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Author Topic: Cult of Morr  (Read 10561 times)

Offline SirUlrich

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Cult of Morr
« on: November 28, 2005, 01:12:42 PM »
Hello to all.

After seeing the amazing work on Khordale's Black Guard of Morr models I decided to try converting some myself. It worked out very nicely and thanks to the inspiration I got from that (and after losing yet again a battle against the VC  :x ) I came up with an idea for a whole themed army on Morr.

After searching this site for background information I got even more carried away. The fluff I found was great! So I thought of combining all the stuff I found together. My basic idea was not to create special rules for a Cult of Morr but to give a nice decent fluff for the existing standard army rules and build an army from there. The fluff on the following is basically copied and pasted (plagiarized one could say  :wink: ) from the following links:


http://uk.games-workshop.com/warhammer/religion/1/
http://www.warhammerforever.com/onlinearticle.asp?articleID=64
The Library on this site

I only altered the fluff on a few points.

I also chose the Light Lore of Magic to represent the powers the Priests of Morr have to thwart the evil of Undeath as well as to bolster the morale of the soldiers in the army. Ruleswise the lore of Death is a no go against undead armies and the light lore makes the most sense... at least to me.


THE CULT OF MORR

Introduction

Morr is the God of Death and the Dead, who appears as a brooding but stately middle-aged man in dark robes. The act of dying itself is something he leaves to less peaceful gods: rather, Morr is the guardian of departed spirits. Although death is an everyday fact of life in the Old World, Morr is not a god to be invoked casually and his symbols are thought to bring bad luck if displayed out of place. Instead he is usually called on by the bereaved and grieving. Many Witch Hunters, though ostensibly Sigmarites, will pray to Morr to aid them in returning the Undead to their eternal rest, and in thwarting Necromancers who would disturb his domain. Morr is also the god of dreams for the world of dreams is close to the realm of death, and he is said to be able to weave great magical illusions.

For the common man Morr is not worshipped day to day, but only at funerals or by the bereaved. Yet there are those who have dedicated their lives to the service and protection of the deceased souls and their patron God. Wherever there is life there is also death for it is an inevitable part of existence. Therefore the devout followers of Morr are also found everywhere in the Empire.

Those who willingly dedicate their lives to worship the God of Death are few and they come from a variety of backgrounds. Followers of Morr count among their members nobles as well as peasants, thieves as well as merchants and soldiers as well as scholars. Regardless of their backgrounds the followers of Morr have forsaken their past lives and are brought together for the same purpose; to ensure the safe passage of deceased souls to Morr, to oppose all transgressions on Morr's realm and to serve and remember those who are overlooked by society for on Morr's eyes everyone is equal after departing the world of the living.

Morr's priests, who all wear hooded and unadorned black robes, are mostly found either in small villages around the Empire or in the poorer sections of major cities to help those souls whose wealth or fame in life wasn't enough to secure them a place in the afterlife in the presence of other Gods. There are also those priests who have dedicated their service to the The Black Guard; the Military Faction of Morr's Temple.

Whenever the Realm of the Dead is offended, be it by the occasional grave robber or a Necromancer's death cult or even an occasional vampire, the Templars of Morr go to battle accompanied by cultists and priests alike for the sole purpose of delivering Morr's Judgement to those who have transgressed against Him.

 The High and Chivalric Order of Deserved Rest

Although formally called “The High And Chivalric Order of Deserved Rest”, the Chamber Militant of the Morr Temple is better known publicly as “The Raven Knights” (after the raven icons incorporated into their shields, surcoats and other parts of their armour) or most commonly simply as “The Black Guard” after their obsidian-black armour and terrifying demeanor.
 
As the chamber militant of the cult of Morr, it is the duty of the Black Guard to take the righteous anger of Morr to those who transgress against his domain, as well as protecting their fellow clerical brethren and the final resting places of the dead.
The Order’s primary concern and purpose is to violently fight practitioners of Necromancy and the Undead who have escaped Morr’s Realm and Judgement.

