpg/32362929/lord_feast.jpg)

And this is what it looks like out of the package:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lofpieces_zpsjrinauch.jpg)

I've got conflicting feelings for it. On the one hand, I love the figure and it's well sculpted. I also like the size (for my project) which is significantly taller than a normal human. I will have to dig up the figure, but I think it should look good with the old Citadel "Death Elemental." But on the other hand, it's seven pieces with mostly bad glue-joints, and little opportunity for easy pinning. It looks like it will fall apart if used for actual gaming. My experience with sculpting, mold making, and casting is admittedly limited, but I think this really could have been designed with better joints and/or in fewer pieces. I go this because I was excited to work on it next. But right now I can't work up the enthusiasm to try putting it together properly.
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on August 27, 2015, 12:07:57 AM
I agree with you completely. Fantastic looking model, and it looks like it fits with your project. However it also looks like it could be a nightmare to glue. Good luck with that. As much as I loved the old metal GW models, putting them together is not a fond memory.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on August 27, 2015, 12:15:55 AM
that is a loely figure, a little drilling and pinning will see through. good luck steveb
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 04, 2015, 09:40:44 PM
Been busy with other things this past week, not much progress on miniatures. But I've still tried to find some time to do a little painting. Working on this...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mburgstdwip01_zpsnei2gfib.jpg)

More importantly... I finally shipped my Pleasant Surprise this afternoon!  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 05, 2015, 08:12:04 PM
I've been slowly hunting down various larger than human skeletons. Here's the skeletal fruits of my necromantic labors.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bigbones_zpszg2lneh0.jpg)

The big fella in the back is the Reaper Colossal Skeleton (Bones version.) Nice figure, and nice price for the Bones version. Almost too large for regular gaming.

The shorter figures on either end are the skeletal ogres from Ral Partha Europe. I really like these, and would like to find more skeletons that match this size, so I could form a unit of at least four without duplicate figures

The three in the middle are (from left to right) Skeletal Cyclops from Grenadier/Mirliton, Skeletal Giant from Reaper (arm not glued on yet,) and Skeletal Troll from RAFM (weapon broke off in the package, I need to fix it.) These three scale pretty well together, and all three are well sculpted and well cast.

One more on my list is this from Iron Wind Metals (so possibly available from Ral Partha Europe as well?) I have no idea how large it is: http://ironwindmetals.com/store/product_info.php?products_id=8186

Still keeping my eye open for other options.

Title: Re: Pandemonium Multi-PLog
Post by: Oxycutor on September 06, 2015, 08:08:34 AM
Second from the left, Cyclops with arms raised must be an old model, since it's the same as one I've had for well over 20 years.  Never knew who made it, as can't remember where I bought it.

Sent from my thingamajig via wadyamacallit

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 07, 2015, 07:06:25 AM
Oh yes, definitely that old. Still a good model, in my opinion. Started painting it tonight.
Title: Re: Pandemonium Multi-PLog
Post by: RE.Lee on September 07, 2015, 11:11:25 AM
Loving the bright colours - a very nice army you have there!
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 08, 2015, 07:27:12 PM
Thanks!


One of the great things about these "bare bones" (or nearly so) skeletons is that they paint up quickly. Finished another unit of skeletons, plus the three giants.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelgia01_zpssi0ef308.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelgia02_zpsx4mz9iwx.jpg)

I forsee some "desperately outnumbered defenders" battles in the Marienbugers' future. Quick roll call, counted in units.


The Forces of the Somewhat Less Than Living:

7x Skeleton Infantry
1x Skeleton Guard
3x Skeleton Giants
1x Undead Dragon
3x Undeadish Infantry
1x Undeadish Cavalry
2x Undeadish Ogres
1x Undeadish Giant
1x Vermin Swarm
1x Vermin Beast
1x Jabberwock

Partially Complete:
1x Skeleton Infantry
1x Skeletal Knights (will they ever get painted?!)




Field Army of the Generally Accepted as Being Alive According to Common Definitions:

4x Swordsmen
2x Spearmen
1x Handgunners
1x Greatswords
1x Knights
1x Pistoliers
1x Ogres
1x Speardwarfs
1x Wood Elf Scouts/Archers
1x War Wagon
?? Giants
plus misc. artillery (not sure about working these into the game)

Partially Complete:
1x Handgun Dwarfs
1x Elf Light Cavalry
1x Great Orcs
1x Halfling Scouts
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 09, 2015, 04:32:15 AM
One more pic. Finally finished this crewman for the War Wagon after... years. Something must be wrong with me. I had planned on painting him in bright, clashing colors, but ended up with a more subdued palette to go with the wagon.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wwgblnd_zps8aufwjzm.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wwg03_zpsyp5ikvb9.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on September 09, 2015, 10:48:20 AM
Skeletons look great, as does the war wagon crew member. :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: steveb on September 09, 2015, 07:26:19 PM
Yarp!  steveb
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on September 09, 2015, 10:39:36 PM
That is a fantastic undead army there! I love the idea of a last stand as the various undead swarm over the remaining living defenders.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 11, 2015, 05:44:47 PM
I think I may have to get one of these.

(https://www.crocodilegames.com/content/storeImg/WGE-131.jpg)


...and a few tridents for the next time I convert Manann priests or themed figures, so I don't have to make my own again!

(https://www.crocodilegames.com/content/storeImg/WGO-102b.jpg)




That is a fantastic undead army there! I love the idea of a last stand as the various undead swarm over the remaining living defenders.

(http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/33/b6/33b6c37381cce85432251328dab99dbe.jpg?itok=bqrCW_6R)

(but with skeletons instead of zombies) :biggriin:
Title: Re: Pandemonium Multi-PLog
Post by: zak on September 12, 2015, 01:31:01 PM
awesome work as always dude
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 14, 2015, 08:37:00 PM

I've been procrastinating on these, but really think that the Undead need at least one unit. I've painted up two to see how they look & get a feel for the process of painting them. I really like these figures, aside from some of the skulls sculpted into the armour, and the bat-winged shields. I did end up replacing some of shields and cutting off a few bat wings from helms. I'm already tempted to get a second unit of these. (Still tempted to do a second unit of the converted heavy skeletal infantry, too.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/blkn03_zpskqznrbt6.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/blkn02_zps8epy6aey.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/blkn01_zpsdydj0dju.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on September 15, 2015, 02:16:04 AM
I like 'em!  It's probably your color scheme. :icon_cool:
Title: Re: Pandemonium Multi-PLog
Post by: Naitsabes on September 15, 2015, 03:10:10 AM
They do look great.

so, if you snipped of the helmet wings does that mean we won't see a goofy bat design on the shields either?  :engel:

actually, what is your plan for the shields on all these undead (sorry, might have missed you discussing this earlier)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 15, 2015, 03:43:22 AM
I left a few winged helms on, and did use a few of the stylized shields, but not many.

So far my plan for the shields, standards, etc. is to leave them black. The concept being that such things are beyond the concern of the undead. It seems a bit odd that every single vampire, liche, and necromancer seems to develop a cliche taste for covering everything with skulls and bats. I figure, most of the skeletons are going to be raised and not immediately be sent to the Fashion Consultant of the Dead for a makeover or go on a shopping spree at the local Halloween Outlet...

...although a diorama featuring some plain skeletons going into a tent on one side, and coming out covered in skull & bat decorations on the other, might be a fun project.

I also like that it heightens the contrast between my two armies, with the Marienburgers being more colorful and adorned with detailed standards, etc.
Title: Re: Pandemonium Multi-PLog
Post by: Naitsabes on September 15, 2015, 03:58:32 AM
your army, do as you please obviously. But, standards (and to a lesser extent the shield emblem) also have the purpose of helping the supreme commander in keeping track where his troops are. So that should apply to undead as well...unless you propose some kind of total magical awareness. anyway, sorry, don't want to get you off track. Keep painting please. 
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 15, 2015, 05:15:07 AM
unless you propose some kind of total magical awareness.

That is along the lines of how I imagine it. Not necessarily total awareness, but just that the general/controller can see a particular unit and doesn't need to identify it as "Unit XYZ," but can simply extend their will in that direction.

anyway, sorry, don't want to get you off track. Keep painting please.

No worries. I spend more time internally working out the project and jotting down notes than actually playing. So this is like the most "gaming" I get at the moment.   :happy:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 17, 2015, 04:28:59 AM
Great orc mercenary. Another case of finishing off a mostly completed unit. I also wantef to do something colorful before getting back to that unit of black knights.

The  photo is a bit overlit. Took it quickly before heading out of town for the day. I'll get a pic of him with the others (already painted) when I'm back home tomorrow night.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs02_zpshqwrrof6.jpg)

 
I do think I need a little break from painting undead. So I should pick an Empire/mercenary unit to do after the knights. I have minimal missile troops, so maybe Marauder dwarfs with handguns (and a pair of swivel guns)? Crossbowmen from the Perry plastics? Birdmen of Catrazza (do they even count?) Melee options are Foundry landsknecht pike, old Empire halberdiers, another unit of Marauder dwarf spear/pike or some Front Rank billmen.

I think I may have a few other things packed away, too.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on September 17, 2015, 12:33:39 PM
Great orc mercenary. Another case of finishing off a mostly completed unit. I also wantef to do something colorful before getting back to that unit of black knights.

The  photo is a bit overlit. Took it quickly before heading out of town for the day. I'll get a pic of him with the others (already painted) when I'm back home tomorrow night.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs02_zpshqwrrof6.jpg)

 
I do think I need a little break from painting undead. So I should pick an Empire/mercenary unit to do after the knights. I have minimal missile troops, so maybe Marauder dwarfs with handguns (and a pair of swivel guns)? Crossbowmen from the Perry plastics? Birdmen of Catrazza (do they even count?) Melee options are Foundry landsknecht pike, old Empire halberdiers, another unit of Marauder dwarf spear/pike or some Front Rank billmen.

I think I may have a few other things packed away, too.

fantastic Orc, in some of the earlier editions of the game you could hire Orc mercenaries, so empire garb is appropriate. I cannot wait to see the rest of the Orcs.
In regards to the missile troops, I vote for the marauder dwarves with handguns they are another great group of castings I can't wait to se painted up.  The birdmen do not count, in fact they are totally worthless so if you want you can bundle them up and send them to me,  :icon_smile:  steveb   p.s. I really like your skellies.
Title: Re: Pandemonium Multi-PLog
Post by: Midaski on September 17, 2015, 01:01:48 PM

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs02_zpshqwrrof6.jpg)

 
I've got him, and lots of his wonderful buddies from the Foundry range sculpted by Kev Adams - I saw some greens of new models to fit the range at Salute in April.

Dodgy pic but an idea.

(http://i771.photobucket.com/albums/xx355/Midaski/Miscellaneous/New%20Merc%20Ogre%201A_zps1fqjjwvy.jpg) (http://s771.photobucket.com/user/Midaski/media/Miscellaneous/New%20Merc%20Ogre%201A_zps1fqjjwvy.jpg.html)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 17, 2015, 01:50:23 PM
Yeah, in my Althammer setting, no racial cliche is 100%. So some orcs just might be smart enough to figure out that if they can focus their brute strength and violence against select targets, they can even get paid for doing it as mercenaries! And Marienburg is less more, eh, racially diverse than most of the Empire. Of course, they only employ the orc mercenaries outside the city itself. And I will include animosity rules for orcs, dwarfs, and elves on the battlefield at the same time.


The birdmen do not count, in fact they are totally worthless so if you want you can bundle them up and send them to me,  :icon_smile:


Haha. Sorry, no. I've already been forming plans in the back of my head for some extra large/heavy flyers, inspired by your royal air force.  :-D



I've got him, and lots of his wonderful buddies from the Foundry range sculpted by Kev Adams - I saw some greens of new models to fit the range at Salute in April.


I've got a total of six of the older ones, and have been eyeing a few more at a local shop. But unfortunately with my limited budget, they are hard to fit into my plans. Otherwise I'd start collecting the entire set!
Title: Re: Pandemonium Multi-PLog
Post by: Midaski on September 17, 2015, 03:50:18 PM

I've got a total of six of the older ones, and have been eyeing a few more at a local shop. But unfortunately with my limited budget, they are hard to fit into my plans. Otherwise I'd start collecting the entire set!

They were 'redundant' or OOP for quite a while at the end of the 90s and early 2000s and I picked up several of the old yellow card blisters at shows in bargain bucket deals where they were around £3 or £4 a blister and buy 5 for 4 as well.

Then in the last couple of years Foundry seem to have rediscovered them and now they are around £8 EACH for the Orcs and the larger ones which were originally called Merc Ogres can be £11 or more.
They're on the Warmonger site and have been repackaged and some of them have been renamed.

Timbor over in Canada, White Knight and I think Akbar in Sweden are other members who have collections.
I did notice that Timbor had ones that I didn't and I suspect there was stock over in North America of some models that had run out over here in the UK.

I have been researching these for a long while and I have a list of some 82 models
There may be a few that were technically 'War Orcs' but have some puffy/frilly clothing to make them compatible.

I've also compared notes and pics with Foundry to get an idea of what moulds they have been able to find. I seem to be missing about 10 of what I would deem the original sets.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 18, 2015, 04:30:00 AM
I'm mostly interested in the big, flamboyant puff & slash Great Orcs, though the Mercenary Orcs on the Warmonger site fit with that. Not as interested in the War Orcs. Given the prices, I'm also not too interested in picking up any that are essentially duplicates with a head swap. (For example, I believe there is at least one other version of the orc I just painted, same body, different head.)

At any rate, I have a measly six Great Orcs, below are the painted ones together, followed by the two unpainted, mostly here so I can refer back to it some day if I pick up some more and need to see which ones I already have.  :wink:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs03_zpsfxh9lqyk.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs04_zpsvzpot7bu.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Baron von Klatz on September 18, 2015, 05:39:17 AM
Well, I'm a big believer in "if it ain't human it doesn't need to be breathing" but those merc orcs are amazing! I especially like the greatsword one, awesome pose.

All your stuff is epic work, bravo! :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on September 18, 2015, 08:01:06 AM
I like the puff & slash orcs carrying the bardiches. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 24, 2015, 04:55:19 AM
Thanks everyone.

I swore I was going to finish the black knights before moving on to other things. But then a few Westfalia samples appeared in the mail and they naturally jumped to the front of the line! At least they're only a small distraction. ;) I haven't decided what livery colors to use yet.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wsthbtwip01_zpschfpmimc.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on September 24, 2015, 12:16:20 PM
My 5 Westfalia halflings are staring me in the face each day saying "paint me, paint me".

I haven't decided livery colors yet either.  I dream of having figures for Averland and Stirland on my table, with Haflings engaged in a great civil war as well, and have contemplated having a mix of black, yellow, and green, so they can fight for either side, and maybe even get away with switching sides if need be.  Yet then I keep thinking that I'll use a different color or colors instead.

I like the primer color used on your haflings, and wondering what it is?
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on September 25, 2015, 09:07:12 PM
I've been using grey Krylon primer followed by a very thin coat or wash of black paint.


I went with purple & grey for something different and striking. I still need to decide on a symbol/blazon/device/badge/whatever-you-call-it for the standard and possibly on other figures in the future.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wfhbt05_zpsz7favoxt.jpg)

My fondness for this range of figures just keeps growing. They look nice in photos online, but they are even better in person. The proportions, the crispness & detail, the poses, the concepts -- all awesome.

On the one hand, I'm looking forward to the Kickstarter, but on the other I've got to come up with some money to pledge towards it. I think I'm going be digging through my existing collection to sell off some stuff to fund a shedload of halflings.


While waiting for putty to cure on another project, I cleaned up some recently stripped Oldhammer figures, and took the plunge and assembled the Lord of the Feast. I ended up covering the awful arm joint with a band of putty.  That should help reinforce it too, since I didn't pin it.

My thought is that the Lord of the Feast will join the Life & Death elementals in their old rolls in Warhammer, as "daemons," or lesser avatars of various gods.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/avt01_zpsukclljcy.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: Midaski on September 26, 2015, 10:34:34 AM
Those halflings look awesome - you've totally destroyed my motivation to paint mine now  :engel:



( Excuse for not painting No.7 )
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 01, 2015, 12:09:48 AM
Stuff! In the Mail!

Traded with Death for some old figures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skeleloot02_zpsbyhce089.jpg)

Now I just need to find a few more wights to round up enough for a unit...
Title: Re: Pandemonium Multi-PLog
Post by: CarolineWellwater on October 01, 2015, 12:25:14 AM
(( ZeroTwentythree,

Quote
I still need to decide on a symbol/blazon/device/badge/whatever-you-call-it for the standard and possibly on other figures in the future.

Well... since they're Halflings, what about... a half-meter stick?  :)  You know, since they're Half-men and stuff they probably want to go that extra half-mile before half-time.  Maybe they'll even get half-back, which is twice a quarter!   They do look kinda wealthy, so I bet they see the glass as half-full... and not half-empty.  I bet they'd be pretty good at protecting and policing Half-way houses.  They should do things half-way instead of  half-a... 

Um... yeah.  Me and my dumb sense of humor. I'll stop that joke now.

Anyway, with the quartered purple-and-white, what about some sort of 5-point star or something... like a Marshall's badge or Wild West Sherrif's badge or so?  Or... since purple-and-white are a bit more expensive, in terms of inks and whatnot, what about a Pinkerton Private Security badge?  They do look like professional private police.  ))

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 08, 2015, 04:12:57 AM

I have been experimenting with some road terrain that I've had in my head for a while, but was finally inspired to start after reading an entry on another blog. I'm not going to copy all of the details here (feeling lazy) but you can read about it here:

http://zerotwentythree.blogspot.com/2015/10/road-warrior.html
http://zerotwentythree.blogspot.com/2015/10/road-warrior-pt-2.html

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20151007_171255_20151007183701842_zpsg3ytnnsz.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 08, 2015, 03:30:20 PM
Well... since they're Halflings, what about... a half-meter stick?  :)  You know, since they're Half-men and stuff they probably want to go that extra half-mile before half-time.  Maybe they'll even get half-back, which is twice a quarter!   They do look kinda wealthy, so I bet they see the glass as half-full... and not half-empty.  I bet they'd be pretty good at protecting and policing Half-way houses.  They should do things half-way instead of  half-a...
:icon_lol: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 08, 2015, 04:15:15 PM
I have been experimenting with some road terrain that I've had in my head for a while, but was finally inspired to start after reading an entry on another blog. I'm not going to copy all of the details here (feeling lazy) but you can read about it here:

http://zerotwentythree.blogspot.com/2015/10/road-warrior.html
http://zerotwentythree.blogspot.com/2015/10/road-warrior-pt-2.html

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20151007_171255_20151007183701842_zpsg3ytnnsz.jpg)
I like the idea of having raised roads in the area that you've picked west and northwest of Marienburg.  The picture of the cork tile as road, it is difficult to see the effect after the painting, yet not sure hwo that could be improved, or whether or not it is just the photo.  Some sort of slope from the regular ground up to the road might be good as well?  Not that it couldbn't work as is, yet it seems to look too square from the ground level to the top of the road, although if it elf constructed, suppose one could explain it that way.

By the way, the idea that the area for the campaign is where it's been located, the more Bret style of the Westfalia halflings could also work into the story.  Maybe they are a hearty group that resides on the sides of the moutainous area at the very northerly tip that overlooks the Marches of Couronne, and has that small valley between them and the rest of the mountains to the south.  Perhaps they make lot's of cheese and luncheon style meats from the goats that they herd on the sides of the mountains, and sometimes use as mounts for their warriors or pull their war wagons, both that have been known to escort their caravans of trade goods, along the raised roads of the area.  I'm also imagining that they have lot's of berry patches that they farm, mostly used for jams and jellies, and perhaps the purple color of their clothing (and I imagine dark blues and deep reds as well), which naturally helps hide the stains from such sugary deserts that feature the sweet fruit preserves that they enjoy as much as they export, along with their cheeses and sliced meats.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on October 08, 2015, 09:24:22 PM
It does look perhaps a little concretish, but I think you'd get used to it. I do agree that some sort of bank, slope or just kerb would help massively (or combination of those). I think it's the fact that it just rises perfectly vertically from the grass that makes it look so modern. If the cork is fairly stiff and the edging material reasonably strong and stuck to it well I don't think you need additional backing material at all, or maybe just card.

Oh, how about using some sort of timber beading as edging? Quarter round for banks, or something angle cut, or ? It's usually pretty cheap, something like a pound a meter over here. Would be tough as anything (but hard to do curves maybe!)

Do love those early slotta Wights  :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 09, 2015, 03:32:13 AM
By the way, the idea that the area for the campaign is where it's been located, the more Bret style of the Westfalia halflings could also work into the story.  Maybe they are a hearty group that resides on the sides of the moutainous area at the very northerly tip that overlooks the Marches of Couronne, and has that small valley between them and the rest of the mountains to the south.  Perhaps they make lot's of cheese and luncheon style meats from the goats that they herd on the sides of the mountains, and sometimes use as mounts for their warriors or pull their war wagons, both that have been known to escort their caravans of trade goods, along the raised roads of the area.  I'm also imagining that they have lot's of berry patches that they farm, mostly used for jams and jellies, and perhaps the purple color of their clothing (and I imagine dark blues and deep reds as well), which naturally helps hide the stains from such sugary deserts that feature the sweet fruit preserves that they enjoy as much as they export, along with their cheeses and sliced meats.

I'm mulling over plans for them, and yes, most likely in/from Bretonnia. I want to incorporate more Bretonnian influence in the area than there usually seems to be. As Marienburg plays the two larger neighbors (Empire & Bretonnia) against each other, I would like to balance it out a bit.

 :::cheers:::



It does look perhaps a little concretish, but I think you'd get used to it. I do agree that some sort of bank, slope or just kerb would help massively (or combination of those). I think it's the fact that it just rises perfectly vertically from the grass that makes it look so modern. If the cork is fairly stiff and the edging material reasonably strong and stuck to it well I don't think you need additional backing material at all, or maybe just card.

Oh, how about using some sort of timber beading as edging? Quarter round for banks, or something angle cut, or ? It's usually pretty cheap, something like a pound a meter over here. Would be tough as anything (but hard to do curves maybe!)

The cork is a little flexible. That's actually workin out to be a good thing. They have warped a bit from the moisture and/or shrinkage of the paint on the top side, but because they are flexible, they are flattening out under their own weight. I suspect I could even place them across other thin terrain pieces (rivers?) and they would still lay nicely.

I had thought about the quarter round wood trim too. Might not even need to attach them to the roads, just place them next to the roads. I'm not sure I can find small enough (radius) trim, though. Also, I think they are much more likely to warp. My other thought is to glue the cork to some thin card, about 1/2" wider on each side, then build up that area with lightweight wall plaster and finish it similar to the table finish.



I made some more simple road sections to see how it looked in place. The photos are large and clickable, so I will just link to it here...

http://zerotwentythree.blogspot.com/2015/10/road-warrior-pt-3.html

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 09, 2015, 11:22:14 AM
After seeing the pictures on your log, it seems like the road is working out ok.  I like the look of the boggy/marshy terrain, yet might need at least a little bit more of that along the way.  It's greta to see your project moving along like it is, congrats! :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on October 10, 2015, 09:53:49 AM
Yes, I think you'd need to glue the wooden trim in place to make sure it stayed straight. And I'd avoid combining card and a water-based plaster, though it's by far the cheapest option. I'd be using my favourite plasticene-milliput-greenstuff mix, though I suspect that would still cost more than the cork and card put together.

Have to agree with GP that the whole thing already looks splendid. Call it procrastination, careful planning or lack of free time, the effect is that each addition enhances the last nicely. I think the number of gamers who make proper game boards is far less than the number who bother to paint their armies, so you should be proud of doing both and doing both so well.  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 13, 2015, 01:56:03 AM
I've left the simple cork roads sitting on the table for a bit now, and I think I'm getting used to them. I think I will just leave them as they are for now, make a few more, and keep going with other things. I can always add more detail to them later.

So, in terms of moving on to other things, the road looked like it needed more bogs around it. At some point I hope to work out a way to tie all of the little bogs together a bit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/smmrsh02_zpscca1t65y.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mrshtb02_zps9gmk44if.jpg)


I continue to procrastinate in regard to those Black Knights. I've made a rule for myself that I will not paint any more figures until they are done. That is why I now have a few road sections and more bogs (not painting figures!), and a few more miniatures prepped (not painted!) Joining the Life & Death Elementals is the Plague Elemental. It's the weak link in the otherwise outstanding Citadel Elemental series, in my opinion, but I'll see if I can do a better job painting it this time around. I just finished stripping the really old paint off of him. I finally managed to strip all the old paint off the Ral Partha Jabberwock as well.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jbrplg_zpshgj0zmfb.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Midaski on October 13, 2015, 08:12:23 AM
You mentioned "tying the bogs together" and not sure if you meant the 'look' or actually getting them touching.

If it is the latter, and I think it's a good idea anyway, have you considered changing the base shapes to a "kidney" rather than circular or oval?
Like these 4Ground wood base shapes

(http://www.4ground.co.uk/image/cache/data/350-Small-Tree-Base-220x220.jpg)

(http://www.4ground.co.uk/image/cache/data/350-Large-Tree-Base-220x220.jpg)

These shapes can stand alone or push together for larger pieces - the concept is great for woods but would work well on all sorts of natural terrain.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 13, 2015, 01:12:30 PM
All the new boggy/marshy terrain looks good!  I like the idea of having some irregular shaped pieces as well. :icon_cool:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 13, 2015, 07:12:31 PM
The plywood circles & ovals were pre-cut, inexpensive, and readily available at the local craft store. Quick and cheap, just like... well, you know.

I'm on the hunt for some new terrain basing material, so I may be able to make some irregular shapes in the future.

Maybe...

http://www.mcmaster.com/#standard-plastic-sheets/=zcmuot

Ideally, I want something that doesn't require power tools (scroll saw, etc.) and doesn't make a mess (sawdust) as I am working in the carpeted attic, right above the bedrooms, late at night after my family is asleep.

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 13, 2015, 07:49:34 PM
Well it seems like you have a decent number of the boggy/marshy terrain pieces to start, and I'll keep an eye out for ideas of inexpensive stuff.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 16, 2015, 03:24:08 AM
I made actual progress on the black knights. I didn't have a lot of time to work on them, but I am celebrating the little victories.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/blkn04_zpsmslirxrl.jpg)


I know what I want to do wih the rest of the cork, but similarly limited in time. I did cut & paint a couple of angled segments, and two ruined segments.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/road05_zpswp9ytlps.jpg)


Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 16, 2015, 03:35:40 AM
Similarly as to your progress on the black knights, there are days during my current painting effort that I just paint even a little bit to keep my streak alive, and a little bit is better than none at all.

I like the water in the middle of the road in need of repair.  And that small terrain piece of two lower portions of pillars looks good, too.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 21, 2015, 05:09:53 AM
I finally finished the Black Knights, and have the too-contrasty out photo to prove it.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/blkn05_zpsipjadxj9.jpg)


Do we get names anymore? Do we know who sculpted/designed these at GW? Whoever it is did a great job. My painting is just OK, but the figures are so nice they elevate a mediocre paintjob and look great on the table.


I recently (and unexpectedly) won a lowball bid on some of the really old plastic skeletons. They were already assembled, though they required some minor repairs & repositioning. Painting was quick & simple, and I worked on them as I finished the knights. So now I have some lighter cavalry as well as the heavies.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skcav01_zpsrszf8a22.jpg)


I have also re-based a giant hawk/eagle that was on loan to a friend while I repaired his (newer & bigger) eagle. I believe this is an old Grenadier model, and was painted ages ago.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ghawk01_zpsw7tvdyq0.jpg)


Now that the Black Knight monkey is off my back, I can think about what to do next. I may paint a few of the individual figures I've prepped recently. Maybe I can think about the next unit (or large critter!) to paint while I do that.

Maybe even something from the Empire Marienburg? I've been thinking about taking a break from the unliving and painting something with a bit of color for a bit.
Title: Re: Pandemonium Multi-PLog
Post by: StealthKnightSteg on October 21, 2015, 07:16:35 AM
awesome once again!  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 21, 2015, 03:30:23 PM
The "old school" skeletal cav look great! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on October 21, 2015, 08:22:03 PM
Those Black Knights look okay from here! Sometimes you just have to get the job done and move on, I don't think you can love every unit you paint.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 22, 2015, 03:25:39 AM
Yeah, that's what I figure, too. I don't think they look bad, by any stretch. Just not top of the line. But my plan was to do a lot of (mostly) speed painting on this project, and these things have been sitting on my painting table for months. Happy to see them on the *gaming* table now.
Title: Re: Pandemonium Multi-PLog
Post by: Zygmund on October 23, 2015, 08:05:57 AM
Splendid, splendid. :)

I've got stuff on my "painting table" that's been standing there, what, six years... Even the newest ones have now stood there six months... :icon_rolleyes:

I congratulate you for having the motivation and the Sitzfleisch to just do the thing.  :eusa_clap:

-Z
Title: Re: Pandemonium Multi-PLog
Post by: mottdon on October 23, 2015, 01:18:53 PM
Great job!  It really is such a relief to "let go" of a project and call it done!   :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: Booah on October 24, 2015, 06:16:15 AM
The black Knights are brilliant. It's always a pain when you have something half done but you are motivated to do something else but also really want to clear the older stuff. I've recently completed my island of blood elves and it was such a relief.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 26, 2015, 10:06:23 PM

Painted two individual figures. First up is Phil. Phil the Spectre. He's a plastic "wight lord" kit from GW, and as with the black knights, I'm really impressed at the quality. Phil will probably end up leading a skeletal infantry division. I think it's only appropriate to give him aggressive & violent stats, and the ability to cast some sort of "wall of sound" spell.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/phil01_zps4suu4akt.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/phil02_zpsizbe0ytr.jpg)



Next is a figure I sculpted long ago. I have a handful of castings from when it was available from Black Orc Games (they seem to have disappeared?) I've only painted one of them before & thought I would paint one to fit with the palette of the current project.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gv02_zps5pwawyb9.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/gv01_zps0hsriwbt.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on October 26, 2015, 11:15:05 PM
I'm a big fan of those vulture things, works really well with this project too.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 28, 2015, 02:52:24 AM
Thanks! My sculpting skills are pretty rudimentary, but I've been getting the itch to pick it up again and try to improve my skills a bit.



I finished the second Jabberwock. This is a 1980s Ral Partha figure. A pretty good match for the Citadel Jabberwock!

(I swear, I have some actual Empire stuff coming soon. I've painted up a standard bearer, but just haven't made up my mind on the standard itself, yet.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jbbw0201_zpsl601bwrb.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jbbw0202_zpsjejaizkz.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/jbbw0203_zps4w89pdgm.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 28, 2015, 10:48:25 AM
Interesting how similar those are, thanks for posting the comparison.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on October 30, 2015, 07:44:59 PM
Well, they're both really pretty close to the original (19th century) book illustration by John Tenniel. Minus the vest, thank goodness.


One last figure I was painting along with the last few, the old Citadel "Death Elemental." Turned out a bit dull with the usual color palette. But then, I'm not sure he should be any more colorful or exciting. Not a very good photo, either. He's on a 40mm base, to give an idea of scale.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/d01_zpsly3hc54x.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on October 30, 2015, 09:08:38 PM
Don't recall seeing that figure previously.  With the 40mm base, does that means he is taller than average?
Title: Re: Pandemonium Multi-PLog
Post by: rufus sparkfire on October 31, 2015, 12:29:01 PM
The jabberwocks look fantastic!

The death elemental can go out trick or treating tonight! He looks like he'd turn out not to be wearing a mask though...
Title: Re: Pandemonium Multi-PLog
Post by: Mightymatt88 on October 31, 2015, 02:19:11 PM
Phil the spectre is awesome! I've always liked that figure and have been trying to come up with a legitimate reason to buy it. I love the way you've achieved the rusted metal and your painting really captures the dynamic pose well  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 01, 2015, 09:53:14 AM
Don't recall seeing that figure previously.  With the 40mm base, does that means he is taller than average?

A little larger than average. Definitely larger than other figures of his day, but I'm guessing a lot of the more modern chaos characters are similarly sized.

(http://solegends.com/citc/c34elemsdemonsc3.jpg)

There is also one more "elemental," for the completest...

(http://www.solegends.com/citads1986b/1986summer1/fly8607sumf-C29_02-01.jpg)



Phil the spectre is awesome! I've always liked that figure and have been trying to come up with a legitimate reason to buy it. I love the way you've achieved the rusted metal and your painting really captures the dynamic pose well  :::cheers:::

Thanks. I think it's a great kit. After I started this undead project, I knew I had to have it. I wish they had a mounted equivalent. I like the old mounted Wight King, but would like to see something done more in the style of this & the Black Knights.


Some lousy photos of one of the next things on my table. A pair of old Marauder dwarf swivel guns. I bought them eBay ages ago, but the package arrived damaged and a few parts were missing. It's taken me years to finally get around to creating a few replacement parts (one and a half of the two frames) for the guns. My plan is to mount these on 40mm bases and use them to bolster my insufficient numbers (10) of Marauder dwarfs with handguns.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv02_zpshgoexpsa.jpg)


They're cast in a very soft, presumably lead-heavy alloy. You can print pretty clearly with them on paper.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv01_zpsiqtrnx4m.jpg)



My time the past few days, however, has been taken up with building a mask for my daughter. She has been changing her mind every few days as to what she wanted to be for Haloween. With just a couple days to go, she really wanted to be a dinosaur. I ran out of time for some of the details (and rest of the teeth). As it turns out, the poor kid is really sick and didn't wear the mask anyway -- though she did go trick-or-treating for just a bit, dressed as Super Girl.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/trex01_zpsima4ktom.jpg)


At the end of the day, T-rex (shown here after my daughter had painted it earlier in the day) got into some of the left-over candy. It is a well accepted fact that T-rex was not just a predator, but was an opportunist not above scavenging.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/trex02_zps9xyultbe.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on November 01, 2015, 03:22:53 PM
Hadn't seen any of those elementals before, thanks for posting them.  INterestong that they packaged the life and death elementals together, and I like that earth elemental. :::cheers:::

Great work on the dinosaur mask! :icon_cool: :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on November 02, 2015, 12:16:14 AM
The death elemental looks really well done, very classic look.

The mask however is just all kinds of awesome.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 14, 2015, 06:53:30 AM
Thanks. I'll post more elemental stuff soon.


I'm thinking about trees. I need to upgrade the few I have, and make some more. So I'm thinking about combining various ideas from around the internets...

http://www.beastsofwar.com/terrain/terrainscaping-awesome-tabletop-trees/
http://crookedstaff.blogspot.com/2014/07/diy-wargamingrpg-trees_4.html
http://1000footgeneral.blogspot.de/2012/10/flocktober-improving-wargame-trees.html


I'm busy trying to catch up with some vinyl toy stuff, so probably not much work on minis/gaming stuff for a little bit. And then I'm thinking about making one last push for some more undead in Deadcember. Various ramblings, photos, etc. on my webblogsitethingie... http://www.zerotwentythree.com/
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on November 14, 2015, 02:26:15 PM
Making trees always looks like such hard work, but then buying them always seems damned expensive. Mind you, that applies to most terrain projects, doesn't it?  :eusa_wall:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 16, 2015, 04:01:00 AM
Yes, but particularly to trees, if you want them to look decent.

I've got a kit with a bunch of 4"-5" tree trunks, but those seem like small trees to me. I'd like some larger ones, so that's why I was looking. I will probably try some big trees like the ones at the first link above.

I've been basing them on single washers. I'm debating whether to continue that or whether to base them in small clusters of 2-3 trees. (In any case, they will be movable within a larger, marked out "forest" area.

Title: Re: Pandemonium Multi-PLog
Post by: Midaski on November 16, 2015, 10:18:38 AM
I have pondered much the same on trees.

The 'standard' gaming ones are pretty unrealistic.
When you consider the different sizes of tree trunks relative to a man and how you can walk through a wood under trees then the shaped ones you normally get are very boring.

I have a plan with the 4Ground wood bases with removable 60mm circles to do uniform basing, but be able to have multiple choices of 60mm based trees to drop in.
So normal 'green' deciduous lands, or maybe jungle, and even palm trees or cactus.

Bishmeister's thread has scenery episode in it. Page 15

http://warhammer-empire.com/theforum/index.php/topic,41943.msg902257.html#msg902257

more in this one.
http://warhammer-empire.com/theforum/index.php/topic,50238.msg941809.html#msg941809
 
and this thread is gold:
http://warhammer-empire.com/theforum/index.php/topic,45979.msg804460.html#msg804460

and another member
http://warhammer-empire.com/theforum/index.php/topic,50279.msg939072.html#msg939072
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 16, 2015, 03:18:52 PM
Thank you for the links. Good material for my upcoming endeavors! I really like the hydrangea trees. (I'm now considering a late night stealth mission with some clippers at a house down the street...) They are beautiful, but I wonder how durable they are.

I do think I saw just some of that before, and it was my inspiration for some earlier attempts as small/medium foliage.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/terraplog/tr01.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on November 16, 2015, 03:39:54 PM
Those trees look more like equatorial region types, although perhaps could pass as being in a swamp area.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 16, 2015, 05:45:25 PM
My goal was to have them as swamp plants, but I agree, they may look better in either a tropical or arid/desert setting. Still acceptable to me, but I would probably prefer to see a lot of other types, with just a few of these mixed in.

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 19, 2015, 06:47:13 PM
I found that cheap furnace filter mentioned in the one tree making article, so I am ready to go when I get some time. Been busy with other things (vinyl toys) so no trees yet. BUT, I did make a little progress on some of the oldschool dwarf handgunners.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwfhg01_zpsgadtbyke.jpg)

This is 5 of the 10 I have. I hope to have the first of the two swivel guns (and crew) done soon, too. My goal is to get them all done by the end of November. Unfortunately, I have noticed something... my plan was to put the swivel guns & crew on 40x40 bases and have them occupy the space of 4 regular handgunners. But I don't think 40mm is enough depth to fit the gun frame and the crewman holding the back end of the gun. Maybe make them 40 wide by 60mm deep and pretend the extra depth isn't there for gaming purposes (as much as possible)?
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on November 19, 2015, 08:42:59 PM
Hmmm, sounds like an unsatisfying solution. I'd suggest you buy more dwarves, but missile troops look strange in three ranks ( though that is a Warhammer hang up, perhaps. ) Would they fit at a diagonal angle on a 40mm base? Or something close enough to 40mm that you can obscure the difference with a clever movement tray. Oh, for that matter, do the bases have to be rectangular - I'm thinking of a triangle or curve at the (back) edge deep enough to hold the model. Or yet another idea is to raise the model up on a rock or similar which is larger than the 40mm base, yet leaves the model with a functional 40mm square base.

Or, yeah, more dwarves!  :icon_smile:
Title: Re: Pandemonium Multi-PLog
Post by: RE.Lee on November 19, 2015, 09:09:12 PM
Love the Dwarfs, they look like they mean business!

Leonardo looks kind of lost in the woods there, I think thats what you were going for ;)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 20, 2015, 05:54:00 AM
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv03_zps8cslebch.jpg)

(Not done painting yet.)

They fit diagonally on a 40x40, but just barely. Not too fond of this look. So I think it's going to be the 40x60. The extra depth shouldn't cause a problem in most games I will play, and if I get more handgunners, then I can use the swivel guns as light artillery, at which point the base size shouldn't matter.

Title: Re: Pandemonium Multi-PLog
Post by: Zygmund on November 20, 2015, 06:58:06 AM
The longer base looks better. I've mounted my Empire Hakenbüchse on 40 x 50 bases.

-Z
Title: Re: Pandemonium Multi-PLog
Post by: Syphon on November 20, 2015, 12:27:45 PM
Agreed, go with 40x60. Leaves more space for atmoshpere-setting doodads too.
Title: Re: Pandemonium Multi-PLog
Post by: DariusZero on November 20, 2015, 01:48:45 PM
40x60 teh way to go, more scenic, screw the rules, warhammer is now unofficial, do what you like. :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 20, 2015, 09:12:47 PM


I'm sold. Still might add some more detail to the base.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv04_zpsl3qg0uwv.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv05_zps5oryzuhr.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: Midaski on November 20, 2015, 10:40:06 PM
They look great - but like they belong as a light artillery support unit alongside another unit.

Invent your own rules - or use the similar rules skaven had for their version ( jezzails ?) 
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on November 21, 2015, 12:01:30 AM
Excellent, well done. And I agree with Midaski.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 21, 2015, 05:44:26 PM
Invent your own rules - or use the similar rules skaven had for their version ( jezzails ?)

Or oldschool chaos dwarf swivel guns...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/IMG_20151121_122613_zps8cwxslck.jpg) (http://s11.photobucket.com/user/ZeroTwentythree/media/0multiplog/IMG_20151121_122613_zps8cwxslck.jpg.html)

There's more to the rules on another page, but the important parts are that they hit 1+2(d6) models and have a firing arc of 180. No move and fire, no march.

For now, I'll be trying them out in non-WFB rules, though.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on November 21, 2015, 07:10:54 PM
Ah, from the original and best Warhammer Armies book!

No game balance, but lots of character and nice ideas in that one.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 22, 2015, 04:59:43 AM
Oh yeah, I had a pair of those back in 3rd ed. and with a bit of luck, they could wipe out a unit in one round of shots. With a short range, though, they would need that as they would be lucky to get a second round of shots. Still a good deal at 50pts each!



I've really been itching for a game of some sort. It has literally been years since I've played any miniatures games, or board games not meant for children aged 4 or less. I rambled a bit about my plans, and included some links to rules, army lists, etc. and I'm to lazy to copy it all over so... http://www.zerotwentythree.com/2015/11/planning-game.html

Spoiler alert: I made up my mind to take fantasy Hail Caeser for a test drive.

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on November 22, 2015, 01:07:06 PM
The scenario idea seems like a good one for getting back into the swing of it, and giving the rules system a test drive. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: zak on November 22, 2015, 01:30:27 PM
very nice
Title: Re: Pandemonium Multi-PLog
Post by: Krag on November 22, 2015, 01:55:34 PM
Invent your own rules - or use the similar rules skaven had for their version ( jezzails ?)

Or oldschool chaos dwarf swivel guns...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/IMG_20151121_122613_zps8cwxslck.jpg) (http://s11.photobucket.com/user/ZeroTwentythree/media/0multiplog/IMG_20151121_122613_zps8cwxslck.jpg.html)

There's more to the rules on another page, but the important parts are that they hit 1+2(d6) models and have a firing arc of 180. No move and fire, no march.

For now, I'll be trying them out in non-WFB rules, though.

Oh! Now that takes me back...  :smile2:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on November 25, 2015, 06:01:44 AM
As posted in the Pleasant Surprises thread... mine arrived courtesy of King, from the Island Fortress of Malta (or the catacombs thereof)...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minis/surking2015a_zps2ulgdrpk.jpg)


A new (anti-)hero!

I couldn't resist getting a shot of him leading some troops against Marienburg...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minis/surking2015b_zps8ezvvj8q.jpg)


Thank you King, he's a great addition to the army. I hadn't thought of painting gold/bronze armour and I really like the way works with the color palette of the rank & file troops, but still makes him stand out as a leader.  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: King on November 25, 2015, 10:49:46 AM
You are welcome 023.  I am glad you like this new addition.  May he bring destruction to the forces of good  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on November 25, 2015, 01:39:30 PM
Wow, that looks great, and works very well with 023's undead army, excellent! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on November 26, 2015, 01:49:16 AM
Simply awesome!
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on November 26, 2015, 05:11:42 PM
Great looking model King  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 03, 2015, 10:44:52 PM
Slow progress lately. But I finally finished the second swivel gun.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwswv06_zpsq4hgvijc.jpg)

In digging around through old minis, I found a light gun on a Burgundian carriage (Old Glory? Front Rank?) that looks about the same size/caliber as these swivel guns. I also have somehow ended up with a lot of extra Marauder dwarf artillery crew. So I think that may get painted up as a third light artillery to go with these.

I have also recently acquired a small unit of the old Disciples of the Red Redemption. There are 11 figures, but I would like to bulk that up a bit. So I rummaged through the lead bins and came up with these as possible additions...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/disciplerecruits_zpsjpj39qlk.jpg)

The only one I am definitely including is the guy on the left. I think he will make a great addition. Not certain of the others. (Center-right figure has been Phnotoshopped a bit, to remove the crucifix from its hands. I would replace this with something else.)
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on December 04, 2015, 04:13:58 AM
Now I wish my lead pile was more organized.  I'd trade all of my disciples for that guy on the left...of course I have no idea how many of the disciples I still have.  Oh well.  (They are the only original Regiment of Renown that I own.)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 04, 2015, 05:10:45 AM
Now I wish my lead pile was more organized.  I'd trade all of my disciples for that guy on the left...of course I have no idea how many of the disciples I still have.  Oh well.

If you do get organized  :wink: let me know. That's one of the only old mages I've still got a duplicate of, so a trade is entirely possible.


(They are the only original Regiment of Renown that I own.)

I am so mad at myself for trading off a lot of those sets long ago. From the blister box RoRs I had Mengil's and Golgfags, and I had most of the later boxed RoR and Machinery of Destruction sets. As it stands now, all I have are Golgfag, Nightmare Legion (thanks to Shadespyre!) and Skarloc's archers. I've still got the old metal Elf chariot too -- I don't remember if that was one of the boxes. I tried to get rid of it for years, but no one would take it. Now I'm glad, but I wish I had more trouble selling some of the other sets instead. :icon_rolleyes:

As much as I appreciate my collection of minis, I sometimes look back at what I had and wonder WTF I was thinking when I got rid of a lot of it. (Well, besides needing to eat & pay rent when I was in college and sold a lot of it off, etc.)
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on December 05, 2015, 02:15:46 AM
Quote
As much as I appreciate my collection of minis, I sometimes look back at what I had and wonder WTF I was thinking when I got rid of a lot of it. (Well, besides needing to eat & pay rent when I was in college and sold a lot of it off, etc.)

Yeah, I dumped a lot of stuff while I was in grad school.


Quote
That's one of the only old mages I've still got a duplicate of, so a trade is entirely possible.

Oh now I have a mission. I'll have a look about.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 05, 2015, 05:07:13 AM
 :::cheers:::


A few odds & ends.


One of two beastmen I'm painting for someone I semi-regularly paint on commission for.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/jbst01_zpsf7ko5p5z.jpg)



As I mentioned previously, I think I'd like to get at least a small solo game in before the end of the year. I think going all year (yet again) without even a single game of something will be too depressing. I've got a lot of elements for a narrative campaign floating around in my head, and have started structuring it a bit and sketching out scenarios. One of the first is a caravan ambush. So I dug out my wagons...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wggnemp01_zps3qobx9os.jpg)

I am long overdue in building/painting something to actually go in the back of the wagons, instead of just a bunch of empty wagons rolling around. So I think this may have to be another upcoming project. My plans for a last push of skeletons in Deadcember seems to be slipping from my reach.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wstcssc02_zpsoi1qenqc.jpg)

You know what else I really need? I need to dig though my painted figures for a few civilian-ish figures to use as drivers/handlers for the wagons. So they don't look like just really well trained or magically guided horses & oxen.


Although I don't consider myself a big spender anymore, and think I have dealt pretty well with my extremely small gaming budget, it was tough sitting on the sidelines through some of the Black Friday/Cyber Monday sales. There were a few really great deals. I just kept reminding myself that I still have a bunch of figures to paint, and (as mentioned above) haven't actually played a game in years. At the last minute, my will broke and I made one small purchase. It arrived already.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20151204_194702_zpspjo77lo2.jpg)

I had been planning on getting the Bones version of this figure at some point -- in spite of all the problems I've read about that version of the figure -- because of the massive difference in price. But when I saw it for cheap, I convinced myself to get it as a birthday (next week) or Christmas gift. No one ever gets me gaming stuff for either. I'm even thinking about wrapping it up and putting it under the Christmas tree.  :wink:

Honestly, I shouldn't complain anyway. Although I was tight on gaming funds, I did mange to scrounge up, barter for, and be gifted (without a reason other than good ol' individual generosity!) with some cool figures this past year..
Title: Re: Pandemonium Multi-PLog
Post by: King on December 05, 2015, 08:21:52 AM
I like your work with that beastlord as well as the wagons.  It is a shame we live so far apart as otherwise I would be heavily interested in joining you on your campaign.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on December 05, 2015, 09:32:46 AM
That's a nice set of wagons, but yes, some attendants would look more natural.

I admire your will power! Your one purchase is an excellent choice, though. I really like that model. Good job for my budget that I didn't think to go looking for a Reaper sale! In lieu of will power, I simply wasn't near the internet for the whole of Black Friday, which would have worked if everyone hadn't extended their sales to all weekend...
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on December 06, 2015, 12:09:20 PM
Yes, plenty of good hobby deals this year.  I was able to get through all of that and purchased only one group of items ... a carracio, its oxen, and a set of 2 priests, driver, and 3 praying soldiers, Perry figures at 40% off and with postage coming to $35.  Yesterday, I was at local game day, and picked up a set of Ral Partha late medieval cannons for $15, too good not to pick up, but going to try not to make more hobby purchases for the rest of this year.

The beast lord is excellent!  And enjoyed seeing the wagon collection, too. :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on December 06, 2015, 09:21:45 PM
That beastman is fantastic! He'll look great leading the herd into battle.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 09, 2015, 06:01:33 AM
I like your work with that beastlord as well as the wagons.  It is a shame we live so far apart as otherwise I would be heavily interested in joining you on your campaign.

I have put a brief amount of thought into some form of online, remote gaming. I may still try that in the future.


I admire your will power! Your one purchase is an excellent choice, though. I really like that model. Good job for my budget that I didn't think to go looking for a Reaper sale!

I've been wanting the figure, and for the price, it was worth investing in the metal. I found it at The War Store, while looking for deals on other stuff.





Still not much time for painting lately. But I did finish the second commissioned beastman, shown here with his friend from last week.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/jbst02_zpspojzsxfb.jpg)

I've got one other commission figure I need to get done before jumping into my goals for "Deadcember." But it's a big resin one that seems to be half scrap, and will take a major cutting, filing & sanding. In fact, I've never seen a model that requires as much work as this one. And with the holidays approaching and some big tasks I need to wrap up for my "day job"... I'm not sure I'll get to paint much of my own stuff nor play that game I wanted before the end of the year.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on December 09, 2015, 02:54:23 PM
I like your work with that beastlord as well as the wagons.  It is a shame we live so far apart as otherwise I would be heavily interested in joining you on your campaign.
I have put a brief amount of thought into some form of online, remote gaming. I may still try that in the future.
There's probably a way to do this nowadays.

Quote
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/jbst02_zpspojzsxfb.jpg)
I like what you've done with the red on the banner. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 09, 2015, 08:18:06 PM
There's probably a way to do this nowadays.

I've got a number of ideas on how to handle different aspects of a remote game. Since I work a lot with graphic & web design, I also have some knowledge of & experience with some useful tools. But for the most part, I think it could be done simply, with tools & apps available to anyone & easy to use.

The closest to a face-to-face two player game would be to use a video chat/conference app like Google Hangouts and do everything live. I could mount a camera above the table for the "dragons eye view" of the battle, then each player (including me) would be logged into the video chat as well. Or it doesn't even have to be a video chat. As long as there is a stream of the battlefield, that's the important part. Other players could use text based chat if they want. Since Hail Caesar is focused less on micro-measurements, and more on orders and command rolls, players could give verbal orders (just as they would in a face to face game) but I would move the actual figures.

But I could also manage a "slow game" as well. Do a single turn at a time based on photos and emails or forum posts rather than live video. More like old-school play-by-mail or play-by-email games. Or even closer to the solo gaming I plan on doing in the first place, I could just get input from opponent(s) or even a forum community by asking for choices to be made at key moments. That would not only keep some of the command/control out of my hands, but put another real person behind it (as opposed to a set of rules, flowchart, cards, etc. that I am considering for solo play.) But it would be faster than a pure play-by-email style game, because I could run the more boring parts solo.

An interesting idea that could be worked into any remote game is double-blind deployment. I could snap a photo of the battlefield, then set up my troops. My opponent(s) would then direct me on their own deployment. Once that is set up, the full battlefield is revealed and we play.

The important part (to me) would be to add some unpredictability to the game. Even if I "program" my opponent, in the back of my head I still know how they're (mostly) going to act and can't wipe that entirely from my own decision making. I can add some programmed randomness, but then that won't always be in the best interest of an imaginary opponent.




I like what you've done with the red on the banner. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: King on December 09, 2015, 08:40:31 PM
If you plan any games where one plays through chat, skype or email and you move the models themselves, please count me in as I would want to have a game against you but due to being on another continent this is impossible physically.
Title: Re: Pandemonium Multi-PLog
Post by: orcyboy on December 10, 2015, 12:01:17 AM
These Woffboot Chronicle guys seem to do a lot of their gaming over Skype.  I'm game for giving it a try but after the holidays would be best. 

http://woffboot.blogspot.com/
http://woffboot.blogspot.com/2015/07/battle-report-age-of-aosboot.html
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on December 10, 2015, 04:51:32 AM
I don't quite have a good grasp yet of being able to envision it, yet that's probably because I'm a bit behind the times technologically.  I just haven't kept up, and think its because it has seemed simpler and not necessary, yet that doesn't mean there isn't interest, and curiosity.  Also, I wonder how such a thing could work for a campaign type experience, and I don't mean the stuff we've seen on the internet called an on-line campaign, I mean actual campaigns, like Padre has run, and off line.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 10, 2015, 06:40:21 AM
These Woffboot Chronicle guys seem to do a lot of their gaming over Skype.  I'm game for giving it a try but after the holidays would be best. 

http://woffboot.blogspot.com/
http://woffboot.blogspot.com/2015/07/battle-report-age-of-aosboot.html


I like the shared batreps, too. Blogger works well for that, since you can have multiple contributors. One person can type up their portion, then the next player can add their commentary, all before publishing it to the public.


I don't quite have a good grasp yet of being able to envision it, yet that's probably because I'm a bit behind the times technologically.  I just haven't kept up, and think its because it has seemed simpler and not necessary, yet that doesn't mean there isn't interest, and curiosity.  Also, I wonder how such a thing could work for a campaign type experience, and I don't mean the stuff we've seen on the internet called an on-line campaign, I mean actual campaigns, like Padre has run, and off line.


Remote Gaming

This is new ground to me too*, but I think it can be done a number of ways.

One is just to use specially designed software/web site. I believe there is one tailored to WFB. There is/was a pretty successful adaptation of DBA online as well. GW has liscensed a version of Bloodbowl that, as I understand it, plays just like the face to face version. These all replace the physical gaming table, miniatures, etc. with digital replacements. Although I may be interested in this to some extent, I consider it as a completely different animal than what I am currently considering. I enjoy the modeling & theatrics as much as the game play.

