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Messages - StealthKnightSteg

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1
The Count's Tavern / Re: EUROBASH 2018
« on: January 17, 2018, 08:29:55 AM »
Note me up, word is out to Ratman and gobboman if they will join.

Ratman is a go, nothing yet on Gobboman.. And word out on 2 other mates as well (if that's ok with the group here)

Edit: Oh, I see Erwin is already on the possible list.. And I didn't even list him yet until this post and not even by name

2
The Count's Tavern / Re: EUROBASH 2018
« on: January 13, 2018, 10:01:43 PM »
Note me up, word is out to Ratman and gobboman if they will join.

3
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: January 07, 2018, 07:23:37 PM »
Some sort of plexi glass screen in front of their cock pit.  Don't know how I'd model one on my model either, but I'd like to do that.  Probably representing more glass then plastic, sort of like those ww2 cockpits of old, except I'd want to be all in one piece, it's Tau after all.

Well it's an iteresing idea and I'll keep it in mind. If I find something suitable I'll try and implement it

5
Warhammer 40k Discussion / Re: 8th edition on route.
« on: January 06, 2018, 12:32:27 PM »

6
The Count's Tavern / Re: EUROBASH 2018
« on: January 04, 2018, 03:41:52 PM »
27th will be Kingsday here, nothing of importance for the Dutch on April 30th and May 1st

7
Warhammer 40k Discussion / Re: 8th edition on route.
« on: January 03, 2018, 10:21:25 AM »
Stupid question: is a battle forged army made up of just detachments or are they like allies to a larger force?

ruleswise: it's all your units (that you want to field) into 1 or more detachments and that your detachments are also correct in use of the minimum and maximum amout of units.

8
Cool models. Full of character. Any idea on abilities yet?

only what has been given in those articles

9
last hero for Malign Portents known for Order

Lord-Ordinator
https://www.warhammer-community.com/2018/01/01/malign-portents-orders-champion-revealed/


these were the others:
Chaos:


Death:


Destruction:

10
and the last day of 7
Feculant Gnarlmaw (Scenery)
https://www.warhammer-community.com/2017/12/31/the-seventh-day-of-nurgle-the-feculent-gnarlmawgw-homepage-post-3/


Pre-orders up next week for the two books (codex and battletome), the GUO, the heralds and the Gnarlmaw
https://www.warhammer-community.com/2017/12/31/pre-order-preview-new-year-nurgle-begins/

11
Looks like a very large mutated plant to me. I'm okay with that actually, I can already see some interesting conversion ideas.

I think there are enough parts for 6 of them so lots of conversion possibilities there

12
yes the naming of new stuff does take some weird turns here and there

Day 6 is an easier one: Beasts of Nurgle
https://www.warhammer-community.com/2017/12/30/the-sixth-day-of-nurgle-beasts-of-nurglegw-homepage-post-3/

14
Warhammer 40k Discussion / Re: 8th edition on route.
« on: December 28, 2017, 10:49:11 PM »

15
day 4 of the nurgle festivities!
a Lord of Blights giving putrid blightkings nearby a shooting attack
https://www.warhammer-community.com/2017/12/28/the-fourth-day-of-nurgle-the-lord-of-blightsgw-homepage-post-3/

16
In other news the next hero has been unveiled for the coming Malign Portents
https://www.warhammer-community.com/2017/12/24/new-champion-revealed-fungoid-cave-shaman/


17
Even though I got the flu at the moment (yes.. timing) I think it's time to start with a new years resolution to spark this topic and overall AoS stuff. So expect a bit more and regular posts here. (As soon as GW provides us with some ofcourse)

So in the new year we can expect some new Nurgle of which the daemons will also feature in the new Codex: Chaos Daemons for 40k.
https://www.youtube.com/watch?v=JPmbsRqlyng

https://www.youtube.com/watch?v=8Pkbh6pUGac

Some how I can't find the first posts on the warhammer community site any more..

But here is day 2 of the 7 days of nurgle
https://www.warhammer-community.com/2017/12/26/the-second-day-of-nurgle-great-unclean-onegw-homepage-post-3/
new GUO's


Battletome preview:
https://www.warhammer-community.com/2017/12/27/battletome-preview-maggotkin-nurgle/

Day 3 of 7
Heralds
https://www.warhammer-community.com/2017/12/27/the-third-day-of-nurgle-heraldsgw-homepage-post-3/

18
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: December 25, 2017, 05:15:55 PM »
looks great steg. the grey highlighting on the engine parts is very effective.

any reinforcements arrive for christmas?

