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Galactic Conflicts => Warhammer 40k Discussion => Topic started by: FR1DAY on April 22, 2017, 05:24:43 PM

Title: 8th edition on route.
Post by: FR1DAY on April 22, 2017, 05:24:43 PM
As of 2pm BST gw announced a new edition of 40k with free core rules.
Here is a link to the FAQ on the release.
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf (https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf)
It invalidates all the codex out but apparently the armies wil get a low cost book for each.

What do we all think
Title: Re: 8th edition on route.
Post by: Artobans Ghost on April 22, 2017, 05:30:21 PM
I like personally. The open play sounds interesting as you can put together whatever you like. I havnt played 7ed yet although I have the rule book and a lot of codex's. So I can't comment on putting different units together if that's feasible.  Sounds like it will be faster and easier to play in narrative or matched which again I like. Streamlining I think was needed/ desired by most players I think. Looking forward to it.
Title: Re: 8th edition on route.
Post by: Baron von Klatz on April 22, 2017, 05:43:40 PM
Sold.

Expect the Baron's Mordian Grenadiers sometime in the far future when AoS slows down and I have hobby funds. :)
Title: Re: 8th edition on route.
Post by: Gankom on April 22, 2017, 05:47:11 PM
I'm cautiously optimistic. I read through the faq, and there's lots of mentioning of "We've been listening to the community" or even little jokes at themselves. I liked right at the end their joking that the edition isn't even out yet but they have a FAQ for it, Oh how times have changes. To me it reads as a good sign that their finally listening.

Also as someone who just started playing 40k and not just reading the lord, I can say it can be frustrating to deal with. All the different rules, etc. Although part of my problem was almost 20 years of fantasy gaming made some of the rules blow my mind. I cannot get out of the habit of putting my sergeant at the front of my troops, leading the way, only to watch him get shot to pieces.

I really, really hope that some of the leadership at Gdubs have seen the errors going on and are trying to correct. We've already seen stuff like actual deals on the get started forces and good boxed games. Hopefully the new edition will continue the good trend.
Title: Re: 8th edition on route.
Post by: Finlay on April 22, 2017, 07:30:01 PM
Fairly pessimistic as i think the actual gameplay of 7th ed is pretty damn good, they just got a bit crazy with formations and the like.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on April 22, 2017, 09:39:52 PM
I am stoked! See my fistpumps!

An easier accesible game will make it way easier for my youngest to get involved.

My oldest son will also go Renegade since his Marines are so ultra-loyalist they cannot stand the idea of Girlyman lording over them.

This means my guardsmen can fight them without any hesitation!
Maybe I should get myself some Ordo Hereticus as allies.

The Galaxy is still there! No whiping out of a great setting but things are happening!

Rejoice!
Title: Re: 8th edition on route.
Post by: Aldaris on April 22, 2017, 09:49:49 PM
As of 2pm BST gw announced a new edition of 40k with free core rules.
Here is a link to the FAQ on the release.
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf (https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf)
It invalidates all the codex out but apparently the armies wil get a low cost book for each.

What do we all think

I think I am looking forward to it.

What's quite noticeable in the pdf is how often they point out "we fucked up in the past and we learned our lesson". That's quite encouraging!
Title: Re: 8th edition on route.
Post by: Michael W on April 23, 2017, 02:56:54 AM
If the new edition looks anything like the Adepticon rumors, it's going to be...very different.  Movement speeds, armour save modifiers, and charging units swing first (geez, it's like they went back to the original game for ideas).  And morale that isn't all-or-nothing.  But between those reports and this new FAQ, I'm encouraged.  Could be a lot of fun.  :-)
Title: Re: 8th edition on route.
Post by: FR1DAY on April 23, 2017, 06:53:05 AM
Im looking forward to it to. I want to see what the daily updates bring tbh. Cant be much more than a month or so away now, ready for school summer holiday. 

Hopefully the orks and dark eldar will get a helping hand and i can do my ork army ive been planning for a while..
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 23, 2017, 08:15:29 AM
Free core rules! It sounds good. I'm way out of date on the rules anyway.
Title: Re: 8th edition on route.
Post by: Gankom on April 23, 2017, 08:43:17 PM
New map as well. A lot more warp storms.

https://www.warhammer-community.com/2017/04/23/new-warhammer-40000-the-galaxy-map/
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on April 23, 2017, 09:43:22 PM
The Necrons have also carved out some real presence.
Title: Re: 8th edition on route.
Post by: Gankom on April 23, 2017, 11:11:58 PM
Most necron dynasty's are bigger then the tau empire.
Title: Re: 8th edition on route.
Post by: Sig on April 24, 2017, 12:47:41 AM
My problem is Chaos and most of the Space Marines are simply uninteresting. There's far too much focus on humans, not enough Xenos. I'd really like to see more of the Tau/Necrons/Orks/Nids, I think Eldar are in a good spot though.

I've left 40k, but the only way for me to come back in is to get rid of 90% of the formations and big models that destroy list building and pick up games. There's too many different rules to keep track of and too many nasty combos/tricks that vanilla codex players simply can't counter, which just isn't fun. AoS seems to still have some of that stuff, though I don't know what the big models look like from a balance perspective. It could be good, could be bad but I'm not confident yet.

In short, get rid of the rules bloat and fix balance, and I'm in, otherwise no thanks.
Title: Re: 8th edition on route.
Post by: Baron von Klatz on April 24, 2017, 07:45:52 AM
Quote
 AoS seems to still have some of that stuff, though I don't know what the big models look like from a balance perspective.

Well formations cost points in AoS and monsters can be whittled down in effectiveness as their wounds take their toll. You do have nasty things like the Beastclaw Raiders bulldozing unprepared armylists but they can also get hard-countered by anyone who knows them. (A important strategy is to spread the wounds out among them to weaken the force as a whole, concentrating on one at a time is a bad move.)

Title: Re: 8th edition on route.
Post by: Xathrodox86 on April 25, 2017, 02:26:18 PM
I'm hyped for this! I just hope that they'll fix the overbloated, completely unbalanced game, that is the 7th edition. I hope that they'll actually make every army viable, not just Space Marines with their grav weapons and Eldar with their D-spam. I hope that they won't screw the plot any more, than they already did (Primarchs return, ughhhh....).

I hope for a lot of things, apparently.
Title: Re: 8th edition on route.
Post by: FR1DAY on April 25, 2017, 11:00:52 PM
More details coming out http://natfka.blogspot.co.uk/2017/04/new-40k-profiles-and-what-they-look-like.html (http://natfka.blogspot.co.uk/2017/04/new-40k-profiles-and-what-they-look-like.html)

Looks okay to me.
Title: Re: 8th edition on route.
Post by: Aldaris on April 25, 2017, 11:29:11 PM
I like what I see so far. Good thing they're finally unifying the rules for vehicles and MCs. No more "that looks great! Oh it's a vehicle and can be one shot. Pass!"
Title: Re: 8th edition on route.
Post by: Finlay on April 26, 2017, 10:15:23 AM
I like what I see so far. Good thing they're finally unifying the rules for vehicles and MCs. No more "that looks great! Oh it's a vehicle and can be one shot. Pass!"

definitely needed, probably the main fuck up was the tau and eldar monstrous creatures.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on April 26, 2017, 10:20:57 AM
Here's hoping that they'll tone down both the FNP and Instant Death special rules. Right now FNP is so prominent, that it's not even funny.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 26, 2017, 10:23:34 AM
Good thing they're finally unifying the rules for vehicles and MCs. No more "that looks great! Oh it's a vehicle and can be one shot. Pass!"

That rule never made sense to me. Especially when one large robot thing was a vehicle and another similar one was a monster.
Title: Re: 8th edition on route.
Post by: Finlay on April 26, 2017, 10:30:14 AM
what you mean this isn't obviously a monster?

(http://vignette4.wikia.nocookie.net/warhammer40k/images/6/6e/Kastelan_Robot_2.png/revision/latest?cb=20150509182035)
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 26, 2017, 10:33:05 AM
Of course it is. And dreadnoughts are definitely vehicles.
Title: Re: 8th edition on route.
Post by: TexasYankee on April 26, 2017, 11:03:15 PM
Chargers strike first. My Orks just gave a mighty cheer!

They added a movement stat, but took away initiative? How will they determine who strikes first after the first round? Did Slaanesh units just lose a buff?

They made WS a "fixed" stat, but kept toughness and strength. Thought they would have gone with the AoS "fixed" to hit and to wound stats, and just gave very Tough models (like a Great Unclean One) a bunch more wounds.

Speaking of more wounds, I like how vehicles are now treated like every other model (toughness, armor save, wounds) but I read some vehicles will have "dozens of wounds". Dozens?!?!? No, that won't be a bitch to keep track of at all! Will an Ork Stompa have 36 wounds???

No more templates, and, although I will miss them, it makes more sense and makes the game go faster. Not sure how they will handle scatter, though.

Terminators have two wounds. Will Meganobs have three? No? Price decrease maybe?

No army is to be "squatted"(awesome), although all my old codex's are now just for pretty pictures and fluff (not terrible).

All in all, still a lot unanswered, but I like more than what I hate, so far. The mere fact that the main rules will now be free will certainly help in bringing in new players, and if they keep the new codex's cheap, I won't have such a hard time convincing new players that they won't need to  take out a 2nd mortgage to afford to play this game.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 27, 2017, 08:53:28 AM
(https://i.imgur.com/QmmpmFq.jpg)

Save modifiers! Yes.

I hated the 'full save or no save' system. And apparently cover now gives a save bonus instead of an alternative saving throw.
Title: Re: 8th edition on route.
Post by: Finlay on April 27, 2017, 10:05:46 AM
I really hope this is good! (and my lovely painted 2000 point admech army isn't shite)


the save system as was just pushed people to spam av3 weapons, and then heightened the importance of cover.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 27, 2017, 10:18:11 AM
So far, it's making me want to play 40K again!

No AP on bolters means that lightly-armoured troops will actually have armour saves!
Title: Re: 8th edition on route.
Post by: Finlay on April 27, 2017, 10:44:29 AM
yeh, that alone is a big buff to my dark eldar.

I do hope they retain the dynamic mission play that's in the 7th ed book though.

Lascannons d6 damage. If the big creatures do have dozens of wounds, you're gonna need a lot of lascannons!
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 27, 2017, 10:52:33 AM
Dreadnoughts have eight, so I doubt many things will have dozens. Probably just ginormous cheaty things.

They're making a big deal about different modes of play, so I imagine the missions thing will stick around.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on April 27, 2017, 12:37:23 PM
I wonder how they'll handle the three most broken things in the game ATM - grav weaponry, Eldar Wraithknights and Tau Riptides? Bringing 3 Riptides to a game almost guarantees victory. Also what about the Knights?
Title: Re: 8th edition on route.
Post by: Finlay on April 27, 2017, 03:09:17 PM
this is awesome
"So, if youíve just bought a codex for a new army, or the rules for Warhammer 40,000 itself, in the weeks before the new edition was announced last Saturday, weíll send you a voucher for the cost of your book. Usually, weíd do this for up to 4 weeks before the update was announced, but as weíre so excited about the new edition of Warhammer 40,000, weíll be extending this to 8 weeks (8 weeks for the 8th edition!). And of course, you can keep your book(s).

You can claim a voucher no matter where you bought your codex and/or rulebook, as long as you have your proof of purchase and itís dated between the 25th of February 2017 and the 22nd of April 2017."
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 27, 2017, 03:15:43 PM
It is. Well done to GW!


Also: info on movement.
https://www.warhammer-community.com/2017/04/27/new-warhammer-40000-movement/

Quote
If youíre in combat at the start of your turn, you can Fall Back by moving away from the enemy. Youíll lose the ability to advance, shoot or charge that turn, and crucially, enemies will be able to shoot at you!
Title: Re: 8th edition on route.
Post by: Finlay on April 27, 2017, 05:07:32 PM
crucially, you can shoot at the unit that was trapping you!
no more hiding in close combat.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on April 27, 2017, 05:28:51 PM
All of the above 👆Extremely exciting
Title: Re: 8th edition on route.
Post by: Michael W on April 27, 2017, 08:25:31 PM
 :happy:  So much good news on this front.  I wrote my own set of rules when I was unhappy with 5th/6th, and my gaming group has been using those for a few years now...but the info so far looks like they thought of everything that I did and then some.  I might actually go back to playing with GW's ruleset.  And that would be pretty frickin' sweet.
Title: Re: 8th edition on route.
Post by: Aldaris on April 28, 2017, 07:02:33 PM
https://www.warhammer-community.com/2017/04/28/new-warhammer-40000-psychic-phase/

Interesting.
Title: Re: 8th edition on route.
Post by: Darknight on April 28, 2017, 07:13:47 PM
Who are all you excited and positive people and what have you done with the regular posters on this forum? :)
Title: Re: 8th edition on route.
Post by: Aldaris on April 28, 2017, 07:24:49 PM
Hey, I've always said my interest would potentially return whenever GW decided that they were about finished having their collective noggins up their asses. Before I lost interest there were simply too many releases that made me seriously ask "do your rules writers even PLAY this fucking game?"

Now it looks like the new edition has potential to be fun again, and I am definitely not opposed to having fun with GW stuff in general. We'll see how it all comes together. Perhaps it's a shitfest after all, perhaps it's the best thing since the invention of dice. But it definitely feels great to be looking forward to a release, following the rumors and speculating. Missed it!
 :-D
Title: Re: 8th edition on route.
Post by: PhillyT on April 28, 2017, 08:17:52 PM
I like the simplified look so far.

In particular, having a dual system of monstrous robots and vehicle robots served as a microcosm of what was wrong with the game.

And soulfire.  I mean, what the fuck.  As a rule it was the most annoying thing ever.  It barely did anything mechanically speaking in terms of causing wounds when it mattered, was annoying to keep track of, and was given to literally everything.  It was garbage.
Title: Re: 8th edition on route.
Post by: Aldaris on April 28, 2017, 08:21:54 PM
Thinking back, I'm pretty sure the drop that made my personal barrel spill over was reading the new Eldar codex. "Wait... strength D templates on an infantry unit? OK. I guess I'm out."

Apparently they've been playtesting this new ruleset a lot, and with guys from the community too (I read that frontline gaming was in it for example). Another big, big change compared to former GW - getting feedback from outside their bubble, and actually good players.

The apparent change in culture is the biggest change to me. Makes me happy to think "there lads. You see? Listening to feedback and communicating isn't such a terrible idea fter all, is it?"
Title: Re: 8th edition on route.
Post by: PhillyT on April 28, 2017, 08:25:17 PM
Yeah, that would have broken me to but I think we quit right before that!
Title: Re: 8th edition on route.
Post by: TexasYankee on April 28, 2017, 08:26:50 PM
I like the simplified look so far.

In particular, having a dual system of monstrous robots and vehicle robots served as a microcosm of what was wrong with the game.

And soulfire.  I mean, what the fuck.  As a rule it was the most annoying thing ever.  It barely did anything mechanically speaking in terms of causing wounds when it mattered, was annoying to keep track of, and was given to literally everything.  It was garbage.

Do you mean soulblaze? If so, didn't have a particular problem with, although it was just one more wonky thing to remember at the end of each turn that people normally forgot.

Now if they got rid of warpflame, I might consider a Tzeentch army . . .

If memory serves, soulfire was that thing Warrior Priests did back in Fantasy.
Title: Re: 8th edition on route.
Post by: Aldaris on April 28, 2017, 08:33:15 PM
Another thing that I really like the sound of: extra command points (which are apparently quite powerful) for "fluffy" armies. They said something to the effect of "you build your army so it fits the background, you'll be rewarded". So maybe you can still go for the "optimize the shit out of your army" approach, but the fluff bunnies won't be completely left out in the cold at least.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on April 28, 2017, 08:48:58 PM


Another thing that I really like the sound of: extra command points (which are apparently quite powerful) for "fluffy" armies. They said something to the effect of "you build your army so it fits the background, you'll be rewarded". So maybe you can still go for the "optimize the shit out of your army" app proach, but the fluff bunnies won't be completely left out in the cold at least.

Fluff bunnie here creeping in from the cold. I hadn't heard of this but I like the sounds of it.
Title: Re: 8th edition on route.
Post by: PhillyT on April 28, 2017, 09:13:33 PM
I like the simplified look so far.

In particular, having a dual system of monstrous robots and vehicle robots served as a microcosm of what was wrong with the game.

And soulfire.  I mean, what the fuck.  As a rule it was the most annoying thing ever.  It barely did anything mechanically speaking in terms of causing wounds when it mattered, was annoying to keep track of, and was given to literally everything.  It was garbage.

Do you mean soulblaze? If so, didn't have a particular problem with, although it was just one more wonky thing to remember at the end of each turn that people normally forgot.

Now if they got rid of warpflame, I might consider a Tzeentch army . . .

If memory serves, soulfire was that thing Warrior Priests did back in Fantasy.

Yeah thats it!  And I still hate it.  Unnecessary and over complicated.
Title: Re: 8th edition on route.
Post by: Sig on April 29, 2017, 12:26:54 AM
I just ignored it. Whenever I played neither player rolled for anything beyond the initial damage. Waste of time.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on April 29, 2017, 09:14:21 AM
Apparently they've been playtesting this new ruleset a lot

Playtesting!  :Ohmy:
Title: Re: 8th edition on route.
Post by: Aldaris on April 29, 2017, 09:33:53 AM
I know, right?
 :ph34r:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on April 29, 2017, 02:18:01 PM
God! What have you done with my GW!

Playtesting!? SACRILEDGE!

Anyway, I have real hopes for this one. I hope it means my 7-year old can get an easy way into the game. The new setting have given my oldest son an excuse to rebell, since his Imperial forces just cannot stomach Guilliman getting such a prominent place (fluffwise, the increased problems of communication have made the systems around his homeworld getting the idea that Guilliman having basically made a military coup and taken over as Generallisimo. Being extremely loyal to the throne, his Marine Chapter and associated worlds have declared they follow the True Emperor.

Chapter animosity also play a part.

This means my loyalist will have a totally logical and legit excuse to clash with his forces since my forces are alinged with the Inquisition, especially Ordo Hereticus.  :icon_mrgreen:

My Soviets in space will get to fight in the end!
Title: Re: 8th edition on route.
Post by: oak_prince on May 05, 2017, 04:39:40 PM
More proof we're living in a bizarro version of the real world. I mean, GW caring about community feedback? Refunds for obsolete codexes?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 05, 2017, 08:45:47 PM
https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: Aldaris on May 05, 2017, 09:08:52 PM
I like it. Everyone gets access to the same formations, and the small ones that are just used to tack on a couple of OP units to your army yield no command points.
Title: Re: 8th edition on route.
Post by: TexasYankee on May 05, 2017, 09:58:20 PM
Looks good so far; I am not so concerned with formations as I am with the armies themselves. The one big question that I haven't seen answered is this:

If all our current codexs are no longer valid, will they be releasing "war scrolls" like they did for AoS, .pdf style? For free? Or will they have an actual codex for each army ready to go by June 17th (the rumored release date)?

If I missed the answer to this in all the info they have released so far (and to be fair, GW has been very good at the info they have released so far), can someone fill me in?
Title: Re: 8th edition on route.
Post by: Finlay on May 05, 2017, 10:36:02 PM
three codexes.

Imperium
Chaos
Xenos.

I THINK GW said these are free?
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 06, 2017, 09:39:01 AM
I thought they said the basic rules would be free but you'd have to buy army books.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 06, 2017, 11:12:05 AM
they did say they are working on an app also but wouldn't be ready yet for release date
Title: Re: 8th edition on route.
Post by: FR1DAY on May 06, 2017, 05:11:27 PM
I thought it was going to be three cheap soft back lists for the factions Finlay mentioned, but not free
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 07, 2017, 10:47:54 AM
I like the idea of one book for all the Imperium stuff! All my models fit into that category.

Wouldn't a chaos book be quite short compared to the other two?
Title: Re: 8th edition on route.
Post by: GamesPoet on May 07, 2017, 12:43:19 PM
Looks promising, might get me to play again, we'll see.
Title: Re: 8th edition on route.
Post by: PhillyT on May 07, 2017, 12:50:09 PM
Welll, chaos would be marines and demons.  The number of marine kits that have seen release in the last year and the huge number of cult models coming soon will add an immense variety of flavors to them.  Unfortunately, that doesn't get around the fact that you are really just looking at a bunch of marines with a few different rules.

Chaos gets

Chaos Marines
Demons


Having said that, the Imperial side looks a bit similar even though the variety of models gives a different impression. 

Imperials have three categories to the chaos army's two:

Marines
Grey Knights (really just marines with fewer units but more abilities)
Custodes (slightly better Grey Knights)
Death Watch (elite marines)

Astra Militarium
Whatever they are calling the storm trooper army (really just the Astra again)

Mechanicus Skitari


Xenos are an odd lot.  No real interchangability outside the Eldar.

I know I am jazzed up to get to use my damn dredds and especially my Gorkanaut!  I painted it up, love it and the rules were complete and total trash.  Just useless.  He should be similar to the knights now.
Title: Re: 8th edition on route.
Post by: Aldaris on May 08, 2017, 07:30:42 PM
Infantry can split fire at will!

 :Ohmy:
Title: Re: 8th edition on route.
Post by: FR1DAY on May 09, 2017, 02:44:33 PM
http://natfka.blogspot.co.uk/2017/05/8th-edition-character-rules-and-how.html?m=1 (http://natfka.blogspot.co.uk/2017/05/8th-edition-character-rules-and-how.html?m=1)
Characters can't join units anymore. No more Death Stars. Not sure how this will work for guard command squads though.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 09, 2017, 03:34:21 PM
I think I like that.
Title: Re: 8th edition on route.
Post by: Finlay on May 09, 2017, 03:48:20 PM
I think I like that.

I like that for everyone else but not for me.


Why did you link to faeit instead of warhammer community friday!

https://www.warhammer-community.com/2017/05/09/new-warhammer-40000-characters-may9gw-homepage-post-4/

I better budget for the starter set in june- I think i'm going to do a space marine army.
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 05:21:22 PM
I like it. You can't target a character  with shooting unless he is the closest model, so movement and positioning is key to keeping a character alive - which rewards planning and clever tactics on both sides. And getting rid of Deathstars is joyous news anyway. No more silly unkillable characters that soak all the fire they want, and then just endlessly "look out sir" if they don't feel like taking the hits anymore. No more challenge shenanigans. No more guardsmen with ATSKNF.

The more I read about this edition the more I like it. So far I haven't had any "OK, this is fucking stupid" moments. Well, I was a bit sad to see that charge range is still random, but I can live with that.
Title: Re: 8th edition on route.
Post by: Gankom on May 09, 2017, 05:35:03 PM
Are they any ideas what the new starter set would be army wise?
Title: Re: 8th edition on route.
Post by: FR1DAY on May 09, 2017, 05:48:58 PM
Death guard and ultramarines.
http://natfka.blogspot.co.uk/2017/04/8th-edition-starter-set.html?m=1 (http://natfka.blogspot.co.uk/2017/04/8th-edition-starter-set.html?m=1)

I like the faeit rumours site
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 05:51:07 PM
I like the faeit rumours site

Me too. You can tell he's really passionate and he updates very frequently.
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 05:58:49 PM
https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/

Snipers will be able to target characters regardless of proximity. Ratlings, useful?
 :icon_eek:

Also, Leman Russ has T8 W12 3+ Armor. Quite tough!
Title: Re: 8th edition on route.
Post by: Finlay on May 09, 2017, 06:04:30 PM
let's compare the drip drip of daily rumours which is getting me HYPED for something still a month away

with GW's total no leak policy of a few years back.

another positive change!

https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/

Snipers will be able to target characters regardless of proximity. Ratlings, useful?
 :icon_eek:

I've got 2 unopened blisters of ratlings.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 09, 2017, 06:05:32 PM
Space hobbit power!
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 07:24:31 PM
Reece from frontlinegaming, one of the playtesters, also said this in a comment:

Quote
I wish I could [say more] but as weíve been saying, there was a concerted effort to make EVERY unit in EVERY faction good. Now, how close we came to achieving that goal will vary based on the perspective of each individual, but we certainly tried to hit the mark.

so hopefully the hobbits aren't the only ones in for some playtime after a long absence.
I'd LOVE to model up some cool Chaos Roughriders for example. Ogryns. Heavy Bolter HWS. If all those stinkers have a place in the new edition and the currently viable stuff is still good I'll be seriously impressed.
Title: Re: 8th edition on route.
Post by: Finlay on May 09, 2017, 07:54:06 PM
Let alone units, I can get my painted 2000 point ig and deldar armies out!
Title: Re: 8th edition on route.
Post by: FR1DAY on May 09, 2017, 08:11:09 PM
It's going to be a great period of list writing and gaming to try out new combos. I'm looking forward to it.
Especially looking forward to seeing what happens to the orks!
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 09, 2017, 09:20:45 PM
Every unit has to be worth using? Heresy!  ::heretic::
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 09:28:03 PM
Maybe they'll intentionally make one unit in the game totally shit, for nostalgias sake? I vote Riptide.
Title: Re: 8th edition on route.
Post by: PhillyT on May 09, 2017, 09:35:51 PM
It's going to be a great period of list writing and gaming to try out new combos. I'm looking forward to it.
Especially looking forward to seeing what happens to the orks!

Look at those Morkanaut rules!  That makes things better already!
Title: Re: 8th edition on route.
Post by: PhillyT on May 09, 2017, 09:36:15 PM
Maybe they'll intentionally make one unit in the game totally shit, for nostalgias sake? I vote Riptide.

Ohhhh.... would so serve the Tau players right!
Title: Re: 8th edition on route.
Post by: Aldaris on May 09, 2017, 09:46:38 PM
Look at those Morkanaut rules!  That makes things better already!

I think it's quite clearly a Gorkanaut.
Title: Re: 8th edition on route.
Post by: PhillyT on May 09, 2017, 10:24:28 PM
Was it listed as the Gorkanaut?  Well, their actual rules are the same, you just get different weapons and upgrades.  So the point still stands, they fixed the model.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on May 09, 2017, 10:26:47 PM
It's going to be a great period of list writing and gaming to try out new combos. I'm looking forward to it.
Especially looking forward to seeing what happens to the orks!

Agreed! With the ideas going about, orks can be an absolute riot again. And actually feasible 😸
Title: Re: 8th edition on route.
Post by: Gankom on May 09, 2017, 11:21:47 PM
That Imperial Guard spot light made it sound interesting. First Rank fire, etc sounds like it makes Lasguns pretty scary if you've got a good firing line set up.

Also that starter set sounds like a good kit as well. Maybe I'll see if I can find someone to split it around here and make it an excuse to start a small allied warband.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 10, 2017, 04:18:58 PM
https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/

Twin-linked weapons now have double shots!

They do what you first assumed they would!
Title: Re: 8th edition on route.
Post by: Finlay on May 10, 2017, 04:36:15 PM
battle cannons get d6 shots.
so can theoretically do 18 damage to something.

holy shit
holy shit
holy shit
Title: Re: 8th edition on route.
Post by: Aldaris on May 10, 2017, 04:40:51 PM
Was it listed as the Gorkanaut?  Well, their actual rules are the same, you just get different weapons and upgrades.  So the point still stands, they fixed the model.

I was just getting at the fact that there is no distinguishing Gork from Mork.
 :wink:

Also, that weapon post is...

NICE.
Title: Re: 8th edition on route.
Post by: FR1DAY on May 10, 2017, 05:50:39 PM
I cant wait for tomorrows post. Very clever gw.
Title: Re: 8th edition on route.
Post by: Finlay on May 10, 2017, 06:06:58 PM
Can't wait for 10th and 17th June.
Title: Re: 8th edition on route.
Post by: FR1DAY on May 10, 2017, 08:05:53 PM
The mad rush to pre order the codex's.

Well have the rules to read though, bet the server crashes!
Title: Re: 8th edition on route.
Post by: Aldaris on May 10, 2017, 08:11:37 PM
God, I LOVE being hyped about a GW release again! Been too fucking long. And this is probably the most optimistic I've ever been for one of their releases.

Combiweapon rules changes, Battlecannons finally being not shit against non-infantry targets, twin linked meaning double the shots instead of reroll to hit... all that sounds great to me.
Title: Re: 8th edition on route.
Post by: PhillyT on May 10, 2017, 08:40:54 PM
Was it listed as the Gorkanaut?  Well, their actual rules are the same, you just get different weapons and upgrades.  So the point still stands, they fixed the model.

I was just getting at the fact that there is no distinguishing Gork from Mork.
 :wink:

Also, that weapon post is...

NICE.

Ha, too true!

And wow, what a shift on battle cannons.  SO is it d6 shots then you roll to hit?  Because thats a pretty huge change in terms of anti infantry but could potentially be a huge boon against vehicles and large monsters.
Title: Re: 8th edition on route.
Post by: Aldaris on May 10, 2017, 08:51:05 PM
That's how I'm reading it, yeah. Roll number of shots, then to hit. I'm curious how multiple wounds will interact with saves. Do the shots hit, you save, and if you fail to save model loses DX wounds? Or do you hit, wound, multiply wounds, and then save against the final number?
Title: Re: 8th edition on route.
Post by: Finlay on May 10, 2017, 08:52:34 PM
presumably the same way you do it in shadow wars (which i cant remember now)
Title: Re: 8th edition on route.
Post by: PhillyT on May 10, 2017, 08:55:26 PM
battle cannons get d6 shots.
so can theoretically do 18 damage to something.

holy shit
holy shit
holy shit

Its super unlikely though.

Most vehicles will only be hit on a 4+, wounded on a 4+, and then will get a 5+ save against those battle cannon shots.
Title: Re: 8th edition on route.
Post by: Aldaris on May 10, 2017, 09:10:19 PM
It does have a decent chance of taking off a couple wounds though, which is a big step up from "Oh snap! That monster just got hit by a super powerful tank round, with a calibre that would allow squatters to take up residence in the barrel! Which has the same maximum damage potential as a bolter shot!"
Title: Re: 8th edition on route.
Post by: FR1DAY on May 10, 2017, 09:12:53 PM
I read it as roll to hit once, if you hit you cause d6 hits, then take saves against hits, then those hits unsaved each cause d3 wounds.

The battle cannon fires one shot, the d6 represents the explosion and the d3 the damage of each part of the explosion.
Title: Re: 8th edition on route.
Post by: Aldaris on May 10, 2017, 09:13:56 PM
We'll see which one it is soon enough I suppose.
Title: Re: 8th edition on route.
Post by: Finlay on May 10, 2017, 09:42:17 PM
battle cannons get d6 shots.
so can theoretically do 18 damage to something.

holy shit
holy shit
holy shit

Its super unlikely though.

Most vehicles will only be hit on a 4+, wounded on a 4+, and then will get a 5+ save against those battle cannon shots.

I like those odds
Title: Re: 8th edition on route.
Post by: TexasYankee on May 10, 2017, 09:58:17 PM
I read it as roll to hit once, if you hit you cause d6 hits, then take saves against hits, then those hits unsaved each cause d3 wounds.

The battle cannon fires one shot, the d6 represents the explosion and the d3 the damage of each part of the explosion.

That is exactly how I see it as well, but, as Aldaris said, we'll just have to wait and see.
Title: Re: 8th edition on route.
Post by: PhillyT on May 10, 2017, 10:27:00 PM
The problem with that is it doesn't match the other ways they are posting the gun rules.  It is posted as Heavy d6 which looks the same as the heavy bolter's Heavy 3.

That would indicate that you roll to hit for each.
Title: Re: 8th edition on route.
Post by: TexasYankee on May 10, 2017, 10:50:53 PM
OK, hate to be that guy, but Iím gonna be that guy. Hereís all the PROBLEMS I see (so far) with 8th:

1 Ė Keeping track of wounds. A Leman Russ MBT has 12 wounds. It is not uncommon to see three in a squadron. Thatís 36 wounds you need to keep track of, to say nothing of any other vehicles/monstrous creatures/hell, even Terminators have two wounds each now. How are you going to keep track of that? Using dice is going to be ridiculous for the same reason using a dice now is a problem, even though a LR only has 3 wounds (hull points) currently. A separate sheet of paper? Excel spreadsheet? Will GW provide us an app? Will we be like those Warmahordes people who use dry erase markers, or perhaps bring our phones/tablets with us to keep track? Maybe Iím missing some rules, but this looks like itís going to be a complete nightmare.

2 Ė Assault phase/order of battle. OK, so chargers will always strike first, thatís easy, and then whoeverís turn it is picks his first unit and it goes from there, alternating back and forth between players. This wonít be a problem when there are only one or two units involved in one or two assaults. I play Orks. I have seven units of them. Iíve had games where my seven units of Orks are involved in ongoing assaults with multiple tac/combat squads of marines. We are talking almost a dozen units in four or five different combats. Keeping track of this will be a pain; not as bad as wounds, but I can see the arguments now; ďThose guys already attacked!Ē ďNo they didnít!Ē

3 Ė Battleshock. From what I have read, morale now has its own phase and the end of the turn. You will need to keep a record of how many models die in each unit in each phase (not just assault), and then start making rolls. As we know, the tabletop is already littered with dice/terrain/active models/etc, so keeping the ďdeadĒ models on the tabletop to keep track of them is going to be a problem. Keeping them off to one side may not be an issue, but if you play in a crowded store where space is at a premium, it becomes an issue. Again, with only one or two units, this wonít be a big deal, but woe unto the Ork/Nid/IG player.

4 Ė Time. With all the above being true (unless Iíve misread a rule or there are other rules we donít know of yet), this will make the game LONGER. We could call it Recordkeepinghammer. One of the biggest complaints Iíve heard from many folks is how long the game already is. I personally donít mind a long game, but I know Iím in the minority.

5 Ė All dem dice, tho. Twin-linked now means more shots. Awesome! Not a big deal going from three to six dice for a twin-linked bolter, but now my Dakkajet goes from 12 to 24 dice. Yes, it eliminates a lot of re-rolls, but Iím assuming there will be special rules/powers that allow re-rolls anyway. MOAR DICE! MOAR ROLLING! Certainly not as bad as the above, but since Iím already bitching . . .

Donít get me wrong, Iíll be first in line to buy 8th when it comes out, as Iím still very excited about it, with my favorite thing being how excited ALL OF YOU are. Not so long ago, we had many folks in our local gaming group for both Fantasy and 40K, and it was never a problem to get a pick-up game at the FLGS. But with the death of Fantasy and the power creep of 40K, with lost more than Ĺ our homies. It will be nice to have a lot of folks to game with again! Iím just hoping all my fears above are unjustified, and we can MAKE 40K GREAT AGAIN. (Wow . . . sorry Ďbout that . . . )
Title: Re: 8th edition on route.
Post by: PhillyT on May 11, 2017, 01:50:28 AM
Most of your concerns above are about keeping track of wounds.  You're right, that's going to be time consuming.

As far as managing ongoing combats, you need to consider a couple things.  First, against our irks many enemies will be leaving combat rather than allow for ongoing combat.  They want to shoot those orks now open to enemy fire.  If they don't you go through the activation process which really won't be any longer than what we had already. 
Title: Re: 8th edition on route.
Post by: Aldaris on May 11, 2017, 06:24:32 AM
I recommend simply getting a couple D20 for wound tracking. Done!
 :wink:
Title: Re: 8th edition on route.
Post by: Finlay on May 11, 2017, 07:43:04 AM
I don't see how the wounds is a problem at all.

I already use dice to track wounds,, now You just use a d20 not a d6.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 11, 2017, 08:32:05 AM
MTG lifecounter dice!
Title: Re: 8th edition on route.
Post by: Aldaris on May 11, 2017, 08:47:19 AM
Come to think of it, Orks will love those changes to twin-linked.

MOAR DAKKA.

DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 11, 2017, 09:03:21 AM
Six lascannons on a vendetta gunship!

Four autocannons on a dreadnought!
Title: Re: 8th edition on route.
Post by: PhillyT on May 11, 2017, 11:04:45 AM
Come to think of it, Orks will love those changes to twin-linked.

MOAR DAKKA.

DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA

DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA

In other news, I wonder just how much work Forge World is doing.  They say they will have 8th edition rules for all of their models but how far are they REALLY going?  Will they have everything from say.... Castra Novem?
Title: Re: 8th edition on route.
Post by: Finlay on May 11, 2017, 11:06:15 AM
I hope the peltasts are still incredibly OP. mwahaha.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 11, 2017, 11:58:20 AM
Every unit has to be worth using? Heresy!  ::heretic::

Here's hoping! :biggriin:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on May 11, 2017, 01:19:40 PM
RRAAAAAHHHH DAKKADAKKADAKKA!!!! First rank fire, second rank fire! Light them up good!

My 7-year old will LOVE the new 40K!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 11, 2017, 02:11:20 PM
RRAAAAAHHHH DAKKADAKKADAKKA!!!! First rank fire, second rank fire! Light them up good!

My 7-year old will LOVE the new 40K!

The Guard finally became viable again. :engel:
Title: Re: 8th edition on route.
Post by: Aldaris on May 11, 2017, 09:02:00 PM
https://www.warhammer-community.com/2017/05/11/warhammer-40000-faction-focus-eldar/

https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheetsgw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 12, 2017, 08:20:11 AM
Great reading all this enthusiasm from you guys!
And Aldaris good to see you interested again, I missed you on the Eurobash!

Even I'm looking into 40k more and more now as this edition might make me go into the game with the less rule clutter.

Also Battleshock test ain't that bad, I'm very used to it from AoS already and it's a nifty mechanic. Also dead models just tip them over in a pile behind the unit (space never been an issue for me on the battlefield and AoS usually has more models on the table) or use a dice to keep count.
Title: Re: 8th edition on route.
Post by: Sig on May 12, 2017, 08:26:21 AM
Starting to feel like a cross between AoS, 40k and Warpath, which is a good thing.

If GW don't balls up and make the big models OP, sounds like a winner. They're making all the right noises.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 12, 2017, 08:51:47 AM
And Aldaris good to see you interested again, I missed you on the Eurobash!

You didn't miss me?  :icon_sad:

 :icon_razz:
Title: Re: 8th edition on route.
Post by: Finlay on May 12, 2017, 08:52:58 AM
I like the faction key words.
Presumably can choose a chaos army with less "formation bonuses" but more variety.
And then tzeentxh, marines right down to 1k sons with big bonus but no variety.

Seems a neater way of allowing player variety which fits in universe (which is what formations are) without being op.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 12, 2017, 09:01:32 AM
And Aldaris good to see you interested again, I missed you on the Eurobash!

You didn't miss me?  :icon_sad:

 :icon_razz:

I also did miss you! But it was "somewhat explained" why you weren't there this time around,while Aldaris just went dark ages on us :)
But hope both of you will be there again next year!
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 12, 2017, 09:07:40 AM
Hmmm, I wonder what they said! Oh well.

I missed you too!  :icon_smile:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 12, 2017, 09:17:02 AM
Hmmm, I wonder what they said! Oh well.

I missed you too!  :icon_smile:

Just that you couldn't/wouldn't come and that you were a silly man to miss out on the 10th edition! (that last part is mostly my own comment)
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 12, 2017, 09:34:14 AM
Well, maybe next time! Depending.

Now back to 40K. Sorry for the interruption!
Title: Re: 8th edition on route.
Post by: Walt von Ark on May 12, 2017, 12:47:19 PM
yep, getting into this game, reading HH (just finished the fourth)and seeing these rules are really getting me excited! it was probably better to wait for all the rules to drop but bought myself 200 euros worth of chaos marines (and some extra's ) for 30 euro's.
Title: Re: 8th edition on route.
Post by: TexasYankee on May 12, 2017, 04:25:56 PM
https://www.warhammer-community.com/2017/05/12/new-warhammer-40000-points-power-levels-may12gw-homepage-post-4/

Very much like the sound of this. Rough estimates for a quick, AoS type game, and also detailed points for nerds like me who love to build lists as much as play the game. Almost sounds perfect. :)

I have plenty of d20/d12/d8 dice left over from my D&D days, I'll give it a shot when tracking wounds.

All things considered, there are a lot more positive than negative, so much so I see a lot of my old group coming back to play. Well done, GW.
Title: Re: 8th edition on route.
Post by: Finlay on May 12, 2017, 04:43:45 PM
It also means that, in the future, points for units could change without invalidating existing books Ė so if one unit or weapon starts to dominate tournaments, or certain units donít seem to be carrying their weight in competitive games, we can address the balance.



Nice.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 14, 2017, 06:55:52 PM
Stratagems!

https://www.warhammer-community.com/2017/05/14/new-warhammer-40000-stratagems-may14gw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: PhillyT on May 14, 2017, 07:13:24 PM
DO you think those will be the only three uses?  Or are those generic and they will add race specific ones?
Title: Re: 8th edition on route.
Post by: Aldaris on May 14, 2017, 07:17:45 PM
From the post:

Quote
Many of these will be specific to certain missions or factions, but there are three that every army can use


Very cool idea IMO. Pick a balanced army, and you get bonus command points and the ability to eliminate a lot of randomness and to swing situations in your favour. Pick a min-maxers wet dream, and you will have a lot less command points at your disposal.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 14, 2017, 07:18:51 PM
I didn't read it that closely, but I assumed those were only examples.

Edit: there you go!
Title: Re: 8th edition on route.
Post by: Finlay on May 14, 2017, 08:38:34 PM
DO you think those will be the only three uses?  Or are those generic and they will add race specific ones?

Nice reading skills Phil ;)

"Many of these will be specific to certain missions or factions, but there are three that every army can us"
Title: Re: 8th edition on route.
Post by: Artobans Ghost on May 15, 2017, 12:50:30 PM
Really good read on Xath's latest blog about his concern for 40k fluff. Food for thought.

http://italwaysrainsinnuln.blogspot.ca/2017/05/my-hopes-and-fears-concerning-8th.html?m=1
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 15, 2017, 01:07:44 PM
Really good read on Xath's latest blog about his concern for 40k fluff. Food for thought.

http://italwaysrainsinnuln.blogspot.ca/2017/05/my-hopes-and-fears-concerning-8th.html?m=1

Now I'm blushing. :icon_redface:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on May 15, 2017, 05:50:55 PM
OMG! New Marines incoming! Bigger and better! Two sounds too! Looks amazing enough to replace porn!  :Ohmy:
Advice, have spare underwear handy!
Title: Re: 8th edition on route.
Post by: Gankom on May 15, 2017, 06:10:30 PM
I'm interested in the way they said they are essentially reinforcements that can be used by any imperial faction. So you can have a whole army of them, you can have a detachment with your space marines, a squad working with your guard, etc. Sounds like they've actually made a decent attempt to balance them as something separate.

