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Messages - The Peacemaker

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1
9th AGE / Re: T9A forum - engaging with game creators - does it work?
« on: April 03, 2018, 07:43:25 AM »
First, anyone who complains about the copyright legal problems and how T9A doesn't consult the community about it - is simply out to lunch.   lol, its not even up for debate unless you are a copyright lawyer who will represent T9A pro Bono, or you make a considerable donation to cover legal fees.


Now, T9A forum is pretty good now. The "toxic" elements came from a few sub forums such as High Elves, Lizardmen, Dwarfs where tge player base just complained and whined to no end. A large portion of these players in those armies are the Timmies - they think they can game design but they really can't.
Gt so bad that they had to warn loads of players. ...myself included got a warning for calling certain whiners a bunch of kids in a candy store with a buff bat shouting "i want i want i want". Lol


The other sub forums are pretty fun and very constructive. ....and when players don't whine, and instead give constructive feedback - good things get implemented.
If anything I think they listen to the community a little too much.

2
WHFB The Electors' Forum / Re: Status of Your Empire Army 2018 ...
« on: April 03, 2018, 07:32:05 AM »
Myy Empire been untouched for months. Mainly because I've been painting Dread Elves.
Still have a ton of Empire mini's unassembled. And I spent loads of time ripping empire spear men off their unit filler bases I did way back when I started 8th. ...put them on cause I though it would be easier to use them that way. Over time I resented tgeir pose and newb basing stuff I used. Skills are better now so I will paint them when I get bored with dread elves.

Looking forward to making 6 more ThunderWolf conversions.

3
Well it wouldn't be Warhammer if the map was consistent with any previously made maps of the Warhammer world

....looks at previous edition books and codex's. Hey, your right! lol

the advertisement on GW site to try to sell few minis using the game that they cancelled is so ridicolous.... :biggriin:
Going on 3 years since it blew up? ....it's just sad at this point.


This is what happens when you have incompetence at the corporate level. The people running the business don't really know the lure behind their product and who their customer base is.
-------------------------------------------


I came to this thread to see how people were liking Warhammer 2. I actually got a new PC that can run it now. I was going to buy the first one but its not on sale and its like $72 CDN pluse like $80 for the DLC. .....I'll be waiting for a 50% off sale for that one.
But is warhammer 2 worth it right now? I've been watching reviews but ever since the days of the video game scams I do my research before I buy a game - especially an expensive one.

4
WHFB The Electors' Forum / Re: I miss the Old World
« on: August 22, 2017, 02:02:06 AM »
Mordheim

Total War: Warhammer

Warhammer: Quest

Play any of the editions of WFB.

These are only some of the ideas about keeping Warhammer Fantasy alive. The Old World lives Zak. It'll die only, if you'll let it to do so.

The 9th Age. ....if you want to get games in that is. Lots of old world fluff diehards still in T9A

5
Not Empire related but I've been working on my dark elves.

Here is the link on the Durchi forums and T9A for more pics:
http://www.the-ninth-age.com/index.php?thread/20230-plog-corsairs-of-the-crimson-dragon/#post661608
http://www.druchii.net/phpBB3/viewtopic.php?f=9&t=77609&p=936651#p936651














6
WHFB The Electors' Forum / Re: Dusting off Army...which rules to use?
« on: June 14, 2017, 04:31:11 AM »
@ ThePeacemaker - did you play 6th edition? I would say it was 50% about deleting units, 50% about static CR. i really liked the static CR component of the game, because stacking as much as you can was the stratgic elements of the game. Combined charges and flanking where so very inportant.

My problem is, i like bits of all 3, but not enough of any 1 to commit.

I played the one with empire and orcs in starter box.
Combat rez stacking I liked as well, but fixed charges and the ease of deleting units was too much for the long run.

7
WHFB The Electors' Forum / Re: Dusting off Army...which rules to use?
« on: June 03, 2017, 01:53:54 PM »
This is how I view it from seeing what type of players have enjoyed the various games:

6th7th edition - players that absolutely love fixed charge distances, and love deleting units 90% of the time on the charge. And like a bit of hero hammer.
8the edition - players that dislike random charges,
 dislike units getting deleted, and like powerful magic. Hero hammer, but the deathstar variant.

9th age - players who loved 8th edition but didn't like powerful magic. And players that love a fairly balanced game.

Kings of war - for the players that like fixed charge distances, however the tactics and morale system mitigate the "charge = delete" feel. Average hero hammer.
And for hobbyists who love dioramas.

