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Topics - StealthKnightSteg

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Warhammer 40k Discussion / The Regimental Standard
« on: February 01, 2018, 08:38:40 PM »
I love these articles, but the last one is a bit of a kick against the shin for me.. pff


home: https://regimental-standard.com

The Count's Tavern / Eurobash 2018 - The nutter edition, coming soon?
« on: December 07, 2017, 08:22:50 PM »
As the 10th edition thread was started on 25th of November, I was wondering if any steps are being made for the 11th edition (11 being the crazy number).

So will this edition going to be nuts?  :biggriin:

Age of Sigmar Discussion / Time for new AoS Faq input!
« on: July 07, 2017, 03:05:22 PM »
On the AoS FB page, gogogogo :)

Warhammer 40k Discussion / Steg's T'au Empire "Sa'cea Sept"
« on: June 03, 2017, 07:23:48 PM »
So I'll start my "blog" here about my Tau, well mostly also on my wordpress blog, but will keep posting here when there are updates with little snippets of what I have done.

So my Tau Empire box of Burning Dawn is build and I just need to magnetize the bases and do a little greenstuff on the Piranha.

Here is a group shot

more individual unit shots on my blog

Age of Sigmar Discussion / Official Warscroll builder by Gdub
« on: June 02, 2017, 05:16:55 PM »
It is now an online version at the Community website


Warhammer 40k Discussion / Age of 40k (fan project)
« on: January 11, 2017, 08:00:37 AM »
Well some might find these blasphemous, but I found it interesting nonetheless to mention it here.

Judge on your own


Age of Sigmar Discussion / Battleshock tests
« on: December 14, 2016, 08:07:41 AM »
So who is forgetting the +1 bravery for every 10 models in a unit?

Just got this pointed out by my local store owner on FB

Age of Sigmar Discussion / Official: how to pile-in
« on: December 08, 2016, 05:25:55 PM »

So half the shenanigans are now legal..at least base to base contact is no more moving! To bad it doesn't show how to, in the last bit, with more models on the receiving end..

Age of Sigmar Discussion / 2k SE list with it's synergy, thoughts?
« on: November 29, 2016, 10:39:18 PM »
So I have been thinking about a list for the 2k mark and I came up with the following:

Knight Azyros (100) - In the battalion
- Artefact : Phoenix Stone
Knight Vexillor (200)
- Pennant of the Stormbringer
Lord Castellant (100)
Lord Celestant (100) - In the battalion
- General
- Artefact : Phoenix Stone
- Command Trait : Legendary Fighter
Lord Veritant (120) 

Liberators x 5 (100)
- Warhammer & Shield
- Grandhammers : 1
Liberators x 5 (100)
- Warhammer & Shield
- Grandhammers : 1
Liberators x 5 (100)
- Warhammer & Shield
- Grandhammers : 1
Judicators x 5 (160)
- Skybolt Bows
- Shockbolt Bow : 1
Judicators x 5 (160)
- Boltstorm Crossbows
- Thunderbolt Crossbow : 1
Paladin Retributors x 5 (220)
- Starsoul Mace : 1
Paladin Retributors x 5 (220)
- Starsoul Mace : 1
Gryph-Hound x 1 (40)
Gryph-Hound x 1 (40)
Prosecutors with Celestial Hammers x 3 (100)
- Celestial Hammers

Warrior Brotherhood (140)
WOUNDS: 115 TOTAL POINTS: 2000 / 2000

The battalion has 2 of the heroes (marked in them, I wish the Veritant was an option there...) and all of the units bar the gryph hounds
it gives the following bonuses:
+1 Bravery near other units
Lightning Strike option for units
Re-roll 1's to wound when near 2 other units

Setup would be 2-3 units of Liberators and a unit of Judicators on the table with the Vexillor and Azyros (within 12" of the Vexillor) and the Castellant and Veritant with their gryph-hounds.
Preferrable huddle up on an objetive to secure it, while the Vex and Azyros keep save from shooting.
Give away (if possible) first turn (unless there is shooting coming your way that could devastate your deployed army or some fast movers. But they should hold their own.
In you turn when his playing field opened up:
- Vexillor picks up the Azyros to a place where you want your "alpha strike", when coming down a wave of energy will possible cause 3d damage already.
- Azyros then summons in a set of Retributors, Judicators and the Lord-Celestant.
- Shooting from judicators (getting reroll 1 to hit due to azyros, reroll 1 to wound from battalion) and the Lord-Celestant(on foot) will soften up any units / target unit
- Retributors will mob it up (not failing a 3" charge ofcourse)

