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Messages - Calisson

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251
The Electors' Forum / Re: BRB FAQ up
« on: October 21, 2012, 07:24:38 AM »
PLEASE !

I opened a new thread specifically for the "steadfast" debate.
Be so kind as not to spoil furthermore the present thread, and join us HERE => New steadfast

252
The Electors' Forum / New steadfast
« on: October 21, 2012, 07:22:42 AM »
I'd like not to spoil the couple of threads about the new FAQ generally speaking.
So here's the space to talk about steadfast, for you (and me) hard core rule lawyers!  :icon_razz:

References:
steadfast detachments unofficial confirmation (10 pages thread, before FAQ)
Sharing steadfast (23 pages thread, before FAQ) and a summary of all definitions here
New faq & errata for empire comming up (mostly wishes, kept alive when FAQ arrived)
BRB FAQ up (newest thread about FAQ)

EDIT: jump directly to the summary => here

FAQ:
Q: If a Detachment has lost a combat, can it claim the Steadfast special rule for its Regimental Unit’s ranks even if that unit is either not in the same combat or is involved in another combat? (p30)
A: Yes.
Always use the Regimental Unit’s ranks to determine whether or not its Detachments are Steadfast.
However, if a Regimental Unit is involved in a separate combat in which it is not Steadfast due to the number of enemy ranks, then its Detachments are not Steadfast either, even if the Regimental unit has more ranks than the enemy unit actually attacking its Detachment.


Here are some understanding which I can make mine (with my changes in red):
So, the logical progression to determine who has steadfast goes like this;

Count parent ranks (call P)
Count ranks of enemy fighting parent (call E) (if any)
If E is greater than P, detachment does NOT have steadfast. End.
Count ranks of enemy fighting detachment (call e)
If P is greater than e, detachment has steadfast. End.
Else, detachment does not have steadfast. End.
If the Detachment is within 3" of Parent you have to count the ranks of the parent to determine if the detachment is steadfast.  The Parent does not have to be in the same combat or in combat at all.  The exception is if the Parent is in combat with an enemy with more ranks than the Parent (so denying the Parent unit steadfast) then you cannot use the Parents ranks, even though it may still be more than what the detachment is fighting.
The debate seems pretty closed on those cases.
I see no need for parent to be in melee at all indeed.


There are some situations not covered by the FAQ, where the AB/BRB ruling still apply and the FAQ is irrelevant:

When the parent is stubborn, then the detachment is stubborn regardless anything else:
- parent has "stubborn" special rule => detachment is stubborn
- parent is joined by "crowned" character => parent is stubborn => detachment is stubborn
- parent is in a building => parent is always stubborn, despite not having ranks => detachment is stubborn
- skirmisher parent is in a wood  => parent is always stubborn => detachment is stubborn

On that part, we could resume the heated debate about whether steadfast lasts permanently or not.
However, as nothing has changed with the last FAQ, it is not useful to rephrase the arguments.
I'd suggest just to refer to the links above and not to argue about that very specific issue.


When detachments are steadfast on their own merit, I believe that the BRB is clear enough, regardless about what happens with parent regiment.
Of course, this could be debated.
- detachment is joined by "crowned" character => detachment is stubborn
- detachment is in a building => detachment is stubborn
- skirmisher detachment is in a wood  => detachment is stubborn


On the other hand, there are cases which seem to be covered by the FAQ, but which could be debated.
This is when the parent unit has more ranks indeed, but has lost stubborness for other reasons than being in combat against an enemy with even more ranks.
What happens when the parent is in a river => never stubborn, regardless of ranks => ???
1- use parent's rank anyway, as per FAQ RAW.
2- FAQ shouldn't be used, detachment could be stubborn on its own merit, i.e. using its own ranks
3- detachment can't be stubborn because parent has lost its stubborn ability, per FAQ RAI.
Personally, I'd be tempted to say that 1 is RAW but 2 is more reasonable. That's just an opinion.



Soooo?
What is your opinion?

253
The Electors' Forum / Re: New faq & errata for empire comming up
« on: October 21, 2012, 05:39:46 AM »
At least the steadfast only in the same combat camp group are out despite their refusal to accept the possibility of any other answer in their argument. :icon_wink:
Both sides are out. The "same combat" vs "more ranks" argument becomes irrelevant, as the rules have been changed. Actually, the new RAW reflects much better the RAI.
The only thing IMO that could be blamed on "same combat" camp was their unability to even admit that there was some room for different reading, which called for a necessary FAQ. The coming of this FAQ proved them wrong indeed.

