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Messages - SoonerSox

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1
Age of Sigmar / Re: Devoted of Sigmar
« on: November 05, 2016, 03:33:47 PM »
Played another Ritual match with my buddy at the local GW store yesterday. I played the same 1000 point Devoted army with Liberators for Battleline. The Ritual battle plan is probably the best possible scenario for the Devoted. The command ability for the Ritualist imparts +1 attack while also taking -1 on the save roll. This is the perfect command ability for Flagellants since they don't have a save to begin with.

I was the defender/ritualist again this game and my opponent brought Skaven. I admit I don't know all the names of the Skaven heroes but I'll try to list it all.

10x Storm Vermin (I think)
10x Clan Rats
10x Clan Rats
2x Plague Claw Catapult
1x Skaven Chieftan with Battle Standard
1x Warp Grinder I think. It was a tunneler that could take another Skaven with it.
1x Hero that I don't remember the name of. The only thing that stands out was that he could throw knives with a 12' range.

The Skaven went first. He deployed his General in hiding with the Warp Grinder. He ran his 3 rat infantry forwarad and shot both Plague Claws at the block of Flagellants. He killed 17 Flagellants combined with both Plague Claws since they were each doing 2D6 damage when shooting at a unit with more than 10 models. I managed to save 3 of them with the War Altar's Sigmar's Shield. So I was down 14 Flagellants before I even started. I chose to employ the Power of Faith ability of the War Altar in the Battle Shock phase so I didn't lose any more Flagellants.

That was pretty much the end of the good news for my opponent. On my turn I got every prayer off and including the command ability from the battle plan, my Flagellants were buffed +1 to run and charge, +2 to hit and rerolling failed wounds. I was able to get the War Altar into shooting range on the Plague Claws. The Plague Claws have 6 wounds and I rolled 2 shots. Since Light of Banishment does double damage on Chaos models I split the shots one for each and destroyed them both with the buffed 6 dmg shots. I moved the Liberators back to guard the objective against his Tunneling team which couldn't appear within 9 inches of an enemy. I was able to charge the Flagellants into the Storm Vermin and even though they hadn't taken damage so they only had 3 attacks each, they wiped the Vermin.

I won the roll off so got a double turn which was pretty fruitless as I rolled 1's on both wounds from my War Altar's shooting. The Flagellants failed their charge. The only good note was that due to a high roll on the objective in the first and second rounds I was already at 16 points of the needed 20. That fact pretty much won the day as I made a critical error earlier in the game thinking my Liberators were arranged so that the Skaven couldn't tunnel up next to the objective but I was wrong.

Luckily the tunneling happens in the movement phase so when my opponent began his turn he couldn't immediately try to destroy the objective. He tied up my War Altar with his Clan Rats so I couldn't get in range to shoot his General so my only hope was to roll enough on the objective to reach 20 or kill his General with my Liberators.

Since my War Altar was more than 12 inches away I only got a +2 bonus on the roll from my 2 Warrior Priests. Only a 1 would fail to win the game and I scraped by with a roll of 2. Victory for Sigmar!

Next week I'm sure he will bring something else but we are switching sides and I will be the disruptor while he defends. I won't get the sweet command ability for the Flagellants but I'll probably have to change up my army quite a bit in order to get a General that can get to the objective quickly. I'm thinking Amber Wizard on Griffon.

2
Age of Sigmar / Devoted of Sigmar
« on: November 02, 2016, 03:54:26 PM »
I've played multitudes of Old Empire/Stormcast combinations since AoS started. One of the greatest things, albeit frustrating, is that each strategy can so easily be foiled by the right list. Seems like every time I start to do well the guys I play with come up with something to make me change my list. Just a recent example, one of my friends and I have been playing the Ritual battle plan on Friday afternoons with relatively small lists (usually 1k). I started with:

30 Handgunners (1 unit) battleline
5 Liberators battleline
3 Demigryph Knights
1 Battlemage (Life)
1 Gunmaster
1 Helblaster Volley Gun

This list was only 900 points because I was the ritualist and we thought the defender had an advantage. I allowed the opponent to take 1200. That was a big mistake. Partially because my list wasn't very good. In my mind I envisioned a fluffy gun line holding the objective. My opponent played Slaanesh and pretty much overwhelmed me at lightning speed due to his units having such great movement. We decided to play even points from then on.

I decided to switch up my list for the next week's Ritual and went with:
5 Liberators battleline
5 Liberators battleline
40 Flagellants
2 Warrior Priests
1 War Altar of Sigmar

I played the same guy and he ended up bringing Beastclaw Raiders instead of his Chaos army. I was feeling like I was about to get slaughtered again. He had 1 Thundertusk, 1 Stonehorn, 2 sabercats, 2 units of savage orcs for battleline.