AoS - for players that have never played tabletop before(great starter game for this purpose), and for players who are generally not that strategically minded.   .....if you got a strategic mind then AoS might still be fun but you'll play it out quickly(like 1-2 years or less).



These are generalizations of course. Alot of players who enjoyed 7th also really like 9th age, although they are always complaining about wanting fixed charges and more powerful charges.  Basically they want a game of chess with fantasy miniatures.

8
Age of Sigmar / Re: Kharadron Overlords
« on: April 14, 2017, 09:37:07 AM »
They are not balloons!!! They are metal balls!


....looks like dorfs finally got some balls.

9
WHFB The Electors' Forum / Re: GW's Made to Order.
« on: April 14, 2017, 09:30:21 AM »
I'm dismayed at the blood bowl team choices. No Halflings with the treeman dude!

10
A big problem in total war games is that people do not understand diplomacy. And ut is not overtly transparent. So really it is just the player getting frustrated. The empire fluff also states that the realms are quite feudalistic, so lots of in fighting. You might have the title of Emperor, but enacting that authority is a different matter


I dont know what "having to reinvent warfare" is all about.
Its a game and its designed to have a nation building aspect to it. So you gotta build up to get the elite units.
The game would be boring otherwise.

11
The Brush and Palette / Re: Identify these 2 dwarfs please
« on: April 11, 2017, 01:25:36 AM »
Demon Slayers
Both of them? Is one of them a champion or something?   

And thanks for the super fast response too.

12
The Brush and Palette / Identify these 2 dwarfs please
« on: April 11, 2017, 01:22:02 AM »
Please Identify.


13
WHFB The Electors' Forum / Re: GW's Made to Order.
« on: April 05, 2017, 07:20:08 AM »
I was concerned about the pause in made to order as well. Although I did not want back to back to back orders of me buying old made to order stuff. ....running out of money.

I'll be getting a few models from the bloodbowl. ...hard to remember what looked good. I liked the halfling team.

When the do mordehiem, that will set me back quite a bit. 

14
WHFB The Electors' Forum / Re: Warhammer II (Total War)
« on: April 05, 2017, 07:15:54 AM »
I liked Total Warhammer, bought all their expansions  but I do have to ask as a game developer myself,  what is Creative Assembly offering in their 2nd major iteration?  All I have read is more armies, more terrains, and a larger mega campaign mode.  All of which is a lot of work and manhours from their art and design team, but what new functionalities?   Lets be honest here,  Total Warhammer 2 is just added DLC style combat and some adjustments on their campaign system.  There are no new gameplay functionality or technical gameplay improvements to justify calling this annual DLC release a 2nd iteration. 

I don't like where this is going, but I'd speculate they're making one last gasp at milking this franchise for every drop they can get out of it.  I'm expecting half the sales they got from the first release knowing sales fell off dramatically over their uninspired DLC season.  They even did a discounted price of Total War recently on Steam.  =/

Sounded like they are introducing combined map mechanics. But it is a total war game, they are all just rehashes of the game they made 15 years ago, lol.

I do not mind that they are milking the franchise because they have been upfront about it. ...they did try sneaky 'pre-order and you get warriors of chaos'. To which i posted "Do not pre-order!!!! Make them release a quality game instead of trying to get pre-orders and then cutting production time and releasing shitty buggy games". Many people +1 that post on the various sites i put it on.

Their DLC looked ok. They did try the industry tactics of releasing crap dlc like blood for the blood god. But they quickly shapped up and added brets, beastmen, wood elves.
And their minor DLC of just doing characters with a Questline....well if its cheap enough ok.

I think their DLC is doing pretty good at breathing new life into the game.

And those with money buy right away, the rest of us wait and buy a bundle. I like the way the gaming industry has finally worked out. I was pretty pissed at the buggy games on release, so now I always wait, look at reviews, get the game on sale and play a polished, full game. ...it also means that by the time i upgrade my computer to play these games, my PC can play them well instead of just skirting around the requirements.

15
WHFB The Electors' Forum / Re: JJ podcast interview
« on: March 18, 2017, 06:48:32 AM »
Only a note is on the 8th edition victory conditions which needed an errata. The rest is all about how awesome AoS and is a bit painful to listen too really.

Aw I see ,  as I've read on other forums that the talked about 8th errors I imagine he talked about decreasing artwork quality, silly quest for uniquess that ruined the fluff, FAQs never published, magic everywhere, no campaigns, silly prices for some units ( DE Witches...) , broken promises ( Black fire pass)... :engel:

Lol, you make it sound worse tgan it was!
....unless you are talking about end times. Then ya that silly quest for uniqueness ruined the fluff.