Another is to use any combination of email, chat, video chat/conferencing, forum, etc. combined with an actual table, miniatures, etc. at one location. This takes a bit more of a loose style of play, as it doesn't accommodate micro-measurements and geometric gimmicks very well. Players also have to be comfortable enough in assuming that the host isn't cheating. :wink: (In my mind, that sort of defeats the point of gaming like this anyway.)

So one person has the table set up and the armies, and they somehow publish a photo or video of the table. Opposing players then give their instructions (via email, chat, Skype, etc.) for movement, shooting, etc. to the host player, who does all of the moving of figures. Dice rolling could be handled a number of ways. If it's live (video) the host player could to it all on camera, or each player could do their own if it's visible on cam. I understand there are also online dice-rollers that a lot of online RPG gamers** use. If it's done by email, on a forum, etc. then all of the details (rolls, combat results, etc.) could be handled by the host. This would be a more narrative style game & campaign, in which the other player(s) provide the decision making but aren't necessarily involved in the mechanics at all. You could still have the other player(s) manage the individual decisions, rolls, etc. but this would produce a slower moving game.

In any of these cases, expanding this into a campaign would work similarly, just "zooming out" to a larger scale for the overall army movements, larger narrative, etc.


Previous Campaigns

I've managed various aspects of a few campaigns online before. These were all for map based, non-narrative campaigns with individual games played face-to-face. I think they were all based on some form or mutation of the oldschool GW Mighty Empire board game. The simplest involved nothing more than me creating & editing the map online, so everyone had equal access to it anytime they wanted.

In one campaign, I also collected the other players turn orders after I had already written mine down (I was also a player) so that everything was simultaneous. It went like this: I wrote my orders down and secretly moved my armies on the offline/draft copy of the map. Then everyone would send their troop movements in and I would move all of them on the map. Based on where everyone had moved, this would generate conflicts. Players had the option to retreat or contest the map area with a tabletop battle. This was all handled online, so only the battles had to be in person.

(I ran a little commentary on the last one I was involved with, here: http://www.zerotwentythree.com/search/label/Mighty%20Empires Unfortunately 8th edition came out and no one really wanted to continue playing the campaign in 7th, but converting everything to 8th seemed like too much trouble.)




* I've got a small amount of experience with the campaigns mentioned above, for example. As far as full-digital stuff, I'm old enough to remember playing games on pre-internet dial-up BBSs, where one player would log in and play their turn, then wait until the other player(s) had a chance to log in and play their turn. Most of these were pretty primitive adaptations of tabletop style games, such as simple gladiator type games, space combat played out on a 2d grid, etc. Wow -- how far things have come since then...  :icon_biggrin:


** I understand that remote RPG gaming has a significant following. A quick search pulled up a few really nice looking tools/sites. I'm also seeing the term "virtual tabletop" being used. I know there is at least one system like this for WFB, as I said (and it takes the physical tabletop out of the equation.)

https://roll20.net/
http://www.battlegroundsgames.com/
http://www.fantasygrounds.com/
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 11, 2015, 11:20:00 PM


At the risk of being semi-spammy....

Take a look at my stuff for sale: http://warhammer-empire.com/theforum/index.php/topic,51135.0.html

I am broke but would like to shovel piles of money at the Westfalia halfling Kickstarter. So any sales will be recycled into halflings. Help me acquire a halfling army!
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on December 11, 2015, 11:31:52 PM
I saw that, and was tempted on the Pizzaro box, but haven't bitten because I was going, and now have been, to Fall-In.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 12, 2015, 01:47:20 AM
Selling them is a bit of a sacrifice. I'd like to keep them, but they are so far down on my list of priorities, and I want the hobbitses much, much more. Same with the Blazing Suns.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on December 12, 2015, 02:56:45 AM
A couple of years ago I bought 4 inf regiments of North Star's 1672 range, and on Sunday morning at Fall-In I walked back into the dealer hall area and blundered into Age of Glory selling the line.  Then I impulse bought a cav regiment, command, dragoons (mounted and unmounted), a cannon, and crew.  Now I need to be really careful heading into the holidays and probably beyond, so not sure when I'll buy Westfalia halflings.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 23, 2015, 10:13:05 PM
Thanks to Timbor & Von Kurst, I've now got a coven of insidious cultists. I think I will leave these individually based, so they can be more easily used for smaller/skirmish games.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/drr01_zpskuuw2wok.jpg)

I am still on the search for the champion from the Disciples of the Red Redemption (old RoR from which most of these figures came from.) That figure plus one more figure (probably the robed familiar I posted previously) will bring the total up to 24, which will be a pretty respectable number, allowing me to field two small 12 man units, a standard 16 man unit, or a large 24 man unit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rrchp_zpszgdjdn2r.jpg)

Unfortunately, every time I plan to spend an evening relaxing at the painting table, some new work or family situation pops up, demanding my attention. I've also been fighting off a persistent case of (possibly) pneumonia since the beginning of November, so I've sometimes been going to sleep earlier than usual, too. So "Deadcember" has been pretty dead, in terms of painting. Maybe the new year will bring some painting time.
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on December 24, 2015, 12:15:07 AM
 :::cheers::: Can't wait to see them painted...well I had them for like 20 yrs, so I wasn't in a big hurry to see them painted by me...
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on December 24, 2015, 04:08:32 PM
You know they're in good hands now, anyway  :icon_biggrin:

Been keeping an eye out for that Champion, I have one but finding a second is surprisingly hard. They remain one of the most popular Regiments to collect, perhaps because there's no real later equivalent. Hanging onto mine for now just in case I come back to the Horde of Chaos I've been planning for 20 years... (I won't, let's face it)

Love the idea of remote wargaming, we tried a little RPGing that way and it didn't really work. I think rolling dice on webcam would be more fun than using random number any other way, tho.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 24, 2015, 06:39:15 PM
It's funny, because I hadn't been actively looking for them, but the first batch came up in a trade offer and I figured I could make use of them. Even in the context of old figures, they're not the really the best sculpts to come from GW. But then both the figures and the idea of cultists really started to grow on me and I'm really looking forward to painting them up! They do have a certain charm, even if they're a bit overshadowed by many of the other, more flashy Chaos sculpts.  :wink:

Although the champion seems more elusive, the rest of the figures do seem to pop up pretty regularly on trade forums & eBay.


I think rolling dice on webcam would be more fun than using random number any other way, tho.

I'm leaning towards that too. Helps bridge the distance, contributing to the illusion that it's just a regular game with everyone in the same room, rolling dice, etc.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on December 24, 2015, 10:13:50 PM
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/mcromir_zpsnwc2yb0j.jpg)

Enjoy your holiday of choice, y'all. Or don't. Crom does not care.

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 02, 2016, 03:26:45 AM
If there's anything I shouldn't be doing right now, it's spending money on miniatures. But I don't think I can be blamed for jumping on this the second I saw it...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/empxwwin_zpswxkjxkkc.jpg)

:mrgreen:

The best thing is, I find myself sort on Empure missile troops, so this will conveniently fill a gap in the army.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 02, 2016, 10:37:04 AM
Real bargain for classic models like those, I couldn't have resisted that either.

Please don't paint them plain blue though, it's a miracle they ever sold any Empire minis using that vibrant and exciting colour scheme!  :icon_eek:
Title: Re: Pandemonium Multi-PLog
Post by: Victor on January 02, 2016, 02:48:15 PM
The Beastmen look fantastic and I'm looking forward to your cultists as well.  :-)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 03, 2016, 07:27:04 PM
Please don't paint them plain blue though, it's a miracle they ever sold any Empire minis using that vibrant and exciting colour scheme!  :icon_eek:


Not a chance of that.  :ph34r:



Provided I can get back to the painting table sometime soon, what will I be working on in 2016? Well, like most wargamers/painters, that's subject to constant shifting attention... Although I do think I stuck to my one little project pretty well last year. I've got one or two things to finish for other people first. But after that, I've got a rough idea of some things I want to work on for myself in 2016. In no particular order, here are a few:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2016up_zps0osz56vc.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwltgun_zpsiboxbk2a.jpg)



I took a few minutes to try out a possible solution to needing plastic shields similar to the old elf shields. It's polystyrene sheet, cut to shape, headed and formed around a dowel. Still needs a bit of refinement -- not quite there yet. White it mine, grey is a GW shield.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/polyshield_zpsqxxyxebg.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 07, 2016, 05:21:27 AM
I finally grabbed a few hours today to paint! As much as I need to wrap up some painting for others, I really needed to do something for myself (fun, no pressure, etc.) to de-stress a bit. Plus, I really didn't have that much time, so it was speed painting rather than nice detailed painting.

I painted up a small unit of skeleton guard (old 4th ed. Citadel wights.) Not as good looking or dynamic as the Warmachine Bane Thralls I used on my first unit of skeleton guard, but they have a certain retro-charm. Plus I got them in a trade for some other old figures, which is more agreeable with my limited gaming finances.

I think my home-made shields turned out pretty decent looking!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/4thwgt01_zps05vf2duy.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Syphon on January 07, 2016, 12:48:02 PM
Are they done or will you add heraldry? Although looking good, they do lack something.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on January 08, 2016, 03:13:58 PM
excellent idea for the shields  :::cheers:::, I used to do that for flags, but I never carried the thought on to do shields.  Now I have something else to try to add to the endless list. steveb
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 08, 2016, 04:59:54 PM
The shields look good.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 08, 2016, 05:22:00 PM
Ditto on the shields - and thanks to Steve for the idea of doing flags that way.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 09, 2016, 05:50:39 AM
excellent idea for the shields  :::cheers:::, I used to do that for flags, but I never carried the thought on to do shields.  Now I have something else to try to add to the endless list. steveb

That's where the idea came from. I've done it for flags and various bits & pieces of larger toys & sculptures (feathers, rabbit ears, etc.) All of those are a little more freeform, but I was curious if I could mold the plastic to a specific shape, and thought it was worth a shot.




Shocking, but yes -- another update.

Two reasons for this. One is that I got Stuff! In the Mail!

I'm relatively (just since last year) new to the Lead Adventure Forum (http://www.lead-adventure.de/), and as time allows, I've been catching up on some of the great projects documented there. One of my favorites, and most inspirational, is that of DeafNala. If you like colorful, high fantasy, with some hints of oldschool (circa 1980s) Warhammer & White Dwarf miniatures, and comics like Gobbledigook, the art of Froud, Bode, Bakshi, etc. then check it out. All of it (http://www.lead-adventure.de/index.php?topic=26140.0). Somewhere around page 201 there is a link to a Photobucket account full of photos, too.

Somewhere in response to my praise and worship, I received an offer of some mushrooms, and a significant batch of both painted and unpainted ones recently showed up on my doorstep.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/deafnalashrooms01_zpshovjgbo1.jpg)

They're even better in person! So now I'm churning around several plots on how to make use of them on my own gaming table. I'm a little intimidated about painting the unpainted ones, so I am trying to decide on a good way to paint them so they are different, but work well with DeafNala's own painted 'shrooms.


I have also just sacrificed some more of my much needed sleep in return for some much needed painting time. I really wanted to finish up one other thing of my own that's been sitting half-complete since... I don't know, spring or summer? I wanted a hodgepodge unit of beastman-esque skeletons. I painted half of them ages ago, and the rest included a few more that needed built, plus a few metal figures from the Cursed Company.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bstskl01_zpsfsabltnu.jpg)

There's a mix of figures & minor conversions here. Stock figures include a skeletal saurus, orc, and two skaven from the Cursed Company, and two skeletal dogs from Mantic. The rest are 4th/5th ed Citadel plastic skeletons with various additional animal skulls & bits.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 09, 2016, 12:24:01 PM
I always think that the skeleton-animal skull head swap should look a bit naff, but it works well mixed in with other non-human skellies like this. It's a shame GW never made more of this - the Old World was littered with the corpses of greenskins, beastmen, elves and dwarves, but necromancers never seemed to bother raising them along with the humans!

I occasionally pop to the Lead Adventure forum to look at 1930s Interwar stuff, it's a treasure trove of ideas, or a deadly trap to get you interested in new, time consuming projects you never knew you wanted to do... didn't realise there was much Fantasy stuff there to be honest.

Those mushrooms are fun! I suggest painting the others in a different colour scheme to hide / explain a different painting style? They scream "Night Goblin Project" of course. Or perhaps the basing elements for a huge Squig or giant fungi project of your own - something more on the scale and style of your vinyl toys... a crossover opportunity between hobbies?
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 09, 2016, 01:44:31 PM
I always think that the skeleton-animal skull head swap should look a bit naff, but it works well mixed in with other non-human skellies like this. It's a shame GW never made more of this - the Old World was littered with the corpses of greenskins, beastmen, elves and dwarves, but necromancers never seemed to bother raising them along with the humans!


I agree, it would be great to see more non-human skeletons. These are on my long term "wanted list":

http://www.nobleknight.com/imagepage.asp?image=RAL02-952.jpg&name=Skeletal%20Beastmen
http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=221_222_46_228
http://www.battlezone-miniatures.co.uk/shop/category/197

...plus a few odd figures I see pop up on ebay, some I think are from collectible mini games or pre-painted ranges. There's t least one other orc, a gnoll, a minotaur. All of it seems of mixed quality, but I think they'd look OK in a big mob.

I'm also still looking for more skeletal ogres to compliment the two I have from Ral Partha Europe. (Beautiful figures!) I had wanted to try sculpting one or two of my own, but I haven't even finished the few skulls I started. I may give up and just deal with having duplicates of the RPE figures -- maybe with some minor conversion work.

Fluff-wise, I think the campaign idea I've had in mind from the start actually deals with the human-skeleton-centric issue pretty well, as the initial army will be from the burial site of an old human kingdom. So mostly human to start with is OK with me. But as reinforcements are added to the army, I would like more non-humans added. (I may be putting way more thought into this that I need to. My mind wanders when I'm in the car on a long commute a couple times a week.)


Those mushrooms are fun! I suggest painting the others in a different colour scheme to hide / explain a different painting style? They scream "Night Goblin Project" of course. Or perhaps the basing elements for a huge Squig or giant fungi project of your own - something more on the scale and style of your vinyl toys... a crossover opportunity between hobbies?

I've been considering a dungeon crawl in the future. And I have a small variety of goblins and trolls. So that's one idea. I started a small (and less imaginative) batch of mushrooms for "fungal forest" terrain long ago, so I can always use more for that idea. (And more angry trees.) http://warhammer-empire.com/theforum/index.php/topic,37395.0.html


Funny you mention the larger/vinyl toys, too. This brought back to mind some old sketches I had done and would love to see reality at some point....

Title: Re: Pandemonium Multi-PLog
Post by: Gankom on January 09, 2016, 06:01:33 PM
I always liked the cursed company models and thought they were wonderful. The dead dwarf from that set is probably the first non-human undead I saw in model form and I was just taken with it.

The animal heads really add to the regiment here, especially mixed in with the few other non human undead. The two unpainted mushrooms with the thicker body/faces are probably my favorites, but that painting style is pretty neat as well. I want to say purple would be classic, but that seems to be a common color for shrooms and stuff like that. Maybe a real psycadelic mix of yellows, pinks and blues.
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on January 09, 2016, 06:43:05 PM
Great to see Deaf's work appreciated and his audience expanded.  :::cheers:::

Love all the non-human skeletons as well.

[If anyone has extra skaven or saurus skeletons, I am always looking for some more...]
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 09, 2016, 08:55:28 PM
I do have one of the Cursed Company dwarf, but he looked out of place with all of his armour in a completely unarmoured unit. I am thinking about trying to put together a small unit of undead dwarfs using him and some chaos dwarf type figures at some point in the future. I found two old GW chaos dwarfs when digging trough my bins and thought I could paint them all rusty. Three figures is enough to warrant starting a new unit, right?  :engel:


These are on my long term "wanted list":

http://www.nobleknight.com/imagepage.asp?image=RAL02-952.jpg&name=Skeletal%20Beastmen

Scratch that. I finally just won a pack of these on eBay for a reasonable price. I've been after them for a year now! Patience finally pays off.  :mrgreen:


Title: Re: Pandemonium Multi-PLog
Post by: Gankom on January 09, 2016, 09:17:40 PM
Reaper is slowly growing a steady line of various non human undead for it's bones line. I know the current kickstarter that just finished had a couple like undead minotaur, dwarf, hobbit, etc. And I seem to remember some in their previous ones to.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 09, 2016, 09:27:59 PM
I'm relatively (just since last year) new to the Lead Adventure Forum (http://www.lead-adventure.de/), ...
I've been there form time ot time and it seems like a very good place.

Quote
... and as time allows, I've been catching up on some of the great projects documented there. One of my favorites, and most inspirational, is that of DeafNala. If you like colorful, high fantasy, with some hints of oldschool (circa 1980s) Warhammer & White Dwarf miniatures, and comics like Gobbledigook, the art of Froud, Bode, Bakshi, etc. then check it out. All of it (http://www.lead-adventure.de/index.php?topic=26140.0). Somewhere around page 201 there is a link to a Photobucket account full of photos, too.

Somewhere in response to my praise and worship, I received an offer of some mushrooms, and a significant batch of both painted and unpainted ones recently showed up on my doorstep.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/deafnalashrooms01_zpshovjgbo1.jpg)

They're even better in person! So now I'm churning around several plots on how to make use of them on my own gaming table. I'm a little intimidated about painting the unpainted ones, so I am trying to decide on a good way to paint them so they are different, but work well with DeafNala's own painted 'shrooms.
Wow, those look cool. :eusa_clap: :icon_biggrin:

Quote
I have also just sacrificed some more of my much needed sleep in return for some much needed painting time. I really wanted to finish up one other thing of my own that's been sitting half-complete since... I don't know, spring or summer? I wanted a hodgepodge unit of beastman-esque skeletons. I painted half of them ages ago, and the rest included a few more that needed built, plus a few metal figures from the Cursed Company.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bstskl01_zpsfsabltnu.jpg)

There's a mix of figures & minor conversions here. Stock figures include a skeletal saurus, orc, and two skaven from the Cursed Company, and two skeletal dogs from Mantic. The rest are 4th/5th ed Citadel plastic skeletons with various additional animal skulls & bits.
I like these, congrats! :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 09, 2016, 09:32:10 PM
I always think that the skeleton-animal skull head swap should look a bit naff, but it works well mixed in with other non-human skellies like this. It's a shame GW never made more of this - the Old World was littered with the corpses of greenskins, beastmen, elves and dwarves, but necromancers never seemed to bother raising them along with the humans!

I occasionally pop to the Lead Adventure forum to look at 1930s Interwar stuff, it's a treasure trove of ideas, or a deadly trap to get you interested in new, time consuming projects you never knew you wanted to do... didn't realise there was much Fantasy stuff there to be honest.
True and true.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 11, 2016, 06:07:46 AM
Reaper is slowly growing a steady line of various non human undead for it's bones line. I know the current kickstarter that just finished had a couple like undead minotaur, dwarf, hobbit, etc. And I seem to remember some in their previous ones to.

I will have to look through their figures again. It seems easier to find non-human zombies than it does non-human skeletons.



I don't think I posted this pic, but a few weeks ago, during the dry spell, I stole away a few quick minutes to some hobby related stuff. Two measuring sticks. They can serve the dual purpose of being compact measuring devices for Hail Caesar related games (Shadow Storm, Pike & Shotte, etc.) and also serve as highly visible photographic scales if I do follow through with the idea of doing remote gaming online. This is a very rough idea of what an overhead shot (or part of one) of a battle might look like if I do that. The sticks should help give a remote opponent a more fair concept of distances.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/oheadtest01_zpslztfbbmc.jpg)


Quick base colors on the dwarf light gun and crew. Along with the mushrooms, DeafNala also sent me a second light gun on a Burgundian carriage that was a pretty close match for the one I had. Both of which are similar caliber to the swivel guns. So I dug through the lead stash and came up with two more spare crew. I paint the crew separately, then add them to the base when they're done. These crew are more medieval than renaissance, but I'm OK with that. It's a fantasy game, and dwarfs are all about tradition, and I really like the figures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2dwltgunswip_zpsszdaln9q.jpg)

This will bring my dwarf totals to 2 units of spear/pike, a partial unit of handgunners, and 4 light artillery (which I may just "brigade" together into a unit.) That seems close enough to a division/contingent of its own. At some point I would like to pick up just a few more figures to round it out. Maybe some more handgunners -- though I am thinking about just rounding out the unit with command & accessory figures. I would also likea heavier unit of infantry. I've been drooling over White Knight's figures for years. At the very least, I should get a unit of dopplesoldners and/or halberdiers.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 11, 2016, 01:04:56 PM
Where'd the dwarf artillery dudes come from?  And the artillery?
Title: Re: Pandemonium Multi-PLog
Post by: White Knight on January 11, 2016, 07:41:43 PM
I do have one of the Cursed Company dwarf, but he looked out of place with all of his armour in a completely unarmoured unit. I am thinking about trying to put together a small unit of undead dwarfs using him and some chaos dwarf type figures at some point in the future. I found two old GW chaos dwarfs when digging trough my bins and thought I could paint them all rusty. Three figures is enough to warrant starting a new unit, right?  :engel:

I have some skeletal dwarf sculpts on John Pickford's to do list for later this year.  :engel:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 12, 2016, 04:38:54 AM
Where'd the dwarf artillery dudes come from?  And the artillery?

The crew on the left are from the Marauder "siege gun" (cannon.) The gun on the left is from Old Glory. The gun on the right was a gift, and I don't recognize where it came from.

The crew on the right are old Citadel figures, but I don't remember what artillery they go with. (Begin drifting off, back in the mists of time...) I think I got them long ago when GWUS had a "bargain bag" sale, where you got to pick from a very general list, like "imperial dwarfs" or "norse dwarfs" or "skaven," and they would send you a random bag of figures at an actual (and unheard of, since) bargain price. That sale, along with the old Warhammer Regiments (http://www.solegends.com/citboxes/pbs3whfbregs/index.htm) set was how I filled out my first two full armies (dwarfs and skaven) when I was young.

Title: Re: Pandemonium Multi-PLog
Post by: Warhammer-Weib on January 12, 2016, 06:28:09 AM
I have some skeletal dwarf sculpts on John Pickford's to do list for later this year.  :engel:

You always seem to have the right minis for everyone's project!  :::cheers:::
Can't wait to paint the ones I bought at the Bash last year!

023, I'm looking forward to seeing these dwarfs finished.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 12, 2016, 06:51:07 AM


My phone has trouble photographing white, so this is hard to see. But I accidentally started making this tonight.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro01_zps40bmbvxe.jpg)

I saw one of these Bones orcs when I went to a local store to pick up a few paints I needed. Still some work to do, like the weapon and tail. It's a bit of an experiment. A prototype, perhaps...

This idea -- and specifically, using certain Reaper orcs -- has been in my head for a while. I've had some ideas about my Althammer setting and campaign, too. And I've been thinking about a few different ideas for some more minor players and also the "historical" context. Eventually I'll write a bit of my own, but for now, an excerpt from WFRP "Marienburg: Sold Down the River" for some of the inspiration.

Quote
But sometime after the departure of the Elves and the Dwarfs and before the arrival of Man, Chaos and evil came, spreading like a cancer from the north and the south. The Skaven, digging their tunnels like cracks meant to undermine the continent, burst forth from the abandoned mines and ravaged the surface. Within a few decades, the land was a ruin: the herds were slaughtered, the waters poisoned and the groves cut down. Marching like vermin into the north of this realm, they found the Fimir, a race of reptilian giants who themselves were remaking the land in their own blasphemous image.

War was inevitable. For how long it raged, only the Fimir and the Skaven know, and certainly no one is asking them. The Skaven built great castles to hold their conquests, and slowly they pushed the Fimir back. In the end, there came a cataclysm that decimated both sides. Whether it was a last desperate effort by the Fimir, an attempt at final victory by the Skaven, or even a rebellion by the earth itself doesn't matter. Great waves of magic washed over the land and the earth convulsed and cracked. In a night, the castles of the Skaven and the holds of the Fimir were thrown down as the very bedrock heaved, broke and sank. Their armies were destroyed and their minions crushed or swallowed whole. By dawn the next day, only the land itself remained, nearly empty of life and hiding its wounds under a thick blanket of fog.

Title: Re: Pandemonium Multi-PLog
Post by: Doc J on January 12, 2016, 01:01:28 PM
The multiracial skeletons are one of the more interesting units Ive seen so far this year. Those Beastmen look outstanding, they make me want to go out and get some Beastmen to paint and display. Im really interested in the wagons how long did it take you to make them and what was the cost for the materials, I already have a spare horse?
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 12, 2016, 03:33:52 PM
Where'd the dwarf artillery dudes come from?  And the artillery?
The crew on the left are from the Marauder "siege gun" (cannon.) The gun on the left is from Old Glory. The gun on the right was a gift, and I don't recognize where it came from.

The crew on the right are old Citadel figures, but I don't remember what artillery they go with. (Begin drifting off, back in the mists of time...) I think I got them long ago when GWUS had a "bargain bag" sale, where you got to pick from a very general list, like "imperial dwarfs" or "norse dwarfs" or "skaven," and they would send you a random bag of figures at an actual (and unheard of, since) bargain price. That sale, along with the old Warhammer Regiments (http://www.solegends.com/citboxes/pbs3whfbregs/index.htm) set was how I filled out my first two full armies (dwarfs and skaven) when I was young.
Ah, Old Glory, that might be the one I've seen undre their renaissance section.  Almost ordered last year prior to Fall-In, and eventually will.  I like the other one as well, and the Citadel dwarfs.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 12, 2016, 03:41:32 PM
My phone has trouble photographing white, so this is hard to see. But I accidentally started making this tonight.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro01_zps40bmbvxe.jpg)

I saw one of these Bones orcs when I went to a local store to pick up a few paints I needed. Still some work to do, like the weapon and tail. It's a bit of an experiment. A prototype, perhaps...
Looks like quite the beast of chaos ya got going there. Or else a conversion to a Fimir! :icon_cool: :::cheers:::

Where'd the head on the orc body come from?

Quote
This idea -- and specifically, using certain Reaper orcs -- has been in my head for a while. I've had some ideas about my Althammer setting and campaign, too. And I've been thinking about a few different ideas for some more minor players and also the "historical" context. Eventually I'll write a bit of my own, but for now, an excerpt from WFRP "Marienburg: Sold Down the River" for some of the inspiration.

Quote
But sometime after the departure of the Elves and the Dwarfs and before the arrival of Man, Chaos and evil came, spreading like a cancer from the north and the south. The Skaven, digging their tunnels like cracks meant to undermine the continent, burst forth from the abandoned mines and ravaged the surface. Within a few decades, the land was a ruin: the herds were slaughtered, the waters poisoned and the groves cut down. Marching like vermin into the north of this realm, they found the Fimir, a race of reptilian giants who themselves were remaking the land in their own blasphemous image.

War was inevitable. For how long it raged, only the Fimir and the Skaven know, and certainly no one is asking them. The Skaven built great castles to hold their conquests, and slowly they pushed the Fimir back. In the end, there came a cataclysm that decimated both sides. Whether it was a last desperate effort by the Fimir, an attempt at final victory by the Skaven, or even a rebellion by the earth itself doesn't matter. Great waves of magic washed over the land and the earth convulsed and cracked. In a night, the castles of the Skaven and the holds of the Fimir were thrown down as the very bedrock heaved, broke and sank. Their armies were destroyed and their minions crushed or swallowed whole. By dawn the next day, only the land itself remained, nearly empty of life and hiding its wounds under a thick blanket of fog.
A cool passage of fluff.  Much cooler than the W:AoS crud.

Not that I want to start a discussion about that. :icon_lol:
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 12, 2016, 06:36:24 PM
Home made Fimir are an excellent plan, the old metal ones go for big money and the new Forgeworld ones, while reasonable, just aren't the same (or in enough variety).

The Reaper Bones minis are such good value and so easy to chop up with a sharp knife, so many possibilities open up.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 12, 2016, 08:18:33 PM
I like the original figures, but I'm not sure they've all aged well, and certainly not for collectors prices. (Not that my own sculpting skills are much to brag about...) To be honest, I do love the new Forgeworld ones. I think they are a great, modern reinterpretation. But there's only three. And although the price is surprisingly reasonable, I think I may have already blown my 2016 gaming budget before the end of the first month. :engel:


GP: The orc body is a Bones plastic figure from Reaper. One of the Tre Manor orcs. There are about a half dozen of his, plus a couple others (Bobby Jackson, I think) that I think will work well for my purposes.


Here is a little more work and some better photos. The tail is pretty crude. My putty has been sitting around unused for a year, and I think is past it's "best by" date. So it's a pain to work with -- plus I haven't done any detailed sculpting/converting in a very long time! I initially thought I would prefer a plain tail, but I think I would like to see what it looks like with a clubbed end. I don't care for the scale & taper (not enough) of the tail, either. I've tried drawing & building a few quick weapon forms, but haven't got anything I'm really fond of, yet. (This is not glued in the hands yet.) I'm going to try a knobby or spiked cylinder mace head next, maybe later tonight.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro02_zpsnrrtieye.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 12, 2016, 08:33:06 PM
Saw where it was mentioned that the orc body came from, and I was referring to the head.  Is the head your own sculpt?
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 12, 2016, 09:07:34 PM
Oh, sorry, I misread that. I'm half asleep today, because working on minis was more important than going to sleep last night.  :closed-eyes:

I sculpted the head.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 13, 2016, 10:44:23 PM
After trying a few other weapon & tail options. Also chopped down the boots and sculpted bare feet after someone on FB pointed out that the boots looked out of place. Not perfect, but good enough for a "rough draft." Going to try a quick paintjob on it & see how it looks. If I still think the idea has potential, I'll try doing a few with cleaner sculpting, more detail, etc.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro05_zps9wof1v3w.jpg)

If I do continue on, I *may* try making a mold for a few heads and tails, so I can convert a bunch of these without having to sculpt each individual. If I get *really* caught up in this, I may try finding some unarmored bodies. Maybe a robed one, too. ;)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 14, 2016, 06:45:57 AM


I've apparently had some sort of fire lit under me with this little side-quest. Started painting, not quite done but so far I'm really liking the way it's turning out. I can also see some of the things I'd like to do different next time, details to add, etc.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro06_zpsyxxq3xwf.jpg)

And a shot with some other large figures, plus my usual reference model, to give a sense of scale.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro07_zpsk2l2hvka.jpg)

Title: Re: Pandemonium Multi-PLog
Post by: King on January 14, 2016, 09:51:04 AM
Very nice conversion although I am not a fan of the tail being so plain (though I understand its a prototype).  I can see that you like the concept of golden/ brass armour  :happy:  If you ever get to cast any of those fimir heads I would be interested in getting some too please.  Great work  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 14, 2016, 11:36:19 AM
Excellent! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::

Initially I questioned the tail, but that is only because most pictures if not all that I've seen of Fimir have a clunkier looking tail, but I'm good with what ya got.  This guy has a rounder one.  And he looks nasty McEvil enough for me.

Congrats on his look, and if I cold paint as good as that, then I'd be satisfied as is.
Title: Re: Pandemonium Multi-PLog
Post by: Doc J on January 14, 2016, 01:00:31 PM
Those Fimir are on point, how many more are you going to make?
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on January 15, 2016, 01:31:44 AM
I really like the skin color for some reason. Really fits with the marsh monster feel.
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on January 15, 2016, 04:24:33 AM
Some one was posting old Famir warriors on the Facebook Oldhammer tonight, in comparison the head and feet you have done look great.  The tail... not so much.

The color scheme is also very cool.  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Sixt on January 15, 2016, 04:40:59 AM
Great use of the Reaper model.  I wouldn't have known it was a conversion after that paint job.  It all goes so well together.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on January 15, 2016, 05:06:57 AM
fantastic job of conversion and painting, I may have to go back and redo my fimir.  steveb  p.s. the witch/queen Meargh says "welcome noble warrior"

(http://i212.photobucket.com/albums/cc225/STEVEB20/second%20album/P1030012_zpsyqeoq7hu.jpg) (http://s212.photobucket.com/user/STEVEB20/media/second%20album/P1030012_zpsyqeoq7hu.jpg.html)
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 15, 2016, 01:13:55 PM
9 out of 10, I really like everything except the tail isn't quite right somehow... I think I'd go with smooth tails with added metal armaments, personally. The colours are spot on though.

Ditto the request for cast parts - if you made heads, feet and tails I'd buy enough to convert up a dozen of those guys myself!
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 15, 2016, 03:47:36 PM
Thanks for the comments everyone.

I agree completely in regard to the tail. Although I did try a few different tails (and weapons) I didn't spend nearly as much time on any of them as I should. If I continue on I will definitely do better. I was in a hurry to see a painted figure with the general shape so I could get an idea if I would like what could be done.

I *do* like where it is going. Now I have to decide on how big of a project I should let this become. ;) If it's more than a few figures, I think it would make sense to try casting some heads & tails. Possibly weapons, too. And maybe feet, too. But that's a bit trickier since they are particular to each figure and I would need  to figure how to replace the existing ones efficiently (so that it's less work that just sculpting feet on each figure individually.) But converting the figures involves more than the sculpted bits. I have to drill, cut, shape, clean, etc. each original figure, and then there is a it of filling/sculpting at the joints of the new bits to get them to look right. That gets me wondering if it would be worth trying my hand at just finishing the job and sculpting my own bodies & arms so that it all fits better to begin with, and eliminates a lot of the chopping up of existing figures. And if I do that, should I just go back to the drawing board entirely and come up with something more original. I don't want to invest a bunch of my time copying someone else's designs. Once my thoughts have come around to this point I'm starting to wonder what I've got myself into and should I just stick with a couple of figures and forget the rest before I let it get out of hand. ;)

As far as requests for making cast bits available to others, that really depends on how far I go (if I go anywhere at all) in regard to the above and what sort of moral & legal grey areas I wander into.

Also, I've only done resin casting with someone else guiding me through the process, and although I have most of the equipment, I still need to put together my pressure tank. For that matter, my sculpting isn't quite expert level either. I love the idea of expanding & improving my limited skills, but there are a lot of questions about how well I could pull any of this off. Converting one figure is one thing, but building an army based on a lot of sculpting & casting is another.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on January 15, 2016, 07:24:26 PM
just wanted to interject on the tail matter, the old warrior nobles hade very weapon like tails, as opposed to the knobby mace like tails of ordinary fimir, the shape on this old warrior of mine almost mimics the style of the weapons on your conversions, maybe something like in this picture would work for you?  nice job again.  steveb

(http://i212.photobucket.com/albums/cc225/STEVEB20/second%20album/P1020960_zpsi1lsjqhw.jpg) (http://s212.photobucket.com/user/STEVEB20/media/second%20album/P1020960_zpsi1lsjqhw.jpg.html)
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 19, 2016, 04:37:15 PM
Thanks for the pic, that helps a lot. I've seen that one in the old catalog scans, but the quality & angle aren't anywhere as good as this pic! And I do like that tail, both for the spikey blade tip, and I've got a good idea for a better cross-section now.

Started working on some new heads. A couple seem OK, a few others might only be good enough for practice.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmheads01_zps5dw8mgw2.jpg)

I might just go ahead and sculpt a bunch after all, instead of casting. I would still love to try casting, but that involves some of practical problems that I'm not sure how to overcome. Besides, I think still need more sculpting practice before I've got some good enough bits to make it worth the work to cast anyway. On the other hand, I would love to be able to make castings, then clean those up further, maybe sculpt some variants, and then use those for final casts. Does anyone with resin experience know if I can get good quality casts for heads and tails like this without using a pressure tank? While I would love to use it, the tank is what presents the most problems at the moment.

I should probably start thinking about getting some more orc bodies.

In addition to the orcs, I might check out this ogre body, also sculpted by Tre Manor. Hopefully it's a similar size. http://www.reapermini.com/Miniatures/Bones%20ogre/latest/77105

(http://www.reapermini.com/graphics/gallery/4/77105_w_1.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 19, 2016, 07:02:35 PM
I don't work in resin (I've done a bit of metal casting) but my friend does. He certainly uses a pressure pot, but then he is making very large models (by Warhammer standards) and the material cost of making a bad mold or casting a bad figure is very high, and the work to repair a bad figure takes ages. But even his good casts still need a lot of clean-up work, so using a pressure pot isn't a guarantee for success. I know that what resin you use is a factor - viscosity, setting time, how much you have to stir it, that sort of thing. For smaller jobs, like the bases on my Vampire Counts army, which are small, cheap and easy to hide / correct blemishes on, he doesn't bother.

I suggest you give it a whirl without the pressure pot. If you can't make anything usable, then you've learnt something, if you get a 10-20% reject rate how much does it matter? If it's much quicker than sculpting each from scratch, that's probably all that counts?

Looks like the tail on the Fimir Noble has more a triangular cross section than a round one?
Title: Re: Pandemonium Multi-PLog
Post by: King on January 19, 2016, 09:04:51 PM
023 I have that ogre miniature from Tre Manor myself.  Its an awesome sculpt.  With regards to size, it is just a tiny bit larger than the GW ogre bulls.  I hope this helps.
Title: Re: Pandemonium Multi-PLog
Post by: Sixt on January 19, 2016, 10:27:47 PM
I have moved on to using a pressuure pot, but I started without it.  For less mess, i really recommend a drop mold style.  I found that 2 sided molds often resulted in a mess. 

So for the drop molds, you will build up your frame(or use a dixie cup) and fix you originals to the bottom.  I make sure that there is a bit of room between the bottom and the original as it easier to remove the overflow from the channel part of the cast vs right up against the piece you wanted to cast.

After mixing the silicone, you might take an old brush or a stick and drip a few drops onto the originals in the mold.  This should prevent some bubbles from forming around them when pouring the bulk of the silicone.

For pouring the resin, you can find syringes at places like TAP Plastics, but you can also find flavor injectors like this :
http://m.target.com/p/room-essentials-flavor-injector/-/A-14242414

I cut off the tip to give it a point and it fits perfectly down the channels, which should also minimize bubbles.

For silicone, i prefer TAP's clear vs Oomoo.  It's more forgiving by far, which helps for massaging bubbles out. Being clear, you can also see if there are bubbles in the first place when help up to the light.

For Resin, any would work.  20min work times are super helpful if you find any errors while pouring or need to clean up any spills.

Anyways, hope this helps and is clear.  Also, i cant stress this enough, wear disposable gloves and clothes you dont care about when casting!
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 20, 2016, 03:11:39 AM
I suggest you give it a whirl without the pressure pot. If you can't make anything usable, then you've learnt something, if you get a 10-20% reject rate how much does it matter? If it's much quicker than sculpting each from scratch, that's probably all that counts?

Looks like the tail on the Fimir Noble has more a triangular cross section than a round one?

I figure it's probably worth the learning experience too, so I may give it a shot.

Yes, just started trying to work up the base for a couple of tails with triangular cross sections. Also trying a spiked club tail. Going to be tedious sculpting all the little knobs/studs. I'm wondering if I could get away with converting some morning star or mace heads from other figures....


023 I have that ogre miniature from Tre Manor myself.  Its an awesome sculpt.  With regards to size, it is just a tiny bit larger than the GW ogre bulls.  I hope this helps.

Yes. Might be a bit bigger than I'd like, but for the price I may as well get one. If I don't like it for a Fomorian (maybe a large hero?) I can find another use for it.

I think this is where Reaper is really doing something right. I keep finding myself saying, "sure, at that price, why not buy more!"


I have moved on to using a pressuure pot, but I started without it.  For less mess, i really recommend a drop mold style.  I found that 2 sided molds often resulted in a mess.

I've only got experience with doing one single piece drop mold in a plastic cup, never tried 2-piece at all. Not sure how to do that with tiny heads, though. Each one in it's own small cup/mold? I had originally been thinking about putting 4-6 on a sprue -- but that would require a 2-piece mold, right?

For silicone, i prefer TAP's clear vs Oomoo.  It's more forgiving by far, which helps for massaging bubbles out. Being clear, you can also see if there are bubbles in the first place when help up to the light.

For Resin, any would work.  20min work times are super helpful if you find any errors while pouring or need to clean up any spills.

Anyways, hope this helps and is clear.  Also, i cant stress this enough, wear disposable gloves and clothes you dont care about when casting!

Yes, that should all be helpful advice. Thank you! I just looked at the Smooth-On starter kit I have. It's got Oomoo 30 silicone and Smooth-Cast 300 resin, plus some sealer and mold release in spray bottles. Unfortunately, it's been sitting around for over a year. I'm not sure what kind of shelf life any of this has. But I will give it a shot anyway.

I may have to wait for the weather to warm up. Even with my radiator running all day, my attic is almost 20° below the recommended working temp according to the specs. (I paint and sculpt with a hat & hoodie on -- my user pic is me painting at my work table!)


A question about the syringes/injectors -- is there a way to clean them, or are they one use only?
Title: Re: Pandemonium Multi-PLog
Post by: Sixt on January 20, 2016, 07:24:12 AM
I'll do my best to reply in line, but I'm on mobile, so quoting is difficult.

Re: 2 or more pieces in a drop mold.

When i mentioned a 2pc mold, i meant where it was cut down the middle and you have to press the 2 halves together to get a seal.  Casting removal is easier and you can do a lot with venting to get better poses.  The TAP silicone is pretty flexible, so with a few cuts and the structure supported by another dixie cup (cut to fit the mold and bottom removed) you can achieve a similar result.  Though cutting the mold tends to wear it faster, especially the harder Oomoo.

For multiple pieces in a drop mold, channels at the top help control placement.  I use old sprue and plastic rod to attach the pieces i want to cast.  Make sure there is space between each piece.  The thinner the silicone, the faster it will deteriorate. 

Here is the next set I plan to cast next to an Oomoo mold (purple) and a tap mold, both using a drop mold via a dixie cup:
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160119_223017-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160119_223017-1.jpg.html)
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160119_223025-1_1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160119_223025-1_1.jpg.html)

The channels really help cut down mess and provide extra material to fill in where there might be space taken by air (helpful with the pressure pot).

Re: shelf life

The Oomoo i had went bad after about a year, but I was dumb and stored it in a location where it got direct sunlight.  The resun can have the same problem, but it seems to be a bit more forgiving.

Re: syringes/injectors

I get quite a few uses out of my syringes and the injector.  I prefer the syringes due to the smaller needle, but it makes it harder to clean.  First, you need to clean it before the Rsein hardens.  The silicone (if you use it for that) is far easier to clean as it just peels off.  I use a strong paper towel to clean the main part.  The key is keeping the holes clean.  Small plastic rod or wire run through the needle will get a lot of it out.  I used to use water, but 1) it gets resin particles all over your sink and 2) it doesnt always remove everything. 

The plunger will often have a rubber bottom.  Keep that clean too as it will harden and render the injector useless.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 20, 2016, 03:49:37 PM
I'm not sure I understand 100%. Are you pulling those complex shaped castings up through narrow openings at the top of the one piece drop molds?

For example, in my 60 second rough image below, if I create a mold with the heads pointed nose-down when pouring, and add a cone shaped sprue/gate/whatever for pouring the resin into the mold, will I be able to pull the head straight up through the narrow point where the sprue connects to the sculpted head? How do you grab them to pull them out?

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minis/moldq01_zpsbaoo0ych.jpg)

I guess I don't have a good feel for how flexible the molds are yet, how much can be pulled through them without tearing them up, etc. I think I've got a better understanding of how two-piece molds work with sculpts like this and like yours above. But most of the one-piece molds I've seen have the widest part at the top opening, or are essentially flat bottomed pieces like terrain, etc. where the opening (where you pour) is as wide as the sculpt and doesn't matter. (Sort of like in the demo videos at the Smooth-On web site.)

Thanks again for you advice!  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 23, 2016, 05:50:17 AM
Fomorian Conversion Bits

The practical issue I am still stuck on is where to cast. My attic and basement are both cold until spring. The attic has very poor ventilation, and the furnace in the basement draws in air to blow into the rest of the house. So both of those areas seem to be impractical for both temperature and ventilation reasons.

So I'm worried that this little project might be stalled. If I can't manage any casting, I may just scale down to a few figures using all one-off sculpted bits. The heads & feet aren't too difficult, and it will give me extra practice to built my humble sculpting skills. And build character. And patience. ;)



BOOM!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwltgn01_zpsshgq76xm.jpg)

Finished the light gun I got from DeafNala, and its two dwarf crew. Not the best pic, but the only one of about a dozen that was even decent. I'll get a good group photo when I finish the last of the light/swivel guns.



Remote Gaming... as a Neutral GM?

I couldn't sleep last night, and in my tossing & turning my mind started wandering into the idea of remote gaming again. I have a new idea I may like to try out. Instead of me vs. an opponent, I'm thinking about running a game with me as a GM, and two or more people acting as generals. Either one general per side giving orders for multiple commands, or multiple generals per side, each with their own individual command. Sticking with my original plan (for now) of using a fantasy mod. of Hail Caesar, it would work something like this:

1. Orders. Generals all privately email me orders for all of their units/brigades, in the order of importance (which goes first.)

2. Moves. Simultaneous. I will make all of the command roles and move the units per the generals' instructions.

2.b. Wonky simultaneous movement thing. If a unit approaches/ends within 1" (or maybe 2"?) and a charge wasn't declared AND the unit(s) would be in a situation where they could otherwise charge (haven't maxed out on movement, didn't blow any leadership tests, are a troop type able to declare a charge against the target, etc.) then I will contact the relevant general(s) and ask if they would like to attempt a "last minute charge" or hold. They would have to pass a second leadership test (at a penalty?) to pull off the charge.

3. Shooting, Combat, etc. I think most of the rest could be handled pretty normally. I would ask each general to name their targets for any shooting or melee attacks. Then I would roll the dice and give the results. Fleeing/routing/etc. units could get a little messy, but as a third party I could sort that out.

I would try to leave as much decision making up to the generals for anything else that came up. I would be the figure mover, dice roller, and write the narrative of the action. As a remote third party GM, I could also increase the "fog of war" element by keeping players blind to some things, like hidden movement, secret objectives, unexpected events, and other surprises. I could also keep players blind to the particulars of their opponents armies. So you might know what you see from the pics and description, but not exact stats.  :evil:

Visuals would be handled publicly online. Probably at my website/blog. (Maybe some highlights posted in the forum.) At the start of each turn, both players would get an overhead shot of the battlefield, with some measuring sticks for reference so they could get a general idea of distance. I would also post some photos or video of some of the battlefield from different angles, along with a text narrative, to help set the stage.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/oheadtest01_zpslztfbbmc.jpg)

I'm thinking about putting together a small test game to try this idea out. Maybe just one player per side for this one. If successful, I could even try a mini-campaign, with a few linked battles, each determined by the results of the previous battle(s) and post-game decisions (regarding options presented to them) made by the players. But I shouldn't get too carried away.

Not sure how much interest there would be in something like this. (I know at least one person.) I only need a few volunteers, and although a basic knowledge of the HC rules would be beneficial, I could/would give a basic rundown of how things work. The important thing (for players) would simply be good general decision making & issuing of orders based on common sense wargaming concepts... hit enemies in the flanks, keep heavy units out of bad terrain, heavy knights are probably going to be able to beat sickly goblins armed with dull twigs, etc.


REMINDER

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2016-01-22%2010.02.44_zpsj3na2lpg.jpg)

This was in the window of my daughter's daycare classroom today. These are usually things they've been learning about, that you can bring up on your drive home. I don't know if I can answer this one. It's like a reminder of what I'm giving up for my hobby.
Title: Re: Pandemonium Multi-PLog
Post by: steveb on January 23, 2016, 05:18:41 PM
amen!  steveb
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on January 23, 2016, 06:02:13 PM
I don't know hail Cesar at all but I like the sounds of that idea. It kind of like the battles that Holy Hand grenade ran in the tactics section.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 23, 2016, 08:17:34 PM
I'd love to give the game a try, yet I've got much on my plate, and it is best I maintain my focus for the moment.
Title: Re: Pandemonium Multi-PLog
Post by: King on January 23, 2016, 09:55:57 PM
I am in if you are looking for volunteers :)
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 24, 2016, 11:10:47 AM
I quite like the idea of playing a wargame without knowing all the rules and stats, it becomes more like a role-playing game and less like chess.
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on January 24, 2016, 06:32:21 PM
Quote
I may just scale down to a few figures using all one-off sculpted bits.

I recommend Mordheim as a game system.  Have you seen this site?
http://libermalefic.blogspot.co.uk/search/label/Rules

One of the warbands is Lords of the Marsh...

Great job on the Dwarf gun.  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 26, 2016, 06:43:29 AM
I am in if you are looking for volunteers :)

You were among the people I thought might be interested.  :)


I quite like the idea of playing a wargame without knowing all the rules and stats, it becomes more like a role-playing game and less like chess.

I think I've been reflecting on a few different experiences like that. One was a AD&D game I played the one and only time I went to GenCon, sometime around '89 or '90. The game had two GMs and two parties of adventurers competing against each other. We were separated in two different booths. It played a bit like a skirmish game. We were confined to an island area, and the GMs had a common map to keep track of where each party was at any given time. But it was double-blind, so we had no idea where they were (until we ran into them) and only the vaguest of ideas what their specific stats/abilities were.

Similarly, I remember playing some tabletop games (I remember a Wars of the Roses Game, for example) and quite a few computer wargames where the "fog of war" was represented by that sort of uncertainty about things.



Quote
I may just scale down to a few figures using all one-off sculpted bits.

I recommend Mordheim as a game system.  Have you seen this site?
http://libermalefic.blogspot.co.uk/search/label/Rules

One of the warbands is Lords of the Marsh...

Great job on the Dwarf gun.  :::cheers:::


Thanks! For both the compliment and the link. I will have to explore that further. I didn't see the warband immediately, but will have to look into it more.  I think if I ever try to get some non-gaming friends into playing something, something Mordheim based would be a good "gateway."  :wink:




So I worked to get the stars to align so I could do an initial test mold & casting and...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/nosil01_zpsgre9j3vd.jpg)

The silicone was totally solid in the jars. So... waste of money, waste of time. Getting frustrated ready to give up.

Also (finally) finished a 120mm hoplite for a friend. Can't get a decent pic, and I although I'm generally happy with it, I screwed up the composition of the design on the hoplon. I don't have the time nor patience to repaint the whole thing, unfortunately. So... no pics.

But I do have this little guy for the Oldhammer forum's chaos village...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/krnchld01_zpstetfr8tb.jpg)

Everything seems to be going wrong lately, just trying to keep from sinking into a funk.
Title: Re: Pandemonium Multi-PLog
Post by: Sixt on January 26, 2016, 07:32:19 AM
Don't give up!

Worst comes to worst, pm me and i'll cast them if you want to mail them out.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 27, 2016, 03:48:25 AM
May your bravery in facing what's going wrong be balanced with what is going right, and your hobby and painting continue with slow and steady progresss, even if it drifts from one item to the next, like mine, knowing that not all will be perfect, yet good enough for those who view your work with pleasure, and may that itself bring you peace and joy.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 27, 2016, 05:01:30 AM
Looks like resin's back on the table, boys!

After spending too much time and paying more than I had planned, I got it, I did it, and it worked pretty f'ing well. I really needed this boost of confidence.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro10_zpsdtpmzshx.jpg)

I figured it would be a hassle trying to mix just a single head worth of resin, so I mixed extra and poured an old mold I had from a casting class I took a while ago. (I had been thinking about using some these as some weird terrain bits, so it won't go to waste.)

Going to make molds of the rest of the heads. I had been wondering if the single piece block mold would work well enough, but it worked beautifully. So I don't think I need to so two-piece molds for these heads at all. I still need to decide whether to do them individually (like this one) or whether to "sprue" them together in one or two group moulds.

I'll mold & cast up some of this first round of heads, but my plan is to still work on refining the sculpting. I also need to get the tails right. I've been experimenting, but I'm really having trouble getting them right. But it's good practice. And I'm eliminating a lot of bad ideas.
Title: Re: Pandemonium Multi-PLog
Post by: Gankom on January 27, 2016, 06:31:04 PM
That's half the game really, just experimenting. I started leathercrafting a few years back and I can safely say the first dozen or so projects where a series of terrible errors because I just didn't know the little trick for this or that. Practice really does make perfect.

Your stuff there is looking fantastic.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 27, 2016, 11:14:37 PM
Back on track!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: Zygmund on January 28, 2016, 07:17:00 AM
Looking good there!  :eusa_clap:

Out of interest, did you check any mold-making how-to-do's in the web, and were they any use for you?

-Z
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 28, 2016, 06:13:49 PM
That's half the game really, just experimenting. I started leathercrafting a few years back and I can safely say the first dozen or so projects where a series of terrible errors because I just didn't know the little trick for this or that. Practice really does make perfect.

Your stuff there is looking fantastic.

Thanks.

Years ago, when I first learned to play Go/Wei Chi, I was told, "Lose your first 100 games a quickly as you can," which was then amended with something along the lines of, "so you can have a better idea what you're doing when you lose a lot more after that." As far as skills that are both manual and creative, I agree. It's not just "knowing what you're doing" but getting a better feel for handling the tools and materials.



Looking good there!  :eusa_clap:

Out of interest, did you check any mold-making how-to-do's in the web, and were they any use for you?


I did. Some of them were a long time ago. About a year ago I also took a one day molding & casting class with a local artist, too. That's where the mold on the left came from. So I got to see it all happen in person, and do some of the set-up for the mold, pour some resin, etc.

I'm using a Smooth-On starter kit right now, and their instructions & videos are pretty good. It came with a DVD, but they've also got videos online.

This is the kit I'm using, video link on the right: http://www.smooth-on.com/Getting-Started-Po/c4_1217/index.html
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 29, 2016, 07:17:16 AM
Prepping the rest of the heads for mold pouring (probably tomorrow) and still trying to get some decent tails. I'm on the tail fail trail.

As I was working on that stuff, I started thinking... "I should sculpt up a couple of State Trooper Landsknect bodies to cast up and make use of the bucketloads of extra plastic heads, arms, weapons, etc. I have from the old plastic kits..."

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 29, 2016, 12:17:16 PM
That'd be cool! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 29, 2016, 01:59:01 PM
Whether I'm capable of doing it is another thing... :unsure: However, I won't know unless I try. (Nor will I get any better without challenging myself, as discussed above.) I'll just have to try fitting that into my increasingly large "to do" list.

When can I quit my day job and just paint, convert, and sculpt minis all day long?
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on January 29, 2016, 03:53:56 PM
I know the feeling. For me, probably not until my retirement. :icon_lol:
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 29, 2016, 10:30:50 PM
When can I quit my day job and just paint, convert, and sculpt minis all day long?

Any time you like!  :::cheers:::

Oh, you meant AND be able to afford food? Not so easy.