To this purpose the Black Guards travel widely in the Old World to do battle with the Scourge of Necromancy in whatever form it takes.
The Templars are fielded both as a conventional fighting force, as well as doing deep-cover and infiltration work in smaller units to get to the secret Death Cults that sometimes spring up to protect powerful Necromancers and Vampires.
Sometimes Templars will be working in close collaboration with local authorities to get extra man-power for operations, but just as often Templars will work clandestinely and only care that they hold Divine Authority no matter what secular leader might hold power over the region in which they operate.

All Black Guard Templars dress in black armour with heavy black monk-like habits worn over it. Onto this monastic surcoat may sometimes be found an embroidered raven, symbol of Morr.
Iconic ravens are often worked into shoulder guards and kneecaps of the armour, as well as being repeated on the shields of the Templars.
All armour is forged in the forges of the Order's fortress monastery, under the blessing and watchful eyes of clerics, and is considered holy armour by the cult.

Quite often veteran officers will have elaborate ornamentation added to their armour, a special honour bestowed upon those who have served Morr long and faithfully.

The Black Guard is an almost hermit-like order, the majority of its brothers (as individual Templars are known) filling their lives with the sombre worship of Morr, only sallying forth when the priesthood uncovers some abominable desecration of Morr's domain.
Some lead something approaching more conventional lives as their assignments force them to interact with the outside world and all of its myriad of people.

But like all dedicated servants of Morr, the Black Guard concerns itself with those who transgress against the will of their god – and the domain they safeguard is that of the dead. As such, the Black Guard is more concerned with the dead than the living - a village being burned to the ground by Beastmen probably would not earn their attention, but the violation of that same village's graveyard by a necromancer certainly would.
The living and all their problems are the domain of other Gods and their servants, but once someone passes beyond Morr’s Gates, they become entered into the care of his faithful servants. Thus Necromancers, Vampires and all manner of the Undead are the Order's primary concern, but those robbing graves or opening tombs of old, are also well within their sphere of interest.

The Black Guards are persons of a menacing and unsettling presence, clearly trailing the domain of their Lord behind them, and most common folk dread them for this very reason. They know that they need not fear the Templars unless they transgress against Morr, but the Black Guard are simply too close for comfort to the Realm of Death.

Organization

The Black Guard is divided into three Ordos as an Organization, and members are typically directly recruited to these Ordos for their specific skills. Ordo Cura is the administrative, bureaucratic Order responsible for maintaining stocks and equipment and handling communications with other cults as well as local authorities.Ordo Custodia are the veteran Templars, the caretakers of Sylvanian borders, responsible for keeping the threat of Vampire Counts well within the borders of the cursed land, until Sylvania can finally be freed of the Undead. Ordo Silenti forms the majority of the fighting force in the Black Guard Order. Members of the Ordo Silenti are found in almost every city or region in the Empire.

Almost every major city in the Empire has a Temple dedicated to the God of Death. These temples are a place of worship to the followers of Morr and act as a base for the members of the Black Guard. Each Temple holds a battalion of Morr's soldiers, mainly formed by the Ordo Silenti, ready to be deployed in no time at all whenever a need is discovered.

As a Templar Order, the Black Guard has very much an almost military structure, as well as a very clear chain of command, which is of course essential when dealing with such operations as does the Black Guard. Although they are primarily thought of as a Templar Order,  the Black Guard have a large number of non-templar personnel that are as essential a part of the organization as the Templars themselves.

The Temples maintain a standing fighting force of spearmen, halberdiers, swordsmen, archers, handgunners and engineers in addition to the Templars themselves. These fighting forces are also often joined by cultists willing to do their share in protecting the souls of their departed loved ones. A large number of clerics, workers, cooks, armourers and similarly skilled personnel are also employed to handle the non-fighting aspects of the Black Guards operations.

The Templars are considered the Black Guard proper and they hold command over the other fighting forces supporting them in battle.

Each Temple is normally lead by a High Priest of Morr who does not take part in the martial activities of the Temple. A Kaptain-Justicar, who is the highest ranking military officer in a Temple, is the commander of the fighting force. In the largest, most important cities such as Altdorf or Nuln the senior officer in the Temple is an Ordo Grandmaster himself.

