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Topics - Elieress

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1
The Town Square / Page unavailable.
« on: March 20, 2006, 09:05:19 AM »
I am having a strange problem...

Normally I would visit warhammer-empire a few times during my regular workday... or perhaps more than a few times... But lately I have been unable to reach W-E from work ( from thursday or friday I think.)... I thought this might be a bandwidth problem, or maintanance, so I didn't think too much of it.

But when I got in at work today, W-E was still unavailable..  Strange I thought.. It worked fine over the weekend from home... So I opened a remote desktop to my home computer and checked the W-E connection... It works fine (it is after all the one I am writing this message on)

A ping to W-E from work resolves then DNS just fine, but gets no response...
A ping from Home returns responses just fine...

Now for the causes...  
The most likely is an IP filter...
It could be at my work. But our sysadmin normally wouldn't do such a thing.. He would just kick me, tell me to stop surfing strange boards, and if needed ask ME how to set up an IP filter...
It could be our provider but why would they bother blocking an IP range? (Oki.. I can think of a few reasons, but I find them a bit far fetched...)
It could be W-Es provider blocking our IP range... I wouldn't know why they would bother with that though.
Or It could be W-E it self blocking our IP range... Perhaps because they tried banning someone on the same range.

A traceroute from home resolved fine... A traceroute from work dies just before hitting the final server...
Code: [Select]
17   191 ms   191 ms   191 ms  ge-7-0-0--0.gw05.phnx.eli.net [207.173.113.98]
 18   191 ms   191 ms   191 ms  gw0-cust-ATJEU-COM.phnx.eli.net [70.98.188.242]
 19     *        *        *     Request timed out.
 20     *        *        *     Request timed out.



So it seems like my works IP range is being blocked by either W-E or their host...

Why??

2
The Electors' Forum / When are troops considered a "unit"? Rules questio
« on: January 19, 2006, 04:54:59 PM »
I was playing against a woodelf with my skaven army a few days ago... The woodelf happily sniped my two ratlingguns and a lone surviving gutterrunner using the spell Fury of the Forrest...  I just read the spell today, and the wording explicitly says "single unengaged enemy UNIT..."

My question is, when is anything considered to be a unit in warhammer?

A faq item like this from direwolf:
Quote
Q. Can two characters join each other, thus forming a unit? What if
they are mounted on chariots or monsters?

A. Characters may form a unit with each other, only if they are on
foot or a cavalry mount.  Characters mounted on larger creatures and
chariots may not form units at all.  Remember also that characters
on a flying monster may not join a unit of flyers, as described in the
rules for flyers.
S. Warhammer Chronicles 2004 page 112

Would lead me to believe that a single character is not a unit, and is not counted as such before he joins something else... such as another character, an existing unit, or even a monster...

Do you guys have any idea how to interpret the "Unit" thing???

3
The Imperial Office / Draft for a little skirmisher tactica *1. update*
« on: December 21, 2005, 09:50:02 AM »
I have been doing a bit of "Theory Hammering" about the fun rules surrounding the skirmishers...

I have of course read the Atchmans Mini tactica (found Here: http://www.warhammer-empire.com/war_skirmishers1.htm)

The followint is intended as an expansion on the existing tactica. Some of the points here might be painfully obvious to most players. Some of what i write might be plain wrong.

Please comment, point out errors or just laugh at my spelling. Any critique is welcome...

This is a work in progress. I will update it as soon as I possibly can. If you have any comments, I will do my best to correct or expand this.


************************************************************
-- DISCLAIMER --
 The use (or abuse) of the following is not always considered acceptable or sporting behaviour. I write this to give you an idea on how to use the rules. Not to give you a manual on how to abuse the rules. Remember to play sportingly.

During this mini-tactica, I won’t go into too much detail about the various skirmishers that exists in the world of warhammer. That exercise is covered in all the army specific tacticas. A good general should always know his opponent, and should always consider every possible outcome of his opponent’s choices. Just remember to consider what will happen if a charge succeeds, if it fails, if the charged unit flees, if it takes the charge and breaks or if it takes the charge and holds.

Basic rules about Skirmishers.

