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Topics - Furball

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1
The Parade Ground / 1500 Tournament List
« on: January 27, 2013, 04:52:59 PM »
Hey, I've got a tournament coming up and it is a 1500 points one. I've not done too well in the last couple of years due to taking poor armies (relying too much on the men and struggling with anything stiffer than a strong wind). I haven't worked out the bits and bobs yet but I'm thinking of something like the following:

Lords and Heroes
Arch Lector w/ Crown of Command
BSB w/Dragonhelm, Dawnstone, Shrieking Blade
Battle Wizard (2) - Beasts, Dispel Scroll

Core
40 Halberds with FC
10 IC Knights with Mus. and SB, Banner of Eternal Flame

Special
3 Demigryphhs with FC
Cannon

This comes to around 1300 - leaving me around 200 points to spend. I'm tempted to take another WP to go with the Knights to make them hit hard and be more useful along with a Hurricanum to add extra bite to my Halbs, but I am worried about the number of bodies on the table.

Choices are either:

WP on horse

Hurricanum

or

20 Swordsmen detachment.

Thoughts, C&C, abuse?

2
The Parade Ground / 1750 Army - Tournament
« on: March 11, 2012, 11:04:13 AM »
It is that time of the year again when me and my friends get together from across the country and have a singles tournament. I generally don't do very well, due to a number of reasons ranging from not being as good, to a smaller army to choose from and finally being drunk. I'm not fussed about winning the whole thing, and I want my army to be enjoyable to play. This is what I've came up with so far, based on the models that I have.

Lords
General of the Empire
Crown of Command
Full Plate Armour
Shield
Dragonhelm

Arch Lector
Heavy Armour
Great Weapon
Shield

Heroes
Captain
BSB
Armour of Meteroic Iron

Warrior Priest
Heavy Armour
Great Weapon
Shield

Wizard
Level 2
Armour of Tarnus
Warhorse
Barding

Core
Halberdiers (40)
Champion
Musician
Standard Bearer

Swordsmen (40)
Champion
Musician
Standard Bearer
Banner of Discipline

Knightky Order (5)
Musician

Knightky Order (5)
Musician

Special
Great Cannon
Mortar
Mortar

Rare
Hellstorm Rocket Battery

280   16.00%   Lords
356   20.34%   Heroes
746   42.63%   Core
250   14.29%   Special
115   6.57%   Rare

I know that a GotE isn't everyones number 1 choice for a lord, but I really like him with being Ld10, Stubborn. Teaming up with the BSB in the unit of Swordsmen, that unit becomes quite a grindstone. I would love to be able to take a big uit of Greatswords, but I just can't see the room for them.

The two small units of Knights are to give me something to do. I get quite bored playing big blocks and guns (maybe I should get a new army), so these are more units I can move about. One of them will have the wizard with them.

Not sure about the Rocket Battery - never really take rares. But I had 119 points left to spend.

Thoughts?

3
The Parade Ground / 1500pt All-Comer
« on: June 05, 2011, 06:56:32 PM »
I've got a little local tournie coming up in the near future and want to do reasonably well, therefore I've gone against my usual preference for fluffy armies and gone for something I think is a little stronger - though I could be totally out on the strength as I'm not fantastic at this :D

Lords
Arch Lector 150
Great Weapon
Heavy Armour
Shield
Dragon Helm


Heroes
Captain 125
BSB
Armour of Meteroic Iron
Sword of Justice
Luckstone

Warrior Priest 104
Great Weapon
Heavy Armour
Shield

Wizard 130
Level 2
Rod of Power


Core
Halberdiers (39) 215
Champion
Musician
Standard Bearer
Swordsmen (18) 108


Halberdiers (40) 220
Champion
Musician
Standard Bearer
Swordsmen (18) 108


Special
Great Cannon 100
Mortar 75
Mortar 75
Pistolliers (5) 90

The only reason I have taken an AL is that I wanted the Hero line-up of BSB, WP, WP and Wizard - but that only just fits in without Magic Items. WP upgrade purely because it was cheaper. Dragonhelm and Seed of Rebirth shields were "I've got 15 points left, what now..." The Swordsmen both defend the flanks and counter-charge if their parent units are hit by anything big. The Halbs each got some form of Warrior Priest, so Hatred on them. Pistolliers hunt lone Characters/Warmachines and actually give me some movement. I'm a little worried this list might be a bit boring, and can easily be out-manouvered. Instead of the Swordsmen, I could take 20ish Greatswords, but personally I think the two units are better.

