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Topics - SoonerSox

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Age of Sigmar / Devoted of Sigmar
« on: November 02, 2016, 03:54:26 PM »
I've played multitudes of Old Empire/Stormcast combinations since AoS started. One of the greatest things, albeit frustrating, is that each strategy can so easily be foiled by the right list. Seems like every time I start to do well the guys I play with come up with something to make me change my list. Just a recent example, one of my friends and I have been playing the Ritual battle plan on Friday afternoons with relatively small lists (usually 1k). I started with:

30 Handgunners (1 unit) battleline
5 Liberators battleline
3 Demigryph Knights
1 Battlemage (Life)
1 Gunmaster
1 Helblaster Volley Gun

This list was only 900 points because I was the ritualist and we thought the defender had an advantage. I allowed the opponent to take 1200. That was a big mistake. Partially because my list wasn't very good. In my mind I envisioned a fluffy gun line holding the objective. My opponent played Slaanesh and pretty much overwhelmed me at lightning speed due to his units having such great movement. We decided to play even points from then on.

I decided to switch up my list for the next week's Ritual and went with:
5 Liberators battleline
5 Liberators battleline
40 Flagellants
2 Warrior Priests
1 War Altar of Sigmar

I played the same guy and he ended up bringing Beastclaw Raiders instead of his Chaos army. I was feeling like I was about to get slaughtered again. He had 1 Thundertusk, 1 Stonehorn, 2 sabercats, 2 units of savage orcs for battleline.

Without getting too detailed he made a mistake charging his general on the Stonehorn into my block of Flagellants. If you have played the Ritual as the disruptor you know that you don't want your general bogged down and need to get them to the objective. The Flagellants took it hard but held the line and put 6 wounds on the Stonehorn (that's pretty good considering it halves wounds dealt). I ended up getting a double turn and took out the Stonehorn with some shooting from the Altar and a very successful charge from the Liberators. I was also rolling great on the objective since I had 3 priests near it (war altar has priest keyword). So even though the Flagellants were down to around 15 from their original 40 I really enjoyed the list. My opponent effectively gave up at that point. He admitted that he underestimated the number of attacks the Flagellants can put out with their martyrdom and was pretty cocky with his general as he was used to just obliterating units with the Stonehorn.

I've played Devoted before and didn't have as much success. I believe for two reasons. First I only have 40 Flagellants and I was attempting to run the Pilgrimage battalion formation. Two groups of 20 Flagellants might as well be nothing. You really need 40 in the group. So deciding to put them in one group meant I needed a substitute battleline which leads me to the second reason, the Liberators. I was really surprised how well the army performs with the Liberators on the flanks and just charging my mob up the middle. Liberators get a bad rap generally but they are stalwart tanks with mystic shield and I've grown to appreciate them greatly especially with their 100 point cost.

I'm going to keep building on that idea and if I do the Pilgrimage again I'll have another block of 40 Flagellants for it. I might be better off with Judicators as battleline in that army so it would be a high point list which could also let me incorporate my Hurricanum and maybe a Luminark.

I'm using the same 1k list this Friday and I'm sure my opponent will bring a completely different surprise.

Age of Sigmar / State troop modeling opinions
« on: October 15, 2015, 01:29:41 PM »
I have a unit of Manaan's Blades that I built as halberdiers using the free company halberd arms with magnets to switch out with sword arms. Unfortunately I didn't plan too well and I used plastic cement on the left arms. Now that I'm finally getting around to making the sword arms, I'm left with the problem of whether I should permanently mount shields or not. The drawback being that when I have them with Halberds, the shields won't align with the current rules. If I magnetize the shields, the troops will have an unsightly magnet stuck to their forearm in Halberd mode as well (the arms are too small to recess the magnets into the forearm). What are other people's opinions on what looks best?

Here is how they currently look:

Age of Sigmar / How would you use Karl Franz?
« on: September 21, 2015, 11:17:35 PM »
I finally finished painting my KF on DC and want to use him this weekend. I've seen other big name characters get swarmed and killed easily. I'd love to take advantage of his punch but wonder how he is best used.

WHFB The Electors' Forum / Tournament management software?
« on: September 17, 2015, 09:37:43 PM »
does anyone know of a good software that manages table top gaming tournaments?