You will still have the option to plunk "somewhere" the second unit of Retributors and/ or the Prosecutors for reinforcing a point or pickup on another objective.
And the Azyros will be in a great position to also let his lantern work blasting stuff in the next hero phase which could be potentially be the next in which also the Command ability for +1 to hit from the Lord-Celestant will make your Retributors nearby even more devastating for their new target.

Gryph hounds can harass and hold up units on the board or deny certain movement options (not ending within 3")


Now I don't have a few models yet of which the Vexillor (who will be my next purchase), Lord Veritant and Lord-Celestant (on foot)
So I will swap out some options on the heroes field.
Lord-Celestant on Dracoth for the Veritant (Plus a gryph hound) and Lord Celestant
- getting the Lord Celestant (on foot) then:
Knight Venator for the Veritant (to snipe wizards) till the Veritant is there


Age of Sigmar Discussion / live feed from Blood&Glory event
« on: November 26, 2016, 09:32:33 AM »
to start in few..

live coverage of the Blood&Glory matched play event.. might be nice to have on during your painting


Age of Sigmar Discussion / Generals Handbook part 2!
« on: November 23, 2016, 03:39:50 PM »
They want to have a inside look from gamers how they find the GHB needs to be tweaked!


Well this Warhammer Community website is going nicely now with some new upcoming stuff for Chaos Spees Mahreens

There is more where that came from

Warhammer 40k Discussion / new holiday bundels
« on: November 15, 2016, 09:47:56 PM »

Age of Sigmar Discussion / Pitched battle profiles update
« on: November 15, 2016, 03:09:24 PM »
Pitched battle profiles update for some new models there are additions and some minor updates.


found here:

The Count's Tavern / interesting cary case
« on: November 10, 2016, 09:54:49 PM »

WHFB The Electors' Forum / wait wait.. what?!? GW's community??
« on: November 09, 2016, 10:06:05 PM »

Age of Sigmar Discussion / Free Peoples general discussion
« on: October 12, 2016, 09:52:56 AM »
I wanted to start a thread on stuff to talk about on the Free Peoples, anything can go.

This is something I found pretty usefull:

Greatswords have a stat line of their weapons: 4+ to hit, 3+ to wound.
Their special ability as oathsworn honor guard makes this a 3+/3+
add to this the hold the line command ability by the Free Guild General this will be 2+/2+

Now as I have read in a tactics section the hornblowers ability can still be used to counter charge even if they can't move/charge due to the command ability.
This could potentially be devastating to an unknown opponent!

Any other nice stuff you guys found yet?

Age of Sigmar Discussion / Path to Glory Warband roster for Free Peoples
« on: September 27, 2016, 09:52:26 PM »
To join in my local Path to Glory Campaign I was able to make my own table.

Hope you like it and may even have some additions / improvements (for better or worse) (no time atm to improve the layout)


Use the following tables to determine the champion that leads your warband, the followers that make up the units which fight at their side, and the rewards they can receive after battle. If your warband uses the Free Peoples allegiance, you can pick retinue followers from the Devoted of Sigmar if there is atleast 1 Devoted of Sigmar hero follower in your warband. And Vice-Versa. Collegiate Arcane Champion can only pick from the Free Peoples retinue table.

Free PeoplesDevoted of SigmarCollegiate ArcaneFollowers
Freeguild General on GriffonWar Altar of SigmarCelestial Hurricanum (with Battlemage) or Luminark of Hysh (with Battlemage) or Battlemage on Griffon5 units
Freeguild General on WarhorseExcelsior Warpriest..6 units
Freeguild GeneralWarrior PriestBattlemage7 units

D6Free PeoplesDevoted of Sigmar
1-210 Freeguild Crossbowmen or 10 Freeguild Handgunners10 Flaggellants
3-410 Freeguild Guard10 Flaggellants
510 Freeguild Archers10 Flaggellants
610 Freeguild Greatswords10 Flaggellants