I praise GW for the excellent work done in the FAQ, to make this game more enjoyable.
I imagine that the debate on this forum has been taken into account by their FAQ teams.
I wish not to see more bickering in W-E, in fear of GW to be discouraged at this community, which I would like to remain able to influence them.

254
The Electors' Forum / Re: BRB FAQ up
« on: October 20, 2012, 01:07:04 PM »
Are we restarting the monster thread on a new base?  :icon_razz:
As a starter, FAQ > rulebook in case of discrepancy.
FAQ: "Always use the Regimental Unit’s ranks to determine whether or not its Detachments are Steadfast."
With a single exception mentioned: "However... "

And it applies even when the Regiment is not in combat at all!

Glad to see GW go with the most general wish rather than selecting either one of the interpretations, though.

255
The Electors' Forum / Re: Rules Q on detatchments please help
« on: October 05, 2012, 10:02:18 AM »
I just had a look at the rules in both our army book and the brb regarding steadfast, and it seems to me ...
Please, careful before you let loose the hideous beast, once more.
Have a look at Sharing steadfast for a quite comprehensive analysis of the pro and cons of different approaches.
Beware, it may hurt sensible souls.

256
The Electors' Forum / Re: Rules Q on detatchments please help
« on: October 02, 2012, 08:54:08 AM »
Thanks everyone for a very moderate and balanced presentation of the results of a stiffed debate.
I can only +1 everyone.


257
Do your oponents play the Hydra will all rules regarding it? especially the handler and monster rules basically granting the hydra yet another saving throw of 5+ after it has been wounded past its regeneration of 4+?
Sorry that the thread partially derailed to anti DE rant. But reading that, it makes me feel that some DE opponents are abusing rules.
Contrary to how you seem to play locally, the H&M rule is superseded by DE army book. There is no randomization, therefore no such saving throw as you mention. If necessary, I could look after the relevant thread in Druchii.net, which left no doubt.

Back to topic.
There was a mention that 8th ed knights are no different from 7th ed knights, save for 1 meagre pt less, so there should be no reason for the present knight frenzy.
I beg to disagree. Actually, there is a subtle difference which explains this frenzy: WP. They healed the 7th ed rubber syndrome.
I'm surprised at Alucard's standard list, which seems not to include any WP. I suspect a typo.

258
The Tactica Board / Re: Tactical Decision Game 2.4: The Plot Thickens
« on: September 28, 2012, 08:17:59 AM »
Combat Versus Team BlueShades attack Archers.  5 hits, 3 wounds.  No hits back.  They run 4.  Get chased down  at 11.”  The Cannon crew and the Archers both make their Panic tests.
Why in the world did the Shades pursue, rather than reform and face the cannon?

259
The Electors' Forum / Re: New faq & errata for empire comming up
« on: September 23, 2012, 07:45:16 PM »
Let's hope it fixes whatever ridiculous thing people were arguing about in that really long thread!
What does too long mean? Should we start an argument about the decent length for threads?...  :icon_rolleyes:
;)

260
Hi HHG, how are the characters placed in the big spear unit? and likewise for our two knight units? thx  :::cheers:::
The two teams have never really ironed out where their characters are.  Probably something that needs to be identified as we move forward.
That's a part of the deployment where I'd be glad to receive some insight from seasoned players.
Definitively it has some tactical consequences.

261
The Electors' Forum / Re: Weakest choices
« on: September 14, 2012, 09:12:51 PM »
IMO, the worst lord would be the griffon Lvl3 mage.
The worst hero choice is an engie on a robohorse.
The worst core is the handgunner.
The worst special, that's more open, I'd say the flaggies.
The worst rare, that's the rockets.

262
The Electors' Forum / Re: Know thy enemy (Dark Elves)
« on: September 14, 2012, 09:08:53 PM »
Sorceress may use Fire, Shadow, Metal, Death or the specific DE Dark Lore. Whatever the Lore, they all have Power of Darkness, i.e. cast a spell to get more PD.

