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Topics - Xathrodox86

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WHFB The Electors' Forum / WFB 6th edition: Lustria or Albion?
« on: June 21, 2017, 02:10:35 PM »
My RPG group plans to organise a campaign of WFB. We want to play 6th edition, since we like it the most and were actually thinking about using either the Lustria or Albion campaigns. I'm organising the whole deal, so it will fall on me to learn and prepare everything.

Did any of you guys played either one of these campaigns? If so, which one was better? Which one would you recommend more? There will be 6 players: two Empire ones, one Bretonnian, one High Elf, one Chaos scum and a single Druchii warlord.

Great fun awaits!

Warhammer 40k Discussion / Prospero Burns contents
« on: October 14, 2016, 12:22:10 PM »
So this just came in.


I'm really, positively surprsied. The BaC box was great, maybe except the monopose Contemptor, but this looks so much better. MKIII and Tartaros, along with Custodians and Sisters of Silence! I'm getting one of those bad boys, for sure. :)

WHFB The Electors' Forum / 6th edition reference sheet
« on: May 18, 2016, 12:30:49 PM »
Chaps I'll be playing a 1500 game of 6th edition WFB this weekend. My Empire vs friend's High Elves. I was wondering if any of you has a reference sheet for the 6th edition. I've checked Google, but only found 7th and 8th edition sheets.


The Count's Tavern / The new Archaon model is terrible!
« on: November 29, 2015, 09:52:35 AM »

"Dude let me in, I'm a fairy".

What the hell is that thing? Seriously? This Dragon looks like it's in the process of tripping on a banana heel. Is nothing sacred for GW? Nothing?

I've bought the Betrayal at Calth box, inspired by the excellent work of FR1DAY. His Raven Guard are great, but I've decided to go for some Ultras myself. The Ultramarines are a funny Legion. On one hand they have this stigmata of being vanilla and mary sue-like army, but if anyone out there read Horus Heresy novels like "Know no Fear" and "Unremembered Empire", then you know that Ultras are actually really badass. They are this highly organized, effective fighting force without any mumbo-jumbo schitcks like being a space vampire, space wolf or space gladiator. Some might think that it's boring, I think that it's great because it gives you options.

With the release of "Tempest", Ultras got even more awesome and Guilliman is incredibly well made Primarch, both rules and model-wise. He's not OP and actually it's viable to use him alongside the rest of the army and not like a loose cannon, like Angron or Mortarion. Ultramarines are all about synergy and working together and that's why I like them so much.

Anyway I've decided to start with a bit of fluff for my boys in blue, as nothing gets me motivated more than an established background for the army that I'm assembling and painting.

"The XIIIth Legion's 861st Company was the last Ultramarines unit, made exclusively from terran-born Legionaries. Those Battle Brothers chosen to serve in the "Savage 861st" were drawn mainly from the Caucasus Wastes and Nordafrik Conclaves, places on Ancient Terra that bred hardy and unforgiving people. In fact the influx of such recruits is what largely contributed towards the 861st reputation as brutal and uncompromising warriors, prone to acts of high agression and controlled fury, especially in close combat. By the time the "Savage 861st" left Terra, the rest of the Legion was already reunited with their Primarch. As such, the last terran-born Ultramarines company was yet to kneel before Roboute Guilliman, however due to the ongoing needs of Great Crusade, they were deployed to various warzones in the Segmentum Pacificus, mainly in the Arriddian Cluster, which was plagued by the Eldar Reavers for the past 50 years. The terran Legionaries proved to be very adapt at hunting down and killing these fay Xenos and were even called "Witch Slayers" by the Imperial Army units attached to their battle group, who witnessed the absolute merciless fury with which the Space Marines butchered their alien foes.

