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Messages - Borgio the Besieger

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1
The Parade Ground / Re: 2500 Faith & Steel
« on: Today at 11:37:27 AM »
You get the bonus range to leadership if you are mounted on a Monster. Not a horse.

2
The Electors' Forum / Re: Heavy Cavalry or Heavy Troop?
« on: May 06, 2013, 01:36:39 PM »
Alexander the Great used both.

3
I'm going.

4
Are you trying to make a boring game? Just throw dices, you do not need Warhammer for an excuse.

EH?

There is nothing boring about seeing 240 finely painted state troops ranking up for battle,

it's EPIC not boring?

some1 help me

We play games this big at my FLGS. There is a player there with a 20,000 point orc army and his dwarf army made of second edition chaos dwarf models is not much smaller. It is a sight to see. I have a large DoW/Empire probably around 8000 points and a 5000 point Dwarf army which means I am one of the few players that can field a force large enough to compete with him.

The games get incredibly boring after 4 or 5 hours. I have literally looked across the table at him and asked if he was still having any fun. This type of game is like a marathon. Its physically and mentally draining and that is really not why I play warhammer.

5
And have them fly over your head? Not likely. The way to combat new Chaos is with lots of war machines that hit hard and a couple of units that can get through their defenses. Also, bring Light Magic. Lots and lots of Light Magic.

Chaos most decidedly did not get nerfed, unless you're trying to play them the same way the old book used to run. The reports are starting to come in, and so far they have the Ogres and VCs sweating. Plus ETC comp absolutely HAMMERED them.

Games at my FLGS definitely seem to mimic what you are saying. One team game of High Elves and Ogres vs. Dwarves and Chaos basically ended up with the Ogres decimated by Chaos on turn three. Ogres can't stand up to chariot charges and Elves do not fare much better with small elite T3 units . As for VC, weaker troops choices and the ability take Vampire Lords on toe to toe, combined with cheap chaff in the form of hounds can really screw with VC strategies. The one thing they have going for them is immunity to fear and terror.

6
The Electors' Forum / Re: Empire possibly getting a good rep
« on: February 11, 2013, 01:48:55 PM »
I heard Khorne and Tzeentch based lists really are not that great. I haven't played the new chaos so I am far far from an expert but the Guy that has been stomping face around out FLGS used Nurgle based lists. He also uses a crap ton of chariots which move up field fast and should pummel the crap out of a unit of 30 greatswords.

I do find it kind of funny he is using a gun line after countless folks said it just doesn't work anymore.

7
The Electors' Forum / Re: Transmorphing a Wizard into a Dragon
« on: February 11, 2013, 01:43:35 PM »


I would argue that the biggest version of the spell(super dragon) would probably use the terrorgiest base. But this is something you would have to discuss with your opponent.

So far I haven't seen any GW Dragon model on a Terrorgeist base. I would argue you need to use the base the model came with per the BRB.

Forgeworld actually does a model for the Great Fire Dragon. It's huge. Probably too big for even the Terrorgeist/Arachnarok base.


A player at my FLGS has the Nurgle toad dragon from Tamurkhan. The base he uses is like two to three times the size of the "Giant" GW plastic base all the big beasties come with. You would essentially be displacing the entire unit.  The big Forgeworld models do not come with a base as far as I know, so theoretically you could just make a base big enough for the model that happens to be an even number of mm wide so that you could place in the "center" of your infantry unit.

Now that you have used a bazooka to kill a bunny rabbit, yes you can indeed transmorph  your wizard in to a dragon in the center of your unit of halberdiers.

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The Electors' Forum / Re: Transmorphing a Wizard into a Dragon
« on: February 08, 2013, 12:46:17 AM »
I would argue that the biggest version of the spell(super dragon) would probably use the terrorgiest base. But this is something you would have to discuss with your opponent.

So far I haven't seen any GW Dragon model on a Terrorgeist base. I would argue you need to use the base the model came with per the BRB. 

9
The Electors' Forum / Re: How can Empire Lose?
« on: February 07, 2013, 03:02:09 PM »
I would say actually play a few games and then come back and tell us how you won all your games.



LOL

I feel like with our new book, we just shouldn't be losing any games.

If you stick to the sensible selections, DG Knights, buffed Halberds, HBVG's, Stanks, IC Knights and WP's, magic defence and maybe a TGM, then there is only one way to lose, bad dice rolling!

Just don't take Mortars, Crazies, wank swords, pistol petes, missile poops, wank alter and job done gents.