I actually agree from a business viewpoint to price the DE witches high. But the waited too long to release them and let a few competitors beat them to it. So by tge time GW released their witches, it did not warrant such high prices.

I bought 2 boxes on black friday this year. ...and even that meant they were actually at real normal price.

16
9th AGE / Re: Vanilla knights in T9A 1.3?
« on: March 18, 2017, 06:37:42 AM »
@ peacemaker - nilla knights (vanilla even) were a common term used during 6th and 7th (and maybe even 8th) to refer to what GP was referencing.

http://warhammer-empire.com/theforum/index.php/topic,16212.0.html

Ah.
Im talking for English in general.
Im also biased since i like the taste of vanilla.

17
9th AGE / Re: Revisiting the Richtmark Battalion [T9A]
« on: March 18, 2017, 06:34:56 AM »
In T9A you also get +1 combat res if the flanking units have a couple ranks. ....best to look up tge exact wording.

I found that your plan does need a bit of tweaking.
The steam tank is unbreakable so its best use is going in first and locking the enemy in place. Which lets your other units get into position to flank charge.
Your opponent can still reform, but it doesn't mater because he will be getting 1 unit in the flank.
....provided you clear his chaff and other counters of course.

18
9th AGE / Re: Vanilla knights in T9A 1.3?
« on: March 10, 2017, 03:46:17 AM »
Vanilla is no commander, musician, nor standard.

At the time, I tended to take musicians for rallying, and modeled commanders and standards anyway as well.

This is not what vanilla is.
Vanilla just kinda means plain or normal. It is actually slang that is not more useful than the actual word.
I would avoid using the word vanilla in such manor in any future uses of the English language.



@Konrad.
Knights in T9A are vastly different than in 7ed/6ed. You have to compare them to 8th ed or nothing at all.

The current knights have many options. First is consideration is unit size. Then you have to decide if you are sticking with great weapon, or lance/shield.

Regarding the musician: if you got a big unit, a musician is nice to have as board space can get in the way of wheeling. If you just have a unit of 5 then probably no musician needed.
Banners are pretty good to have as they add +1 combat res all the time.
Champions are decent for challenges obviously, great for that extra attack, especially in knight units with low numbers of attacks.
Only consideration with champs and banners is that the champion is killed last. So if you are taking a small unit it sucks to have your banner guy die and you lose the +1 combat res.

19
WHFB The Electors' Forum / Re: Female Warrior Priest from GW
« on: February 06, 2017, 05:30:57 AM »
Photo bucket playing up again. Trying to get photo to load for last 20 minutes, given up will try again tomorrow.
I would suggest google plus but it it is a nightmare now that they took away the classic edition.

20
Historical Games / Re: 28mm Landsknechts on Kickstarter ...
« on: February 03, 2017, 06:59:15 AM »
The demand for historicals is strong!

21
9th AGE / Re: The 9th Age?
« on: February 03, 2017, 06:49:07 AM »
Were the changes that were done to not get too close to GW's IP done as a preemptive precaution, or did GW actually press them about it?

Pre-emptive. GW never took notice of T9A thus far.


For GW to go after 9th Age would be stupid. T9A isn't competing with anything GW actually tries to sell. On the contrary, a thriving T9A would be a boon to the sale of GW fantasy miniatures, since GW is, effectively, the primary miniatures manufacturer for T9A. Heck, that'd fit neatly with their new self-identification as a miniatures (rather than a gaming) company. That's how historical wargaming has worked since forever - different companies make rules and figs, there's healthy and completely separated competition in both, and everyone gets to do what they do best.

Considering what GW has become though, the fact that such a thing would both be an utter dick move and commercially pants on head retarded doesn't give any cause to believe it won't happen. Quite the contrary.

Yes and yes, I believe that's what mostly everybody thinks.  :-)

-Z

Just to kind of echo what you said:

Yes, GW has had a shift in their thinking and business practice. How long term this goes has yet to be seen though.
When AoS was released, GW really pressed home that they were not about tourney level air-tight rules, points, etc... Even to the point of some GW stores allowing T9A to be played in store.
....and then sales tanked.
Many reasons for sales tanking though. At first they thought it was because of the no-points. So they released the generals handbook and that sold well. But then sales still tanked.
It was not until they released the start collecting boxes at the very reasonable price point that they had a turn around. Honestly it was just that they overpriced their product.