When the Attrocity at Calth happened, the 861st were unaware of the tragedy that befell their Legion and learned only the truth about Horus' betrayal, after encountering a wounded Iron Hands strike cruiser "Ferrum Aeternum", that fled from the Istvaan system, after the Drop Site Massacre. Alexandr Damaskov, company leader, decided to make all haste towards the 500 worlds with the intent of reinforcing their Legion and learning the truth about their Primarch's fate. On their way, the 861st encountered the first Traitor Legionaries from the IIIrd Legion and were savagely bloodied for the first time in the Horus Heresy. The battle with Fulgrim's Scions would not be their last tough.

As the 861st Company was created in the final stages of the Great Crusade, before the start of the Age of Darkness, it recieved a great ammount of highest quality gear and weapons. Most of the Legionaries were armoured in the Mk.IV Maximus Power Armour and carried the Tigrus pattern Bolters, one of the more advanced types available, as well as a huge ammount of older Phobos pattern Combi Bolters, favored by their Seeker Squads. The command cadre of the 861st possessed a large ammount of Paragon Blades and a few Archeotech weapons, given to them by the martian Forgemasters. In fact the larger than usual ammount of Techmarines in the company told of the good relations between the 861st and Mechanicum. Given the preference of the Damaskov's Astartes to close with the enemy as soon as possible, nearly every battle brother carried at least two, sometimes more, close combat weapons. Combat Knives, Power Swords and Lightning Claws were mostly favored over Thunder Hammers and Power Maces, but a large number of Chain Fists was also present. Normally the company would advance towards the foe, firing salvos from their Bolters and Plasma Guns, which they also possessed a large number of, while their Heavy Weapon Squads and Snipers would provide covering fire. Meanwhile the company's Seeker Squads, Destroyers and Moritats would execute decapitation strikes on their enemy's command echelons and artillery assets. Thanks to a few models of Mk.VI Power Armour suits, that were still in the testing phase, when the Heresy broke out, the "Savage 861st" Recon Units had great advantage over their foes. It's also worth mentioning that both Damaskov and his senior officers never shun from the opportunity to use highly proscribed and controversial weapons, such as Phosphex, Rad and Virus bombs and Nucleonic ordnance. That was probably the reason why the 861st had so many Destroyer squads in its ranks, as well as cold blooded Moritats, who held a grim reputation in an already grim gompany. If their Primarch would be aware of this, then it can be speculated that he would not approve and probably remove the enitre company command. However when the 861st finally reunited with the rest of their brothers, the needs of fighting the armies of traitorous Warmaster were such, that Guilliman kept a blind eye on the merciless and often cruel methods of the "Savage 861st".

The 861st relatively small ammount of vehicles and transports, meant that Legionaries had to often improvise and master many different aspects of war. It was not ucommon in the "Savage 861st" to see Battle Brothers who were adapt in both close combat and heavy weapons usage. The larger than usual ammount of Contemptor and Deredeo-pattern Dreadnought chassis were utilized by the 861st to full and deadly effect, as the combat walkers would provide both infantry and anti-air support to their Brothers on the field of battle. After the reinstating of Legion Librarius by Roboute Guilliman, those Battle Brothers, who carried the gift of a Psyker, were given back their Psychic Hoods and Force Weapons, and saw some of the hardest action, fighting at the forefront of Captain Damaskov's company, augmenting their fellow Astartes with the powers of the Warp and leading charges deep into enemy lines. Codicier Valkov gathered an especially lethal and bloody reputation, as one of the most effective close combat fighters in the entire 861st, after he slew the entire command echelon of an VIIIth Legion company, during the battle on Pharos."

So much for fluff, now some pics. I have yet to assemble any of my guys, but if things go fine, the first Moritat will be build today. Here is the pics of my work station (sorry for the shitty quality).

And here are my non-BaC bits, that will make my guys really stand out.

Stay tuned for more pics and fluff entries. ;)

Warhammer 40k Discussion / A 3-way battle with Tyranids and Blood Ravens
« on: November 04, 2015, 08:23:46 AM »
Me and my two buddies will be playing a huge, 3000 pts battle this sunday. One of my mates will bring his Tyranids, while the other will play his Blood Ravens and I'm deploying the glorious Imperial Guard. Now here's the catch - the Nid player will have 3000 pts at his disposal, while me and the other bloke will have 1500, but we're going to be allies. We'd like to play this game as a last stand sort of scenario, but in official rules there is no such thing.
Could you reccomend some nice rules for making a glorious last stand against the Xenos? Did any of you ever played such a battle?