”The enemy is brought into contact with the closest skirmisher and then the enemy unit is halted”

“During a charge a unit can wheel once”

This wheel doesn’t have to be in the beginning of a move so, units with enough movement is perfectly capable of performing some rather remarkable charge moves.

This all depends on how much freedom the charger has in when he performs his allowed wheel. If the closest skirmishing model is directly in front of the charging unit, then the charging unit can end up facing almost any direction they want.



Charging skirmishers for best effect:

If you are faced with a skirmish screen trying to protect something valuable, you should consider not just charging straight ahead to wipe out the skirmishers, but instead making sure that the single wheel you are allowed to make is performed at the right time to make sure that you end up overrunning into the nice juicy target the opponent tries to protect.



Unbreakable or stubborn skirmishers are often used as both tarpit units and as traps for counter charges from something nasty. If you want to execute the charge anyway, make sure that you identify the possible counter chargers and wheel the charging unit so the counter charge will be less favourable for your opponent.
Also remember that the skirmishers might even end up shielding you from the counter charge since an opponent in your frontal arch cannot execute a charge if your entire front is engaged, even though the opponent can draw a direct line to your flank.

*** Pictures showing wheels protecting the chargers (much the same as above)

Flank and rear charges on skirmishers:
When declaring multiple charges on skirmishers, you move the chargers in the order in which they were declared. When the first charging unit hits the skirmisher, the skirmishing unit is formed up to face the enemy. Only when the skirmisher has been formed up, is the next charging unit moved. This can give the charger a great advantage, since the first charging unit decides where the skirmisher ends up having his flanks and rear. It is quite possible, and often the case that combined charges on a skirmishing unit ends up being a charge in the front and in either a flank or the rear.

In this case it is VERY important that you declare your charges in the correct order and that you move your first charger with great caution.

*** Picture showing dual charges on skirmishers.

Using skirmishers for best effect:

Remember the golden rule that allows skirmishers to dictate movement around them to a very high degree. Enemies MUST charge the closest skirmisher.
With this in mind, it is quite possible to shield a valuable figure with a unit of skirmishers while still making sure that your opponent cannot overrun into the protected object. This manoeuvre is often called the J-hook.  

The trick is rather simple. The opponent must charge the closest skirmisher. If the closest skirmisher is placed right, then an overrun through the skirmishers will only send the opponent even further away from his intended target. For a J-hook to work, it requires that the skirmishers receive the charge. If the skirmishers flee, then a redirected charge could mean the loss of the protected object.

The J-hook even works against multiple chargers, since a redirected charge is only possible if the opponent flees. Not if the opponent is drawn away because of another charge.

*** Pictures showing skirmisher redirection.

Another valuable lesson to remember is that multiple charges on skirmishers do not have to go quite as bad as mentioned above. The trick is to position the closest skirmisher to each opponent, so your opponent cannot wheel in the charge to expose the skirmishers flanks, or even better, forces the charger to wheel away from the common centre, thus drawing the skirmishers out of charge distance of the other chargers. This is called the bull horn or C-defence.

Dealing with large targets:
The main problem with screening something valuable from a large target, is that the large target is capable of seeing over the skirmishers and can thus often charge things normal sized targets cannot. This is even more difficult when dealing with large flying opponents. The main trick here is to remember that an opponent in a unit’s frontal arc can only charge that units front even if it can draw a line of sight to the units flank. If there isn’t enough room to land in front of the unit, then that charge is impossible. This means that if you place your skirmishers close to the flank you want to protect, then even large flying targets cannot charge the protected unit, and they might then be tempted to charge the protecting skirmishers in stead. If the closest skirmisher then is far enough from the protected unit, then even an overrun through the skirmishers will keep the protected unit safe.

*** Picture showing skirmisher redirection of large flyer.

The basic thing I am trying to say here is that skirmishers can be a useful and valuable addition to most armies. Knowing and using their rules to the best effect can often be a defining factor in their efficiency.


Decent use of wheels during charges:

Though it is often possible to do some rather ridiculous wheels when charging skirmishers, it should never be done to excess.
Consider the maximum change in direction possible when charging a standard ranked up unit. When charging such a unit, the charger is often turned up to 45 degrees from his original direction, but never more. In my personal opinion, you should keep this in mind when charging skirmishers too. Wheels of up to 45 degrees is acceptable, but more than that is stretching it a bit too much.

