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Messages - NPC_Dave

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1
The Electors' Forum / Re: Empire of Wolves campaign army list
« on: January 27, 2013, 11:58:49 PM »
Shouldn't Ulrican priests now channel, like their Sigmar counterparts do in latest 8th edition book? As of now they get extra dispel dice.

2
The Electors' Forum / Re: Dragons hiding behind wooden fences
« on: January 24, 2013, 10:27:25 PM »
You are correct.

I have known that rule by heart ever since a goblin player saved his giant that way from my cannonball on Turn 1.

3
The Electors' Forum / Re: new empire faq!
« on: January 17, 2013, 12:43:09 AM »
Old FAQ:
Quote
Q: If a Detachment has lost a combat, can it claim the Steadfast special rule for its Regimental Unit’s ranks even if that unit is either not in the same combat or is involved in another combat? (p30)

A: Yes.
Always use the Regimental Unit’s ranks to determine whether or not its Detachments are Steadfast.
However, if a Regimental Unit is involved in a separate combat in which it is not Steadfast due to the number of enemy ranks, then its Detachments are not Steadfast either, even if the Regimental unit has more ranks than the enemy unit actually attacking its Detachment.

New FAQ:
Quote
Q: If a Detachment has lost a combat, can it claim the Steadfast special rule for its Regimental Unit’s ranks even if that unit is either not in the same combat or is involved in another combat? (p30)

A: Yes.
Always use the Regimental Unit’s ranks to determine whether or not its Detachments are Steadfast.
However, if a Regimental Unit is involved in a separate combat in which it is not Steadfast due to the number of enemy ranks, then its Detachments are not Steadfast either, even if the Regimental unit has more ranks than the enemy unit actually attacking its Detachment.

FYI, you actually copied and pasted the New FAQ twice by mistake. So no one else sits for 5 minutes trying to find a difference.

4
The Electors' Forum / Re: Is there any point to giving guns to engineers?
« on: December 21, 2012, 12:19:24 AM »
On occasion, my lone engineer assigned to the Hellblaster has watched that thing get slagged by some spell which could not be stopped, or annihilated by some flying beast.

With a repeater pistol in hand the engineer can at least feel like he is still contributing to the game after that point.

5
The Electors' Forum / Re: Time to resurrect Sigmar
« on: November 16, 2012, 09:57:51 PM »
Sigmar, one of the few non-chaos humans to ever walk the earth with a strength and toughness greater than 4.

6
Does anyone have the old war wagon? I just built the laser part and put it inside the war wagon and added a couple of wizards.

7
The Electors' Forum / Re: Chaos ...unholy moley
« on: July 30, 2012, 06:01:20 PM »
the next turn I'm putting down a drop pod and 10 space marines on square bases.

I can remember when the Realm of Chaos books would basically allow you to do just that.

Rumor has it for the next Empire book you may take one unit from any current Imperial Guard or Space Marine codex as a Rare choice.

8
The Electors' Forum / Re: tourney re-rolls
« on: July 12, 2012, 10:30:01 PM »
A friend was playing Wood Elves at a 7th edition tournament. His opponent made a mistake on the first turn and left his greater demon in range of some missile troops. He poured all the fire he could at it, and managed to do just enough wounds that got through the 3+ ward save to kill it. Then the guy pulled out one of these tokens, made his reroll, and proceeded to charge next turn and remain in combat the rest of the game.

An example of how just one reroll can turn a loss into a win, and vice versa.

9
The Electors' Forum / Re: warrior priest, dead man walking?
« on: July 12, 2012, 10:02:54 PM »
My warrior priest is decked out with a Great Weapon and Armor of Meteoric Iron, he hasn't changed out of that outfit since 6th edition...

Blast, my line isn't as good as Orcslayer's.

Keeping him minimally equipped at the back and out of harm's way is a good tactic though.

10
The Electors' Forum / Re: DGK's with or without Halberds
« on: July 09, 2012, 10:17:19 PM »
You can still have the demigriff knights use a regular hand weapon instead of the halberd to pick up the 1+ save against those high strength opponents in CC.

11
The Electors' Forum / Re: Handgunners- Point cost vs. Performance
« on: July 09, 2012, 07:32:31 PM »
I am fielding a minimum sized unit of 10 with a champion carrying a repeater handgun. Overcosted but I keep them as it they are a classic Empire unit, which means they get at least a token presence. Like halbediers in 6th and 7th edition.