Also they put out a FAQ on models that aren't out yet. Two FAQ's in less then two years!? What have they done to the real GW!?
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 15, 2017, 07:11:34 PM
Armour is cool, new bolters are goofy. All in all, I like them. Kinda.
Title: Re: 8th edition on route.
Post by: Aldaris on May 15, 2017, 07:28:52 PM
A comment I read made a good point - people have been clamoring for more true-scale marines for a long time, and rules to make them feel more in line with the background as well. So I think it's actually a really clever solution GW went with here - Primaris Marines with better rules, bigger models, higher points costs and background justification available to any chapter, whithout invalidating the existing ones.
Title: Re: 8th edition on route.
Post by: PhillyT on May 15, 2017, 08:58:24 PM
I get exhausted by the truscale nonsense.  The implication from Marine players (which I am one of course) is that the Marines are too small.  That isn't necessarily the case because if that were true, there are scale issues all over the place.  If you make marines "true" then you now need to increase the size of the Nobs, who are significantly larger than marines, eldar, who are as tall, Necron, who are supposed to be taller than marines.

Most of the scale issues come from the size of humans and to a degree, Tau.

Truscale whiners suck!

But back to the issue at hand, GW was quite smart to do what they have done.  There are so many marine models out in the wild that its hard to drive those sales.  But by introducing a special sort of super marine usable by everyone, they are able to start a process of truscaling (or heroic proportioning at least) in the marines with new and flexible model options that are usable by everyone.

DO you think those will be the only three uses?  Or are those generic and they will add race specific ones?

Nice reading skills Phil ;)

"Many of these will be specific to certain missions or factions, but there are three that every army can us"

I am a failure.
Title: Re: 8th edition on route.
Post by: Sig on May 15, 2017, 09:55:18 PM
With the heads and shoulders the same size as regular marines these ones look a whole lot better. It's going to be hard having them side by side with the old.
Title: Re: 8th edition on route.
Post by: PhillyT on May 15, 2017, 10:04:49 PM
I agree.

I'll get some in the starter box, but likely won't paint them.  Their rules aren't great.
Title: Re: 8th edition on route.
Post by: Finlay on May 15, 2017, 10:43:15 PM
Super space marines is not a bonus, for me.
Title: Re: 8th edition on route.
Post by: Aldaris on May 15, 2017, 10:54:23 PM
I like the models, and if their profile and points costs match up - why not? I'm not a loyalist marine player, but I don't mind them getting new toys (as long as Chaos sees some love too!)
 :-)
Title: Re: 8th edition on route.
Post by: Gankom on May 16, 2017, 12:17:15 AM
I like them, for the most part. I've never been a huge space marine fan. Just not my thing, but I've ended up with a small force of them from starter sets or other people leaving the hobby. I might get a small squad of these new guys to back up my guard along with the others.

My main opponent is chaos marines and loves close combat. I could use something a bit tougher that doesn't sacrifice range to help hold them off.

Edit: I like the fluff reasoning behind it to. I'm a little meh on the "They'v been working on it for 10,000 years!' part, but I like the thought of the possible interactions. Some of the older chapters/marines are not going to like it, some will be thrilled to have the reinforcement, some are going to be worried about gene defects, etc.

I feel like it gives a lot of story options, and I like that a lot.
Title: Re: 8th edition on route.
Post by: PhillyT on May 16, 2017, 11:00:07 AM
There stats are really quite bad comparatively.  They are identical to normal marine other than an extra wound and attack.  They get a better bolter with an extra 6" range and AP -1.

I like this because I was afraid they'd invalidate the Custodes, who I love.  Instead the Custodes would eat their lunch.
Title: Re: 8th edition on route.
Post by: Aldaris on May 16, 2017, 11:12:44 AM
Where did you get the stats? I didn't see a datasheet, only the one for their bolters.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 16, 2017, 11:19:23 AM
There stats are really quite bad comparatively.  They are identical to normal marine other than an extra wound and attack.  They get a better bolter with an extra 6" range and AP -1.

I like this because I was afraid they'd invalidate the Custodes, who I love.  Instead the Custodes would eat their lunch.

Yeah, it's kinda strange that these Uber Astartes are so... average, stat wise. Still, we shall see how 8th edition will look overall, and then decide if they're truly average.
Title: Re: 8th edition on route.
Post by: PhillyT on May 16, 2017, 11:29:23 AM
Where did you get the stats? I didn't see a datasheet, only the one for their bolters.

Let me see which thing it was on.  I think it was on the Community post from GW.

In other news, grenades as a weapon you can always use is cool.  S3 D6 attacks at S3 isn't horrible.
Title: Re: 8th edition on route.
Post by: Aldaris on May 16, 2017, 12:21:05 PM
I dunno man, an extra wound is nothing to scoff at! Depends on what the points cost Ends up being.
Title: Re: 8th edition on route.
Post by: Finlay on May 16, 2017, 12:27:35 PM
An extra wound and an extra attack. And that's the basic squad.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 16, 2017, 12:37:03 PM
It's weird that their WS, BS, S and T are essentialy the same. These guys are huge, hulking warriors!
Title: Re: 8th edition on route.
Post by: PhillyT on May 17, 2017, 11:04:57 AM
Its like Nobs.  Nobs are nearly twice the size of a normal ork yet they get one point of strength and a boost to attacks and wounds, similar to these guys.

In other news, Ork players are absolutely crying over the Tau update.  "How can we ever stop the Tau, they got even better!"

The Tau are probably about where they were in 7th by my best guess while armies like Tyranids and Orks are getting HUGE boosts.
Title: Re: 8th edition on route.
Post by: Finlay on May 17, 2017, 11:13:34 AM
someone posted on facebook they'd sent a question to GW saying "are wraithknights going up in points or getting nerfed so my imperial knight can compete" and they replied "what if your Imperial Knight got REALLY REALLY GOOD".

Which isn't personally the way I'd balance the game. Some things do actually need nerfs, not just buffs to everything else.
Title: Re: 8th edition on route.
Post by: PhillyT on May 17, 2017, 11:29:28 AM
I think they are referring to the knights getting a wound pool rather than some other major change.  But Its as likely political speak to make everyone feel happy.
Title: Re: 8th edition on route.
Post by: Aldaris on May 18, 2017, 05:24:44 PM
https://www.warhammer-community.com/2017/05/18/new-warhammer-40000-vehicles-may18gw-homepage-post-4/

Wow.

This is a REAL game changer. Vehicles (ALL vehicles) can charge. Sadly, it doesn't say how that works for transports - will you be able to charge a Rhino into an enemy unit and then disembark the passengers and fight with them? However that works, having a transport eat the overwatch instead of an infantry unit is pretty huge. That should be a massive boon for CC armies.
Title: Re: 8th edition on route.
Post by: FR1DAY on May 18, 2017, 06:48:48 PM
Hadn't thought of that approach. You'd have to be careful to keep space for the unit to get in to
Title: Re: 8th edition on route.
Post by: PhillyT on May 18, 2017, 07:46:16 PM
I seriously doubt that a charging transport will be able to disembark troops who will then also get to charge.

But I like the words concerning the deff rollas.

I am pumped for my monster Ork walker list to be back in business.
Title: Re: 8th edition on route.
Post by: Aldaris on May 18, 2017, 08:44:33 PM
Another nice one that's confirmed: transports are limited by their capacity (and keywords) only, so more than one unit can be in one. So you could, for example, have 2 squads of 5 and 2 seperate characters in a 12 capacity transport if they all have the correct keywords.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on May 18, 2017, 09:44:37 PM
Gets better and better👆
Really looking forward to all the changes. Gives me a chance to get back in in the beginning so to speak
Title: Re: 8th edition on route.
Post by: PhillyT on May 18, 2017, 09:52:10 PM
Another nice one that's confirmed: transports are limited by their capacity (and keywords) only, so more than one unit can be in one. So you could, for example, have 2 squads of 5 and 2 seperate characters in a 12 capacity transport if they all have the correct keywords.

Yeah, thats what I assumed would be the case but great to get it confirmed! 

I want my ork focus!  I was cheated today when they did a second QnA!
Title: Re: 8th edition on route.
Post by: Ursa Doom on May 19, 2017, 11:50:59 AM
I like what I see. I have been wanting them to simplify the game for many years now.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 19, 2017, 12:00:15 PM
Finally tank shocking will become viable, and in a literal way. :smile2:
Title: Re: 8th edition on route.
Post by: Aldaris on May 19, 2017, 05:27:28 PM
http://natfka.blogspot.de/2017/05/8th-edition-close-combat-weapons.html

http://natfka.blogspot.de/2017/05/how-pistols-will-work-in-close-combat.html

Interesting! Pistols no longer grant a bonus attack, instead you can fire it in your own shooting phase even while locked in melee. And rufus will like the changes to force weapons I think.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 20, 2017, 11:23:36 AM
And rufus will like the changes to force weapons I think.

Definitely!
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on May 20, 2017, 04:00:03 PM
I so much want to play now!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 22, 2017, 08:05:56 AM
In anticipation of the new edition I bought myself a box of goodies.. oh noes 40k here I come
Title: Re: 8th edition on route.
Post by: PhillyT on May 22, 2017, 10:56:44 AM
So you need to disembark at the start of your movement phase.  I wonder if assault vehicles get some bonus or if that is even a thing anymore. 

Also, the genestealer rules make for something great.  Finally genestealers return as an elite killing machine.  8" movement, 3+ to hit, 3 attacks base.  If you have more than 10 in the unit, they get FLurry of claws and all of them get a 4th attack.  And if you add a broodlord, they all get +1 to hit!  Add the 5+ invulnerable save and its incredible!
Title: Re: 8th edition on route.
Post by: Aldaris on May 22, 2017, 06:30:43 PM
I like it. Genestealers SHOULD be scary, and they've been a joke for a loooong time.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 23, 2017, 07:44:12 AM
https://www.warhammer-community.com/2017/05/23/warhammer-40000-launch-date-announced-may22gw-homepage-post-1/

Pre-order June 3rd
in stores June 17th
Title: Re: 8th edition on route.
Post by: Finlay on May 23, 2017, 08:17:52 AM
Huh I thought June 10th was already the release date.

Oh well, another week.

Probably buying the big box if I can sort financials
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 23, 2017, 08:46:37 AM
For me the book, Index: Xenos 1 or 2 (depending on where my faction is), Tactical Objectives, Comannd Dice (maybe) and if price is good: Sector Imperialis Objectives
Title: Re: 8th edition on route.
Post by: Finlay on May 23, 2017, 09:00:44 AM
What faction did you buy?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 23, 2017, 09:04:59 AM
What faction did you buy?

I got a box of Infiltration Cadre (Burning Dawn), Tau Empire
Title: Re: 8th edition on route.
Post by: Finlay on May 23, 2017, 09:31:54 AM
nice, always had a soft spot for Tau.
Title: Re: 8th edition on route.
Post by: Walt von Ark on May 23, 2017, 09:59:07 AM
pre order 3rd of june, in stores on the 17th

https://warhammer40000.com/home/news/?utm_source=GamesWorkshop.com&utm_campaign=fd70c1f722-GW+22nd+May+Dark+Imp+reveal+EU1&utm_medium=email&utm_term=0_c6e14e39d2-fd70c1f722-114521961 (https://warhammer40000.com/home/news/?utm_source=GamesWorkshop.com&utm_campaign=fd70c1f722-GW+22nd+May+Dark+Imp+reveal+EU1&utm_medium=email&utm_term=0_c6e14e39d2-fd70c1f722-114521961)
Title: Re: 8th edition on route.
Post by: Darknight on May 23, 2017, 10:02:09 AM
I have started a swap thread if people are interested in this; obviously, many of you have gaming groups and will be doing swapsies with people there - but for people do not, this thread is offered. http://warhammer-empire.com/theforum/index.php/topic,52132.0.html
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 23, 2017, 02:27:28 PM
a retype from an FB post:

Box game 95 pounds
Rule book 35 pounds
Indexes 15 pounds
Tactical Objective cards 8 pounds
Objective markers 20 pounds
Command dice 12,50 pounds
Wound trackers 8 pounds
Dark Imperium novel 18 pounds
Combat gauge 6 pounds
Citadel Death guard green spary 11,75 pounds
Title: Re: 8th edition on route.
Post by: Darknight on May 23, 2017, 03:20:56 PM
a retype from an FB post:

What is the source of this?

Quote
Box game 95 pounds

So the same price as the two Heresy games (Calth & Prospero) : $150 in the USA.

(http://i3.kym-cdn.com/photos/images/facebook/000/138/246/tumblr_lltzgnHi5F1qzib3wo1_400.jpg)
Title: Re: 8th edition on route.
Post by: Aldaris on May 23, 2017, 05:29:53 PM
The models in that box look quite ace, IMO. Seeing a bunch of those new Marines is nice, I like them a lot. And the Deathguard stuff is cool!

So the hardcover rule book is 35 pounds, which is also in the box - which means 60 pounds for the models and assorted stuff. Not bad value at all for over 50 models with that level of detail!
Title: Re: 8th edition on route.
Post by: FR1DAY on May 23, 2017, 06:01:28 PM
Ork faction focus on Thursday! It's the one I've been waiting for!
Title: Re: 8th edition on route.
Post by: PhillyT on May 23, 2017, 08:15:03 PM
Me to!  Where did you read that it was coming thursday?!?

So where will the army rules be found?  Are they selling books which contain the army rules?  I thought these rules would be downloadable.

Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 23, 2017, 08:31:15 PM
a retype from an FB post:

What is the source of this?

Quote
Box game 95 pounds

So the same price as the two Heresy games (Calth & Prospero) : $150 in the USA.

(http://i3.kym-cdn.com/photos/images/facebook/000/138/246/tumblr_lltzgnHi5F1qzib3wo1_400.jpg)

here is the full FB post (from a UK based hobbyshop fb page)

Quote
LVL UP Bournemouth
8 uur ∑

40k Update - RRP's:

WARHAMMER 40000: DARK IMPERIUM (ENGLISH) £95.00
WARHAMMER 40000 RULEBOOK (ENGLISH) £35.00
WH40K: TACTICAL OBJECTIVE CARDS (ENG) £8.00
SECTOR IMPERIALIS: OBJECTIVES £20.00
WARHAMMER 40000: COMMAND DICE £12.50
WARHAMMER 40000: WOUND TRACKERS £8.00
INDEX: XENOS 1 (ENGLISH) £15.00
INDEX: XENOS 2 (ENGLISH) £15.00
INDEX: CHAOS (ENGLISH) £15.00
INDEX: IMPERIUM 1 (ENGLISH) £15.00
INDEX: IMPERIUM 2 (ENGLISH) £15.00
DARK IMPERIUM NOVEL (HB) £18.00
WARHAMMER 40000: COMBAT GAUGE £6.00
CITADEL DEATH GUARD GREEN SPRAY £11.75
Title: Re: 8th edition on route.
Post by: Artobans Ghost on May 23, 2017, 09:02:31 PM
The models in that box look quite ace, IMO. Seeing a bunch of those new Marines is nice, I like them a lot. And the Deathguard stuff is cool!

So the hardcover rule book is 35 pounds, which is also in the box - which means 60 pounds for the models and assorted stuff. Not bad value at all for over 50 models with that level of detail!

Agreed! I'm not sure I need more marines but I'll take em. And the chaos is awesome. Same with their AoS chaos dudes. Specially the blight kings. Never been a fan of chaos but I'm being warped.
Title: Re: 8th edition on route.
Post by: Darknight on May 23, 2017, 10:29:07 PM
Artoban's Ghost: If you aren't sure if you want the Marines, check my swap thread in the trading post - you could offload the Primaris and receive more Nurgley doods.
Title: Re: 8th edition on route.
Post by: Gankom on May 23, 2017, 11:31:15 PM
Me to!  Where did you read that it was coming thursday?!?

So where will the army rules be found?  Are they selling books which contain the army rules?  I thought these rules would be downloadable.

From what I've seen only the core rules will be free downloads for now. All the faction rules are going to be in the Index books. So you find which Index book your faction is in, and pick that up, but the main rules you can download to try the game itself.
Title: Re: 8th edition on route.
Post by: FR1DAY on May 24, 2017, 06:16:48 AM
There are five index books 2 imperial ( marines and other) 1 chaos and 2 Xenos (elder and necrons and others)

Info on orks was at the bottom of the faction focus on deathguard
Title: Re: 8th edition on route.
Post by: Midaski on May 24, 2017, 07:23:40 AM
Core Rules - Free

Advanced Rules - Not
Title: Re: 8th edition on route.
Post by: Finlay on May 24, 2017, 10:19:06 AM
Someone on FB said the indexes would go on to be replaced by actual codexes, but they're released en masse to allow people to use their armies.

not sure if true?

I wonder if you "need" any of the extras- command dice and so on.
the tactical objective cards are near mandatory currently.
Title: Re: 8th edition on route.
Post by: PhillyT on May 24, 2017, 10:51:50 AM
Yeah, looked into it afterwards.  Thats what it is!  We are buying a starter box then I am grabbing the xeno book with the tyranid player in my group.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 24, 2017, 01:15:32 PM
I'm reaaaaaly happy for the Tyranids buff. That army deserved to be better and now it looks like they will. Swarmlord is outright nasty and 'stealers are going to wreck face. Of course we shall see how well will they fare against the Chad Marines, but still - it's cool that they're giving the Nids some love.
Title: Re: 8th edition on route.
Post by: Aldaris on May 25, 2017, 05:53:29 PM
http://natfka.blogspot.de/2017/05/8th-edition-orks.html
Title: Re: 8th edition on route.
Post by: PhillyT on May 25, 2017, 08:06:04 PM
I'm loving that!

Everything sounds good to me, though the 6+ for the painboy isn't all that impressive...
Title: Re: 8th edition on route.
Post by: Aldaris on May 25, 2017, 08:39:16 PM
It isn't on the surface -  but when you get 6+ armor (without cover) followed by a 6+ painboy save (and we don't know if that can be improved) even against bolters now, your boyz still get quite a bit more survivable.
Title: Re: 8th edition on route.
Post by: PhillyT on May 25, 2017, 11:01:04 PM
True, plus it doesn't seem to be like FNP.  Its a straight 6+ save if it remains as is which is cool.  The return of the true KFF is fantastic too.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 26, 2017, 10:38:06 AM
Wait, what are primaris space marines? New super-space-marines?

2 army books for the Imperium. I hope Grey Knights and Imperial Guard are in the same one.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 26, 2017, 10:45:38 AM
Wait, what are primaris space marines? New super-space-marines?

2 army books for the Imperium. I hope Grey Knights and Imperial Guard are in the same one.

They're to the Astartes what the Astartes are to the Guard. At some time there will only be Primaris Marines, since the "normal" SM can be upgraded.

Belisarius Cawl - walking plot device.
Title: Re: 8th edition on route.
Post by: Finlay on May 26, 2017, 11:06:46 AM
Wait, what are primaris space marines? New super-space-marines?

2 army books for the Imperium. I hope Grey Knights and Imperial Guard are in the same one.

they're not.

it's basically "space marines (of all types, including grey knights)" and "everything else"

(https://spikeybits.com/wp-content/uploads/2017/05/IndexBookSpreadv2.jpg)

but I think the indexes are only £15 each.
Index Imperium 1: Space Marines, Blood Angels, Dark Angels, Space Wolves, Grey Knights, Deathwatch and Legion of the Damned.
Index Imperium 2: Astra Militarum, Adeptus Mechanicus, Imperial Knights, Imperial Agents and Talons of the Emperor.
Index Chaos: Heretic Astartes, Chaos Daemons and Questor Traitoris.
Index Xenos 1: Craftworlds, Drukarii, Ynnari, Harlequins and Necrons.
Index Xenos 2: Orks, Tau Empire, Tyranids and Genestealer Cults.

yeh, super space marines is a bit dodgy to me!
Title: Re: 8th edition on route.
Post by: Finlay on May 26, 2017, 11:18:08 AM
https://www.dakkadakka.com/dakkaforum/posts/list/724730.page;jsessionid=1EAED54E9FF8E3AEE7CD4EBAF1120662

the OP of this thread is updated with all of the posts so far I think, and good pictures of the box set.

I meant to say it's nice to have websites with info and stuff on, and not just be a shop.

Title: Re: 8th edition on route.
Post by: PhillyT on May 26, 2017, 11:26:15 AM
Wait, what are primaris space marines? New super-space-marines?

2 army books for the Imperium. I hope Grey Knights and Imperial Guard are in the same one.

They're to the Astartes what the Astartes are to the Guard. At some time there will only be Primaris Marines, since the "normal" SM can be upgraded.

Belisarius Cawl - walking plot device.

Well they are only a tiny bit better.  The Custodes are more accurately described as to space marines what space marines are to guard I would say.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 26, 2017, 11:32:15 AM
Wait, what are primaris space marines? New super-space-marines?

2 army books for the Imperium. I hope Grey Knights and Imperial Guard are in the same one.

They're to the Astartes what the Astartes are to the Guard. At some time there will only be Primaris Marines, since the "normal" SM can be upgraded.

Belisarius Cawl - walking plot device.

Well they are only a tiny bit better.  The Custodes are more accurately described as to space marines what space marines are to guard I would say.

Primaris Marines are made, using Custodes technique. That's why they're so good, altough stat-wise they're nothing too special IMO.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 26, 2017, 11:36:53 AM
It's annoying that I'd need both books! Booo.

Thanks for the info on the primaris. I somehow didn't hear about them before.
Title: Re: 8th edition on route.
Post by: Finlay on May 26, 2017, 11:43:49 AM
Yes, they seem very certain on their grey knight as spacemarines/inquisition split unlie greyknights as inquisition.

it amuses me heartily they split up eldar and tau in the xenos book.

Rumours are the indexes are only "holding" books, kinda like charged for ravening hordes, before proper codexes come later.


GUYS IM REALLY EXCITED.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 26, 2017, 11:49:51 AM
Didn't they said that there will be no more codexes, only AoS-like Warscrolls? I kinda like that idea.
Title: Re: 8th edition on route.
Post by: Sig on May 26, 2017, 12:43:20 PM
No, they specifically said Indexes are to hold you over until you get a new Codex.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 26, 2017, 12:45:51 PM
No, they specifically said Indexes are to hold you over until you get a new Codex.

Fair enough. We shall see how they'll handle this.
Title: Re: 8th edition on route.
Post by: PhillyT on May 28, 2017, 01:28:59 PM
Wow, the new Dread looks great.

Plague marine looks goods good statwise and the plague lord is great and slow.  Movement 4 is a problem.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 28, 2017, 09:46:44 PM
from fb : Guerrilla Miniature Games - Ash Barker (https://www.facebook.com/outofthebasementintothestreets/)

(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18671029_639227012868251_4251278520959317359_n.jpg?oh=2056dc5f97c5db5151de61ead61b33b6&oe=599F0577)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18700352_639227036201582_8085222350510893478_n.jpg?oh=cd3a82d054262e8f71ea6dc8e76e7988&oe=59A8ABBF)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18622599_639227049534914_4685177200644889963_n.jpg?oh=6b3658e0c8589f22cf355b3f2ff359bf&oe=59EA11E8)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18699833_639227059534913_877932956872527108_n.jpg?oh=15df1c12a68550ed4ccbdc0365f89de7&oe=59A897AC)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18699909_639227079534911_8972032789778230167_n.jpg?oh=e327e682df812a7194642046d946a3d2&oe=599CAFC0)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18740438_639227082868244_8470156481592521959_n.jpg?oh=b53fbf2f7322fa61bfd8ee95db954f47&oe=59A44D94)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18622616_639227109534908_7699393232562359848_n.jpg?oh=faaab8a7cdcc8ce753c4b09f45f42662&oe=599C4809)
(https://scontent-fra3-1.xx.fbcdn.net/v/t1.0-9/18622549_639227119534907_954469348966581945_n.jpg?oh=eec11f07ed0a33f1d15bb18c9689aed5&oe=59E52305)
Title: Re: 8th edition on route.
Post by: cisse on May 29, 2017, 10:21:17 AM
A few interesting things in there. The transports for example, will work quite differently ffrom now since you have to disembark before the transport moves... I can see that surrounging a transport might become a tactic.

I still have some reservations, but at least it looks like GW did their homework this time and took some time to prepare everything. That was not always the case in the past (caough *AOS* cough).
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 29, 2017, 11:31:52 AM
I think that the new ruleset is great. The lore however, is abyssmal.
Title: Re: 8th edition on route.
Post by: cisse on May 30, 2017, 06:50:11 AM
I think that the new ruleset is great. The lore however, is abyssmal.
Haven't even looked into it yet! So all is well at the moment.  :happy:
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 30, 2017, 10:16:19 AM
I think that the new ruleset is great. The lore however, is abyssmal.
Haven't even looked into it yet! So all is well at the moment.  :happy:

You'll get there in time and I hope that you'll like it. I wasn't able to.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 30, 2017, 11:12:05 AM
From what I know from 7e (not alot) and see what is now used I do see some changes like the casualty removal is now like in AoS instead of removing the closest model. Your command group will now survive till the last 3(or 2 or 1) models if you need it to survive there. Or your special weapons can survive longer.

Als the to hit and to wound rolls are easier to manage now, though the to wound rolls are not the same as in AoS there is still a little mechanic behind how to determine this, I think it is a good thing there and I might even see it brought in to AoS.
Title: Re: 8th edition on route.
Post by: Draccan on May 30, 2017, 11:51:21 AM

I skipped 7th. because of all it represented.. but was excited to hear about 8th and it does seem to be going in the right direction.. but I must say I am disappointed by the Primaris marines. I got tons of unassembled marines and vehicles and now they are going to slowly replace them. There won't be new stuff for the old marines and over time they will be gone to favor the new marines.
Title: Re: 8th edition on route.
Post by: PhillyT on May 30, 2017, 12:24:53 PM
Wow, in a rare reversal, points have gone WAY UP on most things.  Really interesting.

A landraider got way tougher but a normal one will run around 350 points.  Pretty crazy!
Title: Re: 8th edition on route.
Post by: Sig on May 30, 2017, 01:04:04 PM
That's the smart choice because it dramatically increases granularity. Allows for much better balance. The game sizes will increase to accommodate.
Title: Re: 8th edition on route.
Post by: Finlay on May 30, 2017, 02:09:29 PM
Or be quicker!

I like both options.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on May 30, 2017, 04:21:19 PM
Indeed, I like the feel of quicker games. I wonder what a Leman Russ will cost
Title: Re: 8th edition on route.
Post by: PhillyT on May 30, 2017, 04:51:23 PM
Orks are going to be so fun!

Looks like ork boys are S4 T4
Nobs are S5 T4
Warboss is S6 T5

The warboss is S12 with his power klaw.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on May 30, 2017, 05:07:36 PM
Chop-chop

Can anyone point me to were I can see all these stats for all the units that people say are leaked. At least point costs.
Title: Re: 8th edition on route.
Post by: PhillyT on May 30, 2017, 05:30:13 PM
Dakka Dakka just released the Warboss, Stompa, and Battle Wagon.

https://www.dakkadakka.com/dakkaforum/posts/list/12960/724730.page (https://www.dakkadakka.com/dakkaforum/posts/list/12960/724730.page)
Title: Re: 8th edition on route.
Post by: Finlay on May 30, 2017, 07:30:59 PM
Orks are going to be so fun!

Looks like ork boys are S4 T4
Nobs are S5 T4
Warboss is S6 T5

The warboss is S12 with his power klaw.

S and t across the board higher, again allows for more granularity like points.

I can't decide if I want the box or not. It's good value, but not if the models sit in my garage for 4 years.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 30, 2017, 08:47:59 PM
Stormsurge's pulse blastcannon s14 on short range.. just saying  :closed-eyes:
Title: Re: 8th edition on route.
Post by: PhillyT on May 30, 2017, 10:30:53 PM
He will be dead long before he ever gets to shrot range.  WAAAAGHHHHH!
Title: Re: 8th edition on route.
Post by: cisse on May 31, 2017, 12:44:25 PM
Interesting. Thunder hammer, power fist etc are all at -1 to hit. The Space Wolf Tempest hammer does not! Finally a reason to take it on an Iron Priest. Other weapons look quite balanced. Interesting also to see that power swords are AP-3 and power axes -2. Referring to close combat, I am a bit at a loss to see how the lack of the "I" value is going to turn out. I can see it favours Orks for example, but Eldar will find it less appealing.
Title: Re: 8th edition on route.
Post by: FR1DAY on May 31, 2017, 07:11:38 PM
Full rules and all codex

https://drive.google.com/drive/mobile/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU/0B4IGo22sDo4zR0FMR3NnaDVLUnM?sort=13&direction=a (https://drive.google.com/drive/mobile/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU/0B4IGo22sDo4zR0FMR3NnaDVLUnM?sort=13&direction=a)
Title: Re: 8th edition on route.
Post by: PhillyT on May 31, 2017, 08:34:08 PM
Lots of good stuff. 

Nobs and warbosses all come with heavy armor now.  What they don't have access to is cybork despite it being listed as a 5 point upgrade.  I like the KFF change and most importantly, the upgrade for flashgitz is incredible!  The gun comes with the upgrades people took anyway, they all count as 4+ to hit with shooting, and the show off move where each unit rolls a d6 to get a second round of shooting is awesome!
Title: Re: 8th edition on route.
Post by: rufus sparkfire on May 31, 2017, 08:37:06 PM
Full rules and all codex

https://drive.google.com/drive/mobile/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU/0B4IGo22sDo4zR0FMR3NnaDVLUnM?sort=13&direction=a (https://drive.google.com/drive/mobile/folders/0B4IGo22sDo4zdEtrRmEyelg2TkU/0B4IGo22sDo4zR0FMR3NnaDVLUnM?sort=13&direction=a)

That link doesn't work!
Title: Re: 8th edition on route.
Post by: FR1DAY on May 31, 2017, 08:49:24 PM
does for me and philly, Have you got a gmail account?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 31, 2017, 08:53:06 PM
Here it is on Imgur

Rules http://imgur.com/a/OrSvi
Chaos http://imgur.com/a/o3qv8
Imperium1 http://imgur.com/a/Sgf3b
Imperium2 http://imgur.com/a/LyyZg
Xenos1 http://imgur.com/a/F1RkD
Xenos2 http://imgur.com/a/CbFvm
Title: Re: 8th edition on route.
Post by: Aldaris on May 31, 2017, 09:11:36 PM
Don't have time to read and digest it right now, unfortunately. However, I just read the rules for Berzerkers and Kharn. They should hit like a ton of bricks, holy shit!
Title: Re: 8th edition on route.
Post by: cisse on June 01, 2017, 07:20:57 AM
Here it is on Imgur

Rules http://imgur.com/a/OrSvi
Chaos http://imgur.com/a/o3qv8
Imperium1 http://imgur.com/a/Sgf3b
Imperium2 http://imgur.com/a/LyyZg
Xenos1 http://imgur.com/a/F1RkD
Xenos2 http://imgur.com/a/CbFvm

Wow lots of info there. Will study the SW and IG lists this evening.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on June 01, 2017, 07:42:31 AM
I'm really interested in IG and really pissed that the Horus Heresy will remain in the land of the 7th edition. My Alpha's will have to be deployed as CSM, I guess... :closed-eyes:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2017, 08:40:16 AM
Markerlights for Tau are awesome now.. no more spending the tokens, just put 5 succesfull markerlights on a unit and reap your opponents tears :)

Pathfinder / markerdrones will now be mandatory in every list I imagine
Title: Re: 8th edition on route.
Post by: Finlay on June 01, 2017, 08:42:10 AM
Too much info all at once for my tiny brain to absorb!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2017, 08:47:37 AM
Too much info all at once for my tiny brain to absorb!

You got till the 17th to wrap your head around most of it before everything goes apeshit :)
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on June 01, 2017, 09:41:42 AM
Yup. Markerdrones will be essential. Yummy.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 01, 2017, 10:02:39 AM
Space orangutans still have rules!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2017, 10:05:27 AM
Space orangutans still have rules!

I'm sorry but don't get that reference.. been to short in the 40k scene (just about 2 weeks now)
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 01, 2017, 10:08:47 AM
Oh! I meant the Jokaero:

(https://vignette2.wikia.nocookie.net/warhammer40k/images/9/95/Jokaero_Weaponsmith.jpg/revision/latest/scale-to-width-down/250?cb=20111024035420)
http://warhammer40k.wikia.com/wiki/Jokaero

Inquisitors use them as henchmen.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2017, 10:21:49 AM
Oh! I meant the Jokaero:

(https://vignette2.wikia.nocookie.net/warhammer40k/images/9/95/Jokaero_Weaponsmith.jpg/revision/latest/scale-to-width-down/250?cb=20111024035420)
http://warhammer40k.wikia.com/wiki/Jokaero

Inquisitors use them as henchmen.

Oh cool! :)
Title: Re: 8th edition on route.
Post by: Finlay on June 01, 2017, 10:36:54 AM
they said all models will have rules in the indices.

Also read forgeworld are releasing 2 books with all rules, but not sure if true.
Title: Re: 8th edition on route.
Post by: PhillyT on June 01, 2017, 11:00:06 AM
Orks are going to be pure nightmare fuel.

Those lists are awesome.

Giant point spikes are really interesting across the board.  Imperial Knights went up a fairly large amount, but things like Landraiders went through the roof.  A standard landraider is 355 points!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2017, 11:25:20 AM
all (most) walkers/veheciles went up quite a bit, just to reflect the new rules on them

I read a nice article on BOLS (yes yes I know.. almost impossible...) about how people really should not compare 7e with 8e
http://www.belloflostsouls.net/2017/05/40k-newhammer-is-a-new-game.html
Title: Re: 8th edition on route.
Post by: Sig on June 01, 2017, 11:26:51 AM
T and W >>>>> AV and Hull Points, so it seems only fair.
Title: Re: 8th edition on route.
Post by: PhillyT on June 01, 2017, 11:30:27 AM
For sure.  Landraiders are brutally tough now.  T8 and 16 wounds on a 2+...
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 01, 2017, 12:15:33 PM
And all those twin-linked guns are now double guns.
Title: Re: 8th edition on route.
Post by: Aldaris on June 01, 2017, 12:18:55 PM
For sure.  Landraiders are brutally tough now.  T8 and 16 wounds on a 2+...

I've looked at the Defiler rules. Went from total poop to "ohshityoudontwanttomesswiththis". That seems to be true for a lot of walkers and vehicles.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 01, 2017, 12:27:45 PM
Vehicles have melee attacks now? Even planes!

I don't see rules for the vendetta, only the valkyrie. Maybe because the plastic kit doesn't make one.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 01, 2017, 12:51:26 PM
Quote SKS :
and reap your opponents tears :)

For some reason I like this image. I'm usually the one crying.
Title: Re: 8th edition on route.
Post by: Aldaris on June 01, 2017, 01:45:38 PM
Vehicles have melee attacks now? Even planes!

I don't see rules for the vendetta, only the valkyrie. Maybe because the plastic kit doesn't make one.

I doubt it. More likely the guy leaking this didn't take a pic of the page.

EDIT: guess you're right after all, it isn't in the points index at the end either. So I guess it'll be with the Forgeworld stuff then. From what I can see, the booklets only cover the stuff that's GW proper.
Title: Re: 8th edition on route.
Post by: cisse on June 02, 2017, 05:43:15 AM
Vehicles have melee attacks now? Even planes!
They do. Some are rather nasty, as well. A bit silly imho but look forward to try it out.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 02, 2017, 10:06:24 AM
Punched by an aeroplane!


EDIT: guess you're right after all, it isn't in the points index at the end either. So I guess it'll be with the Forgeworld stuff then. From what I can see, the booklets only cover the stuff that's GW proper.

That's probably for the best. Six lascannons!
Title: Re: 8th edition on route.
Post by: PhillyT on June 02, 2017, 10:37:04 AM
Vendetta would be so brokenly expensive...
Title: Re: 8th edition on route.
Post by: Finlay on June 02, 2017, 10:41:23 AM
are those flying space marine boxes even more amazing now too?
Title: Re: 8th edition on route.
Post by: PhillyT on June 02, 2017, 10:42:05 AM
I haven't looked at the rules for fliers, but I know all of my flying SM boxes are freaking expensive.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 02, 2017, 11:33:46 AM
Here it is on Imgur

Rules http://imgur.com/a/OrSvi
Chaos http://imgur.com/a/o3qv8
Imperium1 http://imgur.com/a/Sgf3b
Imperium2 http://imgur.com/a/LyyZg
Xenos1 http://imgur.com/a/F1RkD
Xenos2 http://imgur.com/a/CbFvm

Looks like all the sites are taken down, Gdup has been contacting people with items and/or links to take posts down (also in our local FB group)
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 02, 2017, 11:36:53 AM
I didn't think those images would last long!
Title: Re: 8th edition on route.
Post by: Finlay on June 02, 2017, 12:29:02 PM
surprised they lasted as long as they did.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 02, 2017, 12:45:19 PM
warhammer live says they will be playing the new edition from to day till launch on twitch
Title: Re: 8th edition on route.
Post by: cisse on June 02, 2017, 03:12:07 PM
The images were already taken down this morning when I tried to look them up again. Meh I can live with that, it's fun to have some teasers but ultimately it is also fun to get new books and read them. Rip open the plastic, browse through it a first time very quickly, then sit down with a good glass of wine (or a nice cold gin-tonic with this weather, more likely) and read it at my leisure. I love me some new books.  :happy:
Title: Re: 8th edition on route.
Post by: Finlay on June 02, 2017, 03:39:23 PM
yeh i couldn't absorb it in that format, or volume!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 02, 2017, 07:42:50 PM
was a nice 2nd game on twitch that I was able to see most of it.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 02, 2017, 09:20:21 PM
They had preview copies of the books at the shop I play magic in. They look quite nice!
Title: Re: 8th edition on route.
Post by: PhillyT on June 02, 2017, 09:53:21 PM
I am excited to play.  I won't likely ever paint anything again, but looking at the new point totals and what I already have, my armies are 14000 for orks and 11000 for marines.  I won't ever need anything else.
Title: Re: 8th edition on route.
Post by: Aldaris on June 03, 2017, 12:07:10 AM
They're actually bringing Chapter Approved back.

Getting nostalgic as fuck here!
 :-D
Title: Re: 8th edition on route.
Post by: Finlay on June 03, 2017, 12:31:15 PM
What are people going for?

Dark imperium, objective cards and maybe command dice for me
Title: Re: 8th edition on route.
Post by: PhillyT on June 03, 2017, 12:32:58 PM
We are just buying the boxed service and I'm ditching the primaris mariens to whoever wants to trade their plague marines.
Title: Re: 8th edition on route.
Post by: Aldaris on June 03, 2017, 12:36:38 PM
Just the book(s) for now, for me. I'm a CSM guy, but I lean more towards Khorne and Tzeentch than Nurgle - and I don't have loyalist Marines and don't plan on starting them.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 03, 2017, 01:48:09 PM
We are just buying the boxed service and I'm ditching the primaris mariens to whoever wants to trade their plague marines.

Check with darknight on his trade thread. He's looking for marines.
Title: Re: 8th edition on route.
Post by: Gankom on June 03, 2017, 02:17:03 PM
I'm not sure at this point. I really like the box set but I don't play either army. Still a few friends want to split so I may get some piece of it, and possibly the whole box if I eventually decided I want the models. I'm 100% getting the rulebook out of the set.

I'm probably going to get the Index with Guard right away, and possibly the space marine one for my brother if he's interested. That's it so far.
Title: Re: 8th edition on route.
Post by: PhillyT on June 03, 2017, 03:37:39 PM
Where is Darknights swap thread?
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 03, 2017, 03:47:47 PM
Where is Darknights swap thread?

http://warhammer-empire.com/theforum/index.php/topic,52132.msg1010206.html#msg1010206

😸
Title: Re: 8th edition on route.
Post by: Finlay on June 03, 2017, 07:13:50 PM
I'm not sure at this point. I really like the box set but I don't play either army. Still a few friends want to split so I may get some piece of it, and possibly the whole box if I eventually decided I want the models. I'm 100% getting the rulebook out of the set.

I'm probably going to get the Index with Guard right away, and possibly the space marine one for my brother if he's interested. That's it so far.
Me too, but i've always quite fancied a nurgle army (been put off cos dont think my painting and modeling up to it) and never had a loyalist marine army which feels a bit off for 40k!

argh i cant decide.
Title: Re: 8th edition on route.
Post by: PhillyT on June 03, 2017, 10:55:41 PM
I'm not painting anything ever again (well probably not) so I am slinging the models off, but I am pleased there is a big hardcover book in the box!

Who am I kidding though, I still have thousands of points in Orks to paint.
Title: Re: 8th edition on route.
Post by: Aldaris on June 03, 2017, 11:10:55 PM
Frontline Gamings NDA has lifted, so they're doing a live stream on twitch to answer questions. Been going a couple hours already. Interesting stuff!

Title: Re: 8th edition on route.
Post by: Gankom on June 04, 2017, 02:16:40 AM
Preorders are up in my area anyway. $190 for the starter set, $30 for an index. They also have a nice little bundle that's the get starting boxes that come with the index for that army. Pretty much the same price as them separate, but it's a nice bundle to get the starter force and the index all in one go.
Title: Re: 8th edition on route.
Post by: GamesPoet on June 04, 2017, 03:12:56 AM
I got Orks, SM, and some Tau.  My nephew has SM.  I wasn't thrilled about the new rules, never really got adjusted to them, and it would have taken too much time to keep switching through them after 5th Edition.  Here's hoping the new rules bring back a little bit of 40K revival for me and the nephew, but we'll see, because we got other projects we're working on, too! :::cheers:::
Title: Re: 8th edition on route.
Post by: PhillyT on June 04, 2017, 03:26:44 PM
I got the starter box at $136 with free shipping but the place I ordered from was out of stock on the rule books.  I guess I need to order from GW directly?

