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Messages - Irisado

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1
The Count's Tavern / Re: The true end of Specialist Games is Nigh
« on: May 02, 2013, 09:33:53 PM »
True, but epic models were terrible.  No charm.  Just poop.

And anyone looking for epic needs to be playing appocolypse!

I can't agree with any of that.

The second edition Epic models are excellent, and so are the current plastics.  Even the current range, while not as good, are not that bad when you consider their age.

Apocalypse is, in my view, a terrible game.  Epic has a far superior rules design, and new players will now no longer be able to get into it, unless they go down the proxy route.  Of course, if they don't know any different, this may not be a problem, but much will depend on the aesthetic of the proxies, especially if they are familiar with other GW systems, such as 40K.

2
The Count's Tavern / Re: The true end of Specialist Games is Nigh
« on: April 30, 2013, 03:02:21 PM »
I wasn't surprised when I read the news yesterday either.

I am disappointed though, and I'm irritated that GW gave us no notice that this would happen.  It just means that any future projects that I might have had in the pipeline are over now, but my wallet will thank me for it, so there is a silver lining.

3
The Town Square / Re: rules sub forum?
« on: April 29, 2013, 04:12:27 PM »
There's discussion of rumours, general discussion about what people think of certain units (i.e. not specific tactical discussion), and opinions about the rules/the game/the army.  This is general discussion.

Rules questions saying does x do this?  Or can I do y? don't, in my view, belong in general discussion.  They belong in their own separate board.  At the moment they're getting swallowed up by all the general discussion threads, so would, in my view, be better off in a separate board.

There really are not that many boards here.  If you take out the campaign boards, both archived, and current, this is one of the smallest forums I visit (in terms of the number of boards), so if that's the primary concern with creating a new board, then I think that it's an unnecessary one.

4
The Town Square / Re: rules sub forum?
« on: April 26, 2013, 05:26:24 PM »
Assuming there are sufficient rules questions being asked on a regular basis, then I too think that it would make sense to have a rules board.

At the moment, the Elector's board is just a catch all for everything that isn't tactics, and army lists, and that seems a bit too broad to me.  This place is hardly overflowing with boards, so if there's enough rules traffic, then I think a change would be useful.

5
The Town Square / Re: Activating Go Up/Down Buttons in Threads
« on: April 07, 2013, 05:12:44 PM »
That's much better.  Thank you.

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The Town Square / Re: Activating Go Up/Down Buttons in Threads
« on: April 07, 2013, 10:55:48 AM »
So, would anyone on the Staff be willing to comment on this idea?

7
Warhammer 40k Discussion / Re: My 40k Orks and Chaos marines !
« on: April 07, 2013, 10:45:40 AM »
Your Word Bearers army is amazing.  Superbly modelled and painted.

If I could paint like that then perhaps I wouldn't have abandoned my own project.  It's really good work on your part.

8
The Count's Tavern / Re: Dark Heresy
« on: March 01, 2013, 10:35:11 PM »
I have noticed the same thing!  As fantastic as the art is, why are there so many typos?  And at one point the sentence was referring to a scum and used the word cum instead which made for a very... interesting interpretation...

We play our first game tomorrow!

Yes, there are some real howlers which got through the proof reading, so many in fact that I started wondering if anyone had done any proof reading.

I hope that you enjoy your first game.  There's so much to explore with role playing that book.  If only the quality control had been better.

9
The Count's Tavern / Re: Dark Heresy
« on: March 01, 2013, 04:28:44 PM »
It's a very good roleplay system, and makes for a very interesting read, but I was disappointed by the number of typos, and other spelling errors in the main book, which put me off buying any more.  For the price you pay, the proof reading was of a very poor standard in my opinion.

10
The Count's Tavern / Re: Beyond the Gates of Antares kickstarter
« on: January 26, 2013, 02:40:39 PM »
I was a bit disappointed with it to be honest.

I like the idea of getting away from the D6 system, as that's one of the major weaknesses of GW games, but the background concept underpinning the whole project just doesn't inspire me unfortunately.  It's too much science fiction, and not enough science fantasy for me.

11
The Count's Tavern / Re: OOP Azhag put back into service :)
« on: January 25, 2013, 06:22:50 PM »
I really like that conversion.  The much more ferocious head combined with the old body works out quite well, even though he's perhaps a touch stunted for an Orc.  He makes for quite a characterful leader.

12
The Altdorf Press / Re: The Royal Tomb and messages from the past.
« on: January 25, 2013, 06:17:55 PM »
I really like these changes, especially archiving all the eighth edition boards, as it was pointless leaving those as current boards, in view of the fact that eighth has been out for some time now.

I have a lot of catching up to do regarding the Ostermark campaign.  It looks as though that was great fun.