Without getting too detailed he made a mistake charging his general on the Stonehorn into my block of Flagellants. If you have played the Ritual as the disruptor you know that you don't want your general bogged down and need to get them to the objective. The Flagellants took it hard but held the line and put 6 wounds on the Stonehorn (that's pretty good considering it halves wounds dealt). I ended up getting a double turn and took out the Stonehorn with some shooting from the Altar and a very successful charge from the Liberators. I was also rolling great on the objective since I had 3 priests near it (war altar has priest keyword). So even though the Flagellants were down to around 15 from their original 40 I really enjoyed the list. My opponent effectively gave up at that point. He admitted that he underestimated the number of attacks the Flagellants can put out with their martyrdom and was pretty cocky with his general as he was used to just obliterating units with the Stonehorn.

I've played Devoted before and didn't have as much success. I believe for two reasons. First I only have 40 Flagellants and I was attempting to run the Pilgrimage battalion formation. Two groups of 20 Flagellants might as well be nothing. You really need 40 in the group. So deciding to put them in one group meant I needed a substitute battleline which leads me to the second reason, the Liberators. I was really surprised how well the army performs with the Liberators on the flanks and just charging my mob up the middle. Liberators get a bad rap generally but they are stalwart tanks with mystic shield and I've grown to appreciate them greatly especially with their 100 point cost.

I'm going to keep building on that idea and if I do the Pilgrimage again I'll have another block of 40 Flagellants for it. I might be better off with Judicators as battleline in that army so it would be a high point list which could also let me incorporate my Hurricanum and maybe a Luminark.

I'm using the same 1k list this Friday and I'm sure my opponent will bring a completely different surprise.

3
Age of Sigmar / Re: State troop modeling opinions
« on: October 16, 2015, 12:16:26 AM »
Interesting, so it doesn't make any sense why I wouldn't have shields on them all then. If that's the case I could just glue them on. Which is good because the snips I bought did not leave a fine enough edge on the metal to use it without a great deal of difficulty.

4
Age of Sigmar / Re: State troop modeling opinions
« on: October 15, 2015, 10:09:14 PM »
Hi SoonerSox.
I know the GW rule book says you can use shield with Halberds and this is fantasy. But in real life you need both hands on the weapon unlike a spear that can be held one handed as a thrusting weapon. I left all the shields off, but painted them and use blutak on the front rank only if shields required.

In Age of Sigmar there is no shield option for halberdiers. It's not a critical matter as I can't imagine an opponent making a big deal out of it. I magnetized the right arms to be able to switch between the halberd and sword arm but didn't give enough consideration to how I was going to implement the shield. At the time that I painted these, I had no clue that Age of Sigmar was on the horizon so I didn't really think I would seriously ever want them to be anything other than halberdiers.

I just tested the feeler gauge and it is most definitely ferrous so I'm in luck. Now all I need is some small tin snips and I'll go that route. The thinnest is .203 mm/.008 inch which is the one I'm going to use.

5
Age of Sigmar / Re: State troop modeling opinions
« on: October 15, 2015, 06:48:06 PM »
I thought of the perfect metal to use if it is ferrous. Feeler gauges, the kind used by mechanics, are very thin and I have a couple of sets just laying around the garage. I'll have to see if a magnet will stick tonight when I get home.

6
Age of Sigmar / Re: State troop modeling opinions
« on: October 15, 2015, 05:54:21 PM »
I don't think I've ever seen metal that I could use like that. I wonder if a flat hair clip would be a good ferrous metal to use since they are pretty thin.

7
Age of Sigmar / State troop modeling opinions
« on: October 15, 2015, 01:29:41 PM »
I have a unit of Manaan's Blades that I built as halberdiers using the free company halberd arms with magnets to switch out with sword arms. Unfortunately I didn't plan too well and I used plastic cement on the left arms. Now that I'm finally getting around to making the sword arms, I'm left with the problem of whether I should permanently mount shields or not. The drawback being that when I have them with Halberds, the shields won't align with the current rules. If I magnetize the shields, the troops will have an unsightly magnet stuck to their forearm in Halberd mode as well (the arms are too small to recess the magnets into the forearm). What are other people's opinions on what looks best?

Here is how they currently look:


8
Age of Sigmar / How would you use Karl Franz?
« on: September 21, 2015, 11:17:35 PM »
I finally finished painting my KF on DC and want to use him this weekend. I've seen other big name characters get swarmed and killed easily. I'd love to take advantage of his punch but wonder how he is best used.

9
WHFB The Electors' Forum / Tournament management software?
« on: September 17, 2015, 09:37:43 PM »
does anyone know of a good software that manages table top gaming tournaments?

10
Age of Sigmar / Re: First AoS Army Project
« on: September 16, 2015, 03:09:54 PM »
I have never read a single GW book but the fluff you mention between the wood elves and Brettonia has me intrigued. What book is that from?

11
WHFB The Electors' Forum / Deathclaw talon bits
« on: August 31, 2015, 09:34:04 PM »
I'm definitely prone to learning things the hard way and over the past weekend I accidentally washed one of my Deathclaw talons down the drain in the bathroom sink. To make a long story short, it wasn't in the drain trap. I looked on eBay and I'd have to buy the entire Griffon body for a replacement. Anyone have any other suggestions? I'm picky enough that I don't think I would like to to try to sculpt this piece. I'm not sure I could reproduce the bumpy texture.