12
The Electors' Forum / Re: The new Stank
« on: July 09, 2012, 06:10:18 PM »
I played at Quake City Rumble last week in San Francisco and in my final game against ogres, I rolled a misfire when allocating steam points the first three turns in a row...and it was still effective in our four turn game!

He had heavily weighted his forces on my right flank, where a unit of 6 knights was standing, so I deployed my steam tank on the far right corner. Across from them was four ogre mournfangs and the stonehorn...behind the stonehorn was his ironblaster. The steam tank made him cautious, we were both hanging back the first few turns just watching each other on the right flank, with a sabretusk sent forward to block frenzy charges from the stonehorn.

Now I never allocate 5 points to the steam tank, I allocated between 2 and 4 points each turn.

Turn 1 Steam tank misfires, gets the result that steam cannon cannot fire. Steam tank roll forward 5 inches. My great cannon puts a couple of wounds on his stonehorn. His ironblaster blows up my cannon.

Turn 2 Steam tank misfires, I lose all but 1 steam point. I use that point to fire the steam cannon which puts two more wounds on the stonehorn.
He moves his stonehorn behind his ironblaster to try and keep it alive. Ironblaster fires at tank, misfires and blows up, hitting the stonehorn and taking off the last two wounds. Mournfang are ok.

Turn 3 Steam tank misfires, I lose all steam points. My knights charge his sabretusk, wound and break it, and pursue, but fail to crash into mournfang. My huntsmen get in range of the mournfang and put a wound on them.

His mournfang crash into my knights on the flank, kill 3, and I miraculously make a break test on 3 and hold.

Turn 4 Steam tank allocates 3 steam points, finally does not misfire, crashes into mournfang doing a total of 8 unsaved wounds which kills three mournfang, while the last only kills one knight. Mournfang breaks and flees, last two knights pursue and run him down.

If the knights had broken as expected, I was still set up to charge the mournfang on the flank(if they did not pursue off the board) or on the front(when the mournfang returned to the battlefield).


The steam tank is very reliable, cheaper and the rules for it are very clean and make all the options(move, gun, cannon) reasonable. I am very happy with it.

13
The Electors' Forum / Re: Serious cry for help
« on: July 06, 2012, 11:59:35 PM »
You have to give us more details on his list and yours. What is he taking and what are you taking.

He uses the Hellheart? You have to keep your wizards back from that but yeah if he rolls high that is going to hurt. I played ogres recently and he was cautious against my steam tank, you have one in your list? Or maybe two plus 4 cannons at 3000 pts. You need to give him more targets than he can shoot in one turn so you can take out his cannons.

14
The Electors' Forum / Re: Your first Empire/WHFB memories?
« on: June 11, 2012, 10:13:52 PM »

1. Were there rules for Games masters in WHFB or did we just make that up?
2. The random chariot move from getting hit by a cannon, was that covered by rules (or did we just make that up too)?

There is a Game master or judge rule for 3rd edition WHFB and I believe it was there for 2nd edition as well. I have the old scenarios boxes from way back in that day and in addition to allocating forces for the two players, there would be a few rules in the scenarios that only the Game master could play. The only example I could think of off the bat is one of those sets had a (halfling?) minor character attachment to the general of one of the sides, and that character could end up betraying his side under certain circumstances. The Game master would determine when those circumstances were met and then take over and control the character's actions.

I recall the 1st edition of the AD&D Battlesystem rules also anticipated a 3rd party judge.

Can't help on the chariot rule, except that it definitely wasn't there in 5th edition. I recall shooting my cannon and tracing the line through the chariot to see which animals and crew I would need to roll to wound in addition to the chariot structure itself. It wouldn't move after the strike.

That does remind me of the 5th edition game I played where I was in desperate straits against a Bretonnian army and loaded up on the steam points to try and have my tank run over as much as possible. I failed my check and had to roll on the stream tank failure table, got the result where the steam tank moves in completely random directions, and proceeded to turn 90 degrees on the bridge it was sitting on, ram through the retainer wall and plunge into the river terrain. The tournament judge ruled it was destroyed.

Good times!!! :smile2:

15
The Electors' Forum / Re: Your first Empire/WHFB memories?
« on: June 11, 2012, 08:40:58 PM »
The year was 1996 and a  new roomate moved into the house where I was living. Soon after he purchased Warhammer Fantasy Battle and started working on a dwarf army. Seeing all these cool figures lying around the kitchen table in half painted batches started to pique my interest. I read through the 5th edition rulebook and eventually decided to try out this wargaming hobby. I fell in love with all the options of the Empire army book and proceeded to build a hodge podge of units that I thought all looked cool and interesting.