Also tips for my army would be appreciated. I was thinking about taking two infantry platoons with a few HWT, a bunch of Hellhounds and a single flyer with some Stormtroopers to act as a fast response unit. Also I want to grab me a Vindicare or an Eversor for those pesky Synapse critters. That, or some Inquistion forces, led by and Ordo Xenos bloke.

The Count's Tavern / Show me your 'hammer merchandise!
« on: September 02, 2015, 07:21:42 AM »
I'm an avid roleplayer at heart and for me a good game means good props to build a decent atmosphere. My group has been running for 6 years now and during that time we've tried many, different game systems. One of more popular (we're playing it now in fact!) turned out to be Dark Heresy. When've begun it, my pals decided to gift me, their humble gamemaster, with a couple requisites to enhance the atmosphere and mood of the game. Oh and also I didn't have a table back then, so they've killed two birds wtih one stone so to speak. :blush:

Anyway I'd like to know if any of you also has some Warhammer related merch in your possesions. Mugs, posters, bionic limbs - anything. ;)

My "inquisitorial" table. The rosette has been made by carefully paiting gold around a roll of tape (don't ask) and it took a few weeks to complete. On the underside are hand prints of all involved in this project, included my deceased friend, in whose house it was assembled. Needles to say this thing has a strong, personal value to me.

Here's another pic, this time with two armies ready for battle. Imperial Guard faced some nasty bugs and won. ;)

An inquisitorial pendant. Again, a personal gift from a friend. I keep it as a token of good luck. :-P

Finally there's the newest addition to my collection. Our current GM (I'm on a break of sorts) made this for our current game of Dark Heresy. It's a tea cup... with a hand crafted rosette of the Big =I=. He made it by himself (the rosette, not the cup!) and gifted it to me. I've yet to drink some recaff from it, but... it's awesome.

I'm planning to add a few green stuff details to my inquisitorial agents and Mordheim warband. I was thinking about giving my guys shawls and scarfs covering the lower portion of their faces. The thing is I've never worked with GS before. I have a box of the stuff but I don't know where to start. Is it hard to sculpt such small details? Can I damage the models if I'll f*** up the sculpting or mix the two components badly? What should I know before I began to sculpt?

Oh and here is a pic related. I want my guys to have something like this on their heads.

The Brush and Palette / Painting eyes
« on: February 02, 2015, 04:07:05 PM »
My hands are shaking. A lot. And I have to paint eyes which is hard to do. Especially the irises. Does anyone have a good, proven method of painting eyes or do you usually just ignore them? In my case, I often end up with a google or cross eyed weirdos. :dry:

Warhammer 40k Discussion / Behold: The Master of Mankind!
« on: January 19, 2015, 12:07:41 PM »
You don't want to know how much I've paid for this guy. Needless to say he's a commisioned made, custom figurine, pro-painted and he's friggin glorious. I'll probably lock him in a safe and stare at him for 30 minutes a day.

Still. He was TOTALLY worth every penny. Even if it were a lot of these in the end.

The Parade Ground / Fighting against HE at 1500
« on: January 04, 2015, 09:07:42 AM »
First of all: HAPPY NEW YEAR! :biggriin:

Now for the list. Tommorow I'll be playing against my chum, who is a HE player. This is our second game, and this time it'll be at 1500. As usual we'll be fighting on a rather cramped up gaming board, so it'll get tricky. I've decided to have some fun and so created this list. Tell me what you think about it.

General: Amber Battle Wizard, lvl 2 with Feedback Scroll

Hero: Amber Battle Wizard, lvl 2 with Dispell Scroll

Theodore Bruckner

Core: 39 x Halberdiers with full command. General goes here

35 x Spearmen with full command

10 x Archers. Second Wizard goes here

10 x KO's

1 x Mortar

The plan is simple. I have more bodies. Amber Wizards will buff my core guys, and with some luck Bruckner with their +3 T spell. Teddy and KO's will act as Hammer to my core troops Anvil. Mortar will rain death from above. That's all.

