home

Author Topic: Official O & G discussion thread!  (Read 32474 times)

Offline Fandir Nightshade

  • Posts: 4667
    • View Profile
Re: Official O & G discussion thread!
« Reply #1150 on: April 26, 2012, 12:20:04 PM »
yes even with one wound left you can go for 3 steam points and either shoot the cannon, the steam gun or move 3d6 inches pretty reliably....I am considering mounting a hochland on it for the cases in which it sits around it snipers on a 4+ on short range of 18 inches if he doesn´t move.
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Finlay

  • Posts: 8893
  • C'mon Son
    • View Profile
Re: Official O & G discussion thread!
« Reply #1151 on: April 26, 2012, 05:14:22 PM »
I think people are too enamored with the idea of an entirely stubborn army, so buy expensive greatswords.

Demi gryohs and cannons seem better buys to me.
I don't care about the rules.

Pass the machete.

Offline Fandir Nightshade

  • Posts: 4667
    • View Profile
Re: Official O & G discussion thread!
« Reply #1152 on: April 27, 2012, 05:49:15 AM »
HA!


Orcs lie defeated in the dust 2750 for the Empire to 49 points for the orcs....poor orc player I think I overestimated his prowess as a General.

Also we found out that Night Goblin Shamans suck, if they roll a 1 on their mushroom dice no matter what the second result is the spell fails and he loses concentration.
(see the O&G FAQ)
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline Cannonofdoom

  • Pure of Heart
  • Posts: 4558
    • View Profile
Re: Official O & G discussion thread!
« Reply #1153 on: April 27, 2012, 06:39:14 AM »
HA!


Orcs lie defeated in the dust 2750 for the Empire to 49 points for the orcs....poor orc player I think I overestimated his prowess as a General.

Also we found out that Night Goblin Shamans suck, if they roll a 1 on their mushroom dice no matter what the second result is the spell fails and he loses concentration.
(see the O&G FAQ)

True, but he's so cheap! I just field a couple naked for the extra magic power and the extra chance to channel.

Offline Fandir Nightshade

  • Posts: 4667
    • View Profile
Re: Official O & G discussion thread!
« Reply #1154 on: April 27, 2012, 09:32:15 AM »
But on a lvl 4 it is  a pretty high risk.
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1155 on: May 04, 2012, 10:24:51 AM »
Animosity sucks.

It lost me two games! Maybe even three.
« Last Edit: May 04, 2012, 10:35:40 AM by rufus sparkfire »
Hey, I could still beat up a woman!
If I wanted to.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1156 on: May 05, 2012, 09:33:47 AM »
I played four games with my full army, as posted a little way back in this thread. I won two and lost two.

The wizard hat goblin was ineffective, and wasn't even particularly amusing. He rolled life magic twice (vs empire), light once (vs dwarfs), and metal once (vs skaven). He had regrowth and throne of vines in one game (which restored a small number of dead orcs, but was otherwise inconsequential), and awakening woods and thorn shield in another (thorn shield killed a few swordsmen). Against skaven, he had the armour-curse spell and the feel-like-lead one, neither of which was necessary. Only against the dwarfs did he get really good spells - timewarp and speed of light - but he couldn't cast them because of the dwarf dispel dice and two dispel runes.

He also spent a lot of time failing stupidity tests and doing nothing. Rubbish!

The goblin unit was actually quite good. They never shot their bows (so I could have saved 20 points there), but the stabby assassins were great for reducing casualties in the unit and also killed a few things. I'd use them again.

The orc unit was rubbish at fighting, as expected: they relied completely on the general and bsb to kill things, which they did fairly well.

The shaman lord's magic did very little - his unit failed a lot of animosity tests, and often ended up facing the wrong way. Neither did he get much use of of foot of gork, which hit my own unit the one time it was cast. He did use hand of gork a few times, but that spell is less dangerous than it sounds.

The savage orcs were amazing if they managed to get into combat with something worthwhile. But they spent a lot of time messing around and failing animosity tests instead.

