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Messages - SoonerSox

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Age of Sigmar / Re: Cool supply for bases
« on: August 02, 2015, 01:18:53 AM »
I'd love to find a company/kickstarter selling round bases with a square indention in the middle so that you could set your square based models inside the round base for AoS but not give up the Square base in case you use the units for 8th ed.

Age of Sigmar / Re: AoS Escalation League in OKC
« on: August 02, 2015, 01:05:36 AM »
The Steam Tank is really good and better than I first gave it credit for. Instead of just charging forward and barreling into a unit I've had much better success actually keeping it back just a bit (ideally 8 inches away to be able to use the Steam Gun) and concentrating on shooting then charging only when I think I can finish off the target. You definitely don't want it to be in a lengthy close combat where it starts losing effectiveness by getting damage. I think of it as a Great Cannon that doesn't need to be baby sat. When you do charge in make sure you have used "More Pressure!" in the hero phase because that is vital for rolling a good number of grind attacks if you don't get a good roll on the "Steel Behemoth" mortal wounds. And of course it goes great with a Warrior Priest on foot and or a Life Wizard.

The War Altar just seems to have so much packed into it. It shoots amazingly well and it's buffs are great and synergize with the aforementioned Warrior Priest. The War Altar can buff attacks while the Warrior Priest buffs wounding.

Age of Sigmar / Re: AoS Escalation League in OKC
« on: August 02, 2015, 12:14:13 AM »
I played 2 matches  today both against Skaven. The first go around the opponent was playing more of a roleplaying "exploratory" force that was 2 blocks of around 30 clan rats, 1 block of about 20 Storm Vermin, A Grey Seer and Skaven Chieftain with Battle Standard. I technically probably could have used the sudden death rules since I had a total of 27 models. I didn't though and it definitely didn't matter. He was utterly destroyed in 4 turns. The War Altar is soooo good against Chaos. With the potential to do 18 ranged damage to one Chaos unit.... it definitely makes you feel like a bully.

The second game, he pulled out some big guns and played with a Doom Wheel, Grey Seer, 20 Storm Vermin, Hellpit Abomination and 3 Storm Fiends. I kept my same army and this one was much closer. I decisively won but after his army was wiped, I only had 3 Greatswords, the War Altar and Steam Tank left. Once again the War Altar wrecked his Skaven, I nearly had the Abomination dead on the 2nd turn but he pulled a 6 out of the hat on a 6+ save. The Abomination regens so once you get damage on it you need to concentrate on it. The Abomination also has a rule called too horrible to die which is nasty but luckily he failed that roll when I finally banished it to death. Storm Fiends are a nightmare as well the amount of ranged and melee attacks they get combined with 7 hitpoints (special armor increases it by 1) each, make them an everlasting wrecking ball. My Steam Tank obliterated his Doom Wheel before it got to do much. The Great Swords took out the majority of the Storm Vermin, My DGK's did not fair too well as they were holding up the Abomination and came out of that fight with 2 DGK left and both had 1 hitpoint left (one of those actually died but I rolled a 6 on the Shield of Sigmar from the War Altar and it saved it from dying). The Storm Fiends finished them off.

I can say that Luthor Huss really is not helpful at all. I should have read his rules more closely, there really isn't anything he can do to help since his spells duplicate things the War Altar does. I added him thinking of the Warrior Priest's healing ability. That would have come in alot more handy in that second game. Warrior Priest on foot is the way to go.

Age of Sigmar / Re: AoS unit formations
« on: August 01, 2015, 11:23:55 PM »
Nice, now to open my Flagellants and actually get them built!

Age of Sigmar / Re: War Altar Mathhammer
« on: August 01, 2015, 03:27:34 PM »
Thanks for the math lesson :) and yes, I intend to use Holy Fervour until I'm in combat then switch to Righteous Fury. Combining those with a WP's Hammer of Sigmar is bringing the Khorne out in me LOL.

Age of Sigmar / War Altar Mathhammer
« on: August 01, 2015, 03:11:01 PM »
I was brushing up on abilities listed on the warscrolls before my games today and decided to number crunch a comparison between 2 similar spells available to the War Altar.

Righteous Fury: Until your next hero phase you can reroll failed hit rolls for the unit in the combat phase.