What do you think?

WHFB The Electors' Forum / A few questions about core rules
« on: December 15, 2014, 09:31:52 AM »
Yesterday I've played a friendly, 1000 pt game with my friend. While we've had a lot of fun, there were some questions as to the exact wording and meaning of the rules. Maybe you could help me out? :happy:

1. Can a unit who is about to charge, perform a reform first. My mate's unit of Ellyrian Reavers charged my band of Huntsmen from behind a rock. He had to roll first for a charge and made it, but also had to make a reform. Could he have done it? Oh it was a free reform, he didn't use his musician.

2. How many wheels (pivots) can a unit make, and how much does a pivot "cost" i.e. how many movement it actually uses up? An inch, a half an inch?

3. When a unit with additional ranks, charges another, does the charging unit can take supporting attacks? If so, are the attacks made only by riders or their mounts as well?

4. When a unit gets wrecked, which command model goes down first? I know that champion dies last.

5. Does the mage, who attempts a dispell, needs to bit a total cost of the spell (inlcuding his opponents level) or simply the power level that was rolled by the dice?

6. When a cavalry pursues a fleeing unit, how many dice is used to do this? I know that normal units use 2D6. Is it 3D6 with discarding the lowest result? What about heavy cavalry with barding? On topic, can a unit that overruns a fleeing unit, and will continue to go on, reform and ovrrun into another nearby unit, or does the enemy need to be directly in a straigt line of the charger?

I know that these questions may seem strange, but we've found yesterday that the rulebook doesn't cover all possibilities that occur during a battle. We've still had a lot of fun, but hopefully next time we won't need to check the rules constantly. :smile2:

The Brush and Palette / My new gaming terrain
« on: December 11, 2014, 05:41:44 PM »
Together with a friend, we've decided that playing on the ground was enough for us, and so decided to pull together some cash and bought ourselves a modular piece of gaming terrain. It durable, really light (made from some form of foam) and was painted.

I've used some figurines as a refference to show it's size.

It is supposed to represent some dwarven ruins, but to me it looks like a blasted Empire town. I love it, unfortunately the rocks can't be detached and the small spaces between them mean that this piece is more fitting for a game of Skirmish, Mordheim or Kill-Team, than a normal battle. Still, we can always improvise, eh?

What do you guys think?

The Parade Ground / Upcoming Empire vs HE. My very first list!
« on: December 11, 2014, 05:11:04 PM »
The Nuln Expeditionary Army rides to war. In three days I'll be playing with my mate who runs High Elves. The game will be 1000 pts and the terrain will practically make large regiments redundant. Here is my list.

General: Mounted Warrior Priest with heavy armour, Sword of Striking, Enchanted Shield, Luckstone and barding.

Hero: Light Wizard (lvl2) with DS and Dragonbane gem

10 x Halberdiers with full command

10 x Halberdiers with full command

10 Archers with a Marksman (wizard goes here)

7 x KO with full command and great weapons (WP goes here)

10 x Huntsmen with Tracker

5 x Pistoliers with Outrider with RP

1 x Mortar

Generally I want to stay mobile. The table we're playing on is crammed with stones and ruins, and there are no places for large regiments (it's more suited for Mordheim or Kill-Team really). I want to wage a sort of guerilla war against the pointy eared bastards and use my Knights with WP as a nasty sledgehammer unit, while trying to get some lucky shots with Mortar and my Light Wizard. WP is built for endurance and I have enough fast units to actually pull my tactic through... I think. :-P

The Brush and Palette / Gaming mat. Is it worth it?
« on: December 06, 2014, 11:45:35 AM »
Ok so I don't have the option of setting up a table in my tiny flat, so decided to purchase a gaming mat or two. How many of you fine chaps had contact with these things? Are they worth it? To my lazy self they are a dream come true. You put them on a floor, take out some terrain pieces (cardboard in my case) and play. How many should I get to play a standard game of WFB, and do they come in a universal size?