The Temple's fighting force is divided into companies which in turn are divided into platoons or squads depending on the size of the unit.





The fighting force

Characters

Lords

Ordo Grandmaster is the head of the Ordo Silenti in all the Temples of a given region and as such the commanding officer for all aspects of the Ordo's operations in the area. When the need is great he takes on the role of battlefield commander. An Ordo Grandmaster follows all the rules for a Templar Grandmaster in the Empire Army book.

Kaptain-Justicars are senior Ordo officers in charge of a single Temple. They often act as generals for a Temple marching into battle. Kaptain-Justicars follow all the rules for Elector Counts in the Empire Army book (apart from NOT being able to ride a griffon or take the Runefang as a magical weapon choice).

Heroes

Lieutenant-Confessors are battlefield officers who often lead units of the Black Guard into battle. They also act as second-in-command officers for the Temple. Lieutenant-Confessors follow all the rules for Captains in the Empire Army book, including the Battle Standard Bearer upgrade. Lieutenant-Confessors may not ride a pegasus into combat.

Sergeant-Chaplains are the fighting Clerics and battlefield priests of the Ordo who hold a military rank and who are responsible for seeing to the spiritual health of the fighting force as well as purging those who become corrupted by the Arch-Enemy during the fight. Sergeant-Chaplains follow all the rules for Warrior Priests in the Empire Army book.

Priests of Morr sometimes join the fighting force. Although they are not very good at the martial prowess practiced by the Ordo Silenti members, they still provide a useful asset to the Temple's fighting force. Priests of Morr follow all the rules for Battle Wizards (of Light Magic) in the Empire Army book.

Core Units

The Cultists dedication to Morr results in vigorous volunteer military training in the Temple together with the non-templar factions of the Ordo. To represent this all the rules for Detachments apply.

All core choices follow the rules in the Empire Army book including upgrades, command groups etc. Upgrades mentioned later only affect the names (ranks) of the models, not their statistics or points costs.

Black Guard of Morr. Just as Knightly Orders in the Empire Army book. One Lancer-Acolyte (knight) may be upgraded into a Sergeant-Deacon (first knight).
One unit of the Black Guard may be upgraded into Raven Custodia (Inner Circle).

Halberdiers. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

Spearmen. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

Swordsmen. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

Handgunners. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

Archers. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion). Also one unit may be upgraded into scouts (huntsmen).

Crossbowmen. As in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

Cultists of Morr follow the Temple's forces into the field of battle. The cultists are not professional soldiers but are formed of the common men. To represent this the cultists follow the rules for Free Companies in the Empire Army book.

Special Units

Squire-Initiates are the lowest rank of Templars Proper and they act as squires until they have proven themselves worthy of initiation into full knighthood. Therefor they are eager to prove their skills in battle and often act rashly riding ahead of the main force to intercept enemy scouts. Squire-Initiates follow all the rules for Pistoliers in the Empire Army book. One model may be upgraded into a Corporal-Lector (unit champion).

The Silent Guard is a unit whose members are chosen by the Kaptain-Justicar or Ordo Grandmaster. They are specifically trained to fight on foot and the Silent Guard forms a backbone unit to the Temple's foot troops. The Silent Guard  follows all the rules for Greatswords in the Empire Army book. One Lancer-Acolyte (foot knight) may be upgraded into a Sergeant-Deacon (unit champion).

As part of their fighting force the Temples of Morr hold a few war machines in their possession as well as engineer members of the Cult. To represent this the Temple may include cannons and mortars into their army. All rules in the Empire Army book apply.

Rare Units

Morr's Flagellants often follow the Temple into battle. These crazed doomsayers are no different from the flagellants of Sigmar and follow all the rules for flagellants in the Empire Army book.

As part of their fighting force the Temples of Morr also hold a few experimental artillery weapons in their possession as well as engineer members of the Cult. To represent this the Temple may include Helblaster Volley Gun(s) into their army. All rules in the Empire Army book apply.