Magic I am not sure about which lore, probably Death or Life. I should have good defense as I will have more DD (bar channelling) than enemy PD 50% of the time.

So, what are peoples thoughts? Boring? Going to get crushed?

4
The Brush and Palette / Stirland River Patrol
« on: July 05, 2010, 01:37:10 PM »
Hello, I have been "building" an Empire army for about six months now, but due to other obligations, they have simply been the black-sprayed army of destruction. Now that everything has drifted away, I find myself with a lot of spare time to paint the army. I grabbed my paints and decided to do a Stirland River Patrol army - mainly because I like the colour scheme. So, below you find a short introductory story for the army and the test model. I know I am not a fantastic painter, but I am getting better. At the moment I cannot do facial features (eyes/mouths) so their faces can look a little unloved. Thanks for reading - Furball

++

The bow dropped and rose under the heavy current as the water circled around the rocks. Those aboard this ship barely notice the movement. their bones long ago forming adapt sea-legs. The tattered sails fluttered in the breeze, the skull emblem seemingly grinning at the world that passed across its bare features. The crew stood motionless, unable to move without the command of their master. Their unloved weapons rusted in their hands, their armour decaying into a similar state. These were bastard children of Sylvania, dead for countless centuries, forced to go to war once more at the will a necromancer. Skeletons. The Undead.

Their master paced backwards and forwards, a small bounce of glee with each step; he was getting excited. His pale skin was blistering in the hot summer sun, but he couldn't feel the pain. His lips were dry and he craved for the sweet taste of blood to wash away his thirst. He was eager to reach the shoreline, the quiet little fishing village that rested so peacefully on the shores. His last victim had bled dry mere hours ago; her wrists slashed open against the wooden frame of the bed. Her own life was a cheap payment to escape the torment each day had become for her. He shook his head, what a wasted opportunity, but still, her body would be his for as long as he willed it to be. He was the puppet master and she had just attached strings to her arms. It was time for a new virgin with unpoisoned blood. Yes, these people will do, these poor humans of Stirland.

++

The ship was getting too close to the village now, to near for Niklas Weiss liking anyway.  Still, he would wait for the signal of his captain before he would unleash his fiery revenge on these raiders. The bow that he had spent so many nights crafting from the perfect tree rested in his hands, the precious pot of oil wrapped safely in bovine hide to protect from the moisture in the air.  He could feel the rage that was building up in his men, their faces intent of destroying these beasts that dared set foot in their homeland.

Through his knees, he felt a sharp vibration, followed by a second, a third; hoofbeats. Niklas prepared himself, the signal was close. He uncoiled the tough leather that protected the ceramic pot and placed it carefully on the ground. Removing an arrow from his quiver, he draped a piece of cloth over the shaft. Soaking the material in the oil, he removed his flint from the pouch at his waist.

He looked up just in time to see a lone cavalry man approach the bank of the river. The beautiful beast, Flussstute, the pride of his commander, leaped high from the crumbling soil under her feat. Instantly, her angelic wings unfolded and within a second she was soaring through the skies towards the boat. As she passed above the Undead crew, a hammer lashed down from her rider; Captain Berinhelm von Apfelsine.

That was Niklas' signal; the arrow was alight and following his leader. Five flaming missiles struck the wood corpse of the vessel, the fire aching to engulf the Sylvania murders. From the sleepy village emerged the Third Stirland River Patrol force, ready to lay to rest any of the skeletons that made it ashore. From behind Niklas, the knightly order formed up in the shining armour; a sight that might even terrify the Undead.

All watched the boat as it slowly burnt, take pleasure in the deep scream as the necromancer was engulfed by flame. In chorus they replied:

"For the Young Count! For Stirland!

++


5
The Parade Ground / 1500pts All-rounder
« on: April 15, 2010, 11:36:05 AM »
In the summer, my friends are running a small tournament over a weekend, with every player playing against each army with no changes in army list allowed (unless you keep getting rolled). The armies I will be facing will more than likely include: Vampire Counts, Tomb Kings, Lizardmen, Dark and High Elves, Empire, Dwarves, Daemons, Warriors, Orcs and Goblins and Skaven...so basically the entire world. In the past when we've played big games, I've struggled against uber-killer units of death, so hopefully I might have a chance without any of them. I've decided that on the magic front it is either Go Big or Go Home, so I'm going home. With two Warrior Priests I get the same level of dispelling as if I took two wizards, I just get more combat leaders over magic. I'm a little unsure what weapons/armour to take on my characters.