Anyone seen a stateside shop selling them online?
Title: Re: 8th edition on route.
Post by: Aldaris on June 04, 2017, 06:41:12 PM
FLG stream gave a lot of info. The bad, as far as I could see: Eldar got hit hard apparently - their opinion from playtesting was that they were simply slightly too expensive overall. If it comes up - playing against 3+ Knights at 2000 points still doesn't make for a very exciting game (who would have guessed?) Not invincible, but simply not very interesting. Flyers (in the 7th edition sense) are pretty meh now, apparently. Not terrible, but not great either, with a couple of exceptions. Examples of the latter were Dakkajets, Heldrakes and DE fighters. A couple of other units were called out for not being awesome, but none really came up as "insane crap, never use".

The good: pretty much everything else. One thing they stressed: LOS blocking terrain is pretty essential for a good game. First turn charges are very possible for many units and armies, so screening units are worth their weight in gold. Both CC and shooting are super deadly, and multiple layer defenses (like rerollable 3++ save plus fnp and whatnot) that made last editions deathstars possible are almost completely gone. Offense is stronger overall. Many armies get their secret sauce from character aura buffs, and layering those (6" reroll to hit, in cc and shooting, bubbles are quite common for example). Again, most of those tend to be offensive in nature though. Games will be much quicker - they cited an average of about 1,5 hours for a 2000 points game for them (although they did say that as avid tournament players, they'd probably play faster than your average joe).

When asked for combos and tricks they used, a couple came up. Even a one model unit can declare charges against multiple units that do not even need to be close to each other. The downside: each of them gets to overwatch your ass. The upside: if you have one unit 4" behind you and another 9" in front of you, declare charges against both and roll 6" for your charge distance, you'll still make combat with something. Evern if you might have preferred the other target. As for charge distance and random charges, command points came up. "Hey, if you roll a 6 and a one for your charge and it's important, simply spend a CP and reroll that one".

Consolidate moves are now "may" and not "must". Pile-in can be used to draw other nearby units into combat. The only provision of pile-in is that you need to end up closer to the nearest enemy model of the unit you're fighting - if you can do that while also getting into 1" of an unengaged unit - boom, welcome to the melee boys. Positioning in those instances is apparently crucial.

As for combos, a unit of 10 Chaos Terminators with combiflamers came up. Combine with a sorcerer with warptime power (target unit immediately moves like it's the movement phase) who has bike, deepstrike or some other means of getting upfield quickly. DS Terminators more than 9" away from enemy, move up sorcerer, warptime. Walk Terminators up close, nuke target (likely a screeing unit) with a pile of flamer hits to clear the way and then charge something valuable. No more you must charge what you shot, no more can't charge after shooting rapid/heavy. Assault weapons have a new distinction: they can be fired after advancing (=running) at -1 BS.

Standout armies: they couldn't really agree on a top 5, but Orks were mentioned as being up there, the Guard, DE, Harlequins (!), Necrons, Nids... many others were named as contenders (AdMech and SoB got a lot of warm mentions). When asked for bottom five, they didn't have much. Eldar were named, and then things like Inquisition and Custodes when used on their own. Eldar are apparently mitigated a ton when used in an Ynnari list, combined with DE and Harlequins. They stressed Eldar units were still good, they still have a couple of great standouts, but overall they're just too points intensive. And they also reminded people that the indices are very much temporary, until proper faction codexes are released. Primary reason why things like chapter tactics and legion specific stuff is currently absent (personal speculation: I think the codices will also bring back some relics and stuff).

Overall, I had a really good impression. Still very much looking forward to the release!
Title: Re: 8th edition on route.
Post by: PhillyT on June 04, 2017, 07:09:10 PM
This can't be true.  Its a case of Fake News.  Orks can't be one of the top armies in 40k.
Title: Re: 8th edition on route.
Post by: Aldaris on June 04, 2017, 07:24:22 PM
I know, right? Orks and Nids. Bizarre!

Tau are also very good still, they did say though that their playstyle probably changed the most. Riptides took the bat to the face pretty hard, apparently. The gist was "it's not terrible, you can still take one no problem. But if you played Riptide spam you won't be happy".

Crisis suits reportedly amazing now. T5 3W, 3 weapons systems (that they can all fire every round), plus their mobility.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 04, 2017, 08:07:41 PM
Nice summary! 👆 Aldaris a couple of responses up.
Getting pumped😺
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 04, 2017, 08:34:45 PM
Tabletop Tactics also had a nice review done
https://www.youtube.com/watch?v=faEsrkUPwoU

and a great batrep with some really funny moments
https://www.youtube.com/watch?v=VGLqw2kRXeM
Title: Re: 8th edition on route.
Post by: Finlay on June 04, 2017, 09:34:24 PM
If you played riptide spam you already weren't happy.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 05, 2017, 01:12:53 AM
Here's a link to mongoose matts blog regarding the new 40k rules and game. Pretty brief but thumbs up!

https://ttgamingdiary.wordpress.com/
Title: Re: 8th edition on route.
Post by: Aldaris on June 05, 2017, 07:23:13 AM
That's another thing. I've been in this hobby for a while, and I'm pretty sure I've never seen any GW release be so universally well received. There's almost no doom and gloom around it, as far as I can see. No "maybe it won't be so bad in play?", no "well, tournament organizers will come up with something to fix it". Sure, there is some grumbling, but it's mostly related to "my unit x sucks now, when I compare its stats with the former version" or "this ruleset will be too simple" (which I don't think is true - some people confuse "10000 pages of rules" with "depth").

Overall, the almost universal positivity is pretty much unprecedented. I like it!
Title: Re: 8th edition on route.
Post by: Quickbeam on June 06, 2017, 12:38:17 AM
I'm thinking about getting back into the hobby because of this. After all I have a ton of unpainted Space Wolf models sitting in a storage unit that deserve some paint and some games...
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 06, 2017, 01:25:25 AM
Welcome back! I havnt seen that avatar for a while. Unpainted spacewolves ...sounds like my army except for some bloodclaws. They need to fight!
Title: Re: 8th edition on route.
Post by: cisse on June 06, 2017, 12:21:33 PM
I'm excited to play again, indeed. Both with my Space Wolves and (and this was a bit less so the last year/months) with my Imperial Guard. Space Marines in general look like they play a bit more "elite" now, which is good. And the Guard... With their order "get back in the fight" allowing them to fall back and fire, it seems like it is worthwhile to play a true defensive line of infantry now. Great!

Looking forward to make the first lists.
Title: Re: 8th edition on route.
Post by: Finlay on June 07, 2017, 11:28:13 AM
what are people thinking about the extras?

I don't think the wound dice are good value. they're just d10s and d20s.
and the objectives are too much for me.

I might buy the cards and the command dice, though?
The command dice are 12.50 though!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 07, 2017, 11:45:34 AM
what are people thinking about the extras?

I don't think the wound dice are good value. they're just d10s and d20s.
and the objectives are too much for me.

I might buy the cards and the command dice, though?
The command dice are 12.50 though!

Wound dice are to much for me also.. I have enough Magic Dice still left to be used

The command Dice might be a bit pricey but they look great! So I did order a set. And the Cards is easy for use in game instead of a book(let) having to flip through.
And the Objectives I did order not for the objectives them selfs but they make great scenery pieces as well. (I don't have alot of Scenery anyway)

Psyked to see the game this evening on Twitch/Warhammer between Tau and Khorne
Title: Re: 8th edition on route.
Post by: cisse on June 07, 2017, 12:08:05 PM
I ordered the Rulebook, all 5 indexes, and the tactical objectives.

The wound trackers are just dice, and the command dice set... Well they look nice but to be honest I'd never use them. The only thing you reallly need to keep track of is 1) models lost each turn for battle shock, which is easy enough to do by laying the models on their side next to the unit and 2) whether you advanced or fell back, as you can't shoot then. I will perhaps use the Warzone Armageddon trackers for that, they look nice as well.

The objectives are a bit situational as they will not always look right with each terrain type and anyway, again I'd hardly use them.
Title: Re: 8th edition on route.
Post by: Syn Ace on June 07, 2017, 05:58:52 PM
Vehicles have melee attacks now? Even planes!
They do. Some are rather nasty, as well. A bit silly imho but look forward to try it out.

As far as melee for aircraft, I was looking at a couple datasheets for SP. Marine craft and saw the rule Airborne: it cannot charge and can only be charged by units that Fly, and can only attack or be attacked in the Fight phase by units that can Fly. Looks like it loses that rule (and Hard to Hit and Supersonic) temporarily if it Hovers.
Title: Re: 8th edition on route.
Post by: PhillyT on June 07, 2017, 10:34:16 PM
I can't wait to charge fliers with my jetpack boyz!
Title: Re: 8th edition on route.
Post by: Aldaris on June 07, 2017, 10:43:43 PM
Yeah, jumping straight up and punching an aircraft out of the sky with your powerfist is very 40K!
 :-D
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 08, 2017, 12:32:55 AM
I can't wait to charge fliers with my jetpack boyz!
Yeah, jumping straight up and punching an aircraft out of the sky with your powerfist is very 40K!
 :-D

Bloody hell!! Awesome!👆
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on June 08, 2017, 05:37:12 AM
WAAAGH! Shame I sold my orkz
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 08, 2017, 12:37:12 PM
WAAAGH! Shame I sold my orkz

That Mathi, is a real crime.....really a crime.
Title: Re: 8th edition on route.
Post by: Quickbeam on June 11, 2017, 12:47:33 AM
Welcome back! I havnt seen that avatar for a while. Unpainted spacewolves ...sounds like my army except for some bloodclaws. They need to fight!
Thanks. It's been a minute since they've left the box.

I can't wait to charge fliers with my jetpack boyz!
(http://www.gaminglives.com/wp-content/plugins/dynpicwatermark/DynPicWaterMark_ImageViewer.php?path=SpaceMarineReview_02.jpg)

Title: Re: 8th edition on route.
Post by: PhillyT on June 11, 2017, 01:17:37 AM
EXACTLY
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 11, 2017, 01:53:50 AM
Wish I had a pic of that for my wall. Sums up everything I like about orks. 👆
Title: Re: 8th edition on route.
Post by: GamesPoet on June 11, 2017, 11:43:48 AM
Do red ones go fasta?

And that picture is great!  Stormboyz to the skies!
Title: Re: 8th edition on route.
Post by: Aldaris on June 11, 2017, 02:53:58 PM
Do red ones go fasta?

Not in the index, no. Although GW have made clear that the indexes are intended to tide people over until actual codices arrive (which will presumably have more detail and options).
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 11, 2017, 05:48:00 PM
Also really nice to hear those Vox casts, in one they mentioned that they now have options with the Stratagems to add new rules to aid in recreating certain lore events.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on June 13, 2017, 11:55:15 AM
Also really nice to hear those Vox casts, in one they mentioned that they now have options with the Stratagems to add new rules to aid in recreating certain lore events.

I've also heard about the narrative campaigns, in which the players will dictate the future of the setting.

I hope it won't end like with the old 13th Black Crusade campaign, or the Storm of Chaos for WFB, glorious that it was.
Title: Re: 8th edition on route.
Post by: Gankom on June 13, 2017, 03:02:26 PM
I think they've learned to keep the global campaigns to areas that don't have major fluff implications. Instead of fighting to see if the entire Imperium gets destroyed, they've figured out that you can fight for an important planet (That no ones heard of till now).

It lets the results actualy mean something, without endangering the setting.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on June 13, 2017, 03:09:45 PM
I think that this next campaign will take place on Konor, a Forgeworld in Ultramar. It is described in a few BL books, like "Fear to thread".
Title: Re: 8th edition on route.
Post by: Finlay on June 17, 2017, 09:59:10 AM
Anyone got their goodies?
Title: Re: 8th edition on route.
Post by: Darknight on June 17, 2017, 11:16:40 AM
Mine should be delivered today. PhillyT told me he had received his yesterday!
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 17, 2017, 12:31:01 PM
Just throwing this in for some flesh tearers fluff plus primaris marine builds.  As it turns out, mongoosematt, who is a big AoS fan, also wrote the chapter fluff on these guys.  More mysteries revealed 😸

https://ttgamingdiary.wordpress.com/
Title: Re: 8th edition on route.
Post by: Quickbeam on June 17, 2017, 05:38:41 PM
My LFGS has some books left after a release party last night evidently. Debating on picking one up but I'm going back to Korea and don't want to have to work out how I'll pack so soon. May just wait an order it when I get there.
Anyone have experience with GW shipping to an APO? 
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 17, 2017, 08:13:59 PM
Got my stuffs!! and a small poster and the clear range ruler as a bonus, but my mail order Drones aren't yet..
Title: Re: 8th edition on route.
Post by: Darknight on June 17, 2017, 11:11:55 PM
Mine has arrived and I have cut it up a bit. Yay!
Title: Re: 8th edition on route.
Post by: Gankom on June 18, 2017, 12:27:43 AM
I was in the store and watching all the excited people starting to build theirs, but holding off on my own for now. Got to save up and see who wants to split on stuff around me.

Actually liked the look of the index books. Might go back to pick up the ones I need before I get the set.
Title: Re: 8th edition on route.
Post by: PhillyT on June 19, 2017, 05:12:14 PM
Gankom, which models do you want to keep out of the box?  I have a buddy who will but the Chaos portion off you if you want to split it off.
Title: Re: 8th edition on route.
Post by: Darknight on June 19, 2017, 05:53:28 PM
Your buddy is going to have the biggest Chaos army this side of the Eye of Terror . . .
Title: Re: 8th edition on route.
Post by: Gankom on June 19, 2017, 07:19:50 PM
Sorry Philly, I already have a line up of people around here to split with. Most likely I'm going to split with my brother and end up with the death guard to start a chaos force. If I come across anyone who wants to sell their chaos forces (or primaris) I'll post it up here. I don't mind middlemaning stuff to whoever wants it.
Title: Re: 8th edition on route.
Post by: Darknight on June 19, 2017, 07:22:00 PM
I made a dedicated swap thread in the Trading Post, although only Philly and I have used it so far.
Title: Re: 8th edition on route.
Post by: Gankom on June 19, 2017, 09:53:43 PM
Well 1 for 1 is certainly better then 1 for none. Sounds like it's two happy people.
Title: Re: 8th edition on route.
Post by: PhillyT on June 19, 2017, 10:45:49 PM
No worries, I think my buddy has more than enough to deal with right now!

In other news we played a bunch of games over the weekend.  I really like the new system.  Orks are awesome.
Title: Re: 8th edition on route.
Post by: TexasYankee on June 20, 2017, 04:46:34 PM
I have my stuff (just got one starter box and the index for Chaos), and looks good for now. The Index has all the basics for running my Chaos Army, with the following exceptions:

- no artifacts (i.e. Axe of Blind Fury); notes in the main rule book state these will come out when the main codex comes out.
- no bonus for marks. You can give any CSM the Mark of Khorne, but it doesn't give him extra attack/+1 S/etc. It doesn't COST anything, but it doesn't DO anything. Granted, if I give him the mark keyword "Khorne" and make him "World Eaters" legion keyword, and Kharn happens to be within 1", he gets to re-roll 1s to hit, or something like that.
- all the Legions are mentioned, but only World Eaters, Thousand Sons, Death Guard and Emperor's Children have specific notes, and even they don't provide any bonuses unless you bring the related special character.
- there is only one Chaos lore, 3 spells, that's it. No specific lore for Tzeentch/Nurgle/Slaanesh. Also, your sorcerer is set at two spells, and can attempt to deny one. No upgrades.

As for the Daemons, all looks good, but again, no relics/artifacts, but each Chaos god gets a bonus (Khorne Daemons, for instance, get +1 S when they charge AND get charged), and each Chaos god gets it's own lore for the psychic phase.

I am assuming much of the above that is missing will be taken care of when the actual codex for the army drops, which leads me to think of a possible problem. If they are going to drop codexs like they used too, the army that get's it's codex first will be more than a bit overpowered, and there will be a serious imbalance until the other army codexs start dropping. I'll feel bad for the guy who has to wait another 18-24 months for his codex to drop as he tries to play against a guy who's codex drops next month or so. Maybe they will release them all at once??? Digital???

Haven't played any games yet, but we are looking to roll some dice this weekend. My entire group is VERY excited about this release, and it has even brought back guys who gave up on GW years ago. It's a good time for 40K. :)
Title: Re: 8th edition on route.
Post by: PhillyT on June 20, 2017, 04:50:42 PM
Yeah, you'll get the fun stuff when the army drops.

So anyone look at the rules for Landraiders?  It says terminators take the space of two other models.  The "other" part makes it seem like they take up three spaces.  That can't be though, since that means you couldn't fit a minimal sized terminator unit into a landraider...
Title: Re: 8th edition on route.
Post by: Darknight on June 20, 2017, 05:09:57 PM
"Two other models" means, I think, "two models other than Terminators". That is a fair reading.
Title: Re: 8th edition on route.
Post by: PhillyT on June 20, 2017, 05:11:15 PM
WHich is why I think its a misprint.  That means only the crusader can even accept terminators for transport.
Title: Re: 8th edition on route.
Post by: Darknight on June 20, 2017, 05:23:59 PM
Sorry, I think I was unclear in trying to explain the unclear thing. :)

I read it as meaning "each Terminator takes up the space occupied by two non-Terminator models". "Other models" does not mean "other in addition to the Terminator" but rather "other as distinct from the Terminator". A Terminator is (in this sentence) "a model". Anything else is "an other model".

If we reverse the statement, it might be easier to understand - "A Landraider may carry 5 Terminators. Other models occupy half the space of a Terminator."
Title: Re: 8th edition on route.
Post by: TexasYankee on June 20, 2017, 08:59:21 PM
Sorry, I think I was unclear in trying to explain the unclear thing. :)

I read it as meaning "each Terminator takes up the space occupied by two non-Terminator models". "Other models" does not mean "other in addition to the Terminator" but rather "other as distinct from the Terminator". A Terminator is (in this sentence) "a model". Anything else is "an other model".

If we reverse the statement, it might be easier to understand - "A Landraider may carry 5 Terminators. Other models occupy half the space of a Terminator."

I read it the same as Darknight. Don't see any change of carrying capacity of Landraiders or other transports from 7th to 8th.

Plus my Chaos Landraider now has Daemonic Machine Spirit! BWAHAHAHAHA!  :evil:
Title: Re: 8th edition on route.
Post by: FR1DAY on June 20, 2017, 10:10:55 PM
I got all my stuff today. First change ive noted on lists is that IG Vet squads can now have three special weapons and a heavy flamer rather than just two specials and the HF.

My 2000pts list from 7th is now 2179pts in 8th, power level 124

Vox and medi kits are much more attractive for command squads now and melta have gone up to 12 while plasmas down to 7 with no overheat unless you supercharge it. I will change the load out of my two four melta gun command squads i think, shift one melta into the vet squads to make three and add in vox to them and the squads.

Im looking forward to my FW IG book so i can see the drop troop list And re cost that army.
Title: Re: 8th edition on route.
Post by: TexasYankee on June 20, 2017, 10:24:19 PM
My 2000pts list from 7th is now 2179pts in 8th, power level 124

Everyone I know who has put together their 7th list as an 8th list has gone over in points anywhere from 200-300. I think a lot of that has to do with many formations in 7th giving you "free" stuff, like transports or chaos marks. Haven't tried my CSM list yet, but I'm assuming it will be over.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on June 21, 2017, 09:23:35 AM
So how viable would be to use 6 Leman Russ BT's? I have quite a few and was wondering, how good are they now?
Title: Re: 8th edition on route.
Post by: FR1DAY on June 21, 2017, 09:27:31 AM
My list didn't give me any free stuff before. The infantry has gone down and the tanks and chimeras up. Chimeras are up from 65 to 93

I suppose the melta guns have gone up due to the d6 damage while plasma is only two

My list has five, inc a tank commander. They all operate separately now which is good. Also shoot everything without penalty  except the minus one for moving and shooting heavy weapons
Title: Re: 8th edition on route.
Post by: cisse on June 21, 2017, 04:00:33 PM
Also shoot everything without penalty  except the minus one for moving and shooting heavy weapons
Not for the turret heavy weapons on the LRBT's though, if I remember correctly.

IG look particularly tasty.
- two squads of 40 conscripts with 2 commissars behind to keep them in the fight
- two heavy weapon teams (I like autocannons)
- 2 regular infantry squads
- a veteran squad in chimera
 Then just two company commanders, two platoon commanders, and the rest all heavy vehicles. Two basilisks at least cause they look good and I haven't used them for ages, two battle tanks and a demolisher.

Comes out to around 2000 points I think depending on what you arm the tanks with.
Title: Re: 8th edition on route.
Post by: PhillyT on June 21, 2017, 04:37:55 PM
What are the basilisk rules?  If they are similar to the other battle cannon style models they took a beating with the blah stick.  They are probably better against vehicles but nowhere near as effective against infantry.
Title: Re: 8th edition on route.
Post by: FR1DAY on June 21, 2017, 06:38:57 PM
Basilisk can shoot anywhere, roll two D6 and pick the highest shots, S9 -2 sv and d3 damage. Good for vehicles and heavy infantry/bikes. Not great for light infantry. That is what the wyvern is for 4D6 shots anywhere with reroll to wound S4 1 damage
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 21, 2017, 07:27:47 PM
Had my first game with 500 points Tau. Was a blast in more then one way :)
Though I did not have a lot of luck, my piranha got shot to bits in his first turn by the dunecrawler
And (with learning my opponents army) I realized that trying to take down his dunecrawler and/or priest is a difficult task if your few heavy hitting weapons wiff
Title: Re: 8th edition on route.
Post by: TexasYankee on June 21, 2017, 09:40:33 PM
My list didn't give me any free stuff before. The infantry has gone down and the tanks and chimeras up. Chimeras are up from 65 to 93

I suppose the melta guns have gone up due to the d6 damage while plasma is only two

My list has five, inc a tank commander. They all operate separately now which is good. Also shoot everything without penalty  except the minus one for moving and shooting heavy weapons

My buddy who plays IG had the same experience today. Apparently it's NOT just the free stuff taken away. I also put together an Ork list at barely 2,000 points at Brigade level to get NINE command points! Guess I won't miss the Lucky Stick with all those re-rolls. :)
Title: Re: 8th edition on route.
Post by: Darknight on June 21, 2017, 09:58:18 PM
I think a lot of the points increases are in vehicles, which are now much more durable than previously.
Title: Re: 8th edition on route.
Post by: PhillyT on June 21, 2017, 10:00:20 PM
Yes, vehicles are much tougher than before.  You need to put real effort into killing them.

Having said that, the biggest change to the game in my opinion is the changes made to the damage chart.  The fact that most weapons will wound most things on no worse than a 5+ is huge.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on June 22, 2017, 09:09:14 AM
Indeed, big stuff is tougher but everything now stand a chance, albeit small, to actually being able to do something.

Also, I love that the Guards officers have the ability to order "Fix bayonets!"  :biggriin:
Title: Re: 8th edition on route.
Post by: Finlay on June 22, 2017, 09:13:03 AM
I checked out dark imperium in store, and don't actually like the nurgle models too much.
The space marines are ok. I like the jetpack double pistol dudes, but not enough to get the box.

so books it is for me.
Title: Re: 8th edition on route.
Post by: Darknight on June 22, 2017, 10:36:16 AM
You should be able to get double-pistol dudes inexpensively on eBay, I am guessing. Plenty of people will be parting the kit out.
Title: Re: 8th edition on route.
Post by: Finlay on June 22, 2017, 12:26:11 PM
I dont like em enough to get a primaris force.
Although I guess IMPERIUM key word = can add some to whatever!

Are terminators any good now? Always quite fancied a dark angles/death wing force
Title: Re: 8th edition on route.
Post by: Darknight on June 22, 2017, 03:25:30 PM
Yeah, if you go "IMPERIUM" you can do what you like - right now, I don't see any negatives to you fielding an all AdMech force but calling it "IMPERIUM" so you can add some Buzz Lightyears in there.

On the Termies; https://www.warhammer-community.com/2017/04/25/warhammer-40000-unit-profiles/ there is a profile there.

Dark Angels information here https://www.warhammer-community.com/2017/06/14/warhammer-40000-faction-focus-non-codex-space-marines/
Title: Re: 8th edition on route.
Post by: Finlay on June 22, 2017, 03:28:07 PM
Seeing a bare profile is fairly meaningless without context- I'm not that good at math hammer!
Title: Re: 8th edition on route.
Post by: Darknight on June 22, 2017, 03:53:30 PM
The take-home I got from it was they are significantly more durable (more than twice) vs. regular infantry weapons, but are no better against stuff that does extra damage and / or has higher save mod. Those guys are going to just shrug off bolter fire that will slaughter Tactical Marines. A Terminator-heavy force will be durable but expensive.
Title: Re: 8th edition on route.
Post by: Syn Ace on June 22, 2017, 07:00:25 PM
What's going to take getting used to for me is having to buy the weapons for my units instead of just paying for upgrades. At first, I assumed that the basic kit a unit comes with was included, but I was mistaken. I guess they were saying that it will make it easier if they have to tweak weapon points along the way if something is under/overcosted. So my Land Raider definitely shot up in points!

I'd say my biggest gripe right now is tanks not being able to shoot if some weedy infantry charges them. True, you can fall back, but unless you're a super heavy, tough luck, no shooting. Either fight melee or throw it in reverse. Confound your swords and bolt pistols!
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 26, 2017, 12:17:21 PM
Really like the new objective models. Here is a assembled group by mongoose matts.

https://ttgamingdiary.wordpress.com/
Title: Re: 8th edition on route.
Post by: FR1DAY on June 29, 2017, 04:02:49 PM
Played my first game last night. 1500pts maelstrom game. Deadlock mission, hammer and anvil deployment. I played with my mechanised guard against chaos marines

I had

Captain - plasma pistol and power fist
command squad - 3 melta in chimera
Commissar - plasma pistol and power sword
vet squad with 3 plasma in chimera
vet squad with 2 melta and HF in chimera
Primaris psyker
Leman russ
Leman Russ
Leman Russ vanquisher
SWS with sniper rifles
Vendetta
tech priest

He had

Fabius Bile
Sorcerer
2 x  10 marines in Rhinos
8 chosen in rhino
maulerfiend
5 terminators
5 raptors

I lost 14-12, game ending in turn 5.

I enjoyed it, it is much streamlined and played quickly, even with the various rules looking up. At the end I all three leman russ tanks undamaged, the snipers, my captain and tech priest and a couple of vets with a chimera. He only had 7 marines and a terminator.

lessons learned:
Flyers can't just fly down the middle of the board any more, they get shot up by basic ground fire.
3 TL las cannons will blast a rhino to pieces a turn
Snipers are okay and cheap at 30pts for the squad, mortal wounds on six to wound
Tech priests are good in combat, mine killed fabius bile and 4 marines easily without losing a wound with his omnissarian axe and servo arm.
Characters last longer, especially guard ones
You need infantry as this seems to die quicker, i was out numbered by marines
Tanks are expensive in points.
Vanquishers are rubbish. The -1 to hit on weapons other then turret means 5+ most of time and the guns are to many points. The multi meltas might be coming off for HB as you can split fire.
(http://[URL=http://s146.photobucket.com/user/Wissenlander/media/Battle%20report/E024197F-0806-4834-A78B-FB96D83F5551.jpg.html][IMG]http://i146.photobucket.com/albums/r247/Wissenlander/Battle%20report/E024197F-0806-4834-A78B-FB96D83F5551.jpg)[/URL]
(http://i146.photobucket.com/albums/r247/Wissenlander/Battle%20report/79CAF508-0C49-4B91-827A-F77BCE71042C.jpg) (http://s146.photobucket.com/user/Wissenlander/media/Battle%20report/79CAF508-0C49-4B91-827A-F77BCE71042C.jpg.html)[/img]
just to prove it happened. Looking forward to another game, but need to paint more infantry. The mech guard approach isn't working. In the mean time i'm going with my elysians next game and Revilers the one after that.

Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 29, 2017, 05:27:09 PM
great! Hope to encounter them next bash!
Title: Re: 8th edition on route.
Post by: TexasYankee on June 29, 2017, 08:11:20 PM
Thank you, FR1DAY.

I only have the Chaos Index, and notice my CSM marines can no longer fire out of my Rhinos. Can your Vets shoot out of the Chimera?
Title: Re: 8th edition on route.
Post by: Darknight on June 29, 2017, 08:33:07 PM
Nothing can shoot out of anything except Sisters out of the Repressor I think. I could be wrong.
Title: Re: 8th edition on route.
Post by: TexasYankee on June 29, 2017, 08:47:06 PM
Nothing can shoot out of anything except Sisters out of the Repressor I think. I could be wrong.

I've been hearing/reading the same thing. Mech-guard ain't what it used to be! :)

Hope to get my first game of 8th in this Friday; CSM against all comers . . . for Khorne does not care from where the blood flows . . . as long as it flows . . .
Title: Re: 8th edition on route.
Post by: Finlay on June 29, 2017, 09:04:47 PM
Glad you had fun fr1day!

Back to the marines for some winning!!
Title: Re: 8th edition on route.
Post by: PhillyT on June 29, 2017, 09:17:43 PM
Nothing can shoot out of anything except Sisters out of the Repressor I think. I could be wrong.

Open topped vehicles allow models inside to shoot.  Both Trukks and Battle Wagons are open topped.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 29, 2017, 09:32:29 PM
Nothing can shoot out of anything except Sisters out of the Repressor I think. I could be wrong.

Open topped vehicles allow models inside to shoot.  Both Trukks and Battle Wagons are open topped.

So are tau tidewalls  :happy:
Title: Re: 8th edition on route.
Post by: Darknight on June 30, 2017, 01:21:01 AM
Yeah, but some of us aren't communist fish.
Title: Re: 8th edition on route.
Post by: Aldaris on June 30, 2017, 10:22:30 AM
Dark Eldar Raiders and Venoms can do it too, AFAIK.
Title: Re: 8th edition on route.
Post by: FR1DAY on June 30, 2017, 12:36:16 PM
I think it specifies on the data sheets for each unit.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 30, 2017, 01:34:42 PM
So the vendetta does still have rules then? 6 lasers!  :ph34r:
Title: Re: 8th edition on route.
Post by: FR1DAY on June 30, 2017, 04:13:51 PM
The vendetta is in the FW guard book it's 230 Pts though. 14 wounds 3+ save T7
Title: Re: 8th edition on route.
Post by: rufus sparkfire on June 30, 2017, 09:32:59 PM
I'm not sure how good that is under the new rules! Did it feel expensive?
Title: Re: 8th edition on route.
Post by: FR1DAY on June 30, 2017, 11:05:48 PM
Yes. Previously it was half those points. Tanks are expensive now to.
Title: Re: 8th edition on route.
Post by: PhillyT on July 01, 2017, 11:18:48 AM
Lascannons are awesome now.  An issue for the Vendetta though is the -1 fo moving and shooting heavies on vehicles.  Unless a vehicle has a rule that mitigates it they suffer a penalty.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 01, 2017, 06:09:36 PM
That is the issue with themi
Title: Re: 8th edition on route.
Post by: PhillyT on July 01, 2017, 10:36:43 PM
I assume they can transition to hover mode though, which helps a little.

Still That is a cheap price for 6 lascannons. 
Title: Re: 8th edition on route.
Post by: Aldaris on July 03, 2017, 10:05:06 AM
So I guess you should use Vendettas to drop a unit or two onto the field and then go to hover and blast away at tough key units.

FLG has a pretty good article on list building. It's broad strokes and basic concepts, but well written and useful even for veteran players IMO. Sometimes it's good to consciously focus on the essentials!

https://www.frontlinegaming.org/2017/07/02/writing-an-effective-list-in-8th-edition-40k/
Title: Re: 8th edition on route.
Post by: TexasYankee on July 03, 2017, 03:45:11 PM
Had my first game of 8th this weekend (CSM vs Astra Militarum), and had lots of fun. We screwed up some of the basic rules (characters are no longer in units/have to charge sperately/etc), and some army specific rules, but otherwise was very impressed. My buddy playing IG was upset that his mech guard can't be played like it used, but has enough models to try something different. And, of course, next time, I'll remember that Khorne Berserkers can attack twice in one round. :)

Some questions:

When do flyers appear/deploy on the board? I couldn't find anything in the basic rules or index/data sheet that says when/where my Heldrake can come on. Looks like he can be deployed as normal. I know some units can come on anywhere on the board at the end of any movement phase no closer than 9" from an enemy unit (Terminators/Jump troops/Kommandos/etc), but no such rules for my Heldrake or Dakkajet. Anyone know?

Can my Dakkajet shoot at something behind it? RAW, it looks like it can. In the old rules, there were pages of diagrams that detailed how/when/where a pintle mount/turret mount/sponson mount/hull mount weapon can shoot. Of course, for now we are playing it as the old rules, just wish I could find something in the current rules that details it. What say ye, brothers?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on July 03, 2017, 06:05:26 PM
Had my first game of 8th this weekend (CSM vs Astra Militarum), and had lots of fun. We screwed up some of the basic rules (characters are no longer in units/have to charge sperately/etc), and some army specific rules, but otherwise was very impressed. My buddy playing IG was upset that his mech guard can't be played like it used, but has enough models to try something different. And, of course, next time, I'll remember that Khorne Berserkers can attack twice in one round. :)

Some questions:

When do flyers appear/deploy on the board? I couldn't find anything in the basic rules or index/data sheet that says when/where my Heldrake can come on. Looks like he can be deployed as normal. I know some units can come on anywhere on the board at the end of any movement phase no closer than 9" from an enemy unit (Terminators/Jump troops/Kommandos/etc), but no such rules for my Heldrake or Dakkajet. Anyone know?

Can my Dakkajet shoot at something behind it? RAW, it looks like it can. In the old rules, there were pages of diagrams that detailed how/when/where a pintle mount/turret mount/sponson mount/hull mount weapon can shoot. Of course, for now we are playing it as the old rules, just wish I could find something in the current rules that details it. What say ye, brothers?

Flyers must deploy at the start of the game, unless they have a rule on their datasheet to be deployed "somewhere" else. Otherwise your army needs to have abilities to call in reinforcements but then you need to set those points aside on your army roster (and then you could use the points for something entirely different as well) in a reinforcement pool.

And yes shooting / attacking is in a 360 arc.. But with your flyer just imagine it shoots stuff while it passes it during its move.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 04, 2017, 09:20:30 PM
Yep, just deploy it.
I played SM v's CSM last night. I won in end but the game started with my stormtalon, which deployed conservatively in the corner getting jumper on in the first turn, before it had even moved by a helldrake with flamer. It hits automatically, wounds on threes, with -2 save and does two damage. Stromtalon just died. Little bit of good luck for him and bad for me but what a kick in the nuts!

Predators are pretty good now. Mine survived and blasted Abdaddon off the table after he ended up being the closest target. 2 LC and the new predator auto cannon is some serious damage out put. 2D3 shots with 3 damage
Title: Re: 8th edition on route.
Post by: PhillyT on July 05, 2017, 02:05:39 PM
Thats tough luck right there!  I think the Helldrake is awesome now.  Only downside is that he can be charged freely.

The Storm talon is incredible.  I run it with two lascannon and the dual assault cannons.  I will be running the stormraven tonight.  Pricey, but I think it will work well.  I have it armed with two laser cannon, two multimelta, and a pair of the anti vehicle rockets.

Title: Re: 8th edition on route.
Post by: Finlay on July 05, 2017, 02:38:04 PM
someone on the admech FB page asked what was good in 8th.

The answer was "kastellans, onagers, striders, rangers"

so, the same as 7th!

I haven't bought any of the books yet as I'm not sure when i'll next play.

I'm wondering about bulk buying an ork army on ebay or something, but not this month as I overspent my funbudget last month backing the kickstarter terrain and buying some smart watches for the wife and I!
Title: Re: 8th edition on route.
Post by: FR1DAY on July 05, 2017, 05:45:43 PM
come up for the weekend and see me, Bring Ted
Title: Re: 8th edition on route.
Post by: Darknight on July 05, 2017, 07:52:34 PM
someone on the admech FB page asked what was good in 8th.

The answer was "kastellans, onagers, striders, rangers"

so, the same as 7th!

I think the fundamental roles of all units have remained the same. There have been some changes to points so there is less stuff that is auto-include or never-take, but if something was good before it will be good now. You just might find yourself paying more points for it.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on July 06, 2017, 07:29:06 AM
New codexes are inbound. They will eventually replace all of the indexes. I wonder if they'll manage to stay away from broken options, like in the times of the 7th.
Title: Re: 8th edition on route.
Post by: Darknight on July 06, 2017, 11:10:37 AM
That is their stated intention - they have repeatedly acknowledged that as an issue. And with the new format of army list (with the points in an appendix) it may be easier to address concerns without completely reprinting the Codex.
Title: Re: 8th edition on route.
Post by: TexasYankee on July 06, 2017, 09:53:47 PM
That is their stated intention - they have repeatedly acknowledged that as an issue. And with the new format of army list (with the points in an appendix) it may be easier to address concerns without completely reprinting the Codex.

This is my biggest fear. 7th Ed wasn't so bad until the power creep started happening with the codexes. Hope they've learned their lesson. Also, 10 new codexes before Christmas? Yes, please. :)

Still, feel bad for the guy who just dropped $25 bucks on the Space Marine Index when it will be obsolete in a few weeks. Wait . . . I bought the Space Marine index . . . I feel bad for me . . .
Title: Re: 8th edition on route.
Post by: Finlay on July 06, 2017, 11:01:08 PM
space marine index coming in weeks?

Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 06, 2017, 11:02:37 PM
That was quick!
Title: Re: 8th edition on route.
Post by: Darknight on July 06, 2017, 11:28:15 PM
space marine index coming in weeks?

https://www.warhammer-community.com/2017/07/05/your-codex-is-coming-july-5gw-homepage-post-1/

Before the end of the month.
Title: Re: 8th edition on route.
Post by: Gankom on July 06, 2017, 11:47:33 PM
Even with codex coming I still like the Index's. I like that they give you a general idea of the other units. Back in 6th (I think) I kept the ravening hordes book with my army all the time. Just so I could glance at it and get an idea what enemy units could do.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 07, 2017, 08:45:04 AM
Grey Knights are one of the first to get a book! That's surprising. I definitely won't bother with the index then.
Title: Re: 8th edition on route.
Post by: Finlay on July 07, 2017, 11:23:15 AM
My decision to not buy indexes paying off!
Title: Re: 8th edition on route.
Post by: Finlay on July 07, 2017, 11:24:21 AM
10 before Christmas! Crikey
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on July 07, 2017, 03:22:08 PM
Quote
Is my index invalid now?
Not at all. Even with the pace weíre planning on releases these new codexes, itís going to take well over a year to get to all of them. No single codex will cover all the contents of an index book, so youíll get plenty of use out of all your indexes, donít worry.

I just bought Index: Imperium 1 Ė what should I do with it?
Youíll want to keep hold of your index. Codex: Space Marines doesnít include rules for playing with Blood Angels, Dark Angels, Space Wolves, Deathwatch or Grey Knights armies, so youíll still need Index: Imperium 1 to play with those. Youíll also need it for using some of the more unusual models such as the 30th Anniversary Space Marine, the Legion of the Damned and the Terminus Ultra Land Raider.

just saying...

https://www.warhammer-community.com/2017/07/05/codexes-your-questions-answered-july-5gw-homepage-post-2/
Title: Re: 8th edition on route.
Post by: Finlay on July 07, 2017, 03:36:03 PM
but I mainly only play at the eurobash!
I understand if you're playing every week or fortnight you might get benefit from them.
Title: Re: 8th edition on route.
Post by: Darknight on July 07, 2017, 04:01:38 PM
Also; if all you play is Space Marines without anything fancy, then the Index is, for all practical purposes, invalid.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 08, 2017, 10:37:12 AM
Quote
Youíll also need it for using some of the more unusual models such as the 30th Anniversary Space Marine, the Legion of the Damned and the Terminus Ultra Land Raider.


I wonder if that will apply to inquisitors, assassins and things like that? I doubt they'll be in the Grey Knights book.
Title: Re: 8th edition on route.
Post by: Finlay on July 08, 2017, 10:41:20 AM
There are a bunch more starter sets.

Weird.
Title: Re: 8th edition on route.
Post by: Darknight on July 08, 2017, 10:55:59 AM
Quote
Youíll also need it for using some of the more unusual models such as the 30th Anniversary Space Marine, the Legion of the Damned and the Terminus Ultra Land Raider.


I wonder if that will apply to inquisitors, assassins and things like that? I doubt they'll be in the Grey Knights book.

They are in Index Imperium II under "Imperial Agents" - they will probably be in that Codex.
Title: Re: 8th edition on route.
Post by: PhillyT on July 08, 2017, 01:49:17 PM
Yeah, I think you'll see them in a codex of their own.

All that aside, it they price books at under $20 then I think they'll sell plenty!
Title: Re: 8th edition on route.
Post by: Darknight on July 08, 2017, 02:57:15 PM
All that aside, it they price books at under $20 then I think they'll sell plenty!

I agree that if they do that they will sell plenty. But both of us know they are not going to do that.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on July 08, 2017, 03:13:47 PM
There are a bunch more starter sets.

Weird.

different price entry sets for new players, also to get a more younger crowed interested earlier on I guess.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 08, 2017, 03:15:51 PM
All that aside, it they price books at under $20 then I think they'll sell plenty!

I agree that if they do that they will sell plenty. But both of us know they are not going to do that.

It is indeed a consideration. I would love to play a round of 40k but I have to wait until the next windfall. No worries though. The whole new system looks like it's worth it so I can wait. I would need both imperium codex and xenos 2 plus rules so about 160 plus taxes. Good deal as far as I'm concerned for a well made game. I wouldn't need to buy miniatures for ages as I have most of what I want plus a backlog of unbuilt stuff. I'm good for a year or more at this rate. All I'm acquiring now is some beastmen stuff from Konrad and I'll be good for a long time for fantasy as well.
Title: Re: 8th edition on route.
Post by: Darknight on July 08, 2017, 03:59:38 PM
You can download the core rules for free.

I am also suddenly intrigued by the implications of what has been said re. the new stealthMarines and the SM characters; their rules (datasheets) are in the box. And you can download the points for Matched Play https://www.games-workshop.com/resources/PDF/Downloads/K3ns3JDOGE2asjf/Primaris-week-2/UH29gsmfkrrtp_Primaris_Marines_Release_02_July_8th.pdf

So.... if this is the case, and if this model continues (i.e. putting the datasheets in the box and the Matched Play rules on the website) why do we need the Codices? I mean, why do (the exclusive) *we* need the Codices? We know the background for these armies - we've been playing for years. It is only for individuals who are coming to 40K for the first time the Codices are useful / essential.

