home

Author Topic: Turning Cannons,etc.  (Read 897 times)

Offline polybus11

  • Posts: 594
    • View Profile
Turning Cannons,etc.
« on: January 19, 2010, 03:57:38 PM »
When I want to fire my cannon, I can spin it to face the enemy but what happens if there is a crew member standing there?  Can I move him out of the way without counting as moved?  If so, I guess I can't arrange my crew like a real crew.  I'll have to put them within 1" but in a spot that will least annoy me.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 23458
    • View Profile
Re: Turning Cannons,etc.
« Reply #1 on: January 19, 2010, 03:59:07 PM »
what happens if there is a crew member standing there?  Can I move him out of the way without counting as moved?

Yes, you can. He's pushing the gun around, after all.
Hey, I could still beat up a woman!
If I wanted to.

Offline warhammerlord_soth

  • Administrator
  • Posts: 8624
  • Eurobash : Meet the forum in May 2013 (Belgium)
    • View Profile
    • My home Forum (dutch)
Re: Turning Cannons,etc.
« Reply #2 on: January 19, 2010, 04:15:28 PM »
Mine are on a scenic base together with the cannon. I just turn the lot...
Have one  on Midaski's tab.  :::cheers:::
Famous last words. R.I.P.

Offline patsy02

  • Posts: 3673
    • View Profile
Re: Turning Cannons,etc.
« Reply #3 on: January 19, 2010, 04:58:52 PM »
Creating a circular base for the gun and the crew makes this easy, just spin it around the middle.
Quote from: mr chumley warner
I dream of a future where I have a cyborg bowel, implanted with an advanced technology which transfers and transmutates my faeces into OOP 1980's GW rare sculpts.
Quote from: PhillyT
I would pay good money to brush Patsy's teeth with my mustache.

Offline rufus sparkfire

  • Global Moderator
  • Posts: 23458
    • View Profile
Re: Turning Cannons,etc.
« Reply #4 on: January 19, 2010, 05:00:34 PM »
Circular bases use too much space though. They limit where you can put your cannon.
Hey, I could still beat up a woman!
If I wanted to.

Offline Obi

  • Posts: 5287
  • Rest in peace Nate
    • View Profile
Re: Turning Cannons,etc.
« Reply #5 on: January 19, 2010, 05:10:49 PM »
Unless you magnetise your cannons and crew so you can take them off.
Hello Athiuen and welcome to the Back Table.

caveat lector
I killed a duck with a spear, can't read train timetables though
"To be is to do"-Socrates;
"To do is to be"-Sartre;
"Do Be Do Be Do"-Sinatra

Offline ZeroTwentythree

  • Posts: 5095
  • An Infinite Number of Drunken Rabbits
    • View Profile
    • My Wargame blog
Re: Turning Cannons,etc.
« Reply #6 on: January 19, 2010, 05:28:47 PM »
I actually had someone once tell me that you could pivot the gun because it says so in the book, but that if the crew had to move, it couldn't fire because it counted as moving.

 :eusa_wall:

(In addition to the wall smiley, we need some sort of groin-kick smiley.)

I asked if -- using that logic -- he was suggesting that under normal circumstances a gun's crew stayed with their feet planted in one place as they loaded and fired the cannon.  :icon_rolleyes:


Commission Work: Fully booked at the moment.

"i'm a mercenary doom bringer"

http://zerotwentythree.blogspot.com/
http://paintmachine.blogspot.com/

Online Fandir Nightshade

  • Posts: 4925
    • View Profile
Re: Turning Cannons,etc.
« Reply #7 on: January 19, 2010, 05:30:16 PM »
There is also nothing in the rulebook mentioning that you are not allowed to kick him in the nuts!  :engel:
Dwarves....
yeah, they really are comically small. Still, all that matters is that you're happy doing them.

I'm particularly fond of his Little Billy Landsknecht.
Albrecht Hexenjäger

Offline ZeroTwentythree

  • Posts: 5095
  • An Infinite Number of Drunken Rabbits
    • View Profile
    • My Wargame blog
Re: Turning Cannons,etc.
« Reply #8 on: January 19, 2010, 08:05:46 PM »
Exactly.  :icon_biggrin:


Actually, that brings up another question... 

Two artillery pieces are side by side, their crews are crowded around the machines. One crew gets wiped out from missile fire. The other crew is all with in 1" of both guns. Can they switch to firing the abandoned gun without counting as "moving" since they are already in range to operate it (and the figures don't need to physically move)?
Commission Work: Fully booked at the moment.

"i'm a mercenary doom bringer"

http://zerotwentythree.blogspot.com/
http://paintmachine.blogspot.com/

Offline Siberius

  • Posts: 4927
  • The Minotaur Cat
    • View Profile
Re: Turning Cannons,etc.
« Reply #9 on: January 19, 2010, 08:29:55 PM »
That starts off sounding like it's gonna be a joke  :-P.

