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Author Topic: Fussilade  (Read 9123 times)

Offline jturner

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Fussilade
« on: May 13, 2009, 12:24:13 AM »
hollaaaaaah.









Edit : title spelling corrected. :icon_redface:
« Last Edit: May 15, 2009, 12:43:44 PM by jturner »
Quote from: Mathi Alfblut on April 07, 2010, 12:47:56 PM


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Offline der Hurenwiebel

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Re: Fullisade
« Reply #1 on: May 13, 2009, 12:54:39 AM »
yup return fusillade to pistoliers and outriders.

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Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

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Offline Warlord

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Re: Fullisade
« Reply #2 on: May 13, 2009, 03:50:06 AM »
No.

It is not necessary. So many Empire players loved this rule, but you have to move on.

Besides, there are better options (such as an introduction of Demilancers - openning a new thread for this one)
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Offline Marius

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Re: Fullisade
« Reply #3 on: May 13, 2009, 06:23:17 AM »
This is the third time I have asked, so just what is fullisade?
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Offline Warlord

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Re:
« Reply #4 on: May 13, 2009, 06:32:02 AM »
Fusillade is the pistoliers 6th edition rule where for the first round of combat they could attack with both pistols. Essentially it was an extra attack, coupled with the 6th edition rulebook which allowed pistols to be shot the first round of combat. So they had 2 attacks at s4 -2 AS plus the horse in the first round when they charged.
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Offline Fandir Nightshade

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Re: Fullisade
« Reply #5 on: May 13, 2009, 06:32:42 AM »
In 6th edition pistoliers could use pistols in close combat also granting them two attacks S4 armour piercing each, if you add a WP you could go up to 12 attacks S4 in the charge all armour piercing it made pistoliers quite deadly on the charge.

Offline Uryens de Crux

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Re: Fullisade
« Reply #6 on: May 13, 2009, 12:15:23 PM »
It was a great rule and didnt need removing and should be the first one back in, maked pistoleers a choice over outriders again (which I hate as the most broken unit in the empire and utterly lacking in fluff, though I may be alone in this)
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Offline Mogsam

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Re: Fullisade
« Reply #7 on: May 13, 2009, 12:17:30 PM »
I hate outriders. 18 shots from 6 guys is silly. Then again Fullisade makes Pistolers too good.

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Offline Uryens de Crux

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Re: Fullisade
« Reply #8 on: May 13, 2009, 12:22:57 PM »
I hate outriders. 18 shots from 6 guys is silly. Then again Fullisade makes Pistolers too good.

Mogsam

But fusilade is only on the charge, 1st round, its like knights with lances, the shock of impact to break the enemy, if they hold, uh-oh.

How about giving pistoleers (and any other missile armed mounted troops) the "fire AND flee" option, which represents how they were more used?
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Offline jturner

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Re: Fullisade
« Reply #9 on: May 13, 2009, 01:12:16 PM »
 We already have the pistoliers, AND kislev. Just incorporate them like they used to and let the kislevites be the demilancers. The fullisade rule gave the pistoliers an opportunity to have some punch when they charged...but only that. I got wrecked by a unit of dwarf x bowmen because I charged them...in the rear! Tipped the game to a draw from a win (mine).
  Furthermore, coupled with the fact that they no longer can even possible get a rank bonus, it minimizes their real impact in a 7th ed world.
  Fullisade makes sense. Would you be whipping people with your pistol butt if you had loaded pistols and were charging into combat?

How about this. If the unit chooses has not shot in the previous shooting phase, they may use the fullisade rule?
Quote from: Mathi Alfblut on April 07, 2010, 12:47:56 PM


    But the booty was staggering

Offline Obi

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Re: Fullisade
« Reply #10 on: May 13, 2009, 02:13:53 PM »
If the pistoliers have fussilade, always s&s and no penalty for moving and shooting should be removed. Frankly I like those more. I think the flee & shoot would be nice though.

-EDIT-

Or the option to unleash a volley when charging (like S&S), to take away rank bonuses or something.
« Last Edit: May 13, 2009, 04:12:26 PM by Obi »
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Offline MagicJuggler

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Re: Fullisade
« Reply #11 on: May 13, 2009, 03:44:05 PM »
Or just make it so that fusilade only works when the pistoliers in question are charging, and not simply on the first round of combat.

Offline t12161991

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Re: Fullisade
« Reply #12 on: May 13, 2009, 06:23:46 PM »
I hate outriders. 18 shots from 6 guys is silly. Then again Fullisade makes Pistolers too good.