Thanks!
Just the Cadre Fireblade as a new edition.. we do the presents around 5th of december for Sinterklaas.

and thanks Artoban and GP, although I don't know how to add a snow shield :)

19
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: December 25, 2017, 04:34:14 PM »
I managed to finish my Piranha, though I want to add some decals, but the vior'la red (the ones I get with the sets) is not the color I want to use...





I also got a Cadre Fireblade bought and build for the execution of a dronefish build.

Also a small recap of my 1k tournament in the blog post.

https://wargamingbysks.wordpress.com/2017/12/25/tx4-finished-and-a-supplement/

20
Warhammer 40k Discussion / Re: 8th edition on route.
« on: December 13, 2017, 09:29:06 PM »
I've got a tau army in boxes in my garage, and I'm pretty tempted to get them out and repaint them!

i always loved the suits, and deepstrike shenanigans suits sounds fun.

What do you use for objective grabbing in maelstrom and the like?

Well I'm just starting with my collection, but I think the Coldstar Commander with it's 20" move 40" advance is super for that and the durability of the ghostkeel is suberb plus also a 12" base move. Same on the durability for Stealtsuits, but they lack in fire power.

21
Warhammer 40k Discussion / Re: 8th edition on route.
« on: December 13, 2017, 01:13:45 PM »
sorry, yes! can charge but its a 9 incher, can't move first basically guaranteeing the charge goes off.


the things I mentioned were absolutely critical in my games- obviously influenced from fr1days meta.

Is it similar where you are Steg? I'm wondering how globally applicable his meta is!

Can't say really as I have not met a Tyranid player against me yet, but for several lists it is common to have some sort of deepstriking.. last game (yesterday) was against Craftworlds he had 2 units of Swooping Hawks.. annoying little buggers that can fly up also and deep strike the following turn again.. very good objective grabbers like that and a crap ton of shots also (assault 4, 24", S3, AP0, D1)

I myself use depstrike as well with Stealthsuits Homing Beacon with which I can ignore the 9" from enemymodels.. just park my Flamer Crisis in the 6" bubble and flame-on! (9D6 if I feel cheeky or 6D6 auto hits and aided with 3 Fusion Blasters for some tank busting) and 6 Gun drones for extra dakka (6x4 shots) or Shield Drones to make my crisis suits very durable.

22
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: December 13, 2017, 01:03:03 PM »
Im looking forward to playing your forces at the next bash. They look great, so will be great to see them in the flesh. 

You cant beat a good game of 40k with well painted armies.

I just hope to keep the flow going and paint as much as I can before the bash! :)

23
Warhammer 40k Discussion / Re: 8th edition on route.
« on: December 12, 2017, 01:41:22 PM »
be careful of the "get to deploy 9 inches away and act in the first turn" as with that stratagem first turn charges are basically a given. Hence the use of Scout Sentinels to move 9' after deployment to push this stratagem further away.

Be careful of stuff deep striking 9 inches away- although they can't charge/move the turn they DS. You basically need to blanket your deployment zone with enough stuff they can't DS too near you.

Be careful of deploying your stuff too close together so when your stuff gets charged  they can't consolidate into new combats.

They should be able to charge when they Deep Strike unless an extra rule is preventing them.. Though a 9"charge isn't easy normally

Also Tyranids have a burrowing model (with a large base) that ignores the distance between it and enemy models (bar the 1") so if you don't want a big beasty in your midst you should counter that with not opening to large spaces in your lines.

24
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: December 11, 2017, 09:54:39 PM »
Wow! Looking imposing. What is that long bar of destruction hanging off the drone?

That is a piece of sprue I use with some rubber sheeting to hold my magnetized weapons while I paint them (at least I think you meant the bar in front of the Crisis Suits on the lower right)

25
Warhammer 40k Discussion / Re: Steg's T'au Empire "Sa'cea Sept"
« on: December 11, 2017, 09:12:11 PM »
So it's been a while, but I did gather some more troops, played a little more and painted some more, but not yet to completion.. well the Piranha is close.. just a few highlights to complete.
But also getting models ready for Sunday's tournament (1k single player), as I need to fix a few more magnets here and there.. and maybe get some base paints done on them.



Linkeh for more close up shots and some extra information on the units
https://wargamingbysks.wordpress.com/2017/12/11/my-tau-army-progress/

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