WHFB The Electors' Forum / Deathclaw talon bits
« on: August 31, 2015, 09:34:04 PM »
I'm definitely prone to learning things the hard way and over the past weekend I accidentally washed one of my Deathclaw talons down the drain in the bathroom sink. To make a long story short, it wasn't in the drain trap. I looked on eBay and I'd have to buy the entire Griffon body for a replacement. Anyone have any other suggestions? I'm picky enough that I don't think I would like to to try to sculpt this piece. I'm not sure I could reproduce the bumpy texture.

Age of Sigmar / Does Bugman and his Rangers count as 1 Warscroll?
« on: August 25, 2015, 05:57:11 PM »
The question I have about Bugman is that the Rangers don't have a warscroll of their own. They use the warscroll of the quarrelers. When you deploy Bugman you can set him aside and say you will be launching an ambush later and when you deploy Bugman you deploy him with his Rangers. So does Bugman and his Rangers count as one warscroll?

Age of Sigmar / GW store contest, I need some suggestions
« on: August 18, 2015, 10:17:26 PM »
This Saturday the local GW store is having a contest. Bring one warscroll (except Nagash) and try to kill Nagash!

So what one Empire Warscroll can defeat Nagash?

Age of Sigmar / Finished my Age of Sigmar inspired War Altar
« on: August 18, 2015, 05:07:12 PM »
hopefully the pic is not too pixelated or too big!

Age of Sigmar / Skaven match
« on: August 10, 2015, 08:06:45 PM »
My friend that plays Skaven tailored his army (still using 5 warscroll w/ 2 heroes or 1 hero & 1 monster) to face my steam tank/war altar and it was much more even. He brought a warp fire cannon and 5 warplock Jezzails. Technically this match up still should have favored the steam tank since he couldn't match my range. After a couple of rounds staring at each other and missing with my steam tank, I decided to get the war altar in range. That was a mistake. Both of those Skaven units can deal mortal wounds and the Jezzails have a -2 rend on the wounds that aren't mortal.

My DGK never got to roll a hit. We only made I through 4 rounds before we had to end it early and at that point all I had left was some of my Greatswords, steam tank and the Warrior Priest. I had taken out his storm vermin and warp fire cannon but he still had all of his Jezzails, grey seer and a hell pit abomination (that I had been avoiding all fight). It would have been interesting to see the outcome but it shouldn't have been that bad for me in the first place.

Made me think that high elf Phoenix Guard would be handy but really my troubles were self induced by blinking first in the stand off even though I had the only unit able to make attacks.

Age of Sigmar / Damage rating system?
« on: August 05, 2015, 01:54:37 PM »
since, for the most part, the ability of a models wounding capability can be determined with no opponent, I've been trying to utilize a system to compare kit options for heroes and or units. I'm the first to admit I'm not very good at math, even though I'm drawn to math as a way of making order out of chaos (I'm a true order player!). So let me explain how I've been trying to measure the output. I take the total amount of damage that the model can make then multiply that by the percentage that their hit roll represents then multiply that total by the wounds percent.

For example a 3+, 3+ attack wound roll profile with 3 attacks that do 1 damage each would be 3 x .666 = 1.998 x .666 = 1.33.

It's difficult to quantify Rend but I have begun to add .1666 (representing the percentage of 1/6) of the final result per Rend point. So if that profile above had -1 rend then the final outcome would be 1.33 + (1.33 x .1666 = .22) = 1.55.

The trouble with Rend is that it's effectiveness is based on the opponents save so it's not an exact science but giving it a value allows some way of quantifying it. Besides my overall logic I wonder if I should apply the Rend bonus for each attack so that the 3 attack example would actually add .66 instead of .22.

Age of Sigmar / War Altar Mathhammer
« on: August 01, 2015, 03:11:01 PM »
I was brushing up on abilities listed on the warscrolls before my games today and decided to number crunch a comparison between 2 similar spells available to the War Altar.

Righteous Fury: Until your next hero phase you can reroll failed hit rolls for the unit in the combat phase.

Holy Fervour: Until your next hero phase, you can add 1 to the unit's run rolls, charge rolls, and hit rolls in the combat phase.

Holy Fervour seems better with its extra bonuses but according to my math, for hitting purposes, Righteous Fury is slightly better.