WHFB The Electors' Forum / The Elves are back in town! END TIMES Vol. 3
« on: November 17, 2014, 09:46:36 AM »

Discuss. Are we going to see the Avatar of Khaine in our WFB?

Warhammer 40k Discussion / 7th edition Kill-team by Heralds of Ruin
« on: November 09, 2014, 02:20:35 PM »
I'll be running a Kill-Team game by HoR with a couple of friends soon. Now this will be my first time foraging into 7th edition territory. What can I expect from this game? Has anyone played it? What are your favorite armies and why? (I'll be playing IG or Big I, haven't decided yet). I'm really excited for this, always loved the small scale, skirmish game.  :biggriin:

Here's the link to whole HoR site and rules, if you're interested. http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html

The Tactica Board / All cavalry list
« on: October 28, 2014, 11:09:47 AM »
I've managed to grab a lot of Empire minis cheap on ebay, and now my army consists mainly of knights and a couple of supporting infantry blocks. I have about 35 knights, 5 pistoliers and something like 60 + infantrymen in various configs. Most of them are swordsmen, the rest are handgunners. I also have KF on the mega-chicken and a plethora of heroes, both mounted and on foot. No pegasi though. :unsure: Oh, and a cannon and a mortar thrown into the mix with 2 ME's.

Now my question is: can I actually make a decent army, based on cavalry. The way I see it my cav charges towards an enemy asap, and the infantry covers flanks with mages wreaking havoc and KF going for those tasty enemy wizards/warmachines. While a 1+ AS knights with banners, priests and what-not sound nice, I wonder if this army is viable in any way? Especially since my main opponent plays HE.

Have any of you used cav only/mainly in your games? What are your thoughts?

WHFB The Electors' Forum / Ideas about a Nuln expeditionary force
« on: October 22, 2014, 06:02:26 PM »
I'm building a Nuln Expeditionary Army that just came back from Tilea to the Empire to witness all that End Times nonsence. Now my question is: how could I reflect the grizzleness, long time campaigning and general badassery of a regiment of guys who have been fighting in the BP's, Tilea and Estalia for a couple of years? I wan to tgive my army some cool theme, while still retaining the Nuln atmosphere. Any tips? :-P

I've finally assembled the basics of my Nuln expeditionary force. I have 2 units of swordsmen, 2 units of handgunners and 3 blocks of knights as well as 2 cannons, a unit of archers and a small unit of pistoliers. My HQ consists of 2 priests, 3 wizards and a general on a horse, kitbashed from a couple different kits.
Now I had experience with painting IG and Space Marine armies, but this is something different. Empire is much more detailed and varied, almost every single soldier looks unique. I won't lie, I want to start playing asap and so would like to know the fastest, most economical way to painting empire units in Nuln colors (black and silver). Hovewer I'd also like to add a couple twists to my troops (expeditionary force and all that). Since you guys are much more experienced in this filed, I tought I'd post my question here. I'll still be using "Uniforms and heraldry of the Empire", but unoftunately it dosen't offer any tips on painting.
Your help would be greatly appreciated. Thanks!

WHFB The Electors' Forum / Empire soldier's helmets. A fluff question.
« on: February 02, 2014, 02:06:53 PM »
Ok, my first topic, I'm rather excited.  :blush: I remeber reading a supplement some time ago (forgot the title) which had the details on various helmets used by empire's soldiers and officers. I'm especially interestd in the lion-like helmet, that is available in empire's General/Standard bearer kit, the one with the laurels.
Since I've started my Nuln army recently, I want to make sure that I'm going to give proper equipment to proper soldiers. So: who, fluff wise, should use such a helm, and what it represents. The laurels should probbably indicate a veteran or hero of some sort, right?
Bonus points for anyone who'll guide me to the supplement with the info in question (no, it's not "Uniforms and heraldry of The Empire")

Thanks! :ph34r:

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