Hey folks I usually play high elves and I have decided to start an empire army as a side project.
I come humbly asking for your analysis and advice regarding my list. Any C&C is welcome and i will follow with the list and reasoning behind my choices below.
So without further ado, the list
Arch Lector
War Alter
Heavy Armour
Shield
Dragonhelm
Battle Wizard Lord (Shadow)
Lvl 4
Scroll
Master Engineer
Captain
BSB
Full Plate
Enchanted Shield
Dawnstone
Ironcurse Icon
40 Halberdiers
FC
10 Handgunners
5 Inner Circle Knights
Musician
5 Inner Circle Knights
Musician
30 Greatswords
FC
3 Demigryph Knights
SB
Musician
Banner of the Eternal Flame
Great Cannon
Hellblaster Volley Gun
Steam Tank
Celestial Hurricanum
2498 pts
OK from the top
Arch Lector - This guy i really like an he eliminates the need for multiple priests that i probably won't get power dice for anyway. The war alter is a nice bit of kit and its 4+ ward should keep it on the battlefield for some time.
Battle Wizard Lord - Tried to keep this guy cheap, more for magic defense than anything (God i miss the Annulian crystal

). I chose the lore of shadow as the hexes tend to draw dispel dice and it puts pressure on the opponents offensive phase by use of R.I.P spells. The war alter provides the much needed magic missile for my army that shadow lacks. Any thoughts on the lore choice?
Master Engineer - Keeps the Hellblaster reliable

Captain BSB - 2+ rerollable should keep him on his feet and he should keep the halbardiers around long enough to provide an anvil for the faster elements.
Halberdiers - Nice anvil for my hammers to strike off.
Handgunners - Cheap detachment bunker for my mage.
Inner Circle Knights - Excellent for dealing with chaff and flank charging engaged units. Also useful as re directors for enemy death-stars.
Greatswords - Another stubborn and spiky anvil. Originally picked the reiksguard but i feel that these guys have better synergy with the Altar and Hurricanum.
Demigryph Knights - For tar pitting and some heavy flank charges. Gave them the flaming banner to help deal with monsters and units such as trolls.
Artillery - Brings some much need firepower and monster slaying ability. Would've liked 2 cannons but couldn't find the points. The Steam tank will hopefully fill this void somewhat.
Steam Tank - Love this

Celestial Hurricanum - Fantastic unit. I'd take this for the +1PD and +1 to hit alone.
I've had one game with this list so far (on Universal Battle) and I won against a fairly solid death slann list. The Demigryphs tar pitted his slanns unit long enough for the greatswords to break through and hit them with a flank charge sealing his fate. The steam tank destroyed his steg turn 1 and provided a heavy flank threat whilst the inner circle knights dealt with his chaff on the other flank well.
Thanks for taking the time to read this, all thoughts and comments are very welcome.
Caradryal