Doom divers = amazing, and always useful (they killed a lot of knights, a wizard, and lots of other things). Stone throwers = not. But I'm glad I had them for the potential threat.

Wolf riders = really good! Against the skaven they killed a warp cannon and caused mass panic, while against the dwarfs they killed a cannon and organ gun. If anything, I want more of these. But I have spider riders instead.

Mangler squig: didn't do much. It killed a few skaven and not much else.

As for the pump wagons: I think I had too many. They did little except draw attention, and were hard to deploy and control (they kept stopping just short of enemies, allowing them to be charged). I did get to kill most of commandant's knight unit with the no-save one, but only because he accidentally ended up in range of it.


After having a terrible time with animosity, I'm actually thinking about bringing back the black orcs. They don't look as overpriced now that greatswords are also.

Maybe I wanted my megaspider? I'm not sure how Finlay's did this time.
Hey, I could still beat up a woman!
If I wanted to.

Offline StealthKnightSteg

  • Posts: 2037
  • Squishing Squickhoppers since 1999
    • 100002955391486
    • steg1980
    • View Profile
Re: Official O & G discussion thread!
« Reply #1157 on: May 05, 2012, 09:45:43 AM »
nice summary on how your force performed Rufus! Gives us some insight as well on where to take our attention too.

As for Finlay's Mega Spider, I know it died in my game after it killed 60 points of Free Company Militia
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline shavixmir

  • Posts: 1492
  • Tum podem extulit horridulum
    • View Profile
    • http://www.network54.com/Hide/Forum/117171
Re: Official O & G discussion thread!
« Reply #1158 on: May 05, 2012, 11:11:17 AM »
I have 1/2 decided that my next project will be a goblin army.
I'm just waiting to see if (and when) mantic release thei plastic goblins.

The basis should be ( for 2500 points):
2 x 50 gobs; hw&shield, fcm, a lord & 3 skulkers
1x 50 night gobs, spears, wizard & 3 fanatics

Now, I'd like some ideas about the following:
- what should I add? I'm think a spider theme?
- is all gobs feasible at all? Where will the exact weaknesses be and how can they be countered?

If not completely all gobs, is one large unit of savage big uns enough?

Cheers in advance!

Everything of value is vulnerable

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1159 on: May 05, 2012, 03:51:21 PM »
Goblins can't fight (at all) so you do need something that can kill people. It doesn't have to be savage orcs: trolls or a large squig herd would do nicely. All of those are immune to psychology, which you will appreciate considering that your Ld will be 8 at best.

Also some chariots or pump wagons would be helpful. Plus a full set of doom divers and catapults!

Spider cavalry aren't as good as wolf riders.
Hey, I could still beat up a woman!
If I wanted to.

Offline PhillyT

  • Imperial Champion
  • Posts: 13243
  • Watching... always watching...
    • http://www.facebook.com/profile.php?id=1099825454
    • View Profile
Re: Official O & G discussion thread!
« Reply #1160 on: May 05, 2012, 05:46:05 PM »
A full horde of 60 night goblins with nets and spears can certainly do plenty of killing.
Where did she touch you Eight? Show us on the doll.

Offline shavixmir

  • Posts: 1492
  • Tum podem extulit horridulum
    • View Profile
    • http://www.network54.com/Hide/Forum/117171
Re: Official O & G discussion thread!
« Reply #1161 on: May 05, 2012, 08:57:47 PM »
A full horde of 60 night goblins with nets and spears can certainly do plenty of killing.
How?
Everything of value is vulnerable

Offline Finlay

  • Posts: 8893
  • C'mon Son
    • View Profile
Re: Official O & G discussion thread!
« Reply #1162 on: May 05, 2012, 10:26:39 PM »
Trolls and squig herds fit nicely into a goblin theme, as do chariots, all of which will be key.


Rufus, my megaspider did nothing!

It rolled poorly vs shav to lose combat by 1 and then get run down by dwarfs. It got Hellblastered vs commandant, and I can't remember how SKS killed it... that was my first game!

It didnt die vs Cisse, but it might not actually have done anything either.
I don't care about the rules.

Pass the machete.