On the tabletop I discovered that my cavalry was slower than everyone else's cavalry, my men were slower and did not fight as well as the forces in other armies, and that my Battle Magic was hopelessly outgunned by the vast powers wielded by Necromancers, Vampires, Dark and High Elf mages, Chaos sorcerers, Slann and Skaven grey seers. Still I persevered on.

My early tactics eventually settled on
 1) cowering in the back of my deployment zone trying to forestall the whooping I would soon be receiving,
 2) attempting to damage my opponent as much as possible with my artillery
 3) have the Steam Tank run over something important
 4) and praying for the Drain Magic card

My attempts to convince my friends and local tournament organizers that Empire should at least get a chance to try out the color magics in the back of the Warhammer Magic box set was met with the reply, "That would be unbalanced." Still I thought I detected a trace of sympathy in the eyes of one or two individuals.

I was making friends with the local hobbyists and learning, eventually building up to an average of one victory per six games. Usually it was because the hellblaster performed way above average, or my opponent badly misjudged the 2-4 inch charge advantage he had. But once in awhile it was because of some awesome tactic I devised on the spur of the moment, like the time my ogres got the drop on a huge unit of witch elves and bitch slapped the frenzy out of them, broke them, then charged them a second time and repeated the process. Or when my heroic general realized he could keep up with the Vermin Lord in a huge multi-unit combat by killing skaven slaves, thereby managing to eke out a very close draw.

I even managed to play out the full Empire-Skaven scenario set that was published in Citadel Journal and much of the Empire-Orc/Goblin scenario box set from that era.

Eventually I took a break for awhile and then rejoined. In preparation for my first tournament I purchased the new 6th edition Empire army book and rules and my eyes were opened to the great wonders of an actual competitive list. I spent that whole first tournament seeking to unlearn my old habits. My first opponent was confused when a small ordinary goblin unit(with no fanatics) he put out on the far flank hoping to divert my knight unit caused my knights to turn completely around and head back to the relative safety of their deployment zone.

Old habits die hard.

But that is a story for another day.

16
The Electors' Forum / Re: Griffon Builds
« on: April 11, 2012, 07:46:19 AM »
I suspect you guys are right. But a FAQ clarification would be nice.

In most cases a character who confers an ability or bonus on a unit has the ability standalone, like the Grand Master ItP. But checking that I see it is worded differently in the book as compared to Hold the Line and granting ItP to the unit is listed as a separate rule.

Another thing that isn't well defined is Steadfast for detachments. I think it presumes that the detachment is fighting the same unit as the parent...but if the parent is fighting one unit while being Steadfast it means a detachment within 3 inches is Steadfast even if it is fighting a different unit.

17
The Electors' Forum / Re: Maximizing the Engineer
« on: April 11, 2012, 07:07:26 AM »
I do think the engineer is useful, but only for the hellblaster. Giving the HBVG BS4 and being able to reroll one misfire a turn is going to drastically improve its effectiveness. Sad none of his gear can be used...the only thing that might be situationaly useful would be to have the robohorse charge some weak flyers to protect the war machine, but I won't bother with that, just try him out on the field with some light armor.

Sad that he isn't useful for anything else, glad I ran my 3 engineer - 3 warmachine list at my last big tournament. At least I got one chance to use those models with their quirky weapons.

18
The Electors' Forum / Re: Griffon Builds
« on: April 11, 2012, 07:02:21 AM »
Yeah, looking at the Hold the Line rule, it says "...While a character with this special rule is IN a unit..." so unless he's crawling up the griffon's butthole, he's not in a unit.  Important distinction, the General on the griffon is a unit, but he is not in a unit.

I disagree. A character who is a unit of 1 model is in that unit. He is both the unit and in the unit simultaneously.

I don't know if it was the intention to give a general riding a griffon or a captain BSB riding a pegasus Hold the Line, but that is how I read it.

19
The Electors' Forum / Detachment countercharge question
« on: June 28, 2011, 05:57:15 PM »
Something came up at a tournament last weekend which is nagging me and I want to make sure I play this right in the future.

8th edition Empire FAQ says-

Page 39 – Countercharge
Change to “In the enemy’s Movement phase a detachment that
is in close support, and that has not been charged itself, may
countercharge an enemy unit charging its parent unit. The
countercharge is made at the end of the Charge sub-phase,
after all normal charges have been carried out.