And, even then, there is the basic rulebook and Lexicanum . . .
Title: Re: 8th edition on route.
Post by: PhillyT on July 08, 2017, 04:28:21 PM
All that aside, it they price books at under $20 then I think they'll sell plenty!

I agree that if they do that they will sell plenty. But both of us know they are not going to do that.

If I recall, they intend to keep the codex cheap.  I think $20 is the target.
Title: Re: 8th edition on route.
Post by: Darknight on July 08, 2017, 04:31:23 PM
If that is the case, then I will buy each and every one.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 08, 2017, 04:32:35 PM
Quote Darkknight: you can download the core rules for free.

Hells bells! I thought that was the case but have not found them. Although I confess I havnt looked that hard.

I found this but it's 120 and digital. I don't mind this but I do like books instead.

https://www.games-workshop.com/en-CA/The-Warhammer-40000-Rules-Collection-digital-bundle-2017?_requestid=27666597
Title: Re: 8th edition on route.
Post by: Darknight on July 08, 2017, 06:27:14 PM
Quote Darkknight: you can download the core rules for free.

Hells bells! I thought that was the case but have not found them. Although I confess I havnt looked that hard.

They don't make it easy; I found a reference to it on the Warhammer40000.com site, but no link! But Google was my friend;

http://www.warhammerdigital.com/Downloads/Product/PDF/rules/Warhammer-40k-Battle-Primer-English.pdf
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 08, 2017, 06:29:07 PM
Thank you Sir!!

Saved and in iCloud now!
Title: Re: 8th edition on route.
Post by: Gankom on July 08, 2017, 06:36:32 PM
Indeed thanks for that link! I saw it ages ago but havn't been able to find it since.

I like the new starter kits. I really like that there's different price points to get into the game, and the kits all look good and decent. The lowest one is $50 CAD and your getting 15 odd models (13 when I actually check), a mini board, a cardboard building, all the rules you need, dice, etc. I find that pretty good.

I'm also a big fan of the get started paint sets. Turns out there's a bunch of them that I just hadn't seen before the new Deathgaurd one, but $20 for 6 or 7 paints. Each set gets you pretty much everything you need for the faction.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 08, 2017, 09:00:54 PM
Those sets are great ! They are only 3 mil pots but that can cover a lot of models. Great way to build up a colection of paints. 👆
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 09, 2017, 12:22:05 PM
I have traded over my Tau to my youngest son so he can build himself an army. Got back Imperial Guard.

Astra all the way! For the Emperor and hos Lord Commander!
Title: Re: 8th edition on route.
Post by: Darknight on July 09, 2017, 03:52:52 PM
For the Emperor and hos Lord Commander!

That just needs a comma to convey something completely different.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 09, 2017, 10:13:56 PM
His Lord Commander, of course.

Well, if I managed to make a kinky twist without intending it I am happy!
Title: Re: 8th edition on route.
Post by: Darknight on July 10, 2017, 10:22:47 AM
Quote
Gulliman asked Colonel Mathi why his men fought. The answer was immediate and simple; "For the Emperor and hos, Lord Commander!" he cried.

The Primarch nodded sagely. "Fair enough," he agreed.
Title: Re: 8th edition on route.
Post by: PhillyT on July 10, 2017, 11:32:46 AM
 :biggriin:
Title: Re: 8th edition on route.
Post by: TexasYankee on July 10, 2017, 10:21:18 PM
So, played my Orks for the first time with the new rules, this time without forgetting some of the rules like I did with my CSM, and got crushed by an IG Mech Guard list.

Long gone are the days when a 1/2 dozen boyz could run up to a Leman Russ, punch it a bunch times, and glance it to death with it's measly rear armor of 10 on the 1st charge. Now, even with 12 boyz and a Nob with power Klaw, those things WILL NOT DIE! It's always been a problem for Orks to deal with vehicles, but once we got into close-combat, it was less of an issue. Even Chimeras take over a turn to kill in CC! Meanwhile, out jumps his vet squad with flamers and WOOOOOSH! Dead Orks everywhere! I lost over 30 Orks in one turn, from less then 1/2 his army shooting at me.

The ability to fall back and to let others open up on the enemy you were engaged with is VERY powerful, especially for a gun-line. Even the dudes that fell back can shoot at you with the order "Get back in the fight!" which now happens automatically, you don't even need to roll.

Time to re-think the Ork statergy. LOVE the fact we strike first on the charge, it's amazing, now just have to find some type of long range, dependable anti-tank stuff for the greenskins. Lootas? Tankbustas?
Title: Re: 8th edition on route.
Post by: PhillyT on July 10, 2017, 11:45:03 PM
I've been steamrolling with orks.  Let me share with you my gleaned secrets:

1.  Kustom Force Fields are a must.  If you provide KFF coverage for your army, it will win.  You will need at least one big mek with KFF, then I suggest a Morkanaut with a KFF which is the most amazing model in the standard army list (there is a better one in the Forgeworld Index).  My actual suggestion is two KFF meks to qualify for the battalion detachment.

2.  Morkanauts and gorkanauts are brokenly good.  They need a KFF (I like the morks best since they come with one for 20 points).  And they are virtually unstoppable with big meks available.  With their 5++ save and the meks there to repair them, they will storm forward smashing everything before charging into combat.  They ae free to walk back out of combat and shoot and charge in the same turn.  You will want two such models in your army to divide attention though.

3.  30 man shoota/slugga squads are where it is at.  They will make things fearless arround them.  Two are the minimum.  You then take a unit of gretchin, the two big meks with KFF, and you have qualified for your battalion.  That should be your start every time.

4.  The greatest model in the army is now the Kill Tank with Kill Bursta kannon.  If you give it a KFF mek inside it, it will be the unstoppable nightmare for the enemy.  Its a monster of unthinkable lethality.  Its main kannon will take out vehicles with ease while the antiinfantry options will keep the enemy honest.  It gets 8 S10 3+ attacks in CC and causes 1d3 mortal wounds when it impacts the enemy.  It is awesome.  And less than 300 points!

5.  The best anti vehicle orks in the army?  Flash Gitz!  Give them ammo grots and swap a KFF mek for Baddrukk and you have a crazy accurate unit that will straight murder the enemy, be they infantry, elite infantry, or vehicles.  Super tough with loads of shots, it will strip units of wounds with startling rapidity.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 10, 2017, 06:30:34 PM
A long time coming of age for the orks! Sounds terrific as I love em,  but is there something to stop them? When I hear the term nothing will stop them , I worry about certain armies that were unstoppable in the old ed and thereby not to fun to play. Probably me worrying to much before  the other army synergies unfold.
Title: Re: 8th edition on route.
Post by: PhillyT on July 11, 2017, 03:47:07 AM
Oh yeah, you can stop them.  hey will be hard to stop if they are making their saves, but a 5+ will only go so far if you have the anti-infantry options on the table.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 11, 2017, 03:58:54 AM
And provided you play at high enough point levels to cram in two Naughts like Phil.

Anyway, with the right orders and fixed bayonets the Guard WILL prevail!

And if you provide hose there is nothing to stop you cleaning the galaxy from Xeno filth.

Title: Re: 8th edition on route.
Post by: Darknight on July 11, 2017, 04:16:24 AM
if you provide hose there is nothing to stop you cleaning the galaxy from Xeno filth.

(http://sealcoatindy.com/wp-content/uploads/2011/10/power-washing-indianapolis-banner.jpg)
Pict capture of a member of Colonel Mathi's elite "XenoWasher" squad (c. M42, colorized)
Title: Re: 8th edition on route.
Post by: PhillyT on July 11, 2017, 05:30:29 AM
We generally play 1000 or 1500 right now.  At 1500 I put both the Kil lTank and the Morkanaut, but at 1000 I normally just run the Morkanaut for its huge KFF bubble.

In terms of overall game theory, you really need to have a strong blend of anti infantry and antivehicle now.  FInding the most economical anti vehicle options is the best bet currently, since you can use anti-infantry to kill vehicles in a pinch but doing the opposite is a real challenge.  Since most vehicles are T6-7, even a S4 infantry weapon will wound on a 5+.  It is those T8 models that you need to worry about.  An army that can drop 2-3 of those will make for a real challenge unless you have lots of anti-vehicle options.  On the other hand, you can often just toss something into those big vehicles and neutralize them for a turn or two.

The greatest weakness of the orks is the same as it was last edition, no effectively consistent ranged anti-vehicle threat.  Lootas are okay, but only S7 and -1 AS.  That isn't going to do much against T8 vehicles who normalyl carry a 3+ AS.  Tankbustas do okay, though they need to get fairly close and MUST be in a vehicle or they will be ruined.  The best bet against things like landraiders is a unit of boyz who will just charge them or charge a trukk into it.  It will need to fall back, losing a round of combat.  A kill bursta cannon will also cause some serious damage with their S10 -4 AP and D2.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 11, 2017, 05:42:22 AM
"You hose or you loose", old proverb of 43rd Kislevans "Hoseproviders".

First recorded by attached Sister Dialogus from The Order of Our Crystal Lady during the Malleus Imperium cleansing M42.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 11, 2017, 06:06:44 AM
"You bring the fire, sister! I bring the hose!"

Colonel Mathis reply when asked about suggestion to a joint battleplan by the Canoness commander.
Title: Re: 8th edition on route.
Post by: PhillyT on July 11, 2017, 06:24:41 AM
I considered getting the set with the sisters of silence and the Custodes.  But I have so many elite marines to paint that I decided against it.
Title: Re: 8th edition on route.
Post by: oak_prince on July 11, 2017, 11:02:34 PM
8E is fun. I dug through the closet and found my brother's 3E era Dark Eldar army and paired them against my friend's Dark Angels and we both had a blast. Now I regret selling my Space Marines and Imperial Guardsmen for a song.
Title: Re: 8th edition on route.
Post by: PhillyT on July 12, 2017, 05:55:59 AM
I'm preparing to paint the first models I have done since 2014.  I hope my rust isn't too significant!
Title: Re: 8th edition on route.
Post by: Gankom on July 12, 2017, 07:43:05 AM
I'm pretty interested and happy to see how many people are coming back to the hobby because of this. Usually a new edition causes people to leave, frequently angrily. This is the first time I've seen people excited for a new edition in 20 years of the hobby!

Two of my long time fantasy playing friends have decided to start 40k, as orcs and marines. The streamlined rule set and easy get started kits have convinced a lot of people around here.

(I think I have to tone down the happiness a bit. I'm starting to sound a bit to much like a shill for gdubs)
Title: Re: 8th edition on route.
Post by: PhillyT on July 12, 2017, 07:57:32 AM
Its a super clean system, the model counts are WAY low, like looking at 3rd edition levels here.  Its a great time to get back in.
Title: Re: 8th edition on route.
Post by: Darknight on July 12, 2017, 09:40:46 AM
Also, new GW interaction with the community. That's pretty exciting.
Title: Re: 8th edition on route.
Post by: Aldaris on July 12, 2017, 02:32:16 PM
I've yet to play my first game of 8th edition, but the coworker I've started playing 40K with many years ago also got his interest rekindled, so it shouldn't be too far off.

I'm really wondering which of my existing armies I should focus on dusting off and adapting for the new game first. Blood Pact (rules wise Guard)? Chaos Marines? Necrons?

I'm kinda torn between the Pact and my Chaos Marines right now. Both look fun and strong. Necrons, I'm still kinda struggling a little bit building a list concept in my head that I like (although big blocks of Warriors plodding forward, constantly getting up, sounds fun).

Blood Pact I'm thinking something rather mixed - some tanks, some artillery, lots of bodies. Some Scions (erm... I mean Death Brigade troopers) deepstriking and Roughriders flanking to have some flexibility. Maybe a Vendetta or two dropping people (although I think I's either that or the Tanks. Only so many points). A solid base of Dakka with some hard hitting mobile elements, preferably with some CC stuff, because Blood Pact. Maybe an Eversor (hmmm... he could be a summoned Bloodwolf, like in the Gaunts Ghosts books) as well as the Riders?

Chaos Marines, I'm happy that Khorne looks good. Zerkers, Kharn, going in and wrecking face. Couple Walkers, maybe some Khorne Demons too? I fucking love the look of Bloodletters and Crushers, but I never liked Demons enough to get an actual army. Could maybe sprinkle some in? Anyone have any suggestions for a punchy Demons of Khorne detachment to add in?

How do you get Bloodcrushers into combat reliably? They look too expensive to summon with a forward Herald or Prince, and I feel they'd just get focused off the board starting deployed and walking over...
Title: Re: 8th edition on route.
Post by: PhillyT on July 12, 2017, 05:59:56 PM
Khorne marines are incredible now.
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 12:20:24 AM
Yeah, that FAQ didn't hurt! Until that came out I figured that when Berzerkers charged I fight first once, and the second activation is a regular one, alternating with my opponent. Nope. They go in the "charged - go first" section on both activations.

Awww yeeeeahhhhh.
Title: Re: 8th edition on route.
Post by: cisse on July 13, 2017, 01:24:25 AM
Aldaris - I'd go with the bloodpact. My IG are just so much fun right now. I run
- two 30 man conscript squads, 4 infantry squads
- veterans in a chimera, command squad with all melta in a chimera, scions squad
- a hellhound, two sentinels
- three basilisks, two leman russ's with battle cannon and a demolisher

So a nice fact brigade detachment, with lots of troops as well as some mobility and heavy hitters. And all of this in a 2000 point army! With 12 command points, and the orders, there isn't a lot you can't influence. I'd like some rough riders to replace the sentinels actually but can't find the models anywhere. Might buy some horses + I have a few cdian infantry sprues left over, and build my own.

All that said, I like the SM's (well, I run Space Wolves) too. Lower model count so games go a bit quicker, more reliable in general. But I have to admit I struggle a bit more with them due to some price increases.
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 02:53:59 AM
http://victoriaminiatures.highwire.com/product/10-man-rough-rider-conversion-kit

That should help. I started converting a squadron of RRs years ago, cutting, realigning and greenstuffing Cadian legs, but wasn't too happy with the results. I think I'll start over with that kit, and some DE Cold Ones as mounts.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 13, 2017, 05:32:49 AM
I am once again working on my IG. No filthy Bloodpacters but proper honest Emperorfearing Guillimanloving guards!

It is probably the topic for a separate thread.
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 05:35:35 AM
This edition is really good.  Probably the biggest surprise is that armies are so much smaller.  The price increases has thrown some cold water on what see the table.
Title: Re: 8th edition on route.
Post by: Darknight on July 13, 2017, 05:54:46 AM
In my Sisters force, the cost of a basic riflewoman has dropped - although the general cost of an army remains the same due to the vehicles.
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 06:01:35 AM
If you based armies on infantry, you don't really see a change.  But if you ran a vehicle heavy army, the point increase was massive for the most part, especially for transports.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 13, 2017, 07:25:46 AM
As it should be. Less superheavy vehicle cheese, the better. Makes for a more fun and more gritty game.
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 08:05:06 AM
Super heavy costs didn't move much.  Its things like Rhinos, buggies, and Trukks.  They doubled in price.  Dreads went up a fair amount as well.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 13, 2017, 08:06:49 AM
Are dreadnoughts good now?
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 08:21:35 AM
Fairly decent from what I'm seeing, yeah. They got faster, and have good T with a 3+ save now, which helps! I'm considering running a Dreadnought or two in my CSM army. Their crazed rule is actually beneficial now!
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 08:21:53 AM
Much better than they were.  They are "worth their points" so to speak, but certainly aren't a deal.

The issue is that there are more point efficient options at 150.
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 08:24:13 AM
So "not the most optimal thing you could take, but you won't be shooting yourself in the foot"?

That seems aight to me.
Title: Re: 8th edition on route.
Post by: cisse on July 13, 2017, 08:39:40 AM
Some dreadnoughts are better than others. Bjorn the Fell-handed, the SW dreadnought special character, is quite good for the points - even more so since conveniently he has just 8 wounds (which means he can't be targeted if he's not the closest model). SW venerable dreadnoughts with blizzard shields, quite good too.

Venerable dreads in general with twin lascannon - quite tasty and good firepower. Otherwise yeah, decent but not too good. T7 hurts them a bit (wounded on 5+ by S4 weaponry), the space marine assault dreadnoughts (forgot whet they're called) have T8 but are quite a bit more expensive.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 13, 2017, 08:46:58 AM
I was going to play grey knights dreadnoughts. I don't think they have any special rules yet, but the book will be along before too long.

Thanks for the information!
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 10:45:20 AM
Did a little google search for the current Dark Elf Cold One Knight mounts. Impossible to find, sadly! I do have 10 of the Lizardmen cold ones from my earlier conversion attempt, but they do look rather crap in comparison, and they don't have saddles. Sigh!
Title: Re: 8th edition on route.
Post by: Gankom on July 13, 2017, 12:51:45 PM
My Guard army has stayed pretty much the same size, but going to be changing around the exact make up. I use to run a good number of veteran squads to support my platoons, and the veterans just don't work the same way anymore. Their still not bad, just a different use. I'm actually considering merging a bunch of squads together into a big conscript mob or two, buffed with a priest and commissar.

What are looking like good things against chaos marine armies? I'm use to fighting more lightly armored stuff like orcs or tau, but my buddies gotten deep into chaos marines. Plasma looks pretty good to me, probably still keep around some melta's for vehicles.
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 01:20:02 PM
Some dreadnoughts are better than others. Bjorn the Fell-handed, the SW dreadnought special character, is quite good for the points - even more so since conveniently he has just 8 wounds (which means he can't be targeted if he's not the closest model). SW venerable dreadnoughts with blizzard shields, quite good too.

Venerable dreads in general with twin lascannon - quite tasty and good firepower. Otherwise yeah, decent but not too good. T7 hurts them a bit (wounded on 5+ by S4 weaponry), the space marine assault dreadnoughts (forgot whet they're called) have T8 but are quite a bit more expensive.

Ironclad Dreadnaught are another level of good.  They are T8, as you mention, which is a huge step up compared to T7.

The venerable dreads are quite good as well.  BS and WS 2+, they also get a second level of save, the "ignore the wound on a 6+" which works on even mortal wounds.  It is actually quite a good save.
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 01:24:17 PM
Plasma vets still look pretty good to me. I'm thinking of one or two squads with 3 Plasma and a Lascannon, in cover, as part of a firebase. That squad is still only 101 points and has a good amount of firepower. No Chimeras, mobility has to come from flanking and deepstriking, and maybe some scout sentinels with heavy flamers. Gotta pay a FA tax anyway to fill a brigade, and they can deploy forward and create an anti deepstrike bubble until they're removed.

Plasma in general looks amazing on guard infantry. Dirt cheap, and great output.  I'll also definitely add a brace of Basilisks to my artillery to complement the Manticores - all of which should be good against Chaos. From what I'm reading and seeing I think what is essential is having enough bubblewrap around your important stuff to last for a couple turns. A conscript mob probably won't have a large life expectancy when a squad or two of Berzerkers or Boyz or Genestealers hit it. Deepstriking Scion squads with plasma look great for wiping something off the board fast, especially if a Tempestor Prime lands with them and orders them to reroll ones. If you can land them in cover they won't even be that easy to remove with a 3+ save.

What I'm still kind of struggling with is fitting in some meltas. The only use for them that looks appealing to me right now is dropping a command squad or something with like 4 meltas out of a Vendetta, so I can get into half range reliably. Or just 2 on a flanking unit of Roughriders, so they can cause some havoc besides melee.
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 03:19:47 PM
Yeah, melta has taken a real back seat as far as I can tell.  Now that you can safely shoot plasma, it has become far better overall.
Title: Re: 8th edition on route.
Post by: Aldaris on July 13, 2017, 03:42:44 PM
Pairing with a Vendetta is the only good way I see with guard. 2 command squads w/ meltas, a company commander for some shooting orders and maybe an officer of the fleet in there. Expensive, sure, but that's a serious AT firepower package, and pretty damn durable too.

Come to think of it, why not add a Vulture or two with twin punisher cannons, if you've already got an officer of the fleet for calling out ground targets? 40 S5 shots baby. If it goes to hover, stays stationary and shoots at designated ground targets, it hits on 2+... skydakka! Sure, that's a good chunk of your army right there, but a pretty cool chunk.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 13, 2017, 03:58:17 PM
By the gods!
Quote Aldaris:Come to think of it, why not add a Vulture or two with twin punisher cannons, if you've already got an officer of the fleet for calling out ground targets? 40 S5 shots baby

Music to my ears! I only thought punishers came in tank form, let alone twins 😺
Title: Re: 8th edition on route.
Post by: PhillyT on July 13, 2017, 04:36:49 PM
Only issue with that is it may be the only round it fires.  It is much easier to kill fliers now and even easier when one goes to hover mode.
Title: Re: 8th edition on route.
Post by: Finlay on July 14, 2017, 02:19:05 AM
good.

fuck flyers.

cool in theory, horrible in practice.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 14, 2017, 02:26:22 AM
Still traumatised by those 6e games against my stormraven!
Title: Re: 8th edition on route.
Post by: Finlay on July 14, 2017, 03:25:07 AM
too rock-papers-scissorsy!
Title: Re: 8th edition on route.
Post by: Aldaris on July 14, 2017, 04:07:56 AM
Flyers saw a decent price hike in points, and they're much easier to hit - but -1 to hit is still pretty good protection (although it comes at the cost of the flyer hitting at -1 too in most cases, because moving and shooting heavy weapons), and the Valk variants come with 14 wounds. So still non-trivial to kill, IMO. Still, I'll happily shell out 250 points or so for 6 lascannons on that chassis with a transport capacity of 12, and the awesome gravchute insertion rule.

A Vendetta and two Vultures plus Officer(s) of the Fleet should come to about a third of a 2000 points army.
Title: Re: 8th edition on route.
Post by: cisse on July 14, 2017, 06:38:49 AM
What are looking like good things against chaos marine armies?
So far, I've found basilisks with added heavy flamers my to-go units of the army. Reasonably cheap, good firepower, the flamer helps against small units that can tie you up with charges. Other than that: conscripts are dirt cheap and good bubblewrap units, and plasma vets or scions to put the heat on those chaos marines.

Yeah, melta has taken a real back seat as far as I can tell.  Now that you can safely shoot plasma, it has become far better overall.
I don't know... My twin Multi-melta stormwolf does pretty well with it, and I have a command squad with 4 melta's in my guard who also do well. They are in a chimera so getting close is not too hard- it'd probably work better on scions though. The half range D6 damage is quite good against specific targets. Plasma is good against heavy infantry and overcharged (preferably with re-roll 1's...) can deal with large models too, but melta's do a lot more damage against those and are quite threatening so your opponent will want to deal with even 1 model who still holds a meltagun.

Title: Re: 8th edition on route.
Post by: PhillyT on July 14, 2017, 08:33:27 AM
Pairing with a Vendetta is the only good way I see with guard. 2 command squads w/ meltas, a company commander for some shooting orders and maybe an officer of the fleet in there. Expensive, sure, but that's a serious AT firepower package, and pretty damn durable too.

Come to think of it, why not add a Vulture or two with twin punisher cannons, if you've already got an officer of the fleet for calling out ground targets? 40 S5 shots baby. If it goes to hover, stays stationary and shoots at designated ground targets, it hits on 2+... skydakka! Sure, that's a good chunk of your army right there, but a pretty cool chunk.

The fleet master can only target a single unit within 18" can't it?

I'm still not really feeling those fliers.  They only hit on a 5+ and if they are in hover doe they will be dead in a couple turns (or so butalized that they won't be able to actually hit anything due to lost wounds.).

I don't know... My twin Multi-melta stormwolf does pretty well with it, and I have a command squad with 4 melta's in my guard who also do well. They are in a chimera so getting close is not too hard- it'd probably work better on scions though. The half range D6 damage is quite good against specific targets. Plasma is good against heavy infantry and overcharged (preferably with re-roll 1's...) can deal with large models too, but melta's do a lot more damage against those and are quite threatening so your opponent will want to deal with even 1 model who still holds a meltagun.

Multi Melta are still good, but normal meltas are just such short ranged weapons now.  But they certainyl will wreck vehicles.
Title: Re: 8th edition on route.
Post by: Aldaris on July 14, 2017, 09:48:22 AM
The fleet master can only target a single unit within 18" can't it?

Yes. But he's only 25 points and a character, so just flying him up the board in a vendetta seems fine to me. And an aggressive army will walk into 18" pretty much immediately anyway.

I'm still not really feeling those fliers.  They only hit on a 5+ and if they are in hover doe they will be dead in a couple turns (or so butalized that they won't be able to actually hit anything due to lost wounds.).

The Vulture has the strafing run rule - +1 to hit against targets that don't have the fly keyword. So those 40 S5 shots hit on 4+. Target designated by OotF? 3+. Hover to top it off? 2+. And yes, they will be dead in a couple turns if an opponent wants 'em dead - but isn't that pretty much a universal truth?
 :wink:

You may be right of course. Maybe it's shit. But I sure like the idea.
Title: Re: 8th edition on route.
Post by: PhillyT on July 14, 2017, 12:07:29 PM
I think I'm totally confused!  I thought the officer of the fleet allowed fliers to reroll 1's on a single non flying enemy unit within 18".  Your saying he gets a +1 to hit which wasn't the way the gentleman I played was using him.

I didn't know vendetta have the strafe rule, that's excellent.

My biggest concern would be timing.  The officer of the fleet won't be able to get out until at least turn 2 if you're flying him up the board and into 18".  That gives the enemy a turn to try and soften up those fires.  On turn two the officer designates, you swap to fly mode, and you get your strong round of shooting, but now the vendetta/valk is a floating duck so to speak.  Depending on the mission type it can be good or bad.  If it's a kill point mission those officers are tasty little targets if you move on their position and remove the unit babysitting them.

All that said, those fliers will ruin something's day, they just seem a little expensive to pour so much into them.  But I have only played guard once!  Swamped them with orks.
Title: Re: 8th edition on route.
Post by: Aldaris on July 14, 2017, 02:59:45 PM
I think I'm totally confused!  I thought the officer of the fleet allowed fliers to reroll 1's on a single non flying enemy unit within 18".  Your saying he gets a +1 to hit which wasn't the way the gentleman I played was using him.

I didn't know vendetta have the strafe rule, that's excellent.

Oh, your friend was right! It IS just a reroll ones. Huh.
Not the Vendetta, sadly. The Vulture has strafing run. But it's got transport capacity as a big plus!

My biggest concern would be timing.  The officer of the fleet won't be able to get out until at least turn 2 if you're flying him up the board and into 18".  That gives the enemy a turn to try and soften up those fires.  On turn two the officer designates, you swap to fly mode, and you get your strong round of shooting, but now the vendetta/valk is a floating duck so to speak.  Depending on the mission type it can be good or bad.  If it's a kill point mission those officers are tasty little targets if you move on their position and remove the unit babysitting them.

All that said, those fliers will ruin something's day, they just seem a little expensive to pour so much into them.  But I have only played guard once!  Swamped them with orks.

You may be right - it's not the list I really have planned anyway (since I lack the Vultures). But I do think it could work. I'm pretty sure at some point I'll be getting a Vulture since the model is fantastic, and then I'll give it a go.
 :-D

Orks do look scary though! Considering it, Vultures may just be an excellent, entirely non-gimmicky answer to horde clearance, period. They're what, 170 points-ish? That's 340 for a pair. Way more survivable than any artillery piece and way more effective than mortar teams. 80 S5 shots hitting on 4+ or 3+, possibly rerolling ones, is something big mobs of Boyz are not going to enjoy.
Title: Re: 8th edition on route.
Post by: Aldaris on July 15, 2017, 01:31:50 AM
Throwing more ideas around - an assault section based around a Crassus carrier. M10, 20W, T8, 3+ save. Transports 35 models. Equipped with 4 heavy flamers that can shoot after advancing. 270 points.

Now, load that thing full of 9 Bullgryns, a Priest or two and Straken. A Hellhound or two to go with it. Maybe flank in Roughriders to benefit from all those bonus attacks as well. Guard CC carnage!

Straken 90
Ministrorum Priest 35
Ministrorum Priest 35
Bullgryns (9), 9x maul, 5x slabshield, 4x brute shield 378
Roughriders (10) 2x meltagun 120
Roughriders (10) 2x meltagun 120
Hellhound, heavy flamer 110
Hellhound, heavy flamer 110
Crassus armoured assault carrier, 4x heavy flamer, stormbolter 270

1268 points. Still leaves room for ample fire support. And those Bullgryns dish out 55 S7 AP-1 D2 attacks on the charge...
 :-D
Title: Re: 8th edition on route.
Post by: PhillyT on July 17, 2017, 05:49:05 AM
Thats a pretty awesome list.  As with most things 8th edition, it will win or lose on whether the enemy can stop that carrier.  If they get first turn, you will probably lose.

I was thinking about that Valk/Vendetta list we discussed.  In hindsight I think it would be a strong list for sure.  I had forgotten they made those both T7.  Its crazy!

One of the only real issues I have with the game is that there is a real problem with going second in matched play.  Everything is so lethal that you will lose a lot.  I lost a game last night in part due to that.  It was The Relic, and the Tyranid/Chao team had 800 points in stuff in our deployment zone turn 1.  We were tied up there while a unit of termagaunts grabbed the Relic and ran it back to the far corner.  We just didn't have time to get over there and finish them by the time the game was up.
Title: Re: 8th edition on route.
Post by: Aldaris on July 17, 2017, 06:15:28 AM
That does indeed sound like a concern! I guess it's really important to have cheap, numerous screens out front to mitigate that as much as possible. Stuff that can scout sounds good as well - a couple scout sentinels out in front of your deployment zone each generate a huge circle around them that doesn't allow deepstrike or other alternative deployments within it. They won't last long, but as long as they fuck with a turn 1 alphastrike they'll have done their job...

Also, the win or lose of the above list also pretty much depends on those Bullgryns being able to get to something (or better yet, mutliple somethings) worth clobbering. If an opponent manages to keep feeding them cheap infantry squads, grots, or other chaff, they will have trouble pulling their weight. Which also reinforces the idea that having expendable stuff that can absorb the initial punch seems pretty important.
Title: Re: 8th edition on route.
Post by: PhillyT on July 17, 2017, 06:40:07 AM
Thats the biggest takeaway I have found, if the enemy has one "bomb" unit, you can take it out of the game even if you don't kill it.  Exceptions to this are fliers, who can often extract themselves when necessary.

Landraiders have a huge problem with this currently, since they can't fight their way out of melee and lose a round of shooting when they get stuck in it.  As you mentioned, spreading things out into more choices is looking like the meta of the day.
Title: Re: 8th edition on route.
Post by: cisse on July 17, 2017, 06:41:12 AM
One of the only real issues I have with the game is that there is a real problem with going second in matched play. 
In most of the games, really. Going first is really important in 80-90% of the matchups I'd say. Also, I understand the reasoning to make armies with fewer drops have an advantage but is it really necessary to make them go first automatically? Give them a +1 to the rolloff or something.

Cheap screens are 1 thing that might help but many armies might not have access to those... And in any case these won't work against long distance shooting.

Not sure what can be done about this... Perhaps an automatic +1 to armour saves the first player turn only (or something similar to aid survival rates a little bit) might do something about it? Just assume that it is always Night Fighting.  :wink:
Title: Re: 8th edition on route.
Post by: Aldaris on July 17, 2017, 06:49:39 AM
Also, I understand the reasoning to make armies with fewer drops have an advantage but is it really necessary to make them go first automatically? Give them a +1 to the rolloff or something.

This. A lot of TOs are doing this already I think.

Title: Re: 8th edition on route.
Post by: PhillyT on July 17, 2017, 07:40:16 AM
For the first time in a long time I think GW will address this issue and not just let it fester.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 18, 2017, 07:15:58 AM
I am actually thinking of getting myself two Valhallan lascannons for a heavy support team. Or maybe field them in a command group each... Just two because that is fluffier for my WWII Soviet inspired army. Guns tend to come in 2 or 4 per battery or section, not uneven numbers.

And it is no real problem to have them in a team with another heavy weapon because you can splitt fire!

The third weapon can be a heavy bolter team that fluffwise is there for close in self-defence. I just wish them Heavy bolters looked like Maxims. But then, the autocannons looks like them sweet Dushkas.

Title: Re: 8th edition on route.
Post by: PhillyT on July 18, 2017, 07:30:08 AM
So as I look at my Dark Angel army, a couple things pop up and I think this extends to all armies as far as I can tell:

1.  You MUST be able to extend yourself early.  This will involve deepstrikers, assassins making a sudden appearance, teleportation (ork spell), warptiming a fast unit into the enemy deployment zone, trygon or mawloc tunneling, or Hive Commandering a genestealer unit into the enemy first turn.  Something to put real and dangerous pressure on the enemy.

2.  Minimal drops.  Best way to win currently is to go first.  Unfortunately.  I think making your opponent do their full deployment first would be the best way to mitigate this.

3.  Deny opportunity.  The all Deathwing deepstriker setup certainly helps to get around the going first issue...

4.  Bring a decent variety, but make sure you have plenty of BIG GUNS.  Lots of lascannons and the sort are a requirement now.
Title: Re: 8th edition on route.
Post by: Aldaris on July 18, 2017, 07:40:07 AM
As to the going first thing:

A unit you deploy into reserve is still a drop, keep that in mind.
You have to deploy half your units on the field, so no all reserves lists.
I would look at introducing the "finish deployment first - +1 to go first" rolloff as a standard house rule. much fairer.
Title: Re: 8th edition on route.
Post by: PhillyT on July 18, 2017, 07:54:06 AM
Oh, I didn't see where you could only reserve half the army!  Thats big.

Do units in transports count as two drops?

I'll have to go back and look, I thought it said you needed units on the board by the end of the first battle turn or you lose.
Title: Re: 8th edition on route.
Post by: TexasYankee on July 18, 2017, 12:51:28 PM
From the "missions" I've read, most of them allow a chance to steal the initiative on a 6 if you are last to deploy.

A unit you deploy into reserve is still a drop, keep that in mind.

Where does it say that? Please understand I'm not calling you out, just honestly want to know. For my Orks, I have a Deffkopter, Wartrakk and Kommandos I keep in reserve, and I bring them all out at the end of my first movement phase.

Oh, I didn't see where you could only reserve half the army!  Thats big.

That's only for matched play, I believe.

I'll have to go back and look, I thought it said you needed units on the board by the end of the first battle turn or you lose.

For all game play types, I thought it was at the end of any turn if you don't have any models on the table (for any reason; dead, reserves) it's a sudden death victory.
Title: Re: 8th edition on route.
Post by: Aldaris on July 18, 2017, 02:23:40 PM
Where does it say that? Please understand I'm not calling you out, just honestly want to know. For my Orks, I have a Deffkopter, Wartrakk and Kommandos I keep in reserve, and I bring them all out at the end of my first movement phase.

That's fine! What I meant was keeping a unit in reserve is a deployment. Opponent: "I place down this tank". You: "Kommandos go into reserve." Opponent: "And now this unit of Marines." And you: "Wartrakk goes into reserve." Like that. You don't simply go "all those units are in reserve, let's start deployment."

And it says so in several places, actually. Pretty much any reserve ability starts with "during deployment, you can set up unit X in (high orbit, ambush, whatever)..." So you do set it up, just not on the table. You don't just ignore it during deployment.

Oh, I didn't see where you could only reserve half the army!  Thats big.
That's only for matched play, I believe.

Well yeah, you're right of course - but isn't that what 99% of games are?

and @Phil: Nope, units in transports count as one drop. Even if you have a unit of 5 and 7 characters in a Chimera.
Title: Re: 8th edition on route.
Post by: TexasYankee on July 18, 2017, 04:08:34 PM

That's fine! What I meant was keeping a unit in reserve is a deployment. Opponent: "I place down this tank". You: "Kommandos go into reserve." Opponent: "And now this unit of Marines." And you: "Wartrakk goes into reserve." Like that. You don't simply go "all those units are in reserve, let's start deployment."

And it says so in several places, actually. Pretty much any reserve ability starts with "during deployment, you can set up unit X in (high orbit, ambush, whatever)..." So you do set it up, just not on the table. You don't just ignore it during deployment.


This makes sense to me; the caveat of "during deployment" seals it, however, I can see myself arguing this with several of my regular opponents. I want to go back and see if it reads "when you are finish deploying on the table" or just "the first to finish deploying."
Title: Re: 8th edition on route.
Post by: PhillyT on July 19, 2017, 06:08:23 AM
Certainly changes the way I am seeing armies built.  People were reserving everything they could to snatch first turn.
Title: Re: 8th edition on route.
Post by: cisse on July 19, 2017, 06:57:41 AM
They were? Odd. I thought it quite clear that you had to "set up" units in reserve one by one, and have never seen anyone do it otherwise.

On another note, for those interested: on the GW site there are some new teaser posts about the upcoming SM codex, in particular about chapter-specific rules and stratagems. Ineresting read. Ultramarins can fall back out of combat and shoot at -1BS, White Scars can fall back and charge again, Imperial Fists ignore cover bonus, and so on.
Title: Re: 8th edition on route.
Post by: TexasYankee on July 19, 2017, 08:41:01 AM
They were? Odd. I thought it quite clear that you had to "set up" units in reserve one by one, and have never seen anyone do it otherwise.

I am (or was) in the PhillyT camp. Everyone I knew was putting as much as they could in reserve to decrease the number of "drops" on the table. In fact, going over the rules last night, page 177, side bar, talks about "Reinforcements", and mentions when a unit "deploys" on the table it can no longer move, advance, whatever; leading to believe a unit does not "deploy" until it is on the table, which mean it wouldn't count for regular deployment when it came to counting drops to see who gets first turn. All semantics, I know, but surely this is something you can discuss with your opponent, or in a tournament setting, something the TOs will settle ahead of time. I can see GW putting a FAQ out about this.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 19, 2017, 12:50:56 PM
I'm with cisse, I thought it was quite clear that all units count for deployment whether in reserve or not and that only half can be deployed in reserve. Must be a European thing.
Title: Re: 8th edition on route.
Post by: Finlay on July 21, 2017, 03:37:06 AM
important to take Philly's opinions with a grain of salt as he tends to take meta tuned power lists, and then mercilessly thrash his opponents with them. Not that there's anything wrong with that, but doesn't necesarily tarry with a more "normal" experience.

ie yes Riptide spam and Taudar were a problem in 7th.
That I literally never played against.

(especially when I only play at eurobashes!)
Title: Re: 8th edition on route.
Post by: PhillyT on July 21, 2017, 06:52:13 AM
Hey,I haven't played anything that would count as a power list!  In every one of my games I've been trying something new.
Title: Re: 8th edition on route.
Post by: Darknight on July 21, 2017, 03:56:58 PM
New releases for tomorrow are on BoLS (and have been for a while - I just looked today). Your hopeful prediction was wrong, Philly - Codices look to be $50 apiece.

But the Primaris Dread is sweet . . .
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 21, 2017, 04:02:25 PM
Damn.... That is no better than usual
Title: Re: 8th edition on route.
Post by: FR1DAY on July 22, 2017, 05:26:24 AM
The marine codex is 206 pages hardback. It's as big as the rule book. Also marine codex was more expensive than others in 7th. Hopefully others will be cheaper and or softback versions available soon. It's a money grab but why not. If you want it, pay for it, or wait. Like anything new
Title: Re: 8th edition on route.
Post by: Aldaris on July 22, 2017, 06:17:55 AM
On the same page as Adam here. Over 200 pages of hardback still doesn't make it cheap, but it's not outrageous either. Also, now that the game itself is in a much better state and I have the impression that GW actually cares and listens, I'm more willing to get invested. What really turned me off when I stopped playing and caring wasn't the prices, it was the feeling that GW wasn't giving a fuck, so why should I? That's the biggest positive change for me.
Title: Re: 8th edition on route.
Post by: Darknight on July 22, 2017, 06:20:07 AM
Oh, I have no problem with the price - I was just remarking on the hopeful rumors they would be smaller and cheaper. But it looks VERY exciting - a pretty book with background? I'll have a basinful of that, by jove!
Title: Re: 8th edition on route.
Post by: PhillyT on July 22, 2017, 07:35:08 PM
Yeah, they must have been referring to the Indexes only!
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on July 23, 2017, 02:16:57 AM
Probably, but then, softback versions may come in a few month, if we are lucky.

Still, I guess I will have to get this one, and then Astra Militarium and finally Tau for my youngest son. That is about 1000 swedish crowns. Ouch! But still, I feel it may be worth it getting some good gaming once again!

After all, Kings of War is so cheap compared and so is Frostgrave so I guess it makes up for it.  :icon_cool:
Title: Re: 8th edition on route.
Post by: Aldaris on July 23, 2017, 10:23:29 AM
FAQ has been updated.

Some players complained about armies that just spammed Stormravens or other strong flyers, with just an HQ unit or two to go with them. That has been adressed - flyers now no longer count for the purposes of averting sudden death victories, meaning you have no models on the table.

Elegant solution, I like it.
Title: Re: 8th edition on route.
Post by: Gankom on July 23, 2017, 10:52:32 AM
That is a nice solution. Flyers are still powerful, but can't be abused. Now you actually need something to hold the ground. Good ol'infantry.
Title: Re: 8th edition on route.
Post by: Darknight on July 23, 2017, 12:37:39 PM
Elegant solution, I like it.

I hope this strategy - of updating the rules to avoid issues which spoil the game - continues. It would be a significant improvement over previous editions.
Title: Re: 8th edition on route.
Post by: Finlay on July 24, 2017, 03:10:26 AM
flyers.
Nothing but problems since release!

down with flyers!
down with flyers!
Title: Re: 8th edition on route.
Post by: Aldaris on July 24, 2017, 04:04:30 AM
One or two aren't really problematic I think. Especially now that supersonic only gives -1 to hit, and not "hit on 6s unless skyfire".
Title: Re: 8th edition on route.
Post by: PhillyT on July 24, 2017, 05:33:42 AM
So as a whole, fliers are actually easier to hit and down than before.  Those 6's to hit were brutal.  What is creating an issue are two sets of fliers in particular, Stormraven swarm and Valkyries.  Both are tough and can carry troops.  The new rule they added will have some impact, though I don't think its that big of a change.  Being required to have something other than a flier on the table at the end of turn 1 isn't that difficult to do.
Title: Re: 8th edition on route.
Post by: Aldaris on July 24, 2017, 05:51:30 AM
Sudden death can trigger at the end of EVERY turn, not just turn 1. So you auto-lose by tabling at the end of any turn in which you only have flyers on the board.

