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Messages - commandant

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1
Indeed.   It is something to be hoped for.

Though just imagine how drunk Mortus will be.

2
The Count's Tavern / Re: Eurobash 2019 Decision Time
« on: March 05, 2019, 10:45:52 PM »
As per typical, now that it has moved from the 'usual' time, a busy time for me, it had moved to the busiest time of my year. I earn a quarter of my yearly income in that one month!

One day. Eh?

UK bash?

3
The Count's Tavern / Re: Eurobash 2019 Decision Time
« on: March 05, 2019, 08:02:19 PM »
This is the idea :


Arrive on friday. get stuff into the club and then have dinner together
Saturday : go to Crisis together (carpooling) half hour drive. Those who really do not want to, have free use of the club, provided one of them is a regular. No offense, but before leaving you alone with the clubs' booze and money, I need to know you a few years.
Evening : Gaming
Sunday : Gaming
Monday : Gaming


You may or may not get food and sleep at some point.

That seems very reasonable to me.

4
The Count's Tavern / Re: Eurobash 2019 Decision Time
« on: March 04, 2019, 05:58:35 PM »


No promise from me yet to attend, although with the Crisis convention in Antwerp on the same wekeend, there are at least two reasons to visit Belgium in the fall.  Quite the temptation.  How close is the location for the Eurobash to Antwerp :icon_question:

About half an hour on the train. Its where you change trains between Brussels and sint nikklaas

5
The Count's Tavern / Re: Eurobash 2019 Decision Time
« on: February 13, 2019, 04:11:38 PM »
However being negative, maybe we should give it a miss this year.

Last year was fun for the few of us there, and enhanced by Warlord's special visit, but let's face it the numbers and enthusiasm have been dropping for a while now.
Past regulars have disappeared or not shown any interest in this year, and it seems impossible to get those still keen all together at one time.


That would kill it I'm afraid.


The November option seems best atm. Brexit calmed down, no holidays for most, etc....


As for attendance : the biggest problem is that none of us play the same game system any more. If we could agree on that, I think it would be different.

Maybe we could agree in advance to play a single edition. I would vote for 6th and have a mini tournament over the weekend

6
The Count's Tavern / Re: Eurobash 2019 Decision Time
« on: January 29, 2019, 05:31:38 PM »
April is better than August but I can make both work I think.

7
There were certainly things to be worried about but a unit of 9/10 knights with full command and a character would cost more than the combat block itself.

8
In sixth Ed shifting a large amount unit was quite hard. You needed to overcome +4 combat resolution (3 ranks and outnumber) which is quite hard with only 5 or so attacks. Big units tended to need big units to take them down. 5 knights are going to do very little against a large unit of swordsmen or spearmen.
actually, 5 Knights in the flank of the big unit work like a charm.
whatever you kill does not return the favour, with 5 knight you negate ranks and only have a banner and outnumber against you while you have a flankbonus.

Of course knights in the flank of a large block were good at shifting them but,
A: It was quit difficult to get a knightly charge off against the flank of a large combat block of a well set up army
And
B: it is well recorded that attacking flanks of big combat blocked caused them to run.

My assumption that large combat blocks were difficult to shift in 6th edition remajns true. They tended to lack mobility and needed their flanks protected by something (detachments did this quite well) but 5 knights to the front would have little effect in on a large block.

9
The Count's Tavern / Re: Eurobash 2019
« on: January 16, 2019, 12:17:43 AM »
Sure its a competition.
Of all the games I played, I won them all. Therefore I won the competition!



Sure I only played 1 game.... But not the point!

The first year I went to the Eurobash I was also undefeated. I made up for it by losing most of my games since.

10
In sixth Ed shifting a large amount unit was quite hard. You needed to overcome +4 combat resolution (3 ranks and outnumber) which is quite hard with only 5 or so attacks. Big units tended to need big units to take them down. 5 knights are going to do very little against a large unit of swordsmen or spearmen.

11
Empire Crafts and Skills / Re: How to make flags and banners?
« on: November 03, 2018, 08:44:49 PM »
A coke can works well as well

12
Indeed it was very common for people to have battle armour and ceremonial armour.

13
There is also a matter of approach though.   It is assumed in the 6th edition rule book that people will not try and exploit the rules.   How true that is remained to be seen.

14
The Count's Tavern / 15mm dragon
« on: October 28, 2018, 11:58:06 PM »
Can anybody suggest a good 15mm dragon

15
Did they not cause panic if they pelted through their own unit

16
I used to run a unit of nine with Full Command and a captain in 6th.   I found they worked well, packed a massive punch and had some static combat res.

17
I did miss the lack of heavy infantry when I read the list.

Is it worth praying though when you lose the chance to go first.

18
Congrats

Are 6th Berts any good?   I was thinking of building a list.

19
I always bring 2 of those

20
i'm thinking of ebay-ing a steamtank for a 6th ed empire army, Never used one!

The 6th edition tank rules are ridiculous. It won me so many games by itself.

Cheattacular!

Doesn't damage really mess them up though?

21
They are to expensive in the 6th ed list. 10 points each for a single S3 attack only with light armour.

I thought that you could give them heavy armour for an extra point.   It is true that they are expensive but they are cool.   Heavily armoured pikemen are fun.   I'm trying to build a sort of pike and shoot army

22
what are the rules like?

23
2nd ed is complicated and long winded IMO. Long live sixth!

I've got my next game on Monday. Not sure what to take; Empire or DOW. Lots of work to do to raise the empire army from its slumbers. Though the thought of a TVI style list is very appealing and will blow them away tactically.

I'm considering a Dogs of Wars army.   Pikes for the win :)

24
I really liked 6th ed.   It would be good to get some games of that again.   Nice to see people are going back to it.

25
The Count's Tavern / Re: Games Workshop Finance
« on: August 05, 2018, 11:59:20 AM »

8th ed changes to try and power up infantry resulted in needed 50+ blocks of infantry which are expensive, take a lot of time to paint, a pain to transport and set up.

This is actually the reason I never even bought the 8th Ed rules (besides the bigger reason of me and the whole gaming group being busy with having little kids), it felt like a cheap cash grab from the current player base. IMO it didn't contribute to the feeling of units fighting it out at all, it just made things bigger. I do think the magic system was rather good though.

Early 8th edition when people were still using 7th edition style lists was excellent fun

7th edition had the same problems as 8th though.   It didn't really do much except increase the number of models you needed.   The change from ranks of 4 to ranks of 5 was a huge difference in the number of models needed.   Basically from 6th onwards it was one cash grab after another.

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