Using 100 attacks, rounding decimals and a 3+ hit stat:

RF: 67 average hits to start, reroll 33 fails and gain another 22 hits for a total of 89.

HF: According to my wonky math adding one to a hit roll that needs a 3+ would mean you would hit 84 times out of a hundred.

Hopefully someone better at math can confirm this for me.

Age of Sigmar / AoS Escalation League in OKC
« on: August 01, 2015, 01:13:51 AM »
I mentioned in an earlier thread that there was going to be an AoS escalation league at the Oklahoma City GW store. It starts tomorrow and here are the "official" rules:

"August: 5 Warscrolls. No more than 1  hero and 1 monster or hero.
September: 8 Warscrolls (no limitations)
October: 12 Warscrolls (no limitations)
November: 15 Warscrolls (no limitations)
December: Top 6 "Playoff" to determine overall winner.

League Scoring:
- You can receive credit for up to 4 games per month (notice this is for playing, not winning). 1 point for August games, 2 points for September games, 3 points for October games, and 4 points for November games.
- Variable points for playing in the monthly special events. All details on the events will be posted on the store's facebook page.
- You can receive 1 point for up to 5 purchases per month. Bonus points will be awarded for large purchases (exceeding $250 during the month).
- You can receive 1 point for painting up to 5 new purchases per month. These points will be awarded for painting models that were purchased during the league.

Top 6 Playoffs: The top 6 participants will play in 3 playoff style events to determine the overall league champion.

Army Composition:
1. Army composition is made with the standard AoS rules.
2. Rosters can be changed out freely between games. This is to encourage trying new things! Gentlemanly rules for not tailoring an army towards an opponent too much apply!

A note about Age of Sigmar: Because of the nature of Age of Sigmar, specifically the lack of points values for a "balancing mechanic", remember that you don't get points for winning games. If you quickly find that no one wants to play, or more than likely, is conveniently too busy to play you, perhaps ask yourself why this is. Ensuring that both people playing have fun is imperative to this game and our community. So eyeball your armies as best you can, talk to your opponent, and make sure you have fun!"

The point of the league is to win games for your faction, and the reward is bragging rights. I'm really looking forward to the league and am starting tomorrow's games with:

War Altar of Sigmar with Volkmar (1 hero and will act as my general)
Luthor Huss (2nd hero)
Steam Tank
3x Demigryph Knights (going to see about re-modelling them with Halberds instead of lances they currently have)
20x Greatswords (I love GS in AoS!)

I'll follow the Greatswords with the War Altar and Luthor and put the DGKs and Stank on each flank. I'm planning a game against Skaven but hope to also get a game against some Daemons to see how powerful the War Altar can actually be.

Age of Sigmar / AoS Knightly Orders vs Reiksguard
« on: July 14, 2015, 06:24:16 PM »
looking at the profiles of both units, it seems to me that 2h Knightly Orders are better than their lance counterpart KO and also better than the Reiksguard which must take lances. The main reason being that the shield rule for Knights is not very good. If it gave them a 3+ save there would be an argument but rerolling 1's doesn't gain you much.

It all comes down to either 1 attack at 3+ to hit (with +1 dmg and wounding on the charge) and 4+ to wound vs 2 attacks at 4+ to hit but 3+ to wound. The latter sounds much better to me with the negligible advantage of their shields.

Age of Sigmar / Helblaster AoS rules
« on: July 05, 2015, 07:22:35 AM »
One of the odd things about AoS is that there is nothing preventing you from shooting during the shooting phase that I have seen.... even if you are in combat. So the Helblaster and other warmachines can still fire at the unit in combat with them unless they have a minimum range. This doesn't make a lot of sense but it's definitely making it harder to take out warmachines.

One thing I am having trouble grasping though is that when the Helblaster loses crew members, it's volley of shots goes up. Now this is actually a bad thing because double numbers cause it to jam. The issue is that the firing rules state that you can choose how many gun decks to fire. So if I am down to 1 crew member, the rules state that the volley is 5+ instead of 3+ like normal. But in the shooting phase the gun crew can choose to load and fire 1, 2 or 3 gun decks. So with the 5+ volley from only having 1 crew would you still get to only choose 2 gun decks?

I've seen banners that have the molded griffon on them and am curious what kit that is from. Can anyone enlighten me?

