Ok, hands up who likes Dogs of War?
I know, right? They were pretty cool.
Ok, now hands up who is disappointed that they're out of 8th edition?
Me too. I loved those Marksmen of Miragliano.

Ok, now shout out if you collected a Dogs of War army.
Well you probably know by now that you're out of 8th ed too.
Yeah I know, come over here for a hug, it's alright. I know, let it all out.

Well dry those tears because I have an idea!
I know that there is a fan-made Dogs of War army book available, but I have been considering my own version based on the 7th ed Empire Army Book which can be adapted to an 8th ed version when it eventually comes out.
Now, as we know, regiments of renown are out. As sad as it is I don't see any point in trying to revive them. Golgfag, for example, is alive and well in Ogre Kingdoms, but that's about it.
So with this in mind, here is a basic outline of my idea.
TILEAN / ESTALIAN ARMY BOOKLORDS:General: As Empire General but
may not ride a Griffon.
Wizard Lord: As Empire Wizard Lord.
HEROES:Captain*: As Empire Captain, one Captain
may be upgraded to Army Standard Bearer and
may carry a magic standard.
Wizard: As Empire Wizard.
HEROES:Captain*: As Empire Captain, one Captain
may be upgraded to Army Standard Bearer and
may carry a magic standard.
Wizard: As Empire Wizard.
CORE:Pikemen …………………… 6 pts
M WS BS S T W I A L4 3 3 3 3 1 3 1 7
4 3 3 3 3 1 3 2 7
Unit size: 10+
Equipment: Pike, hand weapon and light armour.
Options: Any unit may take shields for +1pt/per model.
Upgrade one Pikeman to a musician for +5 pts.
Upgrade one Pikeman to a standard bearer for +10 pts.
Promote one Pikeman to a Sergeant for +10 pts.
Special Rules: Pikes (count as spears but fight in one extra rank).
That's right, this means that pikemen fight in a total 4 ranks!Swordsmen …………………… 6 pts
M WS BS S T W I A L4 4 3 3 3 1 4 1 7
4 4 3 3 3 1 4 2 7
Unit size: 10+
Equipment: Sword (hand weapon), light armour and shield.
Options: Any unit may exchange its shields for additional hand weapons for free.
Upgrade one Swordsman to a musician for +5 pts.
Upgrade one Swordsman to a standard bearer for +10 pts.
Promote one Swordsman to a Duellist for +10 pts.
Arbalesters …………………… 9 pts
M WS BS S T W I A L4 3 3 3 3 1 3 1 7
4 3 4 3 3 1 3 1 7
Unit size: 10+
Equipment: Arbelest (crossbow), hand weapon and light armour.
Options: Any unit may be equipped with pavises for +1 pt/per model.
Upgrade one Arbalester to a musician for +5 pts.
Upgrade one Arbalester to a standard bearer for +10 pts.
Promote one Arbalester to a Marksman for +10 pts.
Special Rules: Pavise (counts as shield against shooting attacks only).
Heavy Cavalry ……………… 18 pts
M WS BS S T W I A L4 3 3 3 3 1 3 1 7
4 3 3 3 3 1 3 2 7
8 3 0 3 3 1 3 1 5
Unit size: 5+
Equipment: Lance, hand weapon, heavy armour and shield.
Mount: Barded warhorse
Options: Upgrade one cavalryman to a musician for +7 pts.
Upgrade one cavalryman to a standard bearer for +14 pts.
Promote one cavalryman to a Cavilier for +14 pts.
The biggest benefit of Heavy Cavalry is that they are much cheaper than Knights.SPECIAL:Tilean Republican Guards /
Estalian Royal Guards ……… 8 pts
M WS BS S T W I A L4 4 3 3 3 1 3 1 8
4 4 3 3 3 1 3 2 8
Unit size: 5+
Equipment: Halberd, hand weapon and heavy armour.
Options: Any unit may take shields for +1pt/per model.
Upgrade one Guard to a musician for +6 pts.
Upgrade one Guard to a standard bearer for +12 pts.
Promote one Guard to a Sergeant for +12 pts.
A standard bearer may carry a magic standard worth up to 50 pts.
Special Rules: Stubborn.
Arquebusiers ………………… 9 pts
M WS BS S T W I A L4 3 4 3 3 1 3 1 7
4 3 5 3 3 1 3 1 7
Unit size: 10-20
Equipment: Arquebus (handgun) and hand weapon.
Options: Promote one Arquebusier to a Marksman for +10 pts.
Special Rules: Skirmishers
Pistoliers ……………………… 18 pts
M WS BS S T W I A L4 3 3 3 3 1 3 1 7
4 3 4 3 3 1 3 1 7
8 3 – 3 3 1 3 1 5
Unit size: 5+
Equipment: Brace of pistols and light armour.
Mount: Warhorse
Options: Upgrade one pistolier to a musician for +7 pts.
Promote one pistolier to a Cavilier for +7 pts.
Light Cannon ………………… 40 pts
M WS BS S T W I A L– – – – 7 3 – – –
4 3 3 3 3 1 3 1 7
Unit size: 1 Light Cannon
Number of crew: 3
Equipment: Each crewman carries a hand weapon.
Options: You may select 1-2 Light Cannons as a single Special choice.
LIGHT CANNON
Light cannons follow the rules for bolt throwers.
Range Strength Special Rules
48" 7 Multiple Wounds (D3), Ignores armour saves*
*Armour saves are not permitted against wounds caused by light cannons
Cannon ………………………… 80 pts
M WS BS S T W I A L– – – – 7 3 – – –
4 3 3 3 3 1 3 1 7
Unit size: 1 Cannon
Number of crew: 3
Equipment: Each crewman carries a hand weapon.
RAREMercenaries: You may take a core unit from any other army (except Chaos Demons, Vampire Counts, Tomb Kings or Bretonnians) as rare choice. You
may not take 0-1 units or any magic banners or character upgrades and you
may not take swarms or forest spirits. You also
may not take dwarves & greenskins in the same army or high elves & dark elves in same army. Mercenaries count as suspicious allies (see 8th edition rule book).
Mercenaries really are this army's ace in the hole and provide a great degree of flexability and character.So the idea is that this book can be used to represent armies from Tilea or Estalia and can just as easily represent a Border Princes army.
It isn't exactly a mercenary army but could be used to represent one.
One big difference is the absence of the paymaster but there is no reason why you can't model the Army Standard Bearer to represent a paymaster.
Obviously points adjustments will need to be made and they will need their own unique inventory of magical items.
Also, it is important to point out that Tilea and Estalia
do not use the Empire's detachment rules.