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Messages - Zooooch

Pages: [1]
1
The Count's Tavern / Re: Real World Counterparts
« on: May 24, 2006, 07:21:45 PM »
For my last post, thats a typo, it's supposed to read "Goths" not Gauls" (spell check is a mixed blessing, and I never said that Huns were Germanic, just that they were there.

Zooooch

2
The Count's Tavern / Re: Real World Counterparts
« on: May 23, 2006, 09:28:37 PM »
If I'm not mistaken (point me out if I am) Both the French and English were the descendants of Celtic tribes, while Germany, Hungary (Huns) and other central countries were descended from Gauls. Where did the Spanish come from?

Zooooch

3
The Count's Tavern / Re: Real World Counterparts
« on: May 22, 2006, 08:01:50 PM »
I'm sure that cannons blew down the walls sometime...

4
The Count's Tavern / Re: Real World Counterparts
« on: May 22, 2006, 03:59:54 PM »
Who eventually took Constantinopal? When cannons were used?

Zooooch

(as you may ave guessed, I focus my knowledge of history on modern history 1700-2000)

5
The Count's Tavern / Re: Real World Counterparts
« on: May 22, 2006, 03:50:32 PM »
I haden't heard that the Scandinavians were largely involved in trade and therefour got a more varried diet. Makes sence though.

Zooooch

6
The Count's Tavern / Re: Real World Counterparts
« on: May 21, 2006, 05:47:05 PM »
Ahh, yes, I forgot about the whole, serve or get out policy.

Zooooch

7
The Count's Tavern / Re: Real World Counterparts
« on: May 21, 2006, 01:31:26 PM »
Just to point out, if you were in the army, it would make seance that the toughest would be their.

Zooooch

8
The Count's Tavern / Re: Real World Counterparts
« on: May 20, 2006, 11:04:16 PM »
I'm glad someone took world history in high-school.

Zooooch

9
The Count's Tavern / Re: Real World Counterparts
« on: May 20, 2006, 04:32:50 PM »
Never posting when I'm tired again, here are the corrections to my above posts:

-Vikings were a culture, not a civilization
-Finland and Scandinavia were not settled by Celts
-The Celts were not a Civilization when they stretched from India to Spain
-The Goths came after the Celts and were influenced by them, they were not descendent's of them

If I've missed one, i apologies.

Zooooch

10
The Count's Tavern / Re: Real World Counterparts
« on: May 20, 2006, 05:26:22 AM »
Language is not the only thing that classifies a group. Canadians, excellent example, forgeting official languages, their is no particularly "Canadian" language, in Ontario, it's English, in Quebec it's French, in Saskatchewan its Ukrainian, and in BC it's Chinese.

Their are many Historical Theories in contest of where the Celts came from, and who their decedents were, I happen to believe this one. If you believe otherwise, thats opinion and I won't hold it against you. Nobody can be truly wrong at this point, just in a smaller belief of and interpretation of facts. Hey, it's the soapbox, I'm just stating my opinion. (my bad on the labeling of the Celtic Runes, It's four am where I am right now.)

Zooooch

(my, this has gotten a little off topic, hasn't it?)

11
The Count's Tavern / Re: Real World Counterparts
« on: May 20, 2006, 04:52:50 AM »
I must agree with all of the above, with the exception of one item. The Nordic Peoples were descendent's of the Continental Celts, though it is hard to imagine, the Celtic people inhabited all lands from the British Islands, down to Spain, north to Russia (present day) and east all the way to India. The Celts were later displace by their cousins, the Goths, and by an expanding HRE. The Goths and HRE drove the Celts west and north until they ended up being mainly predominant in the Areas of Western France (Normandy), Briton&Scotland, and in the northern Reaches of Europe (Finland, Denmark). In Finland and Denmark they culturally evolved into a vary unique brand of Civilization, the Viking, it was the Viking that later displaced the tribes in Normandy, but kept their Name (Normans). The Continental Celts and their sub-civilizations used an evolved form of Ogram, this language took the Runes of Ogram to a new level. Hence the "Norse" runes are actually Celtic in nature. As for the Names, i must admit that the writers took some liberty in choosing a diverse lot of them.