12
WHFB The Electors' Forum / Re: GW paints
« on: August 26, 2015, 02:46:10 AM »
How can they sell airbrush paints in pots? The ease of use with Vallejo model air and game air dropper bottles is exactly what airbrush users need to cut down on waste. Further more just altering the consistency is only one factor in the equation. GW pigments aren't ground as finely as Vallejo so even if you use airbrush thinner, your airbrush will clog with GW paints.

I really like the colors that GW has but I've attempted to use them with Vallejo thinner in my airbrush and even with a decent size needle (.5) they don't perform very well. One can only hope that these new paints aren't just thinned down versions of the originals.

13
Age of Sigmar / Re: GW store contest, I need some suggestions
« on: August 25, 2015, 10:01:44 PM »
Not too epic since it wasn't painted!


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Age of Sigmar / Re: GW store contest, I need some suggestions
« on: August 25, 2015, 09:34:42 PM »
It happened. The issue is that the post the store made was misleading. It specifically said bring one warscroll other than Nagash and try to kill Nagash. I assumed this meant one person at a time going after him. It was actually everyone against Nagash simultaneously. I showed up halfway through the fight. Nagash went down but I think the person controlling him was taking it easy. I saw a large ogre gutstar, king Louie (modeled on Deathclaw), Thanquol and Malekith on Dragon.

I think Nagash still should have won but as I said the guy controlling him went soft :)

15
Age of Sigmar / Re: Does Bugman and his Rangers count as 1 Warscroll?
« on: August 25, 2015, 07:41:26 PM »
I'm specifically asking because a league I am in is using the number of warscrolls as a balancing mechanic (not a good one I know).

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Age of Sigmar / Re: Does Bugman and his Rangers count as 1 Warscroll?
« on: August 25, 2015, 07:38:54 PM »
It's just odd since you can't deploy the Rangers without Bugman.

17
Age of Sigmar / Does Bugman and his Rangers count as 1 Warscroll?
« on: August 25, 2015, 05:57:11 PM »
The question I have about Bugman is that the Rangers don't have a warscroll of their own. They use the warscroll of the quarrelers. When you deploy Bugman you can set him aside and say you will be launching an ambush later and when you deploy Bugman you deploy him with his Rangers. So does Bugman and his Rangers count as one warscroll?

18
Age of Sigmar / Re: GW store contest, I need some suggestions
« on: August 19, 2015, 08:35:37 PM »
I'm beginning to think there is no viable way to defeat Nagash with one War Scroll and this will just have to be about having fun. I think the Flagellants would be fun but if I actually built the ones I own I could field 17 (got a partial unit from my cousin).

19
Age of Sigmar / Re: GW store contest, I need some suggestions
« on: August 19, 2015, 12:23:04 PM »
I know Nagash will have 8 spells at his disposal that first round. That's enough to take out a unit of outriders or at least the amount I could put on the table. It would be fun though, I wonder if a Great Cannon is the best option Empire has? It could theoretically take him out on turn 2 without getting in his range.

20
Age of Sigmar / Re: GW store contest, I need some suggestions
« on: August 18, 2015, 11:01:46 PM »
LOL well I think some people are taking the loose definition of warscroll to conceivably bring hundreds of clan rats. I certainly don't have enough of any one troop to attempt a strategy like that.

21
Age of Sigmar / GW store contest, I need some suggestions
« on: August 18, 2015, 10:17:26 PM »
This Saturday the local GW store is having a contest. Bring one warscroll (except Nagash) and try to kill Nagash!

So what one Empire Warscroll can defeat Nagash?

22
Age of Sigmar / Re: Finished my Age of Sigmar inspired War Altar
« on: August 18, 2015, 07:34:03 PM »
Thank you for the comments. The gold is on a base prime of Vallejo skeleton bone surface primer (only because it was the closest thing to brown primer that I had). The base coat is Vallejo Game Air Glorious Gold then washed with GW Seraphim Sepia. Liberal highlighting of Vallejo Game Air Polished Gold and then a few edge highlights of GW Runefang.

I've been told by others that those Vallejo golds are very similar to the new Stormcast flavor golds from GW which was a pleasant surprise.

For the flames on Volkmars cape, I base coated with GW Balthazar Gold and then layered with the Vallejo Glorious Gold and I really liked that result.

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Age of Sigmar / Finished my Age of Sigmar inspired War Altar
« on: August 18, 2015, 05:07:12 PM »
hopefully the pic is not too pixelated or too big!


24
Thanks for the report! Can you go into more detail on how you think the Flaggies performed? I've been wanting to build some but haven't gotten over the hump of "no armor save".

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Age of Sigmar / Re: Empire vs Warriors of Chaos 2
« on: August 16, 2015, 05:45:39 AM »
I like how you went through the trouble of re-basing everything. Something I haven't bothered to do. Can you say where you got the bases? Especially the oval cavalry bases.

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