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Author Topic: 3000 points vs Dark Elves  (Read 4087 times)

Offline Shadespyre

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3000 points vs Dark Elves
« on: August 17, 2013, 11:45:58 PM »
My list:

Arch Lector     Armour of Meteoric Iron, Great Weapon, White Cloak of Ulric
Battle Wizard Lord      Level 4,  Talisman of Preservation, Dispel Scroll
Captain     Full Plate, Shield, Pistol, Battle Standard, Standard of Discipline
2 Engineers     
6 Knightly Orders  w Musician
6 Knightly Orders  w Musician
3 Demigryphs   
3 Demigryphs   
2 Cannons
2 Mortars
2 Hellblasters
60 Spearmen    Full Command
 Det 20 Halberdiers   
10 Archers   
 Det 5 Archers 
 Det 5 Archers   
Steam Tank
Luminark   

Dark Elf List (approximate)

Level 4 and two level 2 wizards (Dark Magic, Shadow and Metal lores)
Cauldron of Blood with Hag BSB
10 Cold One Knights plus Hero on Cold One
30 Spearmen plus Lord and Assassin
30 Corsairs with Frenzy Standard
Hydra
10 Dark Riders
10 Shades and Assassin
12 Crossbowmen

The DE general picked the table side and started (and finished) deployment first.

I placed the spearmen, halberds and archers in a sort of Griffon formation in my centre, supported by the Luminark and Steam Tank. The Cavalry elements formed flanking forces. I placed the hellblasters in the ruins in my battle line on one side, and the other artillery in an enfilading position on the corner hill - neglecting to remember Dark Elves have scouts!

He refused a flank, opting for a solid centre of infantry and keeping his cavalry on my flank away from the artillery. The  shades appeared right by my artillery, the dark riders took a vanguard move up the flank.



DE won the first turn. There was a general advance except for the Cold Ones who hung back from the artillery threat. A few archers got shot.

My first turn... The cavalry advanced, the centre stayed still. One cannon killed 4 shades with grapeshot. The other missed. The steam tank missed. One mortar missed, the other exploded. The hellblasters killed 5 dark riders and failed to kill any Cold Ones (who had an item that halves BS shooting at them).

DE second turn... the shades charged a cannon, wiping it out. The dark riders found a gap to charge one hellblaster (I didn't block it properly with the demigryphs), wiping it out. The centre advanced right on top of my griffon formation.



My second turn... I dicked about for 20 mins trying to get my archers placed "just right" in the confined spaces. On the artillery flank, my knights chased off the crossbowmen and the Demigryphs wiped out the shades, saving the second cannon. On the other flank, the demis swung inside and I placed the knights as sacrificial blockers to keep the Cold Ones off their flank. I moved the Steam tank forward and almost wiped out the Spearmen with the steam gun and the surviving hellblaster.

The cannon missed and the second mortar blew up...

Dark Elf turn 3... The cold one knights charged my knights, winning the combat and chasing them down, but carrying them away from the battle, as I'd hoped. The frenzied corsairs charged the misdirecting archers and overran, keeping them away from my spears. The remaining few DE spears charged the central archers and but couldn't quite overrun into the spear block, while the hydra advanced on the halberdiers and killed half with its breath weapon.

Oh, this was the only turn in which magic really had an impact - the Luminark fell into an irresistible Pit of Shades, while the sorceress who cast it lost her levels.



My 3rd turn... The spearmen charged the few remaining DE spears, only to find that the DE Lord had the Amulet of Ridiculous Unkillability - so the combat stood. The halberdiers, archers and steam tank all engaged the Hydra, causing 3 wounds but losing the combat, which didn't matter as all the infantry died and the tank is Unbreakable. The demigryphs on the far flank moved to present the corsairs with a threat, the other unit tried and failed to charge down the sorceresses stood in the open, who both fled.

Dark Elf turn 4... the corsairs charged the Demigryphs, caused no wounds and were broken and wiped out. The hydra scored 3 wounds on the tank. And the Dark Elf general conceded defeat, leaving me time to pack up and drive home in time for Manchester Utd vs Swansea on Sky  :eusa_clap:

Survivors:

Dark Elves - Cauldron BSB, 9 Cold One Knights and Hero, 5 Dark Riders, Hydra, 3 sorceresses
Empire - Arch Lector, Wizard, BSB, 55 spearmen, Steam Tank, Cannon, Hellblaster, 6 Knights, both units of Demigryphs

Overall, the list worked okay against the army that I fought. I don't know how it would do as an "all comers" list. I was disappointed by how little all the artillery did - killed 5 dark riders and 4 shades. The second cannon killed 1 dark elf in close combat and none by shooting! A poor return on 800 points. The only contribution of the Luminark was to give an extra dispel dice - that was useful I suppose.

I'd be tempted to drop the Luminark and a couple of artillery pieces and pick up another unit - perhaps another solid infantry unit.


« Last Edit: August 18, 2013, 11:42:26 AM by Shadespyre »

Offline 7avito

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Re: 3000 points vs Dark Elves
« Reply #1 on: August 18, 2013, 10:28:24 PM »
Hello, and thanks for the report.

Just a small note, don't you think it would have been better to charge the hydra with the Stank alone? That was 3 CR alone, and by charging the infantry you just gave some CR to the hydra, that would have been difficult for her to steal form the Stank.

Javi.

Offline Shadespyre

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Re: 3000 points vs Dark Elves
« Reply #2 on: August 18, 2013, 11:01:35 PM »
That's a decent point  :eusa_clap:

I wanted to try and pin the hydra down to stop it charging the flank of the spears, though if I'd realised how many attacks it gets (13 including the handlers?) I would have thought differently!

Also, I forgot to mention that I hoped to (and did in fact) get Soulfire running on the spearmen and thus also the Halberdiers, so they would have flaming attacks. Which would have been great if impact hits didn't happen before other attacks!

Don't forget that the handlers and hydra have decent attack Strenght (all 5?) and are capable of scoring wounds on the tank. I guess finally I didn't worry about losing the combat as the stank is Unbreakable and the other troops expendable.

But yes, you should always consider the pros and cons of throwing more troops into a fight.

Offline Lord Solar Plexus

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Re: 3000 points vs Dark Elves
« Reply #3 on: August 19, 2013, 01:15:01 PM »
Well, charging it with the STank would certainly have sufficed to pin it down. Looking at the picture, I really thought you would point Archers and Halbs at those Dark Riders. The STank usually doesn't worry overly about S5.

Why did the Unkillable Lord not run, did he have the Crown? After all, the best ward doesn't help you if the opposition wins on combat res.

Either way, congrats on the win. Nicely painted minis from what I can see. Makes me want to leave the office right now and get some painting and basing done properly!  :icon_biggrin:
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself. - S. Clemens

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Offline Shadespyre

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Re: 3000 points vs Dark Elves
« Reply #4 on: August 19, 2013, 07:22:48 PM »
More good points! Yes, I would probably have been better served to position the archers to misdirect a charge from the Dark Riders, or at least make them shoot me up.

If I recall, the Unkillable Lord made his Break test first time around, and then failed it after the next round after he took 2 wounds (not Unwoundable after all!)

Thanks for the praise, we both make a point now of only fielding painted minis (which is why there are no Hydra handlers in view I think!) and my Dark Elf pal also purchased and painted the battlefield and all the scenery you can see here (and tons more). I can honestly say that all the hard work seems worth it when you get to have two painted armies in play  :::cheers:::