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on January 30, 2016, 06:18:26 AM
Any time you like!  :::cheers:::

Oh, you meant AND be able to afford food? Not so easy.

I managed to do that while in college. I paid most of my food & rent by painting minis. But I lived in a tiny apartment, didn't have a family, and wasn't yet shackled with paying off the loans I took out to pay for the schooling itself like I am now (and for the rest of my f'ing life...)




I made two more molds of Fomorian heads, one with a single head, the other with the better four of the batch that has been sculpted so far.

My initial resin pull the other day must have been beginner's luck, because tonight I had a lot more trouble -- especially with that mold. In fact, it got a bit torn up from trying to retrieve heads from the cavity. I was having problems with bubbles at the small joint between the head and the "funnel" into which I pour the resin. I got better at avoiding this, but what really made the difference on the last two pulls was using a syringe to fill the head with resin.

So here's tonight's haul:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro11_zpsflfw2tdb.jpg)

That's 19 good heads, four more that have small bubbles at the back of the head (simple fix,) and five bad heads. Of the five, I could probably reconstruct the back of three heads, or they may become the start of converted variants with some sort of headgear/hood. The other two are unusable for anything.

I'm still working on sculpting some decent tails. But for the moment, I seem to be on the tail fail trail....

I should start thinking about getting my hands on some more Reaper orcs (I only had the one) so I can see if I can sculpt & cast replacement feet, or whether I will have to sculpt them on each individual figure.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on January 30, 2016, 11:30:51 AM
23 out of 28 doesn't sound too bad a return  :eusa_clap:

Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on January 31, 2016, 04:49:13 AM
Quote
I will have to explore that further. I didn't see the warband immediately, but will have to look into it more. 

Yeah, its been so long since I downloaded the warbands that I forgot that it has to be by invitation on that site.  The author has a different sense of humor so the links are hidden inside of articles, in this case one titled "Knowledge Stays Forever" in the Narrative section NOT the Rules section  :icon_rolleyes:
 
Here is a link to the Fimir warband
https://dl.dropboxusercontent.com/u/9489887/14b%20Lords%20of%20the%20Marsh.pdf

Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 01, 2016, 01:38:41 AM
Thanks! Downloaded all the rules I could find and will check them out.

After three months, my dwarf light artillery is done...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dwltgnall_zpsy8bh6j0c.jpg)

Not a great phot, unfortunately. And I already know... missed the mold line on the wheel...
Title: Re: Pandemonium Multi-PLog
Post by: steveb on February 01, 2016, 04:10:04 AM
we will forgive a mold line just this one time.  Great job on the dwarf battery!  steveb
Title: Re: Pandemonium Multi-PLog
Post by: zak on February 01, 2016, 04:22:33 AM
wow
Title: Re: Pandemonium Multi-PLog
Post by: Mightymatt88 on February 01, 2016, 08:49:36 AM
Lovely looking Dwarf guns  :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: Zygmund on February 01, 2016, 10:01:27 AM
 :eusa_clap:  :eusa_clap:  :eusa_clap:  :eusa_clap:

After three or four years, my Stirland light artillery is still missing two of the pieces...

-Z
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on February 01, 2016, 03:44:46 PM
Wonderful to see them lined up like that. :icon_cool: :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 01, 2016, 10:17:19 PM
Thanks. I've had some of these figures for a very long time. I'm pretty happy to see them painted too.  :wink:



I was impatient to see what how the cast Fomorian heads look, so I quickly cleaned up and painted one of each head, separately mounted on a bit of wire.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro12_zpswltxml2i.jpg)

On closer examination, they aren't as cleanly cast as they initially looked. I am doing all of this without a vacuum chamber or pressure pot (for now) so there seem to be some very minor bubbles in both the molds and a few of the castings. Given that this is my first time, and that they are so few and so small, I'm not at all disappointed. I only needed to do a quick bit of cleanup.

Painting them up also revealed some weak spots in the sculpting, which is helpful as I plan on doing more and this will help me recognize where to improve. I doubt I will cast more than a few of heads A & B. Head E looks a bit off -- I think the nasal holes were a bit mismolded or miscast, so I'm going to take a look at whether that needs a small repair before more casting. I'm pretty happy with C, D & F.


Should I share these heads?

When I first started, ac couple of people asked if castings would be available. I've been thinking about that. This is really just a personal project, and the quality of both sculpting and casting is still just an amateur/hobby level, at best -- and I'm still working out the bugs of casting for the first time, too! Besides, it's a niche interest within one corner of a niche hobby. But I'm considering doing a one time evening cast-a-thon, set aside what I need, and then making the remainder available for a small price (to help cover materials, postage, and maybe put a bit towards the phase...) or for trades.

I do plan on sculpting and casting a few more heads. And I'm working on some tails, and eventually I may try some cast feet as replacements for the specific figures I'm using in my project.

What do you think? Any interest? I'd like to get a feel for this before casting a bunch of extra heads. Should I wait until I get some tails cast too? (And feet?)

Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on February 01, 2016, 11:38:15 PM
Are you kidding? Of course you should! Once again, you underestimate your own talent :) I'd be very happy with any of those, even if head E looks a bit squished.

Feet would also be good: I think making feet seems hard too. And if you're doing tails too, well... :icon_wink:

Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on February 02, 2016, 12:03:32 AM
Dude, these are great!  All six styles look cool!

I'd buy some, probably a dozen, and don't care if they're alittle different from one to the next, it's biology!

I might even pay ya to paint them for me, they look awesome!
Title: Re: Pandemonium Multi-PLog
Post by: King on February 02, 2016, 09:12:38 PM
I would buy some heads too even though I would like to have tails and feet as well for them.  I have in mind to convert some GW plastic savage orcs to fimir  :happy:
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 03, 2016, 04:11:14 PM
OK, so when I'm ready to start cranking out resin, I'll probably do a small amount of extra heads, tails, and feet for trade/sale.


Are you kidding? Of course you should! Once again, you underestimate your own talent :) I'd be very happy with any of those, even if head E looks a bit squished.

Feet would also be good: I think making feet seems hard too. And if you're doing tails too, well... :icon_wink:

I like to think that I am fairly objective and critical of figures in general. "Critical" in terms of evaluating various criteria, not in the sense of being negative. I've been in the hobby a long time and painted a lot of figures, and I've also been through a fine arts education. I've also got the advantage of seeing these in person. Realistically, I think I've got sculpting potential if I put in a lot more practice. But at the moment, I'm maybe somewhere around "average by '80s standards." :wink: But everyone starts somewhere.


I'd buy some, probably a dozen, and don't care if they're alittle different from one to the next, it's biology!

I might even pay ya to paint them for me, they look awesome!

I do like variety, that's what I'm after. I do like some troops/units/figures to be more uniform -- when appropriate. But for something like this, I like the look of an irregular horde or mob of individuals. As far as painting, I have actually considered converting & painting some for sale, but that would be a long way off, unless something happens with my schedule in the near future.



Release the hounds.... or wolves... y'know, whatever we've got...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20160202_100813_zpsg6vuodvm.jpg)

I got a bunch of painted wolves from a friend. I may try to get two more for even groups of 8. I've been trying to find a good deal on some current GW dire wolves or chaos hounds for quite a while with no luck, but I can work with these oldschool plastic wolves. I'm going to repaint them and, again, draw some inspiration from Moorcock's second Corum series. In those books, the Fhoi Myore, and in particular Kerenos, are accompanied by very large wolflike hounds that are white except for some red fur on their ears. I'm not certain if he meant "red" as in a natural red hair color in humans, dogs, etc. or red as in crimson or some other vivid hue. I really like the idea of the bright crimson. I'll eventually paint a test figure & see.
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on February 03, 2016, 05:45:25 PM
OK, so when I'm ready to start cranking out resin, I'll probably do a small amount of extra heads, tails, and feet for trade/sale.
Excellent! :icon_cool:
Quote
I'd buy some, probably a dozen, and don't care if they're alittle different from one to the next, it's biology!

I might even pay ya to paint them for me, they look awesome!
I do like variety, that's what I'm after. I do like some troops/units/figures to be more uniform -- when appropriate. But for something like this, I like the look of an irregular horde or mob of individuals. As far as painting, I have actually considered converting & painting some for sale, but that would be a long way off, unless something happens with my schedule in the near future.
I was refering to just painting the parts, I could then put them into some converted bodies.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 04, 2016, 10:11:43 PM
Quote
The village matron affectionately known as “Ma Khorne” started the village orphanage after her husband, “Pop Khorne,” recently met his unfortunate and explosive demise on the wrong end of an Imperial fire mage and a halfling hotpot full of butter . In anger and sorrow (but mostly anger) she turned to the convent of the Sisters of Perpetual Bloodshed, where she has assumed the role of caretaker and disciplinarian (strict disciplinarian) of the village children whose parents have died or mutated to such a degree that they can no longer care for their own young. Here is Ma Khorne with Oswald, one of the adorable young tykes under her care.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/chvil02_zpsjs1aat37.jpg)

This is my submission for the Oldhammer forum's 2016 Legacy project. This is the first time I'm participating. I love the concept (sort of like a figure lottery) and this year's theme: "C49 Chaos Villagers."

My old chaos figures are/were mostly generic chaos figures, or Nurgle & Slaanesh once the RoC books came out. Khorne always seemed a bit dull to me, both in terms of painting and background. But I'm amused at the idea of devout Khorne followers trying to take part in village life. Unaligned mutants and followers of the other three major chaos powers, sure. But Khorne? So here they are.
Title: Re: Pandemonium Multi-PLog
Post by: StealthKnightSteg on February 05, 2016, 07:58:45 AM
Awesome! I love it!  :biggriin:
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on February 05, 2016, 08:48:59 PM
Charming pair!  :icon_eek:
Title: Re: Pandemonium Multi-PLog
Post by: steveb on February 06, 2016, 01:43:23 AM
Khorne villagers! what a neat idea.  I used to do Ork villagers just because, but I never thought about chaos followers, you have opened up a whole bunch of new areas for me to think about. thanks! steveb
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 06, 2016, 06:52:35 AM
I can't take credit for the idea, that was determined before I even found out about it. But I admit, I'm loving the idea of a chaos village now, too. So many tempting ideas....  :::cheers:::


I had planned on at least molding these four heads tonight, but it didn't happen. I definitely like two of them. The other two I'm not sure about. But I will wait to see a few painted. Just did a few final touch-ups & prep for the mold but probably won't pour til tomorrow.

Making progress on tails. These are better, but still not right. Two had textures, but I filed them off because they looked awful. I'll try a few more from scratch. And even more after that, if that's what it takes.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro13_zpsuqkt047j.jpg)

I'm also making some progress on some commission stuff. Both figures (some are for trades) and vinyl toys.

At the beginning of the year, I posted a pic of some of the things I wanted to work on in 2016 (http://www.zerotwentythree.com/2016/01/whats-up-2016.html) and I've made surprising progress! I finished the wights, the beasty skeletons (and more!) and the old dwarf artillery. Now I'm reviewing my plans (especially in light of The Fomorian Sidequest) an reconsidering how I'd like to proceed. The one big thing in my mind is that I really want to play a game of some sort ASAP!
Title: Re: Pandemonium Multi-PLog
Post by: Von Kurst on February 06, 2016, 05:34:21 PM
The Dwarf artillery are a wonderful addition.  It is always a pleasure to view your painting projects.
 :::cheers:::

Good luck finding a game.
Title: Re: Pandemonium Multi-PLog
Post by: Shadespyre on February 07, 2016, 01:13:16 AM
The tail armaments look pretty good now, you can't be far from tail perfection, I'm sure  :eusa_clap:
Title: Re: Pandemonium Multi-PLog
Post by: GamesPoet on February 07, 2016, 05:42:35 PM
Your persistence and even current results are admirable. :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 10, 2016, 06:22:26 AM
Thanks, I can use the positive vibe right now. Over the weekend I made a block mold for those four heads. The next evening I tried a bit of casting and... that didn't go so well. I hit a lot of trouble getting figures out of molds, and the older block mold of four heads tore pretty badly in several places trying to retrieve some of them. I also couldn't seem to keep the syringes clean, and had to use a new one for each set of castings. But I did manage to get three decent sets of the new heads.

I'm learning quite a bit of the subtleties of molding & casting so far -- from both successes and failures. I think that I am ready to move forward, in several ways. I am interested in trying out some of the other varieties of silicone for molds, and I also think that I'm ready to try a two-piece mold!

So here are the new heads....

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro14_zpscxlreeys.jpg)

Again, I like some, but not others. Some small differences in the way I sculpted these. Going to keep G & H, but will cast fewer of I & J. Just small details. Out of the 10 I sculpted, I think 5 or 6 turned out decent.

Haven't had time to work on tails any more. Nor have I purchased any of the orc figures -- which I need in-hand if I plan on sculpting separate feet that will match the existing figures. And I am now out of silicone. I might have to put the Fomorian Plan aside for a bit, until finances allow for those supplies. So I may go back to working on some other stuff for a while.
Title: Re: Pandemonium Multi-PLog
Post by: Sixt on February 10, 2016, 02:06:25 PM
A couple of tips I can try to pass along may help with the future castings. 

In using the Oomoo, I think you can mimic the 2 sided mold by doing the following, which should also cut down on the mess.  The way i've casted this way, you will need disposable cups as the mold housing.  In normal 2 part mold castings you use a vice or plates with a clamp/rubber bands to hold the sides together.  The cup will keep the mold pressed together in the same way.

When making the mold with multiple parts, make sure the parts are in a line.  Once the silicone has been set, use you hobby knife and cut along the line from end to end, going just deeper than the heads.  I wouldn't cut the mold into 2 parts, but you could.  Next, take the same or similar cup that the silicone was poured into to make the mold.  Cut out the bottom of the cup and press the now empty mold into it.  It should be a very snug fit.  Depending on how full the cup was at casting, cut away the excess portion of the cup, leaving it the same size as the mold.  When you flip it over, the silicone should be touching the surface and the casting holes should be up top.  Before you cast, you might want to hot glue the bottom of the cup and mold to prevent leakage.  You can also use clay.

So now when you cast with this, you can tear away the cup (if it was a dixie cup) and splay it open to get access to the resin items.  Oomoo tends to tear, as you've seen, so just be careful with it, or use a hobby knife to cut away where you need to have the mold split (if that makes sense). 

For extraction, i use forceps.  It really helps on saving the mold and straining the fingers.

For the more flexible silicone, i only cut when i have to (like on complex pieces where the item has a hole through it and won't come out without tearing the mold. I still use the cup as a brace to prevent leakage.

For cleaning the syringes, good paper towels, wire, and plastic cutlwry are your best friends.  Water doesnt remove all of the resin and the resin can still be in the syringe even though it appears clean.  Remove the plunger and wipe off throughly with the paper towel.  The towel shoild mop up most, if not all, the resin here.  For the cylinder, wrap a towel around the handle of a plastic utensil and spin it around inside the syringe.  It might take a towel or two, but it should absorb the resin.  For the needle area, use a wire or plastic rod to extract or push out the excess resin, cleaning the rod off each time.  You can use the plunger to force most of it out with air.  The best way to go about this is to have the plunger removed and then press it to the base quickly.  Remove plunger and repeat.  Use the wire/rod to swab the area, and repeat until you area finding any resin on the rod.    Obviously, clean the cylinder and plunger again.  You can also leave a length of wire in the needle poking through to the cylinder to prevent any remaining resin from clogging the needle.

I have been meaning to post up pics of my process, but i havent had the need to cast and my desk is cluttered with painting projects.  I'll try to annotate this later with ms paint examoles as i can't make them on my phone atm.

Keep up the good work!

Also, can you post up a pic of the molds?
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 10, 2016, 06:46:21 PM
Thanks for all your advice, it's been great help so far!


Here's a pic of what I've made, and one showing the tears in the first mold.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hdmld01_zpsfw1cwq6i.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hdmld02_zpsv54bpgna.jpg)


I think I used too much silicone on the two blocks. I was aiming for their recommended 1/2" min. on each side of the item being molded, but ended up with about a full 1" on the top when pouring (the bottoms of the mold in the pic.) I wonder if they would be easier to flex & pop out stuck heads if I had poured that side thinner? (I suppose I could try cutting one down...) I have also discovered that the "funnel" or sprue or whatever you would call it is less likely to break (and thus cause problems with heads stuck in the mold) if I wait much longer before demolding. The instructions say 10 min, I has been waiting more like 15-20, but it seems to work best when I give it 30+ min. to strengthen more.

There are four complete castings in the background, as well as a bunch of the funnels/sprues that have been removed. The gaming-hoarder in me is telling me they might be useful for terrain bits...  :unsure:

A year ago I took a molding & casting class with a local artist (a few hours one Saturday afternoon) and we used a much more flexible silicone than the Oomoo. It poured thinner, too. I'm not sure how long my Ooomoo sat on the store shelf, but it was fairly thick. When I made a mold in that class, we did what it sounds like you're describing. We cut the mold about 1/2 down on two sides so it could be split open. He had us cut in a zig-zag pattern rather than straight down, so the two sides of the mold would key together when casting -- sort of like when you two a fully two-part mold.

I posted the pic previously, the one I did in that class is on the left:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro10_zpsdtpmzshx.jpg)
Title: Re: Pandemonium Multi-PLog
Post by: steveb on February 11, 2016, 12:07:24 AM
I do not know if it would help, but years ago when I tried molding/casting, I used to insert a wire into the cavity with a little hook on the end/or slight bend, and then I would our around it, when the casting material hardened then the wire facilitated removal.  sometimes I would insert it after pouring casting material while it was still soft.  Kind of like old time candle making, I would them trim the pouring sprue leaving the wire behind for when I attached the item to whatever I was working on.  I hope this helps some or gives you other ideas.   steveb
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 11, 2016, 07:20:08 AM
Sounds like that would work well. The one down side is that the way I've molded these, the wire would be coming out of the back of their heads rather than the neck area. I could still snip the wire & file it down. If I use a fairly fine wire, that might not be too much work. I may give it a trial run & see how it goes.




I've had a bit of time in the Lonely Attic tonight, but it's been a bit unfocused. I painted a bit, though most of that has been for some small commission/trade figures. Speaking of which, I got another box of treasures in the mail from Shadespyre. (More on that another day.) I did a bit of cleaning up & packing trades for the mail too. And as I do all of this, the mind wanders to gaming ideas...

I really want to play a game. Solo is fine -- I need to take that plunge sometime. And I really want to get back into he Hail Caesar rules. But...

While straightening up, I thought that I'd like to try out a small Warhammer Skirmish solo game, with a Warhammer-Empire twist. I'm going to have all of my Pleasant Surprises figures ("P.S. #" below) defend a village against a random onslaught of opponents. I'm also going to throw in the three figure exchange minis I got from our local Grillfest (they're all bad guys.) I will have to work up some heroic stats for the surprise/exchange characters. The remaining "bad guys" will be random generic troops. I'm currently finishing up basing a few figures to match the rest of my army and will have a photo in the next day or so. But I will have:


Heroic Defenders of the Village:

Rune the Warrior Priest (P.S. II)
The Chump Change Crew (3 artillery crew -- should I give them a big gun of some sort?) (P.S. III)
Claus the Ogre (P.S. IV)
Etrigan the greatsword, and his brother Etrigan the handgunner (P.S. VI)
Anvalous the Very Specialized Sniper  :wink: (P.S. VII)


Sinister Forces of Bad Guy-ness:

King the Wight Lord (P.S. VIII)
Mike the Plaguebearer (Grillfest '09)
?? the Goblin Shaman (Grillfest '10)
?? the Vampire (Grillfest '12)

The remainder will be generic troops... gobbos, undead, wandering beasts, whatever.


I may start another thread to solicit some input on building stats for our heroes and the named villains. Might be fun?

Title: Re: Pandemonium Multi-PLog
Post by: Sixt on February 11, 2016, 08:13:10 AM
The silicone you used in the class looks similar to what use as my main mold material.  It looks like that after it ages.

First, here is a pic that finally uploaded to photobucket.  It shows how i sprue out my masters in the mold.  I glue the sprue to the bottom of the cup with pva.  You can see the swirl effect of the glue on the Oomoo mold:
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160119_223017-1_1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160119_223017-1_1.jpg.html)

Same Oomoo mold.  This mold was used for the test model for Jak's golem in the 2014 Pleasant Surprise.  I later redid the molds in the elastic silicone.  This pic shows where i cut to get access to the resin pieces:
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234336-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234336-1.jpg.html)

Using the same kind of cup, i cut out the bottom for access to the pouring channels.  I then remove the excess portion of the cup to give it a snug fit.
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234442-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234442-1.jpg.html)
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234455-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234455-1.jpg.html)
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234531-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234531-1.jpg.html)
(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234537-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234537-1.jpg.html)

It looks like you cam do something similar with the cups used on 2 of those molds.  The upside of silicone is that if you are done with the mold or if it was a miscast, you can cut it up and add it to a new mold to bulk it out.

When i first started, I was advised to do the zig zag as well.  Its good if you have a true 2 part mold.
Title: Re: Pandemonium Multi-PLog
Post by: ZeroTwentythree on February 17, 2016, 04:39:42 AM
The silicone you used in the class looks similar to what use as my main mold material.  It looks like that after it ages.

Do you know the brand/name? It seems much more flexible & easier to work with after it's set up.


(http://i1253.photobucket.com/albums/hh587/QuintDeagle/20160210_234336-1.jpg) (http://s1253.photobucket.com/user/QuintDeagle/media/20160210_234336-1.jpg.html)

Very cool! This is sort of how mine split. I wanted to force them open a bit more, as you have here, but I was afraid that would be an irreversible mistake. Looks like I can go ahead & make removing them a bit easier.

Thanks again for your pics & advice!   :::cheers:::


I'm currently away from home again, but will be back tomorrow. Didn't get much done since last week, but I did get another package in the mail! I placed a small order and picked up a few more Reaper orcs to use for the Fomorian conversions, as well as a big beastie for them, and a few.... goblins? Yes. Because I've got all the focus of...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/dugsqur_zpsgw6clivy.jpg)


As I posted in the Elector's Forum, I'm also going to just dive in and try a small solo skirmish game based on my collection of Pleasant Surprises miniatures and (most likely) Warhammer Skirmish rules. Various goblins are going to feature in that, and as long as I was placing an online order, I noticed a few interesting goblin oddities that I figured I may as well get while I had the chance.

This is a peek at the Fomorian's summoned/bound critter, also another Reaper Bones figure.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tddm01_zpsav56lh8w.jpg)

The bare orcs didn't photograph well, probably better after they're converted & primed. Obviously I'm good on heads, but still need to do some tails. After checking the rest of these orcs out in person and thinking about the process a bit, I think I've decided that it will be easier to just sculpt feet individually. Cast feet will take almost as much work to properly blend onto existing figures after cutting the original feet off, plus I will have to invest time & money into the casting. Seems like more trouble & expense than it's worth. So just the tails to take care of!

I've made decent painting (and casting!) progress so far in 2016. My "to do" list changes all the time. Daily. But a lot of fun stuff coming up as time permits.   :mrgreen:
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: GamesPoet on February 17, 2016, 07:01:41 PM
I like that critter as a good choice to be joining their army!
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Gankom on February 17, 2016, 08:08:36 PM
I don't really have a whole lot to add, but I have to say I'm watching you go through this process and it's just fascinating. I'd never considered giving it a try before, didn't even know where to start. It's super interesting to watch.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Doc J on February 17, 2016, 08:27:45 PM
Im really enjoying watching the Fimir progress  :::cheers:::
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 18, 2016, 08:16:43 PM


Thanks. I think half of the fun in the last year's project(s) has been experimenting with a lot of different things.


I painted a few gobbos in anticipation of using them for my planned (soon, I hope) experiment with a solo skirmish game.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/chgob01_zpsftmiamif.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hrngobchmp_zpsvxcrlhig.jpg)

The little guys in the top photo are "Chaos Goblins" from RAFM. Quirky figures, but I like them & wish there were more than this single pack. I like the idea of goblins being a heterogeneous species, so I see no problems mixing styles.

I'm not 100% certain of the pedigree of the armoured guy with a helm to rival his massive sword (how he swings that without snapping his own neck, I don't know...) He's available from Ral Partha Europe, but I got a casting from ZN Games via Noble Knight. Unfortunately this one is resin. I'm trying to Learn to Stop Worrying and Love the Resin, but this wasn't the best example. He has a few bubbles, and it took three vigorous scrubs to get primer to adhere to the entire figure -- and even then I'm still hoping that it doesn't rub off. (I'm going to encase him in layers of varnish...)

Quick & dirty paint jobs. Literally. I used multiple black washes, hoping to get a dark & sinister look, and a somewhat oily appearance to the steel.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Doc J on February 18, 2016, 08:37:06 PM
thats not bad for quick and dirty not bad at all  :::cheers:::
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: GamesPoet on February 19, 2016, 12:47:20 AM
Cool. :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Shadespyre on February 19, 2016, 01:13:29 PM
Interesting goblins - those RAFM ones are quite Fimir-ish, with their long snouts.

For photos of the bare Bones models, I suggest a quick slap of a dark wash would help. The monster thingy you've pictured is cool, what's it supposed to be?
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 20, 2016, 05:34:39 AM
Reaper calls it a "Frog Demon."

I thought the Frog Demon (or Bog Demon, as I think I prefer) would be a good test subject for an all translucent painting experiment. Right from my initial wash it didn't go as planned. Then the first glaze on the body was just as bad... until I decided it was good. So I went with it. I did some more, and more... It's more like a sloppy wash, and looks more like I've painted a three dimensional watercolor. As I was painting, I just let that sort of drive my technique -- very fast, free and fluid brushwork with thin & translucent color. And that's completely OK with me. In fact, I'm really fond of the way it looks, especially on this figure. So I think I might try this "watercolor on miniatures" thing again.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/frgfmn01_zpsoqa8iogy.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/frgfmn02_zpsruo1hf4v.jpg)

Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: hagen88 on February 20, 2016, 08:44:35 AM
I do like the result on it!

It really feels like you went crazy on it and yet acheived the translucent effect you aimed for! I don't know why but I also really like the colour splashes on the white base, it makes it look like some kind of art attack experiment! :eusa_clap:
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: DariusZero on February 20, 2016, 10:15:21 AM
Nice model and nice paintjob. I would add some highlights here and there. It's a big model.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Shadespyre on February 20, 2016, 10:38:55 AM
That has worked really well - he oozes menace, as well as oozing... ooze, I guess  :eusa_clap:

Funny how often I put a coat or two of paint on a mini, and hate it... and then suddenly it all comes together.


Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: steveb on February 20, 2016, 04:32:28 PM
looks good, how many coats? you can also sandwich a layer of drybrush (lightly done) between layers of glaze for an interesting effect.  steveb
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 22, 2016, 03:25:27 AM
Thanks! Yes, I think some highlights would probably help, and maybe a light wash over them to blend them back in very subtly, along the lines of what steveb said. I was thinking I liked the color on the white as well -- it got me in the mood to paint some watercolors again. I haven't done that for a few years now. :unsure: Unfortunately, that would also take away from miniatures painting time.



My wife and I watched Labyrinth yesterday. It's the first time I've seen it in a long, very long, time. It was far worse that I remembered it.  :ph34r:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/jarballs_zpsmhi55acc.gif)

But a lot of the goblins were cool and it slightly fueled my recent side-quest into painting a few goblins. I still have a few old Crucible goblins I'd like to paint at some point, but I'm resisting making any plans further than that. But at some point in the somewhat distant future, I may look into picking up some more odd gobbos.


Speaking of picking up things I shouldn't, Warploque Miniatures was having a "last chance" sale on a few old OOP sculpts that had been re-molded. There was one in particular that I had always wanted. I had only a few hours to decide. I took the plunge and this will finally be mine (well, an unpainted facsimile at any rate...)

(http://4.bp.blogspot.com/-KpS7KE_TkNY/TzHRWGR4M_I/AAAAAAAABd0/U-8qEhz1gOw/s1600/gIANT1COMPARE-1.jpg)

I had a list of big, "must have," giants that I've waned. Not too rare, but most are usually too expensive for me. I already have the old Marauder giant, The Ultraforge giant, and now this one. Still on my "wanted" list are The Otherworld Giant, and the one from Black Scorpion.

Unfortunately, even on sale, I still couldn't really afford to buy him. So I'm currently going through some more of my stuff and seeing what I may be able to part with to cover the cost.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Shadespyre on February 22, 2016, 02:07:19 PM
Oooh, he's a nice one!

Goblins - have you seen the Pathfinder ones from Reaper Bones? They are a bit different, too.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 22, 2016, 02:56:25 PM
Yes, I saw those Pathfinder goblins recently and thought they had a lot of possibility.

Speaking of Warpoque, have you seen this, Shadespyre? http://www.warploqueminiatures.com/#!product/prd14/3893228041/unithorn

Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Shadespyre on February 22, 2016, 04:53:23 PM
Hehe, bought one many months ago, still haven't decided what to do with it! (except add roses, of course).
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 24, 2016, 11:35:57 PM


Working on some figures for other people...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/timb06_zpsfcjfzuun.jpg)

(Still a couple of touch-ups on these.)


and...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/justbeast02_zpsnhhr1cwt.jpg)
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: GamesPoet on February 25, 2016, 12:48:51 AM
I like the Bog Demon! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Doc J on February 25, 2016, 12:59:09 AM
they look good I really like the Beastmen. What brand are the humans and how do they stack up size wise against GW?
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 26, 2016, 12:37:48 AM
I believe they are from Red Box Games. http://red-box-games.com/ I will get a pic at some point, but I think they would look odd next to GW figures. They may be close in height, but have much thinner proportions.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on February 27, 2016, 11:21:40 PM
Here's a quick comparison pic...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minicomps/rbgmcompgw_zpscpw1ejqx.jpg)
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Naitsabes on February 28, 2016, 05:09:01 AM
The Red Box guys sure missed a few days in the gym...especially the leg workouts. That demon looks really creepy, I really like what you did to the skin.  Is he going to get an uber-busy swamp base? please say no.

...also, you should really work on that banner one of these days  :engel:
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Doc J on February 28, 2016, 11:09:52 PM
That picture confirms my worst fears they have skinny jeans.
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Midaski on February 29, 2016, 06:24:25 PM
Just seen these -

(http://ntseshop.co.uk/bmz_cache/f/f4b5d69ace51db57a852ccb5aa4cbc7c.image.320x159.jpg)

Too lizardey ?

http://ntseshop.co.uk/index.php?main_page=product_info&cPath=1_2_15&products_id=131
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: ZeroTwentythree on March 01, 2016, 05:34:49 AM
They have some good stuff, but I'm not really fond of those in general.



I finally got a bit of time to do some more casting, and cranked out some more Fomorian heads. I was aided by a small but important equipment upgrade...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/sitm-needles_zps8wpcy0rc.jpg)

16 gauge industrial needles. I also found some cheap syringes, but I think next time I will get at least 5cc, if not larger. Made a big difference. Previously I had been using sharp 21 gauge medical needles with 3cc syringes that I had left over from architecture school (used to use them for dispensing PVA glue on delicate parts of models. These 16 gauge needles have the advantage of being dull tipped, so I won't accidentally poke into the mold. The resin flows so much better, and far easier to clean (and thus, get more use out of each needle.)

My attic is a mess, but I managed to stake out some space for a dedicated (for the moment) casting table. I was previously doing it on my (as yet, unused for games) gaming table, which was flirting with disaster.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/febattic_zps4h2fttkz.jpg)

Casting to the left, and beyond that is my sculpting & painting desk. Gaming table in the right corner. I've started setting up for that Pleasant Surprises skirmish. But now I'm stuck on the idea that I need to put together some more terrain. :roll: The big mess under the gaming table is mostly casting and terrain supplies.

Back to the casting of heads... I think I'm going to sell off a few sets of 10 heads for relatively cheap, and use the proceeds for some new silicone for molds. I used Smooth-On Ooomoo 30 for the heads, but would like to try Mold Star 15 next. Sales will come with the caveat that these are first time, amateur casts and have their fair share of bubbles -- and thus require work to get them into finished condition.



That picture confirms my worst fears they have skinny jeans.


Or bulgetastic tights...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/jarballs_zpsmhi55acc.gif)
Title: Re: Pandemonium Multi-PLog (honest criticism always welcome)
Post by: Doc J on March 01, 2016, 11:41:25 AM
Tights would be worse  :laugh:


Thats a nice room you got there, I wish I had the space to dedicate some room to the hobby, cool little village on the table? Can we see a bigger pic of it?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 02, 2016, 07:22:37 PM
Since this plog has become busier than I expected a year ago, and I'm covering a wide range of subject matter, and I've been contemplating splitting it up. The subject sort of came up in the forum reorganization thread, as well.

Should I split this plog into several different ones, based on subject?

So I would keep separate threads for:

- Empire Marienburg
- Undead
- Fimir Fomorians  :wink:
- Terrain
- Whatevs


If so, I suppose I would just cast Raise Dead on my old Marienbug and Terrain plogs, and then start new ones for the others.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on March 02, 2016, 07:33:30 PM
That sounds like a good Idea to me.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Midaski on March 02, 2016, 10:11:23 PM
NO!

This thread has been one of the few shining lights in the last year, and the diversity and innovation is its brilliance.

I have always thought a plog was more about the author and his/her meanderings through the hobby than subject driven.

Do you run a separate diary for let's say Family/Sport/drinking/eating.    :engel:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Gankom on March 03, 2016, 03:34:48 AM
I lean towards no myself. I have a great time seeing all the different things in one thread.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 03, 2016, 06:49:37 AM
For now, if even just from inertia, I'm going to leave it as-is.

Around the internets, there have recently been painting themes for various months... Orctober, Deadcember, etc. When I saw the idea for the "Month of Marsh," for painting bog dwellers... I had to jump in it. I've been prepping with various aspects of the project, so I've decided to hit the Month of Marsh theme pretty heavy. So here's my start!


Bog Demon done.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/frgfmn03_zpsaucecznt.jpg)


Started working on my second Fomorian. (Fimir. Whatever you'd like to call it.) Reaper Bones orc with spear (unless otherwise noted, they're all Tre Manor sculpts.) I cut the spear, feet, and head off. Replaced the spear with a less, er, flaccid one (a bit of heavy florist wire and a plastic spear head from some old Citadel kit.) The head is one of my recent castings, and the tail -- which isn't really visible -- is one that I sculpted but don't have an inclination to cast. I still need to sculpt the feet, and do a bit of sculpting to blend the head with the body a bit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fm02_zpsadgrdpyx.jpg)


And lastly, I dug out some old boggy themed figures (already painted) to find a home with the Fomorian raiders. I have two more of the smaller mud elementals (old Crucible figures from Ral Partha) that I've already base coated. I can't recall where the "Swamp Thing" looking guy in the middle came from. At some point these may get rebased.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lessbogdem01_zpsqhorv2me.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on March 03, 2016, 06:57:29 PM
Im looking forward to seeing the new Fomorian painted up how are you gonna base it? If I can give an idea for the future, I think a frog spear would fit their swampy theme.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Gankom on March 03, 2016, 07:02:11 PM
I absolutely love the base on that frog demon. Everytime I try and make a base like that it ends up looking like a child threw sand on the table and ran away.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on March 03, 2016, 07:36:28 PM
Nice to see Kermit based, with a slightly marshier version of the other bases you've done. I think you were absolutely right not to change the base style too much - it'll look nice when they're all on the table together.

I'd prefer it if you kept everything in one place - more regular updates all in one place is nicer, I think.

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on March 03, 2016, 08:35:05 PM
I'm flexible on how folks set up their hobby threads.  If I recall, this one is all based around setting your figures in motion northwest of Marienburg, and the idea was to have multiple types of figures to develop story and games.  It is very enjoyable. :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 05, 2016, 05:23:09 AM
Nice to see Kermit based,


Haha, I think I'm going to call him that from now on. Or Kermeth.

Im looking forward to seeing the new Fomorian painted up how are you gonna base it? If I can give an idea for the future, I think a frog spear would fit their swampy theme.

Frog spear could be cool! The trick will be constructing one...


If I recall, this one is all based around setting your figures in motion northwest of Marienburg, and the idea was to have multiple types of figures to develop story and games.

Yes, most of what I've got in mind is set in the Marienburg and the western Wasteland.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 05, 2016, 05:24:50 AM
Finished a second Fomorian/Fimir. This one uses another "reject" club tail sculpt. I did end up sculpting the feet on this one, too. The flesh turned out a little too green for my preference. But I would like to have a bit of subtle variation in flesh tones, so I can live with it on this one figure.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fm02b_zpszxsdfix8.jpg)


I have started chopping up a third. Here's the start. My plans are to replace the weapon, replace the feet, cut the spikes off of the pauldrons (my one complaint about these orcs is that half of them have pauldrons -- I would prefer my Fimm without any,) most likely cut the spikes off of the shield face as well, carve out the middle third of the lower armour in the back to accommodate a tale, and, of course, add a tail. May be one more one-off tail.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fm03_zpsoz5mzpdu.jpg)


I continue to procrastinate in regard to sculpting some decent, castable tails. But it needs done. Soon. Besides, sculpting individual tails is even worse.

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on March 05, 2016, 02:03:25 PM
Looks great painted up, do you have any Ideas as to smaller troops like some goblinoid boglings?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: King on March 05, 2016, 04:53:50 PM
Gorgeous  :happy:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: steveb on March 05, 2016, 07:08:41 PM
I love your fimir conversions. steveb
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: King on March 07, 2016, 07:08:42 AM
Absolutely gorgeous
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 08, 2016, 07:09:14 AM
Thank you!


Slow but steady progress...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fm03c_zpsvvxvt7zr.jpg)


Also I think I've decided that smaller & simpler tails are the way to go. I like these two better than some of the others I've posted and/or used. They may be candidates for casting, once they're cleaned up a bit more.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tails_zpsfe4ndpab.jpg)


Still working on commission/trade stuff, too...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/timb07_zpswqi1agea.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on March 08, 2016, 12:28:45 PM
How many are you looking at for the unit?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on March 08, 2016, 09:00:45 PM
The fimir are just great!!!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on March 09, 2016, 02:17:15 AM
I continue to like the fimir project. :icon_cool: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Gankom on March 09, 2016, 02:39:06 AM
The guy with the mace looks fantastic! This project is awesome.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 09, 2016, 04:17:38 PM
How many are you looking at for the unit?

I've got a vague notion of "build and paint a lot of them" for use in various games. For the moment, my basic "building blocks" for several sets of rules has been sets of four 40x40 bases for regular units of infantry. Units of six are the next step up, and then eight (which is, obviously, just two units of four, combined.) So.... not much of a plan, really. Just going to keep painting and aim for multiples of four.

Since Shadow Storm/Hail Caesar has been my initial focus, a single unit of four is enough to field in a game, and a set of maybe four units, plus a commander, and maybe a creature would be a good size for an initial division in that game. So after this first set of four is complete, I'm going to aim for 12 more.

These conversions based on the Reaper orcs represent, in my mind, a majority "warrior class." I would like to work out a conversion for lesser (unarmoured) warriors after that, plus a few command figures. I recently learned of this figure: http://www.troll-outpost.de/index.php/minis/mercaneries/swamp-folk-warrior.html which I think I would get like for a commander/general as soon as I am able.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on March 09, 2016, 09:12:32 PM
Oh wow, Troll Outpost have re-appeared? I bought their lovely Vampire Lord model ages ago (I recently used the horse for my Vampire Lady!) and then lost track of them. Thanks for pointing that out. :) That Swamp Folk chappy looks ideal, if the size works out.

16 of these guys sounds like a challenge, but not too extreme. Not so many that you will hate doing the last few, which is important in my eyes.

I don't suppose it's as easy as Reaper doing some unarmoured orcs, too? That would be nice...
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 10, 2016, 06:52:22 AM
Oh wow, Troll Outpost have re-appeared? I bought their lovely Vampire Lord model ages ago (I recently used the horse for my Vampire Lady!) and then lost track of them. Thanks for pointing that out. :) That Swamp Folk chappy looks ideal, if the size works out.

16 of these guys sounds like a challenge, but not too extreme. Not so many that you will hate doing the last few, which is important in my eyes.

I don't suppose it's as easy as Reaper doing some unarmoured orcs, too? That would be nice...

I'm going to look some more, but I haven't seen what I'm looking for from Reaper. I would really like to keep them simple, like the three classic Fimm Warriors from the old CItadel range: http://www.solegends.com/citcat912/c20295fimir.jpg I've seen a few people use plastic savage orcs for their Fimir conversions, but I don't like the bones & tusks hanging all over the figures. I've been debating whether I'm up for trying to sculpt a couple of bodies like that myself. I would like to... I just need to get past being intimidated by the challenge.


Getting my smooth on.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mldstr15_zps54rhhxeb.jpg)

New silicone arrived. I'm going to try my first two part mold in the next few days, maybe a small one for those two tails I posted.

I like how the packaging urgently implores you, "MAKE IT NOW!"

I've also been thinking I should just go ahead and do something to finish this really old & incomplete sculpt. It started off as a one-off, but then I cut it up and reworked it to make it castable. (The arms are separate and just held on with poster-tack in the photo.) But I sort of lost track of what I waned to do with this, and don't have quite the enthusiasm for it anymore. So maybe just a couple of open hands gesturing, except... I'm not sure how well that will work when the plane of the arms/sleeves and plane of the hands are fixed 90 degrees from each other. But, on the other hand, that will make this a good learning experience for mold making, I suppose. But on the other, other hand, I'm not certain what I would do with more than one of him, so maybe I shouldn't waste the silicone on a figure I don't have a use for at the moment. Especially when there are other (unsculpted, as of yet) things I do have a use for. (Like the above mentioned warriors.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vlt000_zps8ynq48sw.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on March 10, 2016, 05:20:20 PM
That swamp creature looks like he'd make a good warlord.  Also, I noticed that it's tail seems more like the tails of the female fimir's without a weapon like end to it.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Sixt on March 10, 2016, 11:09:05 PM
Fimorians look great!

Good luck with the casting!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 11, 2016, 11:37:20 PM
Thanks! Although I did some reading and even took casting class a year ago, I really have you to thank for helping me with some of the details that really got me through these first molds & casts.  :::cheers:::





My basic building block is groups of four 40x40 bases for most infantry. So this is my first little milestone, four Fomorians/Fimir.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fm03d_zps4hbqslde.jpg)


That's one prototype, three with cast heads but individually sculpted tails.

I had some ups & downs with my first two-part mold, trying to cast a couple of basic tail designs that I could use for future figures.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tailmold01_zpsdm4mjpx9.jpg)
 
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tailmold02_zpseyvjeo0o.jpg)


First, I mixed up far too much silicone. So the first half of the mold (top) is way too thick, and I still had enough left to pour a single "cup" mold of one of the preferred heads. (Which is an OK thing, I guess because those molds deteriorated quickly -- though I've probably got more than enough heads at this point.)

Next, my first casting (left) didn't work so well. I knew I should have created some vents, but for whatever reason, I decided I preferred the trial & error method of learning. So, I removed the failed castings and then cut some vents (right.) Below is the second cast -- success! (Though not without an air bubble or two.)



So after this whole process -- a few one-piece block molds, and my first two-piece, plus building an initial unit of four figures, where do things stand?

1. A Fomorian/Fimir army is GO. I still need to work out things like what to do for everything besides the armored warriors/Fianna Fimm. But I can see that it's within reach. I will start with roughly a "division" -- about four units of four figures, plus a general, and one or two critters. So with the figures above plus the bog demon, I'm about 25% into that first goal.

2. Casting is GO. I'm still working on refining technique, checking out further materials and tools, and getting better castings. But I've got over the big hump of starting out and achieving a degree of success. I have the equipment for a pressure pot, but nowhere to use the air compressor. I've seen a manual bike pump used before, so I think I will try that. I hope that the pressure pot will produce better molds & castings. I think my next step will be to try molding & casting a full figure or two. That will give me some further practice in all aspects -- sculpting, molding, and casting.



Oooh, and just a week away from (hopefully) getting to play a few games! It has been years since I've played anything, and just as longs since I've seen a lot of my old friends, so I'm really looking forward to this!

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: King on March 13, 2016, 01:02:07 PM
I would be interested in buying some heads and tails off you 023 :)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 14, 2016, 02:38:14 AM
Initially I was going to cast a bunch and sell off those I didn't need, but I had increasing problems with bubbles and molds degrading as I went, so quite a few of the heads need cleaned/patched quite bit. I only have a couple of tails cast so far, anyway. I need to cast more of those, and then sort through the various qualities of heads. If I do sell them, it will be pretty inexpensive and just to help me cover the cost of materials and I will let you know.




In the interest of upping my casting game, I've been looking into further info.

I spotted this last year and hunted it down again, and I'm still looking for more information on it. Looks like someone took a couple of heavy duty floor fans, bolted a plate to it, then poured their molds in cake pans. Brilliant DIY spincaster. https://www.facebook.com/media/set/?set=a.10153536908324568.1073741869.6524129567&type=3


And some good examples of mold layout & venting. This is the first I've seen of the forum, I may have to dive into it for more useful info. http://www.resinaddict.com/forum/viewtopic.php?f=3&t=721


Edit:

Another: http://www.resinaddict.com/forum/viewtopic.php?f=8&t=80
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 14, 2016, 05:41:50 AM


I think I've come to the conclusion that there's no real point in casting this guy anymore, so I'm going to finish him as a one-off for myself and just it done. So I ended up wasting time with cutting the arms off and reposing them. I also wasted some more time today taking another shot at sculpting some hands on him, so I tried out some modified hands from elsewhere. I was working on sculpting over-sized hands on him, but now that I see these, I'm wondering if this is too large. The concept was long arms & large hands to relate to the huge wings of vultures. I may leave this on the desk for a bit so I can keep looking at it and overthink it some more. It's been half finished for years, no point in hurrying now. ;)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vult13_zpsvnblfaym.jpg)



I've been wanting to work on the unpainted 'shrooms from DeafNala (look back a few pages) but hadn't made up my mind about colors scheme. I just knew I didn't want to try to replicate the one he used on the painted 'shrooms he also sent. I ended up going with this test subject for two reasons. One is that it's a big contrast with his colors, and is also similar to the tiny purple 'shrooms I put on a few of the recent Fomorian/Fimir bases. This turned out a bit darker, but I'm OK with that. Maybe that happens as they age/grow.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dnshroom00_zps6ryrf4fm.jpg)

I'm thinking about basing them up on some small group bases, with a bunch of plain, tiny 'shrooms around them. Then I can put small patches around other terrain features (next to the barn, in woods or marsh, etc.) or custer them together in a larger 'shroom field or fairy ring.

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 18, 2016, 09:00:44 PM
Not every painted figure is a winner. Thus, I present, the really crappy giant centipede...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/bigcenti_zps7dkyq3tu.jpg)

I was trying to paint it up a bit like one of these...

(http://easyscienceforkids.com/wp-content/uploads/2013/05/centipede.jpg)


I also finished & primed the little vulture guy, stealing some Mordheim bits to complete the figure.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vult14_zpslui0irnl.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: steveb on March 19, 2016, 12:27:23 AM
the vulture and the centipede look good, do not knock yourself so much, even the attempt is praise worthy wheter or not it turns out good, and yours have turned out good.  steveb
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on March 19, 2016, 12:30:22 AM
That centipede is still pretty scary
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Von Kurst on March 19, 2016, 02:48:39 AM
Very cool to see someone else's take on the familiar shrooms  :::cheers:::

I'm not sure what's crappy about the centipede.  Where's it from (sorry if I missed that information earlier).
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on March 19, 2016, 12:41:14 PM
The centipede isn't the best sculpted model ever, I don't really like the head and unfortunately your colour scheme draws attention to it. I'd be tempted to make the red transition less severe and only go to an orange-red not full on scarlet.

The vulture guy now has a creepy Charon / Grim Reaper vibe which I really like - good work!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Zygmund on March 19, 2016, 07:47:02 PM
Yeah, the centipede is scary. The head part is not so good, partly because of the sculpt, but partly because of the painting.

It's mostly the eyes. You could paint dark, glimmering animal eyes, a bit like the gem style. Like six of them. And add more hues on the red (although the photo may eat up a bit of contrast). And gloss.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 20, 2016, 04:59:00 AM
The eyes are unfortunately sculpted like that. I'm thinking about going back and filling in the center/pupils and then repainting them black. And definitely thinking about a gloss varnish on the whole thing, too.

I had wanted to add some long whip like antennae, but there was no good place to put them because of the big pincers. There are some mouth-bits that were painted pale yellow-tan, but I'm wondering if the giant pincers might look good in that color too. Or that could disastrously draw more attention to the head. :unsure: Maybe I will edit that into the pic (once I'm back in front of a computer with Phnotoshop and a better pointing device instead of my Chromebook...) before painting it for real, to see what it's like.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: S.O.F on March 20, 2016, 06:53:37 AM
The eyes are unfortunately sculpted like that. I'm thinking about going back and filling in the center/pupils and then repainting them black. And definitely thinking about a gloss varnish on the whole thing, too.

I had wanted to add some long whip like antennae, but there was no good place to put them because of the big pincers. There are some mouth-bits that were painted pale yellow-tan, but I'm wondering if the giant pincers might look good in that color too. Or that could disastrously draw more attention to the head. :unsure: Maybe I will edit that into the pic (once I'm back in front of a computer with Phnotoshop and a better pointing device instead of my Chromebook...) before painting it for real, to see what it's like.

I'd say you just do away with the eyes altogether and then add the antennae instead. Save the space issue with the mandibles if the feelers are on the top of the head and the distracting eyes are gone then.

hastily shopped suggestion:
(http://i1125.photobucket.com/albums/l589/sofomh/centi_zps4rk5mdv5.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Gankom on March 22, 2016, 12:59:37 AM
I actually rather like the centipede. The head looks a bit strange to me, but the scales on the back part look great.

The vulture man also looks suitably strange. Just imagine that coming through the mist towards you.

Edit: It appears I missed the most recent page when I posted. I think just solid black eyes would be the best, I'm not sure I like it with no eyes myself.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: mousekiller on March 22, 2016, 06:04:08 AM
Great job with the centipede!  I live in Hawaii now and they are all over the place... they look just as scary in real life... and their bites can burn like you would not believe.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on March 22, 2016, 12:00:48 PM
Not a fan of that centipede sculpt.  With legs going over it's front, it seems unusual, although perhaps that is the point.  Doesn't look like an easy thing to paint either.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Kirgan on March 28, 2016, 11:29:02 PM
I love it your Fimirs, one day I would also make small Fimir army, not more  then 5k points  :engel:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 29, 2016, 09:59:48 PM

I did repaint the eyes on the centipede. I just repainted them plain black to hide the carved out pupils. I also gave the whole thing a gloss varnish. No pic, though. The gloss will probably kill that anyway.

I love it your Fimirs, one day I would also make small Fimir army, not more  then 5k points  :engel:

 :::cheers:::  Haha!


My Fimir conversions stalled, but I unexpectedly (and very fortunately!) came into an almost complete set of the old Citadel figures thanks to an old friend. So I've started painting a few of those.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/osfm02_zpssrgpeay1.jpg)


I also finished the unpainted 'shrooms from Deafnala. Now to base them!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/deafnalashrooms03_zpsgjpefkt7.jpg)


Time is very tight lately, but maybe a bit more of the Month of Marsh theme before it's done.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on March 30, 2016, 09:25:23 PM
The end of the month was a bit of a forced march marsh, but I think I pulled off a respectable little group of figures for a month of work. I did cheat a little, as some of it was started before March, and some of it wasn't painted by me. Not a terribly good photo, I'm afraid.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmarm033016_zpsokgdonq3.jpg)
 
One Dirach, four Fianna, four Fimm warriors, one bog demon, one giant centipete, and eight moor hounds.

 
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/osfm03_zps6iramzb4.jpg)
 
Here are the four old Citadel Fimm warriors I'ev got. Two have scratch built tails.

 
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fimmcomp01_zps2v6peig5.jpg)

I had a request for a comparison photo, so here it is. Obvious style differences, but I had never planned on getting any of the old Citadel figures (nor is it likely that I will get more than the last few I have yet to paint. But I'm OK with how they look together.

My concept of the Fomorians/Fimir (I need to settle on just one name...) leans toward the warrior & raid culture, as hinted at. I don't see the Shearl as being included in raids or any sort of fighting at all, so I don't want to include them as some lists/armies do. So I would like to emphasize the difference between the Fimm warriors and the Fianna. I imagine the latter being the the larger & more dominant group, while the latter are the lower class warriors, or the young & experienced out to prove themselves.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mrhnd01_zpswqpiq5uy.jpg)

Lastly, the first batch of moor hounds. Old Citadel plastic & metal dire wolves. They were painted when I got them, so I just gave them some minor touch-ups and re-based them. A bit of cheating, but I did put some work into it. These aren't included in old GW Fimir lists, but similar options pop up in most fan lists/material, and I like the relation to myth & literature.

They will also see use with the Undeadish, where they will fit into a division based on the Wild Hunt of Herne, or Kerenos of Moorcock's "Fhoi Myore" from the Corum books. I had considered painting them as described by Moorcock, but I think the black hounds are a better choice.


So that's my Month of Marsh! Well, that plus the 'shrooms posted yesterday. I may get a chance to base them up, but that's unlikely, and I'm going to be busy and probably not get anything else done the next few days.

Looking forward to April, I'm still thinking about some giants. But I'd also like to continue working on the cyclopian bog raiders. And undead. And Marienburg mercenaries. So... really I'm not sure. Other than the giants -- definitely one or two of those.

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on March 31, 2016, 04:06:56 PM
I think the two different types of Fimir work well together. :icon_cool:

And ... the moor hounds, the merrier! :icon_wink:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on March 31, 2016, 08:10:51 PM
I can agree with half of what GP said... ;)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Zygmund on April 01, 2016, 07:36:27 AM
Nice force!  :eusa_clap:

My favourite are the armoured Fimir. They've clearly received some serious love, and pop out of the group as a result.

Here's some critique:
Pale flesh of the Fimir, black fur of the wolves... Hard to say if it's the photos or the painting, but these might need more tones.

With the naked Fimir, I'd relax the palette a bit and add a hue of cool greyish  brown (maybe wash/shade/ink) to the joints and areas in shade. That would enliven the figures, and also make the pale look really pale. Also, have you worked the pale as pale as with the armoured Fimir? It looks as if the naked Fimirs' highlights wouldn't go as far towards white as the armoured Fimirs'. Might be the photo.

Painting black fur is a pain. Maybe it wouldn't be wrong if you highlighted/drybrushed with one or three shades of grey? (Maybe it's the photos. There might actually be just that kind of highlight there.) Not black anymore, but maybe looking better. Also they eyes could add a lot of character, although I can see a point in keeping them pitch black instead of e.g. red or glimmering blue.

