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The Electors' Forum / Re: How many Warmachine Hunters in the Game are flyers?
« on: December 11, 2012, 04:22:03 PM »You don't get an extra attack if mounted with brace of pistols.Nope, that's only for soldiers on foot.
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You don't get an extra attack if mounted with brace of pistols.Nope, that's only for soldiers on foot.
Every Empire list has at least one archer detachment of 5 models. Otherwise you are just doing it wrongCare to elaborate one who hasn't used archer detachments so far?

It is able if he only moves. But not if he marches. p.38. Nominate unit to shoot.
What about putting him in 10 skirmish archers so he can march and still shoot? Wouldn't need the armor either.Why can he march and shoot when he is in a skirmish unit? Never played with skirmishers before, can I gamble that skirmishers have a special rule to march and shoot?
(don't have the BRB at hand)
).Pretty much all the Magic Armour in the BRB is useless to empire except the charmed shield and the dragon helm. Our mundane armour and Empire specific magic armour is typically far better.And then came the 8th edition Empire army book and we got so little left
If your wondering why the BRB has all these magic items its because other armies item selections can be very limitiing which makes the BRB items very useful for them. Beastmen, Wood elves, and the recent 8th edition books are a few.
or cannoned, or warp lighting cannoned, or trebucheted, or rock lobbad, or bolt throwered...Looking at the point costs plus the fact it can correct 1D6 (plus hit every unit with that correction) and does not allow armour saves, I kinda have the 'ridiculous!' feeling. Also feeded by a battle experience where my opponent fielded 3 (behind a building, next to a giant spider) and pretty much wiped out my elite knights :/ (http://warhammer-empire.com/theforum/index.php?topic=40490.msg654592#msg654592)
There is a reason you put characters in units!Do you think its ridiculous when your cannon kills your opposition giant in one shot?
It's far too deadly , for 80 pts. In every game I ahve played , his Doom Diver takes at least 200-300 Pts of my knights/pistoliers/characters out of the game.
Ridiculous
With a flying wizard I'd use a 4+ ward item.Why only 1 shot?
With the captasus- isn't hunting artillery one of his jobs? The doom diver will only get one shot to kill him.
It then needs to not misfire, not scatter too far, not roll a 1 or 2 to wound, and then not roll a 1 or 2 for number of wounds.
it is a rule the army gets the high elves right now are the only ones with the rule I think it is stated in their FAQ.So other armies can have unlimited Special and Rare choices?? (I didn't quite get that part from these 2 posts...)
Here you go
Page 89 – Choosing an Army
Add “Elite Army
The High Elves are few in numbers, but their armies are
trained and equipped to standards so high that they are the
envy of all other races. To represent this, an army may include
up to 6 of each Special choice (up to 12 in a Grand Army) and
up to 4 of each Rare choice (up to 8 in a grand army).”

(google even)
I actually disagree with a lot of the statements made here - small squads of Handgunners or Crossbowmen to guard artillery are a worthwhile investment in my mind (they stand in the way of front charges, they pick off some Wounds coming in, can charge the war machine hunter if they get too close), and they help fill out minimum Core, which can be a bit of a tricky thing to do sometimes. A L1 Fire Wizard can probably out-blast them with medium-version Fireball spam, but that cuts into the power dice you would spend on the big Wizard's spells and your Battle Prayers, it's not Core, and it doesn't have the other functions that having 10 bodies provides.If they stand in the way of chargers, aren't they blocking line of sight of the canons?
If you want warmachine protectors then outriders are the way to go. 5 outriders are only 15pts more than 10 handgunners but you get more dmg, armour saves, horse combat attacks. You also get to re-position them in case your opponent had a sneaky set up. If you don't want outriders then the only other option is xbows because they have more range over outriders.Again, regarding line of sight, where would you place the Outriders, to protect the canons?