Holy Fervour: Until your next hero phase, you can add 1 to the unit's run rolls, charge rolls, and hit rolls in the combat phase.

Holy Fervour seems better with its extra bonuses but according to my math, for hitting purposes, Righteous Fury is slightly better.

Using 100 attacks, rounding decimals and a 3+ hit stat:

RF: 67 average hits to start, reroll 33 fails and gain another 22 hits for a total of 89.

HF: According to my wonky math adding one to a hit roll that needs a 3+ would mean you would hit 84 times out of a hundred.

Hopefully someone better at math can confirm this for me.

Age of Sigmar / Re: miniature scale question
« on: August 01, 2015, 05:55:37 AM »
It's great to hear you are getting back into the hobby! The Stormcast Eternals are the same scale as the previous GW models. The Stormcast are not human and are much larger than humans so the size difference is no mistake. The Stormcast are more like angels than mortal beings.

Age of Sigmar / Re: AoS Escalation League in OKC
« on: August 01, 2015, 05:51:37 AM »
I'm not sure how Malekith on a Dragon compares to Karl Franz on Deathclaw but I saw a unit of about 30 Storm Vermin backed up by a Doom Wheel and a Warpfire Thrower Weapon Team (this thing is rediculous) obliterate Malekith. The Dark elves were tabled on turn 4. That Skaven player also runs Ikit Claw. Between Ikit and the Warpfire Thrower, they can deal up to 9 automatic mortal wounds (no rolling for hits, wounds or saves) in one turn to anything within 8 inches. I always make the Warpfire Thrower my number one priority when playing against that guy. Luckily it's not too hard to kill.

Age of Sigmar / Re: AoS Escalation League in OKC
« on: August 01, 2015, 05:31:02 AM »
I'm fairly certain there will be a guy playing Thanquol and I know the manager of the store is playing VC with Blood Knights, Vargheists, Grave Guard, Vampire Lord on the undead Dragon. If nothing else, AoS has gotten me to finally paint my War Altar! LOL

Age of Sigmar / Re: Rumours and what's new to be expected of WAoS
« on: August 01, 2015, 01:24:39 AM »
I bought some flaggies after a moment of inspiration from the pictures in the book. I might be too conservative to play them though. Not having any armor save is a real negative. I do love that they basically explode all over their opponent though, it's just hard to implement efficiently with so much of the Empire rules built on outlasting your opponent (priests and life wizards). I wonder if the Flaggies would be good to send after that one thing you are afraid to engage with everything else in your army. If a few survive getting to that target then they should all be hitting with 4 attacks and possibly dealing some mortal wounds from battleshock frenzy.

I also ordered some box set Liberators off of ebay so I could recreate that scene in the book. I am looking forward to trying it at least once.

Age of Sigmar / AoS Escalation League in OKC
« on: August 01, 2015, 01:13:51 AM »
I mentioned in an earlier thread that there was going to be an AoS escalation league at the Oklahoma City GW store. It starts tomorrow and here are the "official" rules:

"August: 5 Warscrolls. No more than 1  hero and 1 monster or hero.
September: 8 Warscrolls (no limitations)
October: 12 Warscrolls (no limitations)
November: 15 Warscrolls (no limitations)
December: Top 6 "Playoff" to determine overall winner.

League Scoring:
- You can receive credit for up to 4 games per month (notice this is for playing, not winning). 1 point for August games, 2 points for September games, 3 points for October games, and 4 points for November games.
- Variable points for playing in the monthly special events. All details on the events will be posted on the store's facebook page.
- You can receive 1 point for up to 5 purchases per month. Bonus points will be awarded for large purchases (exceeding $250 during the month).
- You can receive 1 point for painting up to 5 new purchases per month. These points will be awarded for painting models that were purchased during the league.

Top 6 Playoffs: The top 6 participants will play in 3 playoff style events to determine the overall league champion.

Army Composition:
1. Army composition is made with the standard AoS rules.
2. Rosters can be changed out freely between games. This is to encourage trying new things! Gentlemanly rules for not tailoring an army towards an opponent too much apply!