The Tactica Board / How is Griffon Banner vs VC?
« on: June 18, 2015, 04:57:42 AM »
Since undead do not flee from combat (this eliminates the negative aspect of the banner) and lose additional wounds based on combat resolution losses, it seems that the Griffon Banner would be amazing vs them. Even at 60 points it seems that it could be a game changer.

The Count's Tavern / Need suggestions for WoC Viking theme army
« on: June 09, 2015, 03:42:59 PM »
I have a strong pull to create a smallish Viking army (1500 points is my target) I know next to nothing about WoC but chose them because they are the closest thing to the Vikings in Warhammer. I'd prefer not to use any Daemonic units to keep the Viking lore as close as possible. This leaves me with a lot of marauders and warriors.... Maybe chosen and Knights. Any suggestions on army composition and a list?

WHFB The Electors' Forum / How to protect a HBVG from cannons?
« on: June 02, 2015, 06:39:24 PM »
I'm trying to devise how to protect an HBVG from being destroyed in the first round or two by enemy cannons. Someone mentioned using an archer screen but I'm not sure how that is supposed to stop the cannon ball bounce from continuing to the HBVG.

WHFB The Electors' Forum / Witch Hunter attacks question
« on: May 30, 2015, 02:35:32 PM »
If you equip a Witch Hunter with a brace of pistols this grants an extra close combat attack as well as an extra shooting attack. This would give the Witch Hunter 3 melee attacks. If you also give the Witch Hunter a Sword of Battle which grants +1 close combat attack, would this give the Witch Hunter 4 attacks or would he have to choose between the brace of pistols and the Sword of Battle for close combat?

The Parade Ground / 1500 "only painted" strategy help needed
« on: May 29, 2015, 12:09:51 AM »
Ive decided to self impose a limitation on myself to only used painted models. I've found recently that more than half my army is usually gray plastic and I've grown accustomed to it. I'm drawing the line in the proverbial sand and am henceforth going to only use painted models. This leaves me with some very non efficient choices (I will really miss the DGKs).

This is what I have to work with:

Arch Lector/WP w/ GW
Captain with shield
Witch Hunter

20 Halberds
5 crossbowmen
5 Inner Circle Knights

10 Great Swords

Steam Tank (thank Sigmar)

I'm viewing this as an opportunity to have some fun with sub optimal choices so any help with strategies would be great. I'm tentatively planning to run this configuration (also keep in mind I had to add items that I wouldnt normally take to stretch to 1500):

Arch Lector (General): The Mace of Helsturm; The Armour of Meteoric Iron 200
Battle Wizard Lord: Talisman of Preservation; Dispel Scroll; Level 4 Wizard; Lore of Light 270

Captain of the Empire: Sword of Might; Enchanted Shield; Dawnstone; full plate armour; Battle Standard 141

Witch Hunter: Sword of Battle; Ruby Ring of Ruin; brace of pistols 100

5 Inner Circle Knights: Inner Circle Preceptor; musician; standard bearer (Razor Standard) 200
20 Halberdiers: Sergeant; musician; standard bearer 150
ē (attachment) 5 Crossbowmen 45

10 Greatswords: Champion; musician; standard bearer 140

Steam Tank 250

1,496 points

WHFB The Electors' Forum / Multiplayer magic phase
« on: May 24, 2015, 05:31:45 PM »
how is the magic phase generally handled in multiplayer matches? For instance 2 vs 2, would each player get to roll their own power dice?

WHFB The Electors' Forum / Terrifying mask of eee vs Wailing Banner
« on: May 19, 2015, 11:41:29 PM »
If you have a character, for instance a wizard, wearing the terrifying mask of eee! And this wizard was in a group that group would then have the terror rule, correct?

This seems like a much better deal than the Wailing Banner which is 50 points.

The only downfall being that the Wizards leadership couldn't be used (not much of a downfall).

The mask seems like a bargain when you know you are fighting armies that have fear, like ogres.