So a general rule of thumb is LESS than 45 degrees… which is still enough to gain some valuable benefits but not enough to be too ridiculous.


*********************************************************
update 1: 2 Pictures added, more text added.

Please comment.

4
The Electors' Forum / Fun with the skirmishing rules.
« on: December 19, 2005, 04:19:13 PM »
I have been doing a bit of "Theory Hammering" about the fun rules surrounding the skirmishers...

I have of course read the Atchmans Mini tactica (found Here: http://www.warhammer-empire.com/war_skirmishers1.htm)

My reasons for posting this is that there are quite a few more ways of exploiting the rules for charging skirmishers... Some to the skirmishers advantage, some that makes the skirmishers want to go home and cry...

These might not be regarded as generally nice and friendly rules interpretations, but they are worth knowing before some rules lawyer uses them against you.

Is there anyone interested in hearing how to keep your cannons safe from big flying killingmachines with your 40 point archer detachments?

Want to gain a few inches charging a skirmishing unit with two of your own units?  

There are lots of fun to be had against skirmishers and with skirmishers... but you will want to know what to do when, or you might be in for a nasty surprise when you find the tricks used against you.

5
The Count's Tavern / Starting a daemonic legion Slaanesh army.
« on: December 15, 2005, 12:56:45 PM »
If the topic didn't tell you what blasphemous thoughts that have crept into my mind one blissful evening, I might feel obliged to tell you now...

I have thought about starting a new army... Not that I will ever ignore the wonderful job my middenlanders are doing for me, just because i would like a little variation in my painting and playingstyle.

My plan so far is to create an all daemon army... Slaanesh... mostly because i like the figures, secondly because i feel that mobility is an advantage that lets you dictate the course of most battles...

My grand plan was however crumbling before I even got around to purchasing my first figure...  I want an army of beautiful daemonic creatures (preferably all female). In my opinion most of the figures GW sell as characters are however worse than ugly...

I don't want an ugly mutant to lead an army of beautiful female demons... I want a beautiful female daemon to lead such an army....

My plan however got a bit more sound when i found this figure...
..

Her pose is very like the deamonetts. She just needs a new head and a couple of wings... Perhaps a few more details just to spice her up a bit...
What do you think??

Does anyone know of a good forum for chaos players?? I know i wont find anything even remotely near the quality of W-E but I would like a good place to swap ideas and thoughts...

6
Campaign Battle Report Forum / Back for more supplies..
« on: September 05, 2005, 09:38:41 AM »
Which faction did you fight for? Middenheim
 
Which race did you fight against? Empire
 
At which location did you fight? Kaltenbach
 
What was the outcome of the battle? Massacre
Please answer only Draw, Minor Victory, Solid Victory or Massacre
 
Did you use one of the location's Scenarios? Yes
 
Did you use the Campaign Army List appropriate for your faction? Yes
 
***People should learn not to ask for immediate rematches against my middenheimers ***

7
Campaign Battle Report Forum / A quick foraging mission
« on: September 05, 2005, 09:07:39 AM »
Which faction did you fight for? Middenheim

Which race did you fight against? Empire

At which location did you fight? Kaltenbach

What was the outcome of the battle? Massacre
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? Yes

Did you use the Campaign Army List appropriate for your faction? Yes

8
Campaign Battle Report Forum / Orc Raid
« on: September 05, 2005, 09:06:49 AM »
Which faction did you fight for? Middenheim

Which race did you fight against? Orcs and Goblins

At which location did you fight? Kaltenbach

What was the outcome of the battle? Solid Victory
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? Yes

Did you use the Campaign Army List appropriate for your faction? Yes

9
Campaign Battle Report Forum / A few more dead elves?
« on: September 05, 2005, 09:05:32 AM »
Which faction did you fight for? Middenheim

Which race did you fight against? High Elves

At which location did you fight? Kaltenbach

What was the outcome of the battle? Massacre
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes

10
Campaign Battle Report Forum / Skavens on the run
« on: September 05, 2005, 09:04:39 AM »
Which faction did you fight for? Middenheim

Which race did you fight against? Skavens

At which location did you fight? Kaltenbach

What was the outcome of the battle? Solid Victory
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes

11
Campaign Battle Report Forum / Fighting the Elves
« on: August 25, 2005, 01:13:04 PM »
Which faction did you fight for? MIDDENLAND

Which race did you fight against? High Elves

At which location did you fight? Watchman

What was the outcome of the battle? Solid Victory
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? no

Did you use the Campaign Army List appropriate for your faction? YES
Note that the Kislev army list counts as a Campaign Army List for this purpose.