And I'm not sure I'd include Valks as problematic, since they can't shoot for shit. Stormravens can.
Title: Re: 8th edition on route.
Post by: PhillyT on July 24, 2017, 06:01:49 AM
Yeah but its really only turn 1thats an issue.  For the most part, people fly up and drop their payload, which then annihilates the enemy while the Ravens zip about.

I threw Valks in because I thought they were seeing use with similar purpose.
Title: Re: 8th edition on route.
Post by: Aldaris on July 24, 2017, 06:11:23 AM
As far as I've seen, the complaint wasn't even about Ravens dropping stuff into your lines. Most armies can go for turn one or two charges now in some way. It was about people taking just Girlyman and as many Ravens as they could, resulting in fucktons of rerollable dakka in a package that makes most counterfire less than effective. In other words, stuff that you'll likely never see in actual play unless you're a serious tournament guy.

Still, I do like that new GW spotted a problem within days that was gaining some traction online, found a fix that didn't involve "uhhhh... make every model in that build 150 points more expensive I guess?" and put it out in record time. Shows they're willing to adress issues as they become apparent, which is great.
Title: Re: 8th edition on route.
Post by: PhillyT on July 24, 2017, 06:23:29 AM
I had though in most cases it was dump devastator squads into good positions after having minimum first turn drops and then venting everything on the enemy.

And totally agree, love that GW is actually watching what is happening and finding ways to address it!
Title: Re: 8th edition on route.
Post by: Midaski on July 27, 2017, 09:19:37 AM
Ok - so now things are starting to settle and people have had a chance to play where are we with the rules and what books you need to buy:

There was much early hype about FREE rules - I understand a free pdf of what I gather is the basic rules is available, BUT there is a hard copy version of these rules:

Is it exactly the same or does it have more rules and/or more fluff?
How much?

Then there was mention of 5 more books - which seemed to be more expansive overviews of various 'groups' of armies.
From what I have read you may need one or more of these?
How much?

Lastly - codexes. I have recently seen people talking about what I assume is a hardback SM codex?
It wasn't as cheap as expected?
Softback versions are going to happen or is that speculation?


So in essence to play the game reasonably seriously if you want to be prepared to face any race, you will need:

One main rulebook
Five expanded books
Umpteen individual codexes

What's the expected outlay on that lot?

 :closed-eyes:





Title: Re: 8th edition on route.
Post by: Finlay on July 27, 2017, 10:26:57 AM
the 5 expanded books are essentially 5 "Ravening Hordes" style books to tide us over until codexes.

I didn't buy any of those, will just buy the actual codexes I want.
Title: Re: 8th edition on route.
Post by: Aldaris on July 27, 2017, 10:46:51 AM
The free rules booklet has all the rules of the game as such. It doesn't have all the mission rules though, which you'll definitely want. So I would recommend getting the rulebook, which is 30 I think? 35?

Since 8th Edition invalidated all existing codices, GW issued a bunch of indices (those are the 5 more books) that have rules for every unit in the game. 2 for Xenos, 2 for Imperium, 1 for Chaos, at 15 quid each. Those came out at the start of the edition to make everything playable at a Basic level. Do you need all of them? Not really, no. The one with your army in it is sufficient. It's nice having them though.

Finally, every army is going to get their own codex, as has always been the case. GW has announced they will release 10 of them this year. That includes more in-depth army special rules, stratagems, relics etc. That may not completely invalidate the Indexes though - GW already said that if a unit is not in the codex (apparently they left out some like librarians on bikes that do not have models) but in the index, simply use the most up to date datasheet for it that's available.

So, the expected outlay? Depends on what you want. If you play Ultramarines for example - rulebook and codex would be enough, that's 65 at current prices (hardback both). Throw in the index, that's another 15.
Title: Re: 8th edition on route.
Post by: Midaski on July 27, 2017, 11:37:28 AM
Thanks - in my gaming existence, for some reason, I have a tendency to want the 'set'  :engel:

I mainly have IG and then a small force of Sisters - which I nearly bought the "Agents of the Imperium" (?) book, which from what you say is now obsolete, but from what I read covered across more than one Index?

I also have a few orks.

In the past in Fantasy and in 40K the various races had lots of special rules and it was a good idea to have the 'opposition' army book/codex - do you think this 40k edition will be the same?

Now I am a pensioner I have to watch the pennies ................  :biggriin:
Title: Re: 8th edition on route.
Post by: Aldaris on July 27, 2017, 12:14:52 PM
I mainly have IG and then a small force of Sisters - which I nearly bought the "Agents of the Imperium" (?) book, which from what you say is now obsolete, but from what I read covered across more than one Index?

I also have a few orks.

IG and Sisters are both in the Imperium II index. Imperium I is all the Marines stuff.
Orks are Xenos I I think?

It certainly never hurts to know what your opponents stuff can do. That said, the rules got a whole lot less opaque. Apart from army-wide rules like Acts of Faith on the Sisters (which are explained on the armies' intro page) USRs are pretty much gone. Every relevant rule is usually written out on a units datasheet, often down to weapon stats for all the options.
Title: Re: 8th edition on route.
Post by: PhillyT on July 27, 2017, 12:38:34 PM
I know many people dislike doing this by 3++ still has most of the data sheets in their forums.  I have the Imperial 1 and Xeno 2 indexes since thats the majority of my army.  But I also grabbed the Ork book off the 3++ forum so its on my phone during games while my buddy uses my Index for his Tyranids.

Orks:
http://www.3plusplus.net/2017/06/orks-full-8th-edition-leak/ (http://www.3plusplus.net/2017/06/orks-full-8th-edition-leak/)

New Spacemarine codex comes out next week.  I play Dark Angels so it doesn't really help me!
Title: Re: 8th edition on route.
Post by: Midaski on July 27, 2017, 02:07:42 PM
Ha - Philly - Thanks but with my eyesight ......................  :biggriin:
Title: Re: 8th edition on route.
Post by: PhillyT on July 27, 2017, 02:22:07 PM
Ha, I hear that!  I end up zooming in so far I can read the entire sheet!
Title: Re: 8th edition on route.
Post by: FR1DAY on July 27, 2017, 10:29:36 PM
You really only need the rule book and imperium II. Wait till the codexs come out to buy any more. The free rules do give you one mission so itll be a good idea to have a game using that before you commit.

I personally love the new rules. The index lists are a bit bland, but the codexs will fill all this detail back in. We played tonight, 2000pts and took just over two hours. Its my third game, but we have got the rules down now, they ar pretty simple. I find my self looking for a more complex rule, but it isnt there anymore, which is nice.  It is quite brutal in terms of killing stuff, be prepared to take units off early.

Guard codex before xmas they say.
Title: Re: 8th edition on route.
Post by: Gankom on July 28, 2017, 02:26:26 AM
Just had my first real game against a real opponent. it took us three hours, but that's because we both took forever discussing every rule change and broke for smoke breaks frequently. I like the game a lot. There's some stuff that's real similar to the old fantasy rules, I think it'll be quicker once we know it, and it definitely seems more streamlined. I played guard and got rinced, but that was because of the Fate of Konor event. My game store is doing the special event each Thursday for it, and each Thursday is a new scenario to be played. My gun lineish guard ended up being required to advance through a space marine battleline made up of mostly assault troopers. It didn't go well.

At one point I could do my entire turn in 15 minutes. All my shooting from 7+ units, moving, orders, everything. Didn't feel rushed either.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on July 28, 2017, 07:12:44 AM
I have done now 4 battles, 3x 500 points (2x vs AdMech (both losses though if the 2nd game continued I could have won) and 1 vs Necrons (won)) and 1 1k point game versus Heretics (won, will be a battlereport of soon).
2 times the basic mission and 2 times a maelstrom game (at 500 points I would not suggest to do a maelstrom game there are just to few units on the table). Everything is nicely streamlined, though with rolling for attacks you really should look out for when to single roll multiple dice or fast rolling as it can have a major impact on the results.

Comparing with old WHFB (As I don't have a reference of the old 40K) It just seems to be more time to have fun with the "narative" feel of the battle with what some dice rolls are doing to the game (My Commander fluffed all his Fusion Blaster attacks versus a Leman Russ tank on the wound rolls, but killed a solo Mutant that was chargeing at him on overwatch.. he looked more frightning I think.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 30, 2017, 07:56:51 AM
Pics of next months WD are up. Grey knights and chaos marine codexs out this month. Both at £25.
For GK it looks like they are only releasing the new special character individually. Though a grand master can be equipped with a dread knight chassis! There is even a conversion guide no less.
No mention of chaos marine releases model wise.
Title: Re: 8th edition on route.
Post by: Aldaris on July 30, 2017, 09:51:30 AM
The Chaos book doesn't have rules for all the legions though, so some of them (Death Guard and Thousand Sons for example) will be getting their own book.

Still, I'm a  little sad that the core range of CSM won't be updated for the time being. Most of the models are very dated at this point, and quite tiny compared to current loyalist and newer CSM models. As soon as there's a new Berzerker box out I'll be getting some of those. Always had a thing for the World Eaters!

On the other hand it's good that there isn't an update currently - means I won't be tempted away from working on the Blood Pact.  :-P
Title: Re: 8th edition on route.
Post by: Finlay on July 30, 2017, 01:00:24 PM
What did people think of all the new primaris models?
Title: Re: 8th edition on route.
Post by: Aldaris on July 30, 2017, 01:18:05 PM
I like the infantry a lot. The dreadnought is kinda so-so, and the hovertank is too busy for my taste. Overall, pretty good.
Title: Re: 8th edition on route.
Post by: Gankom on July 30, 2017, 04:16:49 PM
I'm the same as Aldaris. I like the infantry, especially the reivers. They've become one of my favorite models. Dreadnaught is kind of cool, I like the guns but I've never been a big fan of the walkers. Hovertank is $100 CAD for something that seems pretty meh. I could put a normal rhino on a flying stick and it would look about the same.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 30, 2017, 04:56:33 PM
I really like them, proper space marines.

I've painted the ten intercessors and a lieutenant so far in the colours of the Raptors Chapter, the other second founding chapter of the Raven Guard along with the Revilers, my other little space marine force. As the most rational of all space marines, i feel they would of welcomed the new primaris marines. However for my fluff they didn't reinforce the current companies, but formed additional companies just of the Primaris marines.
Simple paint scheme, just a slight modification of the technique I used on my IG tanks. Different spray base of Zandri dust. Did them all in 3hr total. I just need to do the chapter badge free hand, no transfers any more on FW, and the Lieutenants insignia, which will be in the new codex.

I don't like marines wit out helmets so this has limited the models i can build due to heads and also some of the bodies having helmets on their belt.  I'm going to do the flying ones, they all have helmets, and the hellblasters as best I can until the multi part box of intercessors is out in a couple of weeks.I don't like the gravis armour, not stealthy enough for me.
I have ordered a box of Reivers, due Monday, to add to this force as I see them as very Raptors type of unit. I'm also getting the new codex so I can design a force with the book. I like the tank, I can see it skimming through a swamp driving out water all around like a monster hovercraft.
Not sure on the Dreadnought. Im not a fan of walkers either, though I do like the contemptor dread from FW
I do, however, really like the new Chaplain.

(http://i.imgur.com/KDeE4sS.jpg) (http://imgur.com/KDeE4sS)
(http://i.imgur.com/8IOWY6L.jpg) (http://imgur.com/8IOWY6L)
(http://i.imgur.com/0yQjEfT.jpg) (http://imgur.com/0yQjEfT)
(http://i.imgur.com/GUmaH8N.jpg) (http://imgur.com/GUmaH8N)
Title: Re: 8th edition on route.
Post by: Aldaris on July 30, 2017, 05:29:30 PM
Looking good, and yeah I agree. Proper Space Marines scale wise.
Title: Re: 8th edition on route.
Post by: Finlay on July 30, 2017, 09:40:10 PM
simple, clean. love it fr1day
Title: Re: 8th edition on route.
Post by: Gankom on July 30, 2017, 09:47:06 PM
I love those colors. They look like they actually know camouflage, or at least not being super bright and gaudy.

I have a teeny space marine force that I use with my guard. It's a weird mix, mostly made up of odds and ends inherited from other people over the years. I plan to split the starter kit and I figure it'll be the momentum to write up some solid fluff for a homebrew chapter to be supporting my guard.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on July 30, 2017, 09:52:59 PM
Looking good Friday. Just echoing the above. I'm trying to remember a space marine in camo! It actually makes them more forboding.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on July 31, 2017, 08:44:02 AM
Great looking minis. I'm not a huge fan of the Primaris and their toys, but yours look really cool. :)
Title: Re: 8th edition on route.
Post by: Finlay on July 31, 2017, 10:03:33 AM
the new apothecary looks really great. I think I fancy a squad or two, but then ive been saying that about normal marines for years.
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 31, 2017, 10:38:24 AM
Nice work, FR1DAY!
Title: Re: 8th edition on route.
Post by: FR1DAY on July 31, 2017, 11:51:58 AM
Thanks guys.
I assembled the hellblasters yesterday and sanded bases ready to spray.
They are on the terrain you got me rufus, from Pegasus hobbies

Title: Re: 8th edition on route.
Post by: Finlay on July 31, 2017, 12:09:02 PM
hellblasters??
Title: Re: 8th edition on route.
Post by: Xathrodox86 on July 31, 2017, 12:38:17 PM
hellblasters??

They're the plasma squads.
Title: Re: 8th edition on route.
Post by: FR1DAY on July 31, 2017, 01:02:46 PM
Someone over at bolster and chainsword has told me of a place to get the transfers for raptors. Score!
Going to try and free hand one tonight as it'll be a softer finish than the stark transfer
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 31, 2017, 01:06:49 PM
They are on the terrain you got me rufus, from Pegasus hobbies

I thought it must be. It looks great.
Title: Re: 8th edition on route.
Post by: Aldaris on July 31, 2017, 04:21:03 PM
https://www.warhammer-community.com/2017/07/31/legion-focus-emperors-children/

Sounds great! Can't wait for World Eaters and Renegades.
Title: Re: 8th edition on route.
Post by: TexasYankee on July 31, 2017, 05:21:09 PM
https://www.warhammer-community.com/2017/07/31/legion-focus-emperors-children/

Sounds great! Can't wait for World Eaters and Renegades.

Awesome. Already have a CSM force that switched between Black Legion and World Eaters, and have been itching to start Emperor's Children for some time. The one that that always concerned me was that they had shooty equipment, but a stat line for CC. Now they seemed to have fixed that to give them the best of both worlds. Also have three starter boxes worth of Death Guard still waiting to be assembled . . .
Title: Re: 8th edition on route.
Post by: Aldaris on July 31, 2017, 05:30:36 PM
Sooooo. That means Emperors Children Legion get the same general trait as Slaneeshi daemons.

If we extrapolate that to World Eaters...?
Berzerkers with +1S and +1A on the charge? Could it be?

*pant*
Title: Re: 8th edition on route.
Post by: TexasYankee on July 31, 2017, 09:08:29 PM
Sooooo. That means Emperors Children Legion get the same general trait as Slaneeshi daemons.

If we extrapolate that to World Eaters...?
Berzerkers with +1S and +1A on the charge? Could it be?

*pant*

Bro, they ALREADY have base two attacks, S5 and get to attack TWICE per round. Now they would get +1S and +1A on the charge AND when they get charged??? Don't get me wrong, I LOVE my Bezerkers, but that shit is too much right there.
Title: Re: 8th edition on route.
Post by: Aldaris on July 31, 2017, 09:18:45 PM
Bro, they ALREADY have base two attacks, S5 and get to attack TWICE per round. Now they would get +1S and +1A on the charge AND when they get charged??? Don't get me wrong, I LOVE my Bezerkers, but that shit is too much right there.

THEY NEED KHORNES LOVE! AND KHORNE LIKES MORE CHOPPYNESS!

 :happy:

Besides, chainaxes and chainswords for the grunts, powerfist and chainsword for the champ is where it's at IMO. We don't need no steenking peestols. 2 chainaxe attacks and one sword attack per grunt, and 3 powerfist and 1 chainsword attack for the champ, twice per round. I'm sure one more attack wouldn't hurt...?
 :engel:
Title: Re: 8th edition on route.
Post by: rufus sparkfire on July 31, 2017, 09:33:40 PM
Grey Knight stormbolters to the face!  ::heretic::
Title: Re: 8th edition on route.
Post by: Gankom on July 31, 2017, 09:54:35 PM
This whole thread has now gone beyond the Emperors light. It needs exterminates, and quickly.

Fellow guard! Begin throwing your troops at it!
Title: Re: 8th edition on route.
Post by: TexasYankee on July 31, 2017, 10:32:31 PM
This whole thread has now gone beyond the Emperors light.

Perhaps if the Emperor had just told Lorgar the truth . . . it's all he ever wanted . . .
Title: Re: 8th edition on route.
Post by: Gankom on July 31, 2017, 11:29:52 PM
Lies and slander! The Glorious Emperor is never wrong!

Although screw Erebus. Everything is his fault. Although I'm told Kharne is a pretty swell guy...
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 01, 2017, 09:14:27 AM
This whole thread has now gone beyond the Emperors light.

Perhaps if the Emperor had just told Lorgar the truth . . . it's all he ever wanted . . .

Would it really have changed anything? Lorgar would still jump to Chaos bandwagon, since in his eyes, it was the ultimate truth.
Title: Re: 8th edition on route.
Post by: Gankom on August 01, 2017, 04:21:15 PM
The thing for me anyway, is that Lorgar absolutely needed something to believe in. Da Emps didn't want it to be him, but I always wonder if perhaps he could have convinced Lorgar to believe in humanity instead of gods. Not necessarily the Imperial Truth, but the power of people so to speak.

Although the heresy was going to happen anyway. Chaos put to much time and effort into it.

erm... not that the heresy is real fellow citizens! It is all just bad myths and story telling!
Title: Re: 8th edition on route.
Post by: Aldaris on August 01, 2017, 04:41:32 PM
Lorgar didn't need something to believe in, he needed something to worship. That's a difference, and an abstract concept ain't gonna scratch that itch.
Title: Re: 8th edition on route.
Post by: Darknight on August 01, 2017, 06:06:32 PM
Did Lorgar ever actually back away from what he wrote in the Lectio Divinatus?

The LD forms the basis of the Temple of the Savior Emperor, which becomes the Imperial Cult. The core of current theology is the LD. The Imperial Cult rose to prominence in the face of the Imperial Truth - Fatidicus fought in the siege of the Imperial Palace, and he lived to be less than 200 (I think the canonical age is 120). By that time, the Cult dominated areas of earth and beyond.

There isn't enough time for a cult to develop without a solid, accurate, consistent theological foundation. What I mean is; there was a "theology" (the Imperial Truth - a rejection of supernaturalism) which was well-established. It lost ground in not only a few short generations, but also within living memory of those who espoused it. And it did so being based on the LD.

Lorgar's LD absolutely has to make theological sense. Whatever arguments it made (and it has to make them - a religion does not become dominant without making arguments) they are ones which many people found appealing over and above the Imperial Truth.

So my question would be; did Lorgar ever repudiate it? Did he have a point when he said "All that was wrong - it wasn't the truth"? Or did he always believe (and still believes) the Emperor is a god, but that there are other gods and it is better to worship one who acknowledges you?
Title: Re: 8th edition on route.
Post by: TexasYankee on August 01, 2017, 07:37:47 PM
Did Lorgar ever actually back away from what he wrote in the Lectio Divinatus?

So my question would be; did Lorgar ever repudiate it? Did he have a point when he said "All that was wrong - it wasn't the truth"? Or did he always believe (and still believes) the Emperor is a god, but that there are other gods and it is better to worship one who acknowledges you?

From what I have read, Lorgar went full Chaos and hates the fact that the book that he wrote is now still used as the basis for the entire Imperium of Man (well, at least for the commoners; some SM chapters still just think of Emps as a really advanced human). Not sure if he now (as a Daemon Prince) still thinks as the Emps as a god, but he sure as hell despises him. Serious daddy issues there, poor bastard.

I was surprised Lorgar didn't show up during the Gathering Storm series, but I guess he's still in the warp somewhere contemplating his next move and writing down even more thesis about how Chaos is awesome and Emps is just a bitch.

Also one of my favorite quotes from the CSM codex: "I fought for years for the Emperor, and all I ever received was his damning silence; now I kill his lap-dogs by the thousands and the dark gods promise me the universe."
Title: Re: 8th edition on route.
Post by: Darknight on August 01, 2017, 08:35:08 PM
Promise you the universe. I wonder if they will ever keep it?
Title: Re: 8th edition on route.
Post by: Artobans Ghost on August 01, 2017, 09:06:39 PM
Pure and outrite heresry of course!

Also one of my favorite quotes from the CSM codex: "I fought for years for the Emperor, and all I ever received was his damning silence; now I kill his lap-dogs by the thousands and the dark gods promise me the universe."

But a tough one to argue 😺
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 02, 2017, 08:47:19 AM
Did Lorgar ever actually back away from what he wrote in the Lectio Divinatus?

So my question would be; did Lorgar ever repudiate it? Did he have a point when he said "All that was wrong - it wasn't the truth"? Or did he always believe (and still believes) the Emperor is a god, but that there are other gods and it is better to worship one who acknowledges you?

From what I have read, Lorgar went full Chaos and hates the fact that the book that he wrote is now still used as the basis for the entire Imperium of Man (well, at least for the commoners; some SM chapters still just think of Emps as a really advanced human). Not sure if he now (as a Daemon Prince) still thinks as the Emps as a god, but he sure as hell despises him. Serious daddy issues there, poor bastard.

I was surprised Lorgar didn't show up during the Gathering Storm series, but I guess he's still in the warp somewhere contemplating his next move and writing down even more thesis about how Chaos is awesome and Emps is just a bitch.

Also one of my favorite quotes from the CSM codex: "I fought for years for the Emperor, and all I ever received was his damning silence; now I kill his lap-dogs by the thousands and the dark gods promise me the universe."

Now this made my day. :biggriin:

In "Mortarion's Heart", the ol' Stinker says that he is a son of a demigod (Emps) and a disciple of a true god (Nurgle). I think that most Daemon Primarchs think of their daddy as at least a demigod, altough a very shitty one.
Title: Re: 8th edition on route.
Post by: Aldaris on August 02, 2017, 08:53:50 AM
Another Lorgar quote seems appropriate here:

"The difference between Gods and Daemons largely depends on where one is standing at the time."
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 02, 2017, 08:56:14 AM
Another Lorgar quote seems appropriate here:

"The difference between Gods and Daemons largely depends on where one is standing at the time."

Well, like it or not (and I'm in the Imperium's camp, Alpha Legion to the core) Chaos IS the ultimate truth and the ultimate victor. It is, simply put, humanity, but magnified times thousand. Still, these are our emotions, our fears, our lusts and passions. We can't fight that, because we would stop being humans. That's why Chaos has won, I think.
Title: Re: 8th edition on route.
Post by: Darknight on August 02, 2017, 09:34:14 AM
Chaos is fallen humanity - violence for the sake of violence, excess for the sake of excess etc. It is a single passion not only taken to the extreme, but without any control. Part of the philosophical reason for the Imperium is to impose Order on these passions, not to wipe them out.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 02, 2017, 11:39:25 AM
Chaos is fallen humanity - violence for the sake of violence, excess for the sake of excess etc. It is a single passion not only taken to the extreme, but without any control. Part of the philosophical reason for the Imperium is to impose Order on these passions, not to wipe them out.

True, but the purest humanity means unrestricted emotions. It is the society that imposes limits on violence, sex etc. Chaos says to live like people were meant to live - 100% with their nature, free from any artifical restrictions.
Title: Re: 8th edition on route.
Post by: Gankom on August 02, 2017, 03:27:52 PM
Another Lorgar quote seems appropriate here:

"The difference between Gods and Daemons largely depends on where one is standing at the time."

Well, like it or not (and I'm in the Imperium's camp, Alpha Legion to the core) Chaos IS the ultimate truth and the ultimate victor. It is, simply put, humanity, but magnified times thousand. Still, these are our emotions, our fears, our lusts and passions. We can't fight that, because we would stop being humans. That's why Chaos has won, I think.

Lets focus on that bolded part. Yes we can trust you mr Alpha Legion. Trust you long enough to get the bolter...
Title: Re: 8th edition on route.
Post by: Darknight on August 02, 2017, 11:39:08 PM
Chaos is fallen humanity - violence for the sake of violence, excess for the sake of excess etc. It is a single passion not only taken to the extreme, but without any control. Part of the philosophical reason for the Imperium is to impose Order on these passions, not to wipe them out.

True, but the purest humanity means unrestricted emotions. It is the society that imposes limits on violence, sex etc. Chaos says to live like people were meant to live - 100% with their nature, free from any artifical restrictions.

I always find it fascinating when people declare an uncivilized state to be the natural state of humanity - when there is no evidence whatsoever to suggest it. Even if we assume humans act "like animals" all our closest relatives form societies with structure and so forth. They might not rise to a level we would call a civilization, but they DO have restrictions and structure and hierarchy etc.

Chaos tears all that away. It is unrestrained, and restraints are natural to a co-operative creature such as humanity.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 03, 2017, 08:37:08 AM
Another Lorgar quote seems appropriate here:

"The difference between Gods and Daemons largely depends on where one is standing at the time."

Well, like it or not (and I'm in the Imperium's camp, Alpha Legion to the core) Chaos IS the ultimate truth and the ultimate victor. It is, simply put, humanity, but magnified times thousand. Still, these are our emotions, our fears, our lusts and passions. We can't fight that, because we would stop being humans. That's why Chaos has won, I think.

Lets focus on that bolded part. Yes we can trust you mr Alpha Legion. Trust you long enough to get the bolter...

Your bolter is also from Alpha Legion. Hydra dominatus. :mrgreen:
Title: Re: 8th edition on route.
Post by: Aldaris on August 03, 2017, 07:34:43 PM
https://www.warhammer-community.com/2017/08/03/legion-focus-world-eaters-aug-3gw-homepage-post-2/

Looking cool. And I really like that relic. "PSYKER POWER!" "Nope, denied. And have a perils too... aaand 50 blows from a chainaxe."
Title: Re: 8th edition on route.
Post by: TexasYankee on August 03, 2017, 10:06:46 PM
https://www.warhammer-community.com/2017/08/03/legion-focus-world-eaters-aug-3gw-homepage-post-2/

Looking cool. And I really like that relic. "PSYKER POWER!" "Nope, denied. And have a perils too... aaand 50 blows from a chainaxe."

So my Bezerkers get 3 attacks and get to fight 3 times each phase. Bring a Dark Acolyte and they get to re-roll all those attacks, and my Warlord gains an attack and hulks out each time he gimps a snowflake. Maybe I DON'T need the Axe of Blind Fury . . .

My current build of (8) 'Zerkers + Lord + Dark Acolyte in a Land Raider will still be deadly. And the 2 x 10 man squads of CSM with bolt pistol and chainsword get choppier. This also stacks very nicely with Death to the False Emperor.
Title: Re: 8th edition on route.
Post by: Aldaris on August 05, 2017, 08:41:16 AM
Oh baby, the CSM book sounds great! We get exalted champions, mini Lord with a 6" reroll to wound in CC aura. YES!

Also, some really fluffy stuff. For example this warlord trait:

Quote
I Am Alpharius - Alpha Legion only - pick a chaos marine warlord trait in addition to this one.  If your warlord dies, pick a new Alpha Legion character to be your warlord, and give them this warlord trait (including choosing an additional CSM warlord trait for them).  Your opponent only counts as slaying your warlord if you run out of Alpha Legion characters to pass this trait to.
Title: Re: 8th edition on route.
Post by: FR1DAY on August 05, 2017, 03:34:48 PM
Alpha legion are by far my favourite traitor (or are they) legion. Same as the legion trait in the CSM book prior to the end of 7th. Its harder as characters are more scarce now, in 7th every sergeant was one.
Title: Re: 8th edition on route.
Post by: Darknight on August 06, 2017, 10:49:41 AM
Also, some really fluffy stuff. For example this warlord trait:

Quote
I Am Alpharius - Alpha Legion only - pick a chaos marine warlord trait in addition to this one.  If your warlord dies, pick a new Alpha Legion character to be your warlord, and give them this warlord trait (including choosing an additional CSM warlord trait for them).  Your opponent only counts as slaying your warlord if you run out of Alpha Legion characters to pass this trait to.

That's the coolest thing ever. I wouldn't even be mad.
Title: Re: 8th edition on route.
Post by: PhillyT on August 08, 2017, 12:57:21 PM
This might seem a bit gushy, but I find that the marine and chaos marine books both do a great job of rounding out their chapters/legions and subtly push play styles to match those essential concepts without forcing it.

As of this moment, neither book pushes their army so far beyond the Index lists that it feels unfair while still greatly deepening the sense of depth.

Of course the biggest issue with 8th still remains (though it was an issue with every other edition as well) the problem of the alpha strike.  But this is still an awesome edition.
Title: Re: 8th edition on route.
Post by: TexasYankee on August 08, 2017, 09:43:04 PM
This might seem a bit gushy, but I find that the marine and chaos marine books both do a great job of rounding out their chapters/legions and subtly push play styles to match those essential concepts without forcing it.

As of this moment, neither book pushes their army so far beyond the Index lists that it feels unfair while still greatly deepening the sense of depth.

Of course the biggest issue with 8th still remains (though it was an issue with every other edition as well) the problem of the alpha strike.  But this is still an awesome edition.

I don't see any Alpha Strike issues yet, but agree 8th is awesome so far. I didn't have a problem with 7th until the codex formations made about half the armies way OP and the other half about worthless. What I have seen in the first codex (SM) doesn't seem game breaking at all, but such was true of the first codex (Orks) in 7th. If they hold true to their word and release close to a dozen codexs before the end of the year, we'll find out soon enough.
Title: Re: 8th edition on route.
Post by: PhillyT on August 08, 2017, 10:06:12 PM
If you're group isn't seeing the issues where the person who gets first turn normally cripples the other, you are one lucky man!
Title: Re: 8th edition on route.
Post by: Aldaris on August 08, 2017, 11:17:01 PM
Put a sizeable piece of LOS blocking terrain in the middle of the board, and use several other pieces of it too. Sure, deepstriking and stuff can still do very powerful alpha strikes, but screens should somewhat mitigate that, no?
Title: Re: 8th edition on route.
Post by: cisse on August 09, 2017, 08:16:39 AM
Somewhat, but not all. Deepstriking unitscan nearly always find something to shoot at, as can units with long-range firepower unless indeed you huddle in a corner behind LOS blocking terrain. I have only played 4 or 5 games so far but the damage done in the 1st turn is far greater than what happened in 7th I feel. Partly due to deepstriking units, flyers, ... all being on the board on t1 and partly because some stuff got deadlier I think.
Title: Re: 8th edition on route.
Post by: PhillyT on August 09, 2017, 11:25:06 AM
I'm around 20 or so 8th edition games.  I think Aldaris is on the right track.  We have dabbled in trying to change the who goes first rule to d6+1 for the first person to finish setting up, but that only helped armies with more drops to the point where it wasn't really fair (bait out all your opponents drops with comparative trash units then drop the real stuff).

I think more and more terrain is a must.  If the big things get a 2+ AS, it mitigates much of the problems.
Title: Re: 8th edition on route.
Post by: TexasYankee on August 09, 2017, 02:51:22 PM
If you're group isn't seeing the issues where the person who gets first turn normally cripples the other, you are one lucky man!

We have a different definition on what an "Alpha Strike" is. To me, it's a term used in Warmahordes when the guy pops his feat, and then the game ends; he either kills your caster or puts himself in a spot where he will get killed next turn himself. Either way, game over, and all this "Page 5, play like you got a pair" bullshit is right out the window as everyone timidly moves their models about the board setting up for the perfect Alpha Strike; it's why I gave up on Warmahordes a long time ago. In general terms, it's when a model/unit uses it's BIG/ONE TIME ability to end a game.

The biggest issue I see with 40K 8th is vehicles. If you have nothing but infantry and the other guy has a good mix of vehicles and infantry, you are going to get shot off the board pretty quickly. I have a buddy who runs IG and has about 10 Chimeras, each with heavy bolter/multilas/heavy stubber. Combined with first-rank-fire, second-rank-fire, barley anything gets across the board, and that which does can easily chew up guardsmen, but take forever to kill even one Chimera. We're talking roughly 100 wounds at T7 with a 3+ save. Brutal.
Title: Re: 8th edition on route.
Post by: FR1DAY on August 09, 2017, 05:00:39 PM
But ten chimeras so equipped is very nearly 1000 points. That is a big chunk of an army for max s6 one damage guns with only -1 save mod
Title: Re: 8th edition on route.
Post by: PhillyT on August 09, 2017, 05:42:08 PM
To field that many Chimera you're looking at a 2500 point game I assume.  Competitive lists would be deploying multiple Stormraven (3-5) which that guard army would struggle to deal with.  Thats what I mean by alpha strike.  That guard army is very unlikely to get first turn, so its facing 10 laser cannon and 10 multi-melta, plus 10 antivehicle missile launchers, not even speaking of the contents of those vehicles.  They will sweep in and destroy most of the anti-vehicle models on the table, then pick away at whats left while holding objectives with what is inside.  While that Chimera army doesn't have long range teeth (unless there are laser heavy weapon squads inside) it would weather an alpha strike pretty well.

Most armies can't weather the storm that an army built around that alpha strike can bring.
Title: Re: 8th edition on route.
Post by: TexasYankee on August 09, 2017, 07:28:40 PM
That Chimera list was from a 2,000 point game, which is the standard we play. We don't have anyone in our gaming group that even owns 3-5 Storm Ravens. Most of our guys have infantry/bike heavy armies, and very few (if any) of us play tournaments with WAAC lists. I've only yet played three games and watched another three games, and that's what we've run into so far. One buddy wants to scrap his entire Death Guard and switch to Iron Warriors, so at least he'll have some decent shooting.
Title: Re: 8th edition on route.
Post by: FR1DAY on August 09, 2017, 07:29:38 PM
Also once the guard are dead the chimeras will struggle to secure objectives because it is number of models near objective.

Philly - I think the new 'boots on the ground' rule has neutered the 5 stormraven list and made the three stormraven list a risky prospect.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on August 09, 2017, 07:33:05 PM
https://www.warhammer-community.com/2017/08/09/new-matched-play-rules-in-chapter-approved-aug-9gw-homepage-post-1/

Chapter approved will feature new way to determine who goes first.
Title: Re: 8th edition on route.
Post by: PhillyT on August 09, 2017, 08:00:13 PM
Also once the guard are dead the chimeras will struggle to secure objectives because it is number of models near objective.

Philly - I think the new 'boots on the ground' rule has neutered the 5 stormraven list and made the three stormraven list a risky prospect.

I think it changes the balance a bit, but there is nothing saying you can't just drop off a squad or combat squad something to get enough insurance on the ground to satisfy the rule.
Title: Re: 8th edition on route.
Post by: Darknight on August 09, 2017, 08:27:12 PM
If you're group isn't seeing the issues where the person who gets first turn normally cripples the other, you are one lucky man!

Reports are coming that Chapter Approved 2017 gives a dice off for first turn with a +1 to the person who deployed first.
Title: Re: 8th edition on route.
Post by: FR1DAY on August 10, 2017, 05:39:54 PM
Clever, I assume all twelve missions are exactly the same except with the first turn rule changed. Doesn't force anyone to do anything, but groups/TO can set the standard they play to.
Title: Re: 8th edition on route.
Post by: Aldaris on August 10, 2017, 09:05:12 PM
https://www.youtube.com/watch?v=eJMu9G7Pyw8

 :-D
Title: Re: 8th edition on route.
Post by: Finlay on August 23, 2017, 10:23:02 AM
ad mech next codex!
Title: Re: 8th edition on route.
Post by: Artobans Ghost on August 23, 2017, 10:58:55 AM
https://www.youtube.com/watch?v=eJMu9G7Pyw8

 :-D

Very funny! 👆
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on August 31, 2017, 10:48:30 AM
Quote
We also heard what the next three codexes will be following the release of Death Guard and Adeptus Mechanicus in September. Before the end of November, xenos fans will be pleased to see some of the galaxyís alien races get their codexes for the new edition with Codex: Craftworlds and Codex: Tyranids, while Codex: Astra Militarum lets fans of the Imperiumís vast human armies create thematic armies from their favourite Regiment.

https://www.warhammer-community.com/2017/08/31/breaking-news-studio-preview-from-the-nova-open/
Title: Re: 8th edition on route.
Post by: PhillyT on August 31, 2017, 10:58:39 AM
Oh nice, Tyranids getting their book will be a big asset.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on August 31, 2017, 08:24:51 PM
Guardsmen incoming! I'm so happy. :)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on September 13, 2017, 09:37:09 AM
Some really awesome new tricks coming for Ad Mech with their Forge World abilities and traits

Forge World Mars:
https://www.warhammer-community.com/2017/09/11/forge-world-focus-mars-sep-11gw-homepage-post-4/

Forge World Gaia:
https://www.warhammer-community.com/2017/09/12/forge-world-focus-graia-sep-12gw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: Finlay on September 27, 2017, 11:34:54 AM
https://www.games-workshop.com/en-GB/Primaris-Strike-Force-Patrol-Detachment-2017

me "hey I like a load of stuff GW have been doing lately"

gw "how about 62 quid for 11 plastic infantry"

me *angrily flips table*
Title: Re: 8th edition on route.
Post by: FR1DAY on September 27, 2017, 06:57:00 PM
Thats a lot isnt it. £6.20 a model
Title: Re: 8th edition on route.
Post by: PhillyT on September 27, 2017, 08:15:59 PM
Ha!

Yeah, still not an inexpensive hobby in the grand scheme of things.
Title: Re: 8th edition on route.
Post by: Sig on September 27, 2017, 08:39:08 PM
It's because of that character model. They're making characters ridiculously expensive whenever they make new models.

Good thing Primaris marines seem total rubbish I guess.
Title: Re: 8th edition on route.
Post by: PhillyT on September 27, 2017, 08:57:43 PM
On the table top they are fantastic.  Currently, most units can be countered with "I'll throw this helblaster squad at them."
Title: Re: 8th edition on route.
Post by: Sig on September 27, 2017, 09:01:51 PM
Yeah, but that's only 5 of the 11 models in the box. And you can get them dirt cheap from the starter boxes.

Is there a point to primaris characters or their other units? They seem expensive and very bad.
Title: Re: 8th edition on route.
Post by: FR1DAY on September 27, 2017, 09:07:18 PM
Reivers with bolter and grav chutes are good. But helped if you have a vanguard squad to charge near them to make the most of the shock grenades
Characters are just expensive and poorly equipped
Title: Re: 8th edition on route.
Post by: PhillyT on September 27, 2017, 09:32:49 PM
Yeah, but that's only 5 of the 11 models in the box. And you can get them dirt cheap from the starter boxes.

Is there a point to primaris characters or their other units? They seem expensive and very bad.

Right, but still primaris are a great buy outside of their limited transport options.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on September 28, 2017, 08:11:52 PM
A the Primaris are great for beginners like my 7-year old
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2017, 09:31:01 PM
Two of my friends have gotten into 40k purely because they think the Primaris look badass, more so then the older marines. Good for them, and more victims/allies/rivals for me.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on September 28, 2017, 11:02:35 PM
Two of my friends have gotten into 40k purely because they think the Primaris look badass, more so then the older marines. Good for them, and more victims/allies/rivals for me.

I wasn't sure what to think of the primaris addition but after reading Dark Emperium, the fluff suddenly makes sense. I see a possible schism occurring between the two groups down the road because of the vast differences their genetics bring to field.
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2017, 11:05:52 PM
It's not the greatest handling of the fluff I've seen, but generally I think it's fine. It's plausible fluff even if it's not perfect.

This may have been posted already and I missed it, but they did Regiment Focus' for the new regimental rules in the Imperial Guard codex.

https://www.warhammer-community.com/2017/09/27/regiment-focus-vostroyan-sep27gw-homepage-post-2/

https://www.warhammer-community.com/2017/09/28/regiment-focus-valhallans-sep28gw-homepage-post-2/

https://www.warhammer-community.com/2017/09/26/regiment-focus-mordian-sep26gw-homepage-post-2/

https://www.warhammer-community.com/2017/09/25/regimental-focus-catachan-sep25gw-homepage-post-2/

Each regiment has a special rule and a special Order. Some may have special strategies as well. I think it looks pretty neat.

Edit: Here's an earlier preview of the codex and some upcoming Deathguard stuff.

https://www.warhammer-community.com/2017/09/24/daemon-engines-a-battlefield-in-a-box-and-a-new-codex/

The battlefield in a box I think is amazing for new people getting into the game.
Title: Re: 8th edition on route.
Post by: Aldaris on September 28, 2017, 11:23:06 PM
Indeed! I REALLY love the return of distinct regimental rules to customize. Catachans for instance look like a great fit for Blood Pact. Russes get a lot stronger too. Now, if we could have combined squads back for CC blobs... pretty please?
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2017, 11:25:35 PM
I really, really like the new Russ rules.

Quote
Grinding Advance now allows any Leman Russ moving at under half its allotted Move value to fire its primary weapon TWICE, while still allowing the unit to fire Heavy weapons without penalty on the move.

My Vanquisher tank might actually redeem itself.
Title: Re: 8th edition on route.
Post by: Aldaris on September 28, 2017, 11:27:30 PM
Just noticed, the Valhallan preview mentioned a combined squads stratagem. Yes!
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2017, 11:31:08 PM
Huzzah for combined squads! Although they mention conscripts are now only 20-30 per unit. So alas, no more mass hordes that easily.

Oh man, the Mordian special order lets you use Rapid Fire weapons to aim at characters regardless of how close they are to a unit. They even say how well it would work on veterans with plasma. That's going to be pretty brutal.