So in the future, if GW feels that points and rules are a big factor in sales they would happily come down on any 3rd party rules set. T9A simply can't afford to defend a lawsuit because they are non-profit. So they had to move away.

The first round of Start Collecting boxes came out right at the Start of January 2016.  The General's Handbook came out in July 2016.

Yes but the first round of start collecting boxes were kinda meh. The secondary market was full of old stuff already. And they didn't have many new players to buy the start collecting boxes because there was no generals handbook to get people in.

And lots of people didn't even bother looking at GW until the handbook was released. People took long breaks in order for the wounds to heal.


Heck, even when I saw the start collecting boxes it took me a few months to realize that it was even a deal. I just assumed it was the typical everything in the same box for maybe $5 savings. The orc one had the chariot from the 6th edition starter set for pete's sake. The chaos stuff seemed interesting but warriors of chaos was a VERY popular competitive army so the amount of secondary stuff going for cheap was alot.
And some of the stuff you didn't know if they included the alternate builds for.

Generals handbook + start collecting boxes with newer kits = increase in sales.

22
9th AGE / Re: Would this kind of battleline work? [T9A]
« on: February 02, 2017, 03:01:04 AM »
When I read through the latest edition of the T9A rules and found out that standards don't give the enemy capture VP and that every standard counts for CR, I had the feeling that the time of the close-combat-capable handgunner detachment has come at last. Though, that might just be my Thirty Years War fandom talking.

Just wait for 2.0 when flank and rear attacks get +1 attack!
....not much cause its only the front line but it gives it that little extra punch that makes you want to send handgunners into the flank.

23
9th AGE / Re: Would this kind of battleline work? [T9A]
« on: January 31, 2017, 11:51:52 PM »
Might the concept work if one of the heavy infantry blocks instead was Imperial Guard, either of the shield or greatsword variant? The shielded variant might give significant extra staying power, and if either the general or BSB (I'd use both with this battleline) is in there, it doesn't need steadfast to be stubborn.

The nice thing about T9A is that everything is balanced point wise so everything kinda works. Its not like 8th where if someone took a min/max list and the other guy did not you just get destroyed.

It depends on what your opponent brings and how experienced they are. Either way, should be fun.
But yes, an imperial guard unit would help.


24
9th AGE / Re: The 9th Age?
« on: January 31, 2017, 07:52:13 AM »
Were the changes that were done to not get too close to GW's IP done as a preemptive precaution, or did GW actually press them about it?

Pre-emptive. GW never took notice of T9A thus far.


For GW to go after 9th Age would be stupid. T9A isn't competing with anything GW actually tries to sell. On the contrary, a thriving T9A would be a boon to the sale of GW fantasy miniatures, since GW is, effectively, the primary miniatures manufacturer for T9A. Heck, that'd fit neatly with their new self-identification as a miniatures (rather than a gaming) company. That's how historical wargaming has worked since forever - different companies make rules and figs, there's healthy and completely separated competition in both, and everyone gets to do what they do best.

Considering what GW has become though, the fact that such a thing would both be an utter dick move and commercially pants on head retarded doesn't give any cause to believe it won't happen. Quite the contrary.

Yes and yes, I believe that's what mostly everybody thinks.  :-)

-Z

Just to kind of echo what you said:

Yes, GW has had a shift in their thinking and business practice. How long term this goes has yet to be seen though.
When AoS was released, GW really pressed home that they were not about tourney level air-tight rules, points, etc... Even to the point of some GW stores allowing T9A to be played in store.
....and then sales tanked.
Many reasons for sales tanking though. At first they thought it was because of the no-points. So they released the generals handbook and that sold well. But then sales still tanked.
It was not until they released the start collecting boxes at the very reasonable price point that they had a turn around. Honestly it was just that they overpriced their product.

So in the future, if GW feels that points and rules are a big factor in sales they would happily come down on any 3rd party rules set. T9A simply can't afford to defend a lawsuit because they are non-profit. So they had to move away.

25
9th AGE / Re: Would this kind of battleline work? [T9A]
« on: January 31, 2017, 07:41:57 AM »
Remember that this is not a historicals game. Many strategies are similar but you need buffs that force multiply. You need heavy hitters.
That's what the general with the orders are for, the warrior with its hatred and prayer buffs.
Knights or ImperialGuard(greatswords) for some heavy hitting. (Or chicken knights).

If you already got the models I'd suggest just start playing. As long as your opponent isn't super experienced you should have fun.
Heck, a big chunk of fun with a new game is NOT reading up on the best strategies and just trying to figure out for yourself.

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