 :smile2:

-Z
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 03, 2016, 12:52:20 AM
The dogs look like they were a simple black base, with a dark grey drybrush. So not too many layers -- but I was being lazy & trying to use the figures as they were so I could put my time into something I cared more about. ;) (Im actually not terribly fond of these wolf sculpts -- but it was a deal I couldn't pass up!) All I really did was touch those up and repaint the eyes -- which are red, but don't seem to show up in the pics. The Fimm are subtle, but I think that anything very light colored always seems to get flattened out or lost in my photos.




I enjoyed the March painting challenge, and although I didn't actually paint anything, the idea of Deadcember was one I could get behind if I had the time.

So April... I'm just making this one up, since I can't really work "giants" into any amusing wordplay involving a month, nor does anything come to mind for a good April theme, other than the Fellowship of the Ring ("Fly you fools!") -- which I don't have any plans for. So giants it is. This may be a one man Big April Challenge.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants01_zpsfvcisdhl.jpg)

I just spent a bit of time cleaning my favored victims subjects. From left to right, Warploque, Marauder, and Ultraforge.

I didn't expect to have any spare time this weekend, so getting to work on these was a pleasant surprise. It looks like I may have another spare hour or two, so I may either clean up the Reaper Colossal Skeleton as well and/or start assembling these.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 03, 2016, 01:57:09 AM
Quick assembly. Still need to do some gap filling in a few spots.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants02_zpshci3f2p3.jpg)

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on April 03, 2016, 03:21:44 AM
I dont think the style difference between your fimm and the citadel fimm is bad at at all, Light and heavy infantry?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 03, 2016, 03:49:47 PM
Wow that Ultraforge giant is HUGE!  :Ohmy:

I've got some big models on my To Do list, but not really a Giant to join in with.  :icon_sad:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 03, 2016, 08:19:04 PM
Not very relevant, but "ape-ril" is a thing happening to support conservation of apes (specifically orang-utans).

http://www.ape-ril.org/ (http://www.ape-ril.org/)

I bet neither of us has orange apes on our to do list, though?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Von Kurst on April 03, 2016, 11:49:52 PM
Not germane really, but I do have all those gorillas I bought to be maneaters and giants for my savage orcs in 6th or 7th...

 :engel:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 04, 2016, 04:41:25 AM

Boiler Suit Apes? (http://eurekamin.com.au/index.php?cPath=87_126_687&sort=3a)

Flying Monkeys? (http://eurekamin.com.au/index.php?cPath=87_126_192&sort=3a)


I'll just stick with Ap-giant-ril... Gigantapril... Aprilmongous... eh, whatevs. I've now got four completely prepped & primed giants on my table, ready for painting. (And a handful of vampires, and a Middenheim mage, if that might interest anyone above. :wink: )


The Ultraforge giant is definitely huge. I'd be curious to see it next to the massive old Grenadier giant with the tree-mace (I have a friend who has that one -- so I might be able to get a pic sometime in the future) or the old Forgeworld one. I actually had one of the Forgeworld giants (the better one, even!), but sold it when I was in school and desperate for things like food and shelter. :x


I've sorted my giants into three classes... the smallest is most of the skeletal giants I've done, plus a couple of Reaper giants and one repainted pre-painted D&D (?) giant. The mid range includes the Albion giants, my scratch sculpted rat giant, and surprisingly enough, the Marauder giant. The big guys are the rest of what I'm prepping now Warploque, Colossal Skelleton, and Ultraforge.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 04, 2016, 09:13:01 PM
Vempires eh? I like Vampires...

Will your three Giant categories each share a base size? Just wondering how you're handling that. Are you standardizing those on 40mm squares like your infantry models? What size base do those big guys actually need?

I found something giantish in my "to do" box, though it isn't worthy of the description next to your guys so I can join in a little bit! I've got some proper giants on my "long range planning" - so some time before I die, hoepfully
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 05, 2016, 03:07:12 AM
The "2XL" giants, above, are all going on 80x80 bases. That seems to be the smallest size a couple of them will fit on, and works well as it's similar to a square unit of 16 human infantry on 20mm bases, or four of my 40x40 bases in a square formation.

The size "L" and "XL" giants are all staying on 50x50 bases.






Broccoli Walkoli... Menace or ally? Sentient chaos vegetation, or nature fighting back? Who can tell...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/broccoliwalkoli_zpsg01yymti.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 05, 2016, 12:15:31 PM
OMG! Please tell me you made that by molding real broccoli?  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Doc J on April 06, 2016, 02:13:53 AM
Does the broccoli hint to a possible Jolly Green Giant?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 07, 2016, 05:48:14 AM
OMG! Please tell me you made that by molding real broccoli?  :eusa_clap:

Hahaha. No.


Does the broccoli hint to a possible Jolly Green Giant?

Hahaha. Also no.




I went with the easy one first. The Big Bone. Maybe it's for the sense of accomplishment -- first giant done by the end of the first week. Mostly done. I still might make a few touch-ups. The Marauder Giant is next!


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants04_zpsmyq5rreu.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants05_zpsollq5k81.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on April 07, 2016, 01:31:21 PM
Awesome. :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: steveb on April 07, 2016, 04:45:48 PM
nicely done sir.   steveb
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 07, 2016, 05:30:40 PM
Wow, only now do I appreciate how big that guy is!

(Shame about the broccoli tho)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Victor on April 07, 2016, 05:34:18 PM
Very well painted! A fine addition to your undead force! Some critique, if I may (:wink:): Personally, I think your undead would benefit from a slightly different base design - more dark, scorched and dead, instead of lush grass. I could imagine that the foul magic that keeps the undead marching forward lets small plants wither in seconds. But that really depends on the story behind your army.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: steveb on April 07, 2016, 10:53:14 PM
I like the green, skeletons have an affinity for green grass, having rested under it, and nourished it with their no longer needed flesh.  Plus the juxtaposition of opposites reinforces/emphasises the deadness, withered grass is merely homogenous.   but that is just my humble opinion.  steveb 
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on April 11, 2016, 02:31:20 PM
I like the green, because it seems to match the terrain he has going.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 12, 2016, 03:38:21 AM
The colossal skeleton did get more green/grass than I had planned, and I had initially planned on trying to do something about that after the glue dried. But it grew on me (haha, corpse joke?) and I ended up liking that it created a visual contrast to the dull colors of the big skeleton while still being an "earthy" color.

On some other advice, I did do a darker wash and some shadows on the club, to differentiate it from the skeleton himself. No new photo, but I will be doing a group photo of giants at the end of the month.

Speaking of skeletons, on my quest to find some more figure that match up with the two Skeletal Ogres from Ral Partha Europe, I got some 40mm skeletons from Spartan Games "Heroes of Myth and Legend" range. (Discontinued?) They're well sculpted, and about the right height. But the proportions are much leaner -- in fact, they're at least as delicate as human sized 28mm figures. The poses are a little stiff, but being unadorned skeletons, they should be easy to re-position a bit.

I think these might make great skeletal giants for 10mm & 15mm armies.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/40mmskelecomp_zpsjr5gtdj3.jpg)

When I get back to painting skeletons, what I think I will do is paint up the two ogres on their bases, and use them in units with other "non human" skeletons, like the others I painted. As for the 40mm skinnies, I will mix those in on multi-bases with other non-humans.


But for now... Back to painting more giants!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants06_zpsep4x6p8l.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Zygmund on April 12, 2016, 10:00:30 AM
The skin of that giant is superb!

-Z
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 12, 2016, 11:50:11 AM
Yeah, I especially like the ruddiness you've worked into his nose and face, great work  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 18, 2016, 06:28:15 AM
It was a busy weekend, but the weather was beautiful and our family spent a bit of time outside doing some "Spring cleaning." I also did a bit of overdue sanding and spraying outdoors before bringing in one of my mid-life-crisis projects back indoors for the evening to dry completely.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/sk8bd01_zpsiqasuvau.jpg)


Our fifth wedding anniversary was this past Autumn. I had been talking -- like any 40-something in his right mind -- about a skateboard, and the traditional fifth anniversary gift is wood, so.... my wife got me a gift card for the local skate shop. I picked up the deck & hardware I wanted, but had planned on stripping & repainting the deck. I had been planning on painting something interesting on it, but figured that would drag the process out for another year, so instead I dug out some cans of metallic black I've had sitting around for years and started laying down some primer & finish coats and will keep it simple. It'll just get scraped up anyway. Mind you, I haven't been on a skateboard in over twenty years. But I did ride & kick around a bit before the weather turned cold for Winter, and I survived without injury. So the hardware goes back on tomorrow and we'll see if I can avoid breaking anything. Bones, I mean. I have far more confidence in my ability to put a skateboard back together.


I am up late tonight, trying to catch up a bit of the Marauder giant, and he's finally coming together. I did take a few shortcuts. I would guess about 90% of the painting is done. Refining a number of areas, details, etc. and then on to the base.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants08_zps9pfxi1wa.jpg)


I had started writing up some background for him, but didn't like the way it sounded. So I will get back to that at some point.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 19, 2016, 05:14:17 AM

I finished up the painting on the Marauder giant, but can't decide what to do for the base. While I give that a bit of thought, I've started on the next giant -- the Ultraforge giant.

He's the largest giant I've got. Pretty well sculpted, though not as nicely cast as the Marauder or Warploque giants. He required the most clean-up of the four I'm attempting to paint this month, and there are still some visible mold lines/slips. The resin is lightweight, which is a nice change from awkwardly handling the lead Marauder giant while painting.

The big guy is mostly flesh surfaces, so I'm trying to keep that interesting. I put a bit of work into that tonight, but still have more refinement & clean-up. His face still looks a bit like raw meat. (Not that that's entirely a bad thing...) The colors aren't quite coming through in the pics, but I hope they give a good idea where it's going.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants09_zpstwuujl7c.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants09b_zpsogupzdjz.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Zygmund on April 19, 2016, 06:41:42 AM
You paint flesh superbly!

The sculpt of that newest giant may not be the best, put your painting really adds character and smooth details.

Just to recap, what are your techniques? Thinned down paint or washes/shades? Or simply "real" painting of layer after layer?

-Z
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Warhammer-Weib on April 19, 2016, 07:51:48 AM
Seconded! I'd also like to get more information on your approach to paint skin.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 19, 2016, 11:40:09 PM
The Marauder giant looks great, love the bright colours and those skin tones. Progress on the Big Fella is impressive, but also really puts me off buying one. I think this is where your experienced. with vinyl toys is a big benefit :)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 20, 2016, 04:41:05 AM

Thanks!

I'm not sure I can give a good formula on my painting process for this guy. It was a lot of experimenting and "whatever feels right at the moment." I think Shadespyre might be right, I did work on it similar to some of vinyl toys I've done. Also similar to some of the 2d acrylic & watercolor painting that I've done before as well.

It started with a several thin coats of flesh to get a nice even base, and then a wash of Riekland Flesh to f' that all up and turn the whole thing splotchy. So some thinned out highlighting and "selective damp brushing" (I don't know what else to call it... lightly brushing only certain areas with a brush with just a little bit of damp, thinned out paint) and glazes of the Riekland Flesh helped even it out a bit, while also building some highlights & shadows. Then I started with some selective thin washes and glazes using Asurman Blue, various brown colored GW washes, and some red wash from the first set of washes put out (the ones that came out after the inks in the dropper bottles.) I played around with the washes/glazes a bit... feathering the edges, mixing on the figure while still wet, even smearing it around a bit with my thumb or a tissue. Every once in a while I would go back in some areas with some thinned out flesh paint -- sometimes on or adjacent to some still wet wash/glaze, pushing paint around, mixing, etc. I mixed a little white into that process in a few places.

I should try doing a video* next time I do something like this, so I can show everyone just how little I "know" what I'm doing and how much it's experimenting and improvising. I mean, I have some degree of understanding & experience with various techniques, but there's not real plan laid out in advance, so I see how things go and change what I'm doing from moment to moment. I painted rapidly, but spent a lot of time on doing so. That's not meant to sound contradictory.



*Never done one -- how does that work? I don't have a GoPro or an dedicated video recorder, so it would just be my phone. Just duct tape that to my head or some other convenient location and start recording?
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on April 20, 2016, 11:08:34 AM
Suspect folks could learn a good bit from what ever is produced on such a project.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Ashenwyte on April 20, 2016, 11:48:51 AM
The giants look awesome! I love the skin tones.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 23, 2016, 02:34:56 AM

Thanks!

As much as I want to keep working on the giants, I'm having some motivational trouble with them. It's been a busy and stressful week, and I don't think I'm up for any painting that requires much focus -- mini or giant sized. So, time for another side-quest!

We had some nice weather this week, so I went outside to cut up a piece of hardboard I've had waiting around for years.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/waterrain01_zpsmlw4k8vf.jpg)

I have separate bases with reeds & other greenery -- and will need to make some more -- that will go on top of these. Similar concept to having woods with separate, movable trees to accommodate troops moving through the terrain.

I would also like to make some more river sections. I've been dying to make decent river terrain for... decades. These turned out pretty good. But I ran out of hardboard. The new problem I am facing is that none of the hardware stores carries it in the same thickness anymore! I could only find 1/8" and this appears to be 1/4" (maybe nominal 3/16"?)


Maybe I can get some better photos when it's daylight.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Warlord on April 23, 2016, 03:31:18 AM
Any closeups of the river?
I made a river a few years ago, and am pretty happy, but also pretty unhappy with it.
I love it, its just too high...
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 26, 2016, 06:32:58 PM
I will see if I can get some better pics of the river, or at least one section.



Still having trouble getting the focus & energy to sit down & do any real painting at night, so I've been continuing with other stuff. I went ahead and put together some movement trays, as I previously posted about.

I also touched up & rebased some more Moor Hounds (Citadel dire wolves.) As with the last batch, I just repainted the red eyes, highlighted the teeth & tongue, and touched up any chipped paint. Then I put them onto new bases to fit the rest of my figures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mrhnd02_zpsmbuif9yz.jpg)


I also received Stuff! In the Mail! "Morrighu," a resin cast of a sculpt from Ross Whitehorn of the Fimir Facebook group. I cleaned her up, took a comparison pic and primed her and... it's a bit of the dreaded "fuzzy primer." Figures it would be on a unique figure like this. I'm going to clean her up & see if I can recover from that. I don't want to strip the figure because I'm not really sure what type of resin this is, nor how various strippers might affect the material. The resin is interesting -- it's slightly soft & flexible, but nothing near Reaper's bones or other "soft plastic" figures. It cleaned up super easy with just a blade, and drilling for pinning the pieces together was also easy. Both the sculpting and the casting on this figure are great. Nice and crisp, very little cleanup. My only (minor) criticism is that I'm not fond of the way the eye appears to be sculpted.

At any rate, here is a pic next to one of my converted Reaper figures, and an oldschool Citadel Fimir Dirach, for scale. Pretty good!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mcomp01_zpse5otrbkx.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 30, 2016, 05:36:53 AM
Illness, back problems, and other distractions have kept me from even my reduced goal for the month. But I'm OK with that. I got motivated enough to paint up some giant-- the skeleton is entirely done, the Marauder giant is completely painted and just needs the base finished, the Ultraforge giant is over halfway done, and the Warploque giant... well, maybe I will get those last two finished in May.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants10_zps47l8hd0u.jpg)


And, as promised, here's a pic with my other, previously painted giants.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants10b_zpsfvmyvr1z.jpg)



I also had requests for better shots of the water terrain. (Unfortunately, this goes the other direction and is a bit too much sunlight.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/terraplog/waterrain02_zpsrwetjjyv.jpg)


Speaking of... I took a little bit of time earlier in the week before the weather got rainy to cut some more terrain. I could't find any hardboard to match what I was using. So I got some 1/4" MDF (a little thicker) for more rivers and some 1/8" hardboard to see how that works out for other terrain -- starting with some dirt/mud roads.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/terraplog/rawparts_zps5femlrd4.jpg)


Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 30, 2016, 01:05:14 PM
Also struggling with my back recently - my hobby posture doesn't help, I often find myself bent double over something I'm concentrating on!

That's a lovely clan of giant-kin you've got now - is the furry one a GW yhettee or what? Looks particularly interesting.

Your terrain collection is increasingly impressive - one advantage of making it all yourself is a consistency of finish and style which you don't get by buying bits here and there. (Also, that's so expensive!)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 30, 2016, 05:13:18 PM
Also struggling with my back recently - my hobby posture doesn't help, I often find myself bent double over something I'm concentrating on!

A good trick I discovered is to keep my work surface up higher than a regular table. I currently paint & sculpt at a drafting table set at about 36" high. I sit on a stool that's at regular chair height (around 16".) This helps keep me from hunching over, as the work surface is closer to chest height. (Previously I had some blocks under a regular writing desk.)

But I've strained & restrained my back on a variety of other, unrelated tasks over the past couple weeks.  "What a draaaaag is is getting old."  :wink:



That's a lovely clan of giant-kin you've got now - is the furry one a GW yhettee or what? Looks particularly interesting.

Thanks. Back before the Skaven Abomination existed, I wanted a monster in my army. So I sculpted that to use as a DoW giant. It's a little rough, but I'm still fond of it.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/skaven/skgt10b.jpg) (http://i11.photobucket.com/albums/a195/ZeroTwentythree/skaven/skgt10a.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on April 30, 2016, 06:42:58 PM
He's a beaut! I just knew it was something special  :eusa_clap:

I need to raise my table up. My PC desk is a good height, but because I thought I'd be moving a lot my workbench is a folding table a good foot lower. The other problem is that the space underneath it is full so I can't really sit at it properly. I always seem to end up working with stuff in my lap.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Gankom on April 30, 2016, 07:06:36 PM
Man those giants look awesome. I was going to ask about the furry one as well, didn't realise it's a Skaven giant. You say you sculpted that beauty yourself!? Did you use something as a base?

The river is good as well. I've tried for years to make decent rivers and still can't get anything that looks decent. I think in my last game at home I used a blue garbage bag cut into sections, that was the best we had.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on April 30, 2016, 07:48:23 PM

Yeah, blue paper or cloth has been my standard for rivers for a long time. Been wanting to do this for ages.



The Skaven giant is based on wire (coat hangar, I think) & home repair epoxy as the base. Greenstuff over that.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/skaven/sca02-A.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/skaven/sca04-B.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/skaven/sca06-C.jpg)

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: steveb on May 01, 2016, 05:02:49 PM
lovely skaven giant, I am entirely envious of your sculpting skills.  steveb
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Siberius on May 01, 2016, 07:13:32 PM
This may sound odd, but in your pic of the giants, with nothing smaller to use for scale, it is easy to think of them of being normal size!

Good to see the water, I am affraid I have put all my energy into Necromunda terrain lately and pretty much ignored fantasy stuff.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 03, 2016, 03:00:34 AM
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/warmy3rd1_zpsb0s5r2ng.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: zak on May 03, 2016, 11:31:14 AM
wow skaven giant is a win !!!!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Von Kurst on May 03, 2016, 11:59:52 AM
Love the Oldhammer character sheet  :::cheers:::
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on May 03, 2016, 12:25:52 PM
That is quite the impressive sculpt of a skaven giant! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Warlord on May 03, 2016, 03:13:18 PM
Thanks for the extra water terrain pics.
Do you have any of the bridge pieces?
I have really struggled with bridges, so just make use of the fjords I built into it.

Swamp looks great too - I need to finish mine too...
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 04, 2016, 06:05:10 AM
Thanks everyone.

Thanks for the extra water terrain pics.
Do you have any of the bridge pieces?
I have really struggled with bridges, so just make use of the fjords I built into it.

I haven't built any bridges yet, they are on my to-do list. I have one ford for the big river, and will make at least one more. Plus I'd like to do two bridges - a simple wood bridge, and a stone bridge. Maybe a hybrid as well? Something with wood spanning between stone piers?

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Warlord on May 04, 2016, 02:23:11 PM
A hybrid would look beautiful.

I need something - the stone one I made looked terrible. Thinking the bridge(s) I will make will probably only fit between the river pieces, rather than trying to span the river and embankment entirely.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 04, 2016, 05:57:21 PM
I think I may try making a river section with a bridge permanently built upon/over it.

I was going to make my own stone bridge, but it may be far easier to just buy one, such as...

http://www.armorcast.com/fantasy/bridges/medium-stone-bridge

(http://www.armorcast.com/image/cache/data/Fantasy%20Terrain/Bridges/ACBR002MediumStoneBridge-500x500.jpg)
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 06, 2016, 11:31:32 AM
I'm climbing out of the funk of the last few weeks. A lot of things contributed to me not really painting miniatures much. But now we're all getting over our various recent illnesses in the household, my back is (mostly) feeling better, new glasses arrived, and I got a couple nights of good sleep.

In the mean time, I've been wrapping up "wave two" of my terrain binge. Here's a pic of most of what I've done lately.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/terraplog/waterrain03_zpsm4hksznr.jpg)


4" river sections, 2" river sections, bogs, shrubs, and muddy dirt road. Kind of oldschool & cartoony looking, but that's the way we roll in the lonely attic.

But the real big deal is... I sat at the desk and actually applied paint to a couple of half-finished figures that I had wanted to wrap up a couple weeks ago. (The Ultraforge giant and a vampire I need to send off in the mail.)  I also applied quite a bit of GW Nuln Oil wash to my desk. About half of a new bottle, when I accidentally tipped it over. I'm looking forward to finishing both ASAP. Both figures, that is. Not the desk.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on May 06, 2016, 12:08:15 PM
Excellent work, already more than you'll use at once, which is good for lots of options. Do you have a small river to large river confluence in your collection (not trying to make you more work but...).

Was it, by any chance, one of the new, bigger GW wash bottles? I'm paranoid about mine, I think I might glue it to a nice stable base for safety!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 06, 2016, 01:25:26 PM
Not sure about the bottle as this was the last from a stash I purchased last Summer and I can't keep up with the changes they keep making to their paints. The washes are about the only ones from GW that I still use. I was so annoyed. I was trying to recover from the spill with a dropper, but wasn't getting very far. So i just used as much of it straight from the table as I could - whih meant the giant got like 90% of his planned black wash areas done before I wanted to do it.  :icon_lol:

I've sketched out the pieces of rivers & roads I want to make with the remaining bits of board as a "wave three" terrain building binge. That includes various junction pieces (including the small river joining the larger, two smalls merging to form the large, etc), a few more another ford or two for the big river, a few bridges, and maybe a river mouth & small table-edge coastline.
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on May 06, 2016, 03:56:28 PM
Oxbow lake please! ;) Sounds like Wave 3 will be awesome, too.

I always like the idea of making scenery, and have a few bits tucked away - a few small woods and hills and some walls, I think . But it always comes down to time where I could be painting miniatures, and I'm lucky that my regular gaming buddy has a double garage packed full of scenery that we can use, so I never quite get a big project like yours going.

Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 12, 2016, 08:50:02 PM
I've more or less finished the Ultraforge giant. I just have to decide how to do his base (and the base on the Marauder giant.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants11_zpsumhdrvxu.jpg)

There's some more late night rambling about the giant and what I'm planning next on my blog.

http://www.zerotwentythree.com/2016/05/ultraforge-giant-almost-done-whats-next.html

(Spoiler alert! I think I'm going to do some new Empire stuff.  :wink: )
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: GamesPoet on May 12, 2016, 10:14:53 PM
Looking forward to seeing the upcoming Marienburgers!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: ZeroTwentythree on May 15, 2016, 05:18:26 PM
OK, last time I post pics of these same giants - they're finally, completely done!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giants12_zpsqynzfbg4.jpg)

And one last shot of giant size hierarchy. :)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giantssml_zps7g1darbc.jpg)

On to new stuff!
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Shadespyre on May 15, 2016, 10:22:27 PM
Nice base work: carries on with the theme, not too empty, not too busy  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (open for critique)
Post by: Von Kurst on May 16, 2016, 01:24:55 PM
Great work on the giants  :::cheers:::
Title: Re: Pandemonium Multi-PLog (back to Marienburg!)
Post by: ZeroTwentythree on May 18, 2016, 04:55:18 PM
I'm heading back to Marienburg for a bit!

First on the menu are halberdiers. Long overdue -- they've been the one missing troop type from my army! I've got some of the usual oldschool plastics cleaned, assembled and primed, as well as some metal WotR era figures I will be using as rural militia.

I thought I would try out some other figures, too. I have some assorted pikemen with pikes held low/level. I don't like using them with pikes because of the problem of using them in games. So I was thinking they might make good halberdiers. Here are two quick test figures. The poses look OK for halberds?

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/halb01_zpsvvd0ucvq.jpg)

Title: Re: Pandemonium Multi-PLog (back to Marienburg!)
Post by: FrancMarson on May 18, 2016, 07:40:23 PM
Very nice testing figures!
For the poses i have to say that the first one on the left is good to go while the other one has still a "pike" position. But he's OK :icon_wink:
Title: Re: Pandemonium Multi-PLog (back to Marienburg!)
Post by: Doc J on May 21, 2016, 04:05:13 PM
The halberdiers look great. I look forward to seeing the rural militia  they should provide some neat painting and modeling opportunities
Title: Re: Pandemonium Multi-PLog (back to Marienburg!)
Post by: ZeroTwentythree on May 22, 2016, 04:38:39 AM
The halberdiers look great. I look forward to seeing the rural militia  they should provide some neat painting and modeling opportunities

Mostly it's an excuse to use Wars of the Roses era figures I already have -- metal figures from Front Rank & Grenadier, and a few boxes of the Perry plastic figures.


So I lied a little.... just one more Fomorian/Fimir before really working on a lot of Marienburgers. (In truth, I have just cleaned, prepped & primed a pile of halberdiers -- just no real paint work on them yet.)

This is "Morrighu - Fomorian Witch" from Krakon games. Second pic next to a couple of my conversions for scale comparison.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/whmear01_zps01seai7g.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/whmear02_zpsnffob7gv.jpg)
Title: Re: Pandemonium Multi-PLog (OK, just one more Fimir, THEN back to Marienburg!)
Post by: Shadespyre on May 22, 2016, 10:46:38 AM
Those fit really well together, you'd never know they weren't from the same range. :eusa_clap:
Title: Re: Pandemonium Multi-PLog (back to Marienburg!)
Post by: Padre on May 22, 2016, 10:59:46 AM
Very nice testing figures!
For the poses i have to say that the first one on the left is good to go while the other one has still a "pike" position. But he's OK :icon_wink:
I don't know which 'left' and 'right' you mean but the guy with the leveled weapon is a pike posture, and the one at 45 degrees less so. I've done a bit of pike drill in time. There 45 degrees posture is better for a halberdier I think.

Oh, lovely paint jobs BTW.
Title: Re: Pandemonium Multi-PLog (OK, just one more Fimir, THEN back to Marienburg!)
Post by: Doc J on May 22, 2016, 11:49:59 AM
I like the Fimir Witch, she really looks like she belongs, how many Fimir / Fomorians do you have now? I think you built 5. How do they look together and can you get us a diorama shot of all of the Fimir on some swamp terrain?
Title: Re: Pandemonium Multi-PLog (OK, just one more Fimir, THEN back to Marienburg!)
Post by: King on May 22, 2016, 07:47:47 PM
I am still waiting to buy some of those fimir heads off you............but nice work on the fimm witch  :happy:
Title: Re: Pandemonium Multi-PLog (OK, just one more Fimir, THEN back to Marienburg!)
Post by: ZeroTwentythree on June 20, 2016, 05:45:58 AM
New blog post explaining why I've been quiet lately, and what's going on:
http://www.zerotwentythree.com/…/06/all-quiet-on-the_80.html
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on June 23, 2016, 04:25:37 AM
For those that didn't read the blog link, the TL;DR version is that our living situation got shitty. The upside is that we're moving into a single home, but I may not have much space for hobby/gaming/art stuff.

But I'm going to think happy thoughts and try to make as much of it work as possible.

Otherwise, in complete randomness, I need to make this mug design happen (which should be easy, these days.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/grimdarkroast_zpsvbuvr3lj.jpg)

I should also order this shirt (http://www.offworlddesigns.com/necromancy-t-shirt/)...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/Reduce_Reuse_Reanimate_zpsgurfspft.jpg)
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: GamesPoet on June 23, 2016, 10:35:24 AM
Read the log post.  Sometimes life gets complicated, and its a bummer.  I'd share more, but this is your thread.

I like the coffee mug! :::cheers:::
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Gankom on June 23, 2016, 05:10:49 PM
Sorry to hear the craziness. Hopefully it'll all work out for the best. I know ALOT about both the house/apartment hunting and tenant stuff, so I feel ya.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Shadespyre on June 23, 2016, 08:11:29 PM
Very glad (and a little guilty) that I manage to shirk real responsibility and keep my life quite simple
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on June 26, 2016, 03:19:05 AM
Very glad (and a little guilty) that I manage to shirk real responsibility and keep my life quite simple

I thought we kept it pretty simple, too. But it's all been pretty much out of our control.

The good news is that I pick up keys to a new, single family home on Monday. Not the perfect place (ie, no dedicated game room :wink: ) but I think it will be a good move once we're settled.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Shadespyre on June 26, 2016, 10:42:40 AM
Well, that's excellent news!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on July 07, 2016, 04:08:12 AM
Really fighting the blues as I pack up the the attic. No room at the new house, so everything is going into indefinite damp-basement storage, being trashed, or possibly sold.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20160706_225454_zpsaclpwabm.jpg)

Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: GamesPoet on July 07, 2016, 06:42:36 AM
This would bum me out as well.  Ya get a good place to do hobby stuff and poof.  It is amazing how much our hobbies can become sources of enjoyment and richness in life.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on July 20, 2016, 05:16:47 AM
The Eagle has landed...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/IMG_20160720_010457_zpsvjs3mbbz.jpg)

Most of the pieces parts have made it to the new house. Now to put it all together.

I'm still hoping to work out a painting desk. Optimistically thougb, it's probably a few weeks before I have spacetime for any potential painting/hobby stuff.

Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Zygmund on July 20, 2016, 09:01:38 PM
Congrats for a nice looking new home!

You Americans are spoiled with hobby space. I'm just drooling when I see the various attics and man-caves gamers from the States present in their blogs and videos. Our small Nordic houses usually lack it (there was a study on the matter: our flats are smaller), so we're accustomed to build & paint where we can, and always tidy up when done, to free space for other aspects of life.

It's doable, it's enjoyable. You will eventually manage the downgrade of hobby space. It could give you more reason to visit your local stores/clubs, which should be positive, shouldn't it.

Hope this is encouraging.  :-)

-Z
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Warlord on July 21, 2016, 02:48:36 AM
I do the same. I have a fold up table I use for hobby. I used to have a desk, but no space nowdays. My sons toys take up that space now.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on July 21, 2016, 04:39:32 AM
You Americans are spoiled with hobby space. I'm just drooling when I see the various attics and man-caves gamers from the States present in their blogs and videos. Our small Nordic houses usually lack it (there was a study on the matter: our flats are smaller), so we're accustomed to build & paint where we can, and always tidy up when done, to free space for other aspects of life.

I never really took the old attic for granted. For all it's faults, I felt fortunate to have had it. In fact, most of the places I've lived since college have been great old (American) midwest homes & apartments, with large rooms, high ceilings, etc. So maybe I've been spoiled.

Part of what's different for me now is having to find a house in a city with a good school system. I don't know how it works in other part of the world, but here a large part of school funding is usually based on local property taxes, and levies voted on by the residents of the district. Districts are usually only a single city, or maybe two or three adjacent cities working together. This presents a number of problems and drastic inequalities between school districts. For example, the city in which I grew up was a post WWII suburb, mostly built & populated after the war. Most of the citizens were elderly, most of the schools in the district (three cities) had closed down & consolidated, and school funding levies were generally voted down, while tax levies for turning schools into senior citizen's centers, or other programs for old people generally passed and got all the funding. More generally, what we found as we were looking was that we could find plenty of great houses in districts with poor schools (which is how I've lived the past 15 years, prior to being a parent) or we could find a small and/or run down house in a good district. The house we found is far from ideal, but we're doing to for the schools. We lucked out in getting a tiny old house on an old street in a city where a lot of people with far more money than us are buying up the land, tearing down the old houses, and building tacky McMansions.

At any rate, we've got a strange, small house. I do plan on working out some sort of more humble painting space, but haven't figured out how to do it yet.


It's doable, it's enjoyable. You will eventually manage the downgrade of hobby space. It could give you more reason to visit your local stores/clubs, which should be positive, shouldn't it.

The primary problem is that I don't usually have any free time until long after stores close. The secondary problem is that I have very different taste in gaming from most of the people I've met at stores. (More competitive/tournament. I did that for quite a while, but got burned out.)

Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Zygmund on July 21, 2016, 08:24:06 AM
Yeah, I gather the school aspect is the root of your move. And a very important and good decision for your family. Just wanted to comment the hobby aspect, after seeing the big picture of your former attic.

Regarding the different quality of schools, we're seeing something similar in Finland, even if our country tends to be the miracle model for schooling systems. Schools are funded by the state & the district together, and all schools adhere to minimum standards regarding rooms, teacher skills, learning curriculum, food, pupils per teacher, etc. etc. Still, there are better and worse schools, and families are moving in order to find a good school for their children. And almost invariably, the good schools are in districts with well-off families.

But I think it's still about social stratification rather than financial stratification. The funding is about the same, but the background & interests of the pupils & their parents weigh a lot in the atmosphere of the school. If neither the pupils nor the parents are interested, problems do arise. Eventually, they lead to boredom, fights, and bad learning results. It feels bad, it looks bad in comparison. And then the well-off and interested leave, resulting in even worse situation. Been a teacher in several schools, seen that myself. Maybe we're lacking responsibility, really. To actively influence the schools of our children as parents?

Well, so much about my country.

Wish you good times in your new home & district!  :-)

-Z
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: DerBaron on July 22, 2016, 05:12:55 AM
At any rate, we've got a strange, small house. I do plan on working out some sort of more humble painting space, but haven't figured out how to do it yet.

It's doable, it's enjoyable. You will eventually manage the downgrade of hobby space. It could give you more reason to visit your local stores/clubs, which should be positive, shouldn't it.

The primary problem is that I don't usually have any free time until long after stores close. The secondary problem is that I have very different taste in gaming from most of the people I've met at stores. (More competitive/tournament. I did that for quite a while, but got burned out.)

I'm facing the same problem as my daughter is about to be born (could be today, could be tomorrow) and I need to clear my hobby/computer room for her (well, eventually anyways). The best I've come up with is a movable "hobbytray" you can store as is on a shelf. Space is limited, but I'm hoping that it'll focus my attention to one project (probably just one mini due to space) at a time. Don't know if that's a bad thing though..

I don't see an answer in the stores and clubs either, as they tend to be competitive, or at least they have a different approach to gaming, which is the reason you're not already there. At least in my case.

Change can be difficult, but the joy of the hobby will remain the same, even of you have to find a new approach to it. Best of luck in your endeavors to find your zen, where ever it may be..
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on July 25, 2016, 10:38:10 PM
Yes, I'm continuing to try to find was to work things out.

In somewhat better news, just before I moved I scored an amazing deal on a figure I've wanted for a while, but has always been out of my price range. Even better is that it is really well painted. In fact, the paint job alone is worth twice what I paid. In fact, I'm pretty sure the figure retailed for around twice what I paid, so this was a super bargain.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20160725_170357_zpsqiegn145.jpg)

Photo doesn't do it justice. I don't have a painting & photo desk set up yet, so this was the best I could do. At least I knew where to find my reliable old reference figure, for scale!

After I uploaded the pic to photobucket, I noticed a similarity to another recent pic...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/pixlr_zpswbskyqzn.jpg)

:laugh: Uncanny!
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Doc J on July 25, 2016, 10:54:03 PM
That really is a nice giant, good score
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Gankom on July 26, 2016, 12:16:04 AM
That giant is awesome and remarkably familiar...

The second picture beside it is clearly just the same model with a shirt on. Can't fool me.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Artobans Ghost on July 26, 2016, 12:17:01 AM
Re: picture of you and the giant - absolutely awesome!
Get that made into a poster lol! That made my day  :icon_mrgreen:
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: GamesPoet on July 26, 2016, 03:09:23 AM
Oh my, it looks like ya green stuffed some glasses on to that there giant. :icon_wink:
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 03, 2016, 10:56:51 PM
http://www.zerotwentythree.com/2016/08/biguns.html

(https://2.bp.blogspot.com/-9-UTA0BwRfk/V6IwM5TMCAI/AAAAAAAAD1Q/USWAbBia3-kD-oIdlhEDqjcmiPY8o4KqACLcB/s1600/bigguns.jpg)
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Von Kurst on August 03, 2016, 11:28:52 PM
Love the pirate giant!
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: steveb on August 04, 2016, 02:20:58 PM
love that giant on the right, if I am not mistaken, that is a very very very early citadel/GW giant.  i would love to get my hands on one, the others are fantastic also. who made the pirate giant?   steveb
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 05, 2016, 03:40:39 PM
He's actually a newer, resin giant from Warploque that is unfortunately already out of production. But it does have the same look & style of some of the very early Citadel/GW giants, which I think is why I like it so much.


Still unpacking, posted some more things I unearthed: http://www.zerotwentythree.com/2016/08/the-unpacking-continues-lost-causes.html
(Not really "lost cause," maybe I should have called it "very long term plans yet to be completed" or something like that.)
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 07, 2016, 02:36:27 PM

More thoughts on giants. I'm not sure if I can make it yet, but I'd like to attend the Oldhammer in the New World event coming up soon and get a little bit of 3rd ed. on for the first time since I was young. I was thinking about what I could do... finish enough Fimir for a small list? Empire? With all of the time lost in our move, I don't think I can get the former ready in time, and for some reason I'm not feeling the call of 3rd ed. Empire at the moment.

I half-jokingly considered (and mentioned on the FB group) using a mercenary list for a full army...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wfb3rdgiants_zpspj5lipdt.jpg)

Not something that I, or probably most opponents, would want to see on the battlefield as a regular thing. But seems like it could be a fun diversion, and a few people enthusiastically mentioned they'd be willing to face off against an army of giants.

Considering the practical issues of using a bunch of giants, I thought it would be easiest to have a bunch of pre-rolled giants. That would avoid spending a lot of time rolling them all up before each game, and would also give me a chance to make some stat cards for both myself and any opponents.

Since I'm not quite set up for painting yet, and don't have a lot of time, I did take a bit of time to indulge in some prototype giant cards...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giantcardproto_zpsefqcxatv.jpg)

Stats were "rolled" up using dicelog.com. I'm still figuring out how to make the recorded logs public -- otherwise I would add a link here. What I will do is have one of these made for each giant, number them, and randomly roll up which giants are being used before each game. Unless they're all slated to rumble, of course. :)



Giant Rumble

A while ago I had started jotting down some ideas for a Giant Rumble game. All giants, no popcorn. So I'm thinking about revisiting this idea and may post some rules in future.





Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Shadespyre on August 07, 2016, 04:58:14 PM
Classic old school stuff! How about printing the cards with empty stay boxes and laminating them so you can fill them in with a white board marker? Yeah, it takes a few mins but gamers like live dice rolls.

My gaming buddy loves giants, he has most of the Citadel classics, I'm sure he had plans for a similar all-Giant force / game, I'll see if he's got anything written down.
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 08, 2016, 03:44:22 AM
Classic old school stuff! How about printing the cards with empty stay boxes and laminating them so you can fill them in with a white board marker? Yeah, it takes a few mins but gamers like live dice rolls.

I like the idea of the blank laminated ones. Even better for a multi-player giant brawl. But for a game with an army of 6-8 giants, each with 11 stats to roll up... that would get tedious.


My gaming buddy loves giants, he has most of the Citadel classics, I'm sure he had plans for a similar all-Giant force / game, I'll see if he's got anything written down.

Oddly enough, I don't have many of the Citadel classics. In fact, I'm not as fond of most of them compared to the competitors at the time (Grenadier, Ral Partha, etc.) Or the newer giants from other companies, for that matter. I do have the Marauder giant, which remains one of my favorites. And I just stripped & reassembled one of the metal "Middlehammer" giants (the one that was around right before the current plastic,) which is OK. I've been on the hunt for one of the later Citadel C28 giants, but they seem hard to find, especially here in the US.

(http://solegends.com/citc/c028giants/198710fC28Giantsx-01.jpg)

I would kill (or at least seriously insult someone) for Witherwattle body + Smouldergaze head. There was a pic of him in the 3rd ed. rules that was almost like a footnote to an illustration of the huge Citadel giant. I know others have drooled over the big Citadel giant or the Fighting Fantasy conversions (?) in the battle photos from the front of the book, but I've always wanted that C28 combo. Now that I've lucked out (really lucked out) on the Black Scorpion giant, I think a C28 giant (or one with the Witherwattle or Ninefingers bodies, at any rate) is taking it's place on the "giant wish list." (Along with BS5 - The Otherworld Giant (http://otherworldminiatures.co.uk/shop/giants/bs5-the-otherworld-giant/).)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/giantgiant_zpsxoepaiep.jpg)
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 09, 2016, 05:03:37 AM
In which I babble about music and post some more giant stat cards...

http://www.zerotwentythree.com/2016/08/pure-rock-fury-and-giant-cards-round-one.html

Also, I have almost got a painting desk set up!!!   :Ohmy:
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 13, 2016, 05:36:01 AM
I managed to get my hands on some of the plastic Citadel savage orcs, and have made a few attempts at converting them to Fimir, as I've seen elsewhere. The idea is to use these as the lesser Fimm warriors, and the Reaper conversions would be the elite Fianna warrior caste.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw01_zpsngx7buef.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw02_zpsgdq3ffrs.jpg)

Above shows the heads on the bodies and some minor conversions. I just did some putty work on the necks and built some tails.

I've got mixed feelings on these. Too many bones, teeth, and other junk stuck on them. I prefer the simplicity of the old Citadel Fimm. I'd also like to try working in more advanced weapons -- a few bone & flint weapons are OK, but I'd still like to see worked wood & metal. I also prefer not to have them all look like chiseled body builders. It seems like a lot of work for less than impressive final results so far. But I'll wait and see how they look painted up. I still may end up trying to sculpt a few simple Fimm, closer to the originals, and cast some of those up.

(I'd prefer more figures like the oldschool Fimm, below.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/osfm03_zps6iramzb4.jpg)

Unfortunately, both painting and major sculpting will likely have to wait a while as I continue to unpack and deal with other crap. But, hey, I managed to unpack my small sculpting box and sit down and work on minis for a couple hours this week!
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: Doc J on August 13, 2016, 01:15:12 PM
I'll think they will turn out OK, but I get what you are saying you want a bronze age look and they are stone age. How do they size up to the others?
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 13, 2016, 07:55:42 PM
Yes, that is a far better way to phrase it!
Title: Re: Pandemonium Multi-PLog (...dry spell...)
Post by: ZeroTwentythree on August 14, 2016, 05:38:51 AM
Another brief bit of time to work on minis. Small stuff, I know, but I'm trying to keep morale up by getting excited over even the tiny bits of time I can manage.


Hard to tell, though hopefully the pics are better anyway, but sculpted a bit of neck to connect the heads to the bodies, made some tails and then glued & sculpted them onto the bodies, which are now on bases.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw03_zpsx7qnwxmw.jpg)

I've also included a shot for scale comparison between one of my Reaper conversions on the left, and an original Fimm on the right. Pretty good fit, in terms of scale! I still have some reservations over the differences in style, though. I'm going to wait & see how some paint impacts that, though. Also thinking a lot about hand/weapon swaps for the rest of the savage orc conversions. I'm just not into the stone-age weapons.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw04_zps0kh3pqi7.jpg)


Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Naitsabes on August 14, 2016, 06:56:47 AM
I think you are a bit too hard on yourself (and the no-longer savager orcs). Your paint job will bring them together and can also mellow out their chiselled physique. I agree on the weapons but, that's an easy conversion.

HOWEVER, what about the digit divide? i.e. fimir should have three fingers and toes but the savages have four! Maybe you could fuse the middle and ring fingers with judicious use of green stuff? The Fimm on the right has pretty fat fingers after all.
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Zygmund on August 14, 2016, 09:50:38 AM
Nice to see this project going forward!

I think your only "problem" is that the new plastics will look way better than the classic metal ones. While charming, the classic ones are rather one-dimensional and "flat" sculpts compared to Reaper and new GW. At least that Citadel Fimir on the right, in the photo above.

 :smile2:

-Z
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Midaski on August 14, 2016, 12:55:45 PM
Are they on 40mm square bases?

I was looking at the ones Westfalia are working on, and they look tiny compared to yours.

You could chop the little finger off each orc .....................  :engel:
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Doc J on August 14, 2016, 05:54:04 PM
I think once you do some weapons swaps you'll feel much better about them, this is your chance to give one of them a giant frog spear.
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 15, 2016, 02:31:50 PM
I think you are a bit too hard on yourself (and the no-longer savager orcs). Your paint job will bring them together and can also mellow out their chiselled physique. I agree on the weapons but, that's an easy conversion.

HOWEVER, what about the digit divide? i.e. fimir should have three fingers and toes but the savages have four! Maybe you could fuse the middle and ring fingers with judicious use of green stuff? The Fimm on the right has pretty fat fingers after all.

Thanks. I get critical over details, but it's frequently not a huge problem. ALthough in this case, I'm still a bit undecided if I will do more. And yes, going to wait and see how they look with some paint on them.

As far as the digits, that's one detail I'm letting slide a little. I'm resculpting feet on all of the Reaper orc conversions. Some of those figures have three fingers, some have four -- but I'm not going to mess with them. So for these savage orcs, I've been cutting off the smallest toe, and will just leave the hands. My own fluff excuse is to just say there's variation within the species.  :wink:

Throwing something new into the plans, someone at Lead Adventure just reminded me about the Frostgrave gnolls. I saw the announcement a while ago, but didn't know they had already been produced and released at some point since then. (Quick!) They may be another possibility, and I'd definitely like to try them out if I can manage a cheap box.

http://nstarmagazine.com/INTO_THE_BREEDING_PITS_htm_files/10986.jpg



Nice to see this project going forward!

I think your only "problem" is that the new plastics will look way better than the classic metal ones. While charming, the classic ones are rather one-dimensional and "flat" sculpts compared to Reaper and new GW. At least that Citadel Fimir on the right, in the photo above.

Thanks! The old sculpts are a little... rough. Especially considering that Nick Bibby is one of the most talented sculptors around -- then or now. But they also have a certain charm to them. Like I said, I like that they are not exactly body-builder physiques, fairly simple, etc. But I do like having the newer, more detailed figures for the elite Fianna & nobles. Forgeworld is also making some new figures that look great. Unfortunately I'm already invested in these conversions, and between overseas shipping and the usual GW/Forgeworld costs, the conversions are way cheaper. However, I do think that the FW prices aren't terribly bad, and at some point in the future I would like to get most of the new "Fimirach" figures.


Are they on 40mm square bases?

I was looking at the ones Westfalia are working on, and they look tiny compared to yours.

Mine are on 40mm bases. Many of my other "big guys" are older figures -- 2nd version of Golgfag's, Marauder ogres & trolls, etc. so they scale pretty well with those, but would probably look smaller compared to modern GW ogres & trolls.

I think once you do some weapons swaps you'll feel much better about them, this is your chance to give one of them a giant frog spear.

I should! The trick will be trying to make one. I think I can probably put something together with some plastic tube, brass wire, and just a bit of putty. Last night I started the conversion of three more, but want to do one more. But I couldn't find another weapon I liked in the limited bits I have access to at the moment. So maybe I should try the frog spear tonight!

Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 15, 2016, 09:25:09 PM
Three of the next four. Two have Skaven right hands & weapons, and the middle one (the horn) I think came from the old goblin command.

Still working on the fourth guy, as I'm taking up Doc J's challenge of trying to work up a frog spear.  :mrgreen:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw05_zps9tonnjcw.jpg)
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Doc J on August 15, 2016, 11:46:00 PM
Will it be the trident or the Gig style, either should look great. It will make sense too, the Reaper conversions with more elaborate armor and weapons would be the professional soldier class and the originals and savage orc conversion would represent the average Fimir being pressed into service with what ever weapons they could get. I look forward to seeing it, it may be the first frog spear represented in this scale.   :wink:
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 16, 2016, 04:51:04 AM
And here he is...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw06_zpsexpon4mq.jpg)

Fimm with frog spear. The frogs in the Grootscher Marsh and fens surrounding Marienburg can grow pretty big -- so he needs a spear to handle them!
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: GamesPoet on August 16, 2016, 12:49:38 PM
More like a pitch fork!  And I like it! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Doc J on August 16, 2016, 04:18:44 PM
The spear looks great and combined with the savage clothing really does a good job of giving the impression of a savage marsh dweller.  :::cheers:::
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Rogers Kul on August 16, 2016, 09:38:40 PM
Nice nice nice! I can't wait to see their heads painted!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 18, 2016, 05:03:54 AM
Not in the mood for commentary. So just some pics. A bit of paint on some Fomorians converted from Citadel plastic savage orcs and other bits. Second pic is my new work, art, painting, sculpting, miniatures/gaming etc. set-up.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmw07_zpsv0lisaau.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/shackdesk_zpsbmdcymct.jpg)
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: zak on August 18, 2016, 01:05:25 PM
wow perfect, great work dude
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Warlord on August 18, 2016, 02:14:33 PM
They look really good so far. Are you planning on a mixed unit with old minis, or their own unit? I think they fit the style and posing of your character model, rather than the old school GW. They look modern and great!
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Doc J on August 18, 2016, 05:09:02 PM
Good work they look tough. Got any interesting ideas for bases?
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 18, 2016, 10:25:27 PM
They look really good so far. Are you planning on a mixed unit with old minis, or their own unit? I think they fit the style and posing of your character model, rather than the old school GW. They look modern and great!

I'm going to try keeping them separated by style. Some of the characters may get mixed around though.


Good work they look tough. Got any interesting ideas for bases?

Bases like those old GW Fimm I posted before. A bit of everything, some shrooms, muddy patches, etc.
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Lateksimajava on August 19, 2016, 08:24:11 AM
Good job! I like when monstrous infantry does not look too huge.

I would buy one of those older giants for £3,50  :smile2:
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Kirgan on August 19, 2016, 07:17:35 PM
Love your Fimirs  :happy:
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Shadespyre on August 20, 2016, 10:20:20 AM
They look so good with a bit of paint on them, I think they're going to fit in just fine.
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 21, 2016, 06:06:53 AM
Thanks. We'll see how they look once I get some of the bones, tusks, etc. painted up.


Overdue addition to the giant collection -- a Ral Partha skeletal giant. Measures up well with these three others I've already got! Just needs to get some paint on it sometime soon....

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelegiants04_zpsg1zmrcje.jpg)

Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: carturello on August 21, 2016, 08:01:09 AM
Wow! Some of your piece are incredibile! For example i really love giants.
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Padre on August 21, 2016, 11:24:20 PM
Just caught upon the Fimir. Bloomin' lovely. The frog spear is great, the rest too. (I refuse, however, to believe that the skaven hands exist. It would be silly to believe in their hands if I don't believe in the rest of them.)
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 23, 2016, 08:54:20 PM

Just caught upon the Fimir. Bloomin' lovely. The frog spear is great, the rest too. (I refuse, however, to believe that the skaven hands exist. It would be silly to believe in their hands if I don't believe in the rest of them.)

Haha, thanks. It's easy to believe that those are not skaven hands anyway, as they are so ridiculously large for a skaven. If skaven existed. Which they don't.  :wink:


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/ilikewar_zpsw97v1qbp.jpg)

(Random image found on FB)



Still settling in and getting used to the new house. And starting this week, the new school schedule as well. (My daughter is starting kindergarten.) Unfortunately, it looks like I'm going to need to continue reducing, both time and stuff.

Optimistically my work & family schedule is going to keep me busy from 5:30am until at least 10pm on most days. The remainder is for sleep and any sort of personal/leisure stuff I can try to squeeze in as an alternate to sleep.

I posted a pic of my new painting/sculpting/hobby space a few days ago. It's a file cabinet and the last 30"+/- of surface space on my work desk. I can fit most of my painting & sculpting supplies in the file, though some of it is in the little green toolbox on top of the desk. I've managed to put many of my gaming & reference books on part of the shelf tucked under the desk. Everything else is temporarily in the garage or damp basement until I can figure out what to do with it.

I've been theoretically "planning" on going to the Oldhammer Day US in about a month, but I haven't been able to find the time to get away for an afternoon of gaming (or anything else) let alone disappearing for three full days. The move and other unexpected expenses have really drained my finances, so I'm not sure the cost of a weekend trip is responsible, or even possible to begin with.

So there it is...  :-(
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: steveb on August 25, 2016, 03:21:49 AM
023 Family always comes first. But hang in there, ways and means to enjoy your hobby will present themselves, it will all work out over time,  steveb
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: ZeroTwentythree on August 25, 2016, 12:25:52 PM


Yes it does. I think I'm just getting burned out from not getting a break. The hour or so of late night time to myself in the attic was my last option to "recharge" and de-stress. (Not just the painting, I haven't been on my bike, or out hiking/camping in years, etc.) So it's more like I'm constantly on the go until I'm exhausted and pass out at the end of the day. I'm also not as young as I once was.


At any rate, I ended up with a little bit of unexpected time last night, before the first day of the new schedule today. Someone was exhausted from yesterday's school orientation and was practically falling asleep at the dinner table.  :icon_lol: So before tackling the pile of parental paperwork, I ended up squeezing a final half hour of painting to finish my super quick & dirty (as it should be!) skeleton giant. My basing materials are still packed away, so it may be a while before he's 100% finished. (I think I need to give the teeth a little more definition (between them) too.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rpskelegiant01_zps3vjt4jfs.jpg)
Title: Re: Pandemonium Multi-PLog (a few giants and Fimir)
Post by: Warlord on August 25, 2016, 12:29:09 PM
Yes it does. I think I'm just getting burned out from not getting a break. The hour or so of late night time to myself in the attic was my last option to "recharge" and de-stress. (Not just the painting, I haven't been on my bike, or out hiking/camping in years, etc.) So it's more like I'm constantly on the go until I'm exhausted and pass out at the end of the day. I'm also not as young as I once was.

You just described my everyday.
Except without the attic.
Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: steveb on August 25, 2016, 04:45:47 PM
Glad to hear you found some time, the skellie giant looks really good, how about a gap in the teeth like one fell or got knocked out?  As for the rest wait until you are in your 60's you will have the all time you want to paint, but you will not have the eyesight, the steady hands, joints that don't ache when sitting  in one position for a length of time, and the memory of where you put the bottle of paint and the brush that you want.  Still painting is the best de-stressor that I have found.  Best wishes.  steveb
Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: Gankom on August 26, 2016, 12:00:01 AM
Agreed with everyone else on painting being a great destresser, even though I'm pretty terrible at it.

