home

Author Topic: General and Captain of the Empire: Imperial Battle Doctrines  (Read 2332 times)

Offline T0m

  • Posts: 30
  • Well hello...
    • View Profile
General and Captain of the Empire: Imperial Battle Doctrines
« on: October 08, 2009, 09:21:34 AM »
Imperial Battle Doctrines

Each General is a well-able leader who shapes his personal army according to his special traits and preferred ways of doing battle. Whils varied in specialization, all of their armies are trained by the standards of the Imperial War School and follow certain doctrines. Lesser officers, such as captains, leading smaller forces can also have chosen to follow a doctrine.

A General of the Empire may purchase [not a CLUE of what they should cost] a total of 3 doctrines of the 3 following lists while a Captain may choose 1. If you have more than one Generals and/or Captains, you can only choose one set of doctines. In effect, in less-than-2000 point games, you can have 1 doctrine at maximum and in larger games 3 doctrines. The character who purhaces any number of doctrines must the army general.

Close Combat Doctrines

Veterans

All non-missile State Troops have +1 WS.

Light Infantry

All non-missile State Troops can be fielded as Skirmishers.

Close Order Drill

Shield-armed ranked State Troops gain +1 to their armour save.

Missile Fire Doctrines

Sharpshooters

All missile-weapon armed State Troops gain +1 BS.

Pathfinders

All missile-weapon armed State Troops can be fielded as Scouts.

Ranked Fire

All missile-weapon armed State Troops can fire in two ranks (three if positioned on a hill or comparable, elevated place).

Artillery Fire Doctrines

Cannons, Cannons, Cannons

Cannons and Mortars can now be taken 2 for 1 Special slot.

Pre-Battle Ordnance

The Empire player may fire his Cannons and Mortars before the beginning of the game, after deployment, if the General is within 12" of the artillery in question. By doing this the Empire player forfeits the possibility of taking the first turn.

Cautious Yet Experienced Gunners

Helblaster crewmen have +1 to hit and the Helstorm crewmen may re-roll both of the two Scatter dice rolls (determing the amount of inches the shot scatters), the re-rolls standing.

--------------------------------------------------

To play safe I only made 3 doctrines per type. The Imperial State Troop system makes for this system to customize your army in a simple manner (discounting Knights, Pistols, Outies, Flaggies and whatnot, they being already quite specialised and skillfull or out-right insane). This was at first only meant to Generals, then I thought of giving a Captain one doctrine also, seeing them as more than a little more killy infantry models but as leaders and 'lesser generals' too.
« Last Edit: October 08, 2009, 10:15:50 AM by T0m »
Vivat Imperator in aeternum!

Offline wissenlander

  • Posts: 7122
  • The original Graf of Brennenburg
    • View Profile
Re: General and Captain of the Empire: Imperial Battle Doctrines
« Reply #1 on: October 08, 2009, 01:29:42 PM »
I really like the idea, but points would have to be adjusted just right as some of these can be pretty strong.  If someone fielded a gunline with the sharpshooter + ranked fire + cannons, cannons, cannons combo it would be u-g-l-y.
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline T0m

  • Posts: 30
  • Well hello...
    • View Profile
Re: General and Captain of the Empire: Imperial Battle Doctrines
« Reply #2 on: October 08, 2009, 05:47:16 PM »
*hands you a handsome pint of ale for replying*  :happy:

Well yeah... But I figure if we get the points right, it will be costy (limiting other choices in the army, in effect). And then again, with modern army books, isn't it quite... fair we can field a nice, killy gunline? :D

Then again (again), the Triple-Cannon could make ONE pair of Cannons/Mortar to be taken as a single choice (or just that you can field one extra Cannon or Mortar)... Still giving you one extra gun, which is nice.
« Last Edit: October 08, 2009, 05:49:32 PM by T0m »
Vivat Imperator in aeternum!

Offline Castozor

  • Posts: 323
    • View Profile
Re: General and Captain of the Empire: Imperial Battle Doctrines
« Reply #3 on: October 11, 2009, 09:08:49 PM »
I'm not familiar with 40K but isn't this like the orders or something the IG have? Just curious.

But anyway, I like the idea. But wouldn't it be better to let the general buy these things to give the option for a low price, after which units who wish to benefit from it pay extra points as well? This way it isn't armywide unless you spent extra points on all your units. This would probably prevent overpowered combo's.

Castozor

Offline T0m

  • Posts: 30
  • Well hello...
    • View Profile
Re: General and Captain of the Empire: Imperial Battle Doctrines
« Reply #4 on: October 12, 2009, 06:10:23 AM »
Yeah but the IG got their Doctrines taken off in their current Codex.  :icon_biggrin:

That is a good idea. It's just that I don't really know about what points costs to make them have...
Vivat Imperator in aeternum!