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Sounds good!Engineer - only useful on a helblaster, arguably an expensive comboI'd recommand a battery of Cannon + Hellblaster with 1 Engineer. 305pts overall.
Cannon - despite point increase, still must take
Helblaster - reliable, good for killing knights and monster units
Align HB forwards, engie at 3" behind, cannon 3" behind engie.
When you start the game and as long as the HB's 24" bubble is free of enemies, the engie helps the cannon.
When the HB has a target, the engie helps the HB and let the cannon aim by itself.
When the HB is about to be charged, the engie remains in between, at the appropriate angle so the pursuit leaves the cannon out of threat. So much for 2 warmachines disabled in 1 turn.
When the engie has been killed in melee, the enemy can't overrun a second time, and stays there => grapeshoot them.
Although flaming shooting attacks can be nice to have from time to time,A question that popped in my head (and I don't have any books with me at the moment), the flaming attacks priest prayer transfers to all shooting weapons?
So trying to use weasel rules to hide a larger target is the same, exact thing on the other side of that coin.
Don't be that guy.
Um...how about you use the BRB rules rather than "vectors".
Rules are clear: You can shoot at the Model OR you can shoot at a spot on the Ground that you can see. Simple? I think so. AND you absolutely cannot target anything within 10" of your own troops. Even a 1 in 6 chance of rolling 10 and bouncing into your own troops means you can't pick that spot.
Don't be that guy who doesn't read the rulebook....
Just to clarify, using BRB rules ain't being a Weasel. Get a laser pointer skippy.
BTW I play that any Rank and File unit blocks ground LOS for my Cannoneers. I'm not a peek under the horse's ass to see a spot kind of guy, maybe you are.
Just to be clear though, you don't see any rules problem with that right?
I mean the tlos rules mean if you can see it you can shoot it. And using the BSB rules isn't being a weasel. I just am confused as to your stance on that having just said that going by the rules is fine.
Can't you target an enemy target if there's a risk a canon ball bounces 10" hitting a friendly behind the target?Just to be clear though, you don't see any rules problem with that right?
I mean the tlos rules mean if you can see it you can shoot it. And using the BSB rules isn't being a weasel. I just am confused as to your stance on that having just said that going by the rules is fine.
Graz's post #17 has it right. You can see the target, see the "spot", or just the "spot". What you can't do is see the target, NOT see the spot, and fire using the "see it shoot it" method.
It's galacticly hard to "hide" a Monster using TLOS, the "see it shoot it" method on cannoneering makes it impossible (and isn't what the BRB says).
My mate wonders if it's allowed to give a Warrior Priest a Great Weapon and a Sword of Swift Slaying. Is that allowed?
Yes, it is possible although it offers no advantage. A character will always use his magic weapon, so the points for the GW are wasted.
What's in a name?
The magic weapon listed below often have a name that describes them as specifically being a sword or another particular type of weapon. This doesn't mean that the model has to have a sword to use the 'Ogre Blade'. We can simply assume that his axe, hammer or other suitable hand weapon has the same properties and is, for example, an 'Ogre Axe'.
).Soul Fire hits command group & hero when in base contact (possible killing the Standard Bearer directly)? remove rank-file following rules for command groupsBut if it's in base contact with a Lord/Hero, it will hit that model? Or also rank-file first then?
Can the Steam Gun be fired on a large enemy target if there’s a friendly unit behind the large target in the line of fire (of the breath template)? not completely sure if I udnerstand your situation completely, but you cannot fire in to close combat and you cannot fire hitting your own troops, the large target rule only affects cover modfiersOk. I was kinda thinking, with the Great Canon it has to kill a Monstrous Infantry or larger target before it travels further. I was kinda hoping there was something like that for breath weapon too. I had a unit (not in CC with the target) behind the target which was in the line of fire. Since it was Monstrous Infantry I kinda (idly) hoped it was, theoratically, big enough to catch the whole flame
(and thus, not hitting my unit behind it, again, which was not in CC). But we didn't play like that and decided I couldn't fire. But it feels to me it's kinda a mismatch in regards to the Canon ball rulings.Is a ward save allowed with irresistible force spell? IF doesnt affect ward, if ward saves can be taken depends on the spellI have to rephrase that. Is ward save allowed against wounds from the miscast table result?
Stank + enemy in the flank/rear, grind possible? If yes, does Stank turn towards enemy unit? nyou don't turn it but you may grind it

Letting the HBVG shoot more rounds? With only 24” range I have the idea it often won’t shoot the first round and since my mate usually has some canon hunters in his army it will be in close combat with the third round. use a screen, position a small unit of knight nearby or shoot the warmachine huntersPerhaps I can place a detachment of Handgunners close to the canons. I'm afraid that knights who intercept enemy war machine hunters, or any close combat that takes place in front of my canon line, will block line of sight, thus rendering them pretty much useless.
Can Steam Gun & Commander fire other units when in CC? steamgun, yes, commander cannot shoot but has 1 standard cc attackI just read online that in CC the Steam Gun has to roll 2D6 for hits, as stated in BRB p.67. Is that correct?
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I actually did a modified List for a tourney coming up, using 2 blocks of 10 knights, 5 Outriders, 5 Pistoliers, 20 Flagellants (if the Watchtower shows up), Cannon, Hellblaster, Halberdiers x30 with 12 Gunner Det, Lvl 4 Bright and Templer Grand Master. I'll let you know how it goes.How many points was that list?
Noght