-------

And before any of you ask, NO, I haven't started planning what the models should look like, or conversions, or color schemes...

-SirU

You brush and pallette guys scare me ;)


Offline bloodbawler

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Cult of Morr
« Reply #1 on: November 28, 2005, 02:07:44 PM »
Great stuff! I really like it!
Heathens! I shall smite thee! Right after my lunch break.

Offline wisenheimer

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Cult of Morr
« Reply #2 on: November 28, 2005, 03:50:12 PM »

Offline SirUlrich

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« Reply #3 on: November 28, 2005, 03:53:22 PM »
Wow Wisenheimer,

Thanks a lot! They are great! I tried searching for the crusaders from the U.K. online store without success... Thanks again. Any other ideas?

-SirU

You brush and pallette guys scare me ;)


Offline Midaski

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« Reply #4 on: November 28, 2005, 04:10:59 PM »
Well I searched under the code no. and found it

9947010804503  Â£4.00

Never seen them before though? Are they 40k?

http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=9947010804503&orignav=9

http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=9947010804801&orignav=9

Further investigation discovers they are part of the Witchunter retinue:

http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99110108045&orignav=10


NIce fluff as well Sir Ulrich - well thought out and well written - as to accuracy - who cares :wink:

Odd spelling mistake - run the spellcheck in an edit.
Quote from: Gneisenau
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Metal to Finecast - It is mostly a swap of medium. 

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Offline SirUlrich

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Cult of Morr
« Reply #5 on: November 28, 2005, 05:30:06 PM »
Thank you Midaski for your comments.

As to the spelling mistake, I did edit the post and run it through the spellcheck program and I found few. They should all be corrected now. Which one did you mean?

I'd like to make the spelling as correct as possible and include into this thread suggestions from as many people as possible and to hopefully develop this single idea into a complete backround for another Cult Army...

-SirU

You brush and pallette guys scare me ;)


Offline Midaski

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« Reply #6 on: November 28, 2005, 06:14:28 PM »
There was a remeber without the second 'm' which you had found.

I've just had a little play too - there was an 'agains' minus the 't' which for some reason didn't show up on the spellcheck???

I added the odd apostrophe, indefinite article, 'ly' and capitalised the unit in core units.

It could probably do with some decisions on consistent capitalisation with words like 'god', and I am not sure about the word 'Undeath'.
These however are minor details, and the whole concept is excellent.
 :-D
Quote from: Gneisenau
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Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline wisenheimer

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« Reply #7 on: November 28, 2005, 06:25:38 PM »
Sorry, I should have clarified. Yes, they are 40K witchhunter henchmen. I thought that they looked suitably dark and menacing. Turns out that converting them is fairly easy too.

I started using them as priests, but now I'm tossing around the idea of using them as flagellants or greatswords.

My theme is basically that a unit of knights have been tracking my opponent (a necromancer lead VC army) and have cornered him. They are amassing an army by conscripting the locals and sending for reinforcements. So what I'm including may not apply but here's some of it.

The old Amethyst wizard is a nice model for the theme. I found him while digging through some boxes but I'm not sure he's available anymore.

The Mordheim Dreg that is hunched over makes a great gravedigger to lead a militia unit. Just turn the spear into a shovel.

Malakev is another one I'm thinking about using. He'll probably end up as a grave digger as well but my original thought was as standard bearer. Seems like a simple conversion as well. Just cut off the pistol and replace it with a standard. 9947059913504

The Mordheim Frenzied Mob can also be mixed in for that Pitchfork and Torch Mob feel.

I'd like the unit to feature a stone-cutter as well. I haven't found the right model yet, so any suggestions?

I'm pretty sure I'm going to find a good use for this guy (with the hood).
#99060599125 I think he'll be mounted. It looks fairly simple to cut him at the waist and remove his weapons.

I thought about getting this guy because I like the look, but the conversions would take time that I don't have. 9947010700104

This guy is perfect though. 9947010700503 Anyone want to confess anything before they die?