I had a parent unit of swordsmen and a detachment of free company in close support on its flank. Opponent charges my swordsmen with big skeleton unit, and charges my free company with grave guard. I react for both by holding. Both charges should have gone off without a hitch, as rolls of 5 or less were needed. But the grave guard charge roll was only 4 inches, so while the skeleton warriors hit my swordsmen while the grave guard petered forward 3 inches and stopped.

Because of this I then counter-charged with my free company detachment into the flank of the skeletons, there was just barely enough room, and we proceeded on with the game. However, now that I think about it, maybe that shouldn't be allowed? The words is, "has not been charged itself".

Does "has not been charged itself" mean

a) Has not been successfully charged?
b) Has not had a charge declaration made against it?

How do people play this? In 7th edition, this never came up because my opponents always were within charge distance when doing something like this, but in 8th there is always the chance that you roll ridiculously low and a charge that should succeed fails.

20
The Electors' Forum / Re: NEVER leave the Province without it...
« on: June 10, 2011, 10:00:15 PM »
If we are talking from 5th edition all the way to 8th edition....which as long as I have been playing...

Cannon...although I know there was a 500 point Warbands tournament last year where I didn't take it

A unit of swordsmen, I am pretty sure they were WS4 in 5th edition, so I always had some as part of my core troops.

Hellblaster...although this will be standing down and replace with a rocket battery this month

Everything else, including characters, have changed.

EDIT- If we count back when the Ulrican army was 6th edition legal, then I can safely say even these three stalwarts were not used for it. Warriors of Ulric replaced swordsmen and I don't think the Ulrican list allowed cannons.

21
Quote
Here is where I would like to bring in the Steam Tank as an example.   The problem with the steam tank is that it should not work.   Various experiments were made in order to make a steam tractor that could drive over land without the need of tracks at the start of the 19th century and all of them were failures.

None of those experiments had the benefit of the true genius that is Leonardo of Miragliano as well as dwarven engineering technology.


Quote
   Therefore it would be unwise to bring a massive ticking steam bomb onto a battlefield.   Any malfunction of the pressure of the boilers would cause the thing to explode.   (Or maybe you should be allowed and roll 2d6 for every wound and on a 1-10 it blows up spreading searing metal 4d6 in each direction and caused 2d6 wounds to every unit it hits.   Idea for another day.)
   

That pretty much happened in a 5th edition tournament I played in back in the day. I would have to dig out my Empire army book from that era to recall exactly what result I rolled, but the thing took out a bunch of my own guys and ended up in a river.

22
The Battleground / Treachery and Greed campaign, the von Mises memoirs
« on: October 26, 2010, 08:22:30 PM »
Having played the Treachery and Greed campaign intensely over the past couple of months, I am going to document the exploits of the two armies I played during the campaign and fill in the story of the events and battles, rivalries and intrigue that occurred. I actually am committed to playing a few additional games before I wrap it up, so I intend to update this thread over time.

The armies I played, both part of Golden Company-

The Mercenary Company army of Condottiere Ludwig von Mises
http://treacheryandgreed.com/forum/index.php?action=profile;u=18

The Imperial Factions army of Kislev Princess Sorscha Kosnokov, commanded by Templar Grandmaster Wilhelm Hayek
http://treacheryandgreed.com/forum/index.php?action=profile;u=223

Sorscha's army always used an allied contingent of Ludwig's forces.

A significant influence over how I played the campaign was dictated by the players who actually fought my army on the battlefield. Part of the reason for my rivalry with Ennio Mordini was that I had two players who were willing to play Nightmare Legion against me. I also fought in sea provinces only twice, as I only played one Man O'War battle the entire time. I even managed to get a game of Warmaster in at a convention.


23
The Electors' Forum / Re: Mechanical steed?
« on: October 15, 2010, 03:14:47 AM »
With T&G over I am now converting to 8th edition, and my first thought about the engineer with robohorse utility is...

Has anyone tried charging nearby flyers with the engineer to protect a warmachine that will get charged next turn?

It might work against something like harpies.

24
The Electors' Forum / Re: Why no witch hunter unit/character?
« on: September 03, 2010, 03:21:07 AM »
I consider the lack of a Witch Hunter in the Empire army book an atrocity. It would be nice if the next Empire army book writer puts some creativity into the book.

Should a witch hunter be more or less like a captain? Of course. But toss in a bit of flavor and an edge that fits his background, like hates all chaos and necromantic spellcasters.

For crying out loud, give me some more options!!!!

25
This question is for 7th edition. Crew flees a warmachine, then in a later movement phase, it moves back and recrews the warmachine. Can it fire that same turn in the shooting phase? Or must they wait until their next turn?

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