Needless to say, I'm pretty hyped for the codex.
Title: Re: 8th edition on route.
Post by: Aldaris on September 28, 2017, 11:41:55 PM
So far all the regimental rules and doctrines they've shown look cool and desirable, no obvious "oh shit, this is the best one". Like that a lot.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on September 29, 2017, 12:35:58 AM
Thanks for the link Gankom. My valhallans are coming of age!  Just finished painting my baneblade for fun. My Russ and sentinel are painted in the frosted white but the blade is in the colours from the last codex. Just reading the stormlord variant and as it happens, I have an old model baneblade that just might work with some mods.
Title: Re: 8th edition on route.
Post by: Finlay on September 29, 2017, 01:47:11 AM
did they show the tallarn one yet?
Title: Re: 8th edition on route.
Post by: Artobans Ghost on September 29, 2017, 01:52:02 AM
did they show the tallarn one yet?

Yes! That's actually the pic they use and it's awesome. Also realized that it will be to tough to modify my old one to suit. Different turret and front altogether.
Title: Re: 8th edition on route.
Post by: Midaski on September 29, 2017, 08:55:47 AM
........... and what  about Praetorians .........................
Title: Re: 8th edition on route.
Post by: Artobans Ghost on September 29, 2017, 11:03:11 AM
........... and what  about Praetorians .........................

I have a squad of Pretorians sitting around waiting for orders.
Title: Re: 8th edition on route.
Post by: Finlay on September 29, 2017, 11:59:57 AM
command dice
maelstrom dice
command guage

helpful?
Title: Re: 8th edition on route.
Post by: Artobans Ghost on September 29, 2017, 12:09:56 PM
command dice
maelstrom dice
command guage

helpful?

Ha! 😺
Title: Re: 8th edition on route.
Post by: Aldaris on September 29, 2017, 02:32:47 PM
Kurov's Aquila from the Armageddon regiment preview looks cool. Every time an opponent uses a stratagem, roll a d6, on a 5+, gain one command point. Nice. And a Dagger that allows one infantry unit and the bearer to outflank. And a pretty nasty sword - not sure who I'd give it to though. Lord Commissar perhaps.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on September 30, 2017, 09:09:36 PM
command dice
maelstrom dice
command guage

helpful?

No, just an addition that can look great but can be done with normal substitutes.
Maelstrom cards are helpful if you and you opponent have a deck
Title: Re: 8th edition on route.
Post by: Gankom on October 25, 2017, 11:20:21 PM
I figured I'd stick this here instead of making a new thread.
https://regimental-standard.com/2017/10/25/the-history-of-the-imperium-tanks-of-old-terra/

The regimental standard is great. It's so good to see GW embraces some humour now and again. I loved them saying how 'ineffective' the Sherman would be compared to the mighty Russ!
Title: Re: 8th edition on route.
Post by: Midaski on October 31, 2017, 12:22:44 PM
Thought it was about time I sorted something operable in the new edition.

How good are some of the extras?

Combat guage
Open War Cards
Tactical Objective Cards
Title: Re: 8th edition on route.
Post by: Gankom on October 31, 2017, 03:30:39 PM
I got the Imperial Card cards and find them really useful. Mostly for the objectives and orders. The other ones I just keep nearby but I don't want them cluttering up my whole table edge. I don't use any of the other ones.
Title: Re: 8th edition on route.
Post by: FR1DAY on November 01, 2017, 08:27:30 PM
You just need the faction cards, which will include all the various extra rules etc you need. Combat guage is just a tape to measure moves, dont bother.
Title: Re: 8th edition on route.
Post by: TexasYankee on November 01, 2017, 11:09:27 PM
You just need the faction cards, which will include all the various extra rules etc you need. Combat guage is just a tape to measure moves, dont bother.

What he said. The faction cards are awesome for objectives and stratagems, I highly recommend. However, the $10 combat gauge is just a tool that measures 3", 2", 1" and 1/2", and there must be someone else out there that makes a tool like that for much less. The handy types can probably just make one on their own.
Title: Re: 8th edition on route.
Post by: Midaski on November 02, 2017, 08:18:22 AM
Are they called "Faction Cards" as I cannot find them on the GW site using that term in the search?

Or is that the 'popular' name for them?
Title: Re: 8th edition on route.
Post by: Walt von Ark on November 02, 2017, 08:34:46 AM
they re called datacards
Title: Re: 8th edition on route.
Post by: PhillyT on November 02, 2017, 11:19:55 AM
So people really buy those cards?  CRAZY!
Title: Re: 8th edition on route.
Post by: Aldaris on November 02, 2017, 12:41:52 PM
Why not? The ones with the army specific stratagems and whatnot seem pretty useful, especially the first couple games when you're prone to forget stuff your army can actually do. Lining up all the tricks I can pull before me in card form seems way more convenient than flipping through the book looking for a rule, or even remembering there was a tool availble for that situation.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on November 02, 2017, 12:53:34 PM
Why not? The ones with the army specific stratagems and whatnot seem pretty useful, especially the first couple games when you're prone to forget stuff your army can actually do. Lining up all the tricks I can pull before me in card form seems way more convenient than flipping through the book looking for a rule, or even remembering there was a tool availble for that situation.

Considering the way my brain works now, this is ideal. I think would forget my head if it wasnít attached 😺
Title: Re: 8th edition on route.
Post by: Midaski on November 02, 2017, 01:29:18 PM
Thanks gents.

Is the interest / enthusiasm still strong now the new edition has settled in?

I am tempted to make an effort on my 40K stuff, but wonder if all the initial hype has been justified and will people be playing it at next year's Bash for example?
Title: Re: 8th edition on route.
Post by: TexasYankee on November 02, 2017, 04:03:24 PM
Is the interest / enthusiasm still strong now the new edition has settled in?

I can only tell you about my little neck of the woods on this planet call North Texas :). Yes, the enthusiasm is still very strong and the number of guys who have come back (especially after the AoS disaster) is impressive. My FLGS has about a dozen tables; a year ago this time, you'd find maybe one/two tables playing 40K, and one of those tables would be me. :) Now, at least 1/2 the store is playing 40K, and having a blast. I have yet to hear someone (in person or on the 'net) say they hate 8th Ed, or that it sucks/unbalanced/OP, whatever. Also, since the game came out in June, they have released seven codexes (Space Marines, Chaos Space Marines, Grey Knights, Ad-Mech, Death Guard, Astra Militarum and Craftworlds/Eldar), with four more coming out before the end of the year (next is Tyranids, not sure of the remaining three . . . I believe Thousand Sons/Space Wolves/not sure). I must also give props to GW for coming out with FAQs VERY quickly, and is much better at communicating with it's fan base/customers than ever before.

NOW is the time to get back in, battle brother. The Imperium needs you!
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2017, 04:49:15 PM
Enthusiasm is pretty high here in Ontario. Tons of people playing all the time, weekly campaigns healthy. People actually like the rules and stuff.
Title: Re: 8th edition on route.
Post by: FR1DAY on November 02, 2017, 08:10:51 PM
Im loving it to. Plenty of games going on at the club each monday
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 03, 2017, 12:39:48 PM
yeah still high here also. Though I'm longing for some AoS games soon too.. been too long since I could get a trip in to the GW store to play as my local club doesn't have many AoS players and the few that are also have their focus on 40k at the moment.

Also the Data Cards are very handy indeed!
The Open War cards are a must to spice up your casual gaming with some interesting gameplay diversions
The gauge is OP! And I don't mean Over Powered but Over Priced.. It's a handy tool but not worth that much

(You could always look at Soth with puppy eyes to make you one like he did for me. Still use those alot as it's just a bit handier in smaller spaces than the range rulers)
Title: Re: 8th edition on route.
Post by: Midaski on November 16, 2017, 03:23:57 PM
they re called datacards

Well not sure about that.

I bought Datacards - pack says contains:
36 Tactical Objectives
28 Stratagems
18 Orders
and the 6 psychic powers of the Psykana discipline plus the Smite psychic power

which is not the same as the Unit Data info I thought I was going to get  :icon_evil:

I assumed they would be cards detailing the Unit Datasheets as in the book.
Do they exist?
Title: Re: 8th edition on route.
Post by: Gankom on November 17, 2017, 05:14:09 PM
No I don't believe anything like that exists. Your best bet might be to photocopy the pages and put them on card stock or something. The data cards are suppose to be all the other stuff like objectives/powers/orders/etc, I still find them really handy. Orders especially.
Title: Re: 8th edition on route.
Post by: TexasYankee on November 21, 2017, 04:56:17 PM
My last post I mentioned the next few codices to be released; here is the latest correction:


Chaos Daemons      2018
Dark Angels      December 2017
Blood Angels      December 2017
Tyranids              November 2017
Craftworlds           October 2017
Astra Militarum           October 2017
Adeptus Mechanicus   September 2017
Death Guard      September 2017
Grey Knights      August 2017
Chaos Space Marines   August 2017
Space Marines      July 2017

I remember reading back in June/July that there would be 11 codices before the end of the year, looks like were only getting ten. I'm not complaining, as I remember when we were lucky to get three or four in a whole year.  :-D
Title: Re: 8th edition on route.
Post by: Xathrodox86 on November 22, 2017, 09:42:11 AM
Yeah, GW is seriously working overtime to deliver all of these books to us. Really impressive, if I might add. :smile2:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 23, 2017, 12:12:05 PM
On Facebook the babies cry about how stupid it is to get a Chapter Approved since THEIR Codex has not been released yet.

My reply: Do you play Sisters of Battle? If not, shut up and get lost.
Title: Re: 8th edition on route.
Post by: Midaski on November 23, 2017, 12:20:27 PM
My reply: Do you play Sisters of Battle? If not, shut up and get lost.

The Imperium II index book is good enough for me to get mine out from the depths, dust them over, strip the paint jobs, and be hunting ebay ..............

I have stripped, cleaned and based about 60 ready for undercoating - just need to decide on a colour scheme?
The Red/Black looks ok but is what virtually everyone does.

I have also been looking at the 'allies' option as I have IG and some odds and ends like Priests, Kyrinov, a couple of Crusaders, a couple of old 1990s Assassins and older Stormtroopers which seem to me to be like Scions.
I am getting some coaching from Fr1day.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on November 23, 2017, 02:57:28 PM
The new Sly Marbo model is sexy as feth. Also dem 80's references all around... by the Emperor, this might bring me back into the hobby. :biggriin:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 23, 2017, 03:03:00 PM
Sly makes me wanna add a Catachan patrol detachment to my army. All I would need is Sly. Anything more would be overkill.
Title: Re: 8th edition on route.
Post by: Gankom on November 23, 2017, 05:58:34 PM
There's a new Marbo model? The gods are real!
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 24, 2017, 11:11:19 AM
Indeed there is!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on November 24, 2017, 02:01:27 PM
There's a new Marbo model? The gods are real!

There is only the Emperor! :blush:
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 25, 2017, 10:36:45 AM
And he is our shield and protector.

But sometimes he is a bit busy so he sends Marbo instead.
Title: Re: 8th edition on route.
Post by: GamesPoet on November 25, 2017, 02:02:28 PM
Mathi ... I like the new avatar. :icon_biggrin: :::cheers:::
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 25, 2017, 04:28:32 PM
Yeah, I decided it was time to show a bit of my true self.
Title: Re: 8th edition on route.
Post by: GamesPoet on November 25, 2017, 07:18:15 PM
Well when think of Mathi, I think of your pot helmet, pike, and sword.

And sometimes your elfishness in on line campaigns, especially the wood elf dude in Estalia.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 25, 2017, 09:36:00 PM
Well, Raimie is a bit like Sly Marbo on a bad day, GO 
Title: Re: 8th edition on route.
Post by: PhillyT on November 25, 2017, 10:25:17 PM
That model is incredible.
Title: Re: 8th edition on route.
Post by: Gankom on November 25, 2017, 10:43:50 PM
I don't even use catachans but I'll find a way to use him.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on November 25, 2017, 10:46:54 PM
Sure as sure
Title: Re: 8th edition on route.
Post by: TexasYankee on November 27, 2017, 05:28:03 PM
After their codex came out, I was VERY tempted to start a Catachan army. Then I remembered I had about a dozen unopened boxes of Orks/Nurgle Daemons/Ultras/Chaos Space Marines I have yet to build. Damn you, GW . . .
Title: Re: 8th edition on route.
Post by: Gankom on November 27, 2017, 07:40:19 PM
I was actually quite happy with the regimental doctrine rules they made for IG. It was a nice way of customizing, and I liked that it still applied for homebrew armies. Keeping it separate from the orders (Which don't apply to homebrew) made it worthwhile to both make your own stuff and get some bonus, or staying with official planets and getting a small additional bonus on top of it.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on November 28, 2017, 01:13:38 PM
The only downside is that he's in resin. Oh well, you can't have everything. He still rocks! :blush:
Title: Re: 8th edition on route.
Post by: Midaski on November 30, 2017, 12:34:33 PM
Next Question:
Options for equipping the Squad leader:

 - Power Sword v Chainsword

 - Pistols: Bolt v Plasma v Hand Flamer v Inferno?

Or given it says Range Weapon List should I go for the bigger gun - Bolter / Plasma / Melta / Flamer ?

I imagine it is a bit situational as different weapons would be better against different opponents - so I have the option to kit out spare interchangeable leaders.

All comments appreciated.

   
Title: Re: 8th edition on route.
Post by: TexasYankee on November 30, 2017, 04:57:09 PM
Next Question:
Options for equipping the Squad leader:

 - Power Sword v Chainsword

 - Pistols: Bolt v Plasma v Hand Flamer v Inferno?

Or given it says Range Weapon List should I go for the bigger gun - Bolter / Plasma / Melta / Flamer ?

I imagine it is a bit situational as different weapons would be better against different opponents - so I have the option to kit out spare interchangeable leaders.

All comments appreciated.

 

I can only assume you are still talking about Sisters of Battle; but even if you aren't, the same would apply to all unit champs. Since you can now choose who dies in your squad (no more challenges or "closest to closest" rules), there is no fear of losing that expensive squad leader with plasma pistol/power sword until he/she is the last bloke in the squad. You certainly get more economy of force out of them now than in previous editions. After that, as you say, it would all come down to aesthetics/tactics/opponents.
Title: Re: 8th edition on route.
Post by: Aldaris on November 30, 2017, 06:09:12 PM
Yeah. I think equipping a squad leader is more "season to taste" than ever, at least in the editions I've played (started in 4th). If you have a couple points to spare, it can't hurt. It might be a bit frivolous, but it won't be actively shit. Also keep in mind that you can split fire freely, nothing is stopping you from shooting your bolters at infantry and the sergeants plasma pistol at some monster. And after all that, you're still free to charge. Focus on a specific job is still good, but there seems to be a lot less "piece of equipment X completely invalidates taking Y in the same squad". Example: plasma guns and a powerfist or similar weapon on the sarge. in 7th and before, you'd say "if I ever want to charge with them, I'll have to forego a turn of shooting because rapid fire weapons. That's a terrible waste!" Now you can say "I can rapid fire something and charge in afterwards to mop up the remains".
Title: Re: 8th edition on route.
Post by: Midaski on November 30, 2017, 07:00:42 PM
Thanks
I was mainly talking about SoB, but with IG also in mind.

I have duplications in the Superiors so some converting will give me variety.
The Inferno Pistol is a bit unusual and so I might sprinkle some of those around.

Is it best to stick with pistols? Fr1day was talking about a Dominion squad with 5 special weapons - the data description says 1 Superior and 4 Sisters, and up to 4 sisters may be equipped with special weapons.
Are Pistols a Close Combat weapon these days or am I confusing things with Fantasy?
Title: Re: 8th edition on route.
Post by: TexasYankee on November 30, 2017, 08:32:49 PM
Thanks
I was mainly talking about SoB, but with IG also in mind.

I have duplications in the Superiors so some converting will give me variety.
The Inferno Pistol is a bit unusual and so I might sprinkle some of those around.

Is it best to stick with pistols? Fr1day was talking about a Dominion squad with 5 special weapons - the data description says 1 Superior and 4 Sisters, and up to 4 sisters may be equipped with special weapons.
Are Pistols a Close Combat weapon these days or am I confusing things with Fantasy?

Pistols no longer give the +1 attack in combat the way they used too (but chainswords and others now give you an extra attack), but you CAN fire your pistols (and pistols only, barring some special rule) while in close combat (within 1" of an enemy model). It is certainly cool, but you'd have to be stuck in combat for at least a turn to able to take advantage with that. Unless you are trying to tie-up a big nasty with a horde, you don't want to be stuck in combat for more than a round; charge in, waste the xenos scum, and drive on to the next target. As Aldaris mentioned, the entire unit-wide spilt-fire is where the plasma/inferno pistols truly shine.

As for the Dominions, four meltas and a combi-melta on the Superior, dropped out of a Rhino/Immolator, is probably your best bet. Also remember that combi weapons now let you fire both the bolter and the special weapon in the same turn all game long, but at a -1 to both shots, and they have to shoot at the same target. This is inefficient, especially on a melta, as whatever you are shooting at with the melta will probably just laugh at the bolter rounds. Best just to fire the melta only at your regular ballistic skill.
Title: Re: 8th edition on route.
Post by: Gankom on November 30, 2017, 09:47:19 PM
Most of my IG models for sergeants/officers were already modeled with plasma pistols so I've been running that, and it's worked out pretty effectively. The fact you can shoot without killing yourself (unless you overcharge) has been a great bonus for my officers. Especially my stormtrooper sarg who cooked himself in every single 7th edition game I played. Plasma pistols have been a great help against the various chaos marines who show up right in front of my squads.

I don't think any of my units have ever survived combat long enough to take advantage of the new pistol rule, but it can be very useful tactically. My brothers assault marines especially have made very good use out of it.
Title: Re: 8th edition on route.
Post by: Midaski on November 30, 2017, 10:13:12 PM
I am confused - standard Sisters come with a Bolter, a Bolt Pistol, and both sorts of grenades - so what do they use if they get into combat?

How do you apply the 1A
Title: Re: 8th edition on route.
Post by: TexasYankee on November 30, 2017, 10:21:51 PM
I am confused - standard Sisters come with a Bolter, a Bolt Pistol, and both sorts of grenades - so what do they use if they get into combat?

How do you apply the 1A

WITH THEIR FAITH IN THE EMPEROR!!!

<<ahem>>

Part of the new core rules state that every model, if it is not shown on their datasheet, comes with a close combat weapon, which is S: user, AP: - and D:1. You could just assume the pretty lady is knocking that filthy xeno across the chin with the butt of her boltgun, or giving him a swift kick in the tenderlies. If she has the option for a chainsword (which usually costs zero points) she gets an extra attack using the chainsword stat-line (i.e., she attacks with the chainsword twice).
Title: Re: 8th edition on route.
Post by: FR1DAY on November 30, 2017, 11:12:18 PM
In the dominion squad you have four storm bolters from the special weapons table and the superior has a storm bolter from the ranged weapon table.
The melta, combi melta set up is also good, but expensive for points and usually over kill. A combi melta and two meltas and two bolters is a good set up, and you can have that in a standard sister squad.
In standard sister squads, id maybe go for a plasma pistol swap for bolt pistol, keeping the bolter for range. However for 2pts a storm bolter is a great investment, providing the firepower of two sisters for 7pts less. Im not a fan of handflamers or inferno pistol due to range.
Ironically, due to their financial cost, they are a good hoard army. Individually they are fairly cheap points wise. Also fluff wise, unlike marines, there are millions of them. You can generate lots of CP's, but without the stratagems to spend them on you are limited in use.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 02, 2017, 08:21:05 PM
I am confused - standard Sisters come with a Bolter, a Bolt Pistol, and both sorts of grenades - so what do they use if they get into combat?

How do you apply the 1A

WITH THEIR FAITH IN THE EMPEROR!!!

<<ahem>>

Part of the new core rules state that every model, if it is not shown on their datasheet, comes with a close combat weapon, which is S: user, AP: - and D:1. You could just assume the pretty lady is knocking that filthy xeno across the chin with the butt of her boltgun, or giving him a swift kick in the tenderlies. If she has the option for a chainsword (which usually costs zero points) she gets an extra attack using the chainsword stat-line (i.e., she attacks with the chainsword twice).

Bolded part is FAQ'ed btw.. should now be:
S: as User; AP: 0; D:1
So the AP is now modifiable (ATS on T'au hehe.. not that it really matters on CC for them..  :happy:)
Title: Re: 8th edition on route.
Post by: Artobans Ghost on December 09, 2017, 06:19:44 PM
Dark Angel codex, models, cards, dice - 3 weekís before Christmas. Damn GW to the lower levels of hell!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 11, 2017, 02:12:47 PM
Will have my first 8th edition game this saturday. I'm playing IG against the Nids. What should I be wary of?
Title: Re: 8th edition on route.
Post by: GamesPoet on December 11, 2017, 02:28:31 PM
The bugs!  Stay away from them, they're deadly!

(GP, your coffee is now effecting your brain.)
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 11, 2017, 02:34:51 PM
Yeah, I've heard they're pretty hench in 8th, but so is the Guard, apparently!
Title: Re: 8th edition on route.
Post by: GamesPoet on December 11, 2017, 02:40:17 PM
Just cracking a joke. :icon_wink:  I have no knowledge of Tyranids in 8th.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 11, 2017, 02:51:39 PM
Just cracking a joke. :icon_wink:  I have no knowledge of Tyranids in 8th.

That I also knew GP. :happy:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 11, 2017, 07:24:29 PM
keep a lot of distance as they are crap fast! Shoot the blobs out of existance and if they field some artillery take that out also.. don't bother with the synapse givers they have plenty now anyway and are hard to target
Title: Re: 8th edition on route.
Post by: Gankom on December 11, 2017, 07:39:43 PM
I havn't faced Tyranids yet, but I will be soon. My main tips are more overall army building ones to remember. Remember orders and stratagems can make a huge difference. Building your army so that it can take full advantage of the new doctrine system is a good boost. My usual army is two detachments. My main guard with the Cadian doctrine and a second detachment of storm troopers. Keeping them separate means the storm troopers can take their own Tempestus doctrine. If their mixed in with the normal guard they can't take their own, but the other guard can still take theirs.

My future tyranid opponent has a couple of big beasties and I'm thinking to take a basilisk to counter them. The artillery like that doesn't really have the infantry clearing ability anymore, but if it hits one of the bigger things I'm hoping to paste it.
Title: Re: 8th edition on route.
Post by: Finlay on December 12, 2017, 01:09:23 PM
be careful of the "get to deploy 9 inches away and act in the first turn" as with that stratagem first turn charges are basically a given. Hence the use of Scout Sentinels to move 9' after deployment to push this stratagem further away.

Be careful of stuff deep striking 9 inches away- although they can't charge/move the turn they DS. You basically need to blanket your deployment zone with enough stuff they can't DS too near you.

Be careful of deploying your stuff too close together so when your stuff gets charged  they can't consolidate into new combats.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 12, 2017, 01:41:22 PM
be careful of the "get to deploy 9 inches away and act in the first turn" as with that stratagem first turn charges are basically a given. Hence the use of Scout Sentinels to move 9' after deployment to push this stratagem further away.

Be careful of stuff deep striking 9 inches away- although they can't charge/move the turn they DS. You basically need to blanket your deployment zone with enough stuff they can't DS too near you.

Be careful of deploying your stuff too close together so when your stuff gets charged  they can't consolidate into new combats.

They should be able to charge when they Deep Strike unless an extra rule is preventing them.. Though a 9"charge isn't easy normally

Also Tyranids have a burrowing model (with a large base) that ignores the distance between it and enemy models (bar the 1") so if you don't want a big beasty in your midst you should counter that with not opening to large spaces in your lines.
Title: Re: 8th edition on route.
Post by: Finlay on December 12, 2017, 03:12:06 PM
sorry, yes! can charge but its a 9 incher, can't move first basically guaranteeing the charge goes off.


the things I mentioned were absolutely critical in my games- obviously influenced from fr1days meta.

Is it similar where you are Steg? I'm wondering how globally applicable his meta is!
Title: Re: 8th edition on route.
Post by: FR1DAY on December 12, 2017, 09:20:17 PM
Alpha strike is a common style. You have a 28% chance that goes up to 48% if you get a re-roll. The infiltration tactic is the best for charging, you just need first turn otherwise you're out in the open so you have to deploy more defensively. You are likely to have more limited space to deploy in as well.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 13, 2017, 12:22:35 PM
Holy crap, looks like I'm in for one hell of a ride. I have 9 LR, a Manticore, a Basilisk and a Vendetta. Plus 3 Sentinels and a crap ton of infantry. I can try and assemble my Avenger Strike Fighter. Do you think it could be useful?

BTW we're playing a 1000 vs 1000 pts. game.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 13, 2017, 01:13:45 PM
sorry, yes! can charge but its a 9 incher, can't move first basically guaranteeing the charge goes off.


the things I mentioned were absolutely critical in my games- obviously influenced from fr1days meta.

Is it similar where you are Steg? I'm wondering how globally applicable his meta is!

Can't say really as I have not met a Tyranid player against me yet, but for several lists it is common to have some sort of deepstriking.. last game (yesterday) was against Craftworlds he had 2 units of Swooping Hawks.. annoying little buggers that can fly up also and deep strike the following turn again.. very good objective grabbers like that and a crap ton of shots also (assault 4, 24", S3, AP0, D1)

I myself use depstrike as well with Stealthsuits Homing Beacon with which I can ignore the 9" from enemymodels.. just park my Flamer Crisis in the 6" bubble and flame-on! (9D6 if I feel cheeky or 6D6 auto hits and aided with 3 Fusion Blasters for some tank busting) and 6 Gun drones for extra dakka (6x4 shots) or Shield Drones to make my crisis suits very durable.
Title: Re: 8th edition on route.
Post by: Finlay on December 13, 2017, 03:05:28 PM
I've got a tau army in boxes in my garage, and I'm pretty tempted to get them out and repaint them!

i always loved the suits, and deepstrike shenanigans suits sounds fun.

What do you use for objective grabbing in maelstrom and the like?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 13, 2017, 09:29:06 PM
I've got a tau army in boxes in my garage, and I'm pretty tempted to get them out and repaint them!

i always loved the suits, and deepstrike shenanigans suits sounds fun.

What do you use for objective grabbing in maelstrom and the like?

Well I'm just starting with my collection, but I think the Coldstar Commander with it's 20" move 40" advance is super for that and the durability of the ghostkeel is suberb plus also a 12" base move. Same on the durability for Stealtsuits, but they lack in fire power.
Title: Re: 8th edition on route.
Post by: cisse on December 15, 2017, 07:29:46 AM
Holy crap, looks like I'm in for one hell of a ride. I have 9 LR, a Manticore, a Basilisk and a Vendetta. Plus 3 Sentinels and a crap ton of infantry. I can try and assemble my Avenger Strike Fighter. Do you think it could be useful?

BTW we're playing a 1000 vs 1000 pts. game.

Tanks to take out the big stuff, I like the LR and the basilisk. Basic LR with no side sponsons for the main tanks (2 or 3) and I often use a tank commander as well - mostly an executioner LR with plasma cannons.

A crap ton of infantry to bubble wrap them and keep them safe from assault. You don't want your tanks in combats since they can't shoot the next turn.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 15, 2017, 11:34:16 AM
I have 4 Inf Squads, 3 Stormtrooper Squads, 3 HW Squads and some Support Weapon Squads. I also have 2 Command Squads and a pack of Ogryns. I should be good. Are flyers still as viable, as they were in 7th edition?
Title: Re: 8th edition on route.
Post by: Finlay on December 15, 2017, 11:41:03 AM
I think they're good, but much easier to shoot down. only -1 to hit now.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 15, 2017, 11:41:52 AM
I'm taking my Vendetta then. Should prove to be useful.
Title: Re: 8th edition on route.
Post by: FR1DAY on December 15, 2017, 12:55:51 PM
The vendetta is quite poor. Itís at -1 to hit if it moves so only hitting on 5+ most of time. It also didnít gain extra rules the valk did in the codex, the +1 to hit if it stays still. Vulture is better as a gunship.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 15, 2017, 02:01:12 PM
Vulture it is then. :smile2: I'll post results after the battle.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on December 15, 2017, 02:02:45 PM
Vulture it is then. :smile2: I'll post results after the battle.

Praise the Guard! Nothing but victory and complete annialation of the enemy will be excepted 😺
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 15, 2017, 02:07:27 PM
Vulture it is then. :smile2: I'll post results after the battle.

Praise the Guard! Nothing but victory and complete annialation of the enemy will be excepted 😺

"Forward Men! Do you want to live forever?!" :icon_twisted:
Title: Re: 8th edition on route.
Post by: FR1DAY on December 15, 2017, 02:26:43 PM
Vulture it is then. :smile2: I'll post results after the battle.

Praise the Guard! Nothing but victory and complete annialation of the enemy will be excepted 😺

"Forward Men! Do you want to live forever?!" :icon_twisted:

Because you wonít in 8th ed! Only tanks survive the battle now.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on December 15, 2017, 02:44:55 PM
Quote Xath:  :icon_twisted:


Nice icon! 😺
Title: Re: 8th edition on route.
Post by: Gankom on December 15, 2017, 05:30:03 PM
Vulture it is then. :smile2: I'll post results after the battle.

Praise the Guard! Nothing but victory and complete annialation of the enemy will be excepted 😺

"Forward Men! Do you want to live forever?!" :icon_twisted:

Because you wonít in 8th ed! Only tanks survive the battle now.

My meatshield... er troops, actually have a fair number survive the battle. Usually BECAUSE my opponent targets the tanks and ignores them. So I pack them with plasma and melta's to burn his face off. Cadia Burns Stands!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 15, 2017, 11:08:04 PM
I will provide a (meat)shield for my glorious tanks. With a bit of artillery and air support it should suffice. The Emperor protects. :smile2:
Title: Re: 8th edition on route.
Post by: TexasYankee on December 26, 2017, 04:49:21 PM
I've been waiting for a new GUO model for some time, and GW has answered! Even has options:

https://www.warhammer-community.com/2017/12/26/the-second-day-of-nurgle-great-unclean-onegw-homepage-post-3/

 
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 28, 2017, 10:55:28 AM
The game went well. I've won and it was a nice and balanced match. New Nids are definitely a strong and balanced force, as well as the new Guard. Leman Russes are downright hardcore and Vulture munched a whole squad of Warriors in a single turn. I love the simple and intuitive rules. Next game will be on 2.01 - my Alpha Legion vs friend's Dark Angels or SM. We'll see how it will go.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 28, 2017, 10:49:11 PM
More info on Codex: Chaos Daemons
https://www.warhammer-community.com/2017/12/28/faction-focus-chaos-daemons/
Title: Re: 8th edition on route.
Post by: Gankom on December 29, 2017, 12:23:54 AM
The game went well. I've won and it was a nice and balanced match. New Nids are definitely a strong and balanced force, as well as the new Guard. Leman Russes are downright hardcore and Vulture munched a whole squad of Warriors in a single turn. I love the simple and intuitive rules. Next game will be on 2.01 - my Alpha Legion vs friend's Dark Angels or SM. We'll see how it will go.

Ah I see, a true battle to determine who the REAL loyalists are! Kidding of course, I know all about the secrets of the dark angels....

My Russes have been awesome brutes. They can absorb so much more damage and not risk getting 1 shot KO'd. I usually end up running a vanquisher because that's what I built it as. Its not as effective as some of the other options, but I usually manage to snipe a good number of wounds here and there.

What Regimental Doctrine did you use? Generally I've been rolling with the Cadian or Tallarn one.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 29, 2017, 10:58:19 AM
I've used Cadian, but forgot about it during the game. I'm thinking Catachan for my next game or maybe Tallarn.
Title: Re: 8th edition on route.
Post by: FR1DAY on December 29, 2017, 01:35:20 PM
Catachan is best if only going with random shot turret weapons and heavy flamers. Tallarn if going full sponsons. Cadian is very static minded approach.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on December 29, 2017, 01:54:29 PM
What about Mordian and the FW ones? They any good?
Title: Re: 8th edition on route.
Post by: FR1DAY on December 29, 2017, 05:17:28 PM
Which FW doctrines?  The Mordian is situational. Itís okay against cc armies if staying static and close for the 5+ overwatch but you need the HB sponsons. On a standard russ itíll give you 3 HB hits and a battle cannon hit on overwatch. Or if you play the stratagem 4.5 HB hits and just under two BC hits. Catachan with HF hull still gives you 4 HF hits, due to re roll, though no BC hits but is 7pts cheaper and better all the rest of the time. A catachan LR with BC fires 8.5 shots a turn due to the re roll. The mordian on 7. It is also mobile while an optimum mordian is very static.
Title: Re: 8th edition on route.
Post by: TexasYankee on January 02, 2018, 05:25:49 PM
Blood for the Blood God, indeed . . .

https://www.warhammer-community.com/2018/01/02/faction-focus-daemons-of-khornegw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: Artobans Ghost on January 03, 2018, 03:06:12 AM
Stupid question: is a battle forged army made up of just detachments or are they like allies to a larger force?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 03, 2018, 10:21:25 AM
Stupid question: is a battle forged army made up of just detachments or are they like allies to a larger force?

ruleswise: it's all your units (that you want to field) into 1 or more detachments and that your detachments are also correct in use of the minimum and maximum amout of units.
Title: Re: 8th edition on route.
Post by: FR1DAY on January 03, 2018, 05:49:45 PM
The norm is not more than three detachments in an army in competitive play

For imperial armies all the units that fill out the slots in a detachment need to have the imperial key word. No more, the codex benefits only come if a detachemnt is solely picked from one codex, not a mixed codex detachment, which although still battle forged doesnít benefit from chapter tactics, forge world imperatives or regiment doctrines.
Title: Re: 8th edition on route.
Post by: Gankom on January 03, 2018, 07:03:49 PM
I've been experimenting in a few games with three detachments. The main one as Imperial Guard, usually battalion level (I think that's the one), a patrol of Stormtroopers and a patrol of either space marines or ad mech. The storm trooper doctrine has always seemed semi good, but I don't think I've ever got into a position to use it effectively.

What are space marine chapter tactics like? I don't have the space marine book and for some reason the people at my club never seem to use them.
Title: Re: 8th edition on route.
Post by: TexasYankee on January 03, 2018, 09:42:56 PM
What are space marine chapter tactics like? I don't have the space marine book and for some reason the people at my club never seem to use them.

Without going into too much detail, if I remember correctly:

Ultra Marines - Fall back and still get to shoot, but at -1. +1 Ld.

Imperial Fists - Ignore cover saves. Re-roll Wounds vs. buildings.

White Scars - Go fast (+2" to advance). Fall back and still charge.

Salamanders - Once per turn, re-roll one hit/wound/ per unit.

Raven Guard - Enemies -1 to hit if they are 12" away.

Iron Hands - 6+ FNP.

Black Templars - Re-roll failed charges.
Title: Re: 8th edition on route.
Post by: Gankom on January 04, 2018, 01:29:50 AM
Hmm not to bad. Not sure why I don't see them getting used more often.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 04, 2018, 02:18:42 AM
What about The Mentors, do they get to do anything funky?
Title: Re: 8th edition on route.
Post by: Gankom on January 06, 2018, 01:35:17 AM
Sounds like something big is coming for 40k tomorrow, some kind of big reveal. Current rumours suggest another loyalist primarch returning. Possibly the Lion! (Although I'm a Russ fan myself.)

@GP, I don't think the Mentor's have any special rules. Not a main stream enough chapter sadly.

Edit: Sadly apparently it's been leaked that the announcement is more custodes stuff and not a primarch. Sadness.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 06, 2018, 12:32:27 PM
New Codex: Adeptus Custodes coming and Codex: Thousands Sons

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/NYOpenDay-Jan6-CustBook7dg-484x500.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/NYOpenDay-Jan6-TSBook8kwv-484x500.jpg)

https://www.warhammer-community.com/2018/01/06/new-year-new-armies-reveals-new-years-open-day/
Title: Re: 8th edition on route.
Post by: Artobans Ghost on January 08, 2018, 03:29:28 AM
Quick question. Just noticed there is no data card for ork looted tanks. I have a converted LR and Basilisk but no way to use em. Maybe take the LR and basilisk cards for wounds toughness etc and change the BS and use the kannon, kilcannon stats etc for them? O
Title: Re: 8th edition on route.
Post by: TexasYankee on January 08, 2018, 06:32:41 PM
New Codex: Adeptus Custodes coming and Codex: Thousands Sons

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/NYOpenDay-Jan6-CustBook7dg-484x500.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/01/NYOpenDay-Jan6-TSBook8kwv-484x500.jpg)

https://www.warhammer-community.com/2018/01/06/new-year-new-armies-reveals-new-years-open-day/

I knew about the Custodes, but not about the Thousand Sons, very nice! Love the Tzaangors, and have already picked up some rubrics and scarabs, and looks like they are incorporating more AoS stuff into 40K.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on January 12, 2018, 02:36:25 PM
Had two games of 40K during last month. Guard is seriously hench now. CSM Alpha Legion not so much, but I did took a subpar list. I'm planning lots of Horus Heresy right now, but will deffo try out some more of the 8th edition. Good stuff. :mrgreen:
Title: Re: 8th edition on route.
Post by: Gankom on January 12, 2018, 04:32:08 PM
Quick question. Just noticed there is no data card for ork looted tanks. I have a converted LR and Basilisk but no way to use em. Maybe take the LR and basilisk cards for wounds toughness etc and change the BS and use the kannon, kilcannon stats etc for them? O

I've bee googling around to look into this, but all I can find is that looted vehicles currently have no rules but might get them back when the codex drops. Most other forums/people suggest just using them as Counts as for something else in the orc army.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on January 13, 2018, 06:22:20 PM
Quick question. Just noticed there is no data card for ork looted tanks. I have a converted LR and Basilisk but no way to use em. Maybe take the LR and basilisk cards for wounds toughness etc and change the BS and use the kannon, kilcannon stats etc for them? O

I've bee googling around to look into this, but all I can find is that looted vehicles currently have no rules but might get them back when the codex drops. Most other forums/people suggest just using them as Counts as for something else in the orc army.

Nice. What I did was take the stat lines for LR and basilisk and sustituted the BS with orc and kannon, killkannon stats for the main guns completely forgot about the sponson plasma guns but maybe substitute zappgun stats would have worked.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 13, 2018, 06:55:19 PM
Seems ... deffo ... good.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 26, 2018, 11:55:42 AM
more news!

https://www.warhammer-community.com/2018/01/26/new-codexes-factions-our-heroes-and-more-breaking-news-from-the-las-vegas-opengw-homepage-post-1/

New Knight model, 3 new Codexes announced! Drukhari, T'au and Necrons.
Title: Re: 8th edition on route.
Post by: Finlay on January 26, 2018, 02:25:54 PM
my last 2 army codexes, so all 4 will have 8th ed books out now.
Title: Re: 8th edition on route.
Post by: FR1DAY on January 26, 2018, 11:30:39 PM
Thatís a lot of news in one release. It matches the release schedule released recently as well.


But where oh where is the ork book!

I suppose it gives me time to finish my guard. Iím on a break from playing them till Iíve painted them all after smashing my regular opponent in turn three for the second game in a row. Going to focus on playing my marines for a while.
Title: Re: 8th edition on route.
Post by: Gankom on January 26, 2018, 11:40:58 PM
I'm thrilled, my brother plays Tau and my friend who just started plays necrons, but I'm also really surprised the orcs are still waiting. I always though they were considered one of the main xeno forces. Really iconic ones to.
Title: Re: 8th edition on route.
Post by: Midaski on January 27, 2018, 08:22:32 AM
I found a Sisters of Battle "Patrol" in the Custodes section ( bargain at £302.00  :closed-eyes: ) on the GW website, and seem to recall some email about a Custodes book.
Is it out yet or due shortly after this recent set of codexes?

Agents of the Imperium is not the catch all term now then?
Imperium II Index categorises Sisters in 'Administratum' - GW seems to think in the years of the 41st millennium government civil services will still be just the same as in real life now .........................
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 27, 2018, 10:38:18 AM
I found a Sisters of Battle "Patrol" in the Custodes section ( bargain at £302.00  :closed-eyes: ) on the GW website, and seem to recall some email about a Custodes book.
Is it out yet or due shortly after this recent set of codexes?

Agents of the Imperium is not the catch all term now then?
Imperium II Index categorises Sisters in 'Administratum' - GW seems to think in the years of the 41st millennium government civil services will still be just the same as in real life now .........................

Custodes should be in store today, was pre-order this past week. But no Sisters of Battle in it.
Webstore at this point needs to be updated.. think they'll do that coming few hours
&view=all]https://www.games-workshop.com/en-NL/Warhammer-40-000?N=1303167665+2616000619&Nr=AND(product.locale%3Aen_NL_gw%2Csku.siteId%3ANL_gw)&Nrs=collection()%2Frecord[product.startDate+%3C%3D+1517049360000+and+product.endDate+%3E%3D+1517049360000]&view=all (https://www.games-workshop.com/en-NL/Warhammer-40-000?N=1303167665+2616000619&Nr=AND(product.locale%3Aen_NL_gw%2Csku.siteId%3ANL_gw)&Nrs=collection()%2Frecord[product.startDate+%3C%3D+1517049360000+and+product.endDate+%3E%3D+1517049360000)

EDIT: on pre-order now, in stores next week
EDIT2: arghh bit confused now, GW store says on FB it is in stores now and 1k sons on pre-order
Title: Re: 8th edition on route.
Post by: Gankom on January 27, 2018, 04:18:22 PM
Yes to confirm, as far as I know, Custodes are in store today. Last week was the start of preorder.
Title: Re: 8th edition on route.
Post by: FR1DAY on January 27, 2018, 04:33:05 PM
Yep, customers in store today. Various units on pre order and well as TS. Iím tempted by a unit of the jet bikes for my imperial armies
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 28, 2018, 09:51:17 AM
Yep, customers in store today.

I sure hope so! If not then the store would be bust in no time.  :biggriin:
Title: Re: 8th edition on route.
Post by: Artobans Ghost on January 28, 2018, 10:26:39 AM
Canít seem to find it now but someone mentioned the custodes jetbikes. They are freakin awesome.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 28, 2018, 01:38:09 PM
Canít seem to find it now but someone mentioned the custodes jetbikes. They are freakin awesome.

https://www.games-workshop.com/en-NL/Adeptus-Custodes-Vertus-Praetors-2018

(https://www.games-workshop.com/resources/catalog/product/920x950/99120108014_VertusPraetors01.jpg)
Title: Re: 8th edition on route.
Post by: TexasYankee on January 30, 2018, 06:52:20 PM
Bringing them Fantasy models into 40K . . .

https://www.warhammer-community.com/2018/01/30/eddie-agent-of-change-part-1-rubric-marinesgw-homepage-post-4/
Title: Re: 8th edition on route.
Post by: Gankom on January 30, 2018, 08:45:26 PM
Anyone heard much about this so called Battle for Mars box set coming in march? Apparently necrons vs ad mech, but all the rumours I've seen are pretty vague.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 31, 2018, 02:29:51 AM
Are those really sigmarines on ... magical hovering carriages?










