Arch Lector of Sigmar
Barded War Horse, Shield
Dawn Armor
Van Hortsmann’s Speculum
Sword of Might 232
An Archlector... Well who is suprized? To be delpoyed with the infarntry. The one thing in my army that might be able to standup to tooled out characters. The 1+ rerollable armor save will help when not in challenges. I decided to not to take the war alter after much consideration. I found that the character just cost to much. Even if you take the armor of metoric Iron and a great weapon your looking at 260+. If this is a mistake I am willing to reconsider, but than where do I save the points?
I like this idea, and use a AL quite like this myself. I do, however, put him in a Waralter, but as you say, he is quite cheaper this way. I think he will do well, but you really need to use a prayer for that useful 4+ wardsave
Warrior Priest
Heavy Armor, Shield
Barded War Horse
Enchanted Shield
Sigil of Sigmar 140
To be deployed with the knights to help with the rubber lance sindrom. While the unit doesn't become a true hammer, it does get alot closer.
Ok, but have you payed twice for his shield? Maybe some magic weapon could be the way to go, even that biting blade would prove helpfull
Battle Wizard Level 2
War Horse
Dispel Scroll
Dispel Scroll
150
Level 2 to add to the magic phase. Diespell scrolls well beacuse 7 dice is enough most of the time... But sometimes you roll low and really need to stop the spell.
Could not have agreed more. If your oponent goes magicheavy, this guy would be your friend.
Battle Wizard Level 2
War Horse
Rod of Power
Ring of Volans 150
The offensive part of my magic phase. Will probably de deployed with the pistoliers to go forward and cause some havoc.
Well, do you need him. With 3 prayers and 4 PD I think you will have an acceptable magicphase even without him.... and thats 150 points saved...
27 Swordsmen
Full Command
Detachment: 9 Halberdiers
5 Archers 270
27 Swordsmen
Full Command
Detachment: 9 Halberdiers
5 Archers 270
The combat boys.... They do what they do, get stuck in it and hope.
These are a nice, solid center. I think they will perform well
12 Hand Gunners
Marksmen
Long Rifle 121
12 Hand Gunners
Marksmen
Long Rifle 121
The long rifels are there to kill off enemy wizards, BsB, champions... Also to help soak up dice in the first few turns, by making them attempt to dispell my prayers.
Good idea. I really like this, cause then your prayers will make your opponent use DD from turn one. Kill one Wizard or BSB and the hochlands have made there point back many times. As you go with the challenge setup on the AL, killing champions could be even as useful, then leave the characters wide open for the AL to pick.
2 Cannons 200
To force characters into units, kill the big things my infantry will have problems with.
Allways usefull. Another way may be to go with one cannon and one hellblaster. I am testing that for the moment. The hellblaster can deal with monsters and similar stuff as good as a cannon, and it frees a special choice. Then you could have changed one of the handgunners units to outriders, given you as many shots and BS5 on the hochland. Just a thought...
6 Pistoliers
Outrider with Repeater Pistol 125
Herass, marchblock, kill other fast cav. Not live through the battle, the general things that Pistoliers are for.
Nice, not more to say... I use them myself...
6 IC Knights
Full Command
War Banner 221
The closest thing to a hammer unit in my army. While not something I expect to break dwarfs alone. Should do alright.
2000
Yes, I think they should. They can break some units with a frontal charge, but put them in the side and they break everyting but the hardest infantry. At least with the WP joining them.
128 Models
PD: 6
3 Bound Spells, Volans
DD: 7, 2 scrolls
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Generally a good list, but the lack of cav troubles me a bit. I am afraid you will have to respond to the enemys movment a lot, and that could be a problem. a 5 knights nilla unit or some DOW fast cav at 50 point each (60 if you add spears) could help you on the movement side. However, then you have to leave some handgunners or your second wizard at home. I would have done it easy, but it depend on your style of play. Do you perfere playing a more static or a more dynamic army??