He needs to fielded with an executioner. Perhaps this guy 9947110100107, but I like him better -99061101005. I pulled them out but haven't really looked them over to see which one would work best.

And some bits I found in the boxes and online that I'm thinking will find a place.

Dark Angels Book
Ravenwing Figurehead
Setra Chariot Yoke
Sutra Skeleton
Grimoire book
Inquisitor Cotes Hammer

And there's a bit I used with my Dark Angels army that I cannot remember the name of right now. It's a bird holding an open book. I thought is was part of an old undead piece, but I'm drawing a blank. Still, I want to get at least one to mount on a cannon.

You may want to look at the Mordheim Road Warden. The one on foot would make an interesting BSB.

The Highway man was my thought for pistoliers.

That's about all I can think of right now. Did you happen to see the new WD. There's some interesting stuff in there that I think Dave Taylor did. I like the lamplighter, but he doesn't really fit for me right now.

Offline SirUlrich

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« Reply #8 on: November 28, 2005, 07:36:02 PM »
Thank you again Wisenheimer. I really need to look those models/bitz up in proper time. Right now I'm running on a kind of a tight timeframe...

Midaski - I didn't quite understand your post (as yet again I'm not a native English speaker). Did you mean you corrected those points you mentioned or that you just played around with spellcheck program?

Anyhow. I've never been much of a painter and it seems that I lack the appropriate skills in photography too, but here is a (bad quality) picture of my first 5 models for the Cult of Morr - The Black Guard Knights (surprise surprise):
¨






There are close-ups and a few other pics here in case anyone is interested.

-SirU

You brush and pallette guys scare me ;)


Offline wisenheimer

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« Reply #9 on: November 28, 2005, 08:04:07 PM »
I like the shields. I thought of the coffin lids, but those look better.

And your paint job is fine. You even took the time to add details to the horses. I think it's perfectly respectable work and you should be proud of it.

There's a classic bit standard top for the VC that fits with the one you've used on this unit. If you're doing another unit of knights, you might want to look at it.

A few bits I forgot to mention from Forge World:
The Deathwing Terminator Shoulder Pads. The ones with the sword and wings. A little large, but pretty cool.

There are a few icons and symbols packs in the space marine vehicle section as well. The Dark Angels and Blood Angels both have useful bits. The Imp. Fists also have a nice skull with wings.

Offline Midaski

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« Reply #10 on: November 28, 2005, 09:00:12 PM »
Quote from: SirUlrich

Midaski - I didn't quite understand your post (as yet again I'm not a native English speaker). Did you mean you corrected those points you mentioned or that you just played around with spellcheck program?

-SirU


As a mod I can go in to your post and edit - and I did alter what I saw for you.
Quote from: Gneisenau
Quote
Metal to Finecast - It is mostly a swap of medium. 

You mean they will be using Ouija boards instead of Tarot cards for their business plans from now on?

Offline Archaon

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« Reply #11 on: November 29, 2005, 01:54:32 AM »
With the flash off, they tend to to look more undead than human. I like them :)

The painting could be a bit better, though. I hate leaving any primer (black, for me) showing, save in the deepest recesses, so I guess that biases my opinion a bit.
Proud user of an Empire General

Offline SirUlrich

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« Reply #12 on: November 29, 2005, 04:02:30 PM »
Quote from: Archaon
The painting could be a bit better, though.


I agree. My only comfort is in the fact that practise makes perfect...   :oops:

Quote from: wisenheimer
The old Amethyst wizard is a nice model for the theme. I found him while digging through some boxes but I'm not sure he's available anymore.


I have been looking at the Amethyst Wizard too. And he is in fact available through the Online Store. I just really dislike the idea of Morr's chosen warriors using scythes. For some reason it just seems... cliche, perhaps? Converting would probably solve that issue, but then the model would lose a lot of its original charm...

My idea for the whole Cult is that unlike the Cult of Ulric (at least a little) the Morrians are based an a "military temple". So almost everyone is a career soldier for the Empire, trained by the temple with the exception of FC (cultists) and flagellants. And I want the Army to look that way: Professional with a grim twist to it!