 :engel:
Title: Re: 8th edition on route.
Post by: Xathrodox86 on February 02, 2018, 02:15:21 PM
Are those really sigmarines on ... magical hovering carriages?










 :engel:

It's a nice throwback to the Collected Visions book, actually. Since the current Heresy meta is dominated by the Custodes, it's no surprise that they're making a huge foray into the 40K. In both games they will be dominating everyone. In HH they already do.
Title: Re: 8th edition on route.
Post by: TexasYankee on February 02, 2018, 04:55:44 PM
Are those really sigmarines on ... magical hovering carriages?










 :engel:

It's a nice throwback to the Collected Visions book, actually. Since the current Heresy meta is dominated by the Custodes, it's no surprise that they're making a huge foray into the 40K. In both games they will be dominating everyone. In HH they already do.

Poor Sammael; here he was thinking he had the only jetbike left in the Imperium . . .
Title: Re: 8th edition on route.
Post by: Gankom on February 02, 2018, 05:43:44 PM
And it doesn't even have gold rims. Lame Sammael.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on February 03, 2018, 01:01:26 AM
Sammael confirmed for weaksauce. :dry:
Title: Re: 8th edition on route.
Post by: Artobans Ghost on March 17, 2018, 04:26:45 PM
As good a place as any to ask this question. Has anyone heard any rumour or anything about a 40k app like Azyr?  I love that app and was thinking its time for a 40k version.

Edit: just noticed for the first time (!) there are no warscrolls equivalent per unit as there is in AoS. Guess that answers the question lol. Sorry bout that.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on March 17, 2018, 11:04:09 PM
As good a place as any to ask this question. Has anyone heard any rumour or anything about a 40k app like Azyr?  I love that app and was thinking its time for a 40k version.

Edit: just noticed for the first time (!) there are no warscrolls equivalent per unit as there is in AoS. Guess that answers the question lol. Sorry bout that.

Well there was a rumor a while ago and I still believe it will come, but just paid service just like azyr but with out the free datasheets to preview like in AoS. That is my guess
Title: Re: 8th edition on route.
Post by: Oxycutor on April 13, 2018, 11:08:28 AM
As good a place as any to ask this question. Has anyone heard any rumour or anything about a 40k app like Azyr?  I love that app and was thinking its time for a 40k version.

Edit: just noticed for the first time (!) there are no warscrolls equivalent per unit as there is in AoS. Guess that answers the question lol. Sorry bout that.

https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/

"As any Warhammer Age of Sigmar player will tell you, Warscroll Builder is an invaluable tool for writing army lists. And to be honest, itís long past time we had something similar for Warhammer 40,000.

Enter Tom Hewitt. Roll Call has been up and running for a while now, and Tomís done a great job on it. In fact, we liked Tomís take on a Warhammer 40,000 army builder so much that we decided to team up with him to create Combat Roster:


Just like Warscroll Builder, Combat Roster will be a free online tool (and will remain so) and will sit alongside it on the Warhammer Community site.

Donít worry, matched play fans Ė we havenít forgotten you! Combat Roster will later be joined by a Warhammer 40,000 app, a bespoke digital companion to the 41st Millennium, which will feature a matched play list builder."
Title: Re: 8th edition on route.
Post by: Artobans Ghost on April 13, 2018, 01:09:45 PM
Awesome! Simply awesome!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on April 25, 2018, 12:45:02 PM
Awesome! Simply awesome!

Yeah, this will make things much easier to many folks out there. :biggriin:
Title: Re: 8th edition on route.
Post by: Gankom on May 12, 2018, 03:38:36 PM
Here comes plastic sisters of battle.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/WHfestLiveBlog-Post12-30-SororitasComparison5fqd.jpg)

Apparently not for a little while, but they've announced they're working on them and intend to revamp the army.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/WHfestLiveBlog-Post12-30-SororitasDetail3ne.jpg)
Title: Re: 8th edition on route.
Post by: Xathrodox86 on May 25, 2018, 12:30:21 PM
My dislike for this faction kills any enthusiasm for finely sculpted minis. :dry:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on June 01, 2018, 11:41:09 PM
https://www.warhammer-community.com/2018/06/01/codexes-kings-cawdors-and-more/

Space woofies and Ork codex coming!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/UKExpo-June1-SpaceWolves2nh.jpg)
(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/UKExpo-June1-CodexOrks1td.jpg)

with Genestealer cults giving us something new:
(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/UKExpo-June1-GSCult6nc.jpg)
Title: Re: 8th edition on route.
Post by: Artobans Ghost on June 01, 2018, 11:53:48 PM
Yay! I hope they go overboard on them 😸 especially the orks.
That genestealer needs bis chain reattached.
Title: Re: 8th edition on route.
Post by: PhillyT on June 05, 2018, 12:22:02 PM
I can't wait!
Title: Re: 8th edition on route.
Post by: Gankom on June 05, 2018, 02:49:55 PM
I'm pretty happy for all of it. I have regular opponents with all three armies so I'm looking forward to playing against some good codexes. I'm also slowly building inspiration for a full genestealer army. I have a couple of neophyte units that I use in my Imperial Guard army, with fluff that their slowly trying to infiltrate it. If the new models are good I might pick some up to turn into a full cult army.
Title: Re: 8th edition on route.
Post by: cisse on June 05, 2018, 03:10:41 PM
Space Wolves! Yay!
Title: Re: 8th edition on route.
Post by: Xathrodox86 on June 06, 2018, 11:33:40 AM
Space Corgies! I wonder what kind of new merch will they recieve.
Title: Re: 8th edition on route.
Post by: Gankom on August 14, 2018, 03:48:00 PM
New box set coming next week has Space Wolves vs Genestealer Cults. Their battling it out on the same planet the Kill Team game is set on, and in all the material it keeps mentioning how Orks and Black Legion forces keep trying to invade it as well. Lots of rumours suggesting we could be seeing a global campaign there soon. On to the pictures!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/GWPreview-Aug12-ToothAndClaw-8qo.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/GWPreview-Aug12-BattleLeader-15jb.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/GWPreview-Aug12-Abominent-17iq.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/08/GWPreview-Aug12-Abberants-19kv.jpg)
Title: Re: 8th edition on route.
Post by: Finlay on September 28, 2018, 11:03:42 AM
tell me why i'm wrong:

removal of special rules into stratagems emphasises importance and use of CP as one of the most (if not the most) important things, giving an inherent advantage to running soup lists (ie, Imperium, mixed eldar.), and makes you take tons of HQs.


Neither of which I want to do. I just cannot get on board with eldar and deldar soup lists, no matter how much people tell me it's fine in the fluff.
Title: Re: 8th edition on route.
Post by: FR1DAY on September 28, 2018, 11:38:39 AM
Pure DE you can easily field two battalions and a vanguard giving you 14 cps. Thatís plenty, especially as the de get better as the games goes on anyway
Title: Re: 8th edition on route.
Post by: Finlay on September 28, 2018, 11:59:09 AM
Pure DE you can easily field two battalions and a vanguard giving you 14 cps. Thatís plenty, especially as the de get better as the games goes on anyway
Not specifically talking about DE, felt the same with my AdMech, where I wanted to run a guard CP detachment.

DE look spicy!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on September 28, 2018, 12:45:42 PM
I suspect a change coming on Soup armies use in the upcoming FAQ and/or Chapter Approved on this..

Especially the Guard relic that generates CP is totally broken. Other armies have similar items but none so potent.
Title: Re: 8th edition on route.
Post by: PhillyT on September 28, 2018, 02:30:20 PM
The biggest thing they can do to "fix" the current state of the game is restrict CP to the detachment which generated them.

I also think they should make the max of two detachment rule normal not beta.
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2018, 03:18:42 PM
Has anyone had a good look at the new Big Faq out just today?
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2018, 03:22:30 PM
(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/40kBigFAQ2-Sep28-TacticalRestraint21ns.jpg)
Title: Re: 8th edition on route.
Post by: Finlay on September 28, 2018, 03:51:37 PM
Has anyone had a good look at the new Big Faq out just today?

oh ffs. due to play my first game today for months, and a new faq hits.  :icon_lol: :icon_lol:
Title: Re: 8th edition on route.
Post by: Gankom on September 28, 2018, 05:03:57 PM
So some people I see on the net seem to really dislike this latest FAQ, but I'm looking through it and frankly I notice hardly any changes. The main ones are changing CP a little bit, making it so tactical reserves only come in on turn 2+, and the new Prepared Defences Strat.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/40kBigFAQ2-Sep28-PreparedPositions22tx.jpg)
Title: Re: 8th edition on route.
Post by: Castozor on September 30, 2018, 09:53:47 PM
Well flyers no longer being able to move over chaff units in the charge phase is another big thing. So yes, during the charge phase your Helldrake can't charge my Burna Bomba since there's 10 Gretchin blocking the way. But since getting back to the game I've become accustomed to rules that make absolutely no sense.
Title: Re: 8th edition on route.
Post by: FR1DAY on October 01, 2018, 07:34:46 PM
I liked the rule change till you put it like that with the hell drake. That doesnít make sense. It did for me with jump pack troops.
No one takes hell drakes anyway so doesnít matter I suppose.
Title: Re: 8th edition on route.
Post by: Castozor on October 01, 2018, 08:26:19 PM
Well so far there are only 3 people I can expect to regularly play with and one of them uses Helldrakes from time to time, hence prompting the example.  :biggriin: In fairness the rule seems fair for jump pack units but since FLY is a catch all for supersonic jets too it can get weird. Now, not being able to charge troops standing on a tree stump really grinds my gears in comparison.
Title: Re: 8th edition on route.
Post by: Finlay on October 02, 2018, 01:07:34 PM
I don't like 8th edition!  ::heretic:: ::heretic::

I don't like the constant micro decisions around stratagems, especially when they are things that just used to be units special rules. I don't like the army building restrictions and emphasis on taking many HQ choices (especially when my 2 armies have very limited HQ options), it just doesn't fit with how I want to build my Deldar army. and I don't like clearly OP and better than anything else in the book options *looking at you triple disintegrator ravagers with a black heart archon with writ of living muse behind*.

7th edition felt a much smoother and more coherent gaming process, which they ruined with OP army books and OP detachments. The most fun games of 40k I've ever had have been 7th ed games against lists where my opponent has purposefully not just chosen all the OP detachments.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on October 02, 2018, 01:22:31 PM
I don't like 8th edition!  ::heretic:: ::heretic::

**see yourself in a setting like the AA**

That's good Finlay, expressing your feelings is the first step to enlightenment. That is why we all here are gathered in this meeting.

Now that you have expressed your feeling, would you like to elaborate on it and define what it is that makes you feel uncomfortable with the 8th edition?

Anyone else that would like to share their feelings with Finlay here?
Title: Re: 8th edition on route.
Post by: Finlay on October 02, 2018, 01:57:51 PM
I edited above after you posted I think.

Basically: 7th ed was a better, smoother, more coherent rules set, ruined by OP army books and detachments. I dont like the army building restrictions to turn on your "chapter tactics", Stratagems, CPs, and the focus on HQs.
Title: Re: 8th edition on route.
Post by: Gankom on October 02, 2018, 03:57:18 PM
I find I like the simpler rules of 8th. Games seem to be so much quicker. That said, I do have some similar feelings to Finlay. I really like the idea of stratagems, but I'm not fond of the way most of them use to be really fluffy special rules. I also think that despite being a good idea, they havn't quite balanced some of them properly.

I actually am a fan of the army building. I find it way better then the formations nonsense of 7th, and you can build actual fluffy detachments from multiple armies and have them work together. Again like the stratagems though I don't think it's been balanced perfectly yet. I love my Imperial Soup list, and I go out of my way not to make it that min/maxy, but boy are there some problems with it. I particularly dislike the way Imperial Guard have turned into a CP farm and how many people cram a detachment of them in for no rhyme or reason other then to get CP. My main army is IG and I've had people at the club tell me I'm just wasting my time by not making a 'proper' army.

The HQ choices I go back and forth on. All my armies have lots of them so I don't really notice the problem to much.
Title: Re: 8th edition on route.
Post by: Finlay on October 02, 2018, 04:46:44 PM
I find I like the simpler rules of 8th. Games seem to be so much quicker.

 :unsure: :blush:
Title: Re: 8th edition on route.
Post by: Castozor on October 03, 2018, 01:12:06 AM
Disclaimer: I have never played a single game of 40k before the 8th edition.
 But to me it seems 8th is oversimplified, it often feels that once you have decided on your lists and deployment you are both just going trough the motions until the game finishes. True Line of Sight is horrible, 360 degree firing arcs are horrible, etc. I'm still having a blast playing don't get me wrong, but it all just seems so stripped down to me. Maybe 40k was always like this compared to Fantasy but I find that hard to imagine. I wish cover mattered more, getting first turn meant less and facing actually meant something  :unsure:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on October 03, 2018, 07:03:20 AM
The CP farm is a problem and GW did try and fix it with this new BIG FAQ2, but they aren't there yet.. Farming is now somewhat dammed in but getting the easy high CP battalions/brigades especially how Guard can do it to supplement other Imperial armies is still not addressed.

I like how Tapletop Tactics explained it in their vox cast
https://www.youtube.com/watch?v=i8PsXwS6aTY

As for the play-ability, I really like it.. 8th was for me the way to get in and not drown on all the crap 7th brought with it. And yes the Stratagems are a nice addition to work with to make armies stand out more and give them some hidden/special possibilities, but it would work better if high end Stratagems would not be so easy to use, like 3-4 time in a battle giving you a certain edge int he battle where the opponent can't really recover from (looking at you Castelan Knight)

I wish cover mattered more, getting first turn meant less and facing actually meant something  :unsure:

Getting 2nd turn now gives you a 2cp Stratagem that rewards a Cover save for all models that didn't already have it (excluding Titanic models), so getting first turn does matter less. I think T'au actually benefits from it more. And having last turn for objective grabbing might turn the game in your favour also.

I can't really comment on the amount of HQ able to field / required to field.. I'm only used to 8th and for me with T'au I find it ok, even with the Commander keyword limitation to 1 per detachment.
Title: Re: 8th edition on route.
Post by: FR1DAY on October 03, 2018, 04:45:34 PM
T'au have really been the main beneficiaries from the new FAQ i think.

like you say, the CP farming has been toned down but those 32 guardsmen basically give you 11 CP's. 5 for battalion and a basically guarenteed 6 regained over a game. Plus the benefits to screening now for those 30 bodies it brings.
Title: Re: 8th edition on route.
Post by: Gankom on October 03, 2018, 04:53:13 PM
I fully agree that the CP farming has taken a nerf, but still needs more work.

I love this to;

Quote
T'au have really been the main beneficiaries from the new FAQ i think.

Because I also agree with you, but a solid 90% of the Tau players I know have taken the latest FAQ as some kind of personal insult. The fact that shield drones now only automatically take shooting and combat wounds, and only take smite and stuff if their closest, has triggered some kind of end of the world amongst them here.
Title: Re: 8th edition on route.
Post by: FR1DAY on October 03, 2018, 05:29:14 PM
Small potatoes on the smite. They will be screening their big suits anyway. That will take the smite. Screens are so much better and require less skill, and buy you space.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on October 04, 2018, 08:07:30 AM
I fully agree that the CP farming has taken a nerf, but still needs more work.

I love this to;

Quote
T'au have really been the main beneficiaries from the new FAQ i think.

Because I also agree with you, but a solid 90% of the Tau players I know have taken the latest FAQ as some kind of personal insult. The fact that shield drones now only automatically take shooting and combat wounds, and only take smite and stuff if their closest, has triggered some kind of end of the world amongst them here.

Small potatoes on the smite. They will be screening their big suits anyway. That will take the smite. Screens are so much better and require less skill, and buy you space.

Mostly some cry babies are crying over that.. on ATT it's already declared a minor thing as almost no one ever used drones anyway to pick up Smites and the like. With the new FLY rule screens will get more prominent and will deal with the smites even more now.
Title: Re: 8th edition on route.
Post by: Xathrodox86 on October 17, 2018, 01:24:07 PM
I find I like the simpler rules of 8th. Games seem to be so much quicker.

 :unsure: :blush:

Same here!
Title: Re: 8th edition on route.
Post by: Sig on October 18, 2018, 09:18:00 PM
CP regen should only work for stratagems from the same codex. Problem solved.

8th is a mixed bag for me but overall positive. The profile and weapon changes outweigh everything else for me, Iím a huge fan of how vehicles work now.
Title: Re: 8th edition on route.
Post by: PhillyT on October 25, 2018, 05:00:34 PM
Agreed.  The unified profiles for all models and changes to how weapons work is great.  Terrain and the loss of templates are not.
Title: Re: 8th edition on route.
Post by: Gankom on October 29, 2018, 06:56:09 PM
So the Black Stone Fortress box set is coming in time for Christmas and their starting to hype it. Sounds like it's going to be very much like The Silver Tower set but for 40k. A rogue trader and his (adventuring) party are going to try and infiltrate the Blackstone Fortress. Their starting to hype it up, and showcased the first model. The Rogue trader himself!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/10/BlackstonePreview-Oct29-RogueTrader1vrg.jpg)
Title: Re: 8th edition on route.
Post by: GamesPoet on October 29, 2018, 08:26:23 PM
I like the figure! :icon_biggrin:
Title: Re: 8th edition on route.
Post by: Castozor on October 29, 2018, 09:58:35 PM
Is it just me or would he make a nice Empire Aristocrat as well? He is rocking a codpiece and no obvious high tech gadgets I can see. Nice model overall.
Title: Re: 8th edition on route.
Post by: Gankom on October 30, 2018, 01:06:10 AM
I'm a huge fan. I really liked the Kill Team Rogue Trader expansion, but this dude looks even better then the lady rogue trader. I can absolutely see him in an Imperial Army, either fantasy or 40k. The rumours behind this blackstone fortress set sound like there's going to be a host of new, cool minies for both good guys and bad. Just like when they put Silver Tower out. I'm pretty pumped.
Title: Re: 8th edition on route.
Post by: Finlay on October 30, 2018, 12:22:58 PM
wow i love that model
Title: Re: 8th edition on route.
Post by: Gankom on October 30, 2018, 03:28:11 PM
Man oh man I am hyped for this new boxset. Todays preview is the Explorers, those who will be accompanying the rogue trader.

https://www.warhammer-community.com/2018/10/30/30th-oct-the-hunt-for-the-blackstone-fortress-2-the-explorersgw-homepage-post-1/

Check out this bad boy.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/10/BlackstonePreview-Oct30-Kroot1kce.jpg)

If you can, you should absolutely check out the little teaser video in the link. it looks like the other explorers will be a wild bunch. An eldar ranger, a big ol battle robot, possibly some ad mech guy or sisters of silence and more!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on October 31, 2018, 07:54:41 AM
Man oh man I am hyped for this new boxset. Todays preview is the Explorers, those who will be accompanying the rogue trader.

https://www.warhammer-community.com/2018/10/30/30th-oct-the-hunt-for-the-blackstone-fortress-2-the-explorersgw-homepage-post-1/

Check out this bad boy.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/10/BlackstonePreview-Oct30-Kroot1kce.jpg)

If you can, you should absolutely check out the little teaser video in the link. it looks like the other explorers will be a wild bunch. An eldar ranger, a big ol battle robot, possibly some ad mech guy or sisters of silence and more!

KROOOOOOOOOOOTTTTT!!!!  :icon_eek: :icon_eek: :icon_eek: :icon_eek: :icon_eek:
Title: Re: 8th edition on route.
Post by: Gankom on October 31, 2018, 03:37:04 PM
I am Kroot!
Title: Re: 8th edition on route.
Post by: Gankom on November 01, 2018, 01:15:59 AM
Just because I continue to be hyped for this. This is the image for the first enemy. Some kind of automated defence system within the blackstone fortress. The Spindle Drone.

(https://preview.redd.it/x9hnpri0ojv11.jpg?width=768&auto=webp&s=1e1b0172708f9a86fd89c4c9d58268defd89a102)
Title: Re: 8th edition on route.
Post by: Gankom on November 01, 2018, 05:32:54 PM
(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/10/BlackstonePreview-Oct31-Negavolt1jvrh.jpg)

Quote
Negavolt Cultists express their heretical devotion by despoiling machinery and corrupting the function of sacred technologies through daemonic invocations and abstruse rituals. Such cults can often be found on planets controlled by the Adeptus Mechanicus.
Title: Re: 8th edition on route.
Post by: Finlay on November 01, 2018, 05:52:59 PM
Man they all look great!
Title: Re: 8th edition on route.
Post by: Gankom on November 01, 2018, 07:08:33 PM
The video with the most recent one suggest there will be renegade guardsmen, beastmen and stuff like Ur-ghouls as well. All aboard the hype train.
Title: Re: 8th edition on route.
Post by: FR1DAY on November 01, 2018, 08:51:37 PM
Woo-woo!
Title: Re: 8th edition on route.
Post by: Sig on November 02, 2018, 09:00:39 AM
The spindle drone is fantastic, as is the cultist. I wish 40k was even more overtly sci-fi, sometimes I feel it veers too far away from that.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 02, 2018, 11:26:03 AM
The cultist might be a prelude for some new models for the upcoming Genestealer Cult codex..
Title: Re: 8th edition on route.
Post by: FR1DAY on November 02, 2018, 12:09:54 PM
Pic of entire black stone box from trade catalog on faeit

http://natfka.blogspot.com/2018/11/warhammer-quest-blackstone-fortress.html?m=1 (http://natfka.blogspot.com/2018/11/warhammer-quest-blackstone-fortress.html?m=1)
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 03:04:16 PM
I love leaks some times.

The cultist guy seems to be more of a lead up to some kind of Dark Mech sub faction. He's essentially a corrupted ad mech electric priest man.
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 09:40:37 PM
Just so much stuff in the latest preview!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BloodGloryReveals-Nov2-BlackstoneRanger17evf.jpg)

Quote
and this awesome Ministorum Priest, Taddeus the Purifier, a zealot whoís following visions he believes were given to him by the Emperor himself.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BloodGloryReveals-Nov2-BlackstonePriest18bre.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BloodGloryReveals-Nov2-BlackstoneChaosMarines19hbre.jpg)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 02, 2018, 09:41:38 PM
More reveals:

https://www.warhammer-community.com/2018/11/02/2nd-nov-the-blood-glory-studio-preview-roundup-extravaganzagw-homepage-post-1/

Chapter Approved 2018
https://www.youtube.com/watch?v=nSlXLzKBOL4

Looted Wagons
The Eight from Farsight Enclaves (T'au)
Beta Codex Sisters

and more to come for Vigilus
https://www.youtube.com/watch?v=sY7VHEZzwyQ
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 09:41:54 PM
The new chapter approved will also have new beta rules for the sisters of battle, including special Order specific tactics.

There's also the final original Necromunda gang coming. Check out those trench coats.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BloodGloryReveals-Nov2-Delaque13nf.jpg)

They kind of remind me of XCOM thin men...
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 09:42:24 PM
SKS We're both clearly in the same preview at the same time!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 02, 2018, 09:43:14 PM
SKS We're both clearly in the same preview at the same time!

We sure are :)
lot's of little short moves to watch through!
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 09:54:31 PM
And such good shorts! I was already all hyped for Blackstone Fortress but now Vigilus action and more...
Title: Re: 8th edition on route.
Post by: Gankom on November 02, 2018, 10:44:12 PM
Some industrious people have been taking stills of the models shown in the trailer.

(https://i.imgur.com/bt1X4Z3.jpg)

(https://i.imgur.com/ytHYanO.jpg)

(https://i.imgur.com/3eK4RBI.jpg)

(https://i.imgur.com/HDl9l6K.jpg)
Title: Re: 8th edition on route.
Post by: GamesPoet on November 03, 2018, 01:30:21 PM
Some interesting figures. :icon_cool:
Title: Re: 8th edition on route.
Post by: Gankom on November 04, 2018, 06:35:25 PM
The more in depth preview is up now.

https://www.warhammer-community.com/2018/11/04/the-blackstone-fortress-awakens/

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BlackstonePreOrderPreview-Nov4-BlackstoneBoxContents20tg.jpg.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BlackstonePreOrderPreview-Nov4-Exploreres21wkvrf.jpg)

Hammerhead man is an Imperial navigator, Chainsaw Flamer is a missionary zealot and other fun things.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BlackstonePreOrderPreview-Nov4-Hostiles22rdvf.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/BlackstonePreOrderPreview-Nov4-TraitorGuardsmen25gdegr.jpg)

Everything will have rules to use in 40k, and possibly kill team as well. They're also extending the preorder period to be 2 weeks, so preorders start on the 10th and the game itself is out on the 23rd.
Title: Re: 8th edition on route.
Post by: Castozor on November 04, 2018, 09:53:18 PM
The Blackstone stuff seems incredible, unfortunately I don't think I can get my mates to play it. Luckily I just got my brand new Ork codex and money to burn. So many enticing options though, I'm unsure what to buy first.
Title: Re: 8th edition on route.
Post by: GamesPoet on November 04, 2018, 10:43:12 PM
Woah, those are some of the coolest selection of 40K figures I've seen in awhile. :icon_eek:  :icon_biggrin: :eusa_clap:

Gona have to get me some of those! :icon_mrgreen:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 05, 2018, 08:39:09 AM
The Blackstone stuff seems incredible, unfortunately I don't think I can get my mates to play it. Luckily I just got my brand new Ork codex and money to burn. So many enticing options though, I'm unsure what to buy first.

Apparently you can play it solo also!
Title: Re: 8th edition on route.
Post by: Finlay on November 05, 2018, 10:16:42 AM
that looks fucking sick. they've absolutely knocked it out the park on those models.

the traitor guard look amazing.

Is it a warhammer quest style game?
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 05, 2018, 10:36:41 AM
that looks fucking sick. they've absolutely knocked it out the park on those models.

the traitor guard look amazing.

Is it a warhammer quest style game?

yes it is
Title: Re: 8th edition on route.
Post by: Gankom on November 05, 2018, 04:06:25 PM
Yuppers! Warhammer quest that can be played with 1-5 players, so likely no GM needed if you want to play co op. I want to see more of the mechanic that lets your characters 'level' up between missions. Or at least keep equipment from one game to the other. I'm curious to see how different the rules are from Silver Tower.
Title: Re: 8th edition on route.
Post by: Castozor on November 05, 2018, 05:44:40 PM
I could play it solo but for me that beats the point of getting the game. I want my games to be a social event, for single player RPG's, well. My Steam library is full of them  :-P . Also as an Ork player there are so far no models in there that I can use for my regular army. Expansions might change that but that might take a while.
Title: Re: 8th edition on route.
Post by: Gankom on November 09, 2018, 02:57:08 AM
Interesting lore blurb, but the big ol robot in the Blackstone set is confirmed to be a Man of Iron that's been masquerading as an Ad Mech robot. In addition to that, it's exploring the Blackstone Fortress to try and find robot tech, and possibly somehow get in touch with whatever machines are IN the Blackstone fortress.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 09, 2018, 07:49:27 AM
Was an interesting play through also (1,5 hours).
Here is the Community link
https://www.warhammer-community.com/2018/11/08/8th-nov-blackstone-fortress-a-new-portal-opensgw-homepage-post-1/

and on the new website there is the full video
https://warhammer40000.com/blackstone-fortress/
Title: Re: 8th edition on route.
Post by: Gankom on November 24, 2018, 04:55:13 PM
It's the Vigilus Open Day Weekender, so GW is showcasing a ton of new models coming out in the next few months. There's more talk of the SIsters of Battle stuff and making Grey Knights cheaper points wise in the coming Chapter Approved, and a new campaign book set on Vigilus that will showcase a new Marneus Calgar who's been upgraded to a Primarus.

But check out the new models!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-Noise2jvfesbhv.jpg)

Bring the Rock baby!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-Calgar10vrnthjwsc.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-Haakan9hgbrmx.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-CultistBike6kwmkjw.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-CultistBike5hvfe.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/VigilusWeekender-Nov24-Warbringer12jvfsdh.jpg)
Title: Re: 8th edition on route.
Post by: PhillyT on November 26, 2018, 03:07:22 PM
Just what everyone was asking for, more Ultramarines and Marneus Calgar in particular...
Title: Re: 8th edition on route.
Post by: Finlay on November 27, 2018, 10:24:25 AM
those bikers are sweeeeet
Title: Re: 8th edition on route.
Post by: Gankom on November 27, 2018, 05:03:45 PM
Just what everyone was asking for, more Ultramarines and Marneus Calgar in particular...

You mean your wishlist isn't just more ultramarines and Primaris LT's?
Title: Re: 8th edition on route.
Post by: Sig on November 28, 2018, 08:50:09 PM
Another garbage Chaos model. At this point the Black Legion are even less interesting than Ultramarines.

Love the genestealer cult models, along with the Blackstone and Necromunda they prove that when GW stop making marines for half a minute they can produce magic.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 22, 2019, 07:53:56 AM
new Beta rule to give (Chaos) Space marines a bit of a boost

https://www.warhammer-community.com/2019/01/21/21st-jan-introducing-better-beta-boltersgw-homepage-post-4/

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/40kBolters-Jan21-BolterDiscipline1yceg.jpg)
Title: Re: 8th edition on route.
Post by: GamesPoet on January 22, 2019, 11:33:12 AM
Interesting.
Title: Re: 8th edition on route.
Post by: Gankom on January 22, 2019, 03:24:55 PM
Most people I know seem to be pretty pleased with it. Looks like a nice little bonus without being that powerful.
Title: Re: 8th edition on route.
Post by: Castozor on January 22, 2019, 03:35:30 PM
I will experience the rules fast enough as my friend likes to play Iron Warriors with plenty of regular marines, but by the looks it seems an elegant solution that isn't overly powerful.
Title: Re: 8th edition on route.
Post by: Midaski on January 23, 2019, 12:35:39 PM
So it should apply to Sisters as well?

Title: Re: 8th edition on route.
Post by: GamesPoet on January 23, 2019, 12:51:46 PM
I say go for it!
Title: Re: 8th edition on route.
Post by: Gankom on January 23, 2019, 04:20:25 PM
So it should apply to Sisters as well?

As the current rule, I think its unlikely. Doesn't it say something like only applies to Astartes or Heretek astartes?

My money says Sisters are going to get something similar but under a different name in their own codex. A buddy of mine was even suggesting this might be an easy way to beta the rules for not just marines, but see how bolters will work for sisters before they put the book out.
Title: Re: 8th edition on route.
Post by: Gankom on January 23, 2019, 08:58:55 PM
So this has become a bit of the new release section, so here's more upcoming stuff! On the 23rd and 24th of February is a big black library shindig and stores are going to have some promotional limited time stuff. including:

Commissar Severina Raine!
(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/BLCelebration-Jan23-SeverinaRaine1cerg.jpg)

Title: Re: 8th edition on route.
Post by: GamesPoet on January 23, 2019, 09:47:56 PM
Is there a list of what else is being done promotionally?

And by the way, how much do the new rules cost?

And are the current army codexes compatible?
Title: Re: 8th edition on route.
Post by: Gankom on January 23, 2019, 10:32:17 PM
Mostly a couple of new books and some reissues.

https://www.warhammer-community.com/2019/01/23/23rd-jan-coming-soon-black-library-celebration-2019gw-homepage-post-3/

It's still 8th edition, so all the codexes they've released since the update are still compatible. They've just done more work FAQing things and occasionally boosting stuff, like this new bolter rule.
Title: Re: 8th edition on route.
Post by: Castozor on January 23, 2019, 10:32:50 PM
What new rules do you mean? The Bolter one is technically a free beta rule, you can use it our not in your group. It is in the new/upcoming White Dwarf but they also posted it on their community website.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 24, 2019, 01:41:41 AM
8th Edition.
Title: Re: 8th edition on route.
Post by: Gankom on January 24, 2019, 05:16:39 PM
Look at this baby for Genestealers. I'm absolutely finding a reason to steal it for my guard.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/40kGSCRidgerunner-Jan24-Ridgerunner2ivr.jpg)

@GP, rules are pretty much the same price they always are. You can probably find one of the little books out of a starter set for 20 bucks or cheaper. The full sized 40k rulebook is I think $60. (All my prices are in Canadian because converting things is hard yo.)

Genestealers are about to get a codex, Sisters of Battle have one coming (Woohoo!) and just about everyone else has a current codex. I think, am I missing an army? Harlequins maybe or one of the flavours of space marine?
Title: Re: 8th edition on route.
Post by: Castozor on January 24, 2019, 08:06:07 PM
That buggy will make for a perfect looted Shockjump Dragsta or Scrapjet. I'm loving the new Ork buggies too, but them all being mono-pose is a bit of a letdown.
Title: Re: 8th edition on route.
Post by: Gankom on January 25, 2019, 02:25:13 AM
Yeah I'm the same. Love the buggies, bit sad its monopose. I'm already planning on getting some of the new cultist bikes to make rough riders, now if I can find something that fits for this I'm set. A scout salamander maybe? Are there still forgeworld rules for that?
Title: Re: 8th edition on route.
Post by: Gankom on February 08, 2019, 06:05:11 AM
New box set coming as well. Shatterspear is Space Marine Vanguard Primaris VS brand spanking new Black Legion Models. https://www.warhammer-community.com/2019/02/08/8th-feb-lvo-studio-preview-2019-revealed-new-chaos-space-marines-sisters-of-battle-and-moregw-homepage-post-1/

Vanguard marines appear to be units dedicated to stealth, infiltration and guerrilla warfare.

Check out Professor X over here.

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/LVOStudioPreview-Feb7-ShadowspearLibrarian7dnrc.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/LVOStudioPreview-Feb7-Eliminators8snvrx.jpg)

Black Legion also getting some love. The video at the end also shows a real brief teaser for a new Abbadon model!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/NYOpendayReveals-Jan5-ChaosReveal16jvfahe.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/LVOStudioPreview-Feb7-ShadowspearCSM25ibfjjvdjsb-1.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/LVOStudioPreview-Feb7-Oblit28hvhwhgvjsd.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/LVOStudioPreview-Feb7-Venomcrawler11hjb-fdhhjvs.jpg)
Title: Re: 8th edition on route.
Post by: PhillyT on March 04, 2019, 12:10:31 PM
All those new models are amazing.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on March 04, 2019, 03:00:08 PM
some more from the vanguard Primaris (https://www.warhammer-community.com/2019/03/03/3rd-mar-pre-order-next-week-shadowspear-revealed/)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/ShadowspearPreview-Mar3-Suppressors3dn.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/ShadowspearPreview-Mar3-Infiltrators2wnf.jpg)

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/ShadowspearPreview-Mar3-Lieutenant1vgr.jpg)
Title: Re: 8th edition on route.
Post by: Gankom on March 04, 2019, 05:32:00 PM
I really like the Primaris LT there. I get the jokes about the ton of Lt's they keep making, but this one actually looks awesome. Its also one of the first kits that makes me even somewhat interested in chaos.
Title: Re: 8th edition on route.
Post by: Midaski on March 04, 2019, 10:11:32 PM
Have IG still got the Cavalry Rough Riders unit in the army list?

Title: Re: 8th edition on route.
Post by: Gankom on March 05, 2019, 03:22:40 AM
Its in the index but not the codex. So you can still have them by using the index rules. Perfectly legal, just means they likely wont be updated for who knows how long. I use some to fill a fast attack slot and make Polish Calvary jokes.
Title: Re: 8th edition on route.
Post by: Midaski on March 05, 2019, 04:47:21 PM
Thanks - so I could use the points value from the Index, and mix them into a list from the proper Codex?

Also is the standard cavalry base a 40mm round or the oval type used with bikes?

Title: Re: 8th edition on route.
Post by: Gankom on March 05, 2019, 05:40:23 PM
I've seen both bases and I honestly don't know which one is the official standard. Mine are on fantasy cav bases for what its worth and no ones ever said anything about it. And yup, as long as you use all the info from the index you can use them in codex detachments and stuff.

In other more traitorous news, Abby has a new model!

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/02/40kAbaddon-Mar5-Abaddon7tyerhvfsh.jpg)
Title: Re: 8th edition on route.
Post by: PhillyT on March 06, 2019, 11:37:50 PM
There is technically no rule related to which base you need to use.  GW's position is that they recommend you use the base the models ship with.  You can use biker bases, fantasy cavalry bases, or some combination of round bases.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on March 09, 2019, 08:49:13 PM
Love the new librarian.
Just swipe a couple of pics over


https://www.games-workshop.com/en-CA/Shadowspear-EN-2019
Title: Re: 8th edition on route.
Post by: GamesPoet on March 16, 2019, 12:11:57 PM
Saw the price of the Chaos Noise Marine ... $40! :icon_eek:
Title: Re: 8th edition on route.
Post by: Gankom on March 16, 2019, 06:22:12 PM
That is because that guy you were looking at is  special anniversary model. All the ones they've put out like that have been that price.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on March 28, 2019, 11:49:19 AM
From the news from AdpetiCon
https://www.warhammer-community.com/2019/03/28/breaking-news-dark-power-unleashed/

Apocalypse new expansion coming

(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/AdepticonReveals-Mar27-ApocBox18ivhwbhvvd.jpg)

And like Vigilus new WarZone(s?) coming later this year

And some event exclusive models:

(https://whc-cdn.games-workshop.com/wp-content/uploads/2018/11/Adepticon2019Nov13-primarislieutenant.jpg)
(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/AdepticonReveals-Mar27-EventMini.60hbve.jpg)
Title: Re: 8th edition on route.
Post by: Midaski on March 28, 2019, 07:23:50 PM
That second one in black and white looks ridiculous!  :Ohmy:

Just look at where his head is height-wise compared to his arms - is it a chaos or Ork mutant where the head comes out from the top of the chest.



 
Title: Re: 8th edition on route.
Post by: GamesPoet on March 28, 2019, 08:39:20 PM
Agreed.
Title: Re: 8th edition on route.
Post by: Zak on April 02, 2019, 09:07:11 PM
whoa... yeah that's slightly off lol
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on April 09, 2019, 08:25:18 AM
New Chaos characters coming:

https://www.warhammer-community.com/2019/04/07/coming-soon-new-chaos-characters/

Master of Executions
(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/04/CSMPreview-Apr7-MasterofExecutions1sj.jpg)

Dark Apostle with 2 Dark Disciples
(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/04/CSMPreview-Apr7-DarkApostle3kr.jpg)

And the Chaos Lord from Blackstone Fortress coming as a stand-alone
(https://whc-cdn.games-workshop.com/wp-content/uploads/2019/04/CSMPreview-Apr7-ChaosLord2sue.jpg)
Title: Re: 8th edition on route.
Post by: Artobans Ghost on April 09, 2019, 11:37:02 AM
These guys are amazing. Almost enough to make me slip into the chaos world
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on April 29, 2019, 09:14:49 PM
April 2019 FAQ's are out
https://www.warhammer-community.com/2019/04/29/warhammer-40000-update-april-2019-gw-homepage-post-2/

for all the individual faqs:
https://www.warhammer-community.com/faqs/

(and they messed up again on explaining Volley Fire from the Cadre Fireblade...  :eusa_wall:)
Title: Re: 8th edition on route.
Post by: FR1DAY on May 01, 2019, 10:56:06 PM
Overall a very positive FAQ this time. Well thought out and addressed quite a few of the 'big ticket' items.

Looking forward to including these changes. My deathwach have taken a bit of a hit. The unit of terminators i've been using may not be as good now so will have to evaluate them. Glad that SM vehicles lost the bolter rule.

My guard remain as strong as ever and the opposite for my marines.

My genestealer cult build was not effected by the limits on ordering and spamming so happy days!
Title: Re: 8th edition on route.
Post by: Gankom on May 02, 2019, 02:22:02 AM
I'm also quite happy with the FAQ! I need to spend some time and have a closer look, but overall it looks pretty good. Like Friday my deathwatch miss the bolter rule, but I actually like that the versatility is still there. Guard is fine, GSC are fine, even my marines are mostly fine.
Title: Re: 8th edition on route.
Post by: Gankom on May 04, 2019, 05:14:48 PM
New previews are up!

Quote
Your prayers to the Omnissiah will be answered soon, Adept. Hey, speaking of the flesh being weakÖ

Iron Hands players. Letís take a moment, just for you. (If you donít collect Iron Hands, keep reading anyway Ė we promise you wonít be disappointed). Nearly every time weíve held a Warhammer Preview, one of you guys has been brave enough to stand before the raging tides of hype and say: ďSure, this is cool, but what about an Iron Hands named character?Ē

This is the kind of dogged persistence thatíd make Ferrus Manus himself proud Ė and weíre happy to announce that your valiant pleas have finally been met with an answer.

(https://www.warhammer-community.com/wp-content/uploads/2019/05/ChampionshipStoreSeminar-May4-IronHands3ukjcef.jpg)

A new named Iron Hands character! Someone finally remembered they exist!
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 11, 2019, 10:08:28 AM
Warhammer Fest new reveals at 12 BST for 40k
https://www.warhammer-community.com/2019/05/10/warhammer-fest-uk-2019-live-bloggw-homepage-post-3fw-homepage-post-1/

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat09-Previews2uje.jpg)

We already got Contrast Paint.. interesting idea.. not so sure about it

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat10-Flowchart4ujd.jpg)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 11, 2019, 11:25:24 AM
Repulser Executioner

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-Executioner1tjs.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-ExecutionerWeapon2ujvd.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-ExecutionerWeapon1yhve.jpg)


Skorpius Dunerider

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-Dunerider1kjcw.jpg)

or made into the Skorpius Dsintegrator

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-Disintegrator1jc.jpg)


Chaos Knights, Rampager and Desecrator

(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-KnightRampager3ujce.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-KnightDesecrator2ujcd.jpg)

in a new Codex:
(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-ChaosKnightsCodex1ujvrjg.jpg)

painted up sister from last reveal of the model
(https://www.warhammer-community.com/wp-content/uploads/2019/05/Fest2019-Sat12-Sororitas1tjcs.jpg)
Title: Re: 8th edition on route.
Post by: Gankom on May 11, 2019, 11:35:19 PM
I'm a fan of the Ad Mech transport. I'm going to convert one up to go with my guard, and we're going to invade Normandy all over again. 40k D-Day count down begins!
Title: Re: 8th edition on route.
Post by: KTG17 on May 13, 2019, 08:56:04 PM
Well, those Knights look awesome, but here is where I think 40k is getting really silly. That Repulser Executioner is just ridiculous. Main cannon, gatling gun, twin-liked heavy bolters, heavy stubber (when did Marines start using those?!? And missiles all over the turret. All the weapons look so cheesy. And the Skorpius Dunerider and Skorpius Dsintegrator are cool being hovercrafts, but the Disintegrator suffers the same thing as the Executioner with the weapons all over it, especially the missiles in the front, just look ridiculous.