"Dark Elves" are spearmen.

Corsairs: Either Additional Handweapon or RHB. The pair of RHB is only for the champion.
Dark Riders may get a Crossbow (so they can double-move 18" and fire 24"). In that case, they cost more than 20 each IIRC.
Harpies are core but don't count for the 25%. They are skirmishers.
BG are limited to 20 per unit.
Cauldron: it is a warmachine. Its crew cannot challenge.
Beastmasters: they have no effect on movement phase. They cannot be targeted or killed, and they vanish when the hydra is killed (so no, there is never a monster reaction).

Also there is a DE magic item that allows the bearers unit to re-roll all missed hits ( unsure if in cc or not) once per game. I was on the receiving end  of 20 xbows with Ench blades and this Magic item once.  Needless to say my horde of halberd pretty much disintegrated.
Only for shooting. Usually given to BSB.

263
I haven't seen the new book yet but hate it already.
There has been a lot of whining about the new Army Book in Warhammer-Empire forums.
It lasted a couple of days.
Then people actually started playing with the book.
Some people complained that the new rules were not adapted to their former army.
Then some people realized that they could adapt to the new rules.
Then many people realized that playing with the new rules with an army adapted to them was an enjoyable experience.
Now, I'm sure that there are people that would not like to come back to the former army book.

In parallel, as soon as the present book has been released, people from other forums playing against Empire started complaining.
AFAIK, they are still complaining.

So, Gustavus Magnus, are you one of the Empire's regular opponents, or are you just at the very start of a learning process?


264
The Electors' Forum / Re: About the little guys.
« on: September 07, 2012, 06:03:02 AM »
Scouts can't charge indeed.
They can show up, position in front and shoot their axes, ready to received your charge (depleted by the axes).

265
The Electors' Forum / Re: Rules in 4 pages
« on: September 04, 2012, 09:31:34 AM »
BRB p.506 to 509: a 4 page summary already exists, and is covered by GW copyright.

Now, if you're making an original work that will help to get quick references during a battle, it is no longer a GW work submitted to copyright.
For example, if you made and published a 1 page summary of all special rule's meaning, that's an original work and GW cannot say anything about that.
If you summarized the tables (such as "same CC, hits on 4+, CC< hits on 5+" or the like), that's an original work too.

266
The Electors' Forum / Re: About the little guys.
« on: September 04, 2012, 09:22:57 AM »
What I tend to forget is that the dwarf armor isn't that good, they're footsloggers, and when taking GW they can't use shields in combat.
So Metal is not the best Lore.

Their Lords can be very, very nasty indeed, selecting three runes to fit their needs.
It's nice when magic kills them before reaching combat.

If there is an anvil, read carefully the Dwarf army book. IIRC, they can blast a unit at any distance with no LOS required, but not lone characters. Bad for very small units, but Captasus don't care.

Beware of their multishot gun. Thanks to a probable typo, they don't need to roll "to hit". That means that if you play the scenario with the tower, he will autohit despite the building cover.

267
The Imperial Office / Re: Averland. Civil war or political solution?
« on: August 30, 2012, 10:24:21 AM »
AB p.15 & p.17, p.57, BRB p.180: Marius Leitdorf has been killed. P.17 tells that it happened in 2520.
BRB p.177: we are in 2522.
AB p.13: Averland throne is confirmed to be vacant since the death of Marius Leitdorf.
Averland, one of the Empire's richest part, and a vital bulwark against the Orcs' invasions, has been left without Count for two years now.
Note: previous army book versions and first supplementary rule to play Marius Leitdorf were no different.
Nothing saying your army has to be current timeline either anyway.
Of course!
Despite being already dead at the time, he used to have his own model in the previous edition, supported by supplementary rules.
Now, he is still dead, but there is a new model and his rules are part of the army book. His death is even recalled in his own fluff.  :icon_confused:

268
FC+ TGM + BSB = 5 in front
Pushing the priest in the 2nd row. Funniest is that he can use the magic hammer: anyway he will get only a single attack.
After the 1st round, though, the BSB and the champ are killed, next target is the WP.