Offline StealthKnightSteg

  • Posts: 2037
  • Squishing Squickhoppers since 1999
    • 100002955391486
    • steg1980
    • View Profile
Re: Official O & G discussion thread!
« Reply #1163 on: May 06, 2012, 09:38:12 AM »
Trolls and squig herds fit nicely into a goblin theme, as do chariots, all of which will be key.


Rufus, my megaspider did nothing!

It rolled poorly vs shav to lose combat by 1 and then get run down by dwarfs. It got Hellblastered vs commandant, and I can't remember how SKS killed it... that was my first game!

It didnt die vs Cisse, but it might not actually have done anything either.

You could read the bat rep I did on our game  :happy:
But I took 2 wounds of it with the Helblaster and I killed it with my Halberdier horde on the flank while you forgot to take out the cannon  :biggriin:
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline Finlay

  • Posts: 8893
  • C'mon Son
    • View Profile
Re: Official O & G discussion thread!
« Reply #1164 on: May 06, 2012, 09:58:31 AM »
I just read the report. It held up the cannon for two turns, killed your bsb, absorbed a hellblaster shot and let my savages flank and beat the halberds. It night have been my man if the match!
I don't care about the rules.

Pass the machete.

Offline StealthKnightSteg

  • Posts: 2037
  • Squishing Squickhoppers since 1999
    • 100002955391486
    • steg1980
    • View Profile
Re: Official O & G discussion thread!
« Reply #1165 on: May 06, 2012, 10:09:40 AM »
I just read the report. It held up the cannon for two turns, killed your bsb, absorbed a hellblaster shot and let my savages flank and beat the halberds. It night have been my man if the match!

Though your 2 Goblin Wolf Chariots are close 2nd for man of the match destroying IC Knights, to bad they where way out of the right side of the board to have any other impact on the battle.
Everyone is entitled to be stupid, but some abuse the privilege.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1166 on: May 07, 2012, 09:08:12 AM »
Well done megaspider! 290 points not wasted (if not exactly well spent).

Did the goblin chariots do well in the other games?


I think I need to move my pump wagons 2d6" until the enemy is nearer. Moving 16" on turn one isn't that helpful!
Hey, I could still beat up a woman!
If I wanted to.

Offline Finlay

  • Posts: 8893
  • C'mon Son
    • View Profile
Re: Official O & G discussion thread!
« Reply #1167 on: May 07, 2012, 12:44:54 PM »
They did really good vs commandant and SKS, got paniced sideways vs willem and cisse, and got panicked off the board vs shav.
I don't care about the rules.

Pass the machete.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1168 on: May 07, 2012, 03:22:27 PM »
They are a bit vulnerable to panic! That's one area where the pump wagons win.

Maybe not a bad use of 100 points though.
Hey, I could still beat up a woman!
If I wanted to.

Official O & G discussion thread!
« Reply #1169 on: May 07, 2012, 04:36:48 PM »
Boar chariots aren't as fast, but they can withstand the missile fire at T5 & 4+ AS. I would be careful of 2 wolf chariots together. Recommend splitting them.

You need to be cautious with the pump wagons. They are usually much better as a second wave or to 360 charge anyone who gets behind you.

If you are within charge range, Animosity isn't bad ad you can still fail a charge & cast. It's bad when you are beyond 16". Or roll a 1 & 1 like I did on Sat.  Cost me the game, it did.

All Goblin lists usually need something with a decent S to help them out. Trolls, giants, Arachnarok's, Squigs, etc. lots of chariots can do it, too.

I do recommend 2 rock lobbas to take out enemy war machines & monsters. They are better at taking out cannons fast than anything else in the army. Most likely 1 a turn.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1170 on: May 07, 2012, 04:49:37 PM »
Or roll a 1 & 1 like I did on Sat.  Cost me the game, it did.

That's exactly what happened to me! It's annoying.


Quote
You need to be cautious with the pump wagons. They are usually much better as a second wave or to 360 charge anyone who gets behind you.

That makes sense. I'll try that next time.

Sending them off in front certainly didn't work.
Hey, I could still beat up a woman!
If I wanted to.

