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Messages - Splgrk

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9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: February 13, 2019, 07:41:58 AM »
There's a difference between "taking a risk" and "randomness". You can balance the first, but not the second. And I'm sure you could write a book around risk-taking that's mostly balanced. The problem is, the Ninth Age doesn't even try to do anything interesting with their Vermin.

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9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: February 11, 2019, 08:58:34 AM »
I mean, that's nice and everything, I'm sure you have a great world planned. But my interest starts at my own army book. And when I open the Vermin Swarm, I see nothing I want to play. I see an enormously stripped down version of the army books I love, where almost every unit has lost most of it s special rules, which is what made them fun to play in the first place. THere's only stuff taken away, nothing new added. And no fluff, beyond a few assorted names that don't fit together. (You call them Roman. Why do they have chieftains, then?) Instead of an army of mad scientists  I get... what? Please, enlighten me, I don't see what I get, except some generic infantry blocks and some generic shooty stuff.

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9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: February 05, 2019, 11:46:00 PM »
The fluff is okay, but the problem for me is that the rules are quite, quite dull. I play Skaven. Exclusively. They are the reason I play this game. And they have no fluff and something like half their content was stripped from the book. I leaf through it and it's jsut... we have some generic infantry and some shooting that apparently is quite reliable now and that's it? Why would I want to play that?

Maybe I'll give it another look when the full book come out. That seems to be the opinion among the other players in my group. Maybe they'll check back in in a year or five, when the game is finished.

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