12
Campaign Battle Report Forum / A small confrontation
« on: August 25, 2005, 01:10:51 PM »
Which faction did you fight for?  MIDDENLAND

Which race did you fight against? EMPIRE

At which location did you fight? Watchman

What was the outcome of the battle? MASSACRE
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? YES

Did you use the Campaign Army List appropriate for your faction? YES
Note that the Kislev army list counts as a Campaign Army List for this purpose.

13
Campaign Battle Report Forum / Defence at the Watchman 3
« on: August 23, 2005, 10:41:13 AM »
Which faction did you fight for? Middenland

Which race did you fight against? Orcs and Goblins

At which location did you fight? The Uneasy Watchman

What was the outcome of the battle? Massacre

Did you use one of the location's Scenarios? Yes

Did you use the Campaign Army List appropriate for your faction? Yes

14
Campaign Battle Report Forum / Defence at the Watchman 2
« on: August 23, 2005, 10:40:12 AM »
Which faction did you fight for? Middenland

Which race did you fight against? Dark Elves

At which location did you fight? The Uneasy Watchman

What was the outcome of the battle? Major Victory

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes

15
Campaign Battle Report Forum / Defence at the Watchman
« on: August 23, 2005, 10:39:25 AM »
Which faction did you fight for? Middenland

Which race did you fight against? Empire

At which location did you fight? The Uneasy Watchman

What was the outcome of the battle? Massacre

Did you use one of the location's Scenarios? Yes

Did you use the Campaign Army List appropriate for your faction? Yes

**** I could simply do no wrong in this battle... and my opponent seemed to have left his strategic sense at home... Lost a total of 140 points in this game... and wiped my opponent from the board in turn 4 ****

16
Campaign Battle Report Forum / Pointed Ears at the Watchman
« on: August 18, 2005, 12:38:18 PM »
Which faction did you fight for?  Middenland

Which race did you fight against? High Elf

At which location did you fight? Uneasy Watchman

What was the outcome of the battle? Solid Victory
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes
Note that the Kislev army list counts as a Campaign Army List for this purpose.

17
Campaign Battle Report Forum / The proud Blue/White defends.
« on: August 18, 2005, 12:37:11 PM »
Which faction did you fight for?  Middenland

Which race did you fight against? Empire

At which location did you fight? Uneasy Watchman

What was the outcome of the battle? Massacre
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes
Note that the Kislev army list counts as a Campaign Army List for this purpose.

18
Campaign Battle Report Forum / A new face at the Watchman
« on: August 12, 2005, 02:18:39 PM »
Which faction did you fight for? Middenland

Which race did you fight against?  Empire

At which location did you fight? The Uneasy Watchmen

What was the outcome of the battle? Massacre
Please answer only Draw, Minor Victory, Solid Victory or Massacre

Did you use one of the location's Scenarios? No

Did you use the Campaign Army List appropriate for your faction? Yes

19
Elector Count
     General; Great Weapon
     Armour of Meteoric Iron
     Holy Relic

CaptSus
     Great Weapon; Full Plate Armor; Shield; Pegasus

1 Battle Wizard lvl 2
     Rod of Power

1 Battle Wizard Lvl 2
     2x scroll

25 Spearmen Full command
     War Banner
     10 Free Company - Detachment
       5 Archer - Detachment  
         
24 Swordsmen full command
     10 Free Company - Detachment
     9 Handgunners Detachment  
         
5 'Nilla Knights, w- musician
   
5 Pistoliers, Marksman w. repeater
     
5 Huntsmen
   
Mortar
Great Cannon
Hellblaster
Steam Tank Hammer Version

Casting Pool: 6
Dispel Pool: 4
Models in Army: 116

Total Army Cost: 2000

I am considering using this army as a general tournament army. It has tested well so far against my regular group (5 wins) with very slight modifications.  I am however interested in knowing what you guys have to say about it...