The skeleton giant looks great. The tattered and rusted armor turned out fantastic.
Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: ZeroTwentythree on August 30, 2016, 01:33:58 AM
As for the rest wait until you are in your 60's you will have the all time you want to paint, but you will not have the eyesight, the steady hands, joints that don't ache when sitting  in one position for a length of time, and the memory of where you put the bottle of paint and the brush that you want.

I've always been ahead of the curve. My back, and more recently my eyes and right hand have become more troublesome than just a few years ago. But I'm getting by.


Still painting is the best de-stressor that I have found.

Agreed with everyone else on painting being a great destresser, even though I'm pretty terrible at it.

When I was younger, I made attempts at various meditations, but none ever worked the way they're supposed to. My mind is always too noisy & distracted. Eventually I realized that painting is what does it for me. Sometimes I will literally go into some sort of "transcendental" state, or whatever, and will lose track of time, thoughts, etc. and discover that and hour or more has passed and I have some painted miniatures in front of me that I barely (if at all) remember painting. Sometimes I will just snap out of it with a mind full of "red" or whatever color I got lost in. Checkerboard patterns are great for that too!

The only other thing that really compares is a nice long distance bike ride -- which has not happened for me in far longer. (5 years?!) The benefit of that is, obviously, the physical health aspect. At some point I hope to get back to that as well. I'm still working on getting my daughter on a two-wheeler (and she's excited to do so, too!) As soon as she does, we're getting to work on long distance stamina.  :wink:



So.... new stuff! I'm going to post the photos below as a teaser. But I'm to lazy to even cut & paste, so if you want to know what's going on, check out my blog entry (http://www.zerotwentythree.com/2016/08/somewhere-on-horizon.html).

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20160829_173135_zpslu1e4qxo.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/1500pt-mbglist-pg1-wip02_zpsfmhokkht.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/1500pt-mbglist-pg2-wip02_zpsivdsgqmk.jpg)

Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: Naitsabes on August 30, 2016, 11:55:44 PM
ha! the faux warhammer armies pages are awesome! Is there an app for that? Or more to the point is there a simple one click solution to make the photos look like drawings?
Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: ZeroTwentythree on August 31, 2016, 12:44:06 AM
ha! the faux warhammer armies pages are awesome! Is there an app for that?

Photoshop.  :wink:

Or more to the point is there a simple one click solution to make the photos look like drawings?

The Prisma phone app got me 90% of the way there. The finishing touches were once again, Photoshop. A lot of that last bit could probably be done on any good image editor, either phone, tablet, or desktop. Or even browser based (Pixlr.)
Title: Re: Pandemonium Multi-PLog (Skeletal Giant)
Post by: ZeroTwentythree on September 01, 2016, 03:35:53 AM
First six giant stat cards printed & laminated. Two of each, one for me, one for opponents.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20160831_230853_zpsqrn70yqy.jpg) (http://s11.photobucket.com/user/ZeroTwentythree/media/0multiplog/20160831_230853_zpsqrn70yqy.jpg.html)

Need to paint more giants...
Title: Re: Pandemonium Multi-PLog (WFB3 reference sheets/cards)
Post by: Shadespyre on September 01, 2016, 10:16:23 AM
Looking great. Using pictures of your actual miniatures on the army list seems obvious now that you've done it ;) Adding that to my enormous gaming to-do list...
Title: Re: Pandemonium Multi-PLog (WFB3 reference sheets/cards)
Post by: Midaski on September 02, 2016, 07:01:46 PM
Zero - Have a look in the Other Manufacturers Thread ......................  or here  :engel:

http://www.conquest-games.co.uk/forum/viewtopic.php?f=19&t=47894

Title: Re: Pandemonium Multi-PLog (WFB3 reference sheets/cards)
Post by: Illumini on September 03, 2016, 07:19:05 PM
The fimir look great. I also very much like the giant cards.
Title: Re: Pandemonium Multi-PLog (WFB3 reference sheets/cards)
Post by: ZeroTwentythree on September 04, 2016, 03:07:21 AM
Zero - Have a look in the Other Manufacturers Thread ......................  or here  :engel:

http://www.conquest-games.co.uk/forum/viewtopic.php?f=19&t=47894

Thanks! I like the oldschool vibe, but the second one is posed a little stiff. I'd have to see him in person. :wink: And I'll have to see how much they are and how much for the overseas shipping. I've already got a "giant waiting list" and a limited miniatures budget. :wink:

Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 09, 2016, 03:08:06 PM
I can't believe it's taken me this long to paint some halberdiers. Seriously, these are the first. Just a start, and I'll be using some of my previously painted command figures for now.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/halb03_zpsgdlriuwg.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/halb02_zpsdwri1txp.jpg)


I also needed one last hobbit scout, so I dug out an old Grenadier figure I had stripped earlier in the year.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/halfscout_zpsuagzymq1.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: takenoko on September 09, 2016, 03:13:10 PM
Very nice! Those banners are ace, fantastic work! :::cheers::: :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Shadespyre on September 10, 2016, 09:07:29 AM
Love the mixed halberdiers, a timely reminder that you actually own some brightly coloured paints! The contrast between these guys and your evil forces is so striking. Also great to see those banners again.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 10, 2016, 01:20:32 PM
I've still got a swindling stash of the old plastics to paint. Now that I've started, I should probably bulk up the halberdiers to some proper numbers.  So maybe some more bright paint in the not too distant future...
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: GamesPoet on September 11, 2016, 09:15:23 PM
Wow, 023 returns to painting mixed landsknechts, yes! :icon_biggrin: :::cheers:::

I like the use of the older plastics.  I've got some of those still that need to be constructed and painted someday.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 13, 2016, 02:13:58 AM
I like painting them much more than I like constructing them.  :unsure:



Here's what's hitting the road for Oldhammer USA Day 2016. Plus the baggage train. It's been so long, I have no idea how they will do. I'm counting on at least going out looking flashy, if nothing else.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/15003rdohd16_zpsdqhetcii.jpg)

(You should be able to see a slightly larger version of the pic on my blog: http://www.zerotwentythree.com/2016/09/marienburg-on-march.html )
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on September 13, 2016, 04:44:12 AM
These guys look fantastic. Who are the three big guys in the back?
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Shadespyre on September 13, 2016, 09:20:41 AM
Lovely, takes me back to the days when you could paint an army in only one year! ;)

The big guys at the back are Imperial ogres.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Zygmund on September 13, 2016, 11:02:13 AM
Charming, beautiful.  :-)

Did you have the baggage train painted too?

-Z
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on September 13, 2016, 01:10:47 PM
Lovely, takes me back to the days when you could paint an army in only one year! ;)

The big guys at the back are Imperial ogres.


Crazy thing is I didn't know there were imperial ogres. What version did they appear in. I love 'em!
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 13, 2016, 01:18:19 PM
Did you have the baggage train painted too?

Yes, old figures I already had painted. It's a bit small because of the small army size. One wagon, five civilians, and a few wandering livestock.


Crazy thing is I didn't know there were imperial ogres. What version did they appear in. I love 'em!

4th or 5th ed. There were ogres, dwarfs (some are in that pic/army also), and halflings all in the Imperial puff & slash style. All three were part of the army in 4th/5th, and were available as allies/mercenaries/DoW in 3rd, 6th & 7th.

(Images borrowed from http://www.solegends.com/ )

(http://www.solegends.com/marauder/wd122ms4ogrehero.jpg)

(http://www.solegends.com/marauder/wd122mm41renogres.jpg)

I'm still looking for the center guy in the top row, to complete my collection!
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on September 13, 2016, 01:30:29 PM
I started in 6th but I can't believe I missed these dudes. Really cool collection. I hope you find the illusive one.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Qrab on September 14, 2016, 02:04:18 AM
I like painting them much more than I like constructing them.  :unsure:



Here's what's hitting the road for Oldhammer USA Day 2016. Plus the baggage train. It's been so long, I have no idea how they will do. I'm counting on at least going out looking flashy, if nothing else.

Out of curiosity, how many points is the army?
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 14, 2016, 03:54:56 AM
Out of curiosity, how many points is the army?

Only 1500 points. I went light on magic in order to "put more feet on the ground."

I also played a but loose with the ally/mercenary contingents. Some say you need the overall commander for each contingent, some say that if you only use one unit, the unit champ can act as the commander. I think it makes more sense to have champs lead single units, regardless of which race/contingent. So there's just lot level heroes in the dwarf and halflings, and I skipped the champ altogether for the ogres.

Back in the day, like 99% of our games were 3000+ points, and in more recent editions, point values have dropped a bit -- so I'm used to BIG armies.  :unsure:
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Qrab on September 14, 2016, 04:58:59 AM
Cool. That gives me something to shoot for when I'm done with school & can get back to painting. I've always read the ally rules the same as you (if only one unit, then champion can be contingent commander). As mercenaries, I think Ogres had slightly different rules (can't remember them now).
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Warlord on September 17, 2016, 02:14:23 PM
I have the two on the right. I always liked the single picture one you showed also.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 25, 2016, 06:05:35 AM
I have the two on the right. I always liked the single picture one you showed also.

I've actually got a spare of that one (very nicely painted, though not by me) that I've been hanging on to, in hopes that maybe I might use him as a trade for the other one I still need.


Cool. That gives me something to shoot for when I'm done with school & can get back to painting. I've always read the ally rules the same as you (if only one unit, then champion can be contingent commander). As mercenaries, I think Ogres had slightly different rules (can't remember them now).

I believe ogres (and all mercenaries) have to test for loyalty the first time you want to charge them into another unit. Not sure if that's what you're thinking off.




I've been working on some larger stuff recently. I've posted pics of some of my custom vinyl & resin toys before, but it's been a while. I'm trying catch up on some various commitments (commissions, art/toy shows, etc.)

I have the two on the right. I always liked the single picture one you showed also.

I've actually got a spare of that one (very nicely painted, though not by me) that I've been hanging on to, in hopes that maybe I might use him as a trade for the other one I still need.


Cool. That gives me something to shoot for when I'm done with school & can get back to painting. I've always read the ally rules the same as you (if only one unit, then champion can be contingent commander). As mercenaries, I think Ogres had slightly different rules (can't remember them now).

I believe ogres (and all mercenaries) have to test for loyalty the first time you want to charge them into another unit. Not sure if that's what you're thinking off.




I've been working on some larger stuff recently. I've posted pics of some of my custom vinyl & resin toys before, but it's been a while. I'm trying catch up on some various commitments (commissions, art/toy shows, etc.) In lieu of posting individual pics here, I'll just drop (again) a link to my web site/blog.

http://www.infiniterabbits.com/

(OK, one WIP pic... a resin UFO that's intended to act as a ride for a certain range of vinyl toys, but I decided to use it as an excuse to conjure up something a little outside the box...)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/toys/IMG_20160925_015336_zpsy2h0a4to.jpg)


 :::cheers:::
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 28, 2016, 11:18:31 PM
(https://3.bp.blogspot.com/-zxLjlReRdeY/V-tRsznS0II/AAAAAAAAEBA/1ydcexlGQMwKriR3jEcB4zFeewgWRLNXACLcB/s1600/ohdbnr.jpg)


I'm just about packed for Oldhammer Day USA. (Still debating bringing a small 40k warband for "Escape from Nu Ork") I'll be working away from home for a day or two, briefly coming back, then hitting the road the next day for Oldhammer festivities. I may do some live (or live-ish) updates via my web site/blog or my Facebook Page and/or the Oldhammer in the New World page. Or I may just relax and catch up with that later. Not sure.

Hit a few last minute bumps, but trying to work through them. Child care for Friday afternoon fell through, and my car has chosen this moment to fall apart. Still hoping to make it.

1500 points of Marienburgers, 1500 points of giants, on deck. Plus a few old odds & ends to give/trade away.

(https://3.bp.blogspot.com/-yOu6O2iC2Mw/V-tRsxiL-qI/AAAAAAAAEA8/nrSll9kK7QETvLnXGLJOI4XhWmon4HAUwCLcB/s1600/ohdpack.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on September 29, 2016, 12:09:30 AM
You must make this journey. I want to go to a tourney so badly I'm living vicariously thru what you guys are able to accomplish.
Here's hoping you make it!!
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on September 29, 2016, 01:30:41 AM
My tournament days are behind me. ::heretic:: This is a strictly non-competative event.  :mrgreen:
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on September 29, 2016, 02:02:20 AM
Even better! I think I won ' best sportsmanship ' on most of my tourneys due to my like of fluff as opposed to competitive.  I have to say I lost more games than I care to think of but I still loved them.
My friends were always top not gamers and mostly came home with the wins but somehow took pity on my fluffy armies lol.
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on October 02, 2016, 04:03:35 PM

More pics to come...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161001_151424_zpsjxphxcnv.jpg)



(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161001_172001_zps0olylh1a.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: steveb on October 02, 2016, 04:14:37 PM
5 giants! love it  :::cheers::: steveb
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on October 02, 2016, 07:51:16 PM
Six! Two were drunk! I got to throw pigs, a cauldron, a priestess (?) and a vending machine at a couple of trolls.  :biggriin:
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: Artobans Ghost on October 02, 2016, 08:06:14 PM
Being mauled by a vending machine - bad way to go - completely unhonourable, but totallly cool for a giant to toss!
Title: Re: Pandemonium Multi-PLog (Marienburg reinforcements!)
Post by: ZeroTwentythree on October 03, 2016, 04:57:08 AM
Chaos troll (Nigel, I believe.) Hit by a pig, but the vending machine was thrown just a little to the outside.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/trolltarget_zpsqyk28ztn.jpg)

Big Dick, the giant, collecting more projectiles.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161001_180959_zpsfe6jnbqg.jpg)

Later, Nigel the troll takes out Barry (the giant) with a carefully aimed swing of the same vending machine.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161001_182859_zpshwgp2xh1.jpg)


Back home but the rest of the event pics/report will have to wait a day or two. The quick summary is that I played one game of RT, two WFB 3rd. with the Marienburgers, and the WFB 3rd ed. giants vs. chaos game in the pics above.
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: Artobans Ghost on October 03, 2016, 01:10:39 PM
That vending machine made its way round the battlefield!   Look forward to your updates!
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: GamesPoet on October 03, 2016, 01:24:34 PM
Looks like great fun! :icon_biggrin: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: ZeroTwentythree on October 04, 2016, 04:06:54 AM


Here's my hastily written report.

http://www.zerotwentythree.com/2016/10/oldhammer-day-usa-2016.html

Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: Shadespyre on October 04, 2016, 12:25:27 PM
Great stuff, so glad you made it along  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: Artobans Ghost on October 04, 2016, 12:45:28 PM
Nice update. Sounds like a perfectly enjoyable weekend. Gotta fit one of these type of events into my schedule somewhere along the line. Been close to 4 years since I made a venture out like this. Amazing how the time flies by.
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: Gankom on October 04, 2016, 10:49:22 PM
Looks like a great weekend. I've said it before, but those giants are just awesome! Especially in a shot with most of them together getting ready to rampage across the field.

The vending machine is also a fun touch. Was it a special rule about bouncing stuff around the field?

Also Nigel is a great name for a chaos troll.
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: ZeroTwentythree on October 05, 2016, 05:50:58 PM
Been a number of years since I've been out to any events, too. I definitely need to make it a regular thing from now on! (Or any gaming, for that matter.)

The vending machine was just part of a bit of terrain that my opponent set up (a little scene with a priestess/witch, a cauldron and a few pigs... and a "Wrecked Soda" vending machine.) In 3rd ed. giants are allowed to pick up objects and throw them. So while the other giants were off charging or stumbling around drunk, Dick climbed the hill and started tossing whatever he could find. I wanted to use every giant rule possible.* We relocated the thrown objects, and he just put the machine on the trolls base as he charged the other giant (Barry) and made some normal attacks -- and killed the giant. We assumed the Barry got smacked... well somewhere, by the vending machine and that's what did him in.  :-D



* I didn't get to use the rule about riding wagons downhill. I'm still hoping to model a giant with a wagon at some point. :mrgreen:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/wagonrls_zpskq6omn05.jpg)
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: RE.Lee on October 05, 2016, 07:27:13 PM
Fabulous stuff, love the giants!
Title: Re: Pandemonium Multi-PLog (Start of Oldhammer Weekend results...)
Post by: Artobans Ghost on October 05, 2016, 07:49:37 PM
This giant rule is golden!
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: ZeroTwentythree on October 07, 2016, 03:27:34 PM


I had been wanting to model & paint some actual goods (crates, chests, barrels, sacks, etc.) to use with my empty-until-now wagons & carts. One of my few purchases over the weekend was two bags of Renedra barrels. I figured I would quickly paint up one pack (10 barrels) and also threw together some quick crates and painted those up.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/barrelscrates_zps1cebuvyi.jpg)
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Midaski on October 07, 2016, 04:39:56 PM
I approve - I have lots on the go too - but I see you had the same problems with the Renedra barrels that I did - they do not line up well. Some 'halves' go together better than others, but it is difficult.

I am having trouble finding a decent method of painting sacks  :icon_evil:

I have tried various base colours like Bleached Bone, or Khaki, or Desert Yellow and adding washes - nothing looks right.
I suppose white and a wash is the best option.
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: ZeroTwentythree on October 13, 2016, 02:19:34 AM
What are you using for sacks? I was thinking of just making some with putty.

I'm not too bothered by the seams of the barrels. Glad I found them. Still have a second pack to paint. My crates aren't particularly beautiful either, but they'll serve their purpose well enough for now.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161010_192957_zpsxedyhqtb.jpg)

The goods seem to look & fit well with my wagons & carts.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tumblr_lkhzbvcCIc1qdzbyto1_500_zpsrf3zu0dk.png)

Unfortunately I've got the post-gaming blues. I'm fired up to play more often, but harsh reality has set in and I've realized how unlikely that is.
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Naitsabes on October 13, 2016, 05:00:46 PM
Awesome carts (and barrels). Outside of going to a very special event, is there a US supplier for Renedra stuff? They make some cool fences too but transatlantic shipping is not appealing.

Regarding the blues, I can relate. How about scanning through the admiring comments on here and then get back to painting?
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Midaski on October 14, 2016, 02:38:36 PM
What are you using for sacks?
I have picked up a variety over time.

I have some Hirst Art moulds so made some.
I have bought the odd blister at a show, which seem to be resin version of Hirst Art moulds.

Ainsty Castings do a lot of decent bits and pieces which I have ordered from them.
http://ainstycastings.co.uk/index.php/cPath/47


Been trying out the painting this week, may get more time this weekend and I'll try to post some pics.
 

Cannot see your pictures for some reason.
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: ZeroTwentythree on October 14, 2016, 03:56:21 PM
Awesome carts (and barrels). Outside of going to a very special event, is there a US supplier for Renedra stuff? They make some cool fences too but transatlantic shipping is not appealing.

They may have a US distributor. I haven't seen their stuff locally, but both stores I went to while travelling a couple weeks ago had some of their stuff.




I have some Hirst Art moulds so made some.
I have bought the odd blister at a show, which seem to be resin version of Hirst Art moulds.

Ainsty Castings do a lot of decent bits and pieces which I have ordered from them.
http://ainstycastings.co.uk/index.php/cPath/47


I was just looking at one of the Hirst Arts molds trying to decide if it would be worth getting.



Cannot see your pictures for some reason.


Photobucket seems to be having some serious problems the past two days.
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Midaski on October 14, 2016, 05:22:13 PM
There are some shots in my Meandering thread that show some of the Ainsty stuff:

(http://i771.photobucket.com/albums/xx355/Midaski/Paint%20Station/DSCF3763_zpswt97opaa.jpg) (http://s771.photobucket.com/user/Midaski/media/Paint%20Station/DSCF3763_zpswt97opaa.jpg.html)

Close up of the barrels etc. and you can see some 'supported bales' to the right.

(http://i771.photobucket.com/albums/xx355/Midaski/Paint%20Station/DSCF3765_zpscroyj0it.jpg) (http://s771.photobucket.com/user/Midaski/media/Paint%20Station/DSCF3765_zpscroyj0it.jpg.html)

 Sacks to the right


(http://i771.photobucket.com/albums/xx355/Midaski/Paint%20Station/DSCF3768_zpsoxqmiuio.jpg) (http://s771.photobucket.com/user/Midaski/media/Paint%20Station/DSCF3768_zpsoxqmiuio.jpg.html)


 Closer shot of various bales
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Gankom on October 15, 2016, 02:14:32 AM
That's a lot of crates and barrels.

My terrible contribution. I tend to use barrels and crates from lego/green army men.
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: ZeroTwentythree on October 16, 2016, 06:53:16 AM
I decided to get into the "Orctober" spirit and try painting the last two of my small collection of Great Orcs.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorctober01_zpsz52iyswo.jpg)

I'm sort of torn, though, since the approaching holidays are putting me in an Undead spirit. Mostly, I'm trying to wrap up some commission painting right now, though. And then there are the hobbits...



I've received the bulk of my Westfalia Halflings. I'm dying to get working on them, but I'm trying to hold back and finish a few other things first. But waiting is hard. The eternal struggle of the wargamer -- to finish projects (or even just a portion of one) before moving on to the next. As I've been painting other stuff, I've been reworking some of my campaign ideas in my head, and just set some of it down. I've mentioned it a bit before, as part of my planned solo gaming experiment. In short, it's an alternate history WFB, centered around Marienburg and the Wasteland in IC 2439 (shortly after Marienburg's secession.)

At some point I hope to polish it all up into a cohesive and complete multi-campaign set. Unrealistic plans - maps, illustrations, actually playing the games & doing battle reports, etc. Maybe published as a web site and/or downloadable as PDF. But for now it's still evolving, drastically at times. The arrival of the Westfalia figures have encouraged me to start re-writing one chapter. Here's the start of the fresh draft...


Quote
I.C. 2439. Marienburg. The hobbit convoy was halted outside the walls of Marienburg. Guards and teamsters all were a bit impatient with the delay. It wasn’t  just the idle time -- being forced to wait in the Cursed Marshes outside the Suid Gate had made even the animals jittery.

The job wasn’t one without it’s dangers. Roads through the Wasteland were more dangerous than those of the Empire or Bretonnia. Trade most commonly passed along the waterways. But there were no navigable rivers from the Little Country to the City of Gold, just streams, marshes, moors, and a good quality road through uncertain country.

They were working under contract to an ambitious hobbit looking to trade the region's produce,  especially it’s famed sausage, to the larger markets of Marienburg. The people of the Little Country -- man and hobbit alike -- were rustic folk. Although they engaged in trade with merchants of Bretonnia, Reikland, and even (rarely) the dwarfs of Grey Mountains, they usually relied on the foreigners to come to them. Nob was the first hobbit (as far as anyone knew) to make the effort to market the communities’ wares directly to the outside world. He argued that by travelling to Marienburg, he could command a better price, and in the process employ some of the restless or ambitions youth of the Country in his venture as well.

The promises of mild peril and moderate profit worked. A significant train of wagons and an adequate force of guards had signed on for Scrobbleton’s Jackrabbit Trading Company’s first undertaking. And it had gone well. Better than expected, in fact. Flush with silver, and with the promise of further expeditions, most of the profit (after food and drink) was spent on new equipment -- better wagons, larger draft animals, heavier arms and armour.

This second trip to Marienburg had gone just as well so far -- until they had reached the gates, that is. This time they were barred from entering the city. Only Nob, along with his master of books, Will Smallroot, and a pair of personal guards, were granted entry to meet with the authorities. Now it was past first supper, and uncertainty was leading to disquiet. There was little room to pitch camp outside the city walls, and the landscape was pretty miserable to begin with. Rumors of marsh beasts large enough to swallow a hobbit whole were well known.

Minutes after a Bretonnian caravan had passed by the hobbits and entered the gates, Milo Greycap, one of Nob’s guards, emerged from the tall reeds to the west of the road.

“We need to leave. The master’s been taken, so has Will. I snuck out the gate but they will be coming for the wurst. Maybe us too.”

His comrades stood silent and dumbfounded.

“I don’t know everything. I was waiting down the hall. Through the door I overheard something about contraband, mushrooms, and the corruption of Marienburg’s youth. If we don’t get out of here, I don’t know what will happen. We need to leave now.”

More dumbfounded stares.

“Marienburg dungeons serve three meals of fishy broth with old roots a day, that’s it.”

The caravan became a rapid and precise maneuver as wagons were turned around, ranks were formed, and the entire party began a brisk march South.

As the walls began to disappear in the distance and growing darkness, a distant voice was heard, “Stop! Hold the wagons!” followed by a whiney blast from a horn. The hobbits pace quickened.



Campaign

 
Forced Marsh

Setting

Forces


The Wurst Case Scenario

Setting

Forces


Anabasis - Part One

Setting

Forces
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Artobans Ghost on October 16, 2016, 02:48:55 PM
You can't leave this like this!
I like!
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Gankom on October 16, 2016, 03:22:16 PM
Love it. Great fluff,  great battle idea.

I'm right with you on the eternal struggle. I'll get moods were I'm practically obsessive about an idea or unit and work on them non stop. Then 24 hours pass and I've lost all interest in them. But wait, another idea is starting to grow...
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: Shadespyre on October 16, 2016, 04:42:22 PM
Terrible puns AND classical references? Love it :)
Title: Re: Pandemonium Multi-PLog (Crate & Barrel)
Post by: ZeroTwentythree on October 16, 2016, 04:49:25 PM
You can't leave this like this!
I like!

I'm going to have to leave it like this for now. At least until I can start painting some halflings!


I'm right with you on the eternal struggle. I'll get moods were I'm practically obsessive about an idea or unit and work on them non stop. Then 24 hours pass and I've lost all interest in them. But wait, another idea is starting to grow...

Exactly! I've been more conscious of it the past two years, and I think I'm doing a decent job of keeping things on-track. Or near-track, at least.


Terrible puns AND classical references? Love it :)

I'd like to think this little project is in the true spirit of oldschool Warhammer...   :wink:


Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: ZeroTwentythree on October 23, 2016, 04:59:25 PM
Behold, the Orctober of ZeroTwentythree!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorctob05_zpsxavmyaxe.jpg)

Now back to work on other people's figures...

Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: zak on October 23, 2016, 05:03:07 PM
those look great sir
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: King on October 23, 2016, 06:38:36 PM
 :eusa_clap:
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: GamesPoet on October 23, 2016, 07:23:46 PM
Well done! :::cheers:::
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Warlord on October 23, 2016, 11:41:15 PM
Orcs in puff and slash still look weird to me. But if ever i was going to like them, it would be when you paint them!
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Artobans Ghost on October 24, 2016, 12:31:09 AM
Awesome idea! Those dudes look great.
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Zygmund on October 24, 2016, 12:40:48 AM
Great painting on those Orcs!

-Z
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: ZeroTwentythree on October 24, 2016, 01:29:09 AM
Thanks everyone.

Orcs in puff and slash still look weird to me. But if ever i was going to like them, it would be when you paint them!

My logic is that orcs like bashing skulls. What if a particularly smart (for an orc) and talented skull-basher realized that not only could he spend his days bashing skulls AND get paid for it...? Or what if some enterprising non-orc managed to act in an advisory/management role for said skull-bashers...?  :wink:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/grorcs03_zpsfxh9lqyk.jpg)

^^^ The rest of my previously painted great orc mercenaries. (And adviser.) At some point, I would love to get more, but they're a bit expensive for me right now.

Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: steveb on October 24, 2016, 03:09:20 AM
I love those puff and slash Orcs, it puts the spin back in fantasy.  Nicely done sir.  steveb
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: GamesPoet on October 24, 2016, 09:51:47 AM
"Maybe we get paid more if we dress like dem ummies!"
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Midaski on October 24, 2016, 03:16:54 PM





My logic is that orcs like bashing skulls. What if a particularly smart (for an orc) and talented skull-basher realized that not only could he spend his days bashing skulls AND get paid for it...? Or what if some enterprising non-orc managed to act in an advisory/management role for said skull-bashers...?  :wink:

I have a suspicion you were remembering and recalling WE history .............................


Quote
Moe, Larry Curly and Shemp are alive and well.  You really should attend to Otto & Max.  I would not tolerate servants who lie so easily.  My Customer Service Ogres have travelled east to attend to some family business.  My last letter from Moe indicates that they intend to relocate their kin to Nordland to serve in Theodoric's Army (for a price).  They will be coming through Kislev and would be happy to pay respect to your ashes.
 

I cannot believe it is over 8 years now.



Anyway the Kev Adams Mercenary Ogres and Orcs collection for Foundry are alive and well, and have seen a resurgence of late as Foundry have hunted out all the old moulds.
I had been collecting them for over 12 years, first picking up some blisters in bargain boxes at Salute where you got them at £4 each blister and buy 5 get 6th one free; and that was when the Ogres were packed in twos, and the Orcs in 3's. Now they start around £6 each and go up from there .........................
 
http://www.warmongerminiatures.com/collections/mercenary-collection

http://www.warmongerminiatures.com/collections/great-orc-characters

I need 4 to complete the collection, and Foundry have them, but I can wait for a deal or a sale  :engel:

Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: ZeroTwentythree on October 25, 2016, 05:48:20 AM
Anyway the Kev Adams Mercenary Ogres and Orcs collection for Foundry are alive and well, and have seen a resurgence of late as Foundry have hunted out all the old moulds.
I had been collecting them for over 12 years, first picking up some blisters in bargain boxes at Salute where you got them at £4 each blister and buy 5 get 6th one free; and that was when the Ogres were packed in twos, and the Orcs in 3's. Now they start around £6 each and go up from there .........................
 
http://www.warmongerminiatures.com/collections/mercenary-collection

http://www.warmongerminiatures.com/collections/great-orc-characters

I need 4 to complete the collection, and Foundry have them, but I can wait for a deal or a sale  :engel:

I can only dream of a complete collection of them. I don't even care about the plain war orcs, just the puff & slash guys. And yes, I've been keeping an eye on Warmonger. Especially considering recent changes in the balance of currency conversion.  :engel:

But I'm broke at the moment. And I already have enough miniatures to paint as it is. HAHAHAHA. Just kidding. "I already have enough miniatures" doesn't even make any kind of sense. Who would even think such nonsense.




I was shopping at a Halloween store and I found...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161024_135555_zpstq2n6vn9.jpg)

$1.99 reinforcements? Not quite "gaming proportions" and half of them are bent up. They also fall closer to the size of the giants rather than the ogres. More like a taller cousin to the 40mm skeleton on the right. Not sure if that's good or bad. I didn't really have a plan for them beyond, "Ooooh, cheap! I should buy a bag!"

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161024_140115_zpshiunwrsl.jpg)


Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: GamesPoet on October 25, 2016, 11:12:49 AM
Those skeletons alongside the other figures look like some sort of extinct branch of humans/ogres/half giants.  Maybe they are an ancient force of a race long since past, back from the dead to terrorize the descendants of those who killed them off.
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Gankom on October 26, 2016, 04:12:23 PM
Paint them up like statues and they can be like Ushabti. Mortuary statues come to life. For 2 bucks why not.
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: White Knight on October 27, 2016, 05:56:19 PM
Cut one down to size to fit with the ogres and add some greenstuff shredded clothes?
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: ZeroTwentythree on October 28, 2016, 02:49:53 AM
Those skeletons alongside the other figures look like some sort of extinct branch of humans/ogres/half giants.  Maybe they are an ancient force of a race long since past, back from the dead to terrorize the descendants of those who killed them off.

Given that my "living" giants are all over the place in terms of size and scale, I think a variety of skeletal ones would be within the realms of reason fantasy gaming.

For 2 bucks why not.

That's what it comes down to. They're less than $0.13 each. Giants, chop them up for bits of terrain & basing details, give them to my daughter to play with... it would have been foolish to leave the store without at least one pack.

Cut one down to size to fit with the ogres and add some greenstuff shredded clothes?

Good idea. There's a crouching/kneeling one that may be useful for that, maybe I can hide it's height a bit. Remove the lower part of the spine...
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: Artobans Ghost on October 28, 2016, 09:32:01 AM

"Remove the lower part of the spine..."

That's it! Know your thinking like a pain boy
Title: Re: Pandemonium Multi-PLog (of Hobbits and Orctober)
Post by: ZeroTwentythree on October 28, 2016, 06:50:19 PM

"Remove the lower part of the spine..."

That's it! Know your thinking like a pain boy

Hahaha! Yes.



Westfalia kobold samples:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/kbtst02_zpsr7bl2gxr.jpg)

Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: ZeroTwentythree on October 29, 2016, 06:20:20 AM
One more quick Westfalia figure, a steppe goblin from the KS. Trying out a phone app (Pixlr) for the photo editing.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/pixlr_20161029020540958_zpsty2efjab.jpg)

Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: Naitsabes on October 29, 2016, 06:42:25 AM
neat! in particular the details on the shield. it is a rather large goblin. must be good eating out on the steppes.  :dry:
Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: Zygmund on October 29, 2016, 08:59:37 AM
That Westfalia Goblin is a really nice sculpt, and I like how you've painted it.  :eusa_clap:

-Z
Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: GamesPoet on October 29, 2016, 12:05:05 PM
Well done on the steppe goblin!  Very well done! :eusa_clap: :icon_cool:
Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: ZeroTwentythree on October 29, 2016, 04:16:11 PM
Thanks. Yeah, he's just a little smaller than a regular human. Hobgoblin-y, I think.



The photos of the kobolds weren't great so I tried again.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/kbtst03_zpstdguk3ci.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/kbtst04_zpsq1gl2faz.jpg)
Title: Re: Pandemonium Multi-PLog (kobolds)
Post by: Artobans Ghost on October 29, 2016, 08:49:44 PM
Super! When I think of kobolds I think of the world of Warcraft kobolds but I'm thinking I don't know the proper history again. The local gaming store is also called kobold's.
Title: Re: Pandemonium Multi-PLog (casualty markers)
Post by: ZeroTwentythree on November 13, 2016, 02:30:55 AM
I've been using skull shaped beads to mark wounds & casualties, but I have needed some different markers to indicate larger kultiplesnof wounds and/or negative status (broken demoralized, whatevs), depending on the game being played. So...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20161112_124421_zpspe2crgye.jpg)

Skulls will indicate single wounds, gravestones insicate five, and the Black Rabbit of Inlé will indicate either ten wounds or a crippling status of some sort, s appropriate per the rules in any given battle.
Title: Re: Pandemonium Multi-PLog (Skrolk)
Post by: ZeroTwentythree on November 16, 2016, 09:02:01 PM
A few of us on the Oldhammer in the New World FB group did a surprise figure exchange. I painted & sent someone Lord Skrolk.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skrolk2lg_zps2shd1u3y.jpg)
Title: Re: Pandemonium Multi-PLog (Skrolk)
Post by: Artobans Ghost on November 16, 2016, 09:44:02 PM
This is freakin great! Looks like a trixie rat bent on stirring things up!
Title: Re: Pandemonium Multi-PLog (Skrolk)
Post by: Gankom on November 16, 2016, 10:49:35 PM
I love the corrupted green on the spiked ball. It looks fantastic.
Title: Re: Pandemonium Multi-PLog (Skrolk)
Post by: ZeroTwentythree on November 20, 2016, 03:39:11 AM

If anyone is interested, I played some more Kings of War. So with five games under my belt, I'm going to fully admit that my initial aversion to the rules was unfounded, and I am a full-on fan of the game.

http://www.zerotwentythree.com/2016/11/king-of-war-marienburg.html

A couple other recent posts, too... prepping for Deadcember, some Halloween pics, etc... http://www.zerotwentythree.com/
Title: Re: Pandemonium Multi-PLog (Skrolk)
Post by: King on November 20, 2016, 06:34:57 PM
I am interested 023 :) I am glad you like KOW...I was misled like you due to the simple rules but it turned out great and I still get to use my minis for a variety of human armies too which is awesome  :mrgreen:  I myself don't like hordes and in fact I had more success with regiments.  It all depends on manouverability that is hampered by having hordes.
Title: Re: Pandemonium Multi-PLog (Deadcember starts early)
Post by: ZeroTwentythree on November 26, 2016, 03:32:58 PM
Yes, we had some interesting interactions where orc hordes were temporarily stuck and my regiments got a few "hit and run" attacks on them before the grind of combat really started. I still lost, though. Orcs hit hard!  :ph34r:



I couldn't wait and started early on Deadcember. Started at about 11:50pm last night -- Black Friday. Dead Friday?

Just base coat and initial washes on some bones.

(https://3.bp.blogspot.com/-ci3G1zfVmCU/WDkzvaiYDxI/AAAAAAAAEjU/-zU9cpsd6E4EHjb7E-PAnX_m9XYA3463QCLcB/s1600/blkdedfri.jpg)
Title: Re: Pandemonium Multi-PLog (Premature Deadcembulation)
Post by: ZeroTwentythree on November 30, 2016, 06:17:21 AM
Things are going to continue to be focused on the enemies of Marienburg through the end of the year. Working on the dead for Deadcember... even through it's still Whatevember.

WIP shot.

(https://1.bp.blogspot.com/-DUCTwQrFmsM/WD5sRiRVNZI/AAAAAAAAEkA/h-NTItl6oXUf-NpT0JPdz322zsuwf2dbwCEw/s1600/dedcemb16-02.jpg)

More at: http://www.zerotwentythree.com/
Title: Re: Pandemonium Multi-PLog (Premature Deadcembulation)
Post by: GamesPoet on November 30, 2016, 12:30:07 PM
I like the skeletal Ogres! :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Premature Deadcembulation)
Post by: Darknight on November 30, 2016, 01:50:21 PM
The third one in the front row - is that a skeletalized conversion of a classic?
Title: Re: Pandemonium Multi-PLog (Premature Deadcembulation)
Post by: ZeroTwentythree on November 30, 2016, 04:08:07 PM
There was a guy in a FB group who was sculpting a skeletal version of the old classic ogre for himself. A bunch of people (me included) suggested/demanded he get it cast. So he took a one-time order for casting, had a bunch made and sold them off.

I believe he said it was the first thing he's ever sculpted! I'll post better pics of them all when they're done.

Title: Re: Pandemonium Multi-PLog (Big Skeletons)
Post by: ZeroTwentythree on December 02, 2016, 07:57:08 PM
It's officially Deadcember, and I've officially finished the first of the (un)dead for the season.


Skeletal demon and giant from Ral Partha. (Handgunner for scale.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelgntdaem_zpsojtzjevp.jpg)




Skeletal ogres from (left to right): Ral Partha Europe, Justin from the Oldhammer FB group, Ral Partha Europe, and Krakon Games.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelogre_zpscaixfnlw.jpg)


Time is getting a little tighter for me, so I cut a few corners but I still think they all look pretty good!
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 04, 2016, 05:47:42 AM
Next up for Deadcember's paint-a-thon (December is shaping up to involve more painting than the entire rest of the year at this pace) is a group of five skeletons that I believe are old Citadel. I'm not sure, I got them as part of a trade. They are bigger than the Nightmare Legion, but they will probably end up as filling in odd units either in the Legion or elsewhere, as needed. They're really nice sculpts, I wish I had more that were similar to this. I've had no luck in finding old metal skeletons, though -- other than these, obviously. Shields are Empire heaters with the tiny hole filled in & sanded smooth. (So there's an Empire connection to, right...?)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/armskel_zpspeorontf.jpg)
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Midaski on December 04, 2016, 11:02:31 AM
(http://www.solegends.com/citcat1998/1998P224-01.jpg)

Eldest has several in his Undead collection ................ really nice old metals.
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Shadespyre on December 04, 2016, 11:24:49 AM
Last time I checked it was much cheaper to collect Nightmare Legion than these guys... and a quick ebay search shows that is still the case.  They look good though! Perhaps use them within a bigger unit as a guard around a character or backing up a command group?
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Warlord on December 04, 2016, 10:39:41 PM
Those armoured skeletons are some of the best.
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 05, 2016, 01:27:28 AM

Rapid work on two more figures for Deadcember. And more cheating. ;)

One is a wight that I got in a trade. It was painted very close to my own style, so I just kept the paint, gave him a new shield and base. I think it's another old Citadel figure.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/uknwt_zpsxkomteoh.jpg)

The other is the third of my vulture sculpts. Finally painted after working on the sculpting for many long years, and then the figure has been primed and sitting on my desk since earlier this year. (I got frustrated with his staff and stole the top and bottom from the GW Mordheim sprue.) Going with the limited pallette of the Undeadish again -- but I probably still could have done a little better. Worked on it in little five minute increments, whenever I could get to it, over the past few days. I should get a photo of the three sculpts together.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vltxx_zpsfryxnnoc.jpg)
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 14, 2016, 01:38:34 AM

Got a surprise painted figure from the Oldhammer in the New World holiday trade, and it's awesome!

(https://2.bp.blogspot.com/-WCCZblvawCs/WFCf43jBPBI/AAAAAAAAEoI/-SC6yzdyoqEc9yFKJ2y6T3DV0Eroe0PIACLcB/s1600/swpwht16.jpg)

http://www.zerotwentythree.com/2016/12/casualty.html

Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: steveb on December 14, 2016, 04:38:23 AM
that is a nicely done piece.  steveb
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Artobans Ghost on December 14, 2016, 12:06:49 PM
http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vltxx_zpsfryxnnoc.jpg

This guy has been freeking me out every time I look at him. What a great model! Worth all your effort 023
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 17, 2016, 07:43:40 PM
Thanks!  :::cheers:::


A couple of pics of the three birds together.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vltx3a_zpshxjfgflj.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/vltx3b_zpsc6wa7bgk.jpg)

Comments at... http://www.zerotwentythree.com/2016/12/three-birds.html
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: GamesPoet on December 17, 2016, 07:52:07 PM
I like the skeletons and that dead guy!
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Artobans Ghost on December 18, 2016, 06:58:30 AM
Amazing.....just amazing. These 3 on a board would have to have a special aura bubble rule or something just for their mere presence.  Most sane armies would turn around and look for a pub after seeing them. 👀
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 24, 2016, 08:14:49 PM
Thanks!


Not much time for painting lately. But wanted to wish everyone who reads my little plog a happy holiday of choice. Or not. Crom does not care.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/mcromir_zpsnwc2yb0j.jpg)

(Yeah, even recycling my Christmas image/joke from last year... no time for messing around with a new one of those, either. lol )
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Artobans Ghost on December 24, 2016, 08:37:54 PM
He sure could come up with some amazing facial expressions!
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: King on December 24, 2016, 10:11:38 PM
Happy Cromsmas to you too 023  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: VonOttenheim on December 25, 2016, 06:25:30 AM
I would rather celebrate Cromsmas...   :::cheers:::
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 26, 2016, 11:21:46 PM
We're still working on visiting family for the holiday, but had a nice Christmas morning at home. This year I even got closer to receiving a gaming related gift than I have before, with an awesome retro themed Stranger Things t-shirt. ;)

(https://3.bp.blogspot.com/-3GbKbfQCf9Q/WGFd2Y1U7wI/AAAAAAAAEqY/79A-fH5_f2gpZ8e3ufkHzpfIu1yeHaPKACLcB/s1600/pixlr_20161225130058324.jpg)

For fun, we all got new "onsie" pajamas to wear for Christmas eve/morn. (I'm sporting a fuzzy wookie pelt.)


A week or two ago, I jumped on the opportunity to pick up a second hand set of Northumbrian Tin Soldier "Time Robbers." I loved these figures the second I saw them (earlier this year?) so even though I shouldn't have been buying myself gifts... I couldn't help myself. They arrived Christmas Eve, so that's also like a Christmas present... to myself. ;)

(https://1.bp.blogspot.com/-n70LI7hQFpc/WGFd15O2E_I/AAAAAAAAEqU/PWQOZxmQRsEWN00T25DJKnzRK1RwfgtGACLcB/s1600/20161224_154849.jpg)

Of course, this means I need to get the rest of the range, now. :)

Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: GamesPoet on December 27, 2016, 03:50:30 AM
I like those figures!
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 27, 2016, 04:22:21 AM
Well, they're very photogenic...

(http://images.mentalfloss.com/sites/default/files/styles/article_640x430/public/timebandits_primary.jpg)

 :-D
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: steveb on December 27, 2016, 04:50:58 AM
What a happy merry x'mas present/s.  I must obtain a set for myself now.  I cannot wait to see how you will paint and base them.  steveb

Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on December 28, 2016, 08:48:40 PM
Deadcember '16 is crawling to its conclusion...

Managed to sneak in a little more painting time last night and finished (more or less -might need a touch-up or two) the three skeleton heroes: Ennio Mordini, Renzo Avanti, and Richter Kreugar.

(https://3.bp.blogspot.com/-oPAdocbe37s/WGQLXr-t7nI/AAAAAAAAErU/NIyd5ebFChsOqrpOLv7ooySLadDQZ5wBgCLcB/s1600/3bone.jpg)

Also rebased this old figure, painted ages ago, to match my current stuff.

(https://2.bp.blogspot.com/-BZIX_5aT_Fk/WGH2MxvHoFI/AAAAAAAAEq8/2piklp9UAk4S8_tHRxVTr3hb3v7LbxLLACLcB/s1600/miniskel.jpg)
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on January 01, 2017, 11:02:26 PM
Year end hobby 2016 review & 2017 preview on my blog:

http://www.zerotwentythree.com/2017/01/2016-review.html
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Artobans Ghost on January 02, 2017, 12:38:59 AM
Great review/preview of 2016 2017.  Considering some of the obstacles you were up against I think you did a magnificent job with hobby handling / real life adventures. I remember your giant festival - a lot of fun.  Best to you this year !
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on January 09, 2017, 03:42:52 AM
Thank you! I think I may dedicate April to giants again this year.  :mrgreen:


Trailing a little behind the actual Deadcember is the Lord of the Feast, a great Warmahordes mini that I thought would look good with my Undeadish.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lotf01_zpstelngvb4.jpg)

At some point (later in the year?) I may return to painting some more of the Undeadish rank & file, critters, and characters that I still have waiting. I really wanted to get this guy done in Deadcember, though.

I also didn't get to the oldschool wight cavalry & hero that I had wanted to paint, but maybe I will do them soon too?


I also put some flock and a magnet on the base of the figure I got from the Oldhammer in the New World trade. Will have to get a shot of him in use/context at some point!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/swpwht16b_zps6g65zoug.jpg)


My desk situation wasn't working out, unfortunately. So I've fled to the only other space available, a table in the corner of the basement. Not sure if this will work out any better, but it's worth a shot. Still getting set up, but I took a break to paint the Lord of the Feast, above. I miss my old attic.  :-(

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/desk17a_zpssepbkdwg.jpg)
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Naitsabes on January 09, 2017, 08:44:19 AM
ouch, that basement looks a bit grim. you will not get distracted by birds or bees or... day light. but, maybe that means we get to see even more of these nicely painted miniatures!
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Shadespyre on January 09, 2017, 01:05:17 PM
Not as nice as your attic of course, but still a little workspace to call your own. Think positive! :)

Also, your basement is much tidier than my room I work in, which probably says a lot about me...
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Artobans Ghost on January 09, 2017, 01:07:51 PM
That's the new workshop of a genius ! Can't wait for some new creations. I love that crow on the dudes arm 👻
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Lateksimajava on January 09, 2017, 09:11:51 PM
Good stuff as always! I like the dead empire guy.

Any chance of getting a group shot of your undead?
Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: ZeroTwentythree on February 05, 2017, 05:38:51 AM
Not much in the way of painting lately. Most of the little time I've had has been put into some minis and a couple of toys that other people are still waiting on. I did sneak in one thing for myself, I put the final paint a dwarf who was over half painted for ages. A bit rushed looking, though, which is a shame since it's one of my converted classic models. I wanted some doppledwarfs to supplement the usual spear, handgun & artillery. Embarrassingly, I started these before the White Knight figures (which I need to get my hands on) were available -- if that's any indication of how slow the progress has been. The Marauder landsknecht dwarfs fall into an odd category of miniatures that I love, but hate to paint.

At any rate, here he is with some of the other conversions I've previously painted.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170204_232307_zps7gukonfu.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170204_232356_zpsqxvnbuou.jpg)



I'm still thinking about that Rogue Trader/sci-fi misanthropic pirate robot crew. I picked up a few angry/murderous looking robots from Effin Cool Miniatures today.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170204_173401_zps7jikewd7.jpg)


Speaking of Effin Cool minis, I also got a halfling for scale comparison. From left to right it's:

Citadel, Effin Cool, Westfalia, Marauder, Goblin Factory, Grenadier, a random goose. The base on the Effin Cool mini doesn't have the magnetic layer, so he will end up a little taller. A good match, in terms of size & style, for the Citadel, Goblin Factory, and Grenadier. Westfalia are a little taller with more natural proportions, and the Marauder halflings remain one of the two tiny ranges I've got (along with some of the really old Ral Partha -- which I've stripped and re-primed. So maybe I'll paint at least one of those up soon sometime in the next few years.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170204_173235_zps3qboqcun.jpg)


As I mentioned in my previous post, I've been busy with my new job, both in the office, and travelling to distant lands...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/pixlr_20170204234345805_zpseprwsnyb.jpg)


I was also happy that when I recently got back into town, we finally had a decent snow and I finally got to build an overdue first snowman with my daughter. We've been waiting for a decent snow for *years*. It was actually a little wet because it had warmed up a bit during the day, but we managed to get it all together. :)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170131_183118_20170204234323686_zpsil2fa43l.jpg)

Title: Re: Pandemonium Multi-PLog (Deadcember!)
Post by: Zygmund on February 05, 2017, 08:21:23 AM
Oh, snowman! Even though we live in Finland, we haven't yet built a snowman this year. A shame, since there have been three snows in the south already.

I put the final paint a dwarf who was over half painted for ages. A bit rushed looking, though, which is a shame since it's one of my converted classic models. -- --
(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170204_232307_zps7gukonfu.jpg)

What is the dwarf supposed to wear? His jacket, is it a wool slipover? The conversion is ace!  :-)

You mentioned Ral Partha Halflings. Do you mean those really old, 1979-1982? They're totally tiny! But also quite nice sculpts. I have hard time deciding what to do with those. They're about 3-year olds in 28mm...

-Z
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: Midaski on February 05, 2017, 08:54:02 PM
I really like the dwarf zweihander conversion - I have a few of the original marauder dwarfs that are slightly damaged and could be reborn like that.

Going back to your mention of Kings of War in November -what list are you using with your Marienburgers.

I have had a couple of games with the League of Rhordia - basically as an excuse to use halflings, but the human armies are very difficult to work the old Imperial Ogres into as there don't seem to be Large Infantry listings. ( I have added some of the Westfalia ones to my collection recently and they work quite well).

I suppose I might need to try some form of alliance, but then you probably need more than the single unit or two I want to take.

I suppose the idea of the small halflings combining with large Ogres, and leaving out the middle size humans is possibly entertaining. :engel:



The Foundry/Warmonger Ogres or Great Orcs vary a bit in size and work on 40mm bases, but are best kept separate from the old Marauder ones.

If I read correctly you have 6 of each sort (Imperial and Warmonger), so do you run them in 3s or 4s ?
 
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: ZeroTwentythree on February 06, 2017, 05:12:08 AM
I really like the dwarf zweihander conversion - I have a few of the original marauder dwarfs that are slightly damaged and could be reborn like that.

I feel a little blasphemous, especially with the Bugman's champion. They were in excellent condition. I just chopped them up.


I really like the dwarf zweihander conversion - I have a few of the original marauder dwarfs that are slightly damaged and could be reborn like that.

Going back to your mention of Kings of War in November -what list are you using with your Marienburgers.

I have had a couple of games with the League of Rhordia - basically as an excuse to use halflings, but the human armies are very difficult to work the old Imperial Ogres into as there don't seem to be Large Infantry listings. ( I have added some of the Westfalia ones to my collection recently and they work quite well).

I suppose I might need to try some form of alliance, but then you probably need more than the single unit or two I want to take.

I suppose the idea of the small halflings combining with large Ogres, and leaving out the middle size humans is possibly entertaining. :engel:

My only experience (those two games in Nov.) was with Kingdoms of Men. I used all humans. I'm going to try out the Rhordia list next time. I will have to look at the rules again, but I was considering floating between those two lists as my mood dictated, and maybe adding in some allied units of ogres, dwarfs, or whatever. Really, if allies are open, I suppose it's also OK to use the KoM list with halfling allies from Rhordia.


If I read correctly you have 6 of each sort (Imperial and Warmonger), so do you run them in 3s or 4s ?

I haven't yet. But when playing regular/open games, I'll just stick with the normal unit sizes. So the ogres will go in units of 3 or 6.

When I started thinking about solo games & such a couple years ago now (pre-KoW for me) I was looking at several other games (Hail Caesar, Legions of Battle, etc.) using basic unit sizes of 16 regular infantry or 4 big guys, with unusually small or large units scaled up or down from that standard. When I started getting interested in KoW I was thinking about using that as the basis for my own KoW solo games or games I host. So I would scale units down from 10 to 8, from 20 to 16, etc. They would lose 20mm of frontage, which would also help make better use of my 4'x6'-8" table. (I prefer larger tables
.) I hadn't really worked out how to handle the big guys, though. Using just 2 seems lame, even in an abstracted game. But its not like 3 is much better. So I was leaning towards "hordes" of 4 (down from the standard 6) but had also thought about sticking with the standard KoW sizes of 3/6/12 since it's all sort of arbitrary anyway and my alternate "footprint" for regular infantry isn't that far off.



Oh, snowman! Even though we live in Finland, we haven't yet built a snowman this year. A shame, since there have been three snows in the south already.


Out weather here has been strange the past few years. Additionally, we moved from one side of town (Cleveland, Ohio) to the other a few years ago, which actually has a major effect on snow due to the local geography. So we have rarely had much snow since my daughter was born. She's 5 and this year has been the first that we've been able to play in the snow.




What is the dwarf supposed to wear? His jacket, is it a wool slipover? The conversion is ace!  :-)

You mentioned Ral Partha Halflings. Do you mean those really old, 1979-1982? They're totally tiny! But also quite nice sculpts. I have hard time deciding what to do with those. They're about 3-year olds in 28mm...


I've painted my Empire stuff with the idea of buff jacket. It's a bit different than the historical use, but I wanted to break up the colors, add a certain amount of uniformity to my troops (in spite of the usual variety of colors, they almost all have buff jackets (if present), black caps, and white feathers,) and just liked the idea of a buff jacket even if that was from a little later period in the real world. I painted them a little darker, but I was trying to keep those "uniform" colors a little more neutral.

Below is one of the Ral Partha figures compared to some of the others. Looking at them lined up like that, I guess that it's not as much the height that stands out, it's the leaner proportions. That seemed like the trend with old Ral Partha stuff -- more natural proportions. Back when my friends and I first got into WFB (3rd ed.) one guy bought a bunch of the Ral Partha Condottieri for use in his Empire army (ahead of his time -- before Citadel switched Empire to the puff & slash!) but in spite of the beautiful sculpting, they looked like a completely different scale from the bulky Citadel & Grenadier stuff everyone else was using.