A note about Age of Sigmar: Because of the nature of Age of Sigmar, specifically the lack of points values for a "balancing mechanic", remember that you don't get points for winning games. If you quickly find that no one wants to play, or more than likely, is conveniently too busy to play you, perhaps ask yourself why this is. Ensuring that both people playing have fun is imperative to this game and our community. So eyeball your armies as best you can, talk to your opponent, and make sure you have fun!"

The point of the league is to win games for your faction, and the reward is bragging rights. I'm really looking forward to the league and am starting tomorrow's games with:

War Altar of Sigmar with Volkmar (1 hero and will act as my general)
Luthor Huss (2nd hero)
Steam Tank
3x Demigryph Knights (going to see about re-modelling them with Halberds instead of lances they currently have)
20x Greatswords (I love GS in AoS!)

I'll follow the Greatswords with the War Altar and Luthor and put the DGKs and Stank on each flank. I'm planning a game against Skaven but hope to also get a game against some Daemons to see how powerful the War Altar can actually be.

Age of Sigmar / Re: AoS unit formations
« on: July 31, 2015, 05:25:03 PM »
This video pretty much sums it up:


"Open your mind!"

WHFB The Electors' Forum / Re: Is this Warhammer Empire or AoS forum?
« on: July 31, 2015, 03:48:05 PM »
I suppose a decision should be made either way. I see merits in a shared space, obviously AoS isn't to everyone's liking, but Sigmar is in it, and he is very much a part of the Empire's history, so it does link in to what this forum is. At the moment, it's a tacit link, but we don't know enough of what is yet to come to make a final decision on that.

The sheer fact that you can use your Empire army in AoS, for me, at least deserves a degree of recognition in it's own subsection. All told, this would probably be the most acceptable way for everyone involved. Don't go into the kitchen if you don't like the smell of the fish.  :ph34r:

Personally, I'd like a shared forum space. I have tried to blend my love for WHFB with AoS. There are a number of reasons for this, but mostly, because I can now actually get a game. AoS is being played locally where sadly, WHFB just hasn't been for years. Your area may vary. I do, however, keep my army strictly Empire and using the Old World storyline. I just use the new rules, because I can actually take part. The models in my painting log have been in a cupboard for years - now they are being used, and I would like a place to show them off and chat to others.

There are too many decent, civil people around this forum to want to break it apart.

I agree with Alexis, although I'm relatively new, I enjoy this forum as sort of an Empire club if you will. I like the members here and don't want to segregate the population (even though I said I would grudgingly use the new area if created).

The Brush and Palette / Re: Autumn Leaves tutorial
« on: July 31, 2015, 04:36:19 AM »
This product was suggested to me by, Carlund, another poster on this board and I love the kit for Autumn basing, which is all I do.


Here is an example of how it turns out:

I was working on my war altar last night and I was reminded of this thread as I read the names "Ulric, Taal, Morr, Manaan, Ranald, Verena, Shallya and of course Sigmar" on the griffons wings. There was no mention of the "strange and foreign deity" Myrmidia.

WHFB The Electors' Forum / Re: Is this Warhammer Empire or AoS forum?
« on: July 30, 2015, 08:42:27 PM »
Since I've only been in the hobby for roughly a year, I wonder what kind of reception Mordheim received. I know it was never meant to be the successor to WFB but I'm always a little surprised at the vitriol that is directed towards AoS and by association the people that enjoy it.

I've noticed since the launch of AoS that the number of new posts specifically concerning WFB in all the boards of this forum have diminished. So is it a feeling that people who make positive posts or legitimate questions about AoS are some how taking the forum over?

I suppose if an AoS board was created I'd utilize it but it just seems unnecessary.

I agree that was a good read. I've always favored the Knights of the Blazing Sun and have a soft spot for Myrmidia. This lore would make a wonderful addition to the AoS fluff.

Age of Sigmar / Re: AoS unit formations
« on: July 29, 2015, 02:20:05 PM »
You only mentioned which side faces the enemy with one of the formations. How are the others directed?

Age of Sigmar / Re: AoS unit formations
« on: July 29, 2015, 01:49:43 PM »
I love this idea, quite honestly the subject matter illustrates the potential of AoS tactics. I'll admit that for the most part I've been playing AoS similar to 8th in that I move my blocks of units without mixing them.

Combining these formations with the state troop detachment organization and the generals hold the line will really be good. Probably catch the opponent off guard too.