'Where do you want to mount the missiles?'
'How about right in front, where the enemy bullets are going to hit.'

Its like GW designers are thinking, 'Hey the kids are going to love all the guns sticking out of these things, and that will make these guys sell, so put guns everywhere regardless how ridiculous it is.'

This is why I have lost interest in 40k. Its a shame too because the techniques they are using to make these new kits are amazing, but they just seem to be losing touch with reality. I know this is the same universe where people are running around with chainswords, but still. I used to think GW was grounded in some kind of reality but I think they have lost it. Its becoming more fantasy than Age of Sigmar.

The Primaris guys are missing out on vehicles. Looks like they have 2 to choose from. Anyone know if they are making update Land Speeders or Bikes for them?
Title: Re: 8th edition on route.
Post by: Gankom on May 18, 2019, 04:00:21 PM
You know I had not noticed all the missiles all over the Repulser till reading your post. That is indeed a great deal! Not knowing anything about it's armaments it's possible they're some kind of smoke or chaff screen. (or whatever it's called on modern tanks when they fire it off to distract incoming fire.)

I'm not a huge fan of non deathwatch marines to begin with so I can't say it grabbed my interest. As a counter point, and vehicles aside, I actually find a lot of the current Primaris marines to be far more modern warfare then almost any previous marines. It's actually one of the big complaints I see on reddit and various lore boards. That they look more like modern spec op's then the previous more knightly marines. Personally I like the look. The new infiltrates and vanguards look awesome. As soon as they let Deathwatch use them I'm going to ebay the marine half of the Shadowspear box and get converting.
Title: Re: 8th edition on route.
Post by: Artobans Ghost on May 20, 2019, 03:26:14 PM
You know I had not noticed all the missiles all over the Repulser till reading your post. That is indeed a great deal! Not knowing anything about it's armaments it's possible they're some kind of smoke or chaff screen. (or whatever it's called on modern tanks when they fire it off to distract incoming fire.)

I'm not a huge fan of non deathwatch marines to begin with so I can't say it grabbed my interest. As a counter point, and vehicles aside, I actually find a lot of the current Primaris marines to be far more modern warfare then almost any previous marines. It's actually one of the big complaints I see on reddit and various lore boards. That they look more like modern spec op's then the previous more knightly marines. Personally I like the look. The new infiltrates and vanguards look awesome. As soon as they let Deathwatch use them I'm going to ebay the marine half of the Shadowspear box and get converting.

You may be interested. Check the list of individual items. I picked up a lord arcanum for $20 including shipping with the buy now option.

https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.ebay.ca%2Fulk%2Fitm%2F273837553998
Title: Re: 8th edition on route.
Post by: Gankom on May 21, 2019, 02:56:05 AM
Interesting! Thanks Artoban. I've seen ebay deals like that before but hadn't looked into it for this yet. Soon as they let my beloved watch use them, I'll jump on it.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on May 30, 2019, 10:28:09 PM
a few small adjustments to the FAQ's and a few small extras on already underhand documents.

https://www.warhammer-community.com/2019/05/29/warhammer-40000-update-april-2019-addendum/

they finally did the volley fire right..
Title: Re: 8th edition on route.
Post by: Gankom on May 31, 2019, 04:44:19 PM
Woo new previews! Check out these babies!

New Necromunda team. Frankly I thought about putting it in the necromunda section, but I took one look at these and thought about converting them to scouts, or vets, or who knows what else.

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May31-Enforcers1-5dse.jpg)

They helmets do really look like primaris marines.

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May30-Enforcers2-5fds.jpg)

There's also a new Blackstone Fortress Expansion! Which has me hyped.

Quote
Escalation is the thrilling next chapter in the story of Blackstone Fortress, pitting you against a threat not just to Precipice, but to the Imperium itself. In this latest expansion, Obsidius Mallex has gained control of a portion of the alien space stationís apocalyptic power, and now threatens to bring it to bear against his foes. Before, you were battling for treasure Ė now, youíre fighting for survival.

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May31-BSFVillains10ignu.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May31-BSFCultists3efk-1.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May31-BSFHero8frj.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/05/EXPO-May31-BSFCultists3efk.jpg)
Title: Re: 8th edition on route.
Post by: Gankom on August 03, 2019, 10:46:31 PM
It's everyones favorite time of season again! Space Marine Update time!

A new V2 codex is coming out that will include the models from Shadowspear, as well as some new stuff. As well as that, they're going to split the main codex off from the First Founding stuff. The main codex will include the bulk of the rules, special rules to make your own successor chapters, and the usual stuff. Supplements will come out with new special rules and sheets for the various big names chapters that aren't already separate codexes.

My personal favorite new model is the dreadnaught walker thing that looks like it walked off the set of Avatar. There's also updated Primaris versions of Tigrus and Korsaro Khan.

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-Infiltrators21jhd.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-Eliminators22ugdsw.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-PhobosLt20hhcr.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-SMSupplements3uihggcejs.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-Impulsor23hgxe.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-Invictor2uyjjfeg.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/SMPreOrderPreview-Aug4-Khain15juhvf.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/08/SMPreOrderPreview-Aug4-Tigurius8qqcjef.jpg)
Title: Re: 8th edition on route.
Post by: Zak on August 06, 2019, 04:50:15 PM
what are the marines you posted? communication specialists ? also nice looking stuff
Title: Re: 8th edition on route.
Post by: Gankom on August 06, 2019, 05:53:34 PM
The guys at the top? Those are infiltrators. Stealth specialists. All that com gear is to jam or hack enemy signals, and helps cloak their movements.
Title: Re: 8th edition on route.
Post by: Zak on August 06, 2019, 06:33:48 PM
The guys at the top? Those are infiltrators. Stealth specialists. All that com gear is to jam or hack enemy signals, and helps cloak their movements.


Ok that is cool  :Ohmy:
Title: Re: 8th edition on route.
Post by: Fidelis von Sigmaringen on August 06, 2019, 06:51:30 PM
Note that it is not because you are on top that you are an infiltrator, though....
Title: Re: 8th edition on route.
Post by: Gankom on August 06, 2019, 08:13:29 PM
Note that it is not because you are on top that you are an infiltrator, though....

Or am I!?

The guys at the top? Those are infiltrators. Stealth specialists. All that com gear is to jam or hack enemy signals, and helps cloak their movements.


Ok that is cool  :Ohmy:

They're part of the new models that came in the recent Shadowspear box set. lore wise they're part of a new internal organisation amongst the Space Marines known as the vanguard. With more focus on stealth, sabotage and covert ops. So those top guys are the main troops for it, then the sniper guys below it are the more heavy hitters, and the weird dreadnaught walker thing is their mobile/stealth heavy hitter.
Title: Re: 8th edition on route.
Post by: Zak on August 07, 2019, 05:48:47 PM
Note that it is not because you are on top that you are an infiltrator, though....

Or am I!?

The guys at the top? Those are infiltrators. Stealth specialists. All that com gear is to jam or hack enemy signals, and helps cloak their movements.


Ok that is cool  :Ohmy:

They're part of the new models that came in the recent Shadowspear box set. lore wise they're part of a new internal organisation amongst the Space Marines known as the vanguard. With more focus on stealth, sabotage and covert ops. So those top guys are the main troops for it, then the sniper guys below it are the more heavy hitters, and the weird dreadnaught walker thing is their mobile/stealth heavy hitter.


Ok I like what I am hearing !!! I started a blood angel  ( as you might have already knew) detachment for my Guard. I hoping to see some good stuff for IG soon as well.  :::cheers:::
Title: Re: 8th edition on route.
Post by: Gankom on August 08, 2019, 12:18:21 AM
Same here! Bring on more for the normal humans.
Title: Re: 8th edition on route.
Post by: Zak on August 08, 2019, 02:44:42 PM
Same here! Bring on more for the normal humans.



 :eusa_clap: :eusa_clap: :eusa_clap:
Title: Re: 8th edition on route.
Post by: Zak on August 11, 2019, 03:00:59 AM
So im just collecting the primas  style marines Will this work or do I have to by the smaller dudes as well. I like the size of the primas marines compared to my guard, seems more fluffy lol 
Title: Re: 8th edition on route.
Post by: Zak on August 11, 2019, 07:22:56 PM
Found a real good deal on eBay for all the Marine's from the Shadowspear game. I have to admit im digging space marine's as much as guard lol 
Title: Re: 8th edition on route.
Post by: Gankom on August 12, 2019, 12:34:21 AM
Welcome to the Imperial Soup my friend! Marines are about to get a massive update next week, so until the book comes out things are somewhat in flux. That said you should totally be able to use just primaris to supplement your guard.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on August 27, 2019, 01:13:11 PM
So im just collecting the primas  style marines Will this work or do I have to by the smaller dudes as well. I like the size of the primas marines compared to my guard, seems more fluffy lol

That will work, GW is working towards more Primaris stuff anyway and is becoming a more and more stand-alone army to use
Title: Re: 8th edition on route.
Post by: GamesPoet on August 27, 2019, 03:02:41 PM
I like those hovercraft shown further up. :icon_cool:
Title: Re: 8th edition on route.
Post by: patsy02 on August 28, 2019, 07:58:05 AM
The martian hovercraft is OK, but overall I think GW's vehicle design is getting sloppier with each release.

Like, what the hell is this?

(https://www.warhammer-community.com/wp-content/uploads/2019/08/MegBattleReveals-Aug3-Impulsor23hgxe.jpg)

Looks like a botched kitbash where someone frankensteined a land raider and a rhino, slapped some tank tracks underneath and gave it a prolapse engine.
Title: Re: 8th edition on route.
Post by: Gankom on September 18, 2019, 11:47:14 PM
Let's play a game. Real model, or terrible photoshop?

(https://cdn.discordapp.com/attachments/515715989195718657/623337378341453824/unknown.png).

Luckily, it's just a photoshop. But part of me wants to buy it...

BUT we do have new primaris special characters! The next two supplement books with be Imperial Fists and Salamanders.

(https://www.warhammer-community.com/wp-content/uploads/2019/09/SalamandersReveal-Sep18-Agatone2kmvhr-1.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/09/ImpFistsReveal-Sep18-Content2jhcg.jpg)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on September 19, 2019, 07:36:06 AM
BUT we do have new primaris special characters! The next two supplement books with be Imperial Fists and Salamanders.

(https://www.warhammer-community.com/wp-content/uploads/2019/09/SalamandersReveal-Sep18-Agatone2kmvhr-1.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/09/ImpFistsReveal-Sep18-Content2jhcg.jpg)

I really love the Salamanders one and as my daughter started Salamanders this would be a great addition!.. Now hopefully that Conquest magazine will come to the Netherlands and then we can really start with the Primaris Salamanders to form a nice army
Title: Re: 8th edition on route.
Post by: Gankom on October 06, 2019, 09:04:26 PM
The new Psychic Awakening event kicks off next week. A new Eldar Vs Eldar boxset, the first campaign book, and possibly more!

Quote
In addition to the miniatures, Blood of the Phoenix includes a 40-page campaign book telling the tale of the ancient grudge between those who fled the Fall aboard the space-faring Craftworlds and those who arrogantly continued the dark practices that first damned their race.

The action then follows Drazharís quest to cement his place in legend by slaying a Phoenix Lord in combat, and you can refight each stage of his bloodthirsty journey with three Echoes of War missions that are inspired by the narrative. Finally, the book features all of the datasheets for the models in the battlebox Ė including the awesome new rules for Jain Zar and Drazhar, both of whom are now utterly terrifying!

Psychic Awakening: Phoenix Rising

The first in an upcoming series of Psychic Awakening books, Phoenix Rising recounts the seismic events that may well change the future of the Aeldari race forever. Desperate alliances will be forged against ancient enemies. Hope and despair will become entwined. The mightiest champions of the Asuryani, Drukhari and Ynnari will fight as one to prevent their ultimate doom. Of course, this is just the first part of a galaxy-spanning series of events that is set to change the fate of Warhammer 40,000 forever, so even if youíre not an Aeldari fan, chances are youíll want to get your hands on this book anyway!

You can read all about it and get all of the info you need to refight the key battles in an 80-page hardback book, deluxe Collectorís Edition, or in Enhanced and ePub digital formats. If youíre looking to treat yourself, the Collectorís Edition includes an additional 16 pages of background material, featuring Psychic Awakening fiction in the form of four short stories that wonít be available in print anywhere else!

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-BOTPBox-hgk43.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-BackofBox-j123l.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-Banshees-1j247f.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-Incubi-12rhvw.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-JainZar-1g3ce.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/PreorderPreview-Oct06-Drazhar-713kv.jpg)

Title: Re: 8th edition on route.
Post by: Gankom on October 08, 2019, 01:32:31 AM
New pictures of the brand new Sister's of Battle boxset coming out in November, along with the codex.

(https://www.warhammer-community.com/wp-content/uploads/2019/10/BSB_ArcoFlagellants-Oct7-BoxContents6kcgha.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/BSB_ArcoFlagellants-Oct7-Flagellants7hjcgs.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2019/10/BSB_ArcoFlagellants-Oct7-RepentiaSuperior9tsajk.jpg)
Title: Re: 8th edition on route.
Post by: GamesPoet on October 08, 2019, 01:45:05 AM
Interesting.
Title: Re: 8th edition on route.
Post by: Zak on October 08, 2019, 03:57:26 PM
I Like them
Title: Re: 8th edition on route.
Post by: CŤsar de Quart on October 08, 2019, 05:41:31 PM
I hope Sisters of Battle is a great success. People have been asking for them for ages and it would be good if GW saw that giving us what we want is a good way to get money to change from our pocket into theirs.

(New Imperial knights, new Imperial knights, new Imperial knights)
Title: Re: 8th edition on route.
Post by: Zak on October 12, 2019, 01:43:51 PM
Any new IG rumors?
Title: Re: 8th edition on route.
Post by: Gankom on October 12, 2019, 01:52:20 PM
Not particularly. There was a rumour/leak a few weeks ago about what the next fivish campaign books were going to focus on. Lots of different space marines, and its possible guard or other imperial will get something with one of them, but otherwise nothing very firm.
Title: Re: 8th edition on route.
Post by: Midaski on October 12, 2019, 04:27:54 PM
They've been building up the Sisters all year - small updates about various units in newsletters, and recently have been promoting the old metal figures, saying they won't be available for much longer.

That would seem to be the next big launch - details of the 'army box' released last week.

I hope it pushes up the value of the metal stuff even more - minis sell quite often on ebay for more than GW pricing - I think a lot of buyers don't realise they are still available, or were still available as they have been an online/direct only product for a few years.




Title: Re: 8th edition on route.
Post by: StealthKnightSteg on October 18, 2019, 06:52:01 AM
Imperial Fists preview:
https://www.warhammer-community.com/2019/10/16/space-marines-preview-the-imperial-fistsgw-homepage-post-1/

Salamanders preview:
https://www.warhammer-community.com/2019/10/17/space-marines-preview-sons-of-vulkangw-homepage-post-1/

As my daughter has Salamanders (still building up..) I found this one pretty interesting, though still a pretty close range army it will be a task to get it savely mid board to start doing the damage.
Title: Re: 8th edition on route.
Post by: KTG17 on November 08, 2019, 01:41:26 PM
I like the new Sister stuff. Looks great. Does it belong in 40k? No I don't think so. They seem to be better placed in their Kill Team or even Necromunda games. 40k seems to be confused on what kind of game it is. Back in 2nd Edition which was more skirmish, Sisters and Arbites made a little more sense, but in a game with typically masses of military units, I don't understand how the Sisters are supposed to fit in. It seems ridiculous they would have huge masses of troops, and I think they are better as part of the Grey Knight/Inquisitor like organization. And if you are going to develop armies with smaller organization structures, then what is stopping them from putting in Necromunda gangs in 40k? Might as well.

I haven't followed the rumors much though, so I don't really know what GW has planned. But if I see the Sisters in that Apocalypse game then I think it will be dumb.
Title: Re: 8th edition on route.
Post by: GamesPoet on November 08, 2019, 02:23:53 PM
The sisters are growing in size, and their mission remains the same.  Before you know it, they'll take over the universe! :icon_wink:
Title: Re: 8th edition on route.
Post by: patsy02 on November 08, 2019, 02:24:32 PM
In the fluff SoBs are arrayed in monastic orders. I don't know the in-universe size of an order or how many order there are supposed to be (probably deliberately undisclosed by GW as with the total number of SM chapters), but seeing as they're the sole standing military of the ecclesiarchy, their capabilities would likely not be insubstantial.
Title: Re: 8th edition on route.
Post by: Gankom on November 08, 2019, 03:38:31 PM
They've been described as fielding 'army' sized formations before, especially if a shrine world is at stake or a crusade is gathering. I'd say your just as likely to find an army of sisters as you would space marines. There's only 1000 of them in a chapter after all, I bet there's an equal number or far more in the average Sisters Order.

They were very specifically designed as the loop hole around the 'no men under arms' rule the Church has. Considering the power of the Church I highly doubt they'd just make a few.
Title: Re: 8th edition on route.
Post by: Zak on November 13, 2019, 02:05:50 AM
https://www.warhammer-community.com/2019/11/12/battle-sisters-on-the-battlefield-part-1gw-homepage-post-1/ some sister of battle rules and what-not
Title: Re: 8th edition on route.
Post by: Midaski on November 16, 2019, 01:26:43 PM
UK GW sold out 2 hours after they sent the email announcing the pre-order!
Title: Re: 8th edition on route.
Post by: Zak on November 19, 2019, 01:45:01 PM
UK GW sold out 2 hours after they sent the email announcing the pre-order!

yeah the US as well
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 20, 2019, 06:04:47 PM
pre-order 30th november
https://www.warhammer-community.com/2019/11/20/mephiston-rereborn/

(https://www.warhammer-community.com/wp-content/uploads/2019/11/922e5816.jpg)
Title: Re: 8th edition on route.
Post by: Zak on November 23, 2019, 04:25:47 PM
As a Blood Angels player this looks good  :::cheers:::
Title: Re: 8th edition on route.
Post by: Gankom on November 23, 2019, 05:47:54 PM
Look at that sweet nipple armor!

I actually do quite like the model. Hmm, how to spin it into something that fits the Deathwatch or my homebrew chapter.
Title: Re: 8th edition on route.
Post by: GamesPoet on November 23, 2019, 06:26:37 PM
I don't like how it is painted.  Not sure I like the figure either.
Title: Re: 8th edition on route.
Post by: Zak on November 23, 2019, 06:39:20 PM
Reminds me of the Von-Carstine , Vlad model .. the one with the cape flying out turning into bats
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on November 30, 2019, 10:10:11 AM
New reveals!

https://www.warhammer-community.com/2019/11/30/reveals-from-the-warhammer-40000-open-daygw-homepage-post-1/

More Sisters of Battle!

Triumph of Saint Katherine
(https://www.warhammer-community.com/wp-content/uploads/2019/11/fdb40318.jpg)

and new Repentia
(https://www.warhammer-community.com/wp-content/uploads/2019/11/6201b253.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/11/70fd596d.jpg)

and a flyer for Ad mech (fighter/bomber/transport options) the Archeaopter
(https://www.warhammer-community.com/wp-content/uploads/2019/11/0898438c.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/11/b064a066.jpg)
Title: Re: 8th edition on route.
Post by: PhillyT on December 03, 2019, 03:56:56 PM
That Ad Mech flier is.... not good.
Title: Re: 8th edition on route.
Post by: GamesPoet on December 03, 2019, 04:18:46 PM
Quite the post after nine months of none. :icon_wink: :::cheers:::
Title: Re: 8th edition on route.
Post by: PhillyT on December 03, 2019, 10:14:21 PM
I KNOW RIGHT?
Title: Re: 8th edition on route.
Post by: GamesPoet on December 03, 2019, 10:22:08 PM
 :icon_lol:  Welcome back! :icon_mrgreen:
Title: Re: 8th edition on route.
Post by: Gankom on December 04, 2019, 02:21:08 AM
Comes back just to see that... beauty. Good timing!
Title: Re: 8th edition on route.
Post by: Zak on December 05, 2019, 11:20:14 PM
That Ad Mech flier is.... not good.


Hmmmm I'm not sure ..I don't hate it  :unsure:
Title: Re: 8th edition on route.
Post by: Gankom on December 06, 2019, 10:00:53 PM
It's actually growing on me more then I thought. I kind of like the dragon fly look of it.
Title: Re: 8th edition on route.
Post by: Sig on December 06, 2019, 11:44:36 PM
It has chicken legs and is awful!
Title: Re: 8th edition on route.
Post by: GamesPoet on December 07, 2019, 01:50:39 AM
Dare's an Ork in da kopta!  Da Orks, dey got everyonezie fooled dagain! :icon_mrgreen:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on December 25, 2019, 11:03:21 AM
from https://www.warhammer-community.com/2019/12/25/happy-christmas-from-warhammer-communitygw-homepage-post-1/

Next up in Psychic Awakening:
Thousand Sons vs Dark Angels & Grey Knights
(https://www.warhammer-community.com/wp-content/uploads/2019/12/9dd7d7e8.jpg)

with Master Lazarus Ė former Sergeant, now Captain of the Dark Angels 5th Company. New model
(https://www.warhammer-community.com/wp-content/uploads/2019/12/84cc9340.jpg)

Quote
To celebrate the arrival of the Dark Angels into the Psychic Awakening, the models from the Dark Vengeance boxed set are back via our Made to Order service for one week only!
Till Jan 1!!
(https://www.warhammer-community.com/wp-content/uploads/2019/12/9a37709e.jpg)

Quote
youíll also have the opportunity to get your hands on some legends of the Dark Angels Chapter, such as Veteran Sergeant Naaman, Asmodai, the Master of Repentance, and the enigmatic Fallen, Cypher.
(https://www.warhammer-community.com/wp-content/uploads/2019/12/c0d0e6f1.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/12/458318b0.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2019/12/c7bca382.jpg)
Title: Re: 8th edition on route.
Post by: Zak on December 29, 2019, 01:20:56 AM
im using the last figures ( new one) as a Inquisitor
Title: Re: 8th edition on route.
Post by: KTG17 on December 31, 2019, 04:19:13 PM
Those Dark Angel / Crimson Slaughter figs are selling for $140. Wow.

I honestly still have the 6th ed Limited set, and was recently thinking of getting rid of it. I love the concept of the game, its actually a near perfect set. I love the narrative of the scenarios (hate when those aren't included like in 5th), the models were great, and I even bought the model and rules for the Aspiring Champ when they released it for 7th. Also bought and read the Novella, which I liked. But beyond starting to paint the models, I never did anything with it. I never bought a single thing to expand the collection or edition, and then GW released 7th like 2 years later and that was the straw that broke the camels back. By the time 8th came out I was over keeping up with 40k.

Here is the crazy thing, I still have 3rd edition. I actually have two sets - one unopened tucked away in a closet. The rulebook has starter lists for all the armies at the time. That is what I have kept as my go-to game. Sure I don't have the rules for the newer models but I find what rules I have are more than enough - essentially enough to play whatever models I have. Plus when the models started getting too big for the gaming table I was starting to lose interest.

I printed out copies of all the armies lists and rules from the 3rd ed codexes and binded them for shits and giggles, so if I ever really wanted to, I could explore more options, but I have stuck with only buying models that are in the black book army lists. And over time, like I did recently with WFB, I have far more unbuilt 40k models than I do built and painted.

But I have a lifetime of work to do, so I don't need to keep up. I also hate the Primaris. In my little world I have more than enough to keep me occupied.

So I had given thought to getting rid of the Dark Vengeance set, as I am not intersted in 6th anymore, but then I see the rising prices for minis and like this set, and think, just hold on to them in case you want to build them (they don't take up a lot of room). I wouldn't be surprised to see the same model count sell for $280 some day, and I will def not be buying minis then.

Its amazing that GW is more popular than ever yet I have lost interest in keeping up with them. I am just over the continuous creative destruction, being disappointed great games aren't supported, or getting sucked into buying a new model that doesn't really belong on a 4X4 gaming board.

The new Adeptus Titanicus is probably the last game I ever buy from them, and I still havent done anything with mine.
Title: Re: 8th edition on route.
Post by: Gankom on December 31, 2019, 04:57:44 PM
Honestly I think in many ways GW is in a new golden age. Current Iron Hands nonsense aside, 40k tabletop is the healthiest and most balanced it's practically ever been. They're making bank and churning out tons of great models. There's more then a few duds in the process but that's pretty normal. Not like the old days didn't see weird or crappy models.

I like this new made to order method, and I think it'll help put a dent in some of the ludicrous prices being asked for on ebay.

Not to mention the rebirth of the specialist games division. I've almost had more games of Kill Team and Blackstone Fortress then I have of the main line, and the Necromunda campaigns at my club run out of seats within 24 hours of going up.

Primaris aren't to everyones taste but they're about some of the only space marines I like. Them and the deathwatch stuff looks pretty awesome imo. Not a huge fan of the jumpy bois for primaris though. I kind of like the idea of a jump back heavy weapon, but not as fond of the look of these ones.

That's the great thing about this hobby. Tons of ways for everyone to like this. To each their own awesome hobby time.
Title: Re: 8th edition on route.
Post by: Zak on December 31, 2019, 10:07:32 PM
Honestly I think in many ways GW is in a new golden age. Current Iron Hands nonsense aside, 40k tabletop is the healthiest and most balanced it's practically ever been. They're making bank and churning out tons of great models. There's more then a few duds in the process but that's pretty normal. Not like the old days didn't see weird or crappy models.

I like this new made to order method, and I think it'll help put a dent in some of the ludicrous prices being asked for on ebay.

Not to mention the rebirth of the specialist games division. I've almost had more games of Kill Team and Blackstone Fortress then I have of the main line, and the Necromunda campaigns at my club run out of seats within 24 hours of going up.

Primaris aren't to everyones taste but they're about some of the only space marines I like. Them and the deathwatch stuff looks pretty awesome imo. Not a huge fan of the jumpy bois for primaris though. I kind of like the idea of a jump back heavy weapon, but not as fond of the look of these ones.

That's the great thing about this hobby. Tons of ways for everyone to like this. To each their own awesome hobby time.

I have tasted 40k for many years but never got into it...for whatever reason im up to my ear lobes in 40k fluff and models and loving it!!
Title: Re: 8th edition on route.
Post by: Gankom on January 01, 2020, 02:31:35 AM
Welcome to the fold comrade! I never got into 40k for most of the time I was into fantasy, but you still end up reading so much of its lore from white dwarfs or whatever. When I moved my main gaming buddy became my brother and he only played 40k. And when I get into stuff I tend to dive right in. So that meant all kinds of homebrewing, writing, army building, etc.

It really helps that the galaxy is so big you can come up with whatever kind of themes you want, for whatever you want.
Title: Re: 8th edition on route.
Post by: Zak on January 02, 2020, 10:56:37 PM
Welcome to the fold comrade! I never got into 40k for most of the time I was into fantasy, but you still end up reading so much of its lore from white dwarfs or whatever. When I moved my main gaming buddy became my brother and he only played 40k. And when I get into stuff I tend to dive right in. So that meant all kinds of homebrewing, writing, army building, etc.

It really helps that the galaxy is so big you can come up with whatever kind of themes you want, for whatever you want.

absolutely ( ive went off the deep end) lol
Title: Re: 8th edition on route.
Post by: KTG17 on January 02, 2020, 10:59:27 PM
Looks like we all switched places. I was into 40k for 20 years while you guys were into Fantasy, and we flipped.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 03, 2020, 12:09:16 AM
...

That's the great thing about this hobby. Tons of ways for everyone to like this. To each their own awesome hobby time.
That can be said about the entire military miniatures' hobby.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 04, 2020, 06:58:46 PM
more reveals!
https://www.warhammer-community.com/2020/01/04/reveals-from-the-new-year-open-day-2020gw-homepage-post-1/

more sisters:
(https://www.warhammer-community.com/wp-content/uploads/2019/12/e6b745cc.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/2946b3cf.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/9fa7e39a.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/4c6c6e4c.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/f2ee2232.jpg)

and a new Shadowsun!!!!!! can now lead any sept (bar farsight enclaves)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/5ef6a423.jpg)
Title: Re: 8th edition on route.
Post by: Zak on January 05, 2020, 01:01:39 AM
I have to admit these plastics are becoming amazing  :::cheers::: :::cheers::: :::cheers:::
Title: Re: 8th edition on route.
Post by: Zak on January 06, 2020, 06:13:07 PM
https://www.warhammer-community.com/2020/01/06/the-manifold-blessings-of-multipart-kitsgw-homepage-post-1/
Title: Re: 8th edition on route.
Post by: GamesPoet on January 06, 2020, 06:18:30 PM
Good to see they aren't giving up on multi part kits, although the question is are they transferable from one kit to another.
Title: Re: 8th edition on route.
Post by: Zak on January 06, 2020, 09:41:07 PM
Good to see they aren't giving up on multi part kits, although the question is are they transferable from one kit to another.

If you mean for conversions? I would say yes I have kit bashed so many in my 6 months of 40k HAHAHA
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on January 07, 2020, 12:50:52 PM
Kit bashing is the best part of the hobby in my opinion. My son loves it too.

He became really happy when we found out that we had enough old bits too make a complete Space Marine so he did a Veteran sergeant for his Kill team. The rest of the team are Primaris Intercessors and Reivers, the easy build ones. The Veteran Sergeant is the only normal Marine but he is a dead mean old grumpy Son of a bitch of an Iron Hand so he ainīt taking no shit from noobs.  :icon_mrgreen:

And his orkz are one kustom bitz team of killaz.

Them Sisters are so sweet! I need to buy a box of them but I fear the price is a atrocious  :icon_sad:

I really want a Kill team of them, though.
Title: Re: 8th edition on route.
Post by: Gankom on January 07, 2020, 06:14:26 PM
I'm in the same boat. I like the idea of picking up a basic box to make two squads of five, with enough options for kill team. They can bodyguard my missionary from Blackstone Fortress for some narrative games.

As long as the price is decent anyway.
Title: Re: 8th edition on route.
Post by: KTG17 on January 09, 2020, 06:16:50 PM
Even better is when GW gives you extra bits to make two different kinds of troops and all you have to do is buy some extra bits to make the second squad as opposed to buying two whole kits. Saved me some money.

I too also love finding enough bits from my bits box to make an extra model I wasnít planning on.
Title: Re: 8th edition on route.
Post by: Zak on January 09, 2020, 08:56:49 PM
Even better is when GW gives you extra bits to make two different kinds of troops and all you have to do is buy some extra bits to make the second squad as opposed to buying two whole kits. Saved me some money.

I too also love finding enough bits from my bits box to make an extra model I wasnít planning on.

Oh heck yes  :::cheers:::
Title: Re: 8th edition on route.
Post by: Gankom on January 10, 2020, 04:27:20 AM
I find I actually quite like the look of the little cherubs and stuff. I love those things for diorama's, characters and objective markers. Might use them as teleport homers for my Watch as well.
Title: Re: 8th edition on route.
Post by: Zak on January 11, 2020, 11:59:53 PM
looks like a squad of sisters cost $60. wow
Title: Re: 8th edition on route.
Post by: Gankom on January 12, 2020, 01:53:39 AM
Yeah I winced a little, but it seems to be the new normal price of a 10 model squad sadly.
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on January 12, 2020, 02:25:44 PM
60... WTF!

Bye Sisters.... :icon_cry:

I better get those Eldar guardians and more Guardsmen before they get new minis and become ultra expensive
Title: Re: 8th edition on route.
Post by: GamesPoet on January 12, 2020, 09:55:51 PM
Reminds me of the "Goldswords", welcome aboard ... Golden Gals.
Title: Re: 8th edition on route.
Post by: Zak on January 14, 2020, 02:08:10 AM
wait a year and get them cheaper on eBay hahaha
Title: Re: 8th edition on route.
Post by: Mathi Alfblut on January 15, 2020, 04:06:56 PM
Yeah, seems like Ebay will be the place to shop...
Title: Re: 8th edition on route.
Post by: Zak on January 17, 2020, 06:45:58 PM
Yeah, seems like Ebay will be the place to shop...

eBay and Amazon prime you get cheaper stuff, plus free shipping, and it comes fast  :::cheers::: :::cheers::: :::cheers:::
Title: Re: 8th edition on route.
Post by: Zak on January 23, 2020, 04:12:39 PM
any guesses what the guard can expect from the psychic awakening?
Title: Re: 8th edition on route.
Post by: Artobans Ghost on January 23, 2020, 04:21:03 PM
any guesses what the guard can expect from the psychic awakening?

Spare me the witch! On steroids x 10?
Title: Re: 8th edition on route.
Post by: Gankom on January 23, 2020, 08:02:38 PM
I'm hoping they remember to give the guard something decent.
Title: Re: 8th edition on route.
Post by: Zak on January 24, 2020, 03:22:27 AM
im sure it will be some new psycher models maybe some sort of unit of psychers ??  :unsure:
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 24, 2020, 08:37:13 AM
Reveals from LVO:

https://www.warhammer-community.com/2020/01/24/from-aelves-to-zoats-previews-from-lvogw-homepage-post-1fw-homepage-post-1/

New Serberys Sulphurhounds & Serberys Raiders
(https://www.warhammer-community.com/wp-content/uploads/2020/01/31323e82.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/bb03b7e2.jpg)

Pteraxii
(https://www.warhammer-community.com/wp-content/uploads/2020/01/f3e89a16.jpg)
(https://www.warhammer-community.com/wp-content/uploads/2020/01/c6249b98.jpg)

"Engine War" Psychic Awakening for Imperial Knights, Chaos Knights, the Adeptus Mechanicus and Daemons of Chaos
(https://www.warhammer-community.com/wp-content/uploads/2020/01/970f25a3.jpg)


And Makeri is coming back for Orks (see vid in the post)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on January 24, 2020, 09:23:19 AM
and Forge Worlds

new books coming to replace the indexes

(https://www.warhammer-community.com/wp-content/uploads/2020/01/79766305.jpg)
Title: Re: 8th edition on route.
Post by: Zak on January 24, 2020, 03:00:18 PM
I love the cav models the flying mechano bats boooo
Title: Re: 8th edition on route.
Post by: Gankom on January 24, 2020, 05:00:09 PM
I usually quite like the ad mech models but these ones just don't do it for me. I do like the idea of an "Engine Wars" book, and really hope it includes some dark mech.
Title: Re: 8th edition on route.
Post by: Zak on January 24, 2020, 05:06:32 PM
I usually quite like the ad mech models but these ones just don't do it for me. I do like the idea of an "Engine Wars" book, and really hope it includes some dark mech.


they would be great crusader models... Im going to get at least a unit or two
Title: Re: 8th edition on route.
Post by: GamesPoet on January 24, 2020, 05:15:07 PM
Is this what the mechanical horse and engineers have come too? :icon_wink: :icon_lol:
Title: Re: 8th edition on route.
Post by: Zak on January 24, 2020, 05:27:23 PM
In the grim darkness of the far future, the Psychic Awakening rages on. Heroes have returned. Strange powers have been unleashed. Dark plots are now set in motion. But not everyone in the galaxy is stoked about this violent influx of psychic phenomena. The warriors of Mars have decided to fight backÖ with SCIENCE


I don't know why this cracked me up but here you go lol
Title: Re: 8th edition on route.
Post by: Zak on January 30, 2020, 05:38:40 PM
so I don't know if any of you have tried this but I have a lot of the 6th addition fantasy Orcs plastics and I was thinking about converting them to 40k style ORKS!!! what do you think
Title: Re: 8th edition on route.
Post by: Gankom on January 30, 2020, 06:17:06 PM
I've done it before, and vice versa, and they look pretty good. Especially as rank and file boys. just throw a slugga on some and you're good to go.
Title: Re: 8th edition on route.
Post by: GamesPoet on January 30, 2020, 06:19:46 PM
Don't do it!  Orcs iz orcs, orks iz orks, and as long as dat iz, den ya got one of each.
Title: Re: 8th edition on route.
Post by: Zak on January 31, 2020, 01:49:16 AM
Don't do it!  Orcs iz orcs, orks iz orks, and as long as dat iz, den ya got one of each.

man your east coast slang is for real!!  :-P
Title: Re: 8th edition on route.
Post by: Zak on February 07, 2020, 02:14:05 PM
NICE the guard getting a little love from GW https://www.warhammer-community.com/2020/02/06/the-greater-good-astra-militarum-faction-focusgw-homepage-post-4/

lots of cool rules hopefully to follow COOL models lol 
Title: Re: 8th edition on route.
Post by: Artobans Ghost on February 10, 2020, 03:08:50 PM
This is actually Horus heresy stuff but I follow this guy. New space wolf terminators. Very cool and dynamic

https://ttgamingdiary.wordpress.com/2020/02/10/varagyr-terminators/
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on February 16, 2020, 08:21:09 PM
Made to Order: Valhallan models

https://www.warhammer-community.com/2020/02/16/sunday-preview-reenter-valhalla-and-more/

(https://www.warhammer-community.com/wp-content/uploads/2020/02/9c412189.jpg)
Title: Re: 8th edition on route.
Post by: Zak on February 16, 2020, 09:21:14 PM
hmmmmmmm
Title: Re: 8th edition on route.
Post by: Artobans Ghost on February 16, 2020, 10:12:32 PM
Love the Valhallanís. have 4 squads and special weapons buts itís hard to not want to buy more.
Title: Re: 8th edition on route.
Post by: Zak on February 18, 2020, 02:21:08 PM
just bought my psychic awakening book for the guard ( HATE there is a xenos scum on the front page!!) lol
Title: Re: 8th edition on route.
Post by: GamesPoet on February 18, 2020, 04:12:57 PM
Those do look good! :icon_biggrin: :::cheers:::
Title: Re: 8th edition on route.
Post by: Gankom on February 18, 2020, 11:41:00 PM
And the Guard update looks very good from the things I've been reading! I'm hyped for it.
Title: Re: 8th edition on route.
Post by: Zak on February 19, 2020, 12:15:36 AM
And the Guard update looks very good from the things I've been reading! I'm hyped for it.

greed,  seems like we get some cool rules. The necromunda ogrys are fantastic if you have not checked them out great for the guard
Title: Re: 8th edition on route.
Post by: Gankom on February 19, 2020, 02:43:26 AM
YEah I really like the look of them. Onto the wish list with all the other big purchases they go.
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on February 27, 2020, 04:32:15 PM
adressing space marine dominance!

https://www.warhammer-community.com/2020/02/27/space-marines-rules-update-february-2020/
Title: Re: 8th edition on route.
Post by: Gankom on February 27, 2020, 05:30:32 PM
I for one am celebrating heavily. My local store has been riven by wannabe competitive players who lose at all the bigger tournies so have been bringing the same internet list against all the little narrative games or casual stuff.
Title: Re: 8th edition on route.
Post by: GamesPoet on February 27, 2020, 05:44:09 PM
Interesting.
Title: Re: 8th edition on route.
Post by: Zak on February 28, 2020, 03:18:09 PM
just read Space Marines are getting nerfed  :::cheers:::
Title: Re: 8th edition on route.
Post by: Gankom on February 29, 2020, 01:34:16 AM
Not really Space Marines. Yesterdays changes are mostly aimed at fixing the over powered Iron Hands, and somewhat at other groups like Raven Guard. Space Marines as a whole are still really strong. It's just the top tier list being brought more into line.

Which is freaking fantastic. A bunch of people at my local club have jumped on the Iron Hands Meta train and proceded to just devastate everyone they faced with just about no skill needed. Literally just sit in a corner and shoot.

Also, totally unrelated, but ah Zak! I barely recognized your picture there!
Title: Re: 8th edition on route.
Post by: Zak on February 29, 2020, 02:42:22 PM
Not really Space Marines. Yesterdays changes are mostly aimed at fixing the over powered Iron Hands, and somewhat at other groups like Raven Guard. Space Marines as a whole are still really strong. It's just the top tier list being brought more into line.

Which is freaking fantastic. A bunch of people at my local club have jumped on the Iron Hands Meta train and proceded to just devastate everyone they faced with just about no skill needed. Literally just sit in a corner and shoot.

Also, totally unrelated, but ah Zak! I barely recognized your picture there!


This is my beard face  :biggriin: ÖÖÖ that's good clarification I heard that blood angels are pretty nasty as well. I guess I never understood that part of the game play , to each is their own I guess
Title: Re: 8th edition on route.
Post by: Gankom on March 09, 2020, 04:58:33 PM
New leaked picture of Ghazzy.

(https://cdn.discordapp.com/attachments/453698915749986306/686616312059002958/image0.jpg)

(https://www.warhammer-community.com/wp-content/uploads/2020/03/92660012.jpg)
Title: Re: 8th edition on route.
Post by: StealthKnightSteg on March 10, 2020, 08:31:58 AM
From Saga of the Beast (Pshycic Awakening)
Ragnar Lothbrok Blackmane
(https://www.warhammer-community.com/wp-content/uploads/2020/03/c0e1ce3a.jpg)

Besides Ghazghkull
(https://www.warhammer-community.com/wp-content/uploads/2020/03/08d31f80.jpg)

From Gamma reveal
https://www.warhammer-community.com/2020/03/10/revealed-at-gamagw-homepage-post-3fw-homepage-post-4/

The Spider
(https://www.warhammer-community.com/wp-content/uploads/2020/10/22c4f202.jpg)

his assistent:
(https://www.warhammer-community.com/wp-content/uploads/2020/10/74e7be43.jpg)
Title: Re: 8th edition on route.
Post by: Zak on March 10, 2020, 07:45:03 PM
crazy stuff