I still have a few RP halfling cavalry too. Even if I feel OK using the infantry, the cavalry are so tiny they will look strange. Like faeries riding horses the size of small dogs.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170205_193849_zpsus1cuidk.jpg)
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: ZeroTwentythree on February 11, 2017, 07:02:29 AM
I don't have the patience to wait for the bases. I've been scraping together time when I can (mostly at ridiculous hours of the night, when I should be sleeping -- like now) to finish a few of the little people. I'll post better pics once the bases are done and I look them over for final touch up's when I'm more awake...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170211_011859_zpsabqodgiv.jpg)

More details at... http://www.zerotwentythree.com/2017/02/short-on-patience-big-on-lead.html

Also... new giant to paint for my second annual Giant Month.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170211_012003_zps91ycfncv.jpg)
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: White Knight on February 11, 2017, 09:51:51 AM
I know that dwarf...  :-P
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: Artobans Ghost on February 11, 2017, 12:37:56 PM
Those little people are looking great and that giant seems to have a serene look to him - 'yes I'm going to knock your block off but I shall contemplate that particular action'
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: Shadespyre on February 11, 2017, 02:23:25 PM
Yay! I've got that Giant in my collection, he's a beaut, and quite a big one for a Ral Partha model of that vintage. "Paint all the Giants" remains on my to do list, as does "Paint all the Dragons" and "Paint all the 1983-4 Pre Slotta C Series Citadel Minis with their names cast on to the bases" and... never mind.

The little guys look nice, bright and crisp as always. I'd point out that I think the halfling is holding his polearm strangely (for my money, it's a fauchard type weapon with the cutting edge on the inside of the curve) but most people wouldn't care and half the ones who do will disagree with me... ;)
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: GamesPoet on February 11, 2017, 03:50:03 PM
I liked seeing the Effin Halfling, and the paint job on him is cool! :::cheers:::
Title: Re: Pandemonium Multi-PLog (Dwarf, Halfling, Bots, Life...)
Post by: ZeroTwentythree on February 12, 2017, 05:51:21 PM
I just paint them, I don't sculpt them. ;) (Well, only occasionally sculpt them...) But that's good to know. Maybe he's about to give a taller opponent a shot to the groin with it?  :ph34r:


From left to right: Two previously painted Marauder dwarfs with spear, one freshly painted White Knight dwarf with spear (now available at TAG), one freshly painted Marauder dwarf with great sword, and one freshly painted, converted Marauder dwarf (swapped spear with greatsword.)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170212_013418_zpsucixvslu.jpg)




Also, the finished hobbit from Effin Cool, along with my first use of some new tufts from Shadow's Edge Miniatures.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/efcl01_zpsazvoed4l.jpg)



I also primed & base coated 15 of the Westfalia halflings yesterday!
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 13, 2017, 05:39:48 AM
I've started painting up some Westfalia hobbits. 16 figures. 13 crossbow, 1 gunner, and the wizard & apprentice. I think I've hit a turning point in my painting "career": I don't think I can paint the eyes.

I mean, I *can*. And I may paint the apprentice's eyes. But for most of the rank & file they're just too damn small. That's a good thing, in terms of the sculpting proportion & scale. Beautiful figures. But I don't generally paint eyes on 15mm figures, and although these are still a bit bigger than that, I don't think I'm willing to invest the time in it. My own, actual, functioning human eyes are aging. I'm in my mid 40s and I've recently been experiencing some changes in my eyesight (and general eye health, which I won't go into) and I've been trying to just take it as part of the natural aging process and not freak out too much. I did paint the eyes on the sample figures I got from Westfalia last year. I can actually see the eyes on these hobbits just fine, and my hands are still steady enough to do it. But as my time shrinks and there is some extra focus (haha) required to do these details well, I think I'm going to pass on painting eyes on some 25/28mm figures for the first time in my life. I know a lot of people don't bother, even on the human sized figures. And I understand and appreciate the logic behind that, especially in the greater context of what we see at various sizes & perspectives, and the representation of that in any art form.  But I've always prided myself on doing a decent job with eyes, and always painted them. Until now.


I've run into a bit of a paint problem. There are a few off-the-shelf paint colors that I can't live without. I sometimes get a bit OCD about this, and go on epic quests or start hording paints in order to stay supplied One is a sort of dark burnt sienna color whose use evolved from an old Poly S color, which I then found a good equivalent in Ral Parha's (I think) Minotaur Fur Brown, briefly I may have used a Citadel color, but then switched to a Vallejo Game Color equivalent. I can't read the label of the almost empty bottle in front of me, but looking online maybe it's Pestilent Brown? Sort of frustrating, because I need more. I am literally stretching the last bits of paint & pigment as far as I can. But I don't really have any good options (that I am aware of) for buying Vallejo locally. I've been trying to find more accessible alternatives but that has not worked out. I now have an Imperial ton of brown paints of various shades and qualities. I'm on the verge of just trying to mix my own. Like I said, it's sort of like a burnt sienna... but not quite. It's darker, but still retains that subtle reddish color that gives it a great touch of warmth.

I've also been thinking about my plans for the Year of Gaming (aka my mid-life crisis, gaming style, in 2021 ;) ) and have some thoughts. Our new house isn't really a great space for gaming. But one of the trade offs we made with the small house, is a larger yard than our previous homes. And our garage is pretty clean and has, thus far, been unused (by us) for cars. So maybe I could try inviting some friends over for some Garagehammer in the summer. Long day of gaming, cook out on the grill, etc. My table tops are already stored in the garage rafters at the moment. I'm even tempted to make one or two more in order to accommodate larger games. If they're going to be out there, I may as well take advantage of the space, right? Especially if I want to try some all-day gaming. So... just something else I'm thinking about while hoping to get back to some sort of gaming ASAP.


Oh, the drama of a dedicated lifetime miniatures painter. ;)
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Shadespyre on February 13, 2017, 06:23:48 PM
I don't paint the eyes on my rank and file troops, only on character models or skirmish models. Many of my older (Empire) models have terrible eyes that I need to repaint - frequently a model looks worse with bad eyes than with no eyes painted. I can easily spend 1-2 hours painting and repainting eyes on a character model, who really has that time? And yes, the eyestrain is a factor. So leave them. See how it feels, You can always go back and paint them in later if it really bothers you.  :icon_eek:

I stockpiled Foundation paints when they were withdrawn from sale, but I know they won't last forever. It's a problem. I have ended up hand-mixing the turquoise for my Space Marine army because new pots of paint don't match the 25 year old pot I painted the first few units with. Definitely a lesson to learn there... chances are the dregs of the brown you are using won't look exactly like a new one anyway, sorry! :(

Garagehammer sounds wonderful, you need to do that just so I can be jealous of you!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 13, 2017, 07:16:20 PM
Yep, my eyes aren't what they once were, understand what you're going through, although my painting skills seem less than yours anyway.

I don't even paint 28mm without a magnifying lamp anymore.  When I go to the homes of my different nephews to spend time painting with them, I tote my magnifying lamp with me.  I can't stand what my figures look like when painting without it, and it is much harder to paint the figures without the bright light and magnification combo.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 14, 2017, 05:22:10 AM
So leave them. See how it feels, You can always go back and paint them in later if it really bothers you.


That's the plan. To be honest, they look pretty good. So I'm OK with it. I think I was just mentioning it because it's such a change from my old attitude. But I've been changing a lot of things up lately anyway. I'm all about the glazes and washes after being a dedicated layering & blending painter, etc. I think that I've been more open to trying new techniques, styles, etc. lately.


I stockpiled Foundation paints when they were withdrawn from sale, but I know they won't last forever.

I've still got two and a half more bottles of the old bolter shell bottle (the good ones, not the ones that dry out) Flesh Wash. WHen it went OOP, I bought up every bottle I could find because I had already been disapporinted when they switched from the old round bottle Flesh Wash (which I still think was better.) But in a weird twist of fate, I have found that I actually prefer the current Reikland Flesh wash.

On the topic of washes (and experimenting, etc.) I think I posted this months ago, but I've been playing around with making my own washes anyway, with acrylic inks, matte medium, etc. The GW washes are still nice to use, right out of the bottle though.

So leave them. See how it feels, You can always go back and paint them in later if it really bothers you.

I stockpiled Foundation paints when they were withdrawn from sale, but I know they won't last forever. It's a problem. I have ended up hand-mixing the turquoise for my Space Marine army because new pots of paint don't match the 25 year old pot I painted the first few units with. Definitely a lesson to learn there... chances are the dregs of the brown you are using won't look exactly like a new one anyway, sorry! :(

Garagehammer sounds wonderful, you need to do that just so I can be jealous of you!  :eusa_clap:


Garagehammer sounds wonderful, you need to do that just so I can be jealous of you!  :eusa_clap:

Jealous? I though you're crashing my Year of Gaming in 2021. I'm going to hold you to that. :wink:

In fact, I should try to make a serious attempt to meet & game with more forum folk. It was great meeting some "old online friends" that I had never actually met in person at the Oldhammer USA Day last year. Maybe I can try hitting up some of the HMGS East & HMGS Great Lakes conventions, Origins, etc. again in the next few years. (GP, you go to some of those lately, right?)


I don't even paint 28mm without a magnifying lamp anymore.  When I go to the homes of my different nephews to spend time painting with them, I tote my magnifying lamp with me.  I can't stand what my figures look like when painting without it, and it is much harder to paint the figures without the bright light and magnification combo.

I've tried magnifiers before, but have never cared for them. But I do think that brighter light has become more important. I've got a dual tube fluorescent that usually hovers just a few inches above whatever I'm working on anymore, and keep task lights at all of my work surfaces.

I wear glasses and have been near sighted since a teen. But I always wore my glasses while painting. For the past year or so, I have to take them off, though. I can still see very well close-up. I just need the lenses off and the figure about 8-10" away from my eyes.


We need an old man Imperial emoji here.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 14, 2017, 05:56:30 AM
For example, I should really start running some games at Con on the Cob and then trying to pressure people in to coming out and playing. http://cononthecob.com/

 :biggriin:
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: steveb on February 14, 2017, 08:02:15 PM
70 years and counting, I always use bright lights from 2 or 3 angles, (day style light bulbs) natural light also when possible. I always wear reading/magnifying glasses, I have different strengths depending on how I am doing on that particular day.  arm/elbow/hand rests for steadyness.  good quality brushes that can load up with paint so that I do not have to shift vision back and forth dipping or load paint as often. and the real secret is eyes and all in the morning, details in the daytime, blocking colors in the evening, bases late at night. priming on the days when I fell crappy  or cannot focus.  I hope this helps,     steveb
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 14, 2017, 08:12:21 PM
There are folks that seem to have issues with magnification, and initially it took me some adjustment, but now can't do without it.

I agree with Steve B's assessment of when to paint what, not that I follow it. :icon_lol:

I've noticed that painting is better for me in the morning, ok in the afternoon, and it is much harder in the evening.  It seems like mostly mental tiredness, yet suspect that my eyes are physically less tired in the morning as well.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: King on February 14, 2017, 08:51:21 PM
I echo your painting problems with regards to eye focus.  I have that problem too and am finding my painting to be somewhat crappy because of it lately (well crappier than it used to be anyway  :roll:).  I am trying magnification and lights...well the good white lighting I really cannot do without but magnification is causing problems with depth.  I cannot fathom the depth correctly and it is causing a mess  :|   It is good to know that these are common problems as one ages though.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Von Kurst on February 14, 2017, 11:40:48 PM
I have been having similar problems for years.  This year the diagnosis was cataracts, so I can get an operation....
 
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 17, 2017, 05:29:15 AM

Thanks for all of the replies. Interesting reading everyone's experiences in aging in the hobby.

I still feel like I'm painting well enough. It's just requiring a change in habits. As far as the maginfiers, I gave up on them pretty quickly the few times I tried. I had problems reconciling my hand movements with what I was seeing and lost patience with it right away. I may give it another try someday, but at the moment my vision up-close is still pretty good. It just takes a minute to adjust, and I can no longer do it with my glasses (which are for seeing far) on like I used to. (Painting is not the only thing... I take my glasses off to read fine print, etc. now. as well.)



No painting updates, but...

Starting to write down more concrete info for my long term campaign project. Inspired after finally starting to paint up my Westfalia halfmen (and a painting & collecting a handful of other hobbity folk) I've taken my first shot at a hobbit-centric WFB3 list...

http://www.zerotwentythree.com/2017/02/scrobbleton-jackrabbit-trading-company.html
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Shadespyre on February 18, 2017, 12:28:33 PM

Garagehammer sounds wonderful, you need to do that just so I can be jealous of you!  :eusa_clap:

Jealous? I thought you're crashing my Year of Gaming in 2021. I'm going to hold you to that. :wink:


Well, sure, but I probably won't be there for the whole year! ;)

On the vision subject, my anglepoise lamp has a magnifier but I can't paint under it, either. Quite good to see things that I'm going to hate when I take photos...
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 18, 2017, 04:00:10 PM
Starting to write down more concrete info for my long term campaign project. Inspired after finally starting to paint up my Westfalia halfmen (and a painting & collecting a handful of other hobbity folk) I've taken my first shot at a hobbit-centric WFB3 list...

http://www.zerotwentythree.com/2017/02/scrobbleton-jackrabbit-trading-company.html
More Althammer goodness there! :icon_biggrin: :::cheers:::

I like that there are five factions!  Gives plenty of room for different layers of creativity.  I downloaded your halfmen list, more for reading then using it, yet who knows, and I'm liking your use of the word Althammer because it seems to be more encompassing than something like Oldhammer.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 19, 2017, 02:01:32 PM

I've got some additions & changes I'm already planning on making to the list. Perhaps I was too hasty in posting it already. I just waned to see it all written (typed...) out so I could plan it out better. At any rate, v0.2 will be ready soon.



I've painted the first group of Westfalia halfmen for the Jackrabbit Trading Company (JTC.) These are the crossbowmen. I liked the idea of crossbows because it's a different take on halflings. It seemed to make sense, for some use, to me. Greater draw, range, power than bows or slings. Both of those will still have a place with scouts, rangers, militia, etc. But for the "professional" guard of the JTC, I'm going to use some crossbow troops.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170218_220737_zpsdbn2orgg.jpg)

If you look carefully, there is actually one with a handgun. I picked up some miscast figures from Westfalia, with the intention of using them for casualty markers. And I will. But I needed a few more figures for this group, and one of the supposed miscasts was a handgunner that I couldn't find any flaw on. So "Boomstick Bill" the hobbit joined the ranks. Bill's always got to do his own thing.

On that topic, I still wanted one more. So I picked a halberdier from the miscasts, reconstructed his helmet and side of his head (a couple of big bubbles in the casting) and then cut off the halberd and put together a standard. So once this guy is painted, he will join the above unit plus the first sample figure I received from Westfalia, giving me a unit of 16. Or two smaller units of 8. I regret not getting more crossbow hobbits, and if they become  available for general purchase, I would like a second batch.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170218_154617_zpsfsqgit0m.jpg)


Yesterday I received (another) package in the mail from Shadespyre. A small batch of the later Citadel armoured skeletons, to match the few I painted up in Deadcember. I knew they were on their way, so I also got hold of a sample pack of similar looking former Harlequin skeletons from Black Tree Design to see how they scaled up. In the photo below, there are three Citadel figures on the left, and three Black Tree figures on the right. Pretty close match!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170218_160843_zpsmvltfacd.jpg)
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Artobans Ghost on February 19, 2017, 02:40:13 PM
This idea is so freakin cool it's amazing. The JTC is a brilliant idea.  This goes with your fluff about the escorted shipment and possible internment of its guards an so freakin on!!! Edit : Still patiently waiting for next instalment but understanding the load you bare.
Sorry, I get a little excited with these great concepts 😺
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Zygmund on February 20, 2017, 12:59:02 AM
Liking the Half-Men! :::cheers:::

-Z
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 20, 2017, 01:21:09 AM
 :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 21, 2017, 05:50:36 AM
This idea is so freakin cool it's amazing. The JTC is a brilliant idea.  This goes with your fluff about the escorted shipment and possible internment of its guards an so freakin on!!! Edit : Still patiently waiting for next instalment but understanding the load you bare.
Sorry, I get a little excited with these great concepts 😺


Haha. No problem. I'm glad anyone's interested at all. It's really a long term thing, and I need to catch up on painting & try to organize some games.



I finished the converted pennon/standard bearer for the crossbow unit. I would still like to add a badge to the banner, but have not made up my mind yet. I may plan that out for various units when I get further into the project.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170221_001211_zpsbheum6fo.jpg)


A group shot, including the above figure and champion, the first sample figure from Westfalia. He's painted in different colors, but I will let that slide as a matter of personal choice by the Captain of the Crossbow.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170221_001521_zpsjcpha4nq.jpg)


Overall... great figures. Easy to paint & look great. Very happy with how they turned out, and I regret that I didn't get more. So at least one more unit this size is now on my wish list.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Shadespyre on February 21, 2017, 06:32:17 PM
Surely the badge of the Jackrabbit Trading Company will include a rabbit? This army needs rabbits, lots of them. Uncountable rabbits... what's the word I'm looking for...?  :icon_wink:

Looking good. Was going to suggest that Broomstick Bill should be the unit champion, but you've got that covered. I like how he stands out - perhaps all your Heroes dress to their own tastes?

(Glad the skellies arrived ok, that's a good match.)
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 21, 2017, 06:53:04 PM
Will the purple and white be throughout these JRT units?

My first 5 halfmen sent as samples way back are being clothed in aqua blue/green, and some sort of yellow.  These guys are swordsmen, and not sure yet how they're going to fit into my halfmen plans, and at some point these guys might become mercenaries or be a unit under some sort of household name.  I'm struggling with what type yellow to use, and plan on having some sort of badge as well, the latter perhaps in black & white.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Artobans Ghost on February 21, 2017, 09:39:35 PM
Surely the badge of the Jackrabbit Trading Company will include a rabbit? This army needs rabbits, lots of them. Uncountable rabbits... what's the word I'm looking for...?  :icon_wink:

Looking good. Was going to suggest that Broomstick Bill should be the unit champion, but you've got that covered. I like how he stands out - perhaps all your Heroes dress to their own tastes?

(Glad the skellies arrived ok, that's a good match.)

Maybe a hotpot with wild eyed rabbits trying to distance themselves from its cooks :)
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Novogord on February 22, 2017, 06:38:07 AM
These halflings look very good, I'm wondering how they would fit in my Mordheim warband.
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Midaski on February 22, 2017, 08:24:37 AM
These halflings look very good, I'm wondering how they would fit in my Mordheim warband.

Probably very well ........... at a lower level.  :closed-eyes:
Title: Re: Pandemonium Multi-PLog (...halflings...)
Post by: ZeroTwentythree on February 23, 2017, 05:50:24 AM
Haha,  :::cheers::: Midaski.


For what its worth, here's a comparison shot next to my usual scale reference. (I thought I someone had come up with a good name for him, but I can't remember.)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/minicomps/20170223_003543_zpsglxao1zz.jpg)

Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Novogord on February 23, 2017, 07:26:32 AM
These halflings look very good, I'm wondering how they would fit in my Mordheim warband.

Probably very well ........... at a lower level.  :closed-eyes:
:smile2:
My halfling warband will send some piglets at yours   :wink:

They seem a little smaller then the ones from White Knight and GW, or am I mistaken?
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: Midaski on February 23, 2017, 08:42:11 AM

They seem a little smaller then the ones from White Knight and GW, or am I mistaken?

You are  :engel:

Puffy clothing will make GW and WK ones look 'fatter'. 
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: GamesPoet on February 23, 2017, 10:32:39 AM
These halflings look very good, I'm wondering how they would fit in my Mordheim warband.
Probably very well ........... at a lower level.  :closed-eyes:
:icon_lol: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Dwarfs, Halflings...)
Post by: ZeroTwentythree on February 26, 2017, 06:43:05 AM

They seem a little smaller then the ones from White Knight and GW, or am I mistaken?

You are  :engel:

Puffy clothing will make GW and WK ones look 'fatter'.

Also these don't have the fat bellies of the former. Honestly that was part of the appeal of the Westfalia figures. Look at the LotR & Hobbit movies -- convincing hobbits, without every single one having a fat gut. Not that Tolkien describes them that way anyway. It's not just the gut, but a lot of the miniatures manufacturers make them look like slobs, spilling out of their clothing. In terms real people, there are plenty of bigger people who dress well and look good -- not wearing clothing designed for much smaller people. I mean, if every hobbit in the WFB world (or wherever) is rotund, don't you think they would make their own clothing to take that into account?


At any rate...


I've had a lot of questions about how I paint rust. So here's my two bits...


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/rustcomp_small_zpsskayfri7.jpg) (http://www.zerotwentythree.com/2017/02/rust-tutorial.html)

Seriously, go clicky on the linky and  visit the blog for a better photo and description... (http://www.zerotwentythree.com/2017/02/rust-tutorial.html)

(Link fixed!)
Title: Re: Pandemonium Multi-PLog (RUST... step by step)
Post by: ZeroTwentythree on February 26, 2017, 11:46:30 PM

Painted a couple more odd hobbits. I probably won't use the mounted guy for gaming, but wanted to re-paint him for nostalgia's sake.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170226_180213_zps1vxs8ljp.jpg)


And another ongoing hobbit comparison shot.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170226_180615_zpslpxk1qbg.jpg)

Left to right: Westfalia, Goblin Factory, Citadel, Ral Partha, Marauder, Effin Cool, and... ho ho, who do we have here on the right? Some upcoming figure(s) yet to be painted...? ;)


Since I've been painting short folk, I thought I would paint up my my favorite old goblin figure. I have/had a few others but I think they've all been traded off or given away. I'm keeping this guy -- it's my last one.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170226_180148_zpstnqvn2r5.jpg)
Title: Re: Pandemonium Multi-PLog (RUST... step by step)
Post by: Artobans Ghost on February 26, 2017, 11:52:16 PM
Love the shades of grey and green on that archer!
Forest goblin is great too. Would hav a hard time parting with that lol
Title: Re: Pandemonium Multi-PLog (Mad cows...)
Post by: ZeroTwentythree on March 12, 2017, 04:11:26 AM

Minotaurs, painted for the same person for whom I previously painted a few beastmen. Although I loved the beastmen, I'm not terribly fond of these plastic minotaur figures.

Probably won't be painting much more commission work for the foreseeable future.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/jhe/chaobeef_zps7kb48ckr.jpg)
Title: Re: Pandemonium Multi-PLog (Mad cows...)
Post by: Shadespyre on March 12, 2017, 10:27:19 AM
Moooooo?

I seem to remember these models being launched to a poor reception from the Beastmen community. The musculature is a bit crazy, and people find them hard to paint "realistically". I think these are rather good though, with a limited but bold colour palette. I love the contrast of the banner.

I assume the main limitation on commission work is time, the same as with all your projects? I'd also find it hard to paint minis I don't like (although - there are minis I do like which are still horrid to paint...)
Title: Re: Pandemonium Multi-PLog (Mad cows...)
Post by: Warlord on March 12, 2017, 10:29:48 PM
You did a good job of them, for what they are.
I was one of those people disappointed in them. I expected them to be hairy rather than fleshy, and i expected hooves rather than feet. I also didnt expect them to be $73 AUD for a box of 3, when i could buy a box of ogre bulls for $50. Those 3 things made me hate them.
Title: Re: Pandemonium Multi-PLog (Mad cows...)
Post by: ZeroTwentythree on March 13, 2017, 02:43:37 AM
Yeah, there's a number of reasons I don't care for the figures -- and I agree with those mentioned. The muscles and poses are the big ones. They also don't rank up. Long ago I got used to painting figures I didn't personally like. It's certainly less interesting, but not a real problem. Mostly it's a matter of limited time. I'm still going to do a few things -- I've got a few odds and ends to finish/add to previous army commissions, for example. But I'm going to try spending most of my time on my own projects for a while.

Speaking of which...

The Month of Marsh is upon us! Been busy with other things, so just finally squeezed in a little time this weekend to finish up these eight figures I had started last summer. Converted from Citadel plastic savage orcs, using my resin Fomorian heads.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/savfomor01_zpshszwnvsg.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/savfomor02_zpshwjskcqr.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/savfomor03_zpsxkyxrqjj.jpg)

They will serve as lesser Fomorian warriors, or regular Fimm for WFB.
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: steveb on March 13, 2017, 03:55:30 AM
wonderful fimir conversions! 5* rating    :::cheers:::  steveb
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: GamesPoet on March 13, 2017, 04:04:49 AM
I like the marsh bases as well! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: Rogers Kul on March 13, 2017, 03:35:19 PM
Wow! nice!!
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: Warlord on March 13, 2017, 10:53:19 PM
I really love these. Always have. Paintjob makes it right.
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: ZeroTwentythree on March 18, 2017, 05:53:23 AM

Thanks!!  :::cheers:::

Does it count as a St. Patrick's day thing to work on miniatures inspired by Irish myth?

I finished the the Troll Outpost swamp mercenary/Fomorian/Fimir.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170318_010442_20170318010919664_zpsdalrqmuq.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170318_010425_zpsmsygvbzj.jpg)


I've finished the sculpting work on the Reaper orc conversion. I happened to have one of my (very) few resin cast tails available, so I used that. The foot looks big in the photo, but I swear, it's not that far out of proportion IRL! Also prepped the four classic Citadel Fimir Fianna/Nobles. The guy on the left was originally mine back in the day, but had been converted to a champion of Slaanesh in the 3rd ed. RoC days, and had wings and a bright paintjob. At some point I gave it to a friend who was collecting Fimir because I figured that was a better use for it, and eventually it (along with the rest of his small but almost complete Fimir collection) made it's way back to me last year.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170318_010525_zpsagag56vw.jpg)

So that's what I will probably be working on next for the Month of Marsh!
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: ZeroTwentythree on March 26, 2017, 02:05:10 PM
This may be the end of what I can get done for the Month of Marsh... but we'll see. Maybe one last push still to come!  I have BIG plans for April, once again!  ;)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170326_012345_zpspchldxqa.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170326_013014_zpsc9xrvrnk.jpg)


I also based up the old Ral Partha figure I used for my rust tutorial. Sir Rusty is based on a 40x40 base, due to his wide stance.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170325_113301_zpspbasgdig.jpg)
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: King on March 26, 2017, 05:46:09 PM
Very nice.  023 can you give me a breakdown of the colors you used for your fimir flesh please as I like the tone and would like to imitate it for the few fimir I got?
Title: Re: Pandemonium Multi-PLog (Fimir & Sir Rusty)
Post by: scrubber on March 26, 2017, 09:56:42 PM
Those are very cool conversions. Is the head made from scratch or did you start off from something ?
Title: Re: Pandemonium Multi-PLog (Fimir & Sir Rusty)
Post by: Shadespyre on March 26, 2017, 11:33:25 PM
Ooh, more painted Fimir! Still in love with these guys, you've got a nice band of them together, now.  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Mad cows and the Month of Marsh)
Post by: ZeroTwentythree on March 28, 2017, 02:27:31 AM
Very nice.  023 can you give me a breakdown of the colors you used for your fimir flesh please as I like the tone and would like to imitate it for the few fimir I got?

I've been using a variety of different paints and some acrylic ink washes, and haven't been consistent. In fact, I'm still trying to figure out how I painted the first few figure (last year) so I can reproduce those colors myself! I will take a pic of all the paints & inks I've been using lately, if that helps.


Those are very cool conversions. Is the head made from scratch or did you start off from something ?

Sculpted from scratch. I cast a bunch in resin so I don't have to sculpt each time. I still do a bit of cleanup and putty around the neck on each one, though that's pretty easy.

I just started two heads for the big guy (going to sculpt two, then use whichever turns out better.) I start with a bit of wire, with the end curled to a tight "eye" so the putty doesn't slide off or rotate. Then a tiny ball or cone of putty to start things off. After that's cured, I bulk it up a bit and create a socket for the eye.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170327_182205_20170327182352475_zpsucr2ft0d.jpg)

After this I will add an eyeball. Then I will do the surface flesh, eyelids, etc. in a couple of stages. Then a couple more stages of details for the mouth, teeth, etc.


This is a pic of the first "prototype" figure I did, to see how the idea would turn out. Sculpted bits are grey, mini is white, and the weapon was built with white plastic sheet & tube (and a tiny bit of putty.)

 

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fmpro05_zps9wof1v3w.jpg)



Ooh, more painted Fimir! Still in love with these guys, you've got a nice band of them together, now.  :eusa_clap:

Group army (or at least what I've done so far) photo coming soon!  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Fimir & Sir Rusty)
Post by: Artobans Ghost on March 28, 2017, 12:14:26 PM
Bloody incredible! 👆
Ingenious work. Maybe you should do a kickstarter 023.
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: ZeroTwentythree on March 31, 2017, 04:40:30 AM
Haha. Well, I would need something worth kickstarting first.  :wink:


While waiting for the last Month of Marsh project to set up, I worked on this, which ended up more interesting (if somewhat difficult to photograph.) I've got a pretty well outlined story in my head about these...


"Trois"

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170331_002125_20170331003237829_zpsmmepey0m.jpg)

The hobbit on the left is from Reaper, the two on the right are from Westfalia. The paint on the mage was semi inspired by Dave Andrews Bretonnian mage from the Warhammer Armies (3rd ed) book. (Thus, the bleu cloak.)  :wink:
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: ZeroTwentythree on April 03, 2017, 12:23:10 AM
Since I had a few requests for a group photo of the warband so far...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/fomgrpa1200_zpsuuxtzspm.jpg)

Description and plans for expansion at... http://www.zerotwentythree.com/2017/04/fomorian-warband.html
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: Zygmund on April 03, 2017, 06:28:17 AM
Second breakfast, a cup of coffee in my hand, and browsing through the pleasant figures here and in the blog.  :::cheers:::

-Z
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: Warlord on April 04, 2017, 03:08:50 PM
I think the kickstarter could be heads and tails for savage orcs...
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: ZeroTwentythree on April 06, 2017, 05:08:58 PM
I would need to make some vast improvements in the quality of both the original sculpts and the resin castings.


I'm on a quest for half-orcs. I want them as mercenaries for various factions. The idea being they are effective, or at least adequate, but sort of a last-choice option. Sort of like employing pirates, bandits, etc. I've got some generally olsdschool aesthetics in mind.

Yesterday, I got a small order of one of the ranges I've thought worth trying. Black Tree's "Orcs of the Crimson Wave." https://eoeorbis.com/collections/fantasy/range_orcs-and-goblins?page=3

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170406_073236_zps8wqg93b5.jpg)

I also just discover some orcs from Scotia-Grendel. http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=221_222_46_203_204 I only care for the orcs & greater orcs.

Might be worth mixing in some humans, to, for those whose features favor that portion of their heritage. Or just human outsiders who have found common cause with the half-orcs. So I'd like to find some rough looking rabble, bandits, etc. too.
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: Midaski on April 06, 2017, 07:49:47 PM
I was going to suggest the Kev Adams mercenary orcs, but maybe they're a bit posh ?
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: ZeroTwentythree on April 06, 2017, 09:32:17 PM
Too orc-y. I want a look that's closer to human for rhe half-orcs.
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: Midaski on April 07, 2017, 07:16:33 AM
Oathsworn have a couple of females - a half orc barbarian and a cleric

http://www.oathswornminiatures.co.uk/Listing/Category/?categoryId=4555399&page=1&sortItem=0&sortDirection=0

Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 11, 2017, 03:34:54 AM
Will look into those, thanks!

My Big April challenge/theme is going slow. But I got a little work done...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/BigApril17b_zpsdf8tptwq.jpg)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: steveb on April 11, 2017, 04:43:22 AM
is the unassembled resin in the bag a forge world bone grinder?  steveb  oh...the giants look lovely, in a big ugly galoot sort of way.
Title: Re: Pandemonium Multi-PLog (Trois)
Post by: Zygmund on April 11, 2017, 06:40:24 AM
I'm on a quest for half-orcs. I want them as mercenaries for various factions. The idea being they are effective, or at least adequate, but sort of a last-choice option. Sort of like employing pirates, bandits, etc. I've got some generally olsdschool aesthetics in mind.

Old Grenadier had some, and at least Mirliton still sells them:
http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc (http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc)

These are better sculpts than some others in the Grenadier Fantasy Warrior line. They might still be a bit small, more in the 25mm or 28mm 'real scale' line. I can do a comparison photo, if you think you're interested.

-Z
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 11, 2017, 05:17:37 PM
is the unassembled resin in the bag a forge world bone grinder?

Nope. That's my recently aquired Otherworld Giant.  :biggriin:

http://otherworldminiatures.co.uk/shop/giants/bs5-the-otherworld-giant/

Long ago I won the older version of the Forge World giant. But that was before the giant collecting bug bit me, and I thought it was too ridiculously large, so I sold it off. Stupid mistake.


Old Grenadier had some, and at least Mirliton still sells them:
http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc (http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc)

These are better sculpts than some others in the Grenadier Fantasy Warrior line. They might still be a bit small, more in the 25mm or 28mm 'real scale' line. I can do a comparison photo, if you think you're interested.

I like the sculpts, but I've been looking elsewhere mostly because of the cost compared to most of the other options. I also wish there was a little more variety. (Though that seems to be a problem with every range I look at. I will probably end up mixing a lot of brands.)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: steveb on April 11, 2017, 10:34:58 PM
It is large, I hade to adjust a shelf for it to fit in my display.  I think I might try the otherworld sculpt also, does it appear to be well cast, like in few bubbles and little warpage?  steveb
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 12, 2017, 04:18:58 AM

Yeah... big mistake getting rid of that giant. I do like the current version. Maybe that will be next on my list now that I've got all of my "priority" big guys.

The Otherworld giant is pretty clean. Some mold lines & spots to clean up where the resin was poured. But no bubbles or major problems. Nice solid cast, and no clean-up out of the ordinary. Honestly, I haven't had any major problems with any of the big resin giants -- Otherworld, Ultraforge, Warploque, or what I can recall from that FW giant.

So...

Almost done with that Tom Meier Cloud Giant...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170411_235722_zpsw8ily1gy.jpg)


Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Warlord on April 12, 2017, 06:56:01 AM
Are there any giant models out there that look like:
1 - a decent cyclops
2 - a bit like the titan from Heroes 3?
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Zygmund on April 12, 2017, 02:41:53 PM

Old Grenadier had some, and at least Mirliton still sells them:
http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc (http://www.mirliton.it/index.php?cName=fantasy-2528mm-half-orc)

These are better sculpts than some others in the Grenadier Fantasy Warrior line. They might still be a bit small, more in the 25mm or 28mm 'real scale' line. I can do a comparison photo, if you think you're interested.

I like the sculpts, but I've been looking elsewhere mostly because of the cost compared to most of the other options. I also wish there was a little more variety. (Though that seems to be a problem with every range I look at. I will probably end up mixing a lot of brands.)

Looks like a company called Forlorn Hope sells these. Dunno if it changes anything, but for completeness' sake:
https://www.forlornhopegames.com/collections/half-orcs (https://www.forlornhopegames.com/collections/half-orcs)

They have the whole ex Grenadier catalogue. I'm confused as of who has the molds & the rights to produce what, and where. But purely as a customer, these seem to be cheaper than Mirliton, even if bought individually. Dunno about the postage.

-Z
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Midaski on April 12, 2017, 04:19:04 PM
I've bought some early Copplestone stuff recently from Gary at Forlorn Hope - really nice helpful guy.

I think sculptors or owners will sell old moulds off. Forlorn have old Copplestone halflings - North Star run the current Copplestone sales and have new halflings.  :engel:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 13, 2017, 02:26:31 AM
Are there any giant models out there that look like:
1 - a decent cyclops
2 - a bit like the titan from Heroes 3?


The only cyclopsesesesses I can think of are...

http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_abn_ftu_mbs_501_000
http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_abn_ftu_mbs_601_000
http://mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_abn_ftu_mbs_650_000

Or the cheap toy option (which I've been meaning to get)

https://www.safariltd.com/mythical-realms-cyclops-figurines-801829


I have no idea what no. 2 is referencing.





I forgot about Forlorn Hope. Prices & shipping look reasonable. I do like a lot of the Grenadier Fantasy Warriors stuff. Unfortunately, it looks like they are out of stock on the hand weapon half orcs, which is what I'm after. I may need to send an email and inquire...
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Warlord on April 14, 2017, 02:56:17 AM
The cheap option looks pretty good actually. If you get one, let me know...
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 15, 2017, 04:04:07 AM
They carry that line of toys at both of the regional craft store chains around here, and every time I am in/near one I look. For some reason they all have every other figure from that company -- fantasy or otherwise -- except the f'ing cyclops. We recently started an Amazon Prim subscription so maybe I should just order one now...

https://www.amazon.com/Safari-Ltd-Mythical-Realms-Construction/dp/B005EGBYNW/ref=sr_1_1?ie=UTF8&qid=1492228428&sr=8-1&keywords=safari+ltd.+cyclops

Or, y'know, because eBay hasn't cornered the market on stupid, I could order one at five times the price...

https://www.amazon.com/Safari-Ltd-Mythical-Realms-Construction/dp/B01LVVD6JJ/ref=sr_1_2?ie=UTF8&qid=1492228521&sr=8-2&keywords=safari+ltd.+cyclops

 :icon_rolleyes:

A friend got one and painted it up and it looked pretty good. I remember seeing one on someone's blog, too.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Shadespyre on April 16, 2017, 12:08:26 PM
Compared to dedicated wargames / RPG models they are basically giving those away, got to be worth a try!
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 17, 2017, 02:21:31 AM

Heh, only if it's the one at regular retail price.  :wink:



Finished the oldschool Meier cloud giant.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mcgiant-ba17b_zps1wxrzicq.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/mcgiant-ba17a_zps5yvmd9sv.jpg)

Making progress on the last metal produced Citadel giant, and the old C28 Citadel giant I have. They should be done by the end of my April challenge. As for the Warploque giant (not pictured)... it may not be April, but I plan on finishing him, even if it's not done til May.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2wipa-ba17a_zps4cooyal5.jpg)



When I first got into miniature gaming in my youth (Battlesystem, Chaos Wars...) it was difficult for my friends and I to find figures. Some of my first minis were from the Grenadier "Halfling Party" set that two of us split. In fact, I still have some of them. But today, a full box of nostalgia arrived in the mail!

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/hbbtprty_zpsargxakuc.jpg)


Off to Easter festivities with the family. Watch out for those eggs...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/personal/alieggsm_zps31vnysjz.jpg)



And because the forum hasn't been letting me post replies for the past day, I have a second update:


Snuck in some time to hide in the basement today (Easter) like a sneaky troll and finish up the old Citadel C28 giant. He was missing a weapon, so I sculpted him a new club. I was originally going to be satisfied with just one of these multi-piece giant, but I think I would like to get all three bodies.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/c28a1_zpsfavp5ydu.jpg)


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/c28a2_zpsdo0g9mfb.jpg)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: cjp on April 17, 2017, 02:55:19 AM
some nice looking giants.   :dry:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Shadespyre on April 17, 2017, 10:07:47 PM
Looking good, nice work on the tartan. Your BIG collection is definitely moving painting Giants up my to do list!

(It's a long list though, as you know!)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Doc J on April 18, 2017, 04:12:04 AM
The Fimm look awesome, its nice to see them in their full glory, saw a battlemasters Fimir yesterday and thought of you  :biggriin:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: GamesPoet on April 18, 2017, 12:39:43 PM
I had that box of halflings when I was younger.  Might still be hiding in my parents attic!

We had much fun with those figures. :icon_biggrin: :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 19, 2017, 04:10:04 AM
Thank you, all!


Looking good, nice work on the tartan. Your BIG collection is definitely moving painting Giants up my to do list!

(It's a long list though, as you know!)

The tartan was honestly a bit rushed. I've done better on smaller figures. But I'm still OK with how it turned out.

I think you've got another big (and scaly) collection that would probably be quite a sight to see painted!  :wink:


The Fimm look awesome, its nice to see them in their full glory, saw a battlemasters Fimir yesterday and thought of you  :biggriin:

Thanks. I don't actually have one of those! I even passed up the chance to get a bunch of them. I'm rethinking my decision now. I should at least have one, for completeness.  :icon_redface:

I had that box of halflings when I was younger.  Might still be hiding in my parents attic!

We had much fun with those figures. :icon_biggrin: :icon_cool: :::cheers:::

 :::cheers:::

We were playing AD&D and I picked up Battlesystem to play some big games. They were played on a friend's vinyl tiled basement floor. All the terrain was drawn out with masking tape like a topographical map and a few model train trees. We used the cardboard chits that came with the game, as well as the TWO lead figures. I really fell in love with the lead. I painted up those two figures (a knight and an orc) with my dad's Testors enamel paints, and we hunted down more: the box of halflings, a couple of Grenadier ogres, two generic super-heroes, and the Grenadier "Dragon of the Month" red dragon (or red dragon II?) and some Dark Horse miniatures were some of the first I remember. They were all the local comic book shop had. We cleaned them out & started seeking out more from wherever we could find them. Discovered gaming conventions -- mostly for RPGs -- but ended up playing in a big Chaos Wars game. Thus discovered Ral Partha, played Chaos Wars for a while. In the course of the Quest for Lead a couple of friends and I took a trip to a semi-distant (for a couple of young teens at the time) mall train & model shop where they had some boxed Citadel Regiments of Renown. Half of them were either on clearance or mis-priced. One guy got Skarlock's archers, another got the Skeleton Horde, and me -- flush with the profits of newspaper delivery -- I picked up everything else: Harboths & Ruglud's orcs, Imrick's & Bugman's dwarfs, and the Nightmare legion. One of the other guys (I think Skarlock) also spotted a bigass (compared to the other games) rulebook: Warhammer Fantasy Battles (3rd ed.) and bought it as well. Thus... we were hooked.

At least that's the hasty version. We played some other games, like Battletech & Car Wars, a well. And somewhere in there, I had started picking up White Dwarf alongside Dragon magazine too...

Damn, that's all like a century ago.  :icon_lol:

At any rate... fun times, and I still have most -- but not all -- of those original halflings. Some were mine, some were given to me by the friend I originally split the pack with. Just a year or two ago I stripped most of them with the intention of repainting. But it was always nagging at me that I was missing a couple of them. So it's good to have the full set again. I'm debating selling/trading off the duplicates, though.


Title: Re: Pandemonium Multi-PLog (Big April)
Post by: steveb on April 19, 2017, 04:57:30 AM
gaaggh! your memories made me think about when I started gaming in 1960, I bought Avalon Hill's boxed Gettysburg game and my neighbor and I converted it to play using little flat gray and blue plastic figures that we ordered from an add on the back of a comic book.  the infantry, artillery and cav were not in scale with each other but we were in hog heaven.  The first figure I ever truly painted was a Mexican soldier from the Davy Crockett Alamo set that came out (tyco?) at the same time that Disney released the movie.  My father's best friend was painting (using oil paints) set for his two sons as part of their Christmas gift and I bugged him with questions until he sat me down gave me a brush started me painting. that had to be in the mid fifties.  Boy time sure does fly.    steveb
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Shadespyre on April 19, 2017, 10:14:13 PM
Always love a bit of reminiscing! :) Steve, you truly are a treasure: "when I started gaming in 1960" indeed, a mere 21 years before I discovered D&D and Citadel miniatures! :D
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: scrubber on April 19, 2017, 11:27:13 PM
Liking your giant collect 023. Shame about Safari cyclops, nearly £16.00 in UK. I had those Hobbits, but mine came in a yellow box lid. Just to think I gave away all my D&D figures about 30 years ago.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Doc J on April 21, 2017, 01:52:47 AM
Thank you, all!


Thanks. I don't actually have one of those! I even passed up the chance to get a bunch of them. I'm rethinking my decision now. I should at least have one, for completeness.  :icon_redface:



I figure for sure you'd want the complete collection  :lol: I wanted one myself
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 21, 2017, 04:39:01 AM
 :biggriin: This is still my favorite forum. I love the mix of new, middle, and old gamers we have here.  :::cheers:::


Just to think I gave away all my D&D figures about 30 years ago.

 ::heretic:: ::heretic:: ::heretic::

(I did the same for a lot of stuff. Picking up a few old nostalgic minis here & there lately, like the hobbits, and even some of the oldschool AD&D books, too!)



Painted up the last of the metal Citadel giants, before they switched to plastic/resin/whatever.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lcg01-ba17b_zpsxbrodpxe.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/lcg01-ba17a_zpswvg4zoja.jpg)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Artobans Ghost on April 21, 2017, 12:22:14 PM
This guy breaks my heart. (Not in a bad way but I'll tell you later) looks mean and angry!
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: GamesPoet on April 21, 2017, 12:36:15 PM
I had that box of halflings when I was younger.  Might still be hiding in my parents attic!

We had much fun with those figures. :icon_biggrin: :icon_cool: :::cheers:::
:::cheers:::

We were playing AD&D and I picked up Battlesystem to play some big games. They were played on a friend's vinyl tiled basement floor. All the terrain was drawn out with masking tape like a topographical map and a few model train trees. We used the cardboard chits that came with the game, as well as the TWO lead figures. I really fell in love with the lead. I painted up those two figures (a knight and an orc) with my dad's Testors enamel paints, and we hunted down more: the box of halflings, a couple of Grenadier ogres, two generic super-heroes, and the Grenadier "Dragon of the Month" red dragon (or red dragon II?) and some Dark Horse miniatures were some of the first I remember. They were all the local comic book shop had. We cleaned them out & started seeking out more from wherever we could find them. Discovered gaming conventions -- mostly for RPGs -- but ended up playing in a big Chaos Wars game. Thus discovered Ral Partha, played Chaos Wars for a while. In the course of the Quest for Lead a couple of friends and I took a trip to a semi-distant (for a couple of young teens at the time) mall train & model shop where they had some boxed Citadel Regiments of Renown. Half of them were either on clearance or mis-priced. One guy got Skarlock's archers, another got the Skeleton Horde, and me -- flush with the profits of newspaper delivery -- I picked up everything else: Harboths & Ruglud's orcs, Imrick's & Bugman's dwarfs, and the Nightmare legion. One of the other guys (I think Skarlock) also spotted a bigass (compared to the other games) rulebook: Warhammer Fantasy Battles (3rd ed.) and bought it as well. Thus... we were hooked.

At least that's the hasty version. We played some other games, like Battletech & Car Wars, a well. And somewhere in there, I had started picking up White Dwarf alongside Dragon magazine too...

Damn, that's all like a century ago.  :icon_lol:

At any rate... fun times, and I still have most -- but not all -- of those original halflings. Some were mine, some were given to me by the friend I originally split the pack with. Just a year or two ago I stripped most of them with the intention of repainting. But it was always nagging at me that I was missing a couple of them. So it's good to have the full set again. I'm debating selling/trading off the duplicates, though.
My earliest gaming was chess, followed by board wargames from Avalon Hill and SPI, some 54mm AWI, Alamo, ACW, and WW2 figures, and then some Airfix Napoleonics.  In junior high I started with some basic D&D roleplaying followed by AD&D, slowly acquiring some 25mm figures from Grenadier and Ral Partha.  My painting started in 4th grade with the 54mm AWI doing a replica of the Concord North Bridge fight for a school project.  I used Testors and railroad hobby paints, and eventually some Citadel metals, too.  For the roleplaying we used graph paper for maps, GM having one, players slowly having it revealed to them on a different sheet.  In college there were various new games and systems experienced, but I then gave them up my last two years for focus on other things.  There are plenty of memories from those good ole days, much fun in playing and story creation, too.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Artobans Ghost on April 21, 2017, 12:55:27 PM
@GP - chess and then war games- same here. Avalon Hill Bliztkrieg with the pink and blue chits and AH submarine. Believe it or not, I just got rid of them last year except for the submarine board which I keep for Pirates. SPI games by the bucketload and of course a subscription. Learned more about military history in that period than anywhere else. You can still get 3 different versions of strategy and tactics still.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: carturello on April 21, 2017, 09:14:24 PM
Your pieces are very special and you have painted them really well!
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: GamesPoet on April 22, 2017, 03:07:24 PM
@GP - chess and then war games- same here. Avalon Hill Bliztkrieg with the pink and blue chits and AH submarine. Believe it or not, I just got rid of them last year except for the submarine board which I keep for Pirates. SPI games by the bucketload and of course a subscription. Learned more about military history in that period than anywhere else. You can still get 3 different versions of strategy and tactics still.
So as not to clutter up 023's thread here with more such discussion, I started this thread over here ...

http://warhammer-empire.com/theforum/index.php/topic,52098.0.html
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 26, 2017, 04:29:00 AM
Still working on the last two giants. No way I will get to the Otherworld giant (still in a bag) but I'm still hoping to finish the Warploque giant, and the freshly started Ral Partha frost giant. Shown here, WIP, for ridiculous scale differences. Made a lot of progress on Frosty. Added some more subtle washes to the big guy.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/2wipa-ba17b_zpsttlpo6pk.jpg)


While waiting for paint/washes to dry on those two, I (very) quickly painted up two test figures from the Disciples of the Red Dead Redemption, based on the same palette I used on the Undeadish. The idea being that they have similarly been enticed to/enthralled by the forces of undeath. But these are secretive urban cultists rather than full tribes converted wholesale.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dotdr-test01_zpsdjhzijg4.jpg)

I'm still considering giving them normal, if somewhat pale, human flesh instead of the pale grey flesh of the Undeadish. Another option is maybe adding some trim to the edges of the robes -- though I can always add that later.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 29, 2017, 04:37:35 AM

I think this is the last giant I'm going to get done by the end of April -- the Tom Meier/Ral Partha fire giant, which I thought made a nice frost giant...

(https://4.bp.blogspot.com/-CBgphz9Gc5A/WQQLtjJ2cGI/AAAAAAAAFPc/3F5rBgIRDr4BLjt_8DfH3UQ4N-WcXCWHACLcB/s1600/pixlr.jpg)

I'm still working on the (not quite "oldhammer" but it has that same sort of charm to me) Warploque giant. Going to continue painting him past April, probably a little at a time. Almost done with the washes on the flesh...

(https://1.bp.blogspot.com/-sZp8gls5OrY/WQQLtgOA6MI/AAAAAAAAFPY/JL1X9G09Sx83ao37EHoI3sVLFjvLLXn8ACLcB/s1600/wlq-wip-ba17-01.jpg)

Rambling about these and more on my blog.... http://www.zerotwentythree.com/2017/04/one-more-giant-down-one-to-go-and-beyond.html

Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on May 02, 2017, 02:18:48 AM


Here's what I managed to get painted for Big April '17:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ba17-050117_zpsfouiiaya.jpg)

And a showing off progress shot of my painted giant collection so far....

Meat-giants...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/meatgiants050117_zpsokkyn273.jpg)

(I didn't paint the big Black Scorpion giant on the left.)



Skeletal giants...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/skelegiants050117_zpsw5lhce30.jpg)



And for the sake of completeness, my rat giant...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/ratgiant050117_zpsssdz1kpr.jpg)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Doc J on May 02, 2017, 03:01:53 AM
Thats an impressive collection of giants, real BFG stuff  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on May 03, 2017, 03:22:22 AM


BFG is on my Netflix list, but I still haven't watched it. I should remedy that.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Artobans Ghost on May 03, 2017, 05:35:47 AM
BFG was a really fun movie and now that I think about it, docj is right.  Just make sure the kids are with you as well as they will love it.
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: ZeroTwentythree on May 07, 2017, 09:52:54 PM
I quickly finished painting and based some of the undeadish cultists. They're mostly old Citadel Disciples of the Red Dead Redemption troopers, plus an old (chaos?) wizard, and one of the new "oldhammer" figures (this one from Ramshackle Games - bearing an "old hammer") I got at the last Oldhammer USA day. I thought the latter two would fit well with the unit, and I'm not disappointed!

I'm still in the process of painting the four command figures from the Disiples unit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dotdr01_zpsxfzbrpne.jpg)


I also got to play my first games of any sort... http://www.zerotwentythree.com/2017/05/game-day-disciples-wip.html
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Artobans Ghost on May 07, 2017, 10:37:52 PM
These guys are great! That hammer dude is a bit ominous 😺
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Doc J on May 08, 2017, 01:57:31 AM
They're all a bit ominous
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Von Kurst on May 08, 2017, 07:20:44 PM
Woot!  I've been waiting to see your take on these  :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: zak on May 08, 2017, 09:58:56 PM
oh wow never heard of these guys  :::cheers::: :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Gankom on May 08, 2017, 11:58:13 PM
They look pretty sweet!

Not to mention just how badass the army of giants is. The variety is great, although I have particular love for the two massive dudes in the back row.
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Victor on May 09, 2017, 10:58:32 AM
The cultists are looking great - Well done! Looking forward to the completed unit.
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: ZeroTwentythree on May 15, 2017, 05:19:39 AM
Thanks everyone!

I added the last few troopers to the cultists, plus an old Citadel cleric (front rank, to the right) who also seemed to fit as another champion. I still have a second Disciples command set, but don't know how soon I will paint them. Maybe just the standard bearer and musician? Looks like I can use this as either a medium-large unit, or split them into two smaller ones.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/dotdr02_zpsw6pve15o.jpg)

oh wow never heard of these guys  :::cheers::: :::cheers::: :::cheers:::

They're one of the early Regiments of Renown. Sort of version 1.5 -- after they switched from solid bases to slotta bases, but before the real "second round" of revised & resculpted RoR. There's some background on Stuff of Legends: http://www.solegends.com/citrr/1rr16redemption/index.htm

At one point (around when they were released) I owned just about all of the late 80s RRD RoR. (http://www.solegends.com/citrr/) I only have a few now. I have to admit, I'm tempted to try collecting them again at some point.
Title: Re: Pandemonium Multi-PLog (Cultists)
Post by: Shadespyre on May 15, 2017, 11:12:50 PM
Looking good, but that's not the cleric I was expecting...!  :icon_lol:
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: ZeroTwentythree on May 21, 2017, 03:56:53 AM
No? Curious as to what figure you were thinking of...


I posted in the themed monthly painting challenge thread, but will include this here too now that it's done. Halfling owlgryph! It's a metal Reaper figure, with the top half of the (tiny) dwarf rider swapped out for the top half of a Westphalia halfman. I swapped the halfling's sword for the dwarf's spear/lance, though, as I thought it was a more appropriate weapon.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/owlryph01_zps0tsiiimx.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/owlryph02_zps0oce0ud5.jpg)

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/owlryph03_zpsgtbfzak2.jpg)
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Shadespyre on May 21, 2017, 09:54:45 AM
This one...