269
The Electors' Forum / Re: Best Magic Lore
« on: August 17, 2012, 07:40:03 AM »
May I recall an excellent article made some time ago?
8th Edition Empire - Magic Lore Review
and my modest contribution
The balance of an army of the Empire. - 3. Magic ranges.
With this reading, one would realize that the best lore depends heavily on what you need to complement your army:
- Do you need something to prepare the battlefield before melee, or something during melee, or a mix?
- Is your army compact or spread over? Will your mage support from within, from behind or by himself?
- Are you concentrating magic power into a single Lvl4 or spreading out to several Lvl1? How will you share your PD with WP & buffwagons? Taking into account that WP need PD in the first two turns only for making missiles flaming, then they will need as many PD as you can provide for melee, so there must be more PD available for wizards early in the battle.

270
The Imperial Office / Re: Averland. Civil war or political solution?
« on: August 16, 2012, 03:19:20 PM »
I have my army of Averland ready to support the bastard son of Marius. Who was recognized by his uncle, and is supported by his grandfather, the warden of the city of Grenzstadt.  :ph34r:
Curse that bastard and his followers.  :dry:
Erich Leitdorf is alive and well.....his bid for the power in Averland needs your support.....
Any claim he would raise would have no legitimacy.   :closed-eyes:

My army is devouted to Olive Leitdorf, who, as Marius brother, happens to be the only legitimate heir.  :smile2:
Of course, he will accept allegiance. But if not, let the powder speak.

271
The Electors' Forum / Re: Empire in 8th and whine :)
« on: August 15, 2012, 12:41:36 PM »
...prayers don´t carry to ranged. Re rolls to wound and flaming attacks would have been fantastic and would have made those crossbows and handgunners a viable choice.
I thought that flames applied to crossbow & handgun missiles?

272
The Electors' Forum / Re: best witch hunter set ups?
« on: August 13, 2012, 06:47:39 PM »
It has been argued convincingly that a WH with brace is a better use of pts than any other WH setting.
This said, everyone can argue that a WH with brace is not an optimized use of 50 pts compared to other units.

However...
let's twist side.

Imagine you're playing a competitive game, and your opponent has a WH.
What will you think?
A. "Cool, this idiot has wasted 50pts"
B. "Arrgh, I cannot make the gamble to leave that WH in range of my precious <General/BSB/Lvl4>"

The genuine answer tells whether a WH is only good for the fluff, or has a real use.

273
The Tactica Board / Re: Tacticas for W-E: Dark Elves
« on: August 13, 2012, 07:55:45 AM »
DE would hate to face the following from Empire:
- Warmachines of all kinds, even mortars, which kill easily the fragile elves;
- Magic Missiles cast by low cost Wizards will destroy the vital DE agile units, harpies, Dark Riders, Shades. Once they're gone, the DE general will have less control on movement;
- Knights will resist a long time, except against Executioners or Witch Elves/Corsairs blessed with the Cauldron's KB - or if the DE sorceress gets Metal, but they seldom do.
- Hydras will die to flaming shooting: a WP blessing arrow shots to stop regen, followed by cannons.

274
Nah.   The FAQ that needs to be asked is,
Does a unit only have steadfast after it is defeated in combat?
(...) Once that question is cleared up there is no problem because the Empire book is perfectly clear.
In addition to your post, you must take into account one important point:
The SF question was never a Frequently Asked Question until the new Empire army book arrived, and that SF question has become a FAQ only for Empire players (or their opponents).
For this reason, this question is really specific to the Empire, and deserve a FAQ in the Empire's AB, to clarify how the BRB is to be understood for SF to be transferred to detachments.
This said, let GW decide if they need to clarify how SF works or how the tranfert works. Either will be fine.

The debate merely totalled 23 pages,
 :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall:
 :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall:
 :eusa_wall: :eusa_wall: :eusa_wall:
+ 10 pages from an earlier debate on same topic.
 :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall: :eusa_wall:
+1  :eusa_wall: for this thread? Please not.

275
The Empire FAQ, however, could easily resolve it by scrapping steadfast from the list of transferable rules.  :icon_wink:
NOOOOOOoooooo!
What would we argue about then? :icon_cry:

Back to topic (I'm weary about resuming a dead beaten thread without even contributing to this one - so let's pretend I contributed)
I'd like them to stomp on the Witch Hunter throwing out KB Fireball Ruby Ring nonsense also...
I forgot about that one. Concur.

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