Zooooch

12
The Count's Tavern / Re: Real World Counterparts
« on: May 19, 2006, 08:01:43 PM »
I rather thought that the runes of the Dwarfs were reminiscent of the old Celtic writing of "Ogham". Secondly, Scottish troops fought alongside England since the fall of the Roman Empire, they were just so unpopular that modern History rarely includes this fact. The Celts also had some of the most wide ranging style of armour in the Medevil Ages, being as they were almost the best Metal workers, you may find that the Goths and Vendals coppied their workings. (a little known fact: the Celts inhabited manland Europe until the romans kicked them out)

Zooooch

13
WHFB The Electors' Forum / Re: lance or GW?
« on: May 18, 2006, 07:18:31 PM »
About the only time I'd take WW is when I want another hard hitting IC unit, otherwise the standard knight is almost always better (in my opinion).

Zooooch

14
The Count's Tavern / Re: Mordheim rules added to ArmyBuilder
« on: May 18, 2006, 07:14:57 PM »
Thankyou

15
The Count's Tavern / Re: Mordheim rules added to ArmyBuilder
« on: May 17, 2006, 10:13:24 PM »
Where is Army-Builder?

16
WHFB The Electors' Forum / Re: naval force
« on: May 17, 2006, 07:24:52 PM »
Suggestion, For the ships look up models in Generals Compendium, also, if you are doing some specialist scenarios, try adding in the rules for the Swivel Gun found in the Siege section of the GC. As for using Halberds, the boarding ax comes to mind (used in boarding actions to slash up rigging and as a 'grab anything' weapon.

Zooooch

17
The Count's Tavern / Real World Counterparts
« on: May 17, 2006, 06:12:43 PM »
Orcs & Goblins: The Scottish highland raiders, prone to freezing in combat, and constantly fighting a better equipped army

Empire: The Holy Roman Empire, late period (modern day Germany area), Advanced tactics and Technology for the time, fighting chaos and lawlessness on all sides, also, who else has titles starting with "Von"

Bretonnia: The French Knights, and British Pennantry warriors of the 14th century (hundred years war), Peasants with bows firing accurately, who else but the British. Along with powerfull knights representing the French Nobility

Beasts Of Chaos: The Goths and Continental Celts of Central Europe, pre Roman Empire, present during the Empire

Kislev: Czar? Powerfull Horsemen? Northern Wastes: these all point toward Russia and Poland

Lizardmen: Incas, Mayans, and Aztecs of Central America (self explanatory)

Dwarfs: would be Scottish loyalists (loyal to england), with their clan structure

Tomb Kings would be the classical Egyptians, Pyramids, desert tombs, chariots, tonnes of gold

The High-Elves could be the classical Greeks, with the long spears and heavy calvary

Tilea: May have been the Swiss, with Pikes and Crossbows being the predominant weapon, along with a mercenary attitude

Cathay: China/Japan from the descriptions (warrior monks, golden palaces, large trade profit)

Araby: could be the Renaissance Egyptians, or the Arabs of the same time

DOW, Dark Elves, Wood Elves, Ogre Kingdoms, Vampire Counts, Skaven, and Hordes of Chaos seem to defy analysis.

Post any thoughts or additions,

Zooooch

18
WHFB The Electors' Forum / Re: lance or GW?
« on: May 17, 2006, 05:22:52 PM »
I find what I take depends on the lanth of game. If your intending to play a 12 round 4000pt slugfest, take the Lances, 1+ keeps you alieve longer and you will probibly get in more than one charge. If your playing the more standerd 2000pt games, the hammer's extra constent stranth pays off. If your playing a fast game (scermish) either will sufice. Lastly, if your playing Undead with lodes of big skeliton units, take the hammers, their's just no way you can kill enough zombies to keep from fleeying with stranth 3.