Mogsam

But fusilade is only on the charge, 1st round, its like knights with lances, the shock of impact to break the enemy, if they hold, uh-oh.

How about giving pistoleers (and any other missile armed mounted troops) the "fire AND flee" option, which represents how they were more used?

Great minds think alike...

http://www.asrai.org/viewtopic.php?f=29&t=14298#p183477

I think MJ's suggestion is more suited to the pistoliers though.
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Offline Feanor Fire Heart

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Re: Fullisade
« Reply #13 on: May 13, 2009, 07:39:05 PM »
I hate outriders. 18 shots from 6 guys is silly. Then again Fullisade makes Pistolers too good.

Mogsam

But fusilade is only on the charge, 1st round, its like knights with lances, the shock of impact to break the enemy, if they hold, uh-oh.

How about giving pistoleers (and any other missile armed mounted troops) the "fire AND flee" option, which represents how they were more used?

I could get behind that.  :::cheers:::
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Offline patsy02

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Re: Fussilade
« Reply #14 on: May 16, 2009, 03:44:10 PM »
Bring back the fusillade!
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Offline der Hurenwiebel

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Re: Fussilade
« Reply #15 on: May 20, 2009, 06:18:30 AM »
If no fusillade then for sure go with fire and flee, and other WAB light cavalry type rules like fall back in good order and fast march.
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

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Offline Zalminen

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Re: Fussilade
« Reply #16 on: June 07, 2009, 01:39:39 PM »
Fire and flee gets my vote as well.

It just feels more ... right.

Offline t12161991

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Re: Fussilade
« Reply #17 on: June 08, 2009, 02:43:16 AM »
But how do humans get it when elves don't? Being faster, more agile, more dexterous and all?
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Offline Uryens de Crux

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Re: Fussilade
« Reply #18 on: June 08, 2009, 12:33:30 PM »
Training, culture, aptitude for war...same reason no one else has detachements, empire has better cannon then dwarves, dwarves forgot how to make flamethrowers, Empire forgot how to use warwagons etc.
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Re: Fussilade
« Reply #19 on: June 12, 2009, 11:27:20 PM »
Back in 5th edition, High Elf Ellyrian Reaver Knights had a fire and flee special rule in which they could fire and then flee using 1d6 less then normal...if I remember correctly.

As for fusillade, Pistoliers have been fairly balanced in both 6th and 7th edition despite their radically different function.  Giving Pistoliers fusillade without changing how pistols work will make them a crazy versatile unit...and probably increase their points cost.

For fluff reasons, I tend to prefer the way they function now, as a harassing unit that tries to stay out of combat.
« Last Edit: June 13, 2009, 06:42:18 AM by TheAmazingAntman »

Offline MagicJuggler

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Re: Fussilade
« Reply #20 on: July 05, 2009, 05:06:11 PM »
Another idea I'm thinking could be to make Fusilade operate as a hybrid between Lance Formation, and the Screamer slash attack...

Declare a unit you wish to fusilade against during the charge phase. You must move full speed at it, but may move through the unit. When you do, all your front-rank and flank pistoliers (think Lance Formation) may perform their shooting attacks against the unit. Units may elect to flee but can be caught/destroyed as normal...if they escape, the pistoliers move foward as a failed charge...

Pistoliers can attempt to fusilade multiple units in a row, provided they're all on a straight line and they can move their full 16".

Of course, I would probably like to see Pistoliers as core still but that seems to have people angry...

Offline Lord Etharion

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Re: Fussilade
« Reply #21 on: July 09, 2009, 11:36:15 PM »
Fusilade makes pistoliers more powerful on the charge than knights. Leave it out.
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Offline Ganymede

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Re: Fussilade
« Reply #22 on: July 10, 2009, 12:28:40 AM »
I agree... if Pistoliers are too good in hand to hand, we'll never need to get inner circle knights. That's a bad thing.

Offline MagicJuggler

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Re: Fussilade
« Reply #23 on: July 10, 2009, 04:56:05 PM »
Of course, this is still only a turn 1 affair, and if the unit doesn't break (stubborn/unbreakable units are the rage these days), then the pistoliers will die...horribly. I didn't see people complain about it in 6th edition (of course we had the superhellblaster then) so why complain now?

Offline Ganymede

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Re: Fussilade
« Reply #24 on: July 10, 2009, 06:22:52 PM »
Inner Circle Knights were still core back then. Now they compete directly with pistoliers.