My guess would be no though, even though it doesn't really make sense. I'd have thought moving from one unit to another would count as movement regardless of how far. Don't really remember anything like that being covered in the rules though.
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic. 

Offline Obi

  • Posts: 5287
  • Rest in peace Nate
    • View Profile
Re: Turning Cannons,etc.
« Reply #10 on: January 19, 2010, 08:46:52 PM »
More importantly, can they fire both guns every turn?  :biggriin:

RAI No, I don't know what's RAW.
Hello Athiuen and welcome to the Back Table.

caveat lector
I killed a duck with a spear, can't read train timetables though
"To be is to do"-Socrates;
"To do is to be"-Sartre;
"Do Be Do Be Do"-Sinatra

Offline Zalminen

  • Posts: 30
    • View Profile
Re: Turning Cannons,etc.
« Reply #11 on: January 20, 2010, 09:47:21 AM »
I remember reading a long argument on whether warmachines could fire even when the crew was in close combat.  :icon_rolleyes:
IIRC the rulebook only says units in close combat cannot use missile weapons but nowhere does it say the same about warmachines...   :icon_lol:

Then the argument branched into whether a warmachine would count as crewed if the crew was fleeing but still within 1". The rulebook says the warmachine is crewed if the crew is within 1" , no other requirements :-D

Silly, sure...

Offline MrDWhitey

  • Pure of Heart
  • Posts: 5818
  • ◕ ◡ ◕
    • View Profile
Re: Turning Cannons,etc.
« Reply #12 on: January 20, 2010, 11:04:21 AM »
Silly, sure...

I'm sorry, you wrote "Utterly ridiculous, and not even worth thinking of beyond a quick laugh" wrong.  :engel:
To be fair, Philly does mock rape victims.
If they weren't so weak, they wouldn't be raped.

Offline polybus11

  • Posts: 594
    • View Profile
Re: Turning Cannons,etc.
« Reply #13 on: January 22, 2010, 09:00:21 PM »
What about if I have a Wizard with the cannon?  Can I move him out of the way too?

Offline Skyros

  • Posts: 1289
    • View Profile
Re: Turning Cannons,etc.
« Reply #14 on: January 22, 2010, 09:02:34 PM »
I just model my crew laying down so the cannon can swing it's barrel over their prone body with no difficulties!S

Offline Odominus

  • Posts: 1666
  • Winter is Coming
    • View Profile
    • The HammerCast
Re: Turning Cannons,etc.
« Reply #15 on: January 22, 2010, 09:04:23 PM »
I like to model em with all 3 crew riding the cannon like an electric bull.
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline vesrian

  • Posts: 242
    • View Profile
Re: Turning Cannons,etc.
« Reply #16 on: January 22, 2010, 09:05:52 PM »
What about if I have a Wizard with the cannon?  Can I move him out of the way too?
Since he's not crew, I'm pretty sure the wizard can move in the movement phase without affecting the cannon's ability to fire.
Just Say "No" to Pikes.

Offline Delthos

  • Posts: 4261
  • Evil Polish Guy
    • View Profile
    • My Photobucket Ostermark Page
Re: Turning Cannons,etc.
« Reply #17 on: January 28, 2010, 09:48:09 PM »
Here's a pic of how I mount mine. I've never had a game where a crew man got in the way of the canon. The circle I'm mounting the warmachine on is the same size as a small blast template. A small blast template is what I used for it. I know they take up more room, but I think there has been maybe two times in my last 20 game where I had to take them off the scenic base to make more room or fit them in a small space.

Ostermark Photo Gallery
Ostermark Painting Log
"Kill 'em all and let Morr sort 'em out!" (General Ghent, Battle of Dumsky's Fallow)

Offline The Real Rick Salamone

  • Posts: 460
  • Kelly Clarkson Fan
    • View Profile
Re: Turning Cannons,etc.
« Reply #18 on: January 29, 2010, 12:29:12 AM »
That scenic base looks very nice.
"No!  I'm going to lunch, and he's coming with me!"

Offline Delthos

  • Posts: 4261
  • Evil Polish Guy
    • View Profile
    • My Photobucket Ostermark Page
Re: Turning Cannons,etc.
« Reply #19 on: January 29, 2010, 05:53:11 AM »
Thanks! One nice thing about these is that there is never any questioning about not having rotated the canon on it's center. Everybody likes them and it gives a chance to add a little extra personalization to the army with the scenic bases. Something that isn't always doable otherwise.
Ostermark Photo Gallery
Ostermark Painting Log
"Kill 'em all and let Morr sort 'em out!" (General Ghent, Battle of Dumsky's Fallow)