Official O & G discussion thread!
« Reply #1171 on: May 08, 2012, 01:07:09 PM »
Some people will go for the rigging to pop out 4d6 and surprise people, but it's a little too random and makes them a little too expensive for my taste. Still, going slow the first turn and then rushing out 4d6 at a unit of mornfangs, demi-Griffs, etc can ruin their day, especially with upgrades to make them S5 and no AS.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 22975
    • View Profile
Re: Official O & G discussion thread!
« Reply #1172 on: May 08, 2012, 02:15:12 PM »
Well, having used four pump wagons, each with a different upgrade, I can say... that I don't know which upgrade is best.

The sail makes it impossible to go less than 3d6" though, so maybe that's the best choice to speed around the flanks.
Hey, I could still beat up a woman!
If I wanted to.

Offline shavixmir

  • Posts: 1492
  • Tum podem extulit horridulum
    • View Profile
    • http://www.network54.com/Hide/Forum/117171
Re: Official O & G discussion thread!
« Reply #1173 on: May 08, 2012, 08:17:38 PM »
Right, so I'll have a unit of orcs in there with the goblins. Perhaps a unit of big yun savage orcs too.
Don't like trolls. Perhaps the whole chariot thing is the way to go.

Now, nightgoblins.
Is there any sort of consensus on painting schemes? The whole black thing is too... uh... 80's gothic for my liking.
So, I've attempted two different schemes.
One is dark grey under garmnent and a light grey hoodie.
The other is basically my 40k colours: Graveyard earth undergarnment and commando kacki hoodie. However, whereas the 40k look very deserty, the goblins look seriously foresty in the colours.

I find the grey on grey a large contrast.
So, eventually, I'm seriously thinking of painting them in the afore mentioned forest colours.

Any thoughts? Is it too far off the fluff?

Are 2 units of 50 goblins with lord, boss and skulkers a good size? Do I see correctly they can have hw / shield AND bow?
I like the concept of goblins with bows and hw/shields... I certainly hope it's possible.

Are 2 units of 50 night goblins with spears, nets, fcm, fanatics and a wizard a good size?

Cheers.
« Last Edit: May 08, 2012, 08:22:26 PM by shavixmir »
Everything of value is vulnerable

Offline Wojownik

  • Posts: 43
    • View Profile
Re: Official O & G discussion thread!
« Reply #1174 on: May 10, 2012, 08:11:55 AM »
I own quite a large number of O&G models, so as seldom as I play its O&G that I use most. For my last few battles I came up with such list. Please evaluate it:

General: Savage Orc Warboss (great weapon) +Ironcurse Icon + Opal Amulet = 176pts
BSB: Black Orc Bigboss +Talisman of Endurance = 145pst
NGoblin Great Shaman +Level = 175pts
NGoblin Shaman +Level = 85pts

30* Black Orcs +Full Command = 395pts
30* Savage Orcs Big 'Uns (additional HW) +Full Command = 365pts
45* NGoblins (spears, nets) +Musician = 190pts
44* NGoblins (spears, nets) +Musician = 187pts
5* Goblin Wolf Riders (spears, shields) +Musician = 70pts
5* Goblin Wolf Riders (spears, shields) +Musician = 70pts
Goblin Chariot = 50pts
Goblin Chariot = 50pts
Rock Lobber  = 85pts
Rock Lobber = 85pts
Spear Chukka = 35pts
Spear Chukka = 35pts
Giant = 200pts

Overall: 2398pts

Savage Orc Warboss goes with BlOrcs, BSB goes together with Savage Orcs.
In last battle (victory over vampires) i've very enjoyed use of Giant. I need also to mention Wolf Riders as in every battle they do something exceptional (like killing of Bretonnian General :closed-eyes:). Chariots excels in quick death. Need orcbully in lobbers?
I think this army lacks one or two Goblin Bigbosses with greatweapons but where to cut for points?
« Last Edit: May 12, 2012, 06:32:49 PM by Wojownik »
Sir, next time I'm in the pub, I'll drink my whiskey in honor of you.