D6Free Peoples
1-35 Freeguild Pistoliers
4-55 Freeguild Outriders
63 Freeguild Demigryph Knights

D6Free PeoplesDevoted of SigmarCollegiate ArcaneIronweld Arsenal
1-3Freeguild GeneralWarrior PriestBattlemageGunmaster
4-6Freeguild GeneralWitch HunterBattlemageGunmaster

A Free Peoples warband cannot have more then one of each type of Warmachine. Roll again if you get a duplicate result. *need a Battlemage champion or hero in your warband **need a Gunmaster hero in your warband.
D6Collegiate Arcane*D6Ironweld Arsenal**
1-3Celestial Hurricanum1-3Helstorm Rocket Battery
4-6Luminark of Hysh4-5Helblaster Volley Gun

As your warband progresses along the Path to Glory, it will attract more followers, and especially favoured units will become renowned across the Mortal Realms.
1For Sigmar!: Once per battle, in your hero phase, you can declare that this unit is inspired by Sigmar. The unit can run and charge in that turn.
2Combat Training: Re-roll hit rolls of 1 for this unit in the combat phase.
3Vendetta: At the start of the first battle round, pick an enemy unit. This unit adds 1 to all hit rolls for attacks that they make against the enemy unit that you pick.
4All-out Defence: In your hero phase, you can declare that this unit is adopting a defensive formation. If you do so, the unit cannot run or charge, but re-rolls failed save rolls until your next hero phase.
5Iron Discipline: This unit never has to take battleshock tests.
6Hardened Veterans: You can re-roll one failed hit, wound or save roll for this unit each turn.

As your champion progresses along the Path to Glory, they may be gifted with great rewards by the gods... if they are deemed worthy.
2Unnoticed by Sigmar: You loose 1 Glory Point. In addition , your champion cannot gain any further rewards for the rest of the campaign.
3Lead by Example: Add 1 to all wound rolls made for your champion in the same turn that they charge.
4Heroic Battle Cry: Once per battle, in your hero phase, your champion can make a heroic battle cry. If they do so, add 1 to hit rolls for your champion and all units from their warband for the rest of the turn.
5Mighty Blow: You can add 1 to the wounds inflicted by one succesful attack made by your champion in each combat phase. Add D3 to the wounds instead if the target is a follower of CHAOS or a MONSTER.
6Master-crafted Weapon: Pick one weapon used by the champion (it cannot be a weapon used by a mount if they have one). Add 1 to any hit rolls made for attacks with the weapon that you pick.
7Extraordinary Endurance: Add 1 to your champion's Wounds characteristic.
8Stalwart: Add 1 to the Bravery of the Champion. In addition, add 1 to the Bravery of any units from their warband that are within 8 of the champion in the battleshock phase.
9Blessed Sigmarite Armour: You can re-roll failed save rolls for your champion.
10Stubborn Defiance: In your hero phase, pick your champion or a unit from their warband that is within 10 of them. The unit you pick cannot move, charge or pile in, but you add 1 to all of it's save rolls until your next hero phase.
11Noble Blood: Roll a dice before a wound or mortal wound is inflicted upon the champion. On a roll of 6, the wound is negated and is not applied.
12Blessed by Sigmar: Once per battle, in your hero phase, you can heal all of the wounds that have been suffered by your champion. When you do so, you can add 1 to all of the champion's hit rolls, and subtract 1 from the hit rolls for enemy attacks made against the champion, until your next hero phase.

Age of Sigmar Discussion / Gorechosen (boxed game)
« on: June 26, 2016, 11:59:54 AM »
From the official AoS FB page:

Ready your axes and prepare for a gladiatorial arena bloodbath the likes of which the Mortal Realms have never seen.

We're delighted to announce that this September will see the release of a brand new boxed game set in the Age of Sigmar. In Gorechosen, Champions of the Blood God battle each other for glory under the eyes of Khorne himself.

To the victor will go the favour of the Blood God. To the the losers, well that Skull Throne always needs more offerings.

This box won't be available to order for a few months yet, but seeing as how it will be providing you with four Khorne Bloodbound heroes, and with the Season of War just a few weeks away, maybe it's time to start that Bloodbound army and get a head start (get it?) on collecting skulls for the Skull Throne..

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