The Tactica Board / Success against Ogres
« on: May 18, 2015, 03:51:46 PM »
One of the guys I regularly play fields an Ogre army. I have struggled against his army on most occasions but recently had a discussion on this forum concerning strategies against Ogres. I put some of those tips to use yesterday and I had the match sewn up by the end of the third round and tabled him in the fifth.
The match was 1850 points with no scenario. I brought an all-cavalry list including:
Battle Wizard Lord lvl 4: Lore of Shadow, Warhorse with Barding
Battle Wizard lvl 2: Lore of Heavens, Dispel Scroll, Warhorse with Barding
Captain: BSB, Warhorse with Barding, Full Plate, Shield, Sword of Might
Luthor Huss: General
10 Inner Circle Knights w/ FC
5 Vanilla Knights w/ Great Weapons, Musician
5 Vanilla Knights w/ Great Weapons, Musician
Great Cannon
Great Cannon
3 Demigryph Knights w/ Musician
Steam Tank
I donít have the exact list that my opponent fielded but he had 2 blocks of 9 Ironguts with a Tyrant in one as his General and a Bruiser in the other as a BSB. He also had a Firebelly in the group with the BSB but interestingly didnít have a Butcher for Maw spells. He had 6 Lead Belchers, a unit of 2 Mournfangs, a Gigantic Thundertusk, an Iron Blaster and 2 Sabre Tusks. Iíve yet to see this player use the Hellheart and he didnít in this game either thankfully.
In each match Iíve played against Ogres, getting to go first was paramount to ensuring I could play the way I wanted to. I won the roll and went first in this game and I got every spell I wanted including Pit of Shades, Miasma and Withering and Okkamís Mind Razor for the Shadow wizard and Harmonic Convergence, Ice Shard Blizzard for Heavens. The first turn was pretty epic as I got a Pit of Shades off with Irresistible Force. The scatter roll was kind and I hit his Thundertusk, he failed the save and said good bye to 250 points before the match really got started. Unfortunately I rolled Power Drain and even though my Wizard Lord only lost 1 level, since he was casting Pit of ShadesÖ he lost it. In Shooting I took out his Iron Blaster with one of my Cannons and I feel that put him in a hole that he couldnít dig out of.
One of the brightest spots throughout the match was Harmonic Convergence. The impact that made (at least with the list I ran) was incredible. My opponent hated that spell and was visibly frustrated by it.
As usual the DGKs were amazing. They took a charge from the Mournfangs and weathered the impact hits without losing a model then proceeded to defeat them. The DGKs then took out his entire Leadbelcher unit with some admittedly good rolls of the dice.
A shout out to mottdon for the strong suggestion of Shadow/Pit of Shades. I hated losing the spell in the first turn but it took out the most threatening unit he had on the board. After the Pit, the largest nail in the coffin was an Okkamís Mind Razor on my ICKís on the round where they charged his Tyrantís Irongut block. Seeing Knights attacking with such high strength was glorious.
Lingering Questions:
I know some people will not agree with having 2 cannons in this list but they really have an impact on the battle and not just in shooting things. My opponents are always terrified of them and they spread themselves out thin trying to get to them as quickly as possible. I also like the insurance of 2 for the inevitable misfire.
Iím not sold on the Great Weapons with the Vanilla Knights and I know that breaks the ďruleĒ about never giving up 1+ armor saves. Iíve just had so much difficulty getting wounds in when they have STR 3 after the initial charge, that I wanted to try something different.
The only mistake I made really had no impact but I regret it none the less. I accepted a duel near the end of the match against his Tyrant with Luthor. Luthor didnít survive  (the duel lasted 2 turns) even using his super power (rolling a +1 on that didnít help too much).
In conclusion I put this post in the Tactics board because I felt it had more to do with tactics that work against ogres than the battle report itself.

The Tactica Board / In 1500 points 2x Cannon or 1 with DGK?
« on: May 07, 2015, 08:21:18 PM »
I'm waffling back and forth with this decision. I'm building an all Cav 1500 to play against a friends Dark Elves. I love the cool factor of DGKs but cannons single handedly turn the tide in battles for me. Another unrelated force is my OCD tendencies to want my army to look symmetrical on the field (having 2 cannons scratches that itch). Hopefully I'm not the only one who struggles with that LOL.

The Brush and Palette / GW great weapon arms for Knights?
« on: May 04, 2015, 07:57:48 PM »
Im planning to build a couple of 5 knight units with magnetized shoulders in order to switch between lance/shield and great weapons. I have the the white wolf sprues that have a great hammer arms on each but I'll need more. Great swords arms would work but I'm not entirely happy with the puffy slashes in the sleeves for Knights. Are there any other armored great weapon arms that would work?

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