WHFB The Electors' Forum / Re: An Age of Peace it seems...
« on: July 28, 2015, 10:48:54 PM »
Out of curiosity, how do you do a escalation league for a game with no army build mechanic like AoS?  Sounds like your GW actually has room to play. The ones here have exactly 1 table for gaming.  It feels crowded when there is more than 3 people in the store.

The GW store here has 3 tables but it can still feel crowded. The escalation league will definitely not be devoid of balance issues but the setup for the first wave is 5 war scrolls of which only 2 can be heroes or 1 hero and 1 monster. That is the only balancing mechanism. I think that is why the manager is utilizing the "points for your faction" system. Maybe that causes less temptation to abuse the rules, I'm not sure. I'm planning on taking 20 Greatswords, 3 DGK, Steamtank, warrior priest, war altar with Volkmar. I feel like that is a pretty stout list without even taking Karl.

WHFB The Electors' Forum / Re: An Age of Peace it seems...
« on: July 28, 2015, 03:50:12 PM »
The OKC GW store is nearly 100% AoS from open to close. The store manager really supports it and it has trickled down to the store regulars. It's almost like 40k never existed. In fact he is launching an AoS escalation league on Aug 1st, where you are fighting to score points for your armies faction. The top ranked faction on the ladder will receive some type of bonus.

On the flip side, the largest independent game store in OKC (Game HQ) is still almost completely devoid of all warhammer gaming. At any given time there will be a war machine game going along with the multitude of MtG players, Pen and paper RPG, Battletech and some old west themed table top game. My friends and I are the only representatives for GW in the store and we play AoS almost exclusively now.

Age of Sigmar / Re: Age of Sigmar house rules, let's here em!
« on: July 27, 2015, 10:15:08 PM »
One of my requests of opponents is that they use war scrolls from only one faction. Had a guy playing ogres and skaven (his reasoning was that rat ogres were their offspring LOL) as if one of those wasn't already OP enough.

Age of Sigmar / Re: AoS: optimal (Empire) army composition
« on: July 25, 2015, 03:57:22 PM »
I wanted to also point out that priest prayers cannot be unbound while a priest can still unbind wizard spells. This is a pretty big advantage although priest spells have a much shorter range. I typically do all my unbinding with the priests that have to be in the thick of it while keeping my life wizards out of unbind and missile weapon range. Shadow wizards are good as well. A miasma on the opposing unit combined with a mystic shield (presumably from your life wizard) on the good guys, can really neuter the opponents attacks.

Age of Sigmar / Re: AoS Rules Questions
« on: July 25, 2015, 03:41:04 PM »
Flagellants do not have an armor save. Do others interpret this to mean that mystic shield and other abilities that buff or reroll the save would have no effect on them?

Age of Sigmar / Re: AoS: optimal (Empire) army composition
« on: July 25, 2015, 03:32:47 PM »
My list has evolved into taking as many multi wound models as I can. Then supporting with defense (mystic shield) and healing (priests and life wizards). Empire has a major advantage in its ability to heal. This encourages the strategy to try to outlast your opponent while you grind them down. Also avoid battle shock at all costs.

Units that have really shined are DGK (4 wounds, need 2 to die for battleshock), great swords (if you take more than 10, have a hero nearby for the hit bonus), Warrior Priests (Hammer of Sigmar and Healing).

Steam tanks are better now as a ranged unit. Try not to get caught in melee unless you have some good healing to back it up.

Knights are a little under whelming now. Great swords are better hammers than Knights now. Although Knights require 2 to die I order to take battleshock.

Luthor Huss is disappointing. Use him like a buffing WP, his once per game ability is fools gold.

Cannons are still really good with 1D6 dmg. I've had mixed results with Helblaster.

Melee state troops are not good at all. Missle state troops are fantastic if running the Detachment organization with a General lending Hold the Line command.

I'm trying a war altar tonight and haven't tried any of the other wagons or super heroes (like Karl). I recently got a Valten but haven't built him yet. I can say it has been difficult to find a spot for the offensive heroes (like grandmaster) so I wonder how Valten will do.

Overall buffing DGKs with Hammer of Sigmar, Mystic Shield and healing has been the most effective tactic. Just take a couple of cannons and a steam tank to take out linchpin monsters like thunder tusks, dragons etc.

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