13
The Town Square / Activating Go Up/Down Buttons in Threads
« on: January 25, 2013, 06:06:25 PM »
Could an admin please turn these buttons on?  They're a standard SMF feature, and they make getting back to the top of a thread much quicker after you've just posted.

14
Warhammer 40k Discussion / Re: The 40K Abbreviations Thread
« on: January 25, 2013, 06:04:28 PM »
I'm not going to include those, because they are just personal shorthand, rather than widely used abbreviations.

15
Warhammer 40k Discussion / Re: Eldar in 6th edition
« on: July 13, 2012, 08:44:16 PM »
I read a lot of 'the sky is falling' posts about the Eldar, and it really isn't true.  All the new rules have really done to the Eldar is, thankfully, make fully mechanised reserve lists using the awful DAVU a thing of the past.  This is a good thing in my view, as it was a very boring way to play, and even more boring to face.

There has been a lot of constructive discussion about how to get the best out of the Eldar elsewhere, and there are more options in the book which are worthwhile now, particularly with the changes to the way in which shooting works, with some static Eldar fire support units, such as Dark Reapers, becoming more of a threat (think overwatch), and the aforementioned boost to the sniping rules to benefit Rangers and Pathfinders.

Eldar lose out in the assault phase, but they're not the only ones to have been hit by this.

Vehicles needed to take a hit to improve the balance between infantry and vehicles, so I would see this as an opportunity to field more balanced Eldar armies.

Finally, a new book is needed, but not so desperately that it's impossible to win with the Eldar in the meantime.

16
Warhammer 40k Discussion / Re: Eldar - need a guide
« on: June 09, 2012, 02:44:05 PM »
In your view sure, but not in my view of Biel-Tan. For me its all Aspect Warriors except for vehicle pilots, Farseers, Wraithlorads, maybe Autarchs, and possibly an Avatar if I ever get the desire to field one.

In that case you have a misunderstanding of the background of Biel-Tan.  Read any codex bar the third edition craftworld codex (see the current codex for a clear example - Aspect Warriors are noted as being numerous, that's it, nothing about them comprising the entire army), and read the Epic Swordwind background, and army list, and you will see that this idea that Aspect Warriors are the only units allowed in Biel-Tan lists is just wrong.  I don't just make stuff like this up, there is quite a bit of evidence to support this position ;).

The third edition craftworld codex was an anomaly, badly written, and poorly balanced.  It's best left in the past where it belongs.

Now, to get this discussion back on topic, the list of models in Nicholas' army collection would actually fit a Biel-Tan list quite well.  Apart from the Harlequins, it's a pretty vanilla list, so closest to Biel-Tan in terms of theme.

17
Warhammer 40k Discussion / Re: Eldar - need a guide
« on: June 07, 2012, 08:17:25 PM »
Warwalkers are very efficient units.  I love mine, all with twin scatter lasers, they rip apart even marines reasonably well, if guided and doomed  :-D

How are you finding guardians?  I really struggle to see why I would want to use them, they end up being just wound counters for one horribly inaccurate heavy weapon.

You've contradicted yourself to a certain extent here, in that you're singing the praises of War Walkers armed with Scatter Lasers (rightly in my view), yet Guardian squads can perform a similar fire support role when equipped with a Scatter Laser, and it takes more fire power on your opponent's part to neutralise a Guardian squad than one War Walker, for example.  The Guardians also have the advantage of being able to score, which is important not to overlook.

They are only wound counters if you use them in that way.  You can't just hold back against all armies throughout the game, as this isn't playing to the unit's strength.  Being able to move and fire a heavy weapon is their bonus.  Other Eldar fire support infantry, such as Rangers and Dark Reapers, don't have that luxury.  The idea with Guardians is to soften up the opposition first with other units, and then have them move up in support.  Will it always work?  No, because Guardians are fragile, and are vulnerable to certain types of attack which are difficult to protect them from (deep strikes being the most obvious), but it's always worth considering, as Guardians need not be immobile 'wounds' as you put it, that's just one (inefficient) way of using them.

I need to assemble and paint lots of Dire Avengers if I want to field them as a true Biel Tan force.

No you don't.  Never was there a more false representation of how Eldar craftworlds are comprised than the third edition supplementary craftworld codex.  For more details take a look here.  In fact, Biel-Tan is the craftworld which is closest to what you might call a 'vanilla' concept, i.e. as long as Aspect Warriors are in the majority overall, it doesn't matter which other unit types you field.

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Definitely looking at the codex, guardians don't seem to be worth the points investment. I was never overly fond of them with the old codex, other than the fact that they were a better choice that Dire Avengers.

The only issue is the range of their Shuriken Catapults is six inches too short.  I've play tested them extensively with an 18" range, and it solves all of their problems.  For ways in which to use them see my comments above.

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I'm hoping that 6th edition will give Eldar a little boost. Hopefully they'll be one of early Codex for 6th as well. It's been a while since we've had a new book now. One of the oldest if I'm not mistaken.