I've also considered the Mordheim Witch-Hunter models. They look great, but for the reasons mentioned in the last paragraph I will use them only to represent the Cultist detachments or maybe flagellants.

So I'm really desperate for ideas...

Anybody reading this thread - I appologize for the length of the original message. I would still appreciate comments.

I also began to think whether or not this could be used for a basis to build a Templar based imperial army. Such as the (Knights Panther) Arabian Crusade Army in the Empire Collectors Guide.

Personally I would love to see an official appendix army or something (with good enough fluff) enabling a completely Templar based army... Sigh...

I'm still way carried away with the whole concept that I'll probably try creating a similar "fluff" for other orders as well...

-SirU

You brush and pallette guys scare me ;)


Offline Neisha

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« Reply #13 on: November 29, 2005, 04:35:29 PM »
You've got some great ideas, SirUlrich!

Khordale and I really like your fluff and unit suggestions.  You've really put some thought into it and organized it well.

I'm sure we'll use some of your ideas in the future.

~Neisha

Offline SirUlrich

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« Reply #14 on: November 29, 2005, 05:00:35 PM »
Quote from: Neisha
You've got some great ideas, SirUlrich!

Khordale and I really like your fluff and unit suggestions.  You've really put some thought into it and organized it well.

I'm sure we'll use some of your ideas in the future.

~Neisha


I'm flattered. Honestly, since it was Khordale's thread that originally inspired the whole idea. My greatest thanks for that! :)

-SirU

You brush and pallette guys scare me ;)


Offline Dave Talley

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« Reply #15 on: November 30, 2005, 03:34:22 PM »
many years ago when 6th first came out, I did a unit of Black guard, but to make them different from my reiksguard and panthers I did them with greatswords, (I was running an all mounted army at the time)

I simply used the greatswords from the militia box and used the white wolf rules, I chose the greatsword since
1: I wasnt up to converting a dozen scythes :-)
2: I thought of them as executioners swords, giving out Morr's grace

no close up pics online though sorry,
closest available is http://www.miniaturewars.com/images/Hillbilly/8by6/DSCN0179.jpg

from Mike Cannon's website, thats them to the lower left

Dave
Resident Smartass

Offline MisterDutch

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« Reply #16 on: November 30, 2005, 05:38:45 PM »
[]
« Last Edit: April 01, 2014, 01:25:38 PM by MisterDutch »

Offline SirUlrich

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« Reply #17 on: December 02, 2005, 03:00:58 PM »
Quote from: Dave Talley
many years ago when 6th first came out, I did a unit of Black guard, but to make them different from my reiksguard and panthers I did them with greatswords, (I was running an all mounted army at the time)

I simply used the greatswords from the militia box and used the white wolf rules, I chose the greatsword since
1: I wasnt up to converting a dozen scythes :-)
2: I thought of them as executioners swords, giving out Morr's grace



It is indeed a brilliant idea! Personally I still dislike the idea of scythe wielding knights on horseback. It just seems... wrong... somehow. The Executioners Sword idea is very good. The same reason why I wanted my Footknights (in the fluff that is) to wield greatswords into battle. And use the rules set for greatswords...

Also, in my oppinion Empire knights should have lances. Period. That's why I want for all of my mounted knights to use them. Then make the nice signature weapons or such available for characters and unit champions.

My idea when it comes to models, is to use the ordinary state troops models with a black color scheme. Then I'm going to use red as the contrast color for "veteran troops" and white/bone as a contrasting color for the younger more inexperienced units. And of course Mordheim Witch Hunters to make my Cultist units.

Problem comes with the Silent Guard (Footknights-Greatswords). I don't want them to have the common flaring/pompous sleeves found on Empire models. They are Knights. I want them to look like it (like the Teutogen Guard for example).

Also it is surprisingly difficult to find models that are wearing plain priestly robes. I need the (wizarding) Priest models. Hooded, wearing robes, plain, grim, menacing... sigh.

-SirU

You brush and pallette guys scare me ;)