Captain (joins the larger unit of knights)
Warhorse
Barding
Full Plate
Shield
Hammer of Judgement
Sigil of Sigmar

Warrior Priest (joins Spearmen)
Great Weapon
Armour of Meteroic Iron


Warrior Priest (joins Swordsmen)
Second Warhammer
Heavy Armour
Enchanted Shield

Spearmen (19)
Shields
Musician
Standard Bearer
Champion
Detachments
Swordsmen (9)
Crossbowmen (5)
(or Handgunners, or Archers....not sure)

Swordsmen (19)
Musician
Standard Bearer
Champion
Detachments
Swordsmen (9)
Crossbowmen (5)
  (or Handgunners, or Archers....not sure)

Knightly Order (5) (flanking or war-machine hunting depending on enemy)
Musician

Knightly Order (9) (my strong unit)
Musician
Standard Bearer
Champion

Great Cannon

Mortar

Pistoliers (5) (annoyance, frenzy baiting or war-machine hunting depending on enemy)

I do have 58 points left to spend, but I'm not sure where. Would a warbanner on the Knights be useful? Or up the power of my characters with magical weapons? Or shall I see about another unit of men?

Thanks for reading.

6
The Parade Ground / 3000 pt Balanced Casual
« on: December 23, 2009, 09:29:33 PM »
After playing a couple of games with what I have and then with proxies, I've decided I want to expand my army to 3000 points. I've came up with a list which not only contains what I do have but what I wish to get. I want to avoid all the Rare choices because I don't like them.

Lords
Templar Grand Master
Hammer of Judgement
Shroud of Magnus
Ring of Volans


Wizard Lord
Level 4
Warhorse
Rod of Power
Dispel Scroll


Heroes
Warrior Priest
Sword of Righteous Steel
Heavy Armour
Enchanted Shield

Battle Wizard
Level 2
Dispel Scroll
Wizard's Staff

Battle Wizard
Level 2
Dispel Scroll

Captain of the Empire
Full Plate Armour
Shield
Warhorse
Barding
Sword of Justice

Core
Swordsmen (25)
Musician
Standard Bearer
Halberdiers (9)
Handgunners (5)

Swordsmen (25)
Musician
Standard Bearer
Halberdiers (9)
Handgunners (5)

Swordsmen (25)
Musician
Standard Bearer
Halberdiers (9)
Handgunners (5)

Archers (10)

Crossbowmen (10)

Knightly Orders (9)
Inner Circle
Musician
Standard Bearer
Preceptor
War Banner

Knightly Orders (9)
Musician
Standard Bearer
Preceptor

Special
Great Swords (20)
Musician
Standard Bearer
Count's Champion
Free Company (10)
Handgunners (5)

Great Cannon

Great Cannon

Mortar

This actually comes to 3064, but I'm not sure what I want to drop. The Mortar would be the obvious choice, leaving me another 11 points to spend. The other option is the Captain, who is merely playing the role of a super-champion in the second Knight unit, dropping him will free me 30 points to spend else where. - Cheers

7
The Parade Ground / 1645 Army Core
« on: December 08, 2009, 08:44:07 PM »
Hey, my friend decided he wanted to get into Fantasy after becoming a little bored with 40k, so I said I would join him. I chose the Empire, because like my Imperial Guard, they are just normal men and quite awesome/easy to theme. I've came up with the rough idea of a city (loosely based on Medieval Denmark), which is on an island between the Empire and Norse lands. As such, it has taken much of the two civilisations and merged them, at times being part of the Empire and other times (and now) its own state. This means they have been influenced by the Empire in dress, army style etc, but still hold onto their old ways and have none of the newer stuff. This handly removes Stanks, Hellblasters etc which I don't like anyway.

The list is basically as much as I could squeeze out of my initial order (Brigade, General, Knights, Free Company), but I want it to be a solid core to build on. So if a full command is useless in unit x, I don't want to build one up now. The list comes out at 1645, which will be fine for the rough battle me and my friend are going to have. - Cheers

Captain of the Empire   
Warhorse      
Barding         
Full Plate Armour   
Shield         
Hammer of Judgement   
Crimson Amulet      
         
Warrior Priest      
Warhorse      
Barding         
Heavy Armour      
Sword of Righteous   
Enchanted Shield   
         
Spearmen (20)      
Shields         
Full Command      
         
Detachments
Free Company (10)   
         
Handgunners (10)   

Swordsmen (20)   
Full Command      

Detachments
Free Company (10)   

Handgunners
(10)   

Knights (8)      
Full Command      
         
Knights (8)      
Full Command      

Great Swords (10)   
Full Command      

Pistoliers (5)      
Musician      
Champion               

Great Cannon   
   

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