I am supposed to use it Friday evening at a local "all commers" club event. I have no idea what I am going to face, but I hope this army keeps doing well.

I might add that there is a decent chance I might face VC, as they are rather numerous..

Please voice your opinions whatever they are...

20
Campaign Archive / Inspirational fluff wanted.
« on: July 14, 2005, 02:37:24 PM »
Can anyone recomend any good sources for fluff for our fraction?

I have a sinking feeling that I might need some more inspiration up to tournament start... Otherwise I might fall into the trap my skavens are trying to draw me into...

I alse have a fair idea that more than just myself could use a morale boost to keep our patriotic hearts pounding...

21
The Electors' Forum / Steam tank question (yes... another one)
« on: May 19, 2005, 01:27:34 PM »
The steamtank rules says that you can freely move out of a combat and charge into another one, even the same enemy as you charged in the first place.


If this is possible, I should declare it as a charge in my "declare charges" phase. My enemy should respond, and then i should move my tank.

If my enemy decides to flee (or is forced to, or fails his fear check ((That I think he is supposed to take each time he is charged by a fearcauser)) )
Then I am already in base to base contact and thus most likely have a 15 inch chargerange and will most likely catch my enemy and squash him.

Is this right?  I would have thought that the best moment to flee from the tank is when it has moved 6 inches back and prepares for its 6 inch forward charge, but according to the wording of the rules, i guess the first option is correct..

What do you say?  how is this situation resolved?

22
The Parade Ground / Your Thoughts?
« on: May 06, 2005, 07:10:11 AM »
I have recently purchased a rather nice griffon for my empire army... and I would like to actualy field the poor bird some day soon.

So my question is as follows.

How would you put together an army to accompany a griffon Lord??

I have Captsuses enough (6 or so from a Bretonnian army) and enough troops to make almost anything.

My first thought is

1 griffon
2 captsus
1 scrollcaddie

4 handgunner units with hochland (to shut down magic in first or second round)
2 nilla knights
2 cannons
2 mortars
1 hellblaster

Comments most welcome... Including shouting Ch**** at me  :wink:

23
The Count's Tavern / Beastmen skirmishers question.
« on: April 21, 2005, 03:01:09 PM »
If I charge a beasthorde with two different units forn two different directions, how do I figure out how the beasthorde ends ud fighting me?

If I for example charge the beforementioned horde with a pegasuscaptain and a criffon, can I decide wether my pegasus hits first (so he should allign facing my pegasus thus recieving the griffon in the rear :-D ) Or does he decide how he ends up facing :( ?

24
The Count's Tavern / Rules question.
« on: April 18, 2005, 12:02:31 PM »
It seems my mind has desserted me.
During a gaming session this weekend, a question popped up...

Does foottroopers block line of sight between a unit of mounted troops and a unit of foodsoldiers?

My personal guess is that line of sight is not blocked, but I seem to have a habit if guessing wrong lately. :oops:

If you know the answer, could you please guide me to where i might find it in print?

25
The Count's Tavern / A General greets his peers
« on: April 14, 2005, 11:18:16 AM »
Hello all. I have been a long time unseen precense on this fine website. I have followed many a discussion and read most if not all the articles in the warroom.

I have played warhammer for somthing arround 13 years. starting out with the vile Ratmen, but some time just before the change to 6th edition, a too long winning streak left people annoyed with the Rats and me looking for something my gaming group would never ever say was overpowered.

My gaze fell on the at the time obvious choice... Empire... simple men with a fairly poor statline, a puffy shirt, baggy pants and naught to beat back the foul hordes of chaos with, but a stout halebard.

I never got to play them with the 5th edition rules, but as the 6th edition rules rolled arround, they sure did do remarkably well on the battlefield...

so without further introduction:

Good day and be greeted my fellow generals. I hope i can find a place amongst you.


Elieress. The toy soldier crazed dane.

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