(http://www.collecting-citadel-miniatures.com/wiki/images/thumb/7/76/CLE_02-08.jpg/111px-CLE_02-08.jpg)

But yours works better, and looking at it is surely a resculpt of the unit leader?!

The owlgryph is fantastic: yes, the eyes of course, but the plumage too. :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: King on May 21, 2017, 08:17:53 PM
023 I know this might be much to ask but can you please tell me about the colours you used on the plumage of the owl griff and how you went about painting it as I love the scheme lots and would like to copy it for a griffon I have... :blush:
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: rufus sparkfire on May 21, 2017, 08:21:17 PM
That owlgryph is fantastic.
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Zygmund on May 22, 2017, 06:38:30 AM
Joining the choir: the Owlgryph is fantastic!

The other figures too. You have a brisk pace with painting atm.

-Z
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Doc J on May 22, 2017, 02:56:17 PM
Owlgryph's seem better than griffons, would they be nocturnal?
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: ZeroTwentythree on May 23, 2017, 05:04:30 AM
This one...

(http://www.collecting-citadel-miniatures.com/wiki/images/thumb/7/76/CLE_02-08.jpg/111px-CLE_02-08.jpg)

But yours works better, and looking at it is surely a resculpt of the unit leader?!

I will have to take a detailed side-by-side look. They're at least very similar, same pose, aesthetics, etc. Much like the one you posted, which looks like an alternate trooper. I'll have to keep an eye out for one or two of him.



023 I know this might be much to ask but can you please tell me about the colours you used on the plumage of the owl griff and how you went about painting it as I love the scheme lots and would like to copy it for a griffon I have... :blush:

I'm not sure how much I can help, but I will try. I painted it a little more like a 2d painting or larger toy. I started with a light tan base coat (craft store paint - not sure which one, but I think it was a "light khaki") on the whole thing. Then using that same base color and regular white paint, I did a second coat of paint that used some wet-blending, some "overbrushing" of mixed paint (sort of like drybrushing, but not so dry and grainy) and partially (like most of the underside of the wings) just plain old "paint it all." Later I used washes in a style like wet-in-wet watercolor painting. I started with a custom mix of acrylic ink, water and matte medium, but also brushed into the still-wet wash with a few GW washes (I think either Delvan Mud or Earthshade, maybe both) as well as some of the original ink mix with a tiny bit of India Ink mixed for the darkest parts.

This pic is right after the wash(es) dried, but before I added any of the detail. I ended up not needing to do much highlighting after this.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/owlryph-wip02_zpsrkruaxss.jpg)

The black accents were just painted on with thin black paint. Not quite a wash, but thin enough that it did end up creating some highlights on its own. I did go back and add some highlights with black mixed with a medium grey.


Owlgryph's seem better than griffons, would they be nocturnal?

Hadn't thought of that, but now that you mention it, night raids seem like a cool idea, as do nigh patrols/defense.



I added one last RP Meier giant to my collection. I was trying to get it before "Big April" ended, but missed out. Still, it didn't take too long to track on down for a reasonable price.


(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/tmfg01_zpskrwuys16.jpg)

And a shot of the three RP Meier giants together.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/3tmg_zpsfwd3z6r1.jpg)

...so far. Should I try to get the rest? I think these are some of the best of his giants from that period.


General painting note... I added a thin blue ink wash (Superman style?) to the newest giants hair & beard, and
think it really helped give the black/grey a bit of life and extra punch & contrast!
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Doc J on May 23, 2017, 08:22:22 PM
Those giants look so relaxed  :lol:
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: King on May 23, 2017, 08:46:51 PM
Thanks 023.  Much appreciated  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Shadespyre on May 23, 2017, 11:06:45 PM
You should definitely get more of those old giants, because giants are *your* thing and so far I think I have more of them than you do ;)
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: Artobans Ghost on May 25, 2017, 12:36:15 AM
This has nothing to do with this immediate thread but as soon as I saw it I thought 023! 

http://www.blacksunminiatures.co.uk/product/death/
Title: Re: Pandemonium Multi-PLog (Halfling Owlgryph)
Post by: ZeroTwentythree on June 06, 2017, 01:19:10 AM
This has nothing to do with this immediate thread but as soon as I saw it I thought 023! 

http://www.blacksunminiatures.co.uk/product/death/

They have a number of great looking figures, thanks. I had not heard of them before.

I'm starting on my (first?) unit of half-orc mercenaries. These are sold as "Orcs of the Crimson Wave" from Black Tree. I think they're pretty close to my idea of half-orcs.

(https://3.bp.blogspot.com/-HL7GDgfV_lI/WTOU_hR9V5I/AAAAAAAAFao/urMSFabrz_8IStvkFeFmC3P7XaM0pxtWgCLcB/s1600/20170603_234644.jpg)

I'm going to try using a mix of skin tones. These are my first two experiments.

(https://3.bp.blogspot.com/-VYv7MybyHBE/WTTgMoLhIOI/AAAAAAAAFbE/p3JwUU-roUopFPl5uGc4RlcD_0aDmiXqgCLcB/s1600/horcpaint01.jpg)

The others I've been thinking about are these orcs (and maybe the greater orcs) from Scotia Grendel.

http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=221_222_46_203_204&sort=20a&page=1


The concept behind the half orcs is multi-faceted. One is that sometimes Marienbug gets very desperate for mercenaries. Another is a role as one of the most logical allies for the Fomorians/Fimir. Also, they're good for brigands or raiders in the Wasteland.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Artobans Ghost on June 06, 2017, 01:27:40 AM
Nice units! I like the brown toned skin colour. Very revealing.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: GamesPoet on June 06, 2017, 02:46:33 AM
I like the brownish (maybe orangish) skin tone as well.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on June 14, 2017, 11:39:49 AM

Very slow progress on the half-orc unit. Base flesh colors done, still have highlighting & details.

I think I need to come up with a name & background for this small mercenary regiment.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170613_225607_zpsk2ruvbny.jpg)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on June 20, 2017, 04:34:38 AM
I finished (almost) the two half-orcs I started with, because I wanted to see how they would turn out. Pretty happy with the results. Still haven't decided on a regiment name or emblem, but I do know I want red for what little color they have.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170619_235900_20170620000258840_zps7qxophqk.jpg)



Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Doc J on June 20, 2017, 11:06:34 AM
The paint job makes them look like true savages but still the kind of guys that you could reason with if you had to.  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 04, 2017, 04:41:51 AM


Slow progress on the half orcs.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170703_225804_zpstrnwwnwh.jpg)

As I've been painting them, I've been thinking that I'd like to add some more half-orcs of varying appearance and size. Initially I was thinking about some smaller half-orcs, but tonight it struck me that I might slip in one or two of the larger Tre Manor brutes that I like using for conversions/Formorication. So...

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170703_225903_zpsfm1yerpz.jpg)

Hard to tell from the pic, but he's noticeably larger than the rest of them. I took this pic with the big guy on a 40x40, but after cleaning him up and looking at him in the unit, I opted to glue him to a 20x40 base instead and it seems to keep a more consistent density in the unit. I may throw a second Reaper-Manor orc in there too.

So, I'm still on the hunt for other options. I've previously mentioned the Scotia-Grendel orcs (http://"http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=221_222_46_203_204&sort=20a&page=1"), but I think I will hold off on those for a unit of their own. They've got a different aesthetic, almost like an Ian Miller influenced orc. So I'd like to get a bunch, but keep them as a separate half-orc project.* As far as mixing with these, I think I will go back to Reaper for some of the old Bob Olley sculpted orcs. In fact, I think I may pick up a shaman, also by Olley, because I really like this figure...

(http://www.reapermini.com/graphics/gallery/4/02328_G.jpg)

I also spotted this half-orc while browsing the site, and I think she will end up in the unit too...

(http://www.reapermini.com/graphics/gallery/4/03215_G.jpg)

As far as some other, smaller half-orcs, I'm still wondering if maybe some of the old Asgard orcs might fit the role... http://www.thevikingforge.net/25mm-fantasy-orcs.html



*FWIW, I 'm getting further into the idea of creating specific mercenary companies or regiments rather than just painting figures and calling them "mercenaries" and being done with it. I'm OK keeping all the generic landsknechts I've got on that basis. But I think my new projects will all have more to them. So the current batch of half-orcs are getting a backstory developed as I paint, similar to the way I've been working on the Scrobbleton Jackrabbit Trading Company for the hobbits. This has a secondary effect of giving me an outlet for putting down some of the geography and cultural background that I've had in my head.

Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Warlord on July 04, 2017, 06:56:09 AM
Damn you 023. You are making me strongly consider buying a unit of these guys.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 04, 2017, 11:42:31 PM
Scale shot of the big guys, I've got two I can put in the unit.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/20170704_175411_zpscuodghs4.jpg)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Doc J on July 05, 2017, 12:20:54 AM
That female half orc is a great model, Ive been using mithril miniatures in my army to represent exotic mercenaries. Are there any lesser known races in warhammer? that half orcs would work for? I'd love to use some of these models. I really like your half orc regiment as usual your work is excellent.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 05, 2017, 03:31:53 AM
As in what stats, etc? When half-orcs were last seen in the game, they were pretty much like a variety of human mercenary. Assuming I play any games at some point, the exact rules will depend on the game, but for WFB I'll use the old mercenaries as a starting point. Here's part of the 3rd ed. half-orc mercenary list as an example:

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/Screenshot_2017-07-04-20-49-10_zps8wem6jxv.jpg)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Shadespyre on July 05, 2017, 06:42:12 PM
That regiment is coming together nicely, I think the few big'uns will look good in there.

Having a number of mercenary regiments, all half-orcs or not, with different backgrounds sounds like good fun. I'm interested in the origins of Warhammer Half-Orcs as a a race - in D&D they were individual mongrels often of unfortunate birth, in Lord of the Rings they are "bred" by Saruman, but neither origin really explains large numbers of them running around loose. Are there half-orc towns? Or just areas where humans and orcs mingle  freely? Or...?
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Darknight on July 05, 2017, 08:02:43 PM
Much of that background depends on what Orcs are. In LotR, they are broken elves - and so are, essentially, Dark Elves in the WFB setting. They can breed with humans - they are genetically compatible (although such terms would not be used, of course).

If that is the case, then ostracized individuals could gather together and communities could grow up. Perhaps they breed prolifically.

If Orcs are a fungoid/mammal symbiote, then a human being infected with the fungus could be a "half orc" and so the communities are the result of infection or eating particular things.

It might also be that "half-orc" is less precise a term than we think - it could be a whole mis-mass of ostracized individuals of various kinds and lineages which band together for protection.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Doc J on July 05, 2017, 10:38:11 PM
Much of that background depends on what Orcs are. In LotR, they are broken elves - and so are, essentially, Dark Elves in the WFB setting. They can breed with humans - they are genetically compatible (although such terms would not be used, of course).

If that is the case, then ostracized individuals could gather together and communities could grow up. Perhaps they breed prolifically.

If Orcs are a fungoid/mammal symbiote, then a human being infected with the fungus could be a "half orc" and so the communities are the result of infection or eating particular things.

It might also be that "half-orc" is less precise a term than we think - it could be a whole mis-mass of ostracized individuals of various kinds and lineages which band together for protection.

Are there any other species in fantasy that arent already represented by existing mini's? As ZeroTwentythree posted they did exist in fantasy what happened? I really want to add a detachment of them in my army, they would make great exotic mercenaries.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Shadespyre on July 05, 2017, 11:37:50 PM
What happened? They got simplified out of existence. Or at least, out of gaming significance, which is the same thing. They went the same way as Gnomes; Zoats; Estalians, Tileans (and other lesser old world nations); the Norse (as opposed to Chaos Marauders); Nippon and Cathay; Chaos Centaurs; Ogres (for a couple of editions); the previous interpretations of Lizardmen, Troglodytes and Slann; Pygmies; Amazons... even Halflings and Hobgoblins got relegated to other people's cannon fodder. Oh and Chaos Dwarves... but I always loathed Chaos Dwarves as a concept and I'd be happy to see them wiped from the records ;)

It's not illogical - some of the "main" races were already unpopular as models, and as the Citadel Miniatures range moved from RPG / D&D models used for Warhammer mass combat to models made specifically for Warhammer mass combat, a cull was inevitable. How many options for "good guy with crossbow" or "bad guy with axe" does a game really need? Individual army books gave more scope to develop the character of races and armies, with heavier stereotyping and less overlap.

A shame, because the Warhammer Armies book 023 uses is in many ways the zenith of Warhammer army design.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 10, 2017, 04:56:14 AM
Individual army books gave more scope to develop the character of races and armies, with heavier stereotyping and less overlap.

This is one of my two biggest complaints about the move to the individual army books.

A shame, because the Warhammer Armies book 023 uses is in many ways the zenith of Warhammer army design.

I think 3rd edition in general was the zenith of the game. For smooth play-ability, I have usually said I would prefer the 6th or 7th edition rulebooks (without 7th ed. army books.) But I'm starting to rethink that. 6th & 7th were good for those quick 2 or 2.5 hour tournament games, or pick-up games at the local store. But 3rd ed. was like investing 4 hours into a detailed battle that was as rich and rewarding as a good RPG session. Which is probably why WFB3 appealed to my friends and I over the other games we tried at the time. We were RPG people drifting into wargaming, and WFB3 was the best fit.


I agree with Shadespyre that it was inevitable. More from a business/efficiency standpoint. To become the popular giant that it was, Citadel/GW had to streamline & simplify. But I think it was also the nature of the gaming community. As the popularity grew, and as WFB drifted into the competitive/tournament domain rather than the original RPG/narrative domain, it's what the larger market wanted. I remember not that long ago reading plenty of rants about why Bretonnia & DoW were unnecessary because there was already a "human faction" in the game. That's "the meta"  ::heretic:: talking. Stats. No regard for fluff.  So I guess their death was also inevitable from the standpoint of the growing tournament obsessed, "official miniatures only," metal-fanatics too.

ON to the new...

As you can all see, I am yet another victim of the Death Throes of Photobucket. So for now I have a decent backup plan for new photos, and will be looking for alternative options for new, flexible image hosting. To be honest, this is not unexpected, and I'm surprised Photobucket is even still around. At any rate, I still have a lot of my old photos and entries available on my blog at...

http://www.zerotwentythree.com/

SO... on to what I've been doing. Well, if you clicked that link above, you are probably up to date.  ;) But for the LAF rundown...

Travelling for work, but finally painted a little. More half-orcs. I decided to mix a few of the (unaltered) Tre Manor orcs into the unit as larger "brutes." These were originally slated for conversion fodder for the Fomorians, but I think I will be getting Bones versions of them when the KS reward arrives. To be honest, it is a relief to be able to use them as-is. I think Manor's orcs are some of my favorite current minis -- or ever. Tragically they don't quite fit into my own theoretical campaign/gaming plans. But I am finding ways to make them fit. Too well sculpted not to use in some way or another!

So, as far as the new two "half"-orc recruits go, added here to the Black Tree core of the mercenaries...

(https://2.bp.blogspot.com/-LkFxsGOFp40/WWL4ZkHVEZI/AAAAAAAAFfk/Qx19mRT0WfAWBsE212ObnpLOD8JS4XM_ACLcBGAs/s1600/20170709_233113.jpg)


(https://1.bp.blogspot.com/-cN495fgQ6P8/WWL4ZuYT7zI/AAAAAAAAFfg/C1W5H2xBK08n2X99i0bTdYlk2PbZYbXhACLcBGAs/s1600/20170709_233152.jpg)


(https://2.bp.blogspot.com/-we5QaStPi2o/WWL4ZvYi_KI/AAAAAAAAFfc/H5aeU8RE4dM9vPAnfVGXK0LGlA-IfcTEQCLcBGAs/s1600/20170709_232629.jpg)

I think they fit well! Larger than the average trooper, but not really out of scale. More like a believable diversity of troops. I think they're a good fit in stylistic terms as well! I'm hoping to do the same with a few smaller figures.

Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: GamesPoet on July 10, 2017, 12:47:40 PM
They look good together like that! :icon_cool:  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Doc J on July 10, 2017, 01:20:25 PM
I appreciate your insight into the various editions of the game, and your half orcs look great, they have really inspiried me to add a exotic mecenary regiment into my army even if its just humans from a different manufacturer.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Artobans Ghost on July 10, 2017, 01:44:18 PM
Can a half orc be a warrior priest? Likely not but that one with the sheild and straight sword has the look and feel.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 16, 2017, 06:41:31 AM
In the old list, they could have a shaman. I have what appears to be an awesome figure to use for that on the way.

I'm also getting increasingly interested in more varied mercenary units. Not sure what's next, but I'm sure I'll be doing more.


A few more half-orcs done. Just five more left -- including the three command figures. Plus I need to do a banner (and maybe go back and paint designs on the shields.)

(https://1.bp.blogspot.com/-Y0G7Kwh_qvY/WWr3AKrYc4I/AAAAAAAAFgQ/6WwmS0pgAd84fMIlAvwKtYv3Iz37BWnhACLcBGAs/s1600/20170716_010854.jpg)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Artobans Ghost on July 16, 2017, 08:00:25 AM
These guys are great!!
I can actually see them with round bases too (!!??⚔️☠️)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: ZeroTwentythree on July 16, 2017, 09:03:20 PM
Thanks!

Done with Rotghar's Headhunters -- the half-orcs -- other than adding a standard and possibly some insignia on some of the shields. So... I guess 98% done?

(https://2.bp.blogspot.com/-Q57cYBjwhhE/WWw1BA5bDqI/AAAAAAAAFhA/PgY8mpA-NY8Iaz0phBWU-TwXc3v4xdOzQCLcBGAs/s1600/horcsf01.jpg)
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Warlord on July 16, 2017, 09:12:58 PM
They look really, really good 023.
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: GamesPoet on July 17, 2017, 05:59:47 AM
Well done! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Half-Orcs)
Post by: Shadespyre on July 17, 2017, 03:41:13 PM
Very, very nice! And with a name and all, too. Looking forward to more mercenary mongrel mixtures  :eusa_clap:

Re Photobucket, I have a stay of execution until August 2018 as I'm already a subscriber (at the lowest level). Are you now posting images from your blog or something like that (my grasp of these things is limited)? Maybe this is the impetus to start a blog that I've always lacked?
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: ZeroTwentythree on July 19, 2017, 08:02:03 PM
Very, very nice! And with a name and all, too. Looking forward to more mercenary mongrel mixtures  :eusa_clap:

Re Photobucket, I have a stay of execution until August 2018 as I'm already a subscriber (at the lowest level). Are you now posting images from your blog or something like that (my grasp of these things is limited)? Maybe this is the impetus to start a blog that I've always lacked?


Yes, currently posting them from my blog, which is hosted at Blogger but uses my own URL. At some point I may just pay for some web hosting, so that way me & my images are portable and can be moved from service to service without breaking images at forums, etc. But for the moment, I appreciate the lazy convenience and portability of Blogger. I can log onto it from anywhere and post, without any special software or typing out a bunch of HTML & CSS tags, etc.


Speaking of...

I just posted a new blog entry that I'm not going to repeat here in its entirety. The gist is that I got my modest Bones 3 KS minis today, and couldn't wait to take some comparison pics with some of the other figures they will be used with in my collection/projects.

Full deal is here:

http://www.zerotwentythree.com/2017/07/load-o-bones.html

But as a teaser, here's a pic of the my favorite from the bunch, the awesome horror that is.... GOREMAW!

(https://2.bp.blogspot.com/-ITrPzsADRik/WXAIPanrTtI/AAAAAAAAFiA/NdCPe54cu54SzH9vDph5ST1O_G5jaa8xwCLcBGAs/s1600/goremawcomp01.jpg)


GOREMAW!













GOREMAW!

















I can't stop saying it. I'm going to change my own name to.....
















GOREMAW!
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: Gankom on July 21, 2017, 10:24:33 AM
I also got Goremaw! (And a bunch of bones 3). I'm really looking forward to having him devour the enemy. Can't wait to see how you paint it!
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: Shadespyre on July 21, 2017, 02:50:51 PM
I hope I'm getting one! I think mine'll get painted purple, if so. Though sand worm or frost worm are also tempting...
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: ZeroTwentythree on July 21, 2017, 07:26:47 PM
Sounds like you need two more worms.

Luckilly, Reaper has you covered...

Frost...
http://www.reapermini.com/OnlineStore/frost/sku-down/77183

Purple...
http://www.reapermini.com/OnlineStore/worm/sku-down/77006
http://www.reapermini.com/OnlineStore/worm/sku-down/03009

And.... "other"?
http://www.reapermini.com/OnlineStore/worm/sku-down/77375


I'm still thinking about mine. I'm thinking sort of dark/purple/red/black something, maybe.
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: Gankom on July 21, 2017, 08:40:33 PM
I've been leaning towards a more 'fleshy' colored one. Like a giant worm from dune. Outside is normal fleshy and brown colors, with inside the maw being real crimson red and stark white teeth.
Title: Re: Pandemonium Multi-PLog (Dem Bones, Dem Bones...)
Post by: ZeroTwentythree on July 21, 2017, 09:10:10 PM
Ooh, instead of fleshy brown, you could do extremely pale and contrast it with that red mouth. Not exactly like tube worms, but with the same sort of visual impact. Like https://en.wikipedia.org/wiki/Siboglinidae or http://c8.alamy.com/comp/AYRA3T/red-tubeworm-red-tube-worm-serpula-vermicularis-mediterranean-sea-AYRA3T.jpg

 :ph34r:

Title: Re: Pandemonium Multi-PLog (Half-orc Shaman)
Post by: ZeroTwentythree on July 22, 2017, 11:33:50 AM
Picked up the figure I want to use for a half-orc shaman. Another Bob Olley sculpt for Reaper. The issue I've run into, though, is that he won't fit on a 20mm base and barely fits on a 25mm base. He's tentatively on a 40mm. Not sure how I will ultimately base him yet.

Still not certain on colors, either. Quite a busy figure.


(https://1.bp.blogspot.com/-JpXEg26Nvq8/WXOXqiABh_I/AAAAAAAAFjA/T9yg40PMhuIIyRuQyIc470gQOL938U1cACLcBGAs/s1600/20170722_141025.jpg)

Well, I do have one paintng & basing idea...


Title: Re: Pandemonium Multi-PLog (Half-orc Shaman)
Post by: Fidelis von Sigmaringen on July 22, 2017, 12:58:27 PM
Would make a good Nagash - if you catch my drift...
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on July 30, 2017, 05:35:24 AM
If you mean like a young Nagash, then perhaps I do catch your drift.

Updates, of sorts....

(https://3.bp.blogspot.com/-x1WBRblps0s/WXbBd9F2MOI/AAAAAAAAFkk/HysN9teQdOURvFjGYyBod4s1Ymi8Pd_8wCLcBGAs/s1600/horcsham01.jpg)

Freed, the half-orc shaman. I've been working on a little fluff/backstory for him that may emerge at some point.


(https://4.bp.blogspot.com/-Cl8zx6N4mWM/WXk_gvSn1DI/AAAAAAAAFlE/Wmv9OAIe6OQYU-Fv_2K5N9rhrC2GHzn4gCLcBGAs/s1600/20170726_205606.jpg)

My next half-orc shaman... priestess or whatever.

I've been getting into the half-orc thing so much lately I'm thinking about picking up more from Black Tree. But I'd like some more variety too. It hit me that I'd love some half orc heads to put on various plastic kits -- Frostgrave, Perry, etc. to make some more near-human-ish minis. Since these heads don't -- as far as I know -- exist, I'm thinking about putting my own (very) modest sculpting & casting skills to the test.


For the moment, though, I have just speed-painted trial figures for two small units of scouts. Or should that be two units of small scouts? Whatevs.

(https://4.bp.blogspot.com/-vbM4cKvnHro/WXzNfa89E0I/AAAAAAAAFmA/IlFqrSZqIPghtJpdBCv8SQHzGAkhawACQCLcBGAs/s1600/20170729_135251.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: Naitsabes on July 30, 2017, 07:30:07 AM
speed-painted you say. Pfff, sure rub it in! I'd be happy if my guys looked like this.

Your affection for half-orcs is taking over a bit. No more of the fimir in the pipeline?
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: Shadespyre on July 30, 2017, 11:49:22 AM
Very nice.

Are the halflings wearing goblin skin shirts? That would be a turn around! ;)
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: steveb on July 30, 2017, 09:58:01 PM
nice! steveb

Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on July 31, 2017, 01:12:46 AM
Your affection for half-orcs is taking over a bit. No more of the fimir in the pipeline?

Sort of. I just got my Reaper Bones 3 KS reward, which included some of the orcs that I had planned on using for Fimir/Fomorian conversions. But you're right -- I should get back to some of the original projects I was planning, especially the one eyed swamp perverts. It's easy to stray from plans. The half-orcs were initially going to be an mercenary/ally unit. It just happened to grow to to plans for a larger force. :engel: For what it's worth, one of the major reasons I wanted them was as allies for the Fimir!

So... maybe after these two small scout units above, I will get back to Fimir/Fomorians?



Are the halflings wearing goblin skin shirts? That would be a turn around! ;)

Hah! Part of the speed painting process was sticking with a limited pallet of paints. I guess that looks a little odd. There is a little more variety in the hobbit units clothing, though. But I do almost like that idea. Last night after posting the pics I wrote out a little draft of the fluff for both units. The crux of it is that the gobbos moved into the area and started raiding settlements, and some of the hobbit victims formed a band to hunt them. That lead to an extended game/hunt of cat & mouse and the longer they spent in the wilderness, the more hobbits became almost as bad as the goblins -- demanding (or just taking) what they saw as just payment from whoever they pleased for their services in chasing the goblins away, losing some of the more civilized manners they started with, etc. Trophy taking might fit in. Actually wearing the skins of their rivals... not sure if that's one step too far.  :-D

Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: Shadespyre on July 31, 2017, 05:39:53 PM
Hee hee, not really a serious suggestion, just a gentle dig over the pitfalls of using a limited colour palette ;)

I think goblin skin shirts is a bit much even for slightly feral halflings. Teeth necklaces, looted weapons and so on seem more suitable. I like the idea of good halflings gone a bit bad, though.  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: GamesPoet on August 02, 2017, 03:05:28 AM
I like the Westfalia goblin! :icon_cool: :::cheers:::

Looking forward to seeing more.
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on August 04, 2017, 04:12:42 AM
Eventually I will post a bit of backstory about these two units. I'm increasingly fond of creating a narrative behind the units I paint. These were painted with the idea of two rival units of scouts. One a group of bandits who appear suddenly, raid small settlements, then slip back into the woods. The other a group hunting them.

The B.F.G., lead by the Notorious G.O.B.
Mostly Westfalia steppe goblins, plus a couple of old plastic classics I recently found, lurlking in the background. (The latter don't really fit aesthetically and may end up being used elsewhere.)

(https://3.bp.blogspot.com/-pIXOIVt_fD8/WYPuBX1PM0I/AAAAAAAAFmk/pp7n4ThrHOISbQ1PPaPbv1CgS5oovCcCwCLcBGAs/s1600/gob-bfg01.jpg)



Hawk's Blue Forrest Rangers
Black Tree Design minis, one of two flavors of halflings they sell.

(https://1.bp.blogspot.com/-A_GcHeGPRNs/WYPuD540PuI/AAAAAAAAFmo/agN0MBk9josJzIrjrtnw_gNe_yrliUB4wCLcBGAs/s1600/hwksct01.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: Sergeant Henry on August 04, 2017, 09:31:14 AM
Fantastic miniatures - looking great - well done! :eusa_clap: :eusa_clap: :eusa_clap:
... and yes  :biggriin: ... they need a backstory! :icon_mrgreen:
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: carturello on August 04, 2017, 09:52:30 AM
Wow, I love when someone make great paint job and tale a BG story, great work man!  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: GamesPoet on August 05, 2017, 02:12:10 AM
I totally love that goblin unit, totally! :icon_biggrin: :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on August 05, 2017, 02:23:00 AM
Thanks. Larger pic of the unit ranked up:

https://4.bp.blogspot.com/-eoXyV2cVDwE/WYToikAbTpI/AAAAAAAAFm8/kqXT3ns4OgAM9HsSi8uYpyWhk2dX8QJGwCLcBGAs/s1600/gob-bfg02.jpg
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on August 05, 2017, 07:17:30 PM
I've been wanting to get to work on the Westfalia halflings since I got them, but have been procrastinating (other than the crossbow unit) because of the bent spears & lances. So I finally tried hot & cold water (straight from the tap) to re-position one and it worked pretty well. Just straightened the goat knights lances and it was easier and quicker than expected. So... looks like hobbit's back on the menu boys!

(https://3.bp.blogspot.com/-8pFysQFyeQU/WYXjBST_xsI/AAAAAAAAFnw/SkJtWLPetU0tTiYrZFWi408E2vXPOoxowCLcBGAs/s1600/20170805_095236.jpg)





Pic's a little dark, but wanted to post it because they're an Oldhammer paradox for some - old, but blobby plastics! My friends & I never would have gotten nearly as deeply into WFB if it wasn't for the Fantasy Regiments and Skeleton Army/Horde boxes when we were young. The armies in our group and at the two area game stores also reflected this. Almost everyone played armies that could be bulked out with a couple units of plastics.

I recently got these two goblins and a few of each of the others in a box of stuff I won on eBay, and it's a fun bit of nostalgia.

(https://4.bp.blogspot.com/-mrd77f3vccI/WYXjTKzNrLI/AAAAAAAAFn0/dglEL6NFlRoRHANShoyy0Q7_CcOdkSm0ACLcBGAs/s1600/20170805_095218.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: carturello on August 05, 2017, 07:52:32 PM
I admire your geen skin tone, how colors you use?
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: ZeroTwentythree on August 13, 2017, 05:22:27 AM
I admire your geen skin tone, how colors you use?

Cheap US craft paints. Americana brand. I forget the exact colors, but something like Dark Avacodo, Light Avacodo, etc. But I also use a thin black wash to start it off sometimes....  :|
Title: Re: Pandemonium Multi-PLog (Wight Riders)
Post by: ZeroTwentythree on August 13, 2017, 03:04:18 PM

Finished a rushed paint job on this unit of old Citadel wight/skeleton cavalry. They were a rare eBay win, and they were (are) in somewhat rough shape -- but the price was unexpectedly reasonable.

(https://3.bp.blogspot.com/-5mzzsDastpg/WY_D6He3amI/AAAAAAAAFpI/erZ3PaHPX8IY8ILZAxxclF1giD2CVGyDACLcBGAs/s1600/20170812_141049.jpg)
Title: Re: Pandemonium Multi-PLog (Wight Riders)
Post by: carturello on August 14, 2017, 12:11:25 PM
I love follow your topic, It 'a mine of beautiful models to be admired
Title: Re: Pandemonium Multi-PLog (Wight Riders)
Post by: ZeroTwentythree on August 21, 2017, 01:57:11 AM
I love follow your topic, It 'a mine of beautiful models to be admired

Thank you! That's such an awesome thing to read!  :::cheers:::


I've been working on prepping both Hobbits and Fomorians/Fimir. Unthinkable, but I ran out of slotted cavalry bases -- so the goat riders are temporarily on hold until I can get some.

I've also made a marshy dead giant terrain piece, and finally based the giant snail (shown with & without rider.)


(https://3.bp.blogspot.com/-Q-YKLqGJTs4/WZo5zochpyI/AAAAAAAAFrU/c2A3nYEvE9UYYVdCYFCFGmHVsi9MLSbwwCLcBGAs/s1600/20170820_211445.jpg)

(https://3.bp.blogspot.com/-XPXBgnzSpi8/WZo5zygam2I/AAAAAAAAFrc/iKysz5v0PJIS9-fA6lf04usLPJXAFT8dwCLcBGAs/s1600/20170820_211512.jpg)

(https://4.bp.blogspot.com/-5Pg5MUAPo_M/WZo5zuUfyiI/AAAAAAAAFrY/yFPWIwJx3XEquNiXVBhTmr3yxW_fcmKFgCLcBGAs/s1600/20170820_211524.jpg)



(https://1.bp.blogspot.com/-scnG4f10rhE/WZkjWIogLrI/AAAAAAAAFqw/Yv1nGY4LoAkbYzS8820kyGiv70tidMKZwCLcBGAs/s1600/20170820_011747.jpg)

(https://3.bp.blogspot.com/-oNk8phZRE0U/WZkXKc7XZSI/AAAAAAAAFqc/i5jmshF8SowC2t_HdNMpw1u0huOAbrUZQCLcBGAs/s1600/20170819_234439.jpg)


(https://3.bp.blogspot.com/-nPHofLaKpBU/WY_D-EvXS1I/AAAAAAAAFpM/pKRZEPN38BIbiKFJn55dJ5ELvWBsVSPhACLcBGAs/s1600/20170812_141118.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits, Goblins, Half-Orcs...)
Post by: Doc J on August 21, 2017, 02:56:19 AM
I admire your geen skin tone, how colors you use?

Cheap US craft paints. Americana brand. I forget the exact colors, but something like Dark Avacodo, Light Avacodo, etc. But I also use a thin black wash to start it off sometimes....  :|

Cheap craft paints for me as well, supplemented by Vallejo mettalics, varnishes, and washes.
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: ZeroTwentythree on August 26, 2017, 04:48:19 PM
XXL Fomorian converted & ready for paint. Shown next to the other recent "regular" sized conversions for comparison.

(https://2.bp.blogspot.com/-fD7GUHZWnCQ/WaGNogbB4XI/AAAAAAAAFss/E1v0sJJBedYQzRKowCviBFkfe24oQtGPgCLcBGAs/s1600/20170826_103206.jpg)
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: carturello on August 27, 2017, 09:40:35 AM
Your conversion and paint job it's awesome, i really like this ideas.  :Ohmy:

Great Job man, Calmly, I will cover all the discussion
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: Doc J on September 01, 2017, 08:01:00 PM
Good lord, he's a monster.
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: Naitsabes on September 01, 2017, 08:13:48 PM
yay for more Fimirians! I seem to remember the head you sculpted and cast a while ago (while claiming that is nothing special, making puny hobbyists such as myself wince). Same for the feet? Mr. XXL looks awesome (you just may want to try and bend the club a little, doesn't look straight from this angle)
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: ZeroTwentythree on September 03, 2017, 03:14:28 AM


Thanks!

The heads on the regular sized guys are cast resin. The head on the big guy is sculpted. I actually sculpted two and picked the better of them to put on him. I sculpt the head separate, glue it in place, then sculpt the neck area (usually just a bit of gap filling on the small ones, but this guy needed a wrinkly neck & a bit of re-sculpted shoulder.)

The feet are sculpted on each figure. I don't think there was a good way to cast them for universal use.

I made a mould for two tails, but haven't had a chance to cast more than a couple of them, so I just sculpted these rather bland ones. I really need to dig out the casting stuff and see if it's still good (not likely.) None of it has been used since before we moved, a year ago.


As far as the club, I tried the trick with hot & cold water. It worked for a day or two, but slowly the club bent back to the awkward angle. It seems that the Bones material has more "memory" than most resins. I just took Shadespyre's advice (thank you!) and drilled a hole down the center of the club and slid a bit of brass rod down it -- and that seems to have worked much better so far. Pics as soon as I get some more paint on them. They're all in the awkward, sloppy early stages of my painting.

Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: Shadespyre on September 03, 2017, 07:01:11 PM
Glad it's working out :) There's a lot of differences working with Bones, it's very different from other materials and I learn something new with every model it seems... worth the hassle for the much cheaper models, and the size of what they are doing now... wow!
Title: Re: Pandemonium Multi-PLog (Marshy Stuff)
Post by: GamesPoet on September 03, 2017, 11:57:51 PM
That big Fimir dude looks like he means business. :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (More Fomorians/Fimir)
Post by: ZeroTwentythree on September 05, 2017, 10:43:35 AM
Glad it's working out :) There's a lot of differences working with Bones, it's very different from other materials and I learn something new with every model it seems... worth the hassle for the much cheaper models, and the size of what they are doing now... wow!


Definitely. Although I did buy the metal jabberwock rather than the Bones version. Looks waaaay too bendy. Other people had recommended the hot water trick, but it hasn't worked the several times I've tried it. Brass rod seems the way to go.

Finished the first round of the new Bones conversions, plus the XXL Fomorian. I took Shadespyre's advice and drilled a hole down the latter's club and slipped a brass rod in, to keep it straight. Capped with some CA glue. Worked perfectly.

(https://3.bp.blogspot.com/-yWcHS821zwM/Wa4DRrK-EmI/AAAAAAAAFto/PSTy0def4rI0fhZX0l0sbHW3L9PEn-0pQCLcBGAs/s1600/20170904_203200.jpg)

I also rebased some more of the painted dire wolves I got a while ago. The only painting I did was a little touch-up drybrushing. I needed a few on single bases to work out for playing KoW. They are to stand in for moor hounds until I find more suitable models.

(https://1.bp.blogspot.com/-GCmqHycJ_KA/Wa4Dn0HZuII/AAAAAAAAFts/Aer2Dz4-154XSXAsVj_yl-geLQvxdS8tgCLcBGAs/s1600/20170903_103250.jpg)
Title: Re: Pandemonium Multi-PLog (More Fomorians/Fimir)
Post by: Shadespyre on September 05, 2017, 12:01:47 PM
The big guy looks especially splendid :)

I've got a couple of dozen of those old wolves, they do a job and I'm yet to find a better, affordable alternative to be honest.
Title: Re: Pandemonium Multi-PLog (More Fomorians/Fimir)
Post by: ZeroTwentythree on September 05, 2017, 02:40:00 PM
Yeah, they're decent (and I didn't have to paint them!) Someday I'd like to find something more like very large/supernatural dogs. But that's very low on my priorities. So for now these are available as both hounds for the Fomorians and dire wolves for the undead.
Title: Re: Pandemonium Multi-PLog (More Fomorians/Fimir)
Post by: steveb on September 05, 2017, 02:56:53 PM
excellent fimir! on the rod fix to bones, you are correct that is about the best way to go. you can save a little time on drilling one of the holes by heating up the metal reinforcing rod over a flame and when hot insert/push it into the rubber/plastic it seats really well and you do not need to glue it in, do it in a ventilated room if you have pets or smell sensitive spouse but smell not too bad, that just leaves you with one end to drill and glue. hope this helps.  steveb
Title: Re: Pandemonium Multi-PLog (Wight Lord)
Post by: ZeroTwentythree on September 10, 2017, 05:44:14 AM


(https://3.bp.blogspot.com/-0s9zcA93j0I/WbRr6A6_Q7I/AAAAAAAAFuo/3UFp5Y2xMrsJoN6uEf6TaXApP2anZ72-wCLcBGAs/s1600/wtlrdmtd01.jpg)


(https://4.bp.blogspot.com/-EnKUOLlKtZk/WbRr6MyLvwI/AAAAAAAAFus/ATaod27qus4C3xOv2kFiK433BvU-LRcFACLcBGAs/s1600/skeleknights02.jpg)

Title: Re: Pandemonium Multi-PLog (Wight Lord)
Post by: Rogers Kul on September 10, 2017, 09:01:20 PM
Really nice! You've achieved to give life to these dark death models!
Title: Re: Pandemonium Multi-PLog (Wight Lord)
Post by: Warlord on September 12, 2017, 02:32:42 AM
I mever undeestood the pose of the steed for that wightlord model. It always looked so awkward. You have done a good job of it though.
Title: Re: Pandemonium Multi-PLog (Wight Lord)
Post by: ZeroTwentythree on September 12, 2017, 03:04:55 AM
Thanks!


I mever undeestood the pose of the steed for that wightlord model. It always looked so awkward.

It looks either tired or as if it's looking/sniffing at something low(er) to the ground. I think what makes it look so odd is that it's so different from all the other steeds, which are more upright.
Title: Re: Pandemonium Multi-PLog (Wight Lord)
Post by: Warlord on September 14, 2017, 02:31:56 AM
But those are reasonable behaviours for a living mount, not an undead one. It also looks like its straining under the weight of its rider, which again shouldn't be an issue for an undead steed.
Title: Re: Pandemonium Multi-PLog (Hobbits on Deck)
Post by: ZeroTwentythree on September 15, 2017, 03:33:23 AM

(https://3.bp.blogspot.com/-_mQA-6tWKVQ/Wbnad46jJGI/AAAAAAAAFwc/iinAkrJcUYozm5mfketUzBZZrNRpOvIuQCLcBGAs/s1600/jtc-bc00.jpg)

Hit another snag with the hobbit goat knights. I was going to order some slotted bases, but noticed that since they have a single tab, they would end up being shifted to one side or the other of a standard two-slot base. I need to find bases with a single slot down the center -- or find some other way to base them.

So while I sort that out, I prepped some other hobbits... The Boar Cleavers. Taking their name for from their brave stand against mounted orc raiders on the Jackrabbit Trading Company's first caravan mission, the Boar Cleavers are the most elite regiment in the company -- nearly as effective as the average human unit!

More Westfalia miniatures, plus a regimental mascot (from a pack of dogs from Mega Miniatures?) to round the numbers out to 15 for the moment. (I'd like to fill this unit out to 20 strong, if I can get my hands on more hobbit halberdiers.)
Title: Re: Pandemonium Multi
Post by: GamesPoet on September 15, 2017, 06:59:39 AM
I like the looks of your halberdier line up!

My first five Westfalia hobbits were primed white a good ways back, and then prepped with black on armor and aqua as the initial color for some of their clothing.  Unfortunately no additional progress has been made while Perry WotRs has been ongoing.
Title: Re: Pandemonium Multi-PLog (Hobbits on Deck)
Post by: Artobans Ghost on September 15, 2017, 11:03:17 AM
@023 - these probably won't work but you can have them if you wish. I have 20 of them. No charge. All in the name of hobbits.

(https://artobansghost.files.wordpress.com/2017/09/img_0892.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits on Deck)
Post by: ZeroTwentythree on September 16, 2017, 12:52:43 AM
Thanks for the offer. I should clarify, I'm looking for 25x50 cavalry bases with a single, central slot - if anyone even makes those. Otherwise, I will have to go with plan B. Or C.
Title: Re: Pandemonium Multi-PLog (Hobbits on Deck)
Post by: Artobans Ghost on September 16, 2017, 01:49:08 AM
Thanks for the offer. I should clarify, I'm looking for 25x50 cavalry bases with a single, central slot - if anyone even makes those. Otherwise, I will have to go with plan B. Or C.

It would probably be better if I could read too lol. Just reread that section and it couldn't be more clear. 😺
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: ZeroTwentythree on September 17, 2017, 11:59:06 PM

Trial painting on first two minis for the Boar Cleavers unit.

(https://4.bp.blogspot.com/-GoulAXi6BEU/Wb78_nIIwaI/AAAAAAAAFww/hJpO2fi368Y44OuW_2hXFWnc75psCZKCgCLcBGAs/s1600/20170917_183941.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: ZeroTwentythree on September 25, 2017, 03:54:09 AM


Had to head out of town for a most of the week on short notice. Had a miserable time in Texas. Got home and had a busy weekend. But I did rush a few minis through...

(https://4.bp.blogspot.com/-Ou80H_nM44M/WchuU1G8ylI/AAAAAAAAFxY/zf_21WsoeUQ7cY21BoeGkm5UNsv15nDzgCLcBGAs/s1600/20170924_214550.jpg)

In the center is the canine mascot for the Boar Cleavers (first two figures from last week are flanking him/her -- I think I need to come up with a name!)

On the ends are a couple of test figures for an upcoming unit (or two) of human halberdiers.

There will be even more humans to come, for the Jackrabbit Trading Company! Including archers. I've got this notion that the humans stuck with archery, while the hobbits, recognizing the limits of their pull strength and stature, switched to crossbows. (In case you're wondering about the odd reversal of fantasy stereotypes.)

When hobbits settled in the Little Country, there were already humans living there. The newcomers formed their own communities, as well as joining existing communities of the "tall folk." For the most part, the humans of the region found that they had more in common with the "little folk" than they had with their nominal governors bustling Marienburg, nor their neighbors in Bretonnia & the Empire, and the region has benefited.

When Nob Scrobbleton formed his Jackrabbit Trading Company, he recruited across the region. The Company is comprised of almost as many humans as hobbits (and even a handful of dwarfs!)

I believe the figure to the left is from a a Grenadier "Fighting Men" pack (now sold by Mirliton), and the gent on the right is from Front Rank. As previously mentioned, the hobbits are from Westfalia, and the dog has been confirmed as a (former) Mega Mini figure, now sold by Turnkey Miniatures.

Whoops! I just realized I forgot to go back and highlight the human's halberd heads! Guess I will go do that momentarily...
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: GamesPoet on September 25, 2017, 07:33:29 AM
I like the humans, too!
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: Shadespyre on September 25, 2017, 12:19:11 PM
Purple always looks good, but yours is particularly vibrant. It'll look really good in contrast to your Undead and Fimir palettes when they meet up on the battlefield.
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: ZeroTwentythree on October 04, 2017, 12:39:04 AM
Thanks, that's what I'm hoping for. Plus still (hopefully) being able to be either distinct from the "riot of color" Marienburgers, or alternately complimenting them (depending on whether they are on the same or opposite sides of the battlefield.)

Boar Cleavers are finished. At least the ones I have. I'd really like to bulk the unit out to something more like 20-25!


(https://3.bp.blogspot.com/-MX1Sh3g_74M/WdQY1uDbgEI/AAAAAAAAFzg/MEPh9IB5FB828AlZbhjtAFBmu2FhitclgCLcBGAs/s1600/boarcleavers01.jpg)
Title: Re: Pandemonium Multi-PLog (Hobbits)
Post by: zak on October 04, 2017, 12:57:05 AM
wow I really like these little fellows
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: ZeroTwentythree on October 07, 2017, 06:45:22 PM
Thanks! More soon to be painted. But for the moment...

I've still had some unfinished Nightmare Legion minis hanging around. I'm leaning towards playing Undead for my first KoW tournament, in Nov., so thought I would (very!) quickly finish painting them. I will have to pull out the ones that were previously paited, but I'm hoping I can field a horde. If not, I would like to pick up a few more. For the moment, though, I will just infill up to 40 strong with other skeletons.

(https://4.bp.blogspot.com/-3cv6CT3WKv0/WdkfKOO1DXI/AAAAAAAAF1A/o8Nn4dIzG148M5pjFjAdnfZRWNIlCq0VwCLcBGAs/s1600/20171007_141505.jpg)
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: steveb on October 09, 2017, 04:16:55 AM
ZeroTwentythree, great work. steveb
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: Shadespyre on October 09, 2017, 12:21:12 PM
Looking good :)

I spotted some going for a decent price from Canada the other day, probably a better deal on P&P for you than for me - I think the price was around $50 for maybe 20 minis?

Mind you, the KoW rules don't use casualty removal (I believe?) so an enormous unit filler is an easy / cheap option when you've got a deadline to meet.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: ZeroTwentythree on October 10, 2017, 01:29:21 AM
Haha, I saw some at a very decent price and put in a bid. I really shouldn't, but now I want a KoW hoard. After pulling all of what I've got so far, I'm falling shorter of that goal than I had thought.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: ZeroTwentythree on October 11, 2017, 03:13:21 PM
Well, there it is. Won 27 (though one appears broken) more for the bargain price of $2 each, delivered. I hadn't planned on any more miniatures purchases for the foreseeable future, but I couldn't pass that up. My reward to myself for working a boatload of OT the past two weeks!
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: GamesPoet on October 11, 2017, 03:31:58 PM
Congrats! :::cheers:::
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: Artobans Ghost on October 11, 2017, 03:40:49 PM
These skellies are the best. Not sure how you can make a bunch of bones all unique. The unit champ is even more cool cause he’s hiding his skull under that awesome helmet.
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: Shadespyre on October 12, 2017, 12:03:23 PM
A broken mini is just another convertitunity :)

Nice haul, that's going to be one big unit! Mine is only counts-as 50, and I cheated a lot with multi-basing and fillers ;)
Title: Re: Pandemonium Multi-PLog (Nightmare Legion)
Post by: ZeroTwentythree on October 14, 2017, 05:06:21 AM
(https://1.bp.blogspot.com/-2wlLTPThvwQ/WeGNwXgzaGI/AAAAAAAAF24/h-x2LyXKWmUzDhW-MIB4jMerLJcLriK7wCLcBGAs/s1600/soae01.jpg)

Continuing to work on some odds & ends. Mostly single figures to fill in gaps or finish off batches of figures. Finished the orc skeleton for my non-human skeletons, an old (mid?) school wight, and an old RP mini that will also be going in with the wights.

Also... that's technically my first orc done for Orctober. ;)
Title: Re: Pandemonium Multi-PLog (Orctober)
Post by: ZeroTwentythree on October 15, 2017, 05:00:27 PM

"Orcs (Three Different Ones)" My tiny Orctober project. Old, Midddle, and New. Green, Sallow, and Skeletal.

(https://2.bp.blogspot.com/-7bmdkw4rBTY/WeOTZwQ5PLI/AAAAAAAAF3c/RLa3GmzlU7opa-_sjTjA_1lLxvBKUj6KACLcBGAs/s1600/20171015_114732.jpg)
Title: Re: Pandemonium Multi-PLog (Orctober)
Post by: scrubber on October 15, 2017, 06:35:38 PM
I want a bulldog like that. Like the Orcs very LOR, better than green.
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: ZeroTwentythree on October 16, 2017, 01:35:01 AM
I'm clearing out some of the unpainted odds & ends in my undead collection. Individuals & small groups that were left out from previous painting binges.

Pics below, if you want to read the wordy bits, you'll have to go to my blog: http://www.zerotwentythree.com/2017/10/more-skeletal-odds-ends.html

(https://1.bp.blogspot.com/-ci6Tw6zz8M8/WeQJ-XCCxSI/AAAAAAAAF38/c7B0AtxxmJ8eLgeUZuZq8H_l4YmSGEYngCLcBGAs/s1600/20171015_200307.jpg)


(https://3.bp.blogspot.com/-jWBj-83FaWE/WeQK7yoUmKI/AAAAAAAAF4A/8aFhv4mtER8103xdLt5d6JPTPYFo7nfGwCLcBGAs/s1600/20171015_200349.jpg)
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: ZeroTwentythree on October 18, 2017, 03:45:41 AM

Two big skeletons from the last Reaper Bones KS. I didn't do as well as I would have liked on the minotaur, but I had already decided that I wanted to get the metal version as I was cleaning up the mold lines. So he will be getting replaced at some point. Just a really nice figure. Both are.


(https://2.bp.blogspot.com/-6XBMK_GH4UA/WebMkU3HuqI/AAAAAAAAF4w/4MYrxYpoyZY2AEpqck765ezBi4BPx7d0gCLcBGAs/s1600/20171017_232231.jpg)


For the moment, they will be joining the ogres, so I can run a "counts as" KoW horde of undead trolls.

(https://3.bp.blogspot.com/-HCXx6jDfUBI/WebNL0_k4VI/AAAAAAAAF44/bMDXHf-uPOIAWJMUXI5BoF_-bLBXa__7wCLcBGAs/s1600/20171017_232429.jpg)

Indecisive about what to paint next...
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: steveb on October 19, 2017, 05:47:54 PM
next? you must make a small graveyard vignette to use as a unit filler, maybe something like where they mark deadly car crashes with crosses and flowers alongside the road, but instead an actual place where they buried someone with the skelly coming up out of the ground, or maybe a skelly fighting a vulture who has his arm or skull in his beak, anyway something whimsical for sure and then back to more bones!  steveb
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: ZeroTwentythree on November 01, 2017, 01:34:09 AM
I should be playing KoW in a couple weeks. This is what I'm thinking of taking, nothing but bones. I needed to start sorting out figures anyway, and thought it was a good way to pass the time while waiting for trick-or-treaters who never showed up. (On the plus side, there's a full bowl of candy left for me!) I still have to finish 13 more Nightmare Legion to finish the horde. If I don't get them done in time, I will swap that unit out for some other skeletons.

(https://3.bp.blogspot.com/-Bc1a5Qqp2Js/WfkONVxS2_I/AAAAAAAAGAI/10yrT2I0wCIkuhogtDdvsfAjR5PRxtyZQCLcBGAs/s1600/kow2kwip02.jpg)

Halloween craftiness below. I've been sick the past few days, but enjoyed a little bit of the holiday spirit. Made the mask but didn't really wear it other than for a quick photo.

(https://1.bp.blogspot.com/-AhPkYsJ_6W8/WfkQ9XEdsSI/AAAAAAAAGAU/GVHLdS8yYzUY1zT6v50Ah5z7mgpDO8ObgCLcBGAs/s1600/IMG953033.jpg)

(https://4.bp.blogspot.com/-UUG37ag2fyA/WfkQ9eCqTBI/AAAAAAAAGAY/Fvs968s2FMUGTzsrduoKTa8AFfK_c4PJgCLcBGAs/s1600/hween17a.jpg)

(https://4.bp.blogspot.com/-7GftF5T_u0g/WfkQ9Wb9QKI/AAAAAAAAGAc/xc8BrlCizzka67MIot_e_42x2lSrBGKzACLcBGAs/s1600/rabbit17.jpg)
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: GamesPoet on November 01, 2017, 02:58:54 AM
Cool! :icon_biggrin: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: Artobans Ghost on November 01, 2017, 01:19:59 PM
By the gods!! That rabbit is awesome. Looks like it could be Darth Rabbit if you had a light sabre. 😸🐰
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: Rogers Kul on November 01, 2017, 02:40:50 PM
The rabbit is a fine piece... but the skeleton army is astonishing!

 :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Orctober + Skeletal Odds & Ends)
Post by: ZeroTwentythree on November 04, 2017, 03:37:25 AM
Thanks. Half the inspiration behind doing a rabbit mask was the Black Rabbit of Inlé.

At some point I've like to try taking a photo of the whole skeleton army. (And finish painting the rest...)
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: ZeroTwentythree on November 13, 2017, 07:08:51 PM


I painted some more skeletons...

(https://1.bp.blogspot.com/-EFgzNMgAFg4/WgfGl0eoxaI/AAAAAAAAGCQ/r_-K30s4JSc840JAlrBfl3STbws0uePzACLcBGAs/s1600/20171111_103425.jpg)

...so that I could field an army...

(https://4.bp.blogspot.com/-Ge4yjuvfeio/WgfG1e95BEI/AAAAAAAAGCU/g3x-pzugQvcEzdRf-ZNgr600vvdxuZc0QCLcBGAs/s1600/20171111_183542.jpg)


...and play some games! (Kings of War)...

http://www.zerotwentythree.com/2017/11/slaughter-fest-2017-kow-part-2.html

(The previous few blog entries lead up to the event and some other stuff if anyone's interested.)

Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: King on November 13, 2017, 08:33:55 PM
Great report and even better to see grandpa 023 playing every now and again  :::cheers::: especially KOW.  Well done  :mrgreen:
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: ZeroTwentythree on November 19, 2017, 06:44:24 AM
 :-D Thanks. Every time I play KoW, I like it more. Seems to be a good set of rules for small or large games and hits all the things I like to make a game feel like a fantasy battle.


My eyes are still recovering (I hope) so I am prepping more skeletons for Deadcember...

(https://1.bp.blogspot.com/-4CE-fpkzDE0/WhEjTO4HMSI/AAAAAAAAGJA/huUPI7AhAFYSqstVmooyqzDP4ecMlinggCLcBGAs/s1600/20171118_190441.jpg)
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: carturello on November 19, 2017, 09:21:06 PM
You have a stock of beautiful pieces .
Where do you expose them? Do you have a big showcase?
Can you show us the photos?
I am genuinely admired!
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: Gankom on November 19, 2017, 11:54:17 PM
That army shot looks beautiful!
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: ZeroTwentythree on November 20, 2017, 01:45:47 AM
Thank you both!

Unfortunately, this is where the miniatures spend most of their time.

(https://4.bp.blogspot.com/-f_89WR1xbjs/WhIyD3hKs_I/AAAAAAAAGJQ/MA67EMkiPjcuHIHpqJO3VfMXUgpWWtRigCLcBGAs/s1600/20171119_201621.jpg)
Title: Re: Pandemonium Multi-PLog (Actual Games Played!)
Post by: Gankom on November 20, 2017, 02:37:32 AM
Most of mine is the same at the moment. All I have out is a shoebox or two of unpainted stuff to work on. Everything else is away in storage.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on November 28, 2017, 06:09:18 PM
My holiday weekend painting binge...

(https://3.bp.blogspot.com/-n3E_XGBQRvM/WhtR69BHvvI/AAAAAAAAGMc/eawhVuh7-WI5hguL12o_r7BcSkhoypIZQCLcBGAs/s1600/20171125_132257_20171125211402997.jpg)


And some WIP skeletons, about 80% done so far.

(https://2.bp.blogspot.com/--yPidHmqNXo/WhtRafmwzYI/AAAAAAAAGMU/lCmUlb44EJ0frsyR-KutyHjOSIZ5H553wCLcBGAs/s1600/20171126_181404.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Artobans Ghost on November 28, 2017, 06:46:29 PM
Awesome cauldron Guy. Mr death looks like he’s waving to his mom - hey! You’re next, yes you!
Delightfully evil.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Novogord on November 30, 2017, 07:13:35 AM
Lovely rusty weapons, great work :smile2:
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: GamesPoet on November 30, 2017, 10:13:57 AM
The cauldron looks interesting in those colors. :icon_cool:
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 03, 2017, 07:21:28 PM
Thanks. It's actually a brazier (left over Skaven bit  ::heretic:: ) but definitely inspired by a certain pop culture cauldron...

(http://www.asset1.net/tv/pictures/movie/the-black-cauldron-1985/the-black-cauldron-DI-02.jpg)



Finished the skeletons. I started them early, in November, but completed in Deadcember. Close enough for me. Mostly old Citadel, a few Black Tree Design mixed in.

(https://3.bp.blogspot.com/-3i9q-Rp7pzQ/WiRLze_GqvI/AAAAAAAAGNk/T6m7dJP9lDQRt67cfweWjs8cP36GeSZcQCLcBGAs/s1600/20171203_105438.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: steveb on December 03, 2017, 08:48:55 PM
love the simple shield effect, a very positive image.  steveb
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: zak on December 04, 2017, 01:06:23 AM
my absolutely favorite undead models the old metal armored ones!!! nice  :::cheers:::
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 17, 2017, 04:49:16 AM
Thanks. They I think are pretty cool sculpts, too!

Done with the latest batch of the second gen. Citadel skeletons. I ended up putting two on individual bases, since I had some trouble fitting 4 on every 40mm base. So I end up with more "footprint" than planned, the regiments will still look full, and I have a start on my "singles." So it's a win/win/win.

(https://4.bp.blogspot.com/-oUUzhdAi5LI/WjX1R6cqALI/AAAAAAAAGQY/drX0zKyPUQMULif8fP7p9RPKWLnjVE_6ACLcBGAs/s1600/20171216_230215.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Shadespyre on December 17, 2017, 02:34:37 PM
This version of the plastic skeletons are big fellas which take up a lot of space. There are only a few in my army and they make the Mantic ones look a bit wimpy.

These look nice again. Every time you post up a regiment my resolve to never paint big fantasy armies again is tested...
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: scrubber on December 17, 2017, 10:39:38 PM
Do like the colour of your Orcs, very LOR's and grubby as an orc should be.
Colours on that cauldron are stunning, any chance on sharing how you painted it ?
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 18, 2017, 02:56:17 AM
This version of the plastic skeletons are big fellas which take up a lot of space. There are only a few in my army and they make the Mantic ones look a bit wimpy.

These look nice again. Every time you post up a regiment my resolve to never paint big fantasy armies again is tested...

Haha, well most of my regiments lately have been skeletons, so it's easy. It's not like I've been painting puffy, slashy, colorful Empire troops lately.

These plastics are very well done, they're just so big. If they were scaled down just a little bit (like their predecessors) they'd be some of my favorite minis!

Do like the colour of your Orcs, very LOR's and grubby as an orc should be.
Colours on that cauldron are stunning, any chance on sharing how you painted it ?

A lot of spontaneous paint-as-I-go. I started with a ligh-ish green base on the whole thing, then gave it a second coat and started wet-blending a very light green, up to white at the tail end of the fumes. Then I went back with a combination of wet blending and layering (wet layering?) with increasingly darker greens, and mixing in a little black at the end. Then some black & dark metallic on the frame of the brazier.



Mounted necromancers are hard to come by. Even then, I want something less human, more undead. Like a "lesser liche" or some other alternate. Basically just an undead thing, mounted on an undead riding thing, who summons & controls the other undead things. So here's the first that I've been able to come up with...

(https://2.bp.blogspot.com/-VnSGVQD_WcE/WjcpjexPFJI/AAAAAAAAGRg/3Je9gaBpWiMWGSgwfXYrrpnNAw28YCItwCLcBGAs/s1600/mtdcltwrth600.jpg)

Mounted wraith from Celtos.

My last planned Deadcember project is some more non-human skeletons to bump a smaller unit up to a larger horde, but for whatever reason I'm just not feeling it right now. In fact, I'm not really in the mood to paint up much of the undead I already have. I think the major factor in play is that I don't really feel like cleaning & assembling a bunch of minis. Everything requires a bunch of pre-painting work, and I'm just not in the mood. I'm sort of wishing I had a big model to work on, or something(s) already prepped and ready to paint. Or a pile or rank & file already prepped. I'm completely in painting mode!

https://www.youtube.com/watch?v=OKRJfIPiJGY (Getting into the holiday spirit...)

Only half way through Deadcember, though. Even though I'm prep-impaired, I'm still motivated to get a big heaping pile of undead done by the end of the month, so maybe I just need a day or two to relax & think about what to tackle next.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Zygmund on December 18, 2017, 08:47:54 AM
Absolutely stunning armour on that horse!  :Ohmy:

-Z
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 23, 2017, 05:26:19 AM
Thank you!


Combining my fondness for the undead, and skeletal undead in particular, with the desire to create a larger pool of "regiments of renown" style mercenaries, I started working a few initial figures as a sort-of proof of concept...

(https://2.bp.blogspot.com/-vNNkwsFKWPY/Wj2EjfHQ1OI/AAAAAAAAGTM/gfqgepWT5zI9vlrfhQZEIjhzqJUvunOsACLcBGAs/s1600/modeath01.jpg)

More about concept, background, bad jokes at... http://www.zerotwentythree.com/2017/12/mercenary-undead.html
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Rowsdower on December 23, 2017, 08:39:56 AM
That's an interesting idea. I never thought of painting skeletons any colour other than off-white
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Zygmund on December 23, 2017, 09:57:44 AM
They're finished black? Or that's the gray + black ink undercoat we've seen a couple of times before?

Where is the Necromancer figure from? Never seen it. Very characterful and superbly painted!  :-)

-Z
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: steveb on December 23, 2017, 03:39:39 PM
for a little levity you could do a unit of USO skeletons to entertain the troops during the holidays, of course they would have to be painted red, as in Red Skeleton the famous comedian, or you could do a unit of pink and purple skellies that have come out of the closet......  or how about some moldy green bones? I bet with a beer or two I could come with more (not necessarily better) ideas,,,,  I also want to say that I am enjoying your posts and work tremendously,    thank you for sharing.    steveb
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 23, 2017, 04:12:02 PM
That's an interesting idea. I never thought of painting skeletons any colour other than off-white

It comes from some ideas I have about how I would increase the psychological factor of the undead if I were a living necromancer. I've got some other ideas, but I've been wanting to do this one for quite some time.

It is a contrast with the Army of the Dead that I've been working on, which is stripped of human trappings, adornment, emotion, etc.


They're finished black? Or that's the gray + black ink undercoat we've seen a couple of times before?

Where is the Necromancer figure from? Never seen it. Very characterful and superbly painted!  :-)


I did a dark grey, then black wash, then some drybrushing & edge highlighting to bring out some of the detail a little better.

The necro is an old Citadel wizard. http://www.solegends.com/citc/c002wizards/ His left hand was mangled somehow, so I cut it off and replaced it with a plastic archer hand from the Mordheim/militia sprue.


for a little levity you could do a unit of USO skeletons to entertain the troops during the holidays, of course they would have to be painted red, as in Red Skeleton the famous comedian, or you could do a unit of pink and purple skellies that have come out of the closet......  or how about some moldy green bones? I bet with a beer or two I could come with more (not necessarily better) ideas,,,,  I also want to say that I am enjoying your posts and work tremendously,    thank you for sharing.    steveb

Thanks. I just had an early morning laugh our loud moment at the Red Skeleton joke. 
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Shadespyre on December 23, 2017, 11:34:54 PM
Just wondering, will we be treated to the inverse situation to the Undeadish - black skeletons with brightly coloured shields and banners?
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 24, 2017, 01:35:52 AM
Nope. They're in stealth mode...

(https://thunderclam.files.wordpress.com/2011/09/conan-the-barbarian-1982-01_601x256.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Shadespyre on December 24, 2017, 04:07:08 PM
A shame, but that's what I figured... once again, your project has got me thinking about things I could be doing myself...
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 24, 2017, 05:57:08 PM
There will be more color again at some point.  :wink:


(https://3.bp.blogspot.com/-dqIGsddfcd4/Wj_p2ePFpGI/AAAAAAAAGTg/j5o5dtg4bK8PWU-WrVtnSp1m-HiPGKxigCLcBGAs/s1600/20171224_110559.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Artobans Ghost on December 24, 2017, 06:39:47 PM
Very cool👆 I like the exposed bone parts.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: GamesPoet on December 24, 2017, 07:35:10 PM
An undead owl bear?
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 24, 2017, 10:05:01 PM
An undead owl bear?

 :biggriin:
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 24, 2017, 10:57:03 PM

'Twas the night before Christmas, when all through the tower
Mo' was reciting incantations of power;
The corpses were waiting, at the end of the stair,
In hopes that Dellamorte soon would be there...


(https://4.bp.blogspot.com/-asXXv8vF28c/WkAuov9oeyI/AAAAAAAAGUU/0t79xZOSlWYj0cOJ9Sewp1QxO29yyS0TgCLcBGAs/s1600/modeath02.jpg)

Merry Christmas!

Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: King on December 26, 2017, 08:55:03 AM
Great work 023 on both the owl bear and the skellies
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Rowsdower on December 26, 2017, 09:29:01 AM
Great job on those skeletons
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: steveb on December 26, 2017, 03:18:04 PM

'Twas the night before Christmas, when all through the tower
Mo' was reciting incantations of power;
The corpses were waiting, at the end of the stair,
In hopes that Dellamorte soon would be there...


(https://4.bp.blogspot.com/-asXXv8vF28c/WkAuov9oeyI/AAAAAAAAGUU/0t79xZOSlWYj0cOJ9Sewp1QxO29yyS0TgCLcBGAs/s1600/modeath02.jpg)

love them, give them off white teeth, so that when they attack in the dark or otherwise it would be more scary, also it would make the dark appear to be more dark by comparison, really love them must copy....  steveb

Merry Christmas!
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Konrad von Richtmark on December 26, 2017, 06:53:37 PM
Cool idea to have a necromancer with a skeleton unit as an obvious unit commander. Particularly well suited for games like KoW that use abstract unit damage rather than single model removal, so there won't be any weirdness about the unit fighting on despite him falling.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 26, 2017, 07:02:22 PM
I really like that about KoW. I can use a lot of character type figures (like that grim reaper, and wight w/brazier) in units games without having to worry about the specifics of number & type of heroes.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on December 30, 2017, 06:55:53 PM

One last mini for Deadcember...

(https://4.bp.blogspot.com/-0c8h5IZc5SQ/Wkff4Frk7DI/AAAAAAAAGYw/Uxrl4OEFuZY2I3nBv0GVisvf5LBouHSZQCLcBGAs/s1600/smdrg01.jpg)

Skeletal dragon from Reaper. Small -- that's a 50mm square base.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Shadespyre on December 31, 2017, 12:09:47 AM
Cute!  :icon_biggrin:
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Rogers Kul on December 31, 2017, 10:10:53 AM
Good job again.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on January 01, 2018, 05:12:58 PM
Thanks.

My usual year end blog post:

http://www.zerotwentythree.com/2018/01/goodbye-2017.html

(https://2.bp.blogspot.com/-hh2sLTuEPbU/WkoXIDlHyCI/AAAAAAAAGZw/zhF5VnbwTm4kZMCkxGQSKNzxh_uHXVocwCLcBGAs/s1600/popkhorn.jpg)
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Artobans Ghost on January 01, 2018, 05:49:58 PM
Great rundown on the year. I have to say you had a pretty good modelling year. All my votes for more JRTC work and fluff. I hear you when discussing the social aspect. Thanks to forums like this for some connection.
The tooth infection is the reality of chaos. All they have to do is get over the threshold and it’s fair game.
I hope to establish the social link again with some of the guys still playing this year.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: GamesPoet on January 01, 2018, 08:50:55 PM
Congrats on all that painting this past year, it is quite an accomplishment, and seeing all of it in the one post shows just how impressive it can be.

Hope your new year goes well, too! :::cheers:::
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: scrubber on January 01, 2018, 10:57:05 PM
Undead Owlbear, What! I could never kill the living one's. Memories of d&d.
Do you have anything like a Zombie Horse or other animals?
I've got the kick-starter Renaissance zombie's from earlier in the year and want to fill the unit out. Have 25 figures but only in 5 postures.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: GamesPoet on January 01, 2018, 11:10:05 PM
Regarding that kickstarter with the various zombie creatures and undead, I picked up "The Thing From The Crypt" and the Necromancer.  I'd love to see 023's take on "The Thing From The Crypt".
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: ZeroTwentythree on January 03, 2018, 01:46:48 AM
Thanks!

I'm not sure what KS you guys are talking about. I've mostly been ignoring zombie stuff in favor of skeletal stuff. As far as animals, I know I've seen some around but can't really point you in the direction of any off the top of my head. Other than that owl-bear, which really looks a bit more zombie than skeleton.
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: Zygmund on January 03, 2018, 09:10:49 AM
A great year it has been. I've enjoyed following your progress through different themes. It's been very inspiring, and here is hoping for more.

Do you display all these gorgeous figures somewhere in your home, or do they live in the darkness of lockers and boxes?

-Z
Title: Re: Pandemonium Multi-PLog (...aaaand more undead)
Post by: GamesPoet on January 04, 2018, 02:33:44 AM
Thanks!

I'm not sure what KS you guys are talking about. I've mostly been ignoring zombie stuff in favor of skeletal stuff. As far as animals, I know I've seen some around but can't really point you in the direction of any off the top of my head. Other than that owl-bear, which really looks a bit more zombie than skeleton.
Here's a link to the kickstarter we were referring to ...

https://www.kickstarter.com/projects/98300108/march-of-the-dead-28mm-fantasy-undead-miniatures?ref=user_menu

It's over now, but believe the guy is selling the figures from his site ... https://www.bearsheadminis.com/
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on January 06, 2018, 11:01:42 PM

Thanks!

In addition to KoW, I figure Maurice & his crew would make a good warband for skirmish or RPG games as well.


I mentioned before that I had some plans for the first few months of 2018. Here's what January's looking like...

(https://3.bp.blogspot.com/-VJE5qDTJXjM/WlElKZ-v0DI/AAAAAAAAGbY/2LWlKXMgHiQSrKvtvfrf6j3x-__KubMcACLcBGAs/s1600/2018-01-todo01.jpg)

I've previously shared some pics of high elves I've painted as an ongoing, long term commission for a local gaming friend. I'll be starting off the year with some interesting additions to that army. As much as I'm a lover of rank & file mass battles, I do still love cool fantasy models. That's part of what sets fantasy gaming apart from historicals, after all. So this will be a fun diversion from all the undead that I've been working on.

I'm counting on these taking most of January to work on. There's a lot of fiddly little details that will be a difficult to paint. But I'm going to squeeze in a few of my own models as well. Especially since I have to wait at least a couple days for the weather to cooperate for priming. The current plan is some more odds & ends, such as...

(https://4.bp.blogspot.com/-oiY8FJNmrSg/WlErgH22vqI/AAAAAAAAGbs/VeF9uo6TSfEIFuv6-qEPunx1yu4tyxqoACLcBGAs/s1600/2018-01-todo02.jpg)

Finally) finishing two mounted mages for the Marienburgers/mercenaries, and a second mounted undead-necro-whatever.

The plan for the latter is to sculpt a hunched figure of tattered robes riding that horse. I've got the lower half of a skeletal rider on there for a guide. Maybe I will leave the feet showing out the bottom. Maybe not. Not really sure how to go about it yet.

As for the former two, I need to decide on a color scheme. That's what's largely responsible for holding up the progress for the past few... years.


On that topic, I was looking for inspiration on the internets and stumbled across this: http://beardbunker.blogspot.co.uk/2012/11/battle-wizards-now-with-ovaries.html

(http://3.bp.blogspot.com/-4KAgEK9c6l0/ULJfXjbnudI/AAAAAAAAAcA/Nns4pFmizSs/s1600/Le+comparison.jpg)

What an awesome conversion, and great painting as well! Not relevant to what I was looking for, but I had to share. Click the link to check out the whole process and more photos.

Does this happen to belong to someone here? (If so, I must have missed it in the forum.)

Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: GamesPoet on January 07, 2018, 01:09:24 AM
A wonderful conversion. :icon_cool: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Zygmund on January 07, 2018, 11:05:08 AM
Looks like a busy start of the year. Partly inspired by your thread, I'm doing some undead this month.

The female wizard conversion is so extensive I wonder if some other body wouldn't have served as the base. There must be more female caster figures in a very similar pose. Then again, that conversion is exactly what I'd do! :)

-Z
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Haemagoblin on January 07, 2018, 12:18:41 PM

What an awesome conversion, and great painting as well! Not relevant to what I was looking for, but I had to share. Click the link to check out the whole process and more photos.

Does this happen to belong to someone here? (If so, I must have missed it in the forum.)

You're too kind, sir! I saw some traffic coming into my blog from this forum and clicked through, since "warhammer-empire.com" sounded right up my street. And it is. I also wanted to thank you for making me aware this place existed; clearly I have been living under a rock, given how long this forum seems to have been here.

I look forward to seeing how your sculpt goes for the skeleton horse's rider  :-)


The female wizard conversion is so extensive I wonder if some other body wouldn't have served as the base. There must be more female caster figures in a very similar pose. Then again, that conversion is exactly what I'd do! :)

You're right, there are lots of models out there that would have been more intelligent choices! Basically if I see a model and I have an idea then all practical considerations fly out the window. Also plastic is easy to work with, whereas metal is a pain... and most places sell metal. That said I did use a metal model for my grey wizard (http://beardbunker.blogspot.co.uk/2014/04/empire-battle-wizards-now-with.html), and a resin model for my amber wizard (http://beardbunker.blogspot.co.uk/2014/03/empire-battle-wizards-now-with-bangles.html). Those were much less ambitious, though!

-Charlie
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Warlord on January 07, 2018, 02:30:43 PM
Welcome to the forum Charlie!
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: GamesPoet on January 07, 2018, 02:43:33 PM
Welcome to W-E, and enjoying the wizard conversions on your site. :icon_cool: :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Artobans Ghost on January 07, 2018, 03:21:59 PM
Welcome Charlie! Cool blog you have indeed.  (Almost a yoda tone to the last line 😸)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Zygmund on January 07, 2018, 06:21:09 PM
Welcome, Charlie!

That said I did use a metal model for my grey wizard (http://beardbunker.blogspot.co.uk/2014/04/empire-battle-wizards-now-with.html), and a resin model for my amber wizard (http://beardbunker.blogspot.co.uk/2014/03/empire-battle-wizards-now-with-bangles.html). Those were much less ambitious, though!

More cool models - and I wouldn't necessarily say less ambitious, considering how you redid nearly the complete surfaces of the models with greenstuff. More traffic from this site, that's sure.  :-)

-Z
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on January 08, 2018, 05:11:04 AM
Glad to see you show up. You may see some traffic from the Lead Adventure forum too. I usually duplicate my posts in both places.

As I've said -- I love the conversion (and paint) on that figure. Totally transformed the figure, and to be honest, I like your conversion better than the original.

Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Haemagoblin on January 08, 2018, 08:11:35 AM
Welcome to the forum Charlie!

Thanks! I spent a bunch of time yesterday trawling through a few threads and being generally filled with Empire hobby glee :-)

Welcome to W-E, and enjoying the wizard conversions on your site. :icon_cool: :eusa_clap: :::cheers:::

Welcome, Charlie!

More cool models - and I wouldn't necessarily say less ambitious, considering how you redid nearly the complete surfaces of the models with greenstuff. More traffic from this site, that's sure.  :-)

Thanks guys  :-)

Welcome Charlie! Cool blog you have indeed.  (Almost a yoda tone to the last line 😸)

Kind, your words are. Forget them, I will not.    :icon_mrgreen:


Glad to see you show up. You may see some traffic from the Lead Adventure forum too. I usually duplicate my posts in both places.

As I've said -- I love the conversion (and paint) on that figure. Totally transformed the figure, and to be honest, I like your conversion better than the original.



{Checks Lead Adventure} yep, traffic indeed!

And that's high praise, sir, thank you.

I often seem to find myself spending time dialing GW sculpts back down to 10 (https://www.youtube.com/watch?v=KOO5S4vxi0o).  :-D

Oh, also, I checked out your Marienburg army... man, those guys have so much charm. I particularly like the banners!
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on January 11, 2018, 12:47:39 AM


Thanks!

I ended up deciding to paint Lucrezzia in my old Mordheim Warband colors but did draw a bit of inspiration from Haemagoblin's mage for the dress. Tried to get a subtle pattern on the caparison, similar to the banner I painted on a Repanse model years ago. Not sure it turned out as well.

(https://4.bp.blogspot.com/-aPYaor-_W5A/WlasESAxVCI/AAAAAAAAGdY/2QDTj2iodpo6itof2VbLyqMGx353HYHbwCLcBGAs/s1600/mtdmg01.jpg)


A peek at how I plan things out with thumbnail sketches before painting the model when I'm not sure how I want to proceed...

(https://1.bp.blogspot.com/-Ow6DXLBrQtM/WlasWByz3eI/AAAAAAAAGdc/U8S_S-PbTJEQBAKA3vVpzJIZbUfxZ3eaQCLcBGAs/s1600/tnail.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on January 29, 2018, 12:47:40 AM


A rushed attempt at filling in my need for a second mounted necromancer. About 30 min. of sculpting work on top of an old plastic Citadel skelehorse, and probably no more than another 30 min. painting. Turned out OK. Not professional looking or anything, but it's my own and has an oldschool sort of charm (i.e. not up to modern standards.) Progress shots and a final photo on my blog. http://www.zerotwentythree.com/2018/01/second-mounted-necro.html

(https://3.bp.blogspot.com/-5eLiOvSexHU/Wm5lsbzLbKI/AAAAAAAAGmw/Ot2Lifzo3uEpzdhHrYxOWFdq1Ug5tZoLgCLcBGAs/s1600/necr0201.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: zak on January 29, 2018, 04:37:46 PM
Lucrezzia is beautiful model dude  :::cheers::: :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on February 01, 2018, 03:35:30 AM
Thanks.

That's three of my four mounted mages I've got painted. Now I'm stuck on colors for the last Empire mage.  :eusa_wall:

Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on February 03, 2018, 05:26:46 AM
Deleted duplicate....
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on February 03, 2018, 05:27:51 AM
Two new skeleton ogres from Krakon Games to join the previous one.


(https://4.bp.blogspot.com/-_d03g5rH9cY/WnTyc8NpI_I/AAAAAAAAGog/1OeENIqP0hsxQDl4v9gnnE8r_qAvA3x9ACLcBGAs/s1600/2krogers01.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Illumini on February 03, 2018, 10:08:38 AM
The caparison looks great, the subtle freehand works very well.
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: scrubber on February 03, 2018, 06:32:55 PM
Them Ogres are nice. Like the mix of races. What size are they compared to human skeleton.
On of my little bugs. When a Necromancer raise's his dead from a battlefield how come they are all human?
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: stareso on February 04, 2018, 02:01:31 PM
I am very impressed with Lucrezzia, the choice of colours is excellent - they work very well. That trick with the thumbnail painting is also useful, that will come in handy!
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Artobans Ghost on February 04, 2018, 04:29:29 PM
You’ve probably seen these guys but regarding your liking for skellies, you would do these justice. They are the shadespire models.

(https://artobansghost.files.wordpress.com/2018/02/img_1497.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on February 04, 2018, 09:33:50 PM
Them Ogres are nice. Like the mix of races. What size are they compared to human skeleton.
On of my little bugs. When a Necromancer raise's his dead from a battlefield how come they are all human?

I feel the same way. I've been working on collecting as many non-human skeletons as I can.

I don't have a good comparison pic, but this may give an idea of the size of the ogres.

(https://1.bp.blogspot.com/-DUCTwQrFmsM/WD5sRiRVNZI/AAAAAAAAEkA/h-NTItl6oXUf-NpT0JPdz322zsuwf2dbwCEw/s1600/dedcemb16-02.jpg)



You’ve probably seen these guys but regarding your liking for skellies, you would do these justice. They are the shadespire models.

I've seen those and love the figures. I wouldn't mind getting a set, eventually!



Maurice Dellamorte has been raising more troops...

(https://3.bp.blogspot.com/-xMflVZ728Rk/Wndf3FyflLI/AAAAAAAAGpc/LR3dGycHgZIbCtv6q5BhwDXiUGp7so22ACLcBGAs/s1600/modeath03.jpg)

Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Drakenhof on February 09, 2018, 05:06:45 PM
Wow, those black skellies are very original! Any related lore regarding those bones?
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: ZeroTwentythree on February 09, 2018, 07:21:07 PM


The short version is that the necromancer, Maurice, uses his skeletons for night raids & terror attacks. The idea being that they're harder to see (and even more frightening) when painted/charred black, and the skeletons have an advantage as they don't need the daylight to "see" the same way as humans and similar diurnal creatures.

Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 11, 2018, 12:38:18 AM
On the table...

(https://4.bp.blogspot.com/-iJalZD32OmY/Wn-KXvD8RkI/AAAAAAAAGsU/KG9Pw2QIoY4ei4cj5LKvv42TmoTJv10GwCLcBGAs/s1600/20180210_180518.jpg)

...the heavy hitters of the Jackrabbit Trading Company, and some more of their goods. The chests and kegs are from WizKids. In spite of the "HD" and "Deep Cuts" labeling on the packaging, the detail is a bit shallow and soft. But the price was good, and I think they will look OK when painted up. I think I also need to go back and buy the adventurers camp (https://wizkids.com/nolzurs-adventurers-camp/) for use with the JTC.

I recently started to organize some of my ideas for mercenary centered games/campaigns. Still a lot of work to do. Some of it is already in collections of notes, or in my head. I figured it was time to organize it: Of Mercenaries, Fighting & Gold (OMFG) (https://omfghammer.blogspot.com/)


Daydreaming about solo gaming again. Measured up my basement and I don't think I can fit my table in. Further daydreaming about building some walls inside our (detached, un-insulated, unconditioned) garage to create a game "room." Unlikely. Getting the no-gaming-blues again.
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: Artobans Ghost on February 11, 2018, 02:09:14 AM
Glorious!!  I have to say the JTC is an inspiration of yours that I’ve been waiting to see. I am glad to see so much progress on the ‘heavy hitters’.
You mention solo gaming. That’s all I do at the moment and it sounds a bit weird but I really enjoy it. It does get that itch out of the system.  Because of my room size I had to decrease from 4x6 to 3x5 which is actually too small but it’s all I can work with.

Here it is if you scroll thru.

http://warhammer-empire.com/theforum/index.php?topic=52205.150
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 16, 2018, 03:38:02 AM

Glorious!!  I have to say the JTC is an inspiration of yours that I’ve been waiting to see. I am glad to see so much progress on the ‘heavy hitters’.
You mention solo gaming. That’s all I do at the moment and it sounds a bit weird but I really enjoy it. It does get that itch out of the system.  Because of my room size I had to decrease from 4x6 to 3x5 which is actually too small but it’s all I can work with.

Here it is if you scroll thru.

http://warhammer-empire.com/theforum/index.php?topic=52205.150


Thanks. I hadn't ventured into the AoS area before. :unsure: I think maybe a smaller table and a change in approach to gaming may be what is required. Still need to work it out.

(I'm also going to have to try that textured spray paint you're using if/when I get back around to some terrain again...)



Not much time for painting the past week or so, but did paint up a test mini from the unit of Westfalia goat knights.

(https://2.bp.blogspot.com/-C_Ro3e-vCsI/WoYfXX2ncII/AAAAAAAAGtE/d_oDAoRXa_0B7_66hOb-juBRu0cXbqrfwCEwYBhgL/s1600/wfgkest01.jpg)

Looking forward to getting some time to work on the rest of them!
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: Artobans Ghost on February 16, 2018, 01:13:34 PM
Never underestimate the anger of a goat!
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 21, 2018, 02:25:14 AM
Prepped some Drew Williams trolls...

(https://1.bp.blogspot.com/-9rKODcn3tYo/WozSU6jl8DI/AAAAAAAAGu4/UYVBVUhJITELl5dUJMA42Q8VNf9klRLugCLcBGAs/s1600/20180220_204656.jpg)

(https://1.bp.blogspot.com/-gbuiVcfkBp4/WozSXQQrgvI/AAAAAAAAGu8/Tn1cePdUcDgXLQ50esDGawGiPmu7Gm81QCLcBGAs/s1600/20180220_204755.jpg)
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: Artobans Ghost on February 21, 2018, 02:41:09 AM
I love these trolls!!!

Tried googling this guy. Got web design etc lol. Were did these come from. They are super
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 21, 2018, 04:40:41 AM


He sculpts for various manufacturers but has occasionally released a few personal projects as one time offers. That was the case with the two sets of trolls. He took orders for a short time, then had the minis cast to fulfill orders, and that was it as far as I know. I just happened to be lucky enough to catch wind of the offer on FB a year or two ago.

Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: Zygmund on February 21, 2018, 01:06:07 PM
I think I saw these trolls when they were available. They're super cool & cute. Very nice you will paint them for us to see!

-Z
Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 25, 2018, 07:32:20 AM


Half way done with the half-ling knights.

(https://2.bp.blogspot.com/-UZdYaWxqw_k/WpI6O8Ep-bI/AAAAAAAAGv8/Wcgr0ivoWJcYr01k7h0M0CwjvkOZoyliwCLcBGAs/s1600/wfgkest02.jpg)


Title: Re: Pandemonium Multi-PLog (...up next...)
Post by: ZeroTwentythree on February 26, 2018, 01:26:38 AM
The Goods. (Or more of The Goods, at any rate.)

(https://3.bp.blogspot.com/-dmjdPlg8vn8/WpMrEyGVBPI/AAAAAAAAGwk/XS_LW3lmm6IGIdofl4bhM1C3sxdIgLtmACLcBGAs/s1600/chestskegs01.jpg)
Title: Re: Pandemonium Multi-PLog (Marienburg & HE up next)
Post by: Drakenhof on February 26, 2018, 05:39:05 PM
The short version is that the necromancer, Maurice, uses his skeletons for night raids & terror attacks. The idea being that they're harder to see (and even more frightening) when painted/charred black, and the skeletons have an advantage as they don't need the daylight to "see" the same way as humans and similar diurnal creatures.

Sounds great! Very inspiring. Also, those half-knights are superb.  :-D
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 06, 2018, 05:01:03 AM

Progress on painting bog trolls for the Month of Marsh...

(https://4.bp.blogspot.com/-4Uryp6bevnY/Wp4cTZqi9JI/AAAAAAAAGy0/2Q39agz8Qm0BfZrpRw7n0ZpGItDksGyzQCLcBGAs/s1600/dwtrolls03.jpg)

There's a KoW tournament on St. Patrick's Day. Although it's premature, I'm tempted to try scraping together a force of everyone's favorite one eyed swamp bastards (plus guests) as a sort of themed army...
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: orcyboy on March 06, 2018, 06:25:56 AM
Those Trolls look excellent! Very Oldhammerish.
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Jaeckel on March 06, 2018, 06:52:15 AM
Agreed! Very nice indeed  [c:
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: GamesPoet on March 06, 2018, 11:19:52 AM
Wonderful! :icon_cool: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Artobans Ghost on March 06, 2018, 11:28:44 AM
Bring on the trolls! There can never be enough!
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 10, 2018, 03:33:36 AM
Thanks!


More progress. 5 of 6 are done...

(https://1.bp.blogspot.com/-EKZBjM5FF1I/WqNRUBHVMUI/AAAAAAAAGzc/WnHP3yXrdGcE_4vvXgjWGbJjLSkrl7dnwCLcBGAs/s1600/dwtrolls04.jpg)
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: orcyboy on March 10, 2018, 06:27:12 PM
They look excellent, good choice of skin tones. I like the mushrooms too.
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Artobans Ghost on March 10, 2018, 06:42:05 PM
I seem to remember the ability to have a troll army with a troll king. A friend of mine in deep river made such an army. It was glorious. Is something similar going to happen here like your giant army?
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: zak on March 10, 2018, 07:27:20 PM
so much character sir  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 11, 2018, 04:16:00 AM
Thanks. Finished all six now.

I partially drew inspiration from the art of John Bauer (http://artpassions.net/bauer/bauer.html) but with a little more color variation. I still wanted an oldschool miniatures look to compliment the figures.

(https://4.bp.blogspot.com/-fJW_GrEowSA/WqSkRaNfL5I/AAAAAAAAG0k/8BHaM8If0sQtsrUlvgwBUkHFbtGpNNSNwCLcBGAs/s1600/dwtrolls05a.jpg)

(https://3.bp.blogspot.com/-tHh67GNCcPE/WqSkRaLNxDI/AAAAAAAAG0o/vp0fgyAcfHYiauYXcYGPJJp_btj2jGJ3wCLcBGAs/s1600/dwtrolls05b.jpg)


I seem to remember the ability to have a troll army with a troll king. A friend of mine in deep river made such an army. It was glorious. Is something similar going to happen here like your giant army?

I think there was an option for a troll army based around a special character (troll) in one of the chaos army books. As far as my own plans, for now I'm going to use them (next weekend, in fact! actual gaming planned!!!) as allies for whoever. But I've enjoyed painting these so much, I want more and may flesh out a skirmish warband.


I also wrapped up work on some flying high elf bird boats for a friend...

(https://2.bp.blogspot.com/-dMjw3G33O64/WqSnanMYK1I/AAAAAAAAG1A/N-0SggHvBwcvjg3wQWVB-_nWwQiB9Q61QCLcBGAs/s1600/hecttr02.jpg)

Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Qrab on March 11, 2018, 06:03:27 AM
I seem to remember the ability to have a troll army with a troll king. A friend of mine in deep river made such an army. It was glorious. Is something similar going to happen here like your giant army?

Throgg the Troll King from the 8th edition Warriors of Chaos book allowed you to take Trolls as core units.
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Warlord on March 11, 2018, 09:58:21 AM
WotDG (the 9th Age equivalent) has since removed trolls completely from the chaos list. So will need to be wahammer...
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Illumini on March 11, 2018, 07:28:09 PM
You are incredibly productive! What will you play your one-eyed freaks as? Ogres?
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: scrubber on March 11, 2018, 11:13:43 PM
Them Trolls is very nice. Why oh why do I miss all the nice figures.
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: zak on March 12, 2018, 01:40:22 PM
wow you are a machine sir  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 13, 2018, 04:06:19 AM
Thanks!

You are incredibly productive! What will you play your one-eyed freaks as? Ogres?

Currently I will use them as one eyed swamp ogres in KoW (ogre list). I'm still hoping for some oldschool WFB3 gaming at some point, too. Plus I just picked up Dragon Rampant, which is pretty open as far as army building.

wow you are a machine sir  :::cheers:::

Not really... Been working on the high elves for months, and the trolls were pretty easy to paint. But thank you!


I didn't expect to finish the trolls so quickly, so that was the extent of my "Month of Marsh" plans. So quickly coming up with something else marshy & boggy... (http://www.zerotwentythree.com/2018/03/marshing-on.html)

(https://4.bp.blogspot.com/-F9qYlWLk6bk/WqdJmsTJuMI/AAAAAAAAG2A/pgzs8AEqrDcl4iBYIvyEeAgNyBLhtz40ACLcBGAs/s1600/bgcpse01.jpg)
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: GamesPoet on March 13, 2018, 10:40:11 AM
I like how those came out!

And I'm imagining more of a marshy color palette to them than what was shown on the link from your website to the other guy's figures.
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 13, 2018, 05:17:23 PM
Actually, mine arwn't planned to be too far off. https://archive.archaeology.org/bog/
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 18, 2018, 01:41:48 AM
The Month of Marsh continues with.... actual games being played!  o_o

I fielded the Fomorians for some KoW...

http://www.zerotwentythree.com/2018/03/st-patricks-day-kow.html

(https://1.bp.blogspot.com/-pwB4hM1mlMc/Wq22ozbqaKI/AAAAAAAAG2w/_4nTuc2Y4eocbZmxVgGkLyPJabsCTQDmwCLcBGAs/s1600/spdm18_3a.jpg)
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Von Kurst on March 19, 2018, 11:24:07 PM
Nice!   :::cheers:::

Looks a bit like an Indiana spring...
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 21, 2018, 02:12:40 AM
Bog corpses.

(https://2.bp.blogspot.com/-u4EmIjDVZ1s/WrB3sF-t4lI/AAAAAAAAG38/oiyAagotjqsFpVWB03SB1eOo1CkD3CxHgCLcBGAs/s1600/bgcpse03.jpg)

A bit of background: http://www.zerotwentythree.com/2018/03/bog-corpses.html
Title: Re: Pandemonium Multi
Post by: GamesPoet on March 21, 2018, 11:28:00 AM
I like them! :icon_biggrin: :icon_cool: :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: zak on March 21, 2018, 02:13:54 PM
oh nice I can almost see their glowing eyes which adds so much character to the over all paint job!!!  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Von Kurst on March 24, 2018, 06:02:47 PM
EEW!  Nice work  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Artobans Ghost on March 24, 2018, 07:16:23 PM
You’ve mastered the eye work. Beautiful creeps!
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: ZeroTwentythree on March 24, 2018, 08:10:12 PM


Thank you. I'm still not convinced by the eyes, but I have a boatload more to paint, so I certainly have time to practice/improve.


Today I got one of my "holy grail" oldschool minis...

(https://2.bp.blogspot.com/-QbDpO0olscg/WravDYHPIAI/AAAAAAAAG5E/ePXE9ilajewY2ESrj6mjwebd7ApuzsQrACLcBGAs/s1600/mmogrefin.jpg)

Humble as the mini may seem, I haven been trying to get one for many long years. Today he arrived.


"Welcome. We've been saving a space for you...."

(https://4.bp.blogspot.com/-sBD6BEOVUHs/WravQSDIKsI/AAAAAAAAG5I/xGKgRHTydP04NTysQEFY0vPkTwl7XW2RQCLcBGAs/s1600/mmogrewait.jpg)

Now my MM ogre regiment/collection is complete. Everything else on my painting table just got pushed aside...

Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: zak on March 26, 2018, 02:51:42 AM
wow those are some of my all time favorite models
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: GamesPoet on March 29, 2018, 01:19:20 PM
When Ogres looked really cool! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Xathrodox86 on March 29, 2018, 02:20:38 PM
Excellent work on these undead! Creepy! :ph34r:
Title: Re: Pandemonium Multi-PLog (Month of Marsh)
Post by: Rowsdower on March 30, 2018, 10:20:00 AM
Great job
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 01, 2018, 06:26:10 AM
Thanks! Very exited about the ogre. Just started painting him...


No more marsh-y themed minis for March. I'm still working on stripping the paint from those old Marauder trolls, and looking for the remaining two that I still don't have.  In the meantime, I am soaking the other four in some Dawn Power Dissolver, at the recommendation of Blue. My usual go-to, Simple Green, just wasn't cutting it this time. I did manage to strip, prime and start on the MM41 ogre that finally completes my collection.

While that's all going down, I also, miraculously quick, finished the Westfalia goat knights!

(https://4.bp.blogspot.com/-kyR80UozeXo/WsADkBV87EI/AAAAAAAAG7o/p9qlaEGIMi8Ro44Y5Q3FLwAEMy6EtE_jQCLcBGAs/s1600/20180331_165719.jpg)


So with Big April coming up, I'm looking forward to...

(https://3.bp.blogspot.com/-j7hMacF29OM/WsAD6t4J29I/AAAAAAAAG7s/0--cZe5q9j8NN2cbptyb-M3XWLLFqvr7ACLcBGAs/s1600/20180331_115626.jpg)

(https://3.bp.blogspot.com/-tjanKnuHRbU/WsAD_t5mBkI/AAAAAAAAG7w/C7MqU51ag-0sqlky1SHJrSNmsj8B1ZTBQCLcBGAs/s1600/20180331_115647.jpg)

Giants! (And the above-mentioned ogre.) A bit ambitious, and slightly out of focus it seems. First will be finishing the paint on the Warploque giant. While that's going on, I will prep the other two -- from Heresy and Otherworld.

IF, by some miracle that all gets done, I have more in mind. I would still REALLY like to sculpt my own giant. Given the timing, that's been on my mind again and I think I've got a decent picture in my head of that I want to do. Also, I've got some more giants here, still waiting to be painted. I have several of the Reaper Bones giants from their last KS. These are a bit larger than the older sculpts, and in fact one is a resculpt of one I've previously painted.

I've also got the extra heads from the Otherworld giant. The web site says to select one, but they ended up sending all three. I could try to magnetize them so they're swapable. Or maybe I can work out a way to get an extra giant out of the deal...

(https://3.bp.blogspot.com/-w5SvkJfbYNA/WsAGN2LPfPI/AAAAAAAAG8I/ajE_8UvuctsvfJBhMwqAikaOflW7FBZAACLcBGAs/s1600/20180331_115845.jpg)

...oooooor maybe not.


I recently bought the PDF of Sellswords and Spellslingers recently. I was impressed enough with the possibilities for both solo and co-op skirmish gaming that I ordered the cards from Drive-Through Cards. There are actually four sets of useful cards available. You don't need them all, but the price for professionally printed cards didn't seem bad, so I went for all of them.

(https://3.bp.blogspot.com/-v7oGYvc1nDA/WsB6JHqXGBI/AAAAAAAAG8Y/_p71dS3qmTwj0QZeSQUjiahvXjXDaSu-gCLcBGAs/s1600/20180331_154127.jpg)

At first glance (they just arrived today) the cards look like very nice quality.

I'm hoping to try a solo game soon. Need to build my first band of adventurers!
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Shadespyre on April 01, 2018, 11:06:28 AM
The Goat Knights look splendid, but yes, a big banner would really set them off. Nice to see a cavalry unit which isn't crammed knee to knee onto too small bases, as well.

Looking forward to Big April! I've got a really busy music schedule this month (I'm hosting two gigs, as well as going to loads), so I don't think I'll be attempting my Heresy giant just yet, but I've put my own Ogre with flail on the painting desk so I can try to join in a little bit :)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Warlord on April 01, 2018, 01:28:04 PM
If you don’t want that head...
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Xathrodox86 on April 01, 2018, 01:53:48 PM
That female giant is pure uncanny valley. :biggriin:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: GamesPoet on April 01, 2018, 02:51:17 PM
Must be from his youngster's toy box. :icon_wink:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 02, 2018, 02:41:52 AM
The Goat Knights look splendid, but yes, a big banner would really set them off. Nice to see a cavalry unit which isn't crammed knee to knee onto too small bases, as well.

Looking forward to Big April! I've got a really busy music schedule this month (I'm hosting two gigs, as well as going to loads), so I don't think I'll be attempting my Heresy giant just yet, but I've put my own Ogre with flail on the painting desk so I can try to join in a little bit :)
The Goat Knights look splendid, but yes, a big banner would really set them off. Nice to see a cavalry unit which isn't crammed knee to knee onto too small bases, as well.

Looking forward to Big April! I've got a really busy music schedule this month (I'm hosting two gigs, as well as going to loads), so I don't think I'll be attempting my Heresy giant just yet, but I've put my own Ogre with flail on the painting desk so I can try to join in a little bit :)

Thank you. I didn't plan things out well in advance. I really want a couple of cavalry banners for the hobbits. I hope the minis are available again at some point. If not, I will have to cut up at least one of the painted ones. As far as the bases -- yes! My plastic Empire knights won't fit neatly together. I have some Foundry knights, but their horses look tiny in comparison. Better for basing, but not sure how they will look in an army.

Thank you again for the Heresy hook-up!  :::cheers::: My ambitions for painting all three giants may be over-reaching. That's made more complicated by the fact that I may spend at least a week out of town for work again this month. As much as I'd like to paint them all, I don't want to rush any of them. They deserve better than rushed paint jobs. So if they get finished later I wont beat myself up over it.

If you don’t want that head...

Are you implying I give you head. :ph34r:


That female giant is pure uncanny valley. :biggriin:

Must be from his youngster's toy box. :icon_wink:

Actually... no. I bought a few Barbies for a toy-art thing that never materialized. This one is broken/headless and sitting in a bin that serves as the toy equivalent of a miniatures bits-box. Although I may be inheriting some of my daughter's old/broken dolls too. Heh heh heh.

Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Rogers Kul on April 03, 2018, 08:53:44 AM
This Barbie giant makes me.. makes me... I don't know what I feel!!  :icon_lol:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Xathrodox86 on April 03, 2018, 09:43:34 AM
This Barbie giant makes me.. makes me... I don't know what I feel!!  :icon_lol:

Hopefully nothing too serious. ;)
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Zygmund on April 03, 2018, 11:03:54 AM
Big hairy crooked angry men, what's not to like? The Barbie, of course. You need to make her one hairy crooked angry lady so that she fits.  :evil:

-Z
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Xathrodox86 on April 03, 2018, 11:56:15 AM
Barbie was always a bad example of a woman's body. Not realistic at all. Slap a beard on her and it's much better already.
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Rogers Kul on April 03, 2018, 08:11:26 PM
I'm afraid Slaanesh disagrees...  :icon_lol: :icon_lol:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 03, 2018, 09:37:38 PM
Of course, most gaming miniatures aren't much better in terms or realistic proportions. Models with hands as big as their heads, carrying hammers the size of a refrigerator,  swords the size of a surfboard, etc.  :icon_lol:
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Artobans Ghost on April 03, 2018, 09:56:27 PM
Quote 023: carrying hammers the size of a refrigerator,

Couldn’t stop chuckling. The wife is looking at me like I’m possessed. Maybe I am 😺
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Rowsdower on April 05, 2018, 05:29:57 AM
Quote 023: carrying hammers the size of a refrigerator,

Couldn’t stop chuckling. The wife is looking at me like I’m possessed. Maybe I am 😺

Are you scaling the walls whilst simultaneously rotating your head 360' and projectile vomiting green fluid?
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Artobans Ghost on April 05, 2018, 10:46:15 AM
Quote 023: carrying hammers the size of a refrigerator,

Couldn’t stop chuckling. The wife is looking at me like I’m possessed. Maybe I am 😺

Are you scaling the walls whilst simultaneously rotating your head 360' and projectile vomiting green fluid?

Again, 6:30 am. Laughing in the corner. Wife looking that over the counter look ‘why are you laughing at this hour?’
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: GamesPoet on April 05, 2018, 10:57:54 AM
Sounds like Nurgle to me!
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: Xathrodox86 on April 06, 2018, 11:19:57 AM
"Your mother paints minis in hell! Blargh blargh blargh!" :evil:
Title: Re: Pandemonium Multi-PLog (Empire Ogres!)
Post by: ZeroTwentythree on April 08, 2018, 06:26:21 AM
Finally! Finished the last Marauder ogre. Collection complete!

(https://3.bp.blogspot.com/-pnDb2A5-Zgw/Wsmx6sSXmFI/AAAAAAAAG9g/VselkcI2pWwgazGmKkzTIAsIEoeXvNergCLcBGAs/s1600/mmog-fin.jpg)
Title: Re: Pandemonium Multi-PLog (Empire Ogres!)
Post by: Zygmund on April 08, 2018, 06:35:26 AM
Congrats! They're a splendid troupe.

Talking of big guys in puff and slash, did you perhaps buy any of the Westfalia Ogres? Would you be painting some soonish?

-Z
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: ZeroTwentythree on April 09, 2018, 05:38:40 AM
Thank you. Those are some of my favorite Citadel-ish minis, and my top pick from Marauder. Very happy to finally have the full set.

I would have got the Westfalia ogres, but miniatures budget is tight and there were other minis from the KS that I wanted (needed...) more.


I've had a little time to work on the Warploque giant. One pic, but go to the blog to see more, in the best entry title I think I've ever come up with... Warploque Drunk Walter Skank Jerk Matthau (http://www.zerotwentythree.com/2018/04/big-april-progress-warploque-drunk.html)

(https://3.bp.blogspot.com/-8zyaP9po6-8/Wsr1sH3sFcI/AAAAAAAAG-A/B28cIZ5UdWAZ1TlH1hYJLYrH75UlNOk4ACLcBGAs/s1600/wlg18-01.jpg)
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Padre on April 09, 2018, 11:43:14 AM
I do love those ogres. Great paint job too! It's weird, as I have never bought any ... I think the price and the fact I have too much to paint already has put me off!
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Shadespyre on April 09, 2018, 12:18:23 PM
The giant is looking really good, love the skin tones. And *always* choose a stout or porter!  :::cheers:::
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Artobans Ghost on April 09, 2018, 12:25:32 PM
Lots of character. He looks not mad or evil, just enjoying what he does. It’s good to like your work 😸
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Xathrodox86 on April 11, 2018, 12:22:10 PM
The giant is looking really good, love the skin tones. And *always* choose a stout or porter!  :::cheers:::

Drunk giant is best giant. :-P
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Gankom on April 11, 2018, 03:51:11 PM
Looks fantastic!  :::cheers::: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Big April)
Post by: ZeroTwentythree on April 14, 2018, 03:15:42 AM
Thank you!

"Your mother paints minis in hell! Blargh blargh blargh!" :evil:

OMG, that's hilarious!  :eusa_clap:


I do love those ogres. Great paint job too! It's weird, as I have never bought any ... I think the price and the fact I have too much to paint already has put me off!

At this point, they seem to be getting harder to find, too.


The giant is looking really good, love the skin tones. And *always* choose a stout or porter!  :::cheers:::

Indeed.

(https://i.pinimg.com/736x/58/52/98/585298464b12f1950625927b03c1b626--beer-labels-bottle-labels.jpg)

 :::cheers:::


Lots of character. He looks not mad or evil, just enjoying what he does. It’s good to like your work 😸

That's a good description, and I like that attitude! I've got a mental summary of the personalities of most of the giants I've painted so far, and at some point I will write them down. (Probably here... (http://"https://omfghammer.blogspot.com/p/giants.html")) I'll be sure to work that in. :::cheers:::




Slowly painting Walter's loot. (Yes, that will be his name - or some variation of it.) He's got a pig, goat, goose, maiden, sausages, and a bunch of other little details...

(https://3.bp.blogspot.com/-OGZr5fimh-g/WtFn3-6-zrI/AAAAAAAAG-8/d-Ea2b_I7Uo0pkePMwlhTPYcM9AjTzxrgCLcBGAs/s1600/20180413_191650%2B%25281%2529.jpg)
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: GamesPoet on April 14, 2018, 04:59:20 PM
Excellent! :eusa_clap: :::cheers:::
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Alex-bbr on April 14, 2018, 05:04:41 PM
THis giant is amzing. Make me want to buy one for my O&G army  :closed-eyes:
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Artobans Ghost on April 14, 2018, 05:11:21 PM
Great work 023. That poor soul with the bandaged mouth doesn’t look like dinner will be good.
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: ZeroTwentythree on April 15, 2018, 03:03:33 AM
Thanks!

THis giant is amzing. Make me want to buy one for my O&G army  :closed-eyes:

Unfortunately he is OOP. Warploque does have another giant in production, as well as some other really cool miniatures, though. https://www.warploqueminiatures.com/

Finally finished painting Walter, my Warploque giant. More photos on my blog. (http://"http://www.zerotwentythree.com/2018/04/walter.html")

(https://2.bp.blogspot.com/-ueLQ6IrDSdM/WtK9UalzCxI/AAAAAAAAG_8/MTZ2HWcNa-AFgdj4co7PRCPKjIWS4xwzACLcBGAs/s1600/wlg18-dn-01.jpg)
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: zak on April 15, 2018, 04:33:42 PM
that's great
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: ZeroTwentythree on April 16, 2018, 02:23:46 AM
Thanks!

Next up...

(https://4.bp.blogspot.com/-XFLGSvAswig/WtP-RtYqLEI/AAAAAAAAHAw/X1_kgQIiUuI94-3nF2BAeaD37I1f-TTnACLcBGAs/s1600/20180415_182321.jpg)
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Artobans Ghost on April 16, 2018, 02:57:05 AM
Crikey! Now that’s terrifying.
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: Shadespyre on April 16, 2018, 12:12:15 PM
Walter's awesome, but I'm really excited to see Mucklegeet get painted  :eusa_clap:
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: King on April 16, 2018, 04:05:34 PM
Where is this last giant from 023?  I like walter too by the way :)
Title: Re: Pandemonium Multi-PLog (Giant!)
Post by: GamesPoet on April 16, 2018, 04:07:16 PM
That new giant is a brute! :icon_eek: :icon_lol:
Title: Re: Pand