I beleive they are the oldest 4th edition codex still around Delthos.

The Tau codex is definitely older by a few months.  I'm also pretty sure that the Black Templars codex is the oldest of the current crop.

Nicholas Bies: I don't write army lists for people, as it isn't of much help to impose my play style on others.  Build the list that you think you would like to field, and I'll offer advice accordingly :).

18
Warhammer 40k Discussion / Re: Eldar - need a guide
« on: May 31, 2012, 08:06:17 PM »
in the original rouge trader compendium the harlequins are transported around in a stolen land raider with bunting!

I know that, but thank you for reminding me of just how bad some of the old background was.  Thankfully, that was replaced by superior quality background for the Harlequins.

Id disagree with some of those statements Irisado.  Eldar only do mass s6 firepower, anything above that costs an arm and a leg.  EML and Brightlances are both horribly over costed for bs3 models.

It depends.  You can get away with using EMLs and Brightlances on these platforms, but only in large numbers.  It also wouldn't be my preference, but some players like it.

My view is actually more or less the same as yours, in that both of these weapons are at their best when mounted on Wave Serpents or Wraithlords.

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Personally I consider the tank upgrades to be horribly expensive.  Holofields on a Falcon are okay, but I wouldn't bother with the others.

You won't go anywhere without Spirit Stones.  Stunned results basically ruin you're day if you're playing mixed Eldar, because you lose the chance to time your attack correctly.  Make your opponent work hard by forcing him/her to inflict immobilised results on your vehicles to stop them from moving, it makes it much harder for your attack to be neutralised.

19
Warhammer 40k Discussion / Re: My Eldar fluff!!!!
« on: May 30, 2012, 08:25:10 PM »
The link I promised earlier.  It's very comprehensive, and you may not want to go into so much detail, but it's worth reading as much of it as you can if you want to create a credible background.

20
Warhammer 40k Discussion / Re: Eldar - need a guide
« on: May 30, 2012, 08:18:40 PM »
Mass high strength fire power is one of the Eldar's key strengths, and it's especially effective against Dark Eldar, because it shreds their light vehicles and infantry with equal measure.  In fact, Dark Eldar tends to be one of the easier match ups for Eldar, even though the former have a newer codex.

I can't say that I agree with the Harlequins using a craftworld transport in terms of the background, but it's your army, so it's your choice.

For the Falcon and Wave Serpents, the priorities are Spirit Stones, and, in the case of the former, Holofields.  Equipping the Falcon with an EML is only necessary if you're going to use it defensively, or you're lacking in anti-tank fire power.  Otherwise, something cheaper with multiple shots  is better.

Expanding the Warlock squad is essential if you want to use them in my view.

I hope that helps.




21
Warhammer 40k Discussion / Re: My Eldar fluff!!!!
« on: May 30, 2012, 10:02:49 AM »
It's a bit lacking in depth in my opinion.  I think that you would also benefit from reading a bit more about the history of the Maiden Worlds in the codex.

There is a very good article on designing your own craftworld on 40K Online, but the site's down at the moment, so I'll have to link you to it another time.

22
Warhammer 40k Discussion / Re: Eldar - need a guide
« on: May 30, 2012, 09:58:26 AM »
If you're going to go with mixed Eldar, you need a minimum of two Wave Serpents, and if you're playing 1500 points or more, you'll need three.  It's too easy to destroy the mechanised wing otherwise, and mixed Eldar armies falter very badly if the mechanised wing is eliminated early in the game.

A lot of the units in your proposed list are too small, and not especially well equipped, so I think that your priority is to strengthen your existing units, and then consider how you wish to formulate your army.

There is a guide (see my signature for the link).

Crimsonsphinx: If you want to know how to link, send me a PM and I'll teach you.

23
The Count's Tavern / Re: There's something about Krell
« on: March 23, 2012, 10:19:05 PM »
Ah, now I understand.  Thanks for aiding my befuddled brain :).  I missed the first link for some odd reason.

The Krell and Kremmler campaign was a good campaign at a time when the Vampire Counts book had become far too strongly geared towards Vampires in my opinion, particularly in terms of the lack of variety in terms of the options for special characters (i.e. Vampire characters or nothing).


24
The Count's Tavern / Re: There's something about Krell
« on: March 23, 2012, 09:50:11 PM »
Is there a reason why White Dwarf is being discussed in a thread about Krell?

25
Warhammer 40k Discussion / Re: I'm sexy and I know it.
« on: March 19, 2012, 10:12:50 PM »
GW missed a trick in my opinion by not making this a Chaos Knight.  To my mind, it's not a Daemon Engine at all, but then I view Daemon Engines from the perspective of Epic, not 40K (they have no place in regular games of 40K in my opinion, since they are [or should be] simply too large).

The model itself is okay, although it's a bit too much like a glorified Dreadnought for my tastes.

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