Goodnite

!

 ::heretic::

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The Electors' Forum / Re: Transmorphing a Wizard into a Dragon
« on: February 07, 2013, 02:53:21 PM »
Your standard dragon base, that is to say the one the dragon comes with, is a chariot base which is 50mm wide not 40mm or 80mm wide. The problem with your plan is the dragon won't fit in a small base infantry unit. The dragon will need to be placed on a corner. This still allows him to attack the first rank, however it potentially limits your targets unless you are facing an opponent with a wider frontage.
 

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The Electors' Forum / Re: WoC incoming!
« on: January 30, 2013, 09:20:35 PM »
It sounds to me like the army just got better. I am just not seeing a whole lot in my army that will stand up to many of these newer choices. WS9 slaughter brutes? EotG bonuses that just boost all ready high stat lines? 5+ ward save on the frikking hell cannon? Check out the rumored stats on the chaos lord AND he's unbreakable so I have to kill him not just break him in combat. The real kick in the nuts for me - 4+ armor save on the chimera despite the fact  the damned model doesn't have armor. The Empire griffon however has visible armor and yet gets no armor save what so ever. Clearly GW isn't selling enough of those fugly chimera models.

From Warseer
"So I'll start with the thing everyone is waiting to here.

 50 Great weapon, Khorne Marauders with full command are 580 points, they do however retain their statline

 Now on the more mundane things that have changed.

 Mark of Khorne; frenzy
 Mark of Tzeentch; +1 ward save
 Mark of Slaanesh; Auto pass fear, terror and panic
 Mark of Nugrle; Flat -1 to hit in close combat

 Marks on a per model basis

 Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost

 Chaos ogres gain impact hits

 Dragon ogres gain halberd option

 Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc
 MofK on Forsaken is hatred, MofS is Swiftstride

 Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn

 Valkia always gets +1 S when she rolls on eye of the gods

 Sigvald always rolls +1 A on eotgs, and gained T5

 Chaos warriors same statline

 Warhounds true core

 Chariots as normal true core

 Hellcannon gains 5+ ward, everything else is the same

 Chaos lord stays the same, mounts change a little manticore for example, and marks are somewhat cheaper, mundane gear drops in price

 Chaos sorcerers, lores as rumoured, same statline

 Daemon Princes!!!

 A wait for it... Mazing.

 Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1's on ward and channel attempts

 New stuff:

 Chimera, SofM stats with a 4+ armour, for X points gains regeneration, for Y points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear

 Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal (S7 or 6 can't rememeber exactly can check later, t6, 4+ armour) or can be unbound in which case its frenzied (which it can't lose), and Random movement 2d6, can buy 2 more s5 attacks

 Hentical beast, less killy bound spell's effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect.

 On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6

 Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour.

 That's what I got from the top of my head, if people present questions I'll do my best to reply. "

12
I would try to NOT charge things that are immune to psychology or cause terror. I would think war machine crews, low points cost chariots, chaff and light cavalry units would be my target priorities. Maybe assassinating a wizard lord if he's in a smallish bunker. He won't last against any kind of ranked infantry on his own and going tow to tow with something like a blood thirster, slaughter brute, hellpit A bomb, gigantic undead bats, dragons, giants, great weapon hordes, dwarf slayers etc. doesn't seem like a good strategy to me.

 I would use him like a captasus.

13
I would still go with Cloak of Ulric. It is a decent ward for you general and gives the Griffon some minimal extra protection. I disagree that DG are only to be used as toe to toe combat units. I think Demigryphs are versatile enough to use as wide flankers behind enemy lines. They will be able to defeat the majority of smallish units you will see without the aid of other units.

14
You won't find much love for the Griffon General over DG knights on the forums. While it isn't a horrible choice most people will tell you he is just cannon fodder and has no place in a competitive list. It's a sweet model though and I happen to have two of them so that shows you what I know.

15
49 with a warrior priest and mind razor :icon_mrgreen:

el +1

So what happens when you don't roll mindrazor?

16
Actually I don't see anything wrong with the 11 archers with two detachments of 5, but they will work better as two units of ten attached to the halberdiers.

17
The Parade Ground / Re: Starting an Empire regiment, what should I get?
« on: January 25, 2013, 02:44:58 AM »
Since you seem to be just starting out, I will give you this advice. Empire can be very frustrating to play. If you want to win a lot of games play something elf, skaven or chaos related. If you still have your heart set on the empire............

Not that I'm an expert, but the most popular armies on this forum have the following:

Horde unit of Greatswords and/or Halberdiers between 40 to 60. Either work well as a horde. Halberdiers are extremely useful as detachments.
Steam tank
20 archers to be used in small units to disrupt enemy troop movements.
mid sized unit of knights, 8 to 12.
Celestial Hurricanum
Hellblaster volleygun with an Engineer
Great Cannon
3 to 6 Demigryphs

Arch Lector,General or Templar Grand Master (Its really up to you which you like most), Captain BSB, Warrior Priest or two, Level 4 Mage Lord and  if you really want to go heavy on magic a level 2 battle mage.

You should very easily be able to throw together a 2000 point force from these options. I'm not saying these are your only options just what you see most on the forum and they are not bad choices by any means. I would suggest Oncebitten's Youtube battle reports to learn how to use this army effectively or just read some of the tactics articles. Holy Hand Grenade has posted some great tactics which really sort of set the bar for Empire army lists in 8th edition.

I hope this helps and welcome to the Empire.

18
How big are your units? Are you using a full 50 or less?

19
Just wondering how people are using spearmen? Horde,Bus or detachment? What size unit? What function are they performing in your army?

Please no comments on why halbs and swordsmen are better. I understand the advantages and do not disagree, I'm just interested in  those who are using spearmen and their tactics.

Thank you in advance for replies.

20
The Electors' Forum / Re: "Hold the Line!" by a Captain by himself?
« on: January 08, 2013, 02:27:09 PM »
 
I'm holding out for a hero!  :biggriin:
Preferably one who is strong, fast, and fresh from the fight?
[/quote]

But........ "We don't need another Hero."

21
The Electors' Forum / Re: "Hold the Line!" by a Captain by himself?
« on: January 08, 2013, 02:15:43 PM »
The BRB does categorize a single mounted model as a unit for game purposes. The FAQ, however, has declared a captain may not use the Hold the Line ability on his own. It is a contradiction. Honestly GW has engineered so many contradictions and exceptions into there rules system, I don't know how they keep it all straight. 

22
The Electors' Forum / Re: BSB on a Pegasus
« on: January 07, 2013, 02:34:36 PM »
I just won an MSU game with a BSB pegasus.  He held a horde of zombies in place all game stopping them from flanking me.  Was against Campire Counts so I was hardly in danger of being shot.

Are zombies really that bad in combat? 

23
The Electors' Forum / Re: BSB on a Pegasus
« on: January 07, 2013, 02:10:20 AM »
I can't say he seems that useful, more of a contradiction really.

You can't use his Hold the Line abilities unless he's part of a unit, which negates his mobility.
On his own he becomes a target for shooting, which he would not be if in a unit. Even in a unit he loses out on the lower Look out Sir roll.
He is only slightly more survivable in combat.
You could put him on a horse for like 30 points less and get pretty much the same results, actually slightly better since horses can wear barding.
Unless you are hunting war machines or other characters you really don't need that extra mobility do you? Those two goals are mainly what define the use of the Pegasus in our list.




24
The Electors' Forum / Re: MMU/MSU Empire tactics?
« on: January 06, 2013, 02:13:42 AM »
If your wondering if it can work and be competitive? The top player at my FLGS plays MMU and MSU exclusively. He balks at Hordes of all kinds, and takes them apart fairly easily. He likes the versatility multiple smaller units provide and wins by combat resolution through flank and rear charges. He strives to put no less than 5 units on the board (His dwarf tourney list does have only 4 units, but 3 warmachines in addition.)

The biggest weakness I see with this type of army for Empire is the low leadership. The leadership "bubbles" do become more important. You have to get use to playing the way we did in the old days before everyone started running two blocks of troops within 12" of a guy with a battle standard. In other words things will break and they will run unless you can get enough piled onto the other guys unit to win combat resolution.

This style of army has become less viable I fear. The new Empire rules book does seem to lend itself to playing just one or two large units with the rest of the army being built around them.

25
The Electors' Forum / Re: Characters on Demigriffs?
« on: January 01, 2013, 02:15:26 AM »
Just an FYI Bruckner's DemiGryph Reaper is a monster according to the Forge World rules and as such cannot join a unit of monstrous cavalry. The Empire  rulebook in general doesn't make a whole lot of sense. Hopefully GW's painfully slow rulebook release schedule means they are actually putting a little more thought into the rules instead of just adding shiny new baubles to sell you. Of course if they had wanted to sell us an entire new range of miniatures for Empire we would have had an awesome book like Skaven did.

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