Zooooch

19
The Parade Ground / Help the Nub 2
« on: April 26, 2006, 09:28:33 PM »
Right well, here is my compleatly Revised list

2000 point Empire List

Characters: (553pts)


Lord:
Elector Count (80) 195pts (General)
Full Plate+12
Shield+3
Runefang+100

Heroes

Captain Tunsgaurd (50) 143pts
BSB+25
Full Plate+8
Banner of Sigismund +60

Captain Stronith (50) 110pts
Full Plate+8
Sheild+2
Silver Horn+45

Captain Tarkess (50) 105pts
Full Plate+8
Sheild+2
Holly Relic+45

Core (1290pts)

30 Swordsmen 245pts, Captain Tarkessís Unit
Full command +25
Banner of Arcane Warding +40

30 Swordsmen 205pts, BSB Unit
Full Command +25

30 Swordsmen 205pts, Captain Stronithís unit
Full Command+25

5 Knights Of The Inner Circle 170pts
Full Command+40

5 Knights 155
Full Command+40

5 Knights 155
Full Command+40

5 Knights 155
Full Command+40

Special  (150pts)

7 Pistoliers 150pts
Marksmen +7
Repeater Pistal+10

Total: 1993pts

Have an opinion, give a shout!

Zooooch

20
The Parade Ground / Re: Help the Nub
« on: April 26, 2006, 08:40:57 PM »
I'm not French. Anyway, when I come up with the new list I'l post it on anouther thred.

21
The Parade Ground / Re: Help the Nub
« on: April 26, 2006, 08:13:29 PM »
Perhaps I'll post the compleatly difrent list and take this thing from the opposit direction...as soon as I'm done writeing it.

Anyone know how to edit posts?

and whoever knowes me in life 1, My nick name is spelled with 4 'o's and 2 decrib yourself

Zooooch

22
I sugest A unit of huntsmen, never be without war machine hunters when useing large blocks of troops.


23
The Parade Ground / Help the Nub
« on: April 25, 2006, 10:55:49 PM »
Alright, I hope this thred won't be deleteted, and that you'll forgive my poor spelling. I am a nub. This is a fact, I was hopeing to get some constructive crit. on the list  I'm working towards colecting. (pleese feel free to point out any iligule itoms.)

2000pts

Charictors: 736pts

Lords:
General:
Meric the Mad, Wizard Lord 300pts
-Fire order
-Level 4 +35
-Holy Relic +45
-Rod of Power +45

Heroes:

Battle Wizard: Zed 140pts
-Heavens Lore
-Level 2 +35
-Wizards Staff +15
-White Cloke +30

Battle Wizard:Zoltan 151pts
-Gold lore
-Level 2 +35
-Armour of Tarnus +35
-Warhorse +15
-Barding +6

Battle Wizard: Boreave 145pts
-Life Lore
-Level 2 +35
-Doomfire Ring +25
-Dispel Scroll +25


Core 525

10 Handgunners 105pts
-Marksmen +5
-Long Riffle +20

10 Handgunners 105pts
-Marksmen +5
-Long Riffle +20

10 Handgunners 105pts
-Marksmen +5
-Long Riffle +20

10 Handgunners 105pts
-Marksmen +5
-Long Riffle +20

21 Handgunners 168pts
-Marksmen +5
-Long Riffle +20

(Note, in the Handgunner units the Marksmen will be tasked with takeing down Heroes and Champions while the bulk of the fire power will hopefully carry the day, the large unit will provid protection for one or more Wizards on foot to hide in/behind)

Spesial 400pts

Great Cannon 100pts

Great Cannon 100pts

Great Cannon 100pts

Great Cannon 100pts

(Cannons are prity self explanitory, blow swaths of troops to bits, as well as takeing down big nasties like giants)

Rare: 250pts

Volly Gun 125pts

Volly Gun 125pts

(agian, preity self explanitory, with killing lots of men or blocking a